If BOTW2 is just the original game + dungeons it will be an unbeatable masterpiece
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If BOTW2 is just the original game + dungeons it will be an unbeatable masterpiece
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It needs more enemy variety, too. I also wish there were more minigames.
go back to plebbit
Is anyone really delusional enough to think they're going to go crawling back to how Zelda used to be after BoTW? No, they're going to double down
they will never go back to the classic OoT formula, but they will refine BotW's new formula for sure. Just from the glimpses we say of the "sky islands" you can tell. The segmented pieces of land that are separated from each other by great distances already makes the game's movement more constricted.
One can dream...
If you people think BotW2 won't bring back features like dungeons or such you might be dumb.
Hell if you hate botw having 5 dungeons you must seethe at MM only having 4.
A dungeon having slightly more open approach isn't bad, at most botw2 just needs to add minibosses
No I'm saying I want 2D, moron.
3D is gay.
you must have hated doom then
I would love if they did both instead of just 3D.
The "dungeons" in BotW were a joke, especially Hyrule castle which was just a series of corridors with no puzzles and didn't demand any spatial awareness. If "more open" means all you have to do is walk to where you need to be then complete the obvious puzzle then it is bad.
the thing that makes hyrule castle great though, is the environment. The fact that you, despite lack of puzzles etc, still explored all of it. It was very inviting to explore and traverse through. That's what the dungeons in botw needed the most. Had we had the current dungeons but with their own aesthetical design it wouldn't be such a critical talking point.
the castle is pretty great but it really does rely on people WANTING to explore it. If you're a very objective focused player you can basically skip all of it. Whether or not that's good I guess is up for debate. For me it was a lot of fun because I really enjoyed exploring every nook and cranny, but I loved the game.
I think having more "hyrule castle like" dungeons in the sequel would be phenomenal. It makes for great optional content, and they could even have a few unique items hidden somewhere. I wouldn't replace the more puzzle-box like dungeons for it though.
The final motorcycle dungeon of BOTW was pretty promising in terms of design.
it was splendid imo. Great extra content, however the aesthetic was tiresome, as it was ever since experiencing it the first time. I think the idea of divine beasts, in terms of design and aesthetics, was a boring choice for dungeons. But it did invite to a new relationship with the world. It wasn't just structures standing still waiting to be discovered.
The motorcycle itself is a legitimately moronic idea though, feels like something reddit would come up with
>dude what if this medieval fantasy game had motorcycles? xD
>medieval fantasy game
>be ancient people from thousands of years ago
>create a personal multi-purpose carry device that provides a detailed map of the world, as well as a digital camera, and it can synthesize and endless supply of remote detonated bombs, can manipulate metal objects, can freeze an object in temporal stasis, and create blocks of ice
>also create 4 massive stone and metal constructs
>one can scale a sheer cliffside
>one can actually fricking fly
>the other two have direct influence on local weather systems
>all equipped with high powered laser weaponry
>also create a mechanical form of transportation with wheels for a single person
>WOAH thats where I draw the line, pal. completely moronic and ruins the medieval fantasy aesthetic!
That's you. That's how fricking stupid you sound.
>>also create a mechanical form of transportation with wheels for a single person
And the developers made it look like a modern device because redditors will freak out over how quirky it is
The sheikah slate is literally designed to resemble a tablet.
But by all means, keep making stupid arguments to justify the reddit boogeyman living in your head.
Mom must've tightened the straps on your helmet too hard this morning.
Ancient people had stone tablets but they didn't have fricking motorcycles
it looks like a tablet because it was supposed to be used with the wiiu gamepad zoomer
i'm sure japanese devs made a decision based on a subset of people they don't even know exist. americans are fricking insufferable
>based on a subset of people they don't even know exist
This is one of the new Pokemon named Lechonk. Another one is named Smoliv. You really think jap companies aren't aware reddit and twitter exist? Fromsoft pretty much uses their "dude souls is so difficult xD" reddit audience for free advertising
my dude, pokemon names vary by country. Get your fricking head out of your ass you self-centered moron
lechonk's name is based on "Lechon" which is spanish for pigglet. It has nothing to do with your reddit humor
>Smoliv
>Small
>Olive
>Smoliv
I dont get it. This is basically any Pokémon name, like how Squirtle is Squirrel+Turtle..
I just want another game like Majora's Mask
Nothing would make me happier than after all these years with 0 information nd delays the game released in an incomplete half-rushed state with a reused map and 0 dungeons to upset all Nintendo fans.
I seriously want the game to be good but now that someone said it out loud I have to admit that this outcome would be quite hilarious. It would also make me give up on Nintendo as a whole.
The game as it is is already better than other open worlds of it's type. It really just needs dungeons as OP said. Or if you want to call the shrines as dungeons, they need to be more involved.
By the time I got to the third crypt, it's the same copy paster shit in ER.
Elden Ring is a much better game as an Open world title.
What a shitty anime game?
You can't even swim in elden ring. even ubishit games has better open world.
Not true. BOTW has one of the most advanced AI in video games. Combat has more depth than any from reddit game including sekiro.
And? Swimming in zelda adds literally nothing, you cant even dive.
And yes, we get it, you have a high school education and no job, keep pretending you know ehat youre talking about moron.
Unlike you I have 100% both games and I have world record SL1 godefrey kill in ER.
i dont believe you
Proof
Fastest SL1 godefrey kill https://www.youtube.com/watch?v=1eFAHSqkrMA
fastest SL1 Radagon kill https://www.youtube.com/watch?v=LFZzPFVpdB8
>The game as it is is already better than other open worlds of it's type.
