I want to learn how to play OSR but the rules are too difficult. Am I just moronic or am I right?
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I want to learn how to play OSR but the rules are too difficult. Am I just moronic or am I right?
Tip Your Landlord Shirt $21.68 |
What the hell else have you played that's less complicated? It's one of the simpler methods of play out there
If you say 5e then yes you are moronic, because that system is genuinely more complicated in comparison
I find B/X harder to learn that Tunnel Goons and its 100 variants.
https://natetreme.itch.io/tunnelgoons
Easier to learn != easier to run/play
>OSR but the rules
which specific rules are you talking about?
B/X, Basic Fantasy Role playing, LOTFP, Swords & Wizardry, etc.
Just play with the rules you want. Have you looked into GURPS? If you feel like a system has too many rules, cut some out for the first couple sessions until you have a feel for the rules you are playing with, then slowly add more complexity in.
Also, try to make cheatsheets for different potential calculations you would need to make or what players can do during a turn in combat or out of combat.
Also, part of the game is the players roleplaying their characters, if you aren't really doing that, I could recommend you some wargames you could try instead.
How much effort did you actually put into learning and playing the system? It does not work how you probably think it works and a couple parts are contradictory, but that's most game rulesets. Read it, take some notes, do your best and you'll learn as you go.
>OSR is too hard
>"Try GURPS"
Are you human?
GURPS can be a really simple system or really complex. It is a system designed around modular rules for the dunce OP in this thread that is having problems with even Basic Fantasy.
GURPS is basically a physics engine. How much or reality you want to use it to simulate is up to you. Your game doesn't need to have mechanics for every possible action for it to be a good game. That's a choice you make. You could make a game using GURPs about being catty at fancy parties in the 18th century and only use the social interaction rules.
Or you could make a game about some other thing all together. I bet you could make a game about competitive skydiving boxing matches.
But you have to make it yourself.
The end result might be simple but you have to know which modules to use and how to do it. So not for the weak minded. It's also a lot of work, so not for the faint of heart which is OP's actual problem.
>using modules
>not being weak minded
pick one
I'm sorry, could you rephrase that as a tiktok video? Preferably with some cute back by Tay.
If you want a game that takes B/X and simplifies how the rules are laid out so they are easier to understand, check out Old School Essentials. If you still can't figure it out then yeah you're moronic
B/X was literally made to be run by nine-year-olds. It's not difficult.
how is THIS for children?
Education standards were a fair bit higher back then, but really, you just work your way through it piece by piece. All of the Basic books are chock-full of play examples that explain the topics as you go. It's really not rocket surgery anon.
>how is THIS for children?
Back in the 1970s and 1980s, kids read entire books just for fun.
It can't be; no one was alive back then.
we were alive, we were just in SD
It's a table of contents, it tells you where to look in the book for different things? The whole thing is 53 pages, anon, that's easily within a nine-year-old's grasp. It could be even shorter, but a lot of word count is teaching you how to play and run the game, which is important if you want things to be easy.
Way to out yourself as a moron
I taught myself DnD from the BECMI books as a 13 year old and English was my second language.
Try harder.
To be clear anon, I started playing AD&D with my friends when I was in the second grade... That's not me lying for clout or flexing, that's me explaining what the earliest age of entry is for these games.
Holy shit anon, you might actually be a moron. Like, a real one.
>zoom-zooms are now filtered by a table of contents
letting kids grow up with screens was a mistake
You only need to know your class and combat
Sounds like you just have ADHD
Anon that's an Ork disguising him and his mates as space marines.
>how is THIS for children?
Most kids in the 70s and 80s were white
Kids used to be literate. It's been a while.
Children used to be smarter and were expected to work shit out by themselves instead of being coddled. It's not even a meme or a joke. I've been watching some 50s/60s sci-fi recently and children shows, even cartoons, had realistic science and shit in them (realistic for the times). And the explanations were one time, not repeated ad nauseam like in modern children shows. Kids were expected to be smart and quick and to pay attention.
