To be fair, I don't remember it being recieved that bad (and I am 28), but after playing (and enjoying) Morrowind for 3 times by now, I just kinda don't wanna bother with it again.
You can find a ton of powerful artifacts immediately if you know here to look, and then you can steamroll almost everything. And alchemy and magic being broken is fun, but also negates any challenge.
Daggerfall (without mods, not unity) was kinda bad as well, the random generation sucked, but just the sheer scale of it makes my faustian spirit surge with inspiration. They could've updated the random generation, just built upon it with every release, put a couple of handcrafted locations in there as well.
It was received very well overall, but that's partly because it brought in a huge new audience. Diehard fans of the previous game were disappointed. Basically the same as Oblivion and Skyrim were in their respective times, each getting a bigger audience while alienating a fraction of their old one.
Yeah. That's why I always scoff when people pretend that Skyrim was the big turnaround. It was the 3rd game in a row to streamline and appeal to wider audiences.
I will say, though, given how Daggerfall was made and the overall scope of the game, I don't think there was much wiggle room to add more. I mean really, what would they do with it other than just release a very iterative sequel? Sure they could improve the generative mechanics over time, slap on a new main quest, but it would still essentially be the same game. I get people disliking the shift in focus starting with Morrowind, but the alternative didn't sound much better. If anything the ideal scenario for those people would be something similar in scale to Morrowind but with the (expanded, ideally) RP mechanics of Daggerfall.
to be fair all of morrowind's dlc was free, they only started charging for it with oblivion's horse armor
unless you mean the expansion packs, but expansion packs were common in pc games long before then, hell battlespire was originally planned to be one for daggerfall
yeah Daggerfall feels like the janky first iteration of a concept, would have been interesting to see how it could be refined
has anyone ever attempted something similar? Lefay's project reeks of dev hell https://www.youtube.com/watch?v=71dQ60Kg76M
at least it seems to have progressed beyond "nothing but idea guys and concept artists"
i cant imagine the game will be all that special because a lot of what gave daggerfall its reputation and wow factor was its scale in comparison to everything else at the time. if this just ends up being basically daggerfall but with modern visuals, there wont be enough to keep it interesting
The main quest was substantial enough if you wanted a handcrafted story. I do wish they had region-specific quests instead of just using a giant pool of random quests for all side content in the game though. Would have been better than grouping them merely by npc type (merchant/noble/whatever) across the entire vast landscape that were supposed to be dozens of countries
https://store.steampowered.com/app/1685310/The_Wayward_Realms/
this if it ever comes out, a spiritual successor to daggerfall by some of the devs of daggerfall.
It's funny how people here are too young to understand what a massive disappointment Morrowind actually was
To be fair, I don't remember it being recieved that bad (and I am 28), but after playing (and enjoying) Morrowind for 3 times by now, I just kinda don't wanna bother with it again.
You can find a ton of powerful artifacts immediately if you know here to look, and then you can steamroll almost everything. And alchemy and magic being broken is fun, but also negates any challenge.
Daggerfall (without mods, not unity) was kinda bad as well, the random generation sucked, but just the sheer scale of it makes my faustian spirit surge with inspiration. They could've updated the random generation, just built upon it with every release, put a couple of handcrafted locations in there as well.
Ah well, at least we have daggerfall unity.
It was received very well overall, but that's partly because it brought in a huge new audience. Diehard fans of the previous game were disappointed. Basically the same as Oblivion and Skyrim were in their respective times, each getting a bigger audience while alienating a fraction of their old one.
Yeah. That's why I always scoff when people pretend that Skyrim was the big turnaround. It was the 3rd game in a row to streamline and appeal to wider audiences.
I will say, though, given how Daggerfall was made and the overall scope of the game, I don't think there was much wiggle room to add more. I mean really, what would they do with it other than just release a very iterative sequel? Sure they could improve the generative mechanics over time, slap on a new main quest, but it would still essentially be the same game. I get people disliking the shift in focus starting with Morrowind, but the alternative didn't sound much better. If anything the ideal scenario for those people would be something similar in scale to Morrowind but with the (expanded, ideally) RP mechanics of Daggerfall.
Morrowind was also where they played around with console porting and DLC for the first time. Truly a historic game.
to be fair all of morrowind's dlc was free, they only started charging for it with oblivion's horse armor
unless you mean the expansion packs, but expansion packs were common in pc games long before then, hell battlespire was originally planned to be one for daggerfall
don't be disingenuous, morrowind was only disappointing to autists who wanted "daggerfall: but biggerer and better this time edition".
Yeah, really disappointing after stunning classics such as Battlespire and Redguard
I was disappointed in Daggerfall when I played it after playing Skyrim.
yeah Daggerfall feels like the janky first iteration of a concept, would have been interesting to see how it could be refined
has anyone ever attempted something similar? Lefay's project reeks of dev hell https://www.youtube.com/watch?v=71dQ60Kg76M
at least it seems to have progressed beyond "nothing but idea guys and concept artists"
i cant imagine the game will be all that special because a lot of what gave daggerfall its reputation and wow factor was its scale in comparison to everything else at the time. if this just ends up being basically daggerfall but with modern visuals, there wont be enough to keep it interesting
yeah I seriously doubt they'll be able to evolve the concept beyond Daggerfall
This is gonna be abandonware like Underworld Ascendant, I can feel it.
A shame the guy behind Daggerfall turned out to be a washed up has been
But they did
Daggerfall was nothing but a bunch of randomly generated Radiant Quests
Now you have the perfection that is Skyrim
Todd's curated theme park ultimately proved to be the right path, I'm eager to see its continued evolution :^)
The main quest was substantial enough if you wanted a handcrafted story. I do wish they had region-specific quests instead of just using a giant pool of random quests for all side content in the game though. Would have been better than grouping them merely by npc type (merchant/noble/whatever) across the entire vast landscape that were supposed to be dozens of countries
people keep saying they want to see an improvement on the concepts and design of Daggerfall, but what would that actually look like?
Starfield in fantasy europe
Daggerfall Unity with mods. That's all that's necessary.
Handcrafted dungeons
People with no imagination should frick off back to Skyrim in Space threads
if a game completely hinges on you to play pretend in order to make it good, it's not very good
Are there any "Daggerfall-likes"?
There aren't even any Skyrim-likes. For some reason nobody tries to clone the TES formula.
Everyone who wants to make a Skyrim-like just mods Skyrim.
there's that dread delusion game that gets compared to morrowind a lot
Barony
https://store.steampowered.com/app/1685310/The_Wayward_Realms/
this if it ever comes out, a spiritual successor to daggerfall by some of the devs of daggerfall.
Qud is pretty much an Elder Scrolls game if it was actually good
>troonyshit
no thanks