I wanted to replay Morrowind because it's one of my GOAT games, so I bought it on Steam but now I see it doesn't have achievements and now I don't have the urge to play anymore. Anybody else ever have this problem?
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No, I'm not a homosexual
Fpbp just return it and download the free gog installer instead.
I have never suffered from the desire to play Morrowind. I will stick to the good TES games.
dude...morrowind is literally the only great tes game. the ones after are good, not great. and the ones before are too damn rough. daggerfall has an update that makes it solid fun tho.
Outside of the visuals and gameplay Morrowind is a great game.
Not really. The main quest was well done though. Everything else ranged from serviceable to trash.
designers actually used their brains to come up with interesting environments. you can get texture packs but even vanilla the shit is more interesting than oblivion and skyrim.
> Brown boxes are fascinating
You being easily impressed is not something others have to deal with.
calling the buildings brown boxes is disingenuous or you're an imbecile. either way you seem like someone who's incapable of having an interesting conversation.
Have you seen Balmora and Vivec?
> Haha loser. Vivec is more brown rectangles than brown boxes. Did you even play the game?
Fair point.
Oblivion, sure. But I'd disagree with Skyrim.
Disregarding technological advancements, I'd put the Bitter Coast and Hjaalmarch, Ascadian Isles and the Rift, Grazelands and Whiterun, Ashlands and the Pale, Molag Amur and the Reach all as roughly equal in terms of being interesting environments. Red Mountain is cool as a concept and the blight storms and ghost fence elevate it, but outside of the main quest significance it's not all that, and I think the Throat of the World is way more impressive. Zafirbel Bay and Sheogorad are fantastic, though, even if I think I prefer Winterhold's massive glaciers are cooler when you're down there and can hear the cracking and grinding of the ice. Also, Falkreath and Eastmarch are also cool, which I can't think of direct equivalents to off the top of my head.
Like, I have a couple thousand hours in each game, but I never fast travel in Skyrim, while in Morrowind I eventually always start using 50pts/1s Jump spells to get to the silt striders and guild guides. Morrowind does have better coastlines, since there's more to explore and dive around for, though.
>generic snowBlack person setting
>Interesting
>no argument
>concession accepted
>implying I'm the same gay you were replying to
>implying anyone owes you an argument
>implying that matters when you replied to me
Also, you just admitting you don't actually have an argument makes me harder.
I do have one and I already gave you the short version. Don't let me keep you from fapping though.
Nah, that was an ad hom. I know snow elves are the worst but you gotta be able to look past them to see the good things in life, man.
It's got to be intentional.
Playing on the Xbox taught you to stay out of the water. You can get trapped on kelp by just brushing up against it.
I was thinking of the boats being death traps, too, but it's not like swimming is fun in Skyrim either. But you at least get options, so Morrowind has better swimming overall.
If you have console commands sure. If the game sends you into the water on Xbox save first then get in and get out.
There's a console command for like getting "unstuck" by moving you a little bit in some direction, but it's worthless. Often toggling collision also just makes you fall through the floor and teleports you to the entrance.
It's the funny kind of jank.
You can usually get unstuck on the Xbox by stripping down to nothing and spamming jump.
It does not work on kelp. Nothing will free you from kelp on the Xbox. Enter the water at your own risk.
You're right that Oblivion was a fricking mistake and Skyrim was a return to Morrowind's form in some aspects, world design being one of them BUT only to a certain extent.
Morrowind's world is still obviously better than Skyrim's. Skyrim hides away the unique item behind quests, like literally the coolest items don't fricking exist unless their corresponding quests are active and you progressed through their stages exactly the way the quest designers intended. This is really excessive handholding where you feel like the designers massively overstepped a certain boundary. Morrowind hand-places every single thing right there from the start, and you can just stumble onto crazy shit without ever starting its corresponding quest. Morrowind's exploration is inherently more rewarding and its world more fun to traverse. And that's not even mentioning that Morrowind's world is more logically thought-out and more realistically believable as a result. Skyrim's world is full of immersion-breaking goofy shit like the aforementioned quest-dependence nonsense and dungeons looping back to the entrance every single time. Morrowind not so much.
There is a lot to find in Morrowind. There is not much worth exploring.
Skyrim has things line a Talos shrine were everyone was murdered by a Thalmor justiciar but they took him with them. It tells a story about the current situation better than a 10 page lore dump.
Skyrim had a frozen mammoth peppered with dwemer arrows and catapult bolts. No explanation. Were they run of by Nords? Were they hunting at the moment their race disappeared?
Morrowind had nothing like that. Skyrim rewarded exploration while Morrowind treated exploration as little more than searcing for cheese in a rat maze.
Don't reply to me, I wasn't talking to you.
I talk to who I want when I want Reply or don't but you will hear my wisdom.
Know your place.
I kind of think there should be both.
Like, if I make a heavy armor character in Morrowind, then my immediate thought is going to be "there's the single best piece of chest armor in Ebonhart," whereas the Ebony Mail is questbound and thus much more rewarding and why I pretty much always avoid heavy armor as a skill. But Skyrim's leveled lists are fricking trash and make rewarding that much less fun, absolutely.