But exploring the same world again isn't fun
If I wanted to do that I'd just play BOTW again
>to upset all Nintendo fans
Your motives are dubious.
Why do people want games to be bad?
Tortanic
that's pretty much guaranteed, anon
game's in a very special level of development hell right now
it's going to be a disaster
It was completely btfo by Elden Ring. Get over it already. Dead before it arrived.
>It was completely btfo by Elden Ring. Get over it already. Dead before it arrived.
Dead world. Ironically the best thing about ER is what BotW fails at: dungeons. Everything else isn't great. Not just compared to BotW, but to other Souls games.
Nah, you didn't play it. If you unironically think elden rings world has less shit that botw koroks you're a moron who only owns a switch
I played both and had more fun gliding off mountains than any overworld shit in elden ring aside from fighting deathbirds
Fighting dragons on horseback fricking ruled as well
I don't see how you could genuinely think that about horse combat. Only the northern mercenaries kind of fun for a bit
cause he is a cool guy and you are lame slow and boring frick you dtyva
horse combat with the dragons felt very tactical and methodical.
it was neat and something new for modern FromSoft
You mean methodically wait fir the dragon to get stuck on something, glitch out, and die? So great.
I dont think there was a single dragon fight that didn't involve some collision frickery.
Idk what you were doing, but they all worked fine for me
The open world of Elden Ring is not interactive, anon. You cannot move a single rock in that game. In fact, your character doesn't even interact with the bushes he walks through as if it were nothing. The only thing the game does is calculate your character's collision with the geometry of the world, and that's it.
The world of that game is one big arena for you to decide which monsters you will face. That is what it is there for. The rest is to make you waste time looking behind every rock, every tomb, in search of items that you will probably never use.
>you!!! Can't heckin!!! Move the rocks!!!
>OMG? IS THAT A HECKIN KOROK UNDER THAT ROCK???
sour grapes
bro you're playing a game made for literal toddlers
Elden Ring is not much different, in many ways it is even less deep than fricking Zelda which gives you a good idea of how shallow From Software's games are.
bro
it's a game for little kids
I never defend Zelda, to me it's a game like all other Nintendo games, that is, made to be extremely accessible. Zelda has always been more about the "feel" of making something epic and complex than actually making something epic and complex.
Anyway, that doesn't make Elden Ring suddenly become a good example of anything. As I said, the open world has no interactivity at all. It serves no purpose except to provide an arena for you to select which enemy you will face. It doesn't play the role of a playground like Zelda, it doesn't play the role of a world without borders like Elder Scrools, it can't even play the role of a big world where you adventure with your companions while dealing with attrition like Dragon's Dogma. It's just a big open area with enemies and items behind rocks. You can disengage from any enemy at any time, and traverse any map without any effort with your magic horse. The fact that it has become an example of a good "open world" shows that players don't know shit.
Elden Ring being open world is largely pointless since it barely benefits from it.
I still like elden ring even if it's for little kids and you can't change my mind
>he used mimic easy mode and is trying to project
You couldn't be more wrong. I played without any "tools" because the game is so bad that instead of adding complexity, they make the gameplay even braindead. I stopped playing after Kalimeth because I concluded that this game is just memorization and a waste of time. Proof:
Wow you unironically used rob
people like you killed zelda
you could have just played assassins creed or some shit
BOTW is actually a bit harder than Elden Ring.
Pffft
I disagree but I didn't play master mode
Frick master mode. Master mode is bullshit in the beginning (and in some parts after) but drops to normal (OG BotW is piss easy) after 15 hours in.
That’s not even up for debate, in terms of mechanical complexity, souls games are very shallow, especially in terms of mechanics outside of combat.
Even OOT is more interesting in that regard. Hell even in this one minute teaser clip of BOTW2 you see things like time reversal, sky diving and phasing through ceilings. Elden ring places all its chips on combat and bosses, which is why it’s not even worth comparing two very different games.
>more enemy variety
>cooler and more iconic locations
*seriously no on talks about any place in BoTW on this board literally no one*
>better music
>better combat
>better exploration
>character customization
>cooler armor sets + weapons
>so many items/weapons/ashes you have to literally make a new character or do a NG+ to frick with all of it
>WAIT IS THAT HECKIN SEED BRO OOOOOH FRICK I’M CONSOOMING
tendies are something else
seethe
Fricking kek. Its honestly astonishing that a 6 year old Wii U game from two generations ago looks absolutely emergent next-level design by comparison to the latest modern day open world running on 12 teraflop super consoles.
How the frick did Nintendo do it?
Nintendo had a vision for their open world and implemented it.
From Software just wanted to make a big world for the player to have the freedom to choose which way to go, and in a way, they succeeded as well. The Open World of their game is basically a free pass for you to choose who you want to fight.
>Nintendo had a vision for their open world and implemented it.
Literally one of the dumbest things ever posted on this board.
