>I WANT TO PLAY RTS GAMES! THEY WERE MY FAVORITE GENRE!
>But only in single player. I don't want MP of any kind cuz it's stressing.
>Also I want a good story like the epic Red Alert
>Also I play in easy mode
>Also I don't want to really learn the game, I just want to build my dudes for an hour and then stomp the easy AI
>And turtle
>And I want to build bases, houses and decorate them
>And I don't actually want the tactics, build strats or think in the game cuz that's for tryhards. I want a relaxing game that is ACTUALLY strategy like turn based games.
>I actually want a turn based game
>I don't want to deal with other players
>And le epic Warcraft story too!
>Is Cities Skylines an RTS?
>If you tell me to git gud I will call you a tryhard and a blowout
>What you mean RTS are dead then?
Every RTS thread. Why are so many guys like this? Why not play a tower defense then?
DMT Has Friends For Me Shirt $21.68 |
Hello. We're spreading, eh?
indeed, i really thought i shifted dimensions cuz i just replied to this same thread on vst
>actual RTS thread has one reply
>storygay one has hundreds
Yeah, obsession with competitive multiplayer and E Sports killed RTS games. Its the same reason people prefer RPGs like Final Fantasy 7 over SMT hardcore difficulty.
esports obsession didn't kill mobas, whycome
Thats because mobas began as a short wc3 minigame that involves controlling a single character like an RPG. RTS games have much larger single player and variety potential than any MOBA game. Its comparing apples and oranges brainlet.
so because RTS can do more things than mobas means that RTS died?????????
is there a single congruent thought in this post
Yes, obviously. Most people don't actually like insanely hard games, and RTS is one of, if not the hardest genre.
>RTS is one of, if not the hardest genre.
sure if you're playing competitive multiplayer
if you're playing the single player campaign, hell no
Because controlling one character and winning games with co-ordination and teamwork is infinitely more watchable than asiaticclick
>how come one genre died and another one didn't, huh?!
>why did super casual game stay alive???
Gee I don't know. Maybe something to do with the majority of "gamers" being mouthbreathing morons.
Apples to oranges. The primary draw of ASShomosexualS is easy to get into F2P comphomosexualry for brazilians and russians to compare e-peens.
So casuals ruin everything?
>people prefer RPGs like Final Fantasy 7 over SMT hardcore difficulty
With RPGs its a sliding scale where Final Fantasy 7 onboards you and later on you get to play shit like Loet Odyssey and Ar Nosurge. But the key difference is that people who play etrian odyssey can still play FF7R and have fun while the people who play competitive strategy games tend to be grognards who do not let themselves have fun with single player ezmodo games.
Vanilla 1v1 is the backbone of every RTS game. It's literally the core defining RTS gameplay experience.
I disagree.
they had no idea that pvp will gain so much attention when made original sc
Scripted campaigns can only provide so much variation upon replays. Mods breathe life into old games but worthwhile mods take a lot of time to make. It's really not unexpected that 1v1 would become an integral component.
yeah
almost like any other single player game at the time
Exactly
Same reason why other games (mobas) are absolute garbage
depending on your team to perform is such a fricking pain
I pray for the day RTS make a comeback so I can test my individual skills rather than depending on 4 apes
And no I wont play sc2, that boat sailed a while ago
t. zoom
>RTS
>mobas
Holy frick I hate you mental midgets.
Tell me about that 1v1 in Warcraft 1-2 and Dune.
you forgot the asiaticclicker meme
just play Company of Heroes 1 and Total Annihilation
literal perfection of the genre that hasnt and will never be topped
Coh is so good it ruined other rts for me.
I love coh but god damn this game made me seethe like none other when playing against friends. just something about it is so fricking infuriating when you're losing.
still 10/10. singleplayer was dope
Frick! I thought this was an ice cream sandwich thread!
Frick you, OP. I hope you die!
oh God that does look tasty
too much ice cream
the ratio is off
I bet you're the kind of homosexual that thinks these are worse than the originals.
not the same thing
Store bought cookies are disgusting. Why not make your own sugar or chocolate or oatmeal cookies?
FRICK OFF YOU DISGUSTING troony SOI homosexual NUMALE b***h!!!!
I LOVE PROCESSED JUNK FOOD!!!!
I HATE YOU SO MUCHHH!!!!
FRICKKK OFF FOREVER!!!!!
>"HURHURHURRRRR JUST BAKE SHIT LIKE A FRICKING homosexual FRICK!!!"
Get cancer, you subhuman waste of space.
Thank you for supporting LGBTQP+ rights with your purchase of Mondelēz International OREO cookie products, goy.
you only eat the oreos for the frosting anyways
the actual cookies are bitter and shit
golden oreos are where it's at
>the actual cookies are bitter and shit
how fricked are your taste buds?
>expecting me a american to actually like dark chocolate
>being american
>press a button to be european
Why do americans think the entire world consists of either americans, mexicans, """""""""euros"""""" which actually encompasses so many different countries and cultures its absurd to lump them all together, chinese and japanese?
there's way more
sorry but I'd rather be dead than think russians and slavs are real and actually think that quality of living is acceptable
I usually only cookie with milk
I dont like the filling
gay
>store bought
You didn't eat it.
see
The best part of Oreos is the actual biscuit
>shekelstein shaving off ice cream
I haven't eaten an ice cream sandwich in so long brehs...
>more wich
>not sand
Gross.
Same vibe
>But only in single player. I don't want MP of any kind cuz it's stressing
I've always other people involving themselves in my personal time so I'll most certainly play against the CPU.
Ladder anxiety is real, there's no effective unranked matchmaking in RTS games so you either end up joining custom games made by people way beyond your skill level and you feel like you didn't learn much or you absolutely slap the shit out of your opponent.
It's weird the obsession some people have with their ranks.
AoE II has an amazing matchmaking algorithm. I yet to play a game where i wasn't on par with my opponent take my opinion with a grain of salt, i am a 1200 brainlet
>not playing protoss
its like you want to lose
Terran player here, never masterized or even learned beyond the basics of the other two races but I've beaten protoss so many times. I think my win-rate against protoss was in fact the highest and usually the most fun matches.
Zerg were the hardest but that was when they got too buffed and became actually unbalanced in 2021.
Terran ("mirror match") was just very hard and stressful. I resorted to proxy reaper cheese every game until it became too hard to keep it working as opponents got tougher.
I think he means Broodwar.
I've never claimed RTS are my favourite, but turtling is very fun.
It is a shame no RTS has very in-depth or fun turtling mechanics. I would kill for Dawn of War with wall building and guard towers and turrets and trenches and mine fields and titans and just surviving as long as possible against waves of enemies.
rts is dead because of esports
they are billions is turtling the game
bronze time
>noo blizzard nerf Swarm Host, why is it allowed to make free units??
>blizzard nerf Tactical Jump, why can a unit teleport across the map???
>wtf Blizzard why do Adepts enable new tactics
>no ban that map, and ban the other too, one race has a 0.00001% advantage on it!!
>can't you just turn the game into death balls of units running circles around each other, no special abilities, final destination?
>wtf why is the game dead now?
They are billions sucks bro
Men of War and CoH: Blitzkrieg mod have pretty extensive defensive strats
>8 easy AIs on max speed
Who needs TV?
>bro theres nothing more to life and rts games than following some asiatics build order and suffering misery of matchmade multiplayer
?
>stonetoss poster is moronic
woah no way
https://wz2100.net
Here you go anon, have some fun.
Play the campaign, enjoy the story, enjoy base building and unit designs.
I played the shit outta this with the Eidos demo disk I got with FF7 as a kid
Same but the demo was from a magazine disc.
Later I got it, my first pirated cd.
>russians have no standard of living
>go outside
>inhale a trillion tons of pollution from cars
>eyes raped by advertisements
>that's if your house survived the peaceful protests
>get injured
>go bankrupt
>get shot
ah the american dream
A reminder that your esports cancer and removing every fun mechanic because it wasn't balanced enough for multiplayer is what killed RTS.
YOU are the problem.
