Icewind Dale Expansions

Thoughts on Trial of the Luremaster and Heart of Fury?
Just started HoF and did the first little quest running around talking to a bunch of people for the Dunn family and found Lonelywood dull and the quest needlessly edgy.
After talking to the Dunn's wife at the inn I immediately took the transport to TotL, now that expansion is looking like it's just going to be room after room of gimmicky enemies, weird loot distribution and lackluster writing.
Can anybody vouch for either expac getting better / matching the main campaign in the long run?

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  1. 10 months ago
    Anonymous

    I guess what I should have also asked was, does HoF end up leaning more towards dark fantasy or high fantasy?
    The cuck / cheating stuff in the Dunn quest and general focus on the economy in dialogue are red flags to me that it may be leaning more towards dark fantasy, which I'm not a fan of personally.

  2. 10 months ago
    Anonymous

    You mean Heart of Winter.
    Heart of Fury is turbo difficulty level.
    TotL was a free expansion added as an apology because HoW was too short. I think it's meant to be the ultimate challange megadungeon. Never played it properly, because I don't play ICEwind Dale for fookin' desert adventures.
    HoW:
    -Expansion has some kind of level scaling. It might give weird difficulty results. I was never able to disarm traps in it, lol.
    - Lonelywood is great. Great mood. Great break between dungeons. It's cool to see town progress when you return to it. Greatly done meat and potatos of cRPG design. I looooove it.
    - I would argue HoW is peak IE visuals. Beautiful.
    - Dungeons are rather dull. Beautiful but dull. Very little opportunities to walk away from liner path. But there is some.
    - I suppose it's darker slightly? It's not anywhere near "edgy". They were going for FAR north adventure with some Avellone old wise woman mysticism. Because Avellone loves old wise women more than Miyazaki loves witches and young girls reaching adulthood through hard honest work.

    It's comfy like a warm blanked during a cold dark winter. Play it for the mood, because it doesn't have much else.

    • 10 months ago
      Anonymous

      Not a DnD player by any means, as a matter of fact I'm not sure how I completed my first playthrough. I must have picked the default party because DnD rules are alien to me. That said, I'd like to replay IWD as an excuse to go through Heart of Winter, thanks to you. I love Ravel Puzzlewell, I think she may be the greatest character ever written. What race/class should I pick to solo? Don't feel like building a team. Perhaps another character to make the journey less lonely? Any guides for players unfamiliar with DnD?

      • 10 months ago
        Anonymous

        I solo'd IWD1 and all expansions as a paladin.
        >see evil
        >hit evil with sword
        >simple as

      • 10 months ago
        Anonymous

        Not sure if soloing HoW is a good idea.
        It has same kind of scaling sadly, I'm not sure how it is calculated. Probably av. level.

        • 10 months ago
          Anonymous

          What's the minimum party size to go through HoW?

          • 10 months ago
            Anonymous

            1, like all IE games

          • 10 months ago
            Anonymous

            One is enough. You can kite most enemies either individually or in small groups and you can rest for 65535 hours between encounters.

  3. 10 months ago
    Anonymous

    TotL is fricking annoying and I would never go through it again. Did the full game as a solo paladin.

  4. 10 months ago
    Anonymous

    Interesting, I didn't even get far enough in to know that you would be sticking around lonelywood, I'll give it another try then on a slower day

  5. 10 months ago
    Anonymous

    >Heart of Fury
    It's literally in your picrel you mud-eating neanderthal
    Heart of WINTER
    heart of Fury is the difficulty setting

    HoW is a great expansion but you made a mistake going straight for ToL
    ToL requires a pretty high level party to complete
    Also ToL has one of the most brutal (i.e. best) dungeons in crpgs evar

  6. 10 months ago
    Anonymous

    Had no idea what TotL was, went in IWD blind, was so frickin hard at the level my wife and I got teleported there that I used the console to leave after getting our asses handed to us. Came back at a later time. HoW was cool, but the dragon at the end was disappointing. I really enjoyed the dwarf side quest and making an ice warhammer for my own dorf. Peak soul. Voice acting was top knotch.