Breath of the Wild did jack shit with its open world because they spent all their dev time making a tech demo, and then didn't bother putting in any dungeons or engaging content on the map because they knew the game would be picked up by moronic old white homosexuals that relied on their nintendo consoles to get them through their parents' divorce in the 90s, and are now religiously devoted to nintendo as a result of that psychotic attachment. They knew these moronic old white homosexuals would defend the game just like they defended Labo and every other piece of shit that nintendo has been crapping out for well over a decade - by soifacing at the gimmicky tech demo physics to call it a gaming innovation, and then handwaving the lack of any rich intentional content by blaming it on the players for not having IMAAAAGINAAATION
>botw has a dogshit map with no content
San Andreas and Vice City have maps that are brimming with 10/10 content
>botw has dogshit fisher price physics that offer no room for creative self-expression
MGSV and Minecraft are two very different masterpieces of enabling player experimentation to create a billion times more involved experiences than anything possible in botw
>botw has one of the most inert and soulless worlds ever with no sense of history or mystery and absolutely no character or personality
Elden Ring, Skyrim, and Bloodborne are some of the richest worlds ever created in any medium
While the Elden chad talks with his friends about how he went from the mistwood down to siofra to accidentally finding the aqueduct and ultimately the Erdtree Roots and LoR to fight Fortissax and Astel, the botw gay tells his nonexistent pals about the time he burned a patch of grass to create an updraft that lifted him into the air for five seconds.
Now go back to defending your bland tech demo instead of playing it.
have a nice day shill
drink bleach millenial homosexual
You didn't play the game. I played both titles at launch. BotW had nothing like ER's sense of exploration. ER shined best when it started going matryoshka doll style deeper and deeper. Ranni's questline alone is enough to blow anyone's mind from the first second you take the elevator to siofra river. Or the sheer amount of branching paths like scaling up the backside of liurnia through harpy infested cliffs to emerge on the altus plateau. ER exploration is on another fricking level. BotW is the true empty game. Entire stretches of map are just barren wastelands. The whole northwest quarter of BotW is empty space.
>open world game is different than linear
no shit homosexual, we're comparing open world vs open world here, fromsoft linear game designs fricks every other game over in every way
>It was completely btfo by Elden Ring
The frick are you on about? Elden Ring couldn't even top the original BotW.
I personally think it's apples and oranges and even comparing the two is disingenuous and usually only done by lower IQ people for inflammatory reasons
Elden ring is pretentious. At least Breath of The Wild knows precisely what it is.
>pretentious
how so?
>MUH LORE
>game doesn't even have toilets
that doesn't answer my question
>even comparing the two is disingenuous
This is pretty fricking moronic by the way. Comparing two different things is disingenuous lmao? Are you illiterate?
Yes. They have completely different target audiences and completely different artistic goals.
it's like comparing mona lisa to starry night
how is elden ring similar in any way to botw to justify a comparison??
Seethers have searching for the fabled prophesied BotW KILLAH for half a decade now. Elden Ring is just their latest failed champion.
Elden ring sold 7x more than BOTW in 1/40th the time. Literally not even an exaggeration.
Source?
also
>elden ring comes out on 5 platforms with combined userbase of 500M
>botw comes out on 2 platforms with a combined userbase (on release) of 16M
ok lol
yeah imagine seething over a toddler game, pretty sad!
I'm just worried for you, this isn't healthy
>yeah imagine seething over a toddler game, pretty sad!
>Elden ring sold 7x more than BOTW in 1/40th the time.
Elden Ring is available on 9 different platforms. lol is this your argument? Its better because it SOLD more? lmao FIFA must be great.
Oh look, the game that has a billion+ (PC, PS, Xbox) install base sold less than a game with an install base smaller than 130 million (Switch + Wii U)
What are you talking about? BotW outsold elden ring.
Feel free to provide some sources though
>elden ring sold 15ish million, hell i'll go up to 18million
>on like 6 systems
>botw on switch alone sold 22million, wiiu sold 1-2 million
WOAH
O
A
H
dumbass.
I thought sales didn't matter though? Thanks for proving botw is casual shit
so is elden ring the worst one since it's the best selling most casual one in the series? You gotta pick a lane at some point, moron-kun
>UMMMMMMMMMM HELOOOOOOOOOOO
>ELDEN RING OUTSOLD BOTW ND FASTER KEKEKEKE LOLOLOLO LMAO HUEHUEHUE
>actually botw sold better
>SHUTTTTTTTTTTTTT UPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP SALES DON'T COUNTTTTTTTTTTTTTTTTTTTTTTTTT
>REEEEEEEEEEEEEEEEEE
Woah! A goalpost just flew over my house.
Imagine letting a 5 year old game break you this hard mentally.
>"E-elden Ring is selling more than BotW!"
>Sees actual sale numbers
>"IT DOESN'T MATTER WHICH ONE SELLS MORE TENDIE REEEEEE"
>Elden Ring is just their latest failed champion.
lol they made Nintendo delay BOTW 2 because it would look pathetic next to ER
Forbes and Elon Musk have already declared that Elden Ring is the new champ, it was a good run tendie but the adults are here to play now.
Based and truthpilled
And Zelda is my favorite series outside of SS being atrocious
Elden Ring is literally nothing but fight fight fight.
But its dark and MAHTOOR like me!
Well no it isn't
But also, that is a good thing anyway
Sorry botw combat is so bad you don't like it
But botw puzzles are shit too
BOTW has better combat than Elden Ring.
now we both know this is bullshit the only remotely challenging in in BOTW is the lynel and once you learn it he is cake
If you want challenge play on hard mode. Elden Ring has less challenge than normal mode in BOTW if you don't intentionally handicap yourself from 99% of game mechanics such as summons.
ya sure ok
Can you pause the game to heal in ER?
You can pause the game, but you can't heal during pause. Again, if you care so much about combat quality and challenge then go play Nioh 2 and shut up. Elden Ring is peak mass appeal normalgay garbage.
>You can pause the game, but you can't heal during pause.
Then ER is harder than botw.