No one cares about multiplayer asiatic
Your kind killed all the joy to play it
aw yeah its really bronze time
Oh sure know im fricking itching to play it again
Frick off nerd
Go play fighting games if you're a braindead chimp, RTS is for intelligent whites
feels good to be a superior human to trash like this
>Your kind
>meanwhile a russian an hungarian a pole and 3 chinese are getting closer than nobody has ever been to koreans in broodwar
>but they won`t make it because they are too old
>but starcraft t-
stfu, sc2 is a dumbed down game for the masses just like t7
Git gud
>actually thinking foreigners will ever compete in BW
big cope
>look at these 5 ppl
homie shut up
i played mp and pretty good but it wasnt fun
Dumb strawman. RTS died because metagaming took all the fun out of it.
Everyone used to play it for fun and not worry about gooning themselves over 3274862398432740923675908234723086432106432978642309867 APM horseshit. Eventually metatards took over, convinced companies that they mattered, ruined their games to appease said metatards, and everyone else sane left and moved on.
its time for
B-B-B-B
B-B-B-B-BRONZE
Is this supposed to be an insult or are you pretending to be moronic
Esports gays are their own worst enemy
Why not play a tower defense then?
I do.
My main issue with rts: watching any pro the best way to play is cycle through different units non stop and make sure everything is active and efficient.
That's too stressful for me to be fun. A game that allowed to me to see all at once and not have to concern myself with camera position I could enjoy a lot more. I imagine a VR rts with a large overview table would be enjoyable
>A game that allowed to me to see all at once and not have to concern myself with camera position I could enjoy a lot more. I imagine a VR rts with a large overview table would be enjoyable
Nailed it. Metagays don't realize that all that shit is pointless busywork that doesn't take any real skill whatsoever, it's just rote memorization. Dull mechanical action put on a pedestal for some ungodly reason.
RTS used to sell you on the idea of you being a cunning, strategic general / overlord / god where you'd make grand, sweeping moves, not this stupid AI dance of spamming LMB RMB and a million fricking hotkeys dancing around the map like a fricking spastic.
The idea to fix all that would be to automate all that pointless busywork that makes RTS pointlessly stressful- build orders, unit orders, formations, production chains, etc. But that would be too sensible for metagays like
with overly inflated egos screaming
>MUH NOT REEEEEL RTS
and being the cancer that killed RTS for good.
The first half until you bring up turn based games is 100% objectively true and you know it, the shitter you are at rts games the more fun you have as long as you have a functioning brain that can learn as it goes.
Optimizing any RTS game into 30 second cycles is fricking cancerous and shit unless you're a starcraft obsessed Korean.
And wc3 tower defenses were fun btw.
im going to post huskys current youtube thumbnails
>huskys current youtube
Shit man I haven't heard that dudes name in a while. I heard he retired from youtube or some shit.
banelings whoa
Unironicaly blame Koreans
Turning scene into tryhard land made it unappealing to new players
And Korea alone cannot feed entire genre
BRONZE LEAGUE HEROEEEEES
>one "insult"
You really are bug people
>moronic spammer repeating himself and having a mental breakdown
Yawn, [-]
>ladder anxiety
Lmao touch grass homosexual
What sheltered life experience leads to playing a game being too much pressure?
I dunno, what sheltered moron treats games meant to be played for fun as if it was your job and taking it far too seriously? Oh wait that's you moron
>call shitters bronzies
>this is enough to send them into rage
Holy shit just get good lol
Im just racust
I seek every opportunity to shit on bug people
You guys are really bad at shilling tge game
I gotta say
>>But only in single player
Correct, the golden standard for rts.
Single player RTS is garbage, the AI is moronic and its too easy to find the optimal strategy.
Having shit taste this bad should be a capital offense.
It's literally true you moron
They can be fun in a turn your brain off, EDF/NG kind of way, but they're not engaging
I don't trust the words of a metahomosexual who can and would optimize the fun out of video games at any given opportunity. People like you miss the point why these games used to be so beloved.
>game is so shit you can easily optimize
>t-this is your fault for...playing the game
Your feeble attempts at arguing hold no weight here.
You are an absolute embarrassment.
problem is there will always be "meta"
one of my fondest memories from my childhood was playing micro machines 4 player with cousins, on the tank level where you could shoot each other, and even there a little meta developed
it all started when one race someone decided not to drive forward so they could shoot us in the first few seconds of the race, then the next race everyone stayed the start line, then the next race someone had the genius idea of reversing to shoot people who were waiting for others to start driving, it was hilarious and it was also metagame
That's an internal meta with your friends, the sample size is too small for some 400 iq asiatic to discover the most efficient unfun way to play that auto wins if you don't do it.
my point is that meta will always develop because humans are learning animals, it's one of the reasons we play (games) in the first place
Yes and my point is that internal metas with friends are fun because everyone is learning at the same pace, while online metas calculate the perfect way to play with zero input from yourself because there are people out there with mega 400 iq autism
how come the meta in RTS keeps changing if it's solved
>you have to watch some nerds to play the game to find out meta
>you have to keep watching them in case meta changes
homie im not doing homework
Because devs keep making balance patches and it just becomes about which 400 iq Korean can read his opponent better
BW hasn't been patched in literal decades and the meta is still changing
See part 2 about which 400 iq Korean with 50k hours can read his opponent better, then everyone just copies that
You now realize gaming's biggest cancers and hindrances are multiplayer, consoles and being influenced by shareholders. If none of these existed everything else would seem paltry in comparison.
I wish I could care about your shitty opinions, I really do.
C&C remastered was a good time
Im surprised that c&c an sc remaster turned out good
If you play on easy, sure
>>What you mean RTS are dead then?
Niche genre for niche audience, doesn't bring moron money and thus publishers avoid it.
That's it, moron.
You just fricking know that if Americans were the best at Starcraft you wouldn't be hearing about asiaticclick or any of this scrub nonsense, you'd be hearing about how RTS is actually amazing and skill based.
But because Koreans are the best at it the americans are in permaseethe mode
>if Americans were the bes
Burgeroids and their pathetic ifs.
I'm not american, thank frick, just saying that if Americans were amazing at SC they wouldn't cope this hard with their scrub casual posts
Oh no, you're a burger wannabe, now that's sad.
What the frick moron? No, I'm saying that if Americans were good they wouldn't be coping and seething
Why do you want to be an american so bad?
Actual, genuine moronation
You want to be an american because of moronation? That's weird, man. You're weird.
I mean, mental moronation is a big sell when it comes to am*rica
I really don't get this
Americans are garbage, they live in a 4th world country, and they're terrible at games. All I'm saying is if we lived in some hypothetical world where they were actually good at RTS, you wouldn't see this amount of seething
who are you quoting?
i agree
for once made a good point and you all should feel bad about yourselfs
>RTS focus on multiplayer
>it died
>NOOOO YOU ALL JUST BAD
homie it was clearly a bad move
otherwise it wouldn't die
Comfychads WON, go back to /vst/ MPtards
RTS threads really show how fricking casual Ganker is
Zoomers really show how much they know about rts games.
theres limits to my autism
i dont want to follow a build order to the second
its not fun
You realise build orders barely matter after about a minute right? You ARE scouting and adjusting accordingly right?
You shouldn't have to follow a build order, that's why multiplayer rts fricking sucks because there's always a correct choice and until you get sweaty and memorize it you have no chance.
The only fun multiplayer is against or with friends not asiaticshitters like you obsessed with 'balance' and optimizing all fun out of the game
there are like 50 build orders, you can make your own up if you want to, it's just about being efficient
>playing supcomfa with a few friends on a 10 or 20KM map, i forget
>going pretty decently, having fun
>one of my friends went to the very corner of the and managed to build a czar before anybody actually noticed and stomped the rest of us despite most of his other shit being dead
it was good times.
>s-stupid casuals hurr
Sorry, but it's the truth, the joy of RTS was found when everyone was on an even playing field, just enjoying the singleplayer for what it was and shooting the shit with friends when multiplayer was wanted.
Only zoomers didn't get to experience this so you have to compensate with metagayging and this weird historical revisionism.
>Only zoomers didn't get to experience this
i do, stop obsessing you millenial moron, it's your kind that's always pointing fingers about why zoomer dont want to 1v1 me and then the genre is dead
You did not. You grew up during a time when comphomosexualry had spread to the point where you only know of a world where compgayging was the norm.