    • 10 months ago
      Anonymous

      >making an ice warhammer for my own dorf
      based dorf player

      • 10 months ago
        Anonymous

        Played two dorfs on our run. Fighter/Cleric was the leader of our party, and a Dwaven Defender was our brain damaged wall of axe chomping. My wife played a gnome Mage/Thief and b***hy elf Avenger.

        Grog from Vox Machina ended up making a cameo when we went back to TotL just because I was tired of getting b***h slapped. Made him with eekeeper based approximately on this stat sheet

  7. 10 months ago
    Anonymous

    Probably the best the IE games ever got in terms of gameplay.

  8. 10 months ago
    Anonymous

    I've always wanted to play IWD 1&2, have owned both games for years, but the thought of creating six characters is just too intimidating. I can barely make a single player on BG. Are there any pre-made characters that you can download somewhere?

    • 10 months ago
      Anonymous

      Have you actually tried launching them?
      The games comes with premade parties

    • 10 months ago
      Anonymous

      Bro what the hell, making characters is fun and easy.

    • 10 months ago
      Anonymous

      Download some artwork for inspiration and customize the portraits. Counter-intuitive but the extra work may make you excited to roll the characters to go along with the pictures.

      • 10 months ago
        Anonymous

        Wings too small. She'd never get off the ground. 2/10 would not adventure with.

    • 10 months ago
      Anonymous

      There's a whole pre-built default party already there. Just run with that and replace one of them with your preferred self-insert or whatever.

    • 10 months ago
      Anonymous

      And that's why we are stuck with this shitty setup of 1 self-insert original character + shitty developer OC companions.

    • 10 months ago
      Anonymous

      Something I like to do sometimes is start with a couple of characters then add more as I go. It does make the start of the game more challenging, but you also get more experience and level up faster. It can also be less daunting to add a couple people at a time.

  9. 10 months ago
    Anonymous

    Thanks guys. I didn't realize there was a premade party. I read somewhere that you needed to make 6 characters and that filled me with existential dread so I never even installed the games.

  10. 10 months ago
    Anonymous

    >IWD games look vastly different from BG games in a much better and more beautiful way
    >IE combat is an awful unfun clusterfrick and the IWD games are nothing but combat with basically zero story or dialogue

    Worst old game monkeys paw for me.

    • 10 months ago
      Anonymous

      >IE combat is an awful
      admittedly BG1/2 combat is not great, IWD's 1/2 combat is better
      >basically zero story
      you are ever stupid beyond redemption or haven't played the games

      • 10 months ago
        Anonymous

        >page 7 overnight on a slow board
        so who got angry at which thread?

      • 10 months ago
        Anonymous

        >admittedly BG1/2 combat is not great, IWD's 1/2 combat is better
        IE combat is not awful (and I have typically found the reasoning for this opinion to be brainlet tier stuff) but BG1/2 and IWD1/2 combat is exactly the same. Its the same system.

        They only differ in encounter design and yes arguably IWD1/2 have better CED than BG1/2, but really a matter of preference. IWD 1 and 2 both feature horde based encounter design. BG2 centers around mage battles and big magic monsters often requiring some keyhole soluti

        >IWD games look vastly different from BG games in a much better and more beautiful way
        >IE combat is an awful unfun clusterfrick and the IWD games are nothing but combat with basically zero story or dialogue

        Worst old game monkeys paw for me.

        IWD1 has a better story than BG1 and IWD2 has more branching dialogue and stat checks in dialogues and branching dialogues leading to different responses than BG1 and BG2 combined. I'm not joking. The writing in IWD1 is incomparably better than BG1's dumb mish mash of ren-faire talk and 90s sitcom exchanges.

        The only reason brainlets think IWD is devoid of a story is because either A) they never actually played it (the usual case of people having strong opinions on old rpgs) or B) because it doesn't center around a munchkin stand-in for the player.