>Again, if you care so much about combat quality and challenge then go play Nioh 2 and shut up. Elden Ring is peak mass appeal normalgay garbage
Oh, it's just a seething niohgay hiding behind botw to get back at From.
>Then ER is harder than botw.
No it's not. In BOTW you need to pause the game and heal because it's too hard, you can't just summon and wait in the corner or one shot boss
>Oh, it's just a seething niohgay hiding behind botw to get back at From.
I like good games such as BOTW and Nioh 2. For the best open world experience I play BOTW, for the best action rpg combat I play Nioh 2. Elden Ring is designed for plebs like you who know nothing quality.
I hope this is a falseflag because you sound like a parody.
You got raped by logic and facts. Now go back to resetera and discuss your casual woke game there. This is BOTW thread.
>BOTW you need to pause the game and heal because it's too hard
I don't need to, but I can, thus making botw objectively easier.
>I like good games such as BOTW and Nioh 2. For the best open world experience I play BOTW, for the best action rpg combat I play Nioh 2. Elden Ring is designed for plebs like you who know nothing quality.
Look at you using botw to prop up your dark souls knock off, lmao
>the same Nioh spastic keeps falseflagging under every single game possible to try and make Nioh seem relevant when it comes to good games
Reminder: It is and will forever be in souls games their shadow, Nioh is simply another soulslike ala Surge 2, nothing more. Maybe if it actually had a PvP system, good world design and actual good combat like Sekiro we could talk but the Nioh devs have made it clear they're more than happy being in From's shadow.
>Elden Ring has less challenge than normal mode in BOTW
Ok, I enjoyed BotW a bit more than ER, but this is factually incorrect. Don't be a dumbass.
I beat Elden Ring with SL1 character and it was easier than normal mode in BOTW. Especially DLC challenges.
Explain how. I'm genuinely curious how you could even have a difficult time with any boss or enemy in BotW. Unless you're just referring to sheer amount of deaths and including wacky cliff falling shenanigans or something, but that would be very disingenuous of you.
You can't summon
Weapons break too fast
You can't over level yourself
You can't ask more experienced players for help in coop
You can't kill boss in one hit
Bonfires do damage to you unlike in ER
Lighting from the skies can kill you
Cold can kill you
Even rain can kill you
Etc
wow you really suck at BOTW
>Bonfires do damage to you unlike in ER
this is gold
>Even rain can kill you
curious about this one. Does rain have any potential damaging affect other than increasing lightning related damage?
>Does rain have any potential damaging affect other than increasing lightning related damage?
It literally changes the world.
Climbing becomes more slippy.
But thy ground also becomes more slippy meaning you can shield surf without causing damage.
The rain will cover the sound of your footsteps making it easier to sneak up on enemies.
Certain wildlife and flowers only appear in the rain.
Merchants will offer discounts on bad weather.
The water will pool in the landscape.
Wet enemies will conduct electricity
yeah I know, I was just wondering how you could die to it. I somehow forgot about slipping while climbing, I guess that counts even if it's a stretch.
Electric enemies hit triple hard
so it doesn't directly kill you
not the same guy but to respond there theoretically could be a situation you'd have survived had it not been raining. that's pretty close to directly killing you. at the very least it caused your undoing.
yeah but it's not the rain that killed you
>Bonfires do damage to you unlike in ER
Lmfao now this is the best joke in this thread. BOTW has the most boring uninspired combat ever, with literally stupid AI and next to no enemy variety.
>BOTW has better combat than Elden Ring.
Kek.
looks more fun than just spinning like the BOTW video I posted.
Final Boss in ER https://www.youtube.com/watch?v=SPS6q-KUzA8
now compare it to epic final boss in BOTW
It's over.
The one that stands still?
>The one that stands still?
That's not Elden Beast.
Elden Beast is trash and not even worth engaging with. He was designed for horse combat but they haven't even finished it. Worse than Bed of Chaos. Now BOTW is very polished experience.
Keep moving those goal posts.
And now you're going to powerlessly spam your image folder.
Since I've easily mindbroken you, I'll stop replying. Feel free to use my post as anchor for your images, ok?
in reality Nioh is more like "I only use mid stance and occasional ninjutsu... oh and my second weapon is just for set bonuses"
at least until like new game +++
you are never going to convince me that BOTW is harder than elden ring
>now compare it to epic final boss in BOTW
Lmao, Calamity Ganon is a shit final boss, he loses half his HP bar at the start of the fight
Are you autistic?
yes cheese exists in all games, your point?
>cheese
my character is underleveled
everything in elden ring is cheese this game is unbalanced crap. you need intentionally handicap yourself in order to have some challenge.
BOTW is just fighting + climbing.
Elden Ring quits being good after like five hours.
If it keeps its dogshit combat+ durability I'm not even botheri g to pirate it
BotW2 is going to be one of the greatest video games of all time.
This is what 6 years of development time looks like?
no, that's a screenshot from a teaser trailer showing a cool new enemy
>I'll just ignore
>btter rendering on draw distance
>death mountain not on fire
>no towers or divine beasts
> new enemy encounter type
>improvements to the old overworld
>I'll also just forget
>there is a new cave system and sky island over world
>3 new enemies already shown
>whole new mechanics shown off
>and more.
Also the vapour trails behind the glider. And the tassels on the glider showing wind direction.
I think WIND is going to play a bigger part in the sequel.
Probably. Hopefully it's used as a way to nerf the glider a bit.
Never even noticed that, so thanks anon.
