IDG why this is seen as such a difficult game, it's really not hard at all once you memorize where all the enemies are.

IDG why this is seen as such a difficult game, it's really not hard at all once you memorize where all the enemies are. They should try Starship Hector or Star Force if they want a NES shmup that takes no prisoners.

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  1. 2 weeks ago
    Anonymous

    >shmup that takes no prisoners
    What are some easier SHMUPS? I'm a scrub, you see.

    • 2 weeks ago
      Anonymous

      Gradius is pretty easy. If you want to play Star Force play the Famicom one, it's easier than the US version which is one of the toughest overall games in the NES library.

    • 2 weeks ago
      Anonymous

      Axelay on SNES is fairly easy and one that I often recommend to anyone inexperienced with the genre.

    • 2 weeks ago
      Anonymous

      Tyrian

    • 2 weeks ago
      Anonymous

      Elemental Master. You can select among four levels at first, and you have a life bar and can extend your life many times.

      Thunder Force III is fairly easy I'm regards of the genre, and you pick up where you left off after deaths/continues.

    • 2 weeks ago
      Anonymous

      >What are some easier SHMUPS?
      Star Parodier for the PC Engine CD
      Very cute and comfy too

  2. 2 weeks ago
    Anonymous

    Honestly the hardest level in this game is Firelord and yeah even that is not that bad. Just that first section is a bit annoying

  3. 2 weeks ago
    Anonymous

    The biggest issue with SS is the bullshit hit boxes.

  4. 2 weeks ago
    Anonymous

    HE LOOKS SO STUPID

    • 2 weeks ago
      Anonymous

      >tfw you look so stupid

  5. 2 weeks ago
    Anonymous

    the Follins music is pretty cool and there's the novelty of this being just about the only Western-developed NES shmup but mostly yeah it's just rote memorization and shooting uninteresting enemies that charge towards you in a straight line.

    • 2 weeks ago
      Anonymous

      Is it really the only western shooter on NES?

      • 2 weeks ago
        Anonymous

        The only other one I know of is Captain Skyhawk.

        • 2 weeks ago
          Anonymous

          There's also an NES port of Flying Shark (Sky Shark), also made by Software Creations with Tim Follin on sound duties.

        • 2 weeks ago
          Anonymous

          Was done by Rare.

          There's also an NES port of Flying Shark (Sky Shark), also made by Software Creations with Tim Follin on sound duties.

          Rare and SC were quite similar in that they had a very assembly line approach to NES games. They preferred using the same mapper hardware (AxROM in Rare's case and MMC3 128k PRG+128k CHR in SC's case) in almost all of their games because it simplified development and allowed them to reuse a lot of code.

  6. 2 weeks ago
    Anonymous

    now dont use turbo

  7. 2 weeks ago
    Anonymous

    >is not that hard
    >ignores the huge hitbox that takes almost half screen.
    try to bai harder next time gay.

    • 2 weeks ago
      Anonymous

      I'm not OP and have played through this game. I highly doubt that that was bait. It's not a trivially easy game but it's not substantially harder than, say, Super Mario Bros. It's just a harsh experience for somebody new to it, since it punishes inexperience swiftly and severely. Reaching the end of it successfully without ever having touched it before should only take a few hours (or less) for a moderately skilled player of action games with an adult's attention span. It can be done in a single sitting.

      I think maybe the game is known as being especially difficult for a few reasons:
      * It has an amazing soundtrack, which calls attention to it
      * It stars Marvel characters so it's easy for ordinary English-speaking people to remember, whereas various Japanese shooty games involving random planes or spaceships or cute alien robot thingies (TwinBee, Fantasy Zone, etc.) can more easily blend together in the mind
      * It got an AVGN episode, and AVGN is a bit of a casual player to begin with; on top of that, his show's concept incentivizes him to emphasize a game's rough edges

      But I suppose that probably AVGN is the biggest factor by far.

      • 2 weeks ago
        Anonymous

        >It's just a harsh experience for somebody new to it, since it punishes inexperience swiftly and severely
        You can play the levels in SS in any sequence you want (although most people tend to play the Reptyle stage first) so the difficulty in them is all about the same and not gradiated where the game gets harder as you go along.

  8. 2 weeks ago
    Anonymous

    >those hitboxes

  9. 2 weeks ago
    Anonymous

    black backgrounds make my pp the big pp

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