        • 10 months ago
          Anonymous

          come on dude, be honest. the story in iwd is not very good. it's fun, the art is way better, and has some good encounter design, but the story is not very good.

          also, I like the ren faire feel of bg1. that's literally what people conceived of as medieval before people became obsessed with Black folk in game of thrones

          • 10 months ago
            Anonymous

            Both BG1 and IWD1 have relatively simple themes that center around defeating the big bad before it can do bad things. The difference is BG1 is badly and carelessly written, with inconsistent tone and throwaway NPCs, whereas IWD is written competently with a consistent tone, much higher quality of writing and successfully weaves in realmslore. I reiterate, the difference in quality is incomparable. Go open up any random string from BG1 and then compare with a randomly selected string from IWD1, and "be honest".

            • 10 months ago
              Anonymous

              the reason people like bg1 is because you have a clear enemy who is threatening you, it is interesting. the iron crisis is a realistic historical type of plot, which is interesting, by the way. the enemies you encounter are actually capable of killing you. you have agency in how to investigate them in the city, and the city being one of the first open world games is also to its benefit

              realmslore is schlock so who fricking cares

              in iwd, everything important happens offscreen as an excuse for you to go to another dungeon and kill more people. then there is 'le twist' about someone that you never even have met during the course of the game. its tonally consistent? yeah sure. who cares man. it sucks.

              • 10 months ago
                Anonymous

                BG1's theme was 'comfy low level adventure' which is why it had tonal shifts. Admittedly some of the silliness is stupid in retrospect but it was clearly the devs having fun with it, which is hard for me to fault even though I'll happily bash Larian for what they did to BG3

                I dont care which people LIKE more for whatever reason, just as so many redditors love BG2's "writing" because it makes them #1 munchkin and has ROMMAAANCCEES. Twilight is an infinitely more popular book than Heart of Darkness.

                I am telling you, IWD1 and 2 have *objectively* better quality writing. And ironically, for all the shit people talk about the series being "only" combat compared to BG2 apparently being this amazingly deep arr pee gee, IWD2 has more branching dialogues than any other game in the IE pantheon, including even storygay beloved PST.

                Some other factoids, IWD has a lot of checks for PC race, slightly more than BG2, whereas BG1 has *none*. IWD2 has something like 4x more. IWD2 overall has far more varied checks for things like race, class, alignment, religion, stats and so on.

              • 10 months ago
                Anonymous

                I agree that IWD 1 and 2 have a well written story, and I love the options that IWD2 throws at you for class choices. I always assumed that happened more in the early game than later, especially as it's so dungeon crawly, but I've never finished it so I can't say.
                I wouldn't be prepared to call its writing better outright than the other IE games, just different and with different goals in mind.

              • 10 months ago
                Anonymous

                >here is the big bad, which is supposed to give you agency for adventures
                >oh you are not going to see him or hear from him until fairly late game
                >yeah do this random iron shortage thing you have no intensive to participate in instead
                >ah-ha the random thing we made you do is actually related to the big bad, bet you didn't expect that!
                >also here is a completely moronic rationalization of you can't go to certain areas
                no it's not good

              • 10 months ago
                Anonymous

                >intensive
                incentive

            • 10 months ago
              Anonymous

              BG1's theme was 'comfy low level adventure' which is why it had tonal shifts. Admittedly some of the silliness is stupid in retrospect but it was clearly the devs having fun with it, which is hard for me to fault even though I'll happily bash Larian for what they did to BG3

              • 10 months ago
                Anonymous

                >BG1's theme was 'comfy low level adventure'
                the regular assassination attempts and looming threat of iron crisis kinda spoiled the comfy mood

              • 10 months ago
                Anonymous

                >the regular assassination attempts and looming threat of iron crisis kinda spoiled the comfy mood
                I guess I can see that, but it didn't for me. There was an ebb of flow of tense and serious adventure versus comfy adventure, mostly because of the freedom you had and the interspersed light hearted and occasionally silly stuff. I think you only have to go to Beregost and see the FMV introducing the town to see how the devs really wanted to bring D&D and the setting to life, at least as much as they wanted to tell a specific story. They didn't want to grip you with a tight narrative and never let go like BG2 and the IWD games.