As for the quest stages, I was doing House Redoran recently and then went to talk to Vedam Dren, and he had a dialogue option to ask about his brother... and it triggered the Hlaalu faction Grandmaster quest and the duke appointed me Grandmaster of Hlaalu. Also, his guards accepted a duel with me over some Imperial Legion quest, two seconds later? So Morrowind is a little broken, too.
I think Bethesda took to heart the critique about Daggerfalls endless dungeons and simplified a lot of Morrowind's dungeons too much. Like, there's only one dwemer dungeon that's not a complete let down from what I can remember, whereas in Skyrim the dwemer dungeons are always the most interesting and well thought-out ones. Dagoth Ur's base is just pretty pathetic compared to some of the massive citadels you find in Skyrim, though that's probably because the whole of Red Mountain is his "dungeon".
I think the looping could be fixed by making the dungeons more interconnected overall; more like the dwemer puzzle box one in Morrowind.
I think Bethesda has a bad habit of over-correcting on what's been most vocally complained about.
>the duke appointed me Grandmaster of Hlaalu
This isn't possible unless you encountered a rare bug or something. You couldn't have become Grandmaster of House Hlaalu because you weren't in House Hlaalu and you obviously lacked the required rank. The game should have checked this (?)
Though with Morrowind's quests, it's worth noting that the journal originally wasn't designed to track your quests at all. Once quest tracking was implemented in Tribunal, a lot of silly, unintended stuff came up. Morrowind's quest tracking was ultimately flawed for many reasons, but being able to skip quest stages isn't inherently a flaw. Free-form quest progression is good when certain failsafes are in place. The fact that a lowly House Hlaalu member can assassinate Orvas Dren first, and then rank their way up to Grandmaster is fricking great.
But back to the main topic, I would say your points are mostly well-reasoned and I mostly agree, especially about Bethesda's overcorrection.
The journal tracking was only implemented in Tribunal? Huh, that IS interesting. Anyway I suspect it must have been some mismatch between the game and some bugfix patch version and in my current game I haven't had issues of that magnitude. I'm pretty sure these bugs were what led to Bethesda changing to much more railroaded experiences going forward in another bout of over-correction. Because being able to kill anyone in the game is objectively a great feature.
For me, it's the economy and taxes that does it. I fricking love looking up each settlements kwama mine and clothes shops. Or figuring out the value of money, taxation, and how the Temple looks down on Imperials and their worship of "fortune".
Games? Good luck. But for the orientalism and worldbuilding, some of Herman Hesse's stuff comes close (in modern settings) and Kill Six Billion Demons is obviously riffing off of Morrowind, even if it doesn't have anywhere near the substance of it.
>For me, it's the economy and taxes that does it. I fricking love looking up each settlements kwama mine and clothes shops. Or figuring out the value of money, taxation, and how the Temple looks down on Imperials and their worship of "fortune".
for me, it's the fact that imperials and temple priests name their spells differently. for example "rilm's cure" and "cure common disease" are the exact same spell, just the temple and imperial versions respectively. the former references st. rilms from the temple faith while the latter is purely descriptive.
or the fact that the tribunal had to convince people to abandon the good daedra so they actually incorporated the good daedra into their own religion, saying "those guys are the 'anticipations' but we're the real thing". which is a tactic that is extremely common in real-life religions.
or the fact that the temple faith is heavy with pilgrimages (you find lost pilgrims all the time), however temple priests will pinpoint exact shrine locations on a map for you - one of the rare npcs that do something like this. the culture built around pilgrimages means it's the priests' job to know exact shrine locations.
or the fact that dunmer are mechanically the most well-rounded race, they can go either way, and naturally their 3 traditional great houses also reflect the game's 3 main playstyles.
i love stuff that marries worldbuilding with game mechanics.
That's the shit, right there.
The guy you replied to is Rolstongay, he's a known deranged schizo who mindlessly hates on Morrowind 24/7 in every single thread. He will reply to this post and inadvertently out himself because he has actual diagnosed autism.
Instead of crying about people discussing video games you could ,yourself, discuss video games.
Like pottery.
I have been found out. Yet againIhave beencaight talkingabout video gameson a boatd for discussing video games.
Top notch detective work Sherlock.
At least you aren't saying I am wrong about anything.
You know better.
>everyone who disagrees with me is the same random tripgay
what is this disease permeating modern Ganker? no, everyone who doesnt like zelda is the same guy named eric.
>TES games
>good
pick one
have a nice day contrarian
>getting this butthurt over a game
Games is serious business.
TES games are good. You having shitty taste is a you issue.
well morrowind is the only good tes game so....uh.....
It is the TES game that got the most things wrong so lorewise it is a substandard entry.
Gameplay would be the worst but Daggerfall exists.
