/v/, i want to make the perfect MMORPG. it will be dark, have vampires, huge cities and ambling countrysides and spooky forests. it will have vampire hunters and secret societies, it will have normie wagies oblivious to it all.
like GTA online but with vampires and dark fantasy elements.
is my idea flopslop?
You post AI generated softcore on Ganker and talk about "flopslop", whatever that means. Also you're presumably 1 person trying to make an MMO. You won't make it past a week of development.
i know that. hence why its a dream.
GTA online but with dark vampire societies and vampire hunters and other dark fantasy elements.
is my idea flopslop?
mmorpgs are extremely hard to make, that alone makes it almost impossible to realize it.
Just make a ren.py visual novel with that theme, and milk Patreon money for 10 years, and never finish the game.
lol. based, Anne Rice passed away, this genre needs a new writer for vampire based erotica
Does it *have* to be an MMORPG?
yes. it would be like GTA online, where players roleplay their characters. i guess that's just MMO (massively multiplayer online) and RPG (role playing game).
i know..
>GTA
>RPG
RPG simply means "role playing game". GTA is unironically an RPG.
there would be factions in-game but clans and societies would mostly be player organized.
idk.
Did you know?
GTA is also a fighting game, because you fight people.
GTA is also a shmup, because you shoot people.
GTA is also a survival game, because you have a health bar
Even if you win the lottery you can't make an MMO (this has actually been attempted) because you would have to have some knowledge about making games, servers, running a company, and related laws/legal challenges. Funds would be just 1/5th of the project, and you can't build a successful game that people want to play by buying a bunch of soulless mercenaries.
But, you're trolling and/or underage (at least mentally) so the point is moot.
>One guy that has no budget who has never made a single game wants to make an MMORPG
Its even taking Riot forever what makes you can do it?
;_;
leveling wouldn't be grindy. player power would come from magical items and specialized feats.
player death would be permanent in some cases.
idk.
wow, great job at describing a generic setting and thinking about none of the mechanics. You are definitely on the right path for creating the ultimate mmorpg.
Secret World was flopslop.
World of Darkness mmo was cancelslop.
alas, i wont see the perfect vampire mmorpg..
Vampires fall under ninja rules.
The more there are in a given area the weaker they are.
>welcome to pisscity one in eight people is a vampire and one in two is a vampire hunter.
The mmo brand of excess will undo the feel of your setting I fear.
it would be based on real time. at night vampires can come out and hunt. at day time the hunters try to find vamp nests and dust them.
players would create safe havens that they control.
Right on but would confing half the player base to spend 50% of the time with their thumbs up their asses would be terrible for player retention.
vampires would play in areas without sunlight during the day. hunters and human players would ideally hide at night but they dont have to if they are feeling brave.
he wanted booba
And they could google something. Or make their own. Stop making excuses for low effort.
Never change, Stable Diffusion.
>ESL post begging for english practice
>AI art
yes
>Ganker, i want to make the perfect MMORPG
I think you should be imprisoned for life, just for suggesting such
you could buy World of Darkness and resurrect that project
just post more AI BOOBA
stop posting this fricking garbage
Could be interesting but you didn't tell much about it except vampires
I have two main MMO ideas
One is humans vs a horde of undead, it has permadeath, your character gets raised as an undead when it dies so you have to create a new one level 1. But all the content is accessible from level 1, there is no "leveling" phase before reaching the actual game. Max level is 10 and you gain them by completing your one lorefriendly class quest which is a checklist of things to do to advance to the next stage of your profession.
The second is the ultimate grindslop/chatroom game, everyone is in a few (three) player hubs doing side activities and mini-games or grouping up to clear procedurally generated dungeons. There is no progression cap, you gain stat points and gear with bigger numbers as you play.
pic unrelated I just grabbed some cool pic from google
yes, it will be chatslop mostly, but your character has feats and magic items.
magic items will be available from difficult areas but also from the real money pay-to-win store, muahahaha .
everybody will be beautiful and fashionable unless you got robbed.
>dream MMORPG
>this means no financial constraints
>makes P2W cancer anyway
You are sick, anon
pay to win will exist, but any item can be stolen/looted from anybody deceased.
the idea behind pay to win is that a deceased player with deep pockets can almost immediately recover some of their power should they suffer player death.
Games with that sort of loot system always tend to be niche and lack the appeal you would need for something like an mmorpg. Your best bet would be to find some other game you like that is able to accommodate the features you want and use that to setup a custom server.
the idea behind this rare and valuable loot system is from Diablo 2 and Diablo 3 when it had the RMAH.
there are people out there with deep pockets who will pay dosh for items.
if my game had a relic weapon, only one in the game per server, that bestowed daylight walking powers among other abilities, all vampire players would covet it.
the idea is to create a highly social, role playing MMO game.