        • 10 months ago
          Anonymous

          >BG2 centers around mage battles and big magic monsters often
          these sorts of fights are same and boring
          >The writing in IWD1 is incomparably better than BG1's
          Patrician taste

          come on dude, be honest. the story in iwd is not very good. it's fun, the art is way better, and has some good encounter design, but the story is not very good.

          also, I like the ren faire feel of bg1. that's literally what people conceived of as medieval before people became obsessed with Black folk in game of thrones

          >be honest. the story in iwd is not very good.
          it's simple and probably not stellar, the thing is BG1's story and writing is even worse
          BG2's writing is not good either and I'm tired of pretending otherwise

        • 10 months ago
          Anonymous

          In my experience, more branching dialog and skill checks means a worse story(and game). It's such a cheesy way to fake roleplay

          • 10 months ago
            Anonymous

            if you like linear railroad just stick to watching movies

            • 10 months ago
              Anonymous

              You can have reactivity without dumb dialog trees and skill checks. You homosexuals are so limited in your concept of what's possible that you can't even conceive of a game that isn't stupid.

          • 10 months ago
            Anonymous

            L O L
            this ain't a jarpig thread anon
            get the frick out and back to your press A games

            • 10 months ago
              Anonymous

              If all you can think of as an alternative to cheesy branching dialog is a jrpg, you are the problem.

              • 10 months ago
                Anonymous

                enlighten us

              • 10 months ago
                Anonymous

                Why not try it for yourself? It's an obvious mental exercise. Imagine systemic reactivity that does not require hard-coded branching or rote skill checks. NPCs have personality models and maybe goals/motivations. They respond to actions and changes in the environment(things that matter) and only rarely to cheap words and dialog. Skill checks are replaced with scaled ability to modify environments. Should not be hard to imagine.

              • 10 months ago
                Anonymous

                Oh sorry I though you were going to mention an actually implemented mechanic from a published game, but now I see you are just enjoying the smell of your own farts, please continue, but i don't think I'll stay to participate

              • 10 months ago
                Anonymous

                You could have kept your mouth shut in the first place and avoided the embarrasselment.

              • 10 months ago
                Anonymous

                You have two typos in words 'you' (should be 'I') and 'your' (should be 'my')

              • 10 months ago
                Anonymous

                Name one game that does this. How would you even implement what you mentioned?

    • 10 months ago
      Anonymous

      I find the combat fun in BG. But that's partly because it's inserted in a compelling enough story. As a pure challenge to go forward from a room to another I just don't see the appeal. Honestly never understood why Icewind dale 1/2 garnered any fame. Like, you can still create a full party in the bg games from scratch and roleplay the six of them, it's not hard to do. What's even the point of playing icewind dale?

      • 10 months ago
        Anonymous

        IWD games have a nice old-school tabletop campaign feel to it

      • 10 months ago
        sage

        I personallyl prefer bg and bg2 because the dungeon design is better, and there are interesting combat encounters. the wizard fight where he casts teleport field is fun, for example

        but some people don't like dungeon crawling like in 2e where you have to check for traps, determine enemy weaknesses.

        iwd is just straight up fighters in the front, throw fireballs at hordes that outnumber you, you better do it right or they eat through your fighters.

        really, a good tabletop campaign has both types. but when black isle made iwd they were probably trying to appeal to the diablo crowd, because most people find bg and bg2 somewhat dull. "reading spell descriptions?" imagine some person actually reading these days lol

        • 10 months ago
          Anonymous

          >the only time his writing is good is when it's good
          Great criticism

      • 10 months ago
        Anonymous

        >What's even the point of playing icewind dale?