You simply were not there for the zeitgeist. You were a literal 2 year old at best when RTS was in its peak. Cope harder
but i did, most of my pc time are spent on wc3 and ee not knowing what comphomosexualry is or build order is. all i do is just play the campaign and custom maps, i played aoe 2 as well but i know it's before my time.
This and fighting game threads
These.
I've stopped interacting with Gankerirgins ever since tribes.
The modern Gankerirgin is nothing but a coom addicted mutt perm zoomie that plays final fantasy games and platformers or some moronic jaded boomer who's 6 feet up his own ass as a defense mechanism by pretending everything that's been shat out 20 years ago or more is made of gold.
tl;dr modern Ganker sucks fricking dick at ANY online game.
>>What you mean RTS are dead then?
No new players ya spazz
>B-But muh numbers
Literally same old players playing the same old game. Watcha gonna do when vets die out?
Starcraft and blizzard in general did untold damage to the rts genre.
>the casuals are oomerposters
Now it's all making sense
Better to be some dreaded -oomerposter (oh no, the horror) than some ADHD-riddled homosexual who thinks build orders constitute justifiable gameplay lmao
>twitter refugee
Such a moron take. Build orders are unavoidable because the options available to the player at the beginning of a game are by nature finite. Of those finite options one of them is going to be the best per particular game situation as defined by map, matchup, spawn locations, number of allies, number of opponents, what the other players do and so on. You cannot whine about build orders existing because it's impossible for them to not exist, they're not added into games as an intentional design decision, they're an unavoidable consequence of the genre's core mechanics.
Whining and b***hing about build orders in RTS is like whining about map traversal routes in a shooter. Both exist as a direct result of how the game genres function and good players are going to learn and memorize them.
Whining and b***hing about build orders is actually like whining and b***hing about needing to memorize all commands in fighting games, which is something worth b***hing about.
That analogy doesn't hold up at all. Commands are like hotkeys. If anything, build orders are like learning which followup moves to use.
How do you even envision an RTS without any build order? Any RTS with competitive multiplayer and building will have build orders.
Simple, I add a multiplayer so people can play with their friends or bots in skirmish and laugh when the 300 asiatics trying to play competitively start complaining that x unit is overpowered and quarantine them in their own playlist
Even a singleplayer RTS, or a LAN game will have some kind of optimal build order. You just choose to not engage with it. And that's fine, because "build orders" aren't a mechanic, it's just a thing that people do if they want to optimize. Your problem isn't the existence of optimal build orders, it's that you don't want to play against people who optimized the game, in which case, what's the issue? Simply don't play ladder and you never need to remember any build orders.
> Simply don't play ladder and you never need to remember any build orders.
thats what people did
and thats what killed the genre
What did? pvp homosexualry or people not participating in pvp homosexualry?
people not playing pvp if they did not enjoyed the meta
>people not playing pvp
Wow, sounds like developers and publishers misread their fanbase, huh. Clearly the player's fault.
This is what I'm trying to say though, devs cater to competitive instead of a great endlessly replayable single player with a tacked on multiplayer or skirmish mode so the games instantly die, nobody but autistic people want to play against other autists
>RTS with competitive multiplayer
There's your problem. This shit was never meant to be competitive and happened purely by accident as a result of extreme game-mechanic abuse that sucks all the fun and soul out of the actual game.
How to envision RTS without any build order? Easy, just scrap comp bullshit entirely and make RTS singleplayer only. or make it so that multiplayer doesn't cater to compgays by focusing on fun & experimentation instead of balance
I would just make every unit as fun and busted as possible and not give a frick that some slav/Korean hybrid calculated that rushing the first available unit into your enemies base wins
>make it so that multiplayer doesn't cater to compgays by focusing on fun & experimentation instead of balance
originally most multiplayer games were like this
and guess what? nobody fricking played the multiplayer modes because as soon as you played them for more than 10 hours and developed a modicum of skill and expertise, you figured out the optimal strategy and it became boring
I don't know why you gays whine about "build orders" so much when literally all it is a pattern for what you produce in the first <1 minute of the game
>How to envision RTS without any build order?
>make it so that multiplayer doesn't cater to compgays by focusing on fun & experimentation instead of balance
What do you do once people figure out that rushing out one of your "fun and experimental" units as fast as possible (using a build order even! How dare they build things in a specific order in this game about building units and buildings!) basically wins them the game if they get that out before the opponent does? What if people react to that by making things to counteract that plan? Oh frick, call a priest or something, a meta has possessed your game, and now all you're left with is a broken mess of a multiplayer system that will be abandoned nigh instantly because balance matters and people don't like playing a game with shit that's so lopsided that you can figure out the "right" way to play within a few matches.
You homosexuals plague the discussion of just about any multiplayer game, and I'm not sure what you think you're actually adding to the discussion. All I hear whenever someone says "the game was good before 'the meta' happened to it" is
>I am a complete pissbaby who can't handle the fact that I lost at a game and anything about the game that someone can be better at than I am needs to be removed because I will never ever consider trying to improve
>What do you do once people blahblahblahblah
see
and
>b-but the multipl-
don't care, RTS should've stayed singleplayer only. multiplayer is a fool's errand
symmetrical RTS games are fricking shit singleplayer compared to multiplayer because a computer will NEVER offer the experience of facing down another human in a game of wits
>symmetrical RTS games
Who are you quoting?
nobody?
asymmetrical RTS games can make good single player experience, but that isn't most RTS games
Most anything, isn't good, what's even your point?
He said that single player is the way RTS games are meant to be played
He's wrong
>He said that single player is the way RTS games are meant to be played
That is correct but his going about it was just tarded.
go play an actual sports game if you want to face down another human, homosexual. video games are meant to be fun and something you unwind to, not srs bsns busywork
competing against each other is fun if you aren't a gigantic pussy
>y-your just a pussy you dont subscribe to my insane idea of busywork in vidya, PLEASE take me seriously
nah, tongue my anus
being competitive isn't "busywork"
If your idea of competitive involves pointless rote memorization because you locked yourself into a asiaticclick arms race, it absolutely qualifies as busywork.
Playing with friends is okay, provided they aren't metagays. My posts are aimed towards the compgays and metagays ITT who somehow insist they didn't outright kill RTS dead in its tracks by scaring away everyone else with their spreadsheet autism
>If your idea of competitive involves pointless rote memorization
It doesn't
There is no RTS game that requires you to memorize a spreadsheet
>what are build orders
homie cmon
>There is no RTS game that requires you to memorize a spreadsheet
Then why do announcers piss and shit and cum their pants when "pro" players build (literally) a single 'extra' unit?
Shit is so set in stone that any deviation is seen as some kind of next level revolution or monumental Pearl Harbor frickup.
>Then why do announcers piss and shit and cum their pants when "pro" players build (literally) a single 'extra' unit?
What they memorized is nowhere near complex enough to be written out in a spreadsheet
This is all just people who don't even play multiplayer whining about what they THINK it's like
Everyone on Ganker is a super intelligent player who is all about "the actual strategy", they'd be grandmaster if it wasn't about the APM and the memorization.
>Moving goalpost
>playing games with your friends is busywork
What an insufferable homosexual you must be
Great, you and the 299 other asiaticclickers can sit in your quarantine playlist trying to see who can cycle cameras and units the fastest
Frick em, in this hypothetical scenario I spent 99% of my dev resources on a fun replayable single player and then released mod tools + skirmish mode into the wild for free
Nah that's completely moronic. Commands in fighting games are deliberately chosen and placed into the game by the devs. Build orders are an emergent property of the game rules, it's like knowing how to counter your opponent in a fighting game, knowing what to do in which situation.
Sorry b***h boy, I only play RTS with IRL friends so I definitely don't have Korean tendencies. I'm just not a pussy who needs to justify sucking at a game by blaming external factors. I know I'm not very good, but I'm good enough to compete with my friends and have fun matches with them and that's all that matters to me. Build orders appear naturally and anyone who played RTS knows this, even if you make shit up by yourself you will begin gravitating towards some patterns you discover with no outside intervention, even if they are not the actual, optimized build orders used by pros or meta-slaves or whoever the frick. They're a natural consequence of the core mechanics of classical RTS.