So how are you planning to go about making this game?
well... im not. i dont have the means. i was hoping somebody will eventually make my hyper cool vampire and hunter MMO.
>pay to win will exist
great game man
pay to win ALWAYS exists. you can pay to win, or simply steal their items from their corpse by being better than the guy with pay to win items.
Great game man.
all great multiplayer games have pay2win
>braindead consoomer types in 1girl in stable diffusion
>thinks he's a genius savant and ready to make an mmo now
tfw i may be getting roasted by ACTUAL devs for daring to dream about the perfect vampire/hunter MMORPG with highly socialized interaction between players.
mmorpg players can be surprisingly antisocial, also given that most of your focus is on chat and roleplaying have you considered using byond since that's more accessible to a single person?
they can be anti-social, but the biggest powers would be vampire clans and vampire hunters, all organized by players.
the hunters will collect mature vampire fangs from deceased players as currency and the vampires can collect hunter skulls for currency, as well as drain their blood.
magic items will exist but be very rare and valuable. the clan leaders and head hunters and their generals may have one or two magic items. you can steal items if you kill them.
players can hide anything they want throughout the world. anybody who knows where to look can loot it.
MMO's require a lot of people and money just to make something mediocre. On your own you stand basically zero chance, I'm not too familiar with GTA online, but my understanding is that is has an active modding community and custom servers. Assuming custom maps are possible, you'd probably be best off working to build your idea as some sort of GTA custom rp server.
i know. a custom modded GTA server with vampires, vampire hunters, crossbows and feats would work lol
MMORPGs will never be good again. It's not even the developer's fault. It's the players. What made MMORPGs good was exploring and discovering things on your own. This encouraged people to experiment, talk to eachother,etc. Now everyone datamines shit so you know where the best items are before you do anything. Players want to know what exactly is in every new patch/xpac before it is out. You are expected to have watched a video guide to bosses you haven't fought yet even if the boss is brand new content only a few days old.
Look at WoW Classic. People don't play it the way it was played in the past. There was no mage boosting xp leveling.
it wont be like WoW. WoW is a grind and raid simulator.
i mentioned GTA online because people create their character and play it online to roleplay as a drug dealing auto mechanic. thats what i want but with vampire secret societies and hunters.
>it's the [mass of random people] fault
No it's not, bad game design leads to "bad" player behavior. It's 100%the devs' fault.
>Barefoot lingerie
>toes look like fricking chicken claws
AI is so fricking useless
>MMO
Just regular slop
>third worlder gtao player discovers urban fantasy for the first time the thread
Ring of Dawn
Vampire only - allows wearer to walk in the daylight.
Human only - allows wearer to regenerate their wounds at 10% total hp per minute.
>make the perfect MMORPG. it will be dark, have vampires, huge cities and ambling countrysides and spooky forests. it will have vampire hunters and secret societies, it will have normie wagies oblivious to it all.
>
>like GTA online but with vampires and dark fantasy elements.
>
>is my idea flopslop?
>No level editors
>No Doom or Quake inspiration
>No Men and Women
>No good versus evil
>Pro pedophilia and anime
its slop. MMOs to be good need to not be like an MMO.
Learn from good MMOs that had good gameplay like old Ragnarok Online.
>RO
no no, i dont want a sit and grind simulator.
the combat would be action based, but for non-lag combat it would need "zoning".
>RO Ginding
lol the grinding is instant because you dont even do quests, you just mob half the map and AoE and get like 3 levels in a row
RO is all PvP, Bosses & War of Emperium
GTA online is not something you should aspire an MMORPG to be
if you want perfection this isn't it
Don't make a live service game. Make servers work like in V Rising, you still get most of the things people like about MMOs without all the Faustian bargains they put up with.
do you have any idea how much work it is to make an mmo and how much it costs to keep servers up? the answer to both is a lot you dumb ideas guy
its not a lot of work, just ai generate it
tfw im the dumb ideas guy
;_;
The Gay Science™ is spreading like a disease. If it makes you feel better, you aren't at fault unless you actually didn't know beforehand. Once you know though, it becomes your problem.
That’s a very broad scope, how do you plan to realize it?
i dont. im just a wagie with a dream.
;_;
>AI still can't into hands and feet
What's is problem?
ok cool idea man. do you have a spare $100m+ lying around to fund your game?
>tfw i'll never be the dumb ideas guy/coffee and donut fetch guy/works on weekends testing for game bugs guy.
why live