It definitely will by helping you fly to the sky islands, maybe even so upward gusts to carry you there instead of just using the ground dive/merge thing.
from concept art for botw they were first thought to show direction of wind to make traversing more situational. Like how you can't climb well when it's raining, you wouldn't be able to glide to a destination as easily.
>botw was just them testing the waters
OH MY GOD THE VAPOR TRAILS HOLY SHIT THERE HAS NEVER BEEN A GAME WITH VAPOR TRAILS IM LOSING MY MIND OH MY GODDD
the vapor trails are in the first game, the screenshot just doesn't have it since link isn't moving while gliding down
mountain not on fire
>>no towers or divine beasts
Doesn't that just mean less content?
Not being on fire might mean going inside the now cooled down death moutain as a dungeon or something.
6 years for less content ?
to the old overworld
Like what?
my favorite new enemy, the bokoblin but with a horn sticking out of his head
jesus christ genshin impact is better than this
The game on the bottom I'd buy just to make some homosexuals seethe
Love it when homietards point out something to the fricking Nindytards. AND THEY ARE SEETHING. SERIOUSLY IF U BUY THE SAME GAME FROM NINTENDO AGAIN WTF ARE U DOING. TELL ME WHY YOUR NOT PUTTING THIS ON YOUR HACKED SWITCH OR EMULATING IT moronS
>If BOTW2 is just the original game + dungeons it will be an unbeatable masterpiece
Only dungeons? You forgot about actual plot, actual music, good combat, good puzzkes enemies variety and so on.
Please be a real dungeon and not just some maze
>it's a big empty structure with a few enemies dazzled over it and a korok, much like the colosseum in botw
How are people ok with them using the same map? It won't have anywhere near the same impact as it did in the first game and you can't have very meaningful new experiences with it.
If they really wanted a new game with its own identity they would have made it completely seperate from BotW but they didn't because they are lazy and just wanted money.
because they won't, at least not without massively significant changes OR an entire new map to go along with it.
I wasn't mad that pokemon gold reused the same map as blue.
>I wasn't mad that pokemon gold reused the same map as blue.
I don't recall Johto being in Pokemon Blue
hello zoom zoom
I'm 28
I was giving you the benefit of the doubt, in that case you're just plain old moronic. I'll explain it to you slowly:
Kanto, the original map of RBY, was in the sequel, GSC. That didn't stop GSC from having its own map and being a complete game, the extra map was just cool extra content.
Ergo, having a somewhat remixed original map in a sequel isn't necessarily bad, as long as the game also adds enough of its own content, which BotW2 obviously will.
>as long as the game also adds enough of its own content, which BotW2 obviously will.
BOTW already had performance and framerate issues even in Switch, yet morons like yourself think there will be
>an entire sky world as big as the surface world
>an entire underground world as big as the surface world
>a dark world as big as the surface world
>8 dungeons
And all the other nonsense that gets imagined in these threads
You know not all of that is loaded at the same time right?
a larger worlds has no impact on performance it doesnt render the entire map at the same time
>a larger worlds has no impact on performance
>Ganker pretends to know anything about video games
>this coming from the guy who clearly thinks a game renders the entire world all at once
go ahead and google the daggerfall mapsize and come back
Well done anon, you successfully beat the argument that nobody ever made. It's so easy to win debates when you can just greentext and pretend your opponent said something.
Oh and for what it's worth, botw is a proted wiiu game so it's completely reasonable to expect the sequel to run better. Oh and the amount of content a game has obviously has no impact on performance you fricking moron.
>botw is a proted wiiu game so it's completely reasonable to expect the sequel to run better.
If it was a built to run on Wii U, shouldn't that just mean it would run better on Switch, since switch is supposedly more powerful?
>Oh and the amount of content a game has obviously has no impact on performance
It does when it's an open world game
>If it was a built to run on Wii U, shouldn't that just mean it would run better on Switch, since switch is supposedly more powerful?
no
>It does when it's an open world game
also no
>no
wrong
lmao. which part do you need me to explain? I have a master's in computer engineering but i'll use layman's terms, don't worry.
>If it was a built to run on Wii U, shouldn't that just mean it would run better on Switch, since switch is supposedly more powerful?
it runs better on switch, it looks just as bad as on the wiiu but the wiiu has a lot more stutter and frame drops
>it runs better on switch, it looks just as bad as on the wiiu but the wiiu has a lot more stutter and frame drops
So doesn't that prove the performance wasn't hampered by being a Wii U port, like
tried to argue?
No, it doesn't. Console games are optimized for specific hardware so when you port them you will inevitably lose some performance. Of course, the amount of performance that you lose can be negated by the game being run on a system that is more powerful overall, which is the case for BotW. It runs better on switch DESPITE being a port, because the system is more powerful. Had the game been designed for the switch first and foremost, then it would run better.
How'd you know?
I'm not really okay with it and I agree. Getting your feet wet in BOTW was the best part. Trying out climbing, discovering TECHNOLOGY features, seeing what's over that mountain, deciding if you want to hop into that crater with a dense forest. Eventually you can just fast travel and sail cloth everywhere, but now you're getting a high of completing content.
BOTW2 is going to be missing that large chunk of the early game feel that floating islands are just not going to satisfy.
I wanted a game just like BOTW but on a new map like MM was to Ocarina.