Morrowind is good for what it is but a far cry from good
rarely, I do not even buy games. For me it's when I want to play a game, and I find anons arguing about which version is definitive or whatever. My desire to play plummets to my sex drive.
Quit playing games to check off boxes on a list. Play games for the pure enjoyment of the gameplay
Play Morrowind for the gameplay? That is like reading a book for its cinematics.
Thank you for admitting you are objectively too stupid to enjoy this excellent game. I'm happy the game filtered you. Makes it easier to discard your idiotic opinions and have intelligent conversations with people who are capable of thinking above a second-grade level. I miss the days when games would gatekeep themselves.
Oh Morrowinds shitty gameplay is a fine gatekeeper.
>Morrowind
>Gameplay
Left click
*miss*
Left click
*miss*
Lect click
*miss*
Left click
Hit for 3% of the enemy hp
Left click
*miss*
Left click
*miss*
Lect click
*miss*
Left click
Hit for 4% of the enemy hp
*Pause the game and eat 300 potions*
Ok back to the gameplay...
Left click
*miss*
Left click
*miss*
Lect click
*miss*
Left click
Hit for 2% of the enemy hp
Left click
*miss*
Left click
*miss*
Lect click
*miss*
Left click
Hit for 3% of the enemy hp
Left click
*miss*
Left click
*miss*
Lect click
*miss*
Left click
Hit for 3% of the enemy hp
Left click
*miss*
Left click
*miss*
Lect click
*miss*
Left click
Hit for 4% of the enemy hp
*Pause the game and eat 300 potions*
Ok back to the gameplay...
Left click
*miss*
Left click
*miss*
Lect click
*miss*
Left click
Hit for 2% of the enemy hp
Left click
*miss*
Left click
*miss*
Lect click
*miss*
Left click
Hit for 3% of the enemy hp
That's your punishment for being too moronic to understand how skills works.
Skill issue.
imagine being that moronic and not using the weapon you've configured your custom class character for
I've only played the game once a few months ago and I never had any issues with missing everything
t. millenial with half a brain
I only shop only GOG so i play without ''achievements''.
There's a mod that adds in achievements but I don't see why you'd need that. The fun in Morrowind is about exploring and discovering things without being guided by hand holding.
Tells you exactly where to start and the exact path to follow.
Not hand holdy.
What do crayons taste like?
It points you in a direction with a journal entry and doesn't force you to follow it. No map markers or anything. You could explore most of the game and hit max level without ever talking to Caius.
>I see it doesn't have achievements and now I don't have the urge to play anymore.
it's a sign of brain damage. rethink your ways.
I still don't get cheevo gays.
>so I bought it on Steam but now I see it doesn't have achievements and now I don't have the urge to play anymore. Anybody else ever have this problem?
Gamers are actually cattle. No wonder they get the fricked the most out of every entertainment industry lol.
Is TES III Morrowind worth playing today for people who have never played it?!
Frick yeah
Are you a pussy homosexual?
Yes.
Stay away from Morrowind then. You'll hate it.
But I heard this game has books about interracial sex.
yeah dude. no game does worldbuilding like morrowind. you need to read a bunch of dialogues and in-game books to fully absorb the game, there's a lot of information to take in but the overall package fully utilizes the video game medium in a way that couldn't have been expressed through a book. there's nothing like actually inhabiting the world and seeing how tangible the whole thing feels. you're forced to take in intimate knowledge of the game world, as learning to orient yourself and get around efficiently is one of the main ways of getting better at the game. the magic mechanics are really fun too.
its the last and only time when bethesda made a good game and had soul
No, I honestly haven't hunted achievements in a game since I completed the first dark siders on ps3 like 8 years ago.
I like TES lore more than the games
Games for this feel?
Elder kings 2 mod for ck3 and after the end mod for ck2
Installing crusader kings
Lucid intellectual response
Actual chad post I just read Hesse's Siddartha last month
Thanks anons I love you
>Elder kings 2 mod for ck3
i remember looking that mod up and seeing it had a lot of lore-rape ESOshit shoved into it. dropped instantly.
imperial-library.org
just avoid ESO shit and works from anyone associated with it
>imperial-library.org
i mean imperial-library.info, whatever
>Spawn in.
>Press tab.
>player->setStrength 100
>player->setSpeechcraft 100
>player->setAthletics 100
>player->setSecurity 100
>player->setHeavyArmor 100
>player->setLongBlade 100
>player->additem gold_001 10000
Yep, it's Morrowind time.
>Hit and missing isn't a bad mechanic, if you grind/build your character right you can ignore it!
Fricking lmao. Morrowind is mid. Its saved from being the worst elder scrolls only by oblivion having cancer leveling.
>zoomers when the rpg has rpg mechanics
I wanted to replay too but I forgot how fricking clunky the combat is. I can’t enjoy it sadly
>clunky
It's funny how morrowind checks every single one of those boxes
Dark Souls 2 is legitimately clunky.
>Trinity
>Lists 5 things
moron moment.
Yeah, I might as well just watch it on YouTube. There's no point to playing games without cheevos
it means you're gay