>I only play RTS with my irl friends and our own internal meta develops
There is literally nothing wrong with this, I don't understand why you're mad
The issue is autists optimizing the fun out of the game and then everyone copying them to try and be competitive
It's why rts are fricking great to play with friends but exercises in torture to play online.
I'm not mad about it, not sure where you're getting that. I'm not the one crying a river over build orders existing, I'm saying they're an unavoidable part of the classic RTS genre.
It's not about build orders existing, it's about needing to memorize someone else's build order perfectly among many other things in order to just play online
That's homosexual excuses for losing. You're not top-tier skilled, you don't play among the literal best players in the game (you would not be coping like this if you were), therefore you also don't need to use their build orders to win. You're average at best so if you play another average at best player you can guaranteed score some wins while not copying some pro's build orders. Even the shitters who DO attempt to copy them are guaranteed too slow and sloppy to do it properly so you definitely have a lot of wiggle room to beat them. In my experience people at the lower and average skill levels often don't even scout in order to know whether the build order they're copying is actually applicable to the situation playing out.
well at least theres one plus out of the death of the rts as a genre
it makes asiatics seethe
>Metagaming
>Build orders
>Strategy
AHAHAHAHAHAHAHA
I love RTS. I do not like SC nor SC2, but that's because it's a shit game. But AoE2, AoE4, SupCom, PA TITANS, Deserts of Kharak, CoH, DoW, BFGA2, HW Collection I love. I love the teamwork when an MP game gets going. I love the mechanics that can only be seen in RTS games. I love the big battles and the big brain moves that can be done. I love guerrilla warfare, rushes, pushes, turtles, defenses, technology paths to execute an specialized attack, game knowledge, the communities. I love big team battles in Age of Empires 2. I love their campaigns.
That being said, I dislike people that dismiss RTS game with the most asinine shitter shattered arguments like in the OP. I read them so much and constantly in every RTS thread, I realize not even "fans" of the genre ever even played the games, or even learned why the mechanics are the way they are.
You simply do not like RTS games. And that's ok, but everytime an RTS thread comes up in Ganker is filled with the lowest common denominator of MOBA player rejects that will never ever like a fun but competitive game. So what the frick you do here?
>So what the frick you do here?
Genre post-mortems can be interesting to talk about, especially when it comes to delusional types such as yourself who refuse to acknowledge
and
and
and
and etc. ad infinitum because you can't get it through your thick fricking skull
>it’s dead!
It’s not though. I play SC2 everyday. Queue time is not long.
How long is queue time usually in prime time?
15-30 secs would be a long queue.
>15-30 seconds to find a game is long
You've played too much fortnite
Never played it.
Perhaps you misunderstood my answer. The queue times are quick. Usually instant. A long queue might take 30 seconds. I’m not waiting in line to play but there are still more than enough people playing.
the problem is everyone has their own moronic reason why RTS is dead and no doubt publishers think the exact same things
I would play another dawn of war in the style of 1 in a heartbeat
Just give me a solid good campaign and friends only multiplayer
Unfortunately rts is just kind of a pain in the ass to make
Being purely competitive 1v1 driven kills your game
Having no form of competitive multiplayer can kill it
A decent campaign is important - people still buy and play brood war for the campaign
Custom content creation will promote longevity- warcraft 3 shows that
Ranked 1v1 is the vocal minority of the rts scene.
Your units need to be easily identifiable, the ai (even in just how units move and prioritize targets) needs to be competent. You can't really skip over some derails because in order to be a really good rts you need to get everything perfect or your target audience will go back to the already popular ones. And ranked 1v1 is the lowest priority you should have when making it
>How do I git gud
>Bronze
Ignore apm entirely, you can't do it, your opponent can't do it. Just focus entirely on macro. Build more units than your enemy while trying to not stockpile too much money and you'll start winning
Its the same reason fighting is dead
The genre used ancient input methods that are not intuitive and and a learning curve that is basically vertical for your first few hours (like 20).
The only way for rts to be mainstream is to change completely, of which isnhas with other games in the genre much like fighting. Hell rts is probably one of the most popular genres on mobile, you just wouldn't recognize it next to its older brothers.
Also only school rts isn't dead, it just isn't mainstream.
I wish RTS was as "dead" as fighting games with established franchises still running to this day and releasing games so we basically have no year without a new installment of something familiar.
>haha I hate you loser!
>wait no come back my queue times!
>no wait you must buy my favourite franchise games noooooo they are now cancelled!!
Cope and seethe
>W-why is m-my genre dead, rts sisters???
>Asks this while gatekeeping the living hell out of said genre, condemning all those heretics who find anything else fun except for ranked competitive gamemodes
Gee whiz, I wonder why.
For every rts compgay there's probably hundreds more casuals who just want to play single player. And OP wonders why RTS is dying
is there really that many plastic asians here?
>oomerposting twitter refugees
This board is worse than fricking Ganker
I played till diamond and then uninstalled the game
it was fricking boring
>game introduces coop
>has a giant spike in popularity
i thought it will be a sing for them to stop being moronic
Who is this strawman you're angry at, OP?
That guy aside, how do I unironically get good?
I'm eternally stuck bronze, I feel like I can learn building order good but it's at unit APM that I suck the most.
You watch the 4 hour youtube guides and autistically re-organize your keybinds and build orders to the rigid meta
>keybinds
Legit the thing I fricking dreaded the most.
I've been playing casually and arcade for years and I've been trying to avoid doing that (shortcut armies on numbers).
Yeah, but it's not like there are any other RTS that aren't dead.
Even if I don't do PvP, arcade is fun and there's still stuff to be learnt there, but thanks for the advice.
AoE4 is good. Try it on gamepass.
Do not trust the AoE2 phillistines
Actual OP here i came back to this thread
Dont play SC2. Its actually the worst introductory game for the genre. Its just popular because asiaticclick and Blizzard. People coping with shit arguments actually just tried Starcraft.
But not gonna lie, even in SC2 i get a rush like nothing else when i win. I would tellcyou to drop it because i dislike it, but of you dont and keep learning, you're already besting yourself and better than any peer. Cuz maybe you do like the challenge. Or like getting better at yourself. And thats the whole point, to have fun.
Being forced to memorize hours of bullshit just to be at the start line makes it automatically not fun, fighting games have the same problem
RTS dominated the market when they didn't give a frick about balance and just wanted to actually be fun
>RTS dominated the market when they didn't give a frick about balance and just wanted to actually be fun
Wanted to be fun? Yes, but also creativity was higher. Unbalanced? Also true. Fin? Frick no, not really. Patches were slow to come but certainly balance was and always be the core of RTS by nature of the genre. The MP.
MP outside of your friend group isn't rts it's busywork and autism
>I play RTS but not mp
Basically you never played an RTS. You never played the actual game. You pretended to play. You roleplayed. You were afraid of getting your fee fees hurt and wanted to enclose yourself into another game. Might as well not be an RTS and be a tower defense with story.
sure homosexual
go play your dead game
thatll show me
>wow why is my genre dead, must be those darned casuals
Single player genre, just like rpgs, deal.
This is what I tell people when they say they've only played Doom, Wolfenstein, Bioshock, Spec Ops, Half Life, FEAR, STALKER, Metro, Deus Ex, Fallout (3/NV/4), Crysis, Far Cry, etc. Lmao kiddies pretending like they've played a first person shooter when they haven't played a round of CSGO or CoD. Actually not sure whether it makes me want to laugh or puke more.
Same post from yesterday, nice pasta
These homies don't want tower defense, they want banished with a military
And easy
multiplayer rts has never been popular and companies focusing on multiplayer was the reason why the genre has died out
Personally, I fell into the Grand Strategy genre after RTS died because I always loved the micromanagement of controlled territory the most and building up a formidable defense for key areas.
I think that's the main reason RTS games died: People found out that they liked a different part of the genre and moved onto different genres that fill that need better. Like the small squad based tactics better? RTT and X-com like games got their back. Like the resource management and positioning of forces? 4x games have that in spades. Pub stomper one unit wonder players? ASShomosexualTs were DESIGNED for them. The ones left as the core RTS fanbase are asiatic clickers unfortunately. I would not have said that even five years ago, I would've said there is just enough experimentation with build order and tactics that there were players still exploring what an RTS is, but that has definitely not been helped in the past couple of years.