        New content. When you have finished BG1 like a dozen times you can appreciate that, even if it's worse.

      • 10 months ago
        Anonymous

        BG1&2 combat is very easy, IWD made it at least moderately difficult by scaling sheer volume of enemies you're facing (which happens to be the only way to scale D&D encounters)

        • 10 months ago
          D. A. G. I. A.

          Isair and medae in icewind dale 2 are really hard. I always have to ask the old gods for help.

          People say planescape had the best story but I think it merely had the best writing. Iwd2 had a better story, it just wasn't as well fleshed out. It's also extremely relevant to our current political climate.

          The religious revival we're currently experiencing is basically us reaching out to destroy our own legion of the chimera, which threatens to enforce egalitarianism at any cost (lol!).

          • 10 months ago
            Anonymous

            You're really putting effort into your shitposting.
            I'm not sure that's a good thing.

            • 10 months ago
              D. A. G. I. A.

              I only have the highest quality shit posts at darias

        • 10 months ago
          Anonymous

          >(which happens to be the only way to scale D&D encounters
          No, the right way to design the encounters in either series would be frequent enemy support casters with per-encounter tailored scripting among the usual melee dudes. Mid to late game, these casters should have some decent defensive contingency spells you'd be required to strip away or work around.

          • 10 months ago
            Anonymous

            2e has all sorts of ways of scaling encounters. even a pack of gibberlings is dangerous because of disease, getting overwhelmed, and the fact that the casters have limited protections

            not every game has to play like bg2 or 3e

      • 10 months ago
        Anonymous

        what's the point of playing wizardry?
        it's pure dungeon crawling

  11. 10 months ago
    Anonymous

    how is the EE?

  12. 10 months ago
    D. A. G. I. A.

    The legion of chimera

    Remember to do your best every day to resist our own Isair and medae

    Protip: irl isair and medae are Barack and Michelle Obama

    Michelle obama actually is a troony. Barack Obama is a literally gay bottom

    We've by the legion for almost 12 years. Bidens terms are just more obama.

    Make sure to vote for trump in the primaries and general. Show your support pureblood

    • 10 months ago
      Anonymous

      Well, as far as conspirational theories go this isn't the most outlandish one, not by a long shot.

      • 10 months ago
        D. A. G. I. A.

        It's also hard to find out who exactly wrote Iwd2. I have a hard time believing it was avellone or sawyer. It does not read like an avellone game at all.

        I think it had some really red pilled proton channer as a writer. And sawyer was to busy balancing numbers to understand the story context

        They definitely do now though. They have never included ice wind dale 2 in any of their remasters for a reason. It's soft censorship.

        • 10 months ago
          D. A. G. I. A.

          >proto channer

        • 10 months ago
          Anonymous

          I always got the opposite impression actually. that isair and madae were written to be somewhat sympathetic.

          that's how they get you. they say "this behavior is evil, but if there hadn't been discrimination in the first place..." then after a few years they transition into "the murderer is the one who is right"

          that's the impression I always got from it. they get soapboxed too much for me to think the author wasn't sympathetic

          • 10 months ago
            D. A. G. I. A.

            as a kid I definitely viewed them as the good guys. Now as an adult I realize I would most likely simply be one of their victims so don't really like them much.

            When you get to koldahar again in Iwd2 theirs that whole segment where they explain isair and medaes back story and how their mom was killed and they where run outta town etc etc

            Iwd2 deserves better than to be forgotten about but they always do when porting the infinity engine games. What a fricking pity most people only know iwd from the first game cause to be honest iwd1 is a 3/5 at best. 2 is really taken to another level thanks to the story and villains. Their basically like the main characters since your party is made by you

            • 10 months ago
              Anonymous

              >Iwd2 deserves better than to be forgotten
              At this point I wish they'd just run the enhanced edition off of BG2's engine like they did for bg1 and iwd.