This is my biggest doubt about the game. My first playthrough took about 100 hours and I didn't use fast travel at all because I liked the idea of traveling through that world. I honestly can not see myself returning to this same world without after 5 hours of play I start to feel burned. I think the devs are well aware of that problem, in fact, it's the reason why a game that reuses all the assets and even the fricking world from the previous version has already been in production for five years.
that's my apprehension with botw2 also. If it was just a major expansion pack then I would be all for it, but it's a game released at least half a decade after the original, in the same world and I'm not confident that they're going to do enough to mix up the exploration, since exploration was the best part of the original game. If they don't shift focus onto new dungeon content or some major combat expansion or just do something big enough to differentiate it from botw I don't see myself lining up on release night for it.
Yeah it's gonna suck and with all the development time there's gonna be no excuse for why there isn't a new map. The only way this was gonna be acceptable was if it was able to come out only 1 or 2 years after the first
It's simple anon. The map isn't the problem with BotW. BotW was a flawed masterpiece. The problems are obvious. The world feels empty and the content is repetitive. I enjoyed my time with BotW, but the minute I completed it I wanted them to recycle the same world and put 100% of their development effort into content. New quests, dungeons, enemies, and whatever other hidden secrets they could pack into the game. If they spend another decade building a new map from scratch, we're just going to get yet another flawed masterpiece with substandard content.
i played botw until i got bored with it then i just went and beat the final boss. it really feels like they didn't mean for people to autistically 100% it, thus the lack of content, but explore and have a different experience than someone else who played through it. this doesn't really excuse the lack of enemy variety though
>tfw there will never be another zelda with dungeons as good as tp
I'm crying.
skyward sword's dungeons are pretty great
Wrong.
Skyward sword dungeons are pretty great.
Confused me for a moment but got the shit together for them. It was a good game.
Is Skyward Sword harder than BOTW? BOTW puzzled were too hard for me. I can't finish them without youtube guides.
Literal moron, or impatient?
There will never be another game with good dungeons period unfortunately
Bro just get some friends and play Pathfinder if you want dungeoneering. Play The Witness or La Mulana. 3D zeldas are for literal 6 year olds.
BOTW1 was garbage though.
It's most likely canceled at this point, especially after Elden Ring completely schooled the industry.
>Elden Ring completely schooled the industry
No chump, BotW schooled the industry. Even the guy who fricking made Elden Ring admitted he was influenced by it.
ₙₒₜ fᵣₒₘ ₐ ⱼₑdᵢ
Miyahacki consistently says all his games have been influenced by Zelda, I don't know why these seethers just can't accept that.
>Elden Ring completely schooled the industry.
how exactly? by making dark souls but open world?
>It's the same thing again! 10/10!
Nintendo fans in a nutshell
>It's the same thing again! 10/10
The last two mainline Zelda games are nothing like each other. What are you talking about?
This isn't a mainline Zelda. It's a MM like sequel that took 6 years instead of 9 months
Yuzu has been chink laptop viable for years, moron.any laptop with an i7 can play Links awakening better than on switch, for example. What is the point of this post?
>MM isn't mainline
Look at this fricking doofus.
>everyone already forgot the last game everyone was all excited about and how that turned out
Cyberpunk was a disaster on release.
In 2022 its pretty great.
NO IT STILL WONT RUN ON MY 6700K 1070 RIG
for me? It's Kingdom Come
apparently was shit at release but I played it last year and it was great
No, it's not.
Has Nintendo ever released a game that's barely half finished? Can anyone name a single Nintendo first party game that isn't polished as frick and requires ZERO day one updates to play?
>Has Nintendo ever released a game that's barely half finished?
Wind Waker.
Even then, it was properly bug tested, but unpolished with all sorts of annoying quirks caused by the content cuts
>the long empty sailing periods that replaced cut islands and sea monsters as seen in Phantom Hourglass
>the extremely slow block pushing speed that was caused by ideas to speed it up being cut like aging up Link or more customization / abilities tied to his better gauntlets
>the clunky controls to make the wind waker change the wind direction were caused by another way to control it (inspired by the theremin musical instrument) getting cut and the devs scrambling for a slapdash replacement
>some pieces of awful game design, like frequent dungeon revisits, clunky block pushing puzzles and long rope climbing segments in the old hyrule segments were because those dungeons were simplified
>it looked like the elemental four dungeons (became 2 + the two timed mini-dungeons) could be explored in any order, but this was changed very late and little gameplay hints indicate this to the player, resulting in backs and forths
>game loves to waste the player's time, like the wallet and Tingle's fees
Breath of the Wild had massive asset reuse for enemies and dungeons but still was more polished.
Genshin Impact.
imagine playing tendieshit games for 5 year olds
>imagine playing tendieshit games for 5 year olds
Hows that Switch emulator coming along schizo?
the what? I don't play tendieshit I don't need such a thing
ER:
>12 million copies sold on 5 different platforms
BOTW
>28 million copies sold on 2 platforms
Schooled what? BOTW lept so ER could crawl.
Hope they release some more good ideas for Genshin to steal
ITT: Elden Ring fans somehow still insecure about their "masterpiece" game that they can't stop sperging out on Zelda threads.
The first one shouldve had more limited climbing ability but with a grappling hook that you could upgrade until its a hookshot and then longshot in order to scale things. That might've been fun.
oink oink ericgay
Why do I see this shit in every tendie thread? Is this some schizo shit they do when they feel threatened?
Time Reversal in Breath of the Wild 2 - In Depth Analysis
Phasing through CEILINGS in Breath of the Wild 2
Skydiving in Breath of the Wild 2 Explained!