True, the genre was a genius mix of things and now its dilluted in parts in other spawned sub genres. MOBA players would explode at the idea of controlling multiple units with abilities and pros/cons. Grand strategy games focus on macro without worrying about actual speed, the true war killing move. Builders abstract the imminent danger of a bad scheme by laxing on no enemies marauding.
But you can focus on what you liked now.
>Rts "Games" where you need build orders to play and win multiplayer games
>rts "games" where turtling isn't just as viable as rushing, you actually need to accept a pace other than your own like a good cuck to win
Miss me with that fricking garbage, if that's what you want rts games to be then I'm more than glad this genre is fricking dead.
>I I dont want to fight another guy! Just let me do my thing you you meanie!
Youre the cuck
Its a war. Frick him up first or frick him up smart.
I'll fight the opponent on my terms, I'll stick to the literal basis of war. I shouldn't be forced into engagements I think are unfavorable just because gay point timers run out. Thinking otherwise is actually cucking yourself, strategically, tactically, mentally and logically.
>I'll fight the opponent on my terms, I'll stick to the literal basis of war.
Armchair general in a videogame board
someone takes a videogame too seriously huh?
People love to jerk off command and conquer but I tried to play cac3 and the single player is all fricked up from balance changes.
well yeah 3 and 4 sucks
red alert 3 sucks too
they were new rts games
I liked ra3 even if it's a meme
they made it for consoles
that was it biggest mistake
Damn this seriously gives me fighting game thread vibes. But you're stuck with zerglings instead of coomer bait
and koreans instead of black people
>black people
*Black
>stuck with zerglings instead of coomer bait
But zerglings are coomer bait tho, I don't understand
you are being weird
There's nothing else I could link off phone without copping a ban but if you're on this website you know exactly where to look
Zerg are hotter than any fightan game character
Can't believe the artists gave them hands instead of spikes in the remaster of BW.
>turtle up for an hour(s)
>research every technology even those i wont use to sooth my tism
>build giant rape army and destroy AI in 5 seconds
>one of each building
>Make 17 BCs
>turn on "flight of Valkyrie"
>a move
unironically did that as a kid
>6pools you
A wins a win :^)
Why would you build 6 spawning pools?
Because they look cool spread around my bases
HOLY
B A S E D
BRB, filling the map with supply depots.
Based Anon. Don't forget to make your base look nice while you're at it, too.
how is the new starship trooper game?
Well, nobody cared about Spellforce 3 Reforged to give RTS a chance. As mediocre as the game was it was still an opportunity for someting new.
Coddling mediocrity because "it might lead to something good" has never worked.
i doubt many people even heard of spellforce
game had literally 0 marketing
hell i only was aware of its existence a couple months ago from here
rts is dead.......
Why did Stormgates cinematic look so uninspired and shit?
>Le space age people versus.. le generic demonz!
Why do modern game devs lack the imagination of the 90s?
less drug taking probably
1. Drug use is higher today
2. Druggies aren't more creative. Thats am NPC cope
really? lots of game devs taking LSD and shrooms?
inb4
>dude weed lmao
i think they just had starcraft assets and diablo assets somewhere in the closet so they decided to use them
As opposed to le space age people versus... le generic alienz?
Ex starcraft devs, game will be decent but more of the same
Innovation requires hungry early 20-somethings with an axe to grind
These dudes are game developers, they know programming and game design they don't know SHIT about narrative contextualisation.
>4 "different" games
>all look pretty much the same except maybe Crossife
Do they all outsource to the same companies?
loved me the single player spellforce, never played it online though.
I wish planetary annihilation had a story mode.
Co-op vs AI with scenario specific mechanics RTS is peak RTS by the way.
SC2 focused on the wrong aspect of the game.
Co-op commander was absolutely the soul of the game.
SC2 co-op is a lot of fun, it's a shame they didn't come up with it until so late, because they could've put a ton of work into it before the game got shelved. Most people only play campaign, so having a replayable mode that feels similar to campaign seems like an obvious recipe to success
Definitely.
Hopefully we see a second era of RTS that expands upon that formula.
well stormgate wants to do that
but man i have doubts
i want to like it but theres a lot of red flags
Yeah, something about that doesn't sit well with me either. Doesn't help that the devs waded into "current thing" territory a few times too.
The sound design on the announcement trailer was god awful too. Felt like they were tapped in last minute to fill a gap left by someone else at an award show.
Will obviously withhold total judgement till I see the end result though.
RTS games have more players than fighting games on a day to day basis, but its FGs that are constantly getting new releases while RTS games are in a bit of a drought I think. Why is that?
Fighting games sell millions, their problem is getting people to stick around long term to play online
fighting games are easier to make, and, more importantly, easier to monetize. you can easily sell new characters, but getting RTS players to keep paying after buying the game is dificult.
I thought the unit skin sets they did for SC2 was a great idea, but clearly they didn't sell enough
the co-op segment sells stuff decently well
Most people didn't really care, especially non-ladder players.
True, that was a good idea, but it was too late.
every bar i have been to that had a console had mortal combat copy
they are party games more then anything
RTS games are pretty much exclusively online multiplayer while fighting games have way more people who purchase them exclusively to play with IRL friends.
>IRL friends.
Must be nice.
>play MK with a firend
>he is holding controller with one hand and pressing all the buttons with the other
>now i can never look at him the same way
Stop playing RTS games and you might be able to make one.
>Setting up all-AI games and watching them go like a slow-burn wienerfight
morony RTS streams when?
Play original war.
Original war and Spellforce were my favorite rts lately.
ex star2 devs, not sc1/bw devs i think. my expectations are low for it
Brood war and sc2 had a large overlap of devs, anyone from their rts team who survived the original WoW crunch moved to starcraft 2
RTS games just need an extensive map creator with scripts/triggers etc.
There's a huge hole left by WC3 custom games that's just completely ignored. Like, fricking hell, this is an RTS game.
Same goes with Battlefield. There (was) a competitive scene, even had ESL Leagues at one stage. No skill recognition controlling the game as a single player, whether it's infantry or vehicle (yes some people are that good they can basically 1v32 a pub server). Community / developer actively shun anybody that wants to play the game.
But yes, the RTS threads are dogshit. At least my WC3 is still alive, W3 Champions is awesome. I used to play asiatic clicker SC2 but my hands couldn't take it anymore.
Genre peaked
>rts
Weebs are an embarrassment
Spiritual successor where?
There was one and it sucked
Here
>Real Time Strategy really peaked when it went Turn-Based
Based moron
Solo or cooperative play against cheating AIs in RTS games is peak fricking kino. My bro and I used to do coop games on Total Annihilation with lots of mods and Supreme Commander and it was so fricking comfy.
One guy handling the base building and resource gathering and the other taking care of the military units or whatever else. The perfect combination.
I remember my buddies and I smashing AI online in Age of Empires while we were fricked up and it was incredible.
All of this soulless micro shit brought on by esports cancer, and the subsequent focus on sweaty 1v1 matches is exactly what killed the genre, and if you deny that you're moronic.
based takes
frick your asiatic micromanagement trash it sucks just like you stupid homosexuals
isn't that Black person the helped create Warcraft 3 working on a new RTS? Embark Studios or Icegiant? I forgot.
yeah "stormgate"
it looks... rough
but it maybe too early to tell
Oh that's right. I remember it was at E3 or something and Twitch chat was ripping it a new one
the trailer sucked ass but it was clearly rushed out so I'm still a little optimistic
WC3 ones too
Correct. Singleplayer RTS are peak comfy. I've lost count at how many hours I played the CoH campaings.
Yeah, I don't like RTS multiplayer, with moronic optimal build orders and 10000 APM required, if I wanted to play a fast action game I would play DMC. Nothing wrong with base building either, that's why Stronghold series was so fun, you could create really cool castles and surrounding infrastructure while preparing for war, which is once again lost to APM madness in multiplayer or Extreme.
Someone post the webm of the protoss player that misses two clicks at the start of a match and leaves immediately.
Peak MP RTS autism. Very fun indeed.
I watched hours of tutorials about SC2 and still couldn't figure out how to hotkey production buildings correctly. Probably would have stuck with it longer if that one aspect wasn't such a headache
Isn't it just ctrl+# to assign, then # to select?