              • 10 months ago
                Anonymous

                I don't even want an enhanced edition. can't they just make another arena type expansion without the unskippable 20 minute OC cutscenes and terrible writing?

                I literally just want to make some builds and fight some monsters.

              • 10 months ago
                Anonymous

                I prefer dungeons and neat stuff. I liked the black pits but it was boring after a playthrough.

              • 10 months ago
                Anonymous

                me too. but I already played through all the dungeons in iwd2

                like, all they have to do is drag and drop preexisting assets into an arena, and maybe slightly reprogram some of the stats, and I will give them money. what the frick is wrong with them

                they're probably afraid it would take money away from bg3, which is just unfun to play

        • 10 months ago
          Anonymous

          >we used to have the technology to make Iwd2
          >unfortunately now it’s lost and we can’t go back

          • 10 months ago
            D. A. G. I. A.

            Hahaha haha. 🙂

            They just lost the source code, or so the official word goes.
            >really red pilled proto channer
            ??? Go outside

            >just lost the source code

        • 10 months ago
          Anonymous

          They just lost the source code, or so the official word goes.
          >really red pilled proto channer
          ??? Go outside

  13. 10 months ago
    Anonymous

    Best mood and probably best OST of the Infinity engine bunch. I replay it every now and then with that improved HoF mod that doesn't just add flat +80 hp +500 levels to monsters.

    • 10 months ago
      Anonymous

      I never understood how anyone could have possibly enjoyed that. it doesn't even remotely play like dnd at that point. prebuffing gets tiresome. people just abuse summons. why even do it

      • 10 months ago
        Anonymous

        >it doesn't even remotely play like dnd at that point. prebuffing gets tiresome. people just abuse summons
        so it plays like Pathfinder instead?

        • 10 months ago
          Anonymous

          is that how pathfinder plays?

          that sounds absolutely horrid. does pathfinder tabletop play like that?

          I like how 2e has certain spells that dispell buffs, no save. it makes the whole buffing thing more manageable, and there is some counterplay

          • 10 months ago
            Anonymous

            >is that how pathfinder plays?
            Summon abuse is only limited to few classes, but pre-buff bloat is very much a thing.
            Tabletop experience will vary from group to group, so you can't really generalize, but build autism and buff/bonus stacking is inseparably baked into the system.

            • 10 months ago
              Anonymous

              thanks. I hate it already. a game for bean counting nerds

      • 10 months ago
        Anonymous

        it's the hardest difficulty setting, what did you expect?
        of course going through it should require cheesing, abuses, repetitive but effective tactics and everything that goes with it

  14. 10 months ago
    D. A. G. I. A.

    The ost in Iwd2 is amazing

    I understand planescape is in a league of its own. Nothing really ever will compare it was made by repressor for trannies. But Iwd2 is above bg2 and I'm tired of the latter getting so much undue praise. It's actually quite constrictive with it's alignment system and party members. The soundtrack is inferior. As is the story. As is the art. As is the level up system (3.0 > ad&d)... About the only thing bg2 has over Iwd2 is quantity.

    French fries vs steak

    Also what a game to go out on. Black isle was a class act

    • 10 months ago
      Anonymous

      i really hated this game, i thought it was boring as frick but at least the combat was a bit more challenging than bg2

      but i guess the main reason i hate it is because the weird time-travel segment got softlocked and i didn't notice until after i saved over and i had to replay like 4 hours...

      the plot was awful though, and those two dumbass demons are completely 100% unsympathetic

    • 10 months ago
      Anonymous

      >3.0 > ad&d
      You are out of your mind.