It's impressive how he managed to build a reasonably big channel out of 3 minutes of footage
BOTE doesn't even need to exist anymore after GIGACHAD Ring
>GIGACHAD Ring
troony ring
frick youy!!!!!!!!!!!
cringe
I just went on a zelda binge with skyward sword and botw
And i think i prefer skysward sword over botw, while that game plays more like Mario 64 with literally 0 exploration or anything else, it is far better than botw empty ass world. Botw is comfy as frick but i'm sick of loot being trash, of fighting goblins for the 100000x time and there being only rare moments i'm surprised. It does make up with the npc/villages/quests at least but holy frick the world didn't need to be this massive or at least give a quest finder so i can stop walking around pointlessy for 1h just to find a ruin with 50 rupee on it or a weapon thats gonna break in 10 hits
Wait a second, they are bringing the worse part of skyward sword to botw?The stupid ass flying island/bird
BOTW is shit
this one will be too
imagine saying that about the literal game of the century.
One thing that think is essential is that they fix the fricking colors. Zelda BOTW is completely wrong in this regard but the guys fixed things a bit in Hyrule Warriors.
This is cool as frick. I love the freedom BotW gives to just let your own wits and resources to solve a problem. Thats what an adventure game should be like.
That temple took me like 2 hours to beat wtf
Frick. Why didn't I think of that? I was stuck on that terminal for almost an hour.
Only children and pedos play Nintendo consoles, so have a nice day now.
i dont belive any of that you cant even figure out how not to get struck by lightening in BOTW
Puzzles are too hard as well compared to elden ring any other game I've played in my life. I can prove you my SL1 godefrey world record if you want.
>BOTW puzzles are too hard
now you are just baiting
Yeah, I hope combat in botw2 will be as good as in botw1 or even better
i'm sure your hand appreciates doing all that over and over
No? Also finding all Koroks was harder than any achievement in ER and as you can see I have 100% ER
I already gave you many examples why BOTW is harder game than ER but none of you ER defenders can give me at least 1 reason why you think ER is harder than BOTW.
Rain can kill you while rock climbing for example.
You can't even reply correctly lol, can I talk to your handler?
>Rain can kill you while rock climbing for example.
ah of course
>No? Also finding all Koroks was harder than any achievement in ER and as you can see I have 100% ER
I refuse to acknowledge this as hard. only very tedious
I refuse to acknowledge that anything in ER is hard if you don't handicap yourself. only very tedious
>jump attacks are cheese
>summons are cheese
>leveling up is cheese
>ashes of war are cheese
>bleed is cheese
>coop is cheese
>~90% of weapons except broadsword and longsword are cheese
While in BOTW you got well balanced and polished experience. Want some additional challenge? Hard mode.
i didn't play elden ring, and im not defending what is harder or isn't but collecting the koroks is not hard it is just very time consuming and offers no reward.
>and offers no reward.
Sword slots moron
i don't even play ER bu9t BOTW is in no way hard if it was i wouldn't be any good at it
Needs better sidequests and some neat tools to use, too.
The longer the game takes the less I expect, which doesn't make much sense.
No it would need:
>good music since the first is shit tier
>more enemy variety
>actual enemy AI that isnt completly moronic
>combat overhaul because the actual gameplay is garbage
>less repetition and samey puzzles, you get the idea not even a quarter through the game
>better, more interesting gadgets
>actual progression and reward system beyond fricking stamina and hearts
Among other things.
sour ass milk looking breasts
This board will be btfo so hard when this releases. Like the seethe will be immense.
Why are tendies so insecure about Elden Ring? It's normal a bigger and better videogame that also came out much more recently would shit all over it, you want newer games to be better or we'll be stuck pretending a kiddie game is good
Nobody cares about ER. Even the soulsgays think it's shit.
Soulsgay here!
Wrong as usual, ER is the best thing since DS1, Sekiro had better combat and DS3 better bosses but ER is the full package, hope this helps.
>Poseur here!
Fixed.
Fixed indeed
>Steam reviews
It has 90% score on steam which is lower than ubishit. Lol
hmm
>autistic board still haven't figured out it's snoys making these ER vs BOTW threads
morons
I thought 80% of Ganker was PC. I think ER is better than BOTW and I have emulators set up on my PC, still liked it, but a step backward for the series.
Yes it's a dogshit soulsgame in comparison, only a couple fun bossfights, it's lore/world is a meme, the two staples of the series.
Accurate depiction of a nintendo-only
I think BoTW should take a page out of Divinity Original Sin for puzzles and RPGs mechanics and a bit of Dark Souls for bossfights in their next game, stop going in on this open world cancer like everything else.
>I thought 80% of Ganker was PC.
yeah, but despite making up 13% of the population...
Give me better combat
Why are BotW threads full of Eldengays?
Eldenchads shitting up BoTW threads is the best.
You got BTFO ITT by one BOTW player who knows ER better than any of you pretentious casuals. Go back to resetera.
No matter how good this game is it will forever be "the game Nintendo delayed because they thought a Dark Souls game was competing with them" and that's fricking hilarious.
>it will forever be "the game snoys think Nintendo delayed because they thought a Dark Souls game was competing with them"
fixed
>the game Nintendo delayed because they thought a Dark Souls game was competing with them" and that's fricking hilarious.
Whats hilarious is that Elden Ring couldn't even compete with the original BotW. A fricking 6 year old Wii U game still runs rings around it.
BotW2's only competition is BotW. Now THAT'S hilarious.
>posts article 2 days after ER release
let's see what the real important people have to sa
>Games journalists are casuals! Look how badly this guy was at Cuphead!
>Look, the games journalists love BOTW!! They rated it the best open world game ever!