Well yeah but it gets complicated when there are more buildings than keys
Yeah the trick was to put multiple different buildings on a hotkey and press tab to go through them after pressing the hotkey
>What you mean RTS are dead then?
RTS is literally dead because shitheads like you have convinced the devs that they can get away with pushing an E-Sports Multiplayer only game instead of a good fricking game with Singleplayer Campaigns and Turtling.
Rts campaigns always suck mechanically, they should be modeled on xcom. Every mission is a wager where you put generals or honor guard on the line, if they die you lose the resources, experience and randomly generated unique skillset invested into them. Then the campaign tech tree should be far bigger than a typical multiplayer tech tree, so you are constantly unlocking new things without the missions being limited to ending at the feudal age with no cavalry so the devs can slowly drip feed you with the normal tech tree. The only big challenge to making this is that xcom operatives naturally put themselves in harms way while a general might just be able to hide in your base the entire game and only die in a total mission failure event.
Dark crusade started heading that direction with the whole "buy units before the map" thing.
Not 1:1 what you're talking about, obviously, but a step towards something like that.
Clearly it never took off though.
Yeah, but the loss should be felt more strongly. Not "oh i lost 300 jeeps better get the factory to pump out more", but "NOOO lord de comte, captain of the 20th cavalry has fallen, he was with me since mission one when he managed to kill 400 swabian footmen despite losing half his face to a grazed cannonball!". That's what makes xcom so tense and fun.
Man I wish more games used Dark Crusade's format and expanded on it. Imagine having your forces split into specialized groups led by different commanders that incentivize alternative playstyles to whatever faction they belong to, leaving behind their outposts and bases to signify that this army/general moved through this area at some point. Not to mention the additional layer of strategy to manage the outposts/bases in the overmap while the main forces take on the battles. Would take a lot of planning and balancing for sure, but done right it would be amazing.
You just described Earth 2150's campaign, highly recommend btw
>t. Competitive autist wondering why nobody wants to play multiplayer with him or koreans
i used to play competitive asiatic clickers but my hands and fingers are fried now.
is there any good custom campaigns?
i dont want to shovel shit to find out something worthwhile
I think so but sadly you usually have to load each map individually and there's no in-between map stuff like in actual sc2 campaign
Dark story
3 campaigns for each race and decent story even if it starts very slowly
there's some weird language when i played it because it was translated from russian i think
but they might've fix that
>I WANT TO PLAY RTS GAMES! THEY WERE MY FAVORITE GENRE!
>>But only in single player. I don't want MP of any kind cuz it's stressing.
>>Also I want a good story like the epic Red Alert
>>And I want to build bases, houses and decorate them
>>I don't want to deal with other players
>>And le epic Warcraft story too!
These and only these
yeah espacially
> I don't want to deal with other players
just look at the beginning of the thread
It's funny how casuals whine all day about how RTS died because they weren't making single player experiences yet nobody ever talks about stuff like They Are Billions which is a great single-player only RTS
it released after genres death
it like giving treatment to a skeleton
i wish they had actual modding for it
The steam version does, but it's only the asians that do it, so everything is in moon runes.
too turtley for me :v)
>AM A MASSIVE homosexual
ok i get it
>hates turtling
Do you you play anything other than fricking FortBlack person & Rust.
I played it and enjoyed it
Hell, I enjoyed fricking Grey Goo kek
There were some talk when it came out.
I only played the campaign, and while the idea is interesting, the execution not so much. The worst part about it is tech tree unlocks. Campaigns are supposed to teach you how to use tools at your dispersal, not test your knowledge about them. I heard individual maps are more fun to play, but don't have enough interest to try them.
so what you're saying is you're too casual even for a single player RTS
try a city builder
Are you moronic by chance? Sounds like you are.
I completed it on hard on my first playthrough. My issue is that the game never properly tells you what the tech you unlock does until you build it yourself, and there's a lot of garbage tech you never need.
>y issue is that the game never properly tells you what the tech you unlock does until you build it yourself
So figure it out
That's an issue, yeah, but such a minor one I have no idea why it would impact anyone's enjoyment of the game
Proof with timestamp, you gays always brag about shit you never show.
the c ampaign isn't the real they are billions, it was tacked on
The campaign is better than the random maps in many ways
>Glorified TD shit
people talk about tab during early access, it's just that the campaign sucks so much it actually hurt the game, if any of you homies buy/pirate it don't bother with the campaign just go straight to skirmish
The campaign is great
We had TAB threads. It's alright, more like a tower defense game, lacks the presentation and sense of scale of most RTS games ironically enough.
>great single-player only RTS
ENTER
>play mp rts
>get the light tank
>enemy player leaves
mfw
HOW TO SAVE THE RTS GENRE:
>No multiplayer
>Modding Community Encouraged, given access to the base code and more to help improve and advance the game as coding, designing shit is a total b***h
>Anti-PC factions, themes, badassery encouraged
>Support from Dev's until they kick the bucket IRL because they love their game and the community backs it
This is The Way. There is no other.
RTS died because the main demographic of games are not nerds anymore.
Single player RTS is fine with competent ai that doesn't cheat which was a problem in many of the post 2005 RTS games. No one wants to play online because of bots and keyboard macros. If you take any competitive pc shit seriously with all the various hardware advantages involved as well as cheating like that blizzard employee that came out on YouTube and said many star craft twitch players and overrated players cheat then you're mentally moronic
>which was a problem in many of the post 2005 RTS games
All RTS AI cheats regardless of when it was made
>post 2005 RTS games.
delusional.
>blizzard employee that came out on YouTube and said many star craft twitch players and overrated players cheat
link
let ai cheat
its better then giving them perfect macro
it will make all abilities that can be dogged useless and you would have to babysit every encounter to win it
did they changed writers in between wol and hots
No Chris metzen just burned out, had a family and stopped snorting coke off of hookers while jamming out on an electric guitar
Single player rts, the way it was meant to be.
Goddamn right
I still have no idea how they made this so fantastically good but the sequel so horridly bad
What killed RTS games:
>consoles
>lack of innovation
What didn't kill RTS games:
>compgays
>casualgays
Don't forget
>hard to monetize
They aren't hard to monetize, go look at SC2
What is there to look at? Skins that nobody buys? Diablo Immortal probably made more in a week than Starcraft 2 did in years.
People buy the skins
It gets "monetized"
As if just selling the game isn't enough
You know as well as I do that it's not enough in the current year
Not well enough or they would still be making them
I think they just run out of ideas and characters for them
Nah definitely not. There were some datamined plans for Selendis and Tosh, as well as several others. It was just simply not profitable enough so the devs got pulled away.
I would love to agree with you, but a game simply making money isn't good enough for big companies like Actiblizz. It's about the opportunity cost of not making those devs work on another, more profitable, exploitative project.
>a game simply making money isn't good enough for big companies like Actiblizz
It's good enough for nearly every other company
Small companies aren't making RTS games, because they're very difficult to make.
That's true, but that's not a monetization problem, it's a lack of skill problem
Yeah, not profitable enough for big companies, not feasible enough for small companies. Stuck in limbo.
>it's not enough
that's moronic. not every game needs to earn as much as LoL or GTA5 or a gacha game. SC2 in a vaccuum was a very successful game. Just not as successful as Blizzards other games, and not as successful as they expected a sequel to Starcraft to be
I imagining that commanders sold really well
what if Ganker were one schizo
Delusional compgay. RTS is dead because of esport pussies like you crying about balance constantly and refusing to play anything that isn't a 1:1 of starcraft.
>muh asiatic clickers
Always played second fiddle to Westwood kino.
Cope harder, kpop gay.
Nowadays I just get my RTS fix from Factorio. All the fun of building a massive base.
Try the AAI vehicles mod, then you can A-move a bunch of tanks into a biter nest from the comfort of your base. Feels good.
I did on my laptop but it's an old thinkpad so the UPS hit was outrageous. Got to try it on my new PC to see if it's any better.
Just give me WiC 2. It's literally all I want in those games.
RTS and fighting games, they are the same.
>>But only in single player. I don't want MP of any kind
yes
Just play a game where apm matters little.
Because if strat games are about clicking fast and not making decisions, thats a bad strat game.
