I wish Bethesda built upon Daggerfall and embraced true sandbox gameplay, massive scale and dark fantasy aesthetics.

I wish Bethesda built upon Daggerfall and embraced true sandbox gameplay, massive scale and dark fantasy aesthetics.

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  1. 9 months ago
    Anonymous

    It's funny how people here are too young to understand what a massive disappointment Morrowind actually was

    • 9 months ago
      Anonymous

      To be fair, I don't remember it being recieved that bad (and I am 28), but after playing (and enjoying) Morrowind for 3 times by now, I just kinda don't wanna bother with it again.

      You can find a ton of powerful artifacts immediately if you know here to look, and then you can steamroll almost everything. And alchemy and magic being broken is fun, but also negates any challenge.

      Daggerfall (without mods, not unity) was kinda bad as well, the random generation sucked, but just the sheer scale of it makes my faustian spirit surge with inspiration. They could've updated the random generation, just built upon it with every release, put a couple of handcrafted locations in there as well.

      Ah well, at least we have daggerfall unity.

      • 9 months ago
        Anonymous

        It was received very well overall, but that's partly because it brought in a huge new audience. Diehard fans of the previous game were disappointed. Basically the same as Oblivion and Skyrim were in their respective times, each getting a bigger audience while alienating a fraction of their old one.

        • 9 months ago
          Anonymous

          Yeah. That's why I always scoff when people pretend that Skyrim was the big turnaround. It was the 3rd game in a row to streamline and appeal to wider audiences.
          I will say, though, given how Daggerfall was made and the overall scope of the game, I don't think there was much wiggle room to add more. I mean really, what would they do with it other than just release a very iterative sequel? Sure they could improve the generative mechanics over time, slap on a new main quest, but it would still essentially be the same game. I get people disliking the shift in focus starting with Morrowind, but the alternative didn't sound much better. If anything the ideal scenario for those people would be something similar in scale to Morrowind but with the (expanded, ideally) RP mechanics of Daggerfall.

        • 9 months ago
          Anonymous

          Morrowind was also where they played around with console porting and DLC for the first time. Truly a historic game.

          • 9 months ago
            Anonymous

            to be fair all of morrowind's dlc was free, they only started charging for it with oblivion's horse armor
            unless you mean the expansion packs, but expansion packs were common in pc games long before then, hell battlespire was originally planned to be one for daggerfall

    • 9 months ago
      Anonymous

      don't be disingenuous, morrowind was only disappointing to autists who wanted "daggerfall: but biggerer and better this time edition".

    • 9 months ago
      Anonymous

      Yeah, really disappointing after stunning classics such as Battlespire and Redguard

    • 9 months ago
      Anonymous

      I was disappointed in Daggerfall when I played it after playing Skyrim.

  2. 9 months ago
    Anonymous

    yeah Daggerfall feels like the janky first iteration of a concept, would have been interesting to see how it could be refined
    has anyone ever attempted something similar? Lefay's project reeks of dev hell https://www.youtube.com/watch?v=71dQ60Kg76M

    • 9 months ago
      Anonymous

      at least it seems to have progressed beyond "nothing but idea guys and concept artists"

    • 9 months ago
      Anonymous

      at least it seems to have progressed beyond "nothing but idea guys and concept artists"

      i cant imagine the game will be all that special because a lot of what gave daggerfall its reputation and wow factor was its scale in comparison to everything else at the time. if this just ends up being basically daggerfall but with modern visuals, there wont be enough to keep it interesting

      • 9 months ago
        Anonymous

        yeah I seriously doubt they'll be able to evolve the concept beyond Daggerfall

    • 9 months ago
      Anonymous

      This is gonna be abandonware like Underworld Ascendant, I can feel it.

  3. 9 months ago
    Anonymous

    A shame the guy behind Daggerfall turned out to be a washed up has been

  4. 9 months ago
    Anonymous

    But they did
    Daggerfall was nothing but a bunch of randomly generated Radiant Quests
    Now you have the perfection that is Skyrim

    • 9 months ago
      Anonymous

      Todd's curated theme park ultimately proved to be the right path, I'm eager to see its continued evolution :^)

    • 9 months ago
      Anonymous

      The main quest was substantial enough if you wanted a handcrafted story. I do wish they had region-specific quests instead of just using a giant pool of random quests for all side content in the game though. Would have been better than grouping them merely by npc type (merchant/noble/whatever) across the entire vast landscape that were supposed to be dozens of countries

  5. 9 months ago
    Anonymous

    people keep saying they want to see an improvement on the concepts and design of Daggerfall, but what would that actually look like?

    • 9 months ago
      Anonymous

      Starfield in fantasy europe

    • 9 months ago
      Anonymous

      Daggerfall Unity with mods. That's all that's necessary.

    • 9 months ago
      Anonymous

      Handcrafted dungeons

  6. 9 months ago
    Anonymous

    People with no imagination should frick off back to Skyrim in Space threads

    • 9 months ago
      Anonymous

      if a game completely hinges on you to play pretend in order to make it good, it's not very good

  7. 9 months ago
    Anonymous

    Are there any "Daggerfall-likes"?

    • 9 months ago
      Anonymous

      There aren't even any Skyrim-likes. For some reason nobody tries to clone the TES formula.

      • 9 months ago
        Anonymous

        Everyone who wants to make a Skyrim-like just mods Skyrim.

    • 9 months ago
      Anonymous

      There aren't even any Skyrim-likes. For some reason nobody tries to clone the TES formula.

      there's that dread delusion game that gets compared to morrowind a lot

    • 9 months ago
      Anonymous

      Barony

    • 9 months ago
      Anonymous

      https://store.steampowered.com/app/1685310/The_Wayward_Realms/
      this if it ever comes out, a spiritual successor to daggerfall by some of the devs of daggerfall.

  8. 9 months ago
    Anonymous

    Qud is pretty much an Elder Scrolls game if it was actually good

    • 9 months ago
      Anonymous

      >troonyshit
      no thanks

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