You need to go back deep within yourself and stop your zoomer tendencies. Put some earplugs on (not music) and READ THE BOOK. No distraction, no tv, no computer, no podcast at the same time. Just read. It's not a long 400 pages modern rpg book.
You're not wrong, but you come off as a fricking boomer
He should def read the book, but the autism about no music alongside it is weird, people have been reading with music or radio playing since forever.
Can't wait for fricking boomers to die off so we are rid of that kind of shit logic.
Zooms can't do two things at once and do them well. They can do plenty of multitasking shit, but not if it's 'complicated' things like understanding a game system. ADHD is a hell of a drug and it's a lot worst than it used to be now. Kids need to take concentration drugs to be able to do normal shit that even the heavy ADHD cases of the past were able to do drugless.
Boomer hating makes you sound all zoomlike and triggered lol
OP you are 100% correct, if you play old school D&D with all the bells and whistles turned on the mental stack is comparable to "rules-light" GURPS unironically. Anons who don't get it have the rules internalized already.
My advice - learn the essentials. How to create a character, how combat and magic work, how dungeon exploration works, how characters advance. Ignore everything else. Nothing else is needed to play objectively.
If you're filtered by the simple concept of TABLE OF CONTENTS you should unironically just have a nice day.
Every once in a while, I'll see a thread that someone posts on here and I'll think to myself, "People have gotten even stupider."
OSR is literally the easiest, most rules-lite form of tabletop Role playing game. The only thing that's easier is those shitty, experimental, free form, one-page non-RPGs.
>OSR is literally the easiest, most rules-lite form of tabletop Role playing game
Not precisely true. There are loads of systems that are more "rules-lite," but rules-lite and easy are not one and the same. The simplest game is pure freeform "make up your own game" but that's actually quite hard if you want it to be good, fair, and fun. You need to be very experienced to make it work, because it's basically designing your own game from scratch on the fly. Most of the very rules-lite games forget this.
B/X is well-placed among the easiest games I've ever played, but it's far from the simplest. It has just enough rules that once you've learned them, you can run it without any trouble and have a fun game with a structure that doesn't need your constant intervention to make it work.
>The only thing that's easier is those shitty, experimental, free form, one-page non-RPGs.
Those things are harder than osr in some ways, because osr games usually actually contain procedures of play and tell you how to play them. 1 page games might typically have fewer or less complex rules but actually using them can be far more challenging than running a dungeon.
Some one page rpgs are great and actually playable.
OP I think you're just getting overwhelmed seeing all the chapters and words. anyone can learn how to play OSR, start with a B/X solo campaign, read the rules and try to play as correctly as you can, watch some videos of other people playing B/X solo if you still feel overwhelmed.
I hate using this word but this was wholesome. Thanks. (I'm OP BTW)
Basic has like 20 pages of rules and the rest is monster stats and dungeon creation procedures.
You may be mentally moronic. I'm sure you'll fit right in.
The rules are pretty simple. I mean, Moldvay's Basic Set is just 64 pages long, including monsters and everything, and that's all you need to start playing. Admittedly, the rules aren't always relayed in the most technically precise way, which can lead to some confusion, but you can consult retroclones and such to see how they do things, or ask here.
Just start with something simple & cheap. You can get FMAG for a couple bucks in print.
For a while, I only played Mork Borg and Frostgrave because I felt I was too stupid for more complicated games, and they have like two numbers to track. Then I started playing them, and was fine.
Just give it a try, you'll be fine.
MB is a broken game system. Not saying this to hate on it, but there's a big error in the combat rules that can ruin the game, and not even in a 'autistic player takes advantage of a loophole' kind of way. It will happen on it's own.
Explain, I've never heard reference of this.
>but there's a big error in the combat rules that can ruin the game
sounds like a skill issue, but I'm all ears
You talk like a gay and your shit's moronic. Its okay, my wife's tarded. She's a pilot now.
She turned into a pen? The sex must be something to write home about.
Get on my level.
If you didn't understand the pilot reference there's a fun movie you're missing out on
Idiocracy?
yee
start with this
Allows transition to old-school DND
https://smallpdf.com/file#s=8777b3ba-3dd8-4121-89e6-e4815d1b8a26