Reminder that World of Tanks solved the problem with reaction times and speed of inputs required in fps games to be competitive. Boomer with 300ms response time can be a competitive pro WOT player.
His apm can be real low and still he can play his class of tank and role in a clan battle 15 vs 15 perfectly. Because the game puts accent on positioning, strategy and execution quality not quantity and speed of actions.
Now another thing is the recently released Art pf strategy mode in WOT. Thats essentially a 7 vs 7 tank rts where 1 player commands 7 tanks against another player that commands 7 tanks, and where you setup static defenses before the tactical battle, like watchtowers, pillboxes, rocket launchers, artillery pieces, etc.
It wasnt well balanced or recived because players would micromangae one tank and play it as normal WoT tank while leaving the remaining 6 to ai to camp.
Favoring the defender too much.
Bit the Art of strategy mode for WoT is RTS with speed, time and fast execution removed from the equation almost entirely.
NO Korean could ever be competitive in it.
>art of strategy mode
that sounds fun. is it?
Why sc remaster was good but warcraft reforged was so shit
They had an ambition to do more than just make a remake, but then backpedaled on that when they realized it'd actually cost them money, so in the end we got something that's worse than just being a graphical change.
worst korea will fricking riot if they dont do it right
>give long, detailed explanation about why people prefer the single player content of RTS games over metagay asiaticclick memorization with all elements of strategy removed
>"haha they're bad at the thing they don't play because they don't care about it!"
>RTS games remain dead
Yes, why are they like this
>hate "asiaticlick" rts
>also hate squad-based rts
just admit you want to play simcity
reminds me that I should probably play simcity 4 or 3000 at some point, since I'm pretty sure I did buy it. sim city 5 was a mistake and isn't on steam anwyway
You're fricking moronic if you think removing multiplayer would be a positive for any game.
So yeah, most likely, you're coping. Stay bad.
Who said anything about removing multiplayer? Why are you making things up to reply to?
There are already plenty of RTS with heavy focus on Singleplayer, yet that's not good enough. So clearly you're after something more extreme. I'm simply jumping ahead in your "argument".
Such as?
Warcraft 2 and 3, Starcraft 1 and 2, Command & Conquer/Red Alert, C&C:Tiberium, Supreme Commander, Homeworld/Homeworld:Cataclysm and more - handcrafted campaigns for (you) to enjoy. But it's not good enough, is it?
Not that anon but those were excellent games and I crave more
Anon those games are 20 years old, I've played them already, I've experienced everything they have to offer. I want more.
oh anon, there are a lot more hidden gems out there. Play Star trek armada 1 and 2, Paraworld, The lord of the rings 1 and 2.
Played Star Trek Armada and I wouldn't call BfME hidden
What makes Paraworld special
Paraworld is this german game that bombed, only sold 200,000 units and made the company go bankrupt. The game is basically an age of empires ripoff but with dinosaurs. it has its charm. its has a very long campaign and some missions are very hard. But i gotta warn you the graphics have aged like shit and the game has the most terrible voice acting of any game i've ever played. It has a good ost as well.
I'll see if I can find it
oh yeah forgot the story. a bunch of modern day scientists go back in time to another dimension and interfere with the local tribes. There is a steampunk enemy faction that shows up late game with ironclads and robots that you will have to fight with your dinosaurs. pretty wacky.
>most recent game was 12 years ago
>then 5 year gap to next game
It's a simple life.
>there are already 10 games in the genre so no new game should be made
why are multiplayer Black folk like this?
they play one game for eternity
"new" is a foreign concept for them
>RTS games remain dead
Wow I didn't know starcraft 2,aoe 2/3/4 and northgard shut down and that they ceased development on coh 3 and stormgate.
That's fricked up man.
Gonna play some great single player RTS in the meantime like total war and uhhhhhhhhhhhhhhhhhhhhhhhh
>1 indie game every 2 years
>oh yeah genre is totally alive
Why can't there be something for everyone?
I like RTS games but mostly because I see units all over my screen, because of the feeling of progress, have my cities spreading, conquer strategic resource points etc...
Zerg rushes and the whole micro management in high level competition just doesn't interest me, I just want a real time civilization game that is not extremely hard for no reason.
Also the RTS genre can't live only from the competitive crowd support, casuals need to have their space and LoL/DOTA is the logic outcome of this.
Because you’re already catered to and the green text is not?
My favourite RTS is Pikmin
I hope Dorf RTS turns out well
as long as infantry remains semi-viable against vehicles, i'll give it a try.
I played SC2 on ladder I "got gud" reached master league and soon after that I quit because it was the least fun gaming experience I had in my life, it felt like a job until I got a real job and realized even that was more fun than sc2 on ladder.
>struggling this much in grandmaster
Jesus frick its because you literally have a pea brain
If you arent making money or obliterating grandmasters and thinking its a heavy job that just means your fricking ape brain is struggling to top other ape-like creatures which isnt a good sign
>OP for once in his life makes a post that is spot-on
>thread devolves into off-topic shit because RTSgays feel shame right to their bones
lmao
I am of the opinion that strategy games require downtime for the player to immerse himself in the setting, sit back and just look at what he's created, imagine what's going through the minds of his men as he sends them into battle.
Those moments after you've locked your frontline with the enemy in old Total War games and you're just watching how the battle is going and waiting to see what happens next, keeping your reserve ready to respond.
Presentation is very important to strategy games to make the player feel immersed and invested in his role as the commander..
Those moments after you've locked your frontline with the enemy in old Total War games and you're just watching how the battle is going and waiting to see what happens next, keeping your reserve ready to respond.
This was great. It's the greatest fault of warhammer and modern total war that they're too fast and the battles are over in 5-8 mins.
They've put in these spectacular units with great animations, and there's no room for them breathe and to enjoy it, Theres always something to manage.
And then there's people who skip battles entirely and treat the game as a grand strategy, the worst one there could be.
do not remove multiplayer
remove ranked
How does this make anyone happier? Bad people won't play it cause they'll play against skilled people, skilled people aren't being challenged most of the time.
>Compgays in shambles
/v/'s just filled with people who failed at starcraft, and the bitter memory of it leads them to shit on any RTS with a multiplayer element.
Yep. Plus they cling to some faint memory of them playing the first mission in some old RTS while they were a kid in awe at the pretty pixels on screen.
again i played MP
i reached diamond and stopped because it was boring
people simply dont care about MP
>failed at starcraft
Its not hard to extract fun from blizzard RTS. Just join a 4v4 and it doesnt matter if you are 10 minutes behind on tech and build the wrong units, your lack of efficiency is still only a minor fraction of your teams total resources.
Dead genre
we know
Thanks, Capitan Obvious. What would we do without you?
It isn't though.
cmon man
games we do have on life support
I think RTS, in addition to becoming niche also suffers from boomer fatigue.
A lot of boomers no longer have the same drive to compete that makes you stay up all night and OD on mountain dew.
Any games with a skillcap that can't be played with a mug of coffee equipped in your offhand is going to suffer for that.
The only boomers that still play high paced games are lifers that never quit, the rest of us just got old. I tried playing Quake Live again, and it was like a literal baby boomer trying a smartphone for the first time.
I hope RTS comes back, maybe a bit slower, with more focus on tactics and less asiatic clicking. The new dune game looks amazing, i just wish i had friends and time to obsess over it.
>No influx of new players
>All veterans fricking die or move on
What now homosexuals?
It's time to go mobile
yes
man wol was fun
just really good mission design
i just wish that it had a big macro mission with a ton of money like in brood war
I think overall the SC2 mission design is quite good. Even LotV which gets a lot of shit for samey objectives has some awesome macro maps like The Host.
LotV (and HotS) are just about mindless blobbing
No more than WoL is. You can blob your way through a lot in SC2.