      • 10 months ago
        Anonymous

        3.5 > AD&D > 3.0

  15. 10 months ago
    Anonymous

    I hate that HoW 'upgraded' Icewind Dale to Baldur's Gate 2 sprites (which look stupid in the setting), and at the time it had annoying frame rate issues on my machine that the base game did not. But it was cool besides that I suppose. In those dark and beautiful days, more spells and a higher experience cap were a big deal

  16. 10 months ago
    Anonymous

    IWD2EE never ever

    • 10 months ago
      Anonymous

      good

  17. 10 months ago
    Anonymous

    I liked Heart of Winter, I thought it was pretty good. I never did Trials of the Luremaster, because it was like a patch or something that came out later. I never really had any desire to go back and play the games again, it was a turbulent time in my life, and I lost my saves. I might try it again soon since it's been over 20 years and I have fond memories of the feeling and vibe of the whole area, the snowy and icy locations felt so cozy, and then there was Kuldahar.

  18. 10 months ago
    Anonymous

    I wont comment on "writing quality" as all IE games are pulp fantasy at heart, Torment perhaps slightly less so, which works for them.
    However the simple fact that in both IWDs you're on a very strict path forwards simply in terms of locations makes it feel much, much more constrained. They feel much more like simple dungeon crawling combat games for this reason. And I love them for it. And I like the other IE games too.

  19. 10 months ago
    Anonymous

    Just started this for the first time, are you supposed to min-max your stats? I tried to not to make my guys too OP on purpose and am hoping it won't bite me in the ass. Playing on core rules or whatever it's called

    • 10 months ago
      Anonymous

      optimizing makes the game faster but you can beat it with pretty much any party

    • 10 months ago
      Anonymous

      Just keep in mind that the game is very combat heavy and that basically every second enemy is an undead.

    • 10 months ago
      Anonymous

      I used cntrl 8 to get all 18s on my last playthrough with 4 pc team on core and had issues. But admittedly my wife is terribad and she was the mage/thief and avenger. My cleric/fighter and dwarven defender did fine but only so much you can do when your squishies keep dying. Lol

  20. 10 months ago
    Anonymous

    I also started a run recently, (with 6 paladins, despite having last played an IE game nearly a decade ago, that being like a third of BG1). Anything I should look out for (besides traps) and what level should I go to Heart of Winter?

    • 10 months ago
      Anonymous

      Traps are pretty weak. HoW doable starting at level 10-12 but TotL is kinda hard.

    • 10 months ago
      Anonymous

      Make sure you have fire / acid damage for trolls.

    • 10 months ago
      Anonymous

      >Anything I should look out for
      remember to make them boys proficient in different weapon types
      there are only so many two-handed swords +4 per playthrough

      Make sure you have fire / acid damage for trolls.

      easily done with arrows + there are weapons that deal fire damage that you should have by that time

    • 10 months ago
      Anonymous

      absolute madlad

  21. 10 months ago
    Anonymous

    Anyone have any experience installing EET + IWD 1 and 2?

    • 10 months ago
      Anonymous

      >EET
      Yeah
      step 1 get education
      step 2 get training
      step 3 get employment
      boom, you are a EET

  22. 10 months ago
    Anonymous

    Fellas i only played Bg1 and Bg2,what series i should play next in the dnd setting,icewind or neverwinter?

    • 10 months ago
      Anonymous

      play IWD1, skip IWD2, skip NWN1, skip NWN2, play MotB

      • 10 months ago
        Anonymous

        >skip NWN1
        I haven' played them in almost 2 decades but IIRC the expansions were fine. +8 weapons excluded.

  23. 10 months ago
    Anonymous

    oh yeah IWD2 is also completely unbalanced, you should just never play wizard because you don't learn any new spells on level up and scrolls are so rare that you are almost always have a terrible spell list.
    I had slots on my wizard for almost the entire game that i had no spells for or only had awful and useless spells for...

    just play sorcerer

    • 10 months ago
      Anonymous

      >you don't learn any new spells on level up and scrolls are so rare that you are almost always have a terrible spell list
      >Sawyer was the lead designer for the Icewind Dale II video game
      The balance man strikes again.

      • 10 months ago
        Anonymous

        If I were gonna replay it I would just cheat in scrolls for whatever I wanted and then pay the gold cost as if I’d bought them

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