Definitely more than WoL, you can mass marines or air through many situations but it's a hell of a lot more tactical than the other two
i really hated HotS for giving you kerrigan
you can just take her and win in some missions
spear of adun is also a moronic
but in wol all help you have is mercs and you have to spend resources to unlock them and to use them
Yeah Kerrigan is insanely overtuned. I tried doing a no Kerrigan run and I had way more fun. Did it on Hard though, doing Brutal without the blatantly overpowered Kerrigan is insane
That's not really mission design though. I agree with you that those elements dominate the gameplay too much, but I think the missions themselves were quite good.
the last mission kind of is but it's a full turtle map
I guess the killing the flying units map just before kind of is too
>do belly of the beast
>pick overmind emulator
>control 120 mutas that don't add to your supply
shit was great
>people clearly want all of those things
>company wants to force e-sports homosexualry
>game dies
>genre dies
they could have just given the casuals what they wanted AND do their e-sports shit on the side but nooooo
You shouldn't play with mercs / kerrigan / the spear of adun for the true campaign experience
I mean as a challenge mode sure, I just like that the campaigns actually let you have fun strong units unlike the no fun allowed multiplayer
I think Kerrigan and the Speak of Adun actually make it less fun, because they're so overpowered you don't need to think about what you're doing
Kerrigan can actually solo the game on brutal, and you don't need to understand how Protoss units work if you can blast everything with the orbital laser
I mean if you're good, I'm a shitter that played on normal but I will say I really loved WoL a lot more than the others
i dont think mercs are that broken
i only know one mission where you can kinda cheese the game with them
they cost more they steel need tech tree (do they cost double supply? dont remember)
i have nothing against them
arent*
they aren't completely OP but they do make things a lot easier because you basically have an army on command without having to create the appropriate production structures and actually build the units
they are army in a can
but they still cost resources
they aren't literally free
and you cant abuse them because of a timer
I fricking love SC2
is nova campaing any good
i still havent played it
yes, not very replayable but second behind wings of liberty for me
It has chadarak so it can't be bad.
i feel bad for liking "edgelord the character"
but everyone else are so noble and boring, i dont have a choice really
You get seriously tired of listening to artanis' & co's endless holier than thou approach. Alarak coming in and slapping them around both physically and verbally was a much needed breath of fresh air.
The sc1 protoss campaigns were definitely a lot better than LotV that's for damn sure
they had conflict between each other
they were... well zealots
but also kinda moronic
>lets hunt renegade rather then zerg that attacking us
Plus Alarak is not just a comically evil character, but has an actual character. He's just overall a cool guy.
I got Diamond 1 in starcraft after 100 hours by just playing Zerg and cheesing 3 builds with 180 APM.
i went up to masters as protoss, mainly because 50 percent of my matches were against protoss, and I could do perfectly timed and micro'd 4 gates. But then at masters everyone knows the timing to an autistic degree, and it fricked me. I'm guessing you might run into people who know your cheese and set you back if you go a bit higher.
and theres 0 characters in hots
abatur kinda entertaining but has only one thing he cares about
even stukov is just kinda there
I liked Zagara. It was neat to see her go from "why don't you just throw more zerglings at it" to understanding what it means to be a queen. Dehaka was really boring and underutilized (and let's not mention what a giant asspull Primal Zerg are) and yeah Stukov is, idk, nice to see again, but not super interesting in this game.
>Why are so many guys like this?
Mental moronation
About 99% of humans are below 120 IQ so you can see why there are so many moronos like that
Theyre like a different species, normies are utterly disgusting
Cannot be clearer than this
>About 99% of humans are below 120 IQ
that's not how StD works
Fricking play hello kitty or something
i dont understand all pvp gays
devs listened to you
they focused on shit you wanted
you won that battle but you lost the war as a whole
you cant complain about that now
not my fault that genre is dead, you wanted that
>I want to press the hotkeys I memorized which doesn't even rely upon looking at the screen to build the most efficient way to stomp my enemies in 1 minute and 32 seconds
>thats the way RTSs are meant to be played!
>Haven't done placements in 6ish years
>Hit gold
Competive SC2 might not be as intimidating as you might think cause there's still alot of shitters playing apparently
This b8 got worse and worse the more you typed.
Does RTS have the same problem of Fighting Games?
Opposite, they have population but no new games. We get new games but have shit population
plus we are kinda spoiled by superior product that is really hard to replicate/make better
if you look at any fg on steam it has less players than like sc2 or aoe2
It's a mixed bag. We are getting games, it's just that they're so painfully uninspired that they're hardly worth a look.
Games like Iron Conflict are plenty inspired imo, they're just technically weak ("janky" some might say) and lacking inf eatures because RTS are fricking complicated for small studios
Kind of. Both sre competitive and give s big adrenaline rush, you gotta learn them to keep growing, and the ceiling is the sky
But also got masterpieces of games that are like chess, instant classics, and no new developing ones. Also overall people don't wanna learn actual strategy, just wanna be called a strategist. Like fighting games, they want a beat em up, not an actual game fight.
Looking at this thread exposes how bad Ganker is at videogames, defining RTS (real time strategy), how doesnt know what you want, cant explain what you want or why, cant cope with basic frustration, learn or have fun in a slightly competitive thing.
You dont even know that you dont know. Jesus christ your truly awful people. Youre not the reason why RTS or videogames could die, because you never actually played one in your entire life. Its funny to see posts so spiteful and wrong about things youre completely out of touch.
>slightly competitive
uh huh
why everyone comparing rts to fighting games btw?
Both are about fighting other people
And shitters want to roleplay in the wrong genre
Like a gay man in Iran
Remove / Rework fog of war mechanics.
What would happen in a perfect information rts game.
more workers on a mineral line
I thought this was the Tiragisu from Vampire Survivors
>>I WANT TO PLAY RTS GAMES! THEY WERE MY FAVORITE GENRE!
>>But only in single player. I don't want MP of any kind cuz it's stressing.
you people are like crypto bagholders
i will not be the matchmaking fresh meat for you to pound out, homosexual
why is this genre the only one where hardcore seem to have an obsession with "upgrading" people out of SP
>be me
>playing the game on my own
>sometimes with friends
>sometimes coop
>this makes asiatic seethe because i don't want to play with him
You are not important
>and now we have a dead genre on our hands
good job
You can keep repeating yourself, but we're still very much alive. You don't matter.
yet you still seethe
>tfw the Ganker group died 2fast
>your image contains an embedded file
Frick off asiatic. This is a freshly made webm the frick?
>But only in single player. I don't want MP of any kind cuz it's stressing.
>Also I want a good story like the epic Red Alert
Correct, everything else is shizo ranting.
Anyway, I want some RTS. What's the best custom campaign for WC3?
i heard rise of blood elves are good
keep your delusions bro
multiplayer games are always shit, no exceptions
>NOOOOOOOOOO YOU CAN ONLY PLAY THE GAME THE WAY I WANT YOU TO!!!!!!!!!!!!
suck my dick, homosexual
Yes you can do whatever you want
Doesnt mean doing certain things wont make you a homosexual like playing on fricking easy tard
>play another game
How the frick do i who doesn't play with you, never even cross you ingame in any way are ruining the game for you?
they want you to jump in to shorten his queue times and pad his winrate
By gatekeeping it?
Gatekeeping videogames is such a dumbass concept
Youre not gonna make it
the logic is that they're enticing you to "man up" so you prove yourself
negative reinforcement
Well thats moronic
Sure dude whatever
Its not like i am crying about it to make a thread
>Its not like i am crying about it to make a thread
Nobody expects you to do anything
You got "gatekept"
OP sounds like he is mad bout it tho
>I want an RTS
> But slow paced
>In fact turn based
>And wanna make my dudes and fight in epic big battles like im a general
> Different units comp? That sounds tryhard
>Techs? That sounds like build paths and i dont wanna learn that
>Pincer attacks? Lmao what a tryhard babble
>Disruption of economy? Lmao thats some tryhard words, im a general not an economist
> I want the biggest tank, and i want it now
>Building costs? Boring shit for tryhards
>I dont wanna hear "scouting", means nothing to me
>MP? Thats a solved building path and I... No I dont wanna play against a person who solved the game or me
>I wanna play against an AI that plays always the same so i can solve the game
>I wanna fight in my "own terms" and whenever i like, not when my enemy forces me to because i wanna be the one forcing, just dont know how
>And if you beat me youre a tryhard korean in age of stratcraft i played that game all the time as a kid and was a god i know what im talking about but dem evil koreans made it bad
>What if war was real?
who are you quoting shizo
>(You)
You know who you are.
I used to play Halo Wars 3v3's. That's about as much RTS as i've ever done.