I genuinely do not understand the point you're trying to make
anyone who thinks nintendo of all companies would delay a game because some other company did something is beyond delusional
You massively, massively underestimate the desire to get GOTY awards. Nintendo also didn't want to Horizon themselves.
BoTW is great but it has a bunch of flaws, ER generally is more impressive. BoTW walked so ER could run
Name at least something impressive about ER? Zero interaction, shit tier unballanced combat, shit tier lore, copy pasted content everywhere, generic soundtrack
Weapons don't break, focus on combat instead of gimmicky physics shit, actual story, no stupid shrines
>Weapons don't break
wow very impressive
>focus on combat instead of gimmicky physics shit
for a game which focuses on combat it has very bad and unbalanced combat, physics and combat system in botw are much more impressive
>actual story
No. BOTW has better story and lore. Elden Ring has the worst story and lore in from software souls genre, even DS2 was better.
>no stupid shrines
Instead you got copy pasted dungeons with the same enemies and bosses
Shrines are more unique challenging and fun.
>physics and combat system in botw are much more impressive
and not a single dungeon in all of ER is copy pasted unlike the shrines in BOTW, and puzzles made for children are not challenging you manchild
>and not a single dungeon in all of ER is copy pasted unlike the shrines in BOTW, and puzzles made for children are not challenging you manchild
see again
You haven't played ER and BOTW.
Those are not dungeons fricking moron they're ruins
I understand that some copy-paste is inevitable in any open world game. But I didn’t expect it to get this bad. Every dungeon is an enemy at the far end of the room, one or two enemies in your blind spot. Every corridor sequence is another castle with the same geometry as the last one. Every boss is becoming a rehash of a previous boss. Copy paste dungeons with the most unimaginative bosses in the entire series
Yes. ER has worse world design than bethesda fallout games. It's a joke compared to games like BOTW and New Vegas for example.
>Every corridor sequence is another castle with the same geometry as the last one.
>This however does not apply to the same shrines in BOTW or Vaults/caves in Fallout
Vaults and Shrines should have the same architecture but not a single shrine or vault is copy pasted. They are hand crafted while in ER most of the dungeons are literally copy pasted not hand crafted
>Vaults and Shrines should have the same architecture but not a single shrine or vault is copy pasted. They are hand crafted while in ER most of the dungeons are literally copy pasted not hand crafted
Not a single dungeon is copy pasted in Elden Ring, Unless you're legitimately saying that because it's made of the same textures (cave, crystal, stones, ice, mines, catacombs) which is fricking moronic because BOTW does the same exact thing.
>Not a single dungeon is copy pasted in Elden
Most of them are copy pasted. I'm talking about textures idiot. Watch the video if you don't want to play ER for yourself https://youtu.be/KdVsO9nBS6Q?t=1896 31:35
As always ER fanboy doesn't even know his favorite game.
>I'm talking about textures idiot.
not*
PFFFFFFFFFFFF HAHAHAHAHAHAHA OH NO NO NO NO BOTW USES THE SAME TREE IN THE OPEN WORLD WHAT A SHITTY COPY PASTED OPEN WORLD GAME!!
Absolute fricking state of tendies, that the shittiest side content part of ER alone destroys all of what BOTW has to offer says enough, 1 singular Legacy dungeon alone has more complexity than all of BOTW shrines and world combined
>PFFFFFFFFFFFF HAHAHAHAHAHAHA OH NO NO NO NO BOTW USES THE SAME TREE IN THE OPEN WORLD WHAT A SHITTY COPY PASTED OPEN WORLD GAME!!
>Absolute fricking state of tendies, that the shittiest side content part of ER alone destroys all of what BOTW has to offer says enough, 1 singular Legacy dungeon alone has more complexity than all of BOTW shrines and world combined
See
Not a single shrine in BOTW is reused. They are all unique puzzles but with the same architecture while in ER you got copy pasted dungeons everywhere. Legacy dungeons are fine. Watch the video
I have more than enough playthroughs in ER, it's clear you haven't played it - there are zero copy pasted dungeons no matter how much you keep repeating it, every single one is different than the previous, BOTWs shrines are far more of the same than ER's side dungeons
>pic related, look at the insane copy and paste from two different ER dungeons are bro
Most of the dungeons are copy pasted. Even the elevator area is the same in every dungeons with the same rocks etc. I know elden ring better than you and anyone else here. see
>Even the elevator area is the same in every dungeons with the same rocks etc.
unlike the very different and unique entrances to shrines
Yes? Your picture has unique entranced but with the same architecture which is lore friendly. In ER it's the same platforming rocks in every elevator. You know you don't actually need to use elevator in dungeons? You can platform. Every elevator has the same platforming rocks in the same places which is lore and immersion breaking.
>Your picture has unique entranced but with the same architecture
>unique entranced
I cannot wait for you homosexuals to defend BOTW 2 while it's going to be using the same actual map and pretend it's different, the absolute state of you tendies.
>post a pic of two dungeon layouts
>they're same bro
>post a pic of literally the same shrine entrance
>it's different bro
kys already
Your picture has Copy Pasted architecture which is lore friendly and doesn't bother anyone but everything around the architecture is hand crafted. You don't see any copy pasted rocks, flowers etc while in elden ring you have same copy pasted architecture (elevator) and everything around it is also the same as well, same flowers, same rocks which you use for platforming etc. those flowers, rocks are nature, nature should be randomized or hand crafted not copypasted.
your logic forgets that the inside of shrines, which is the er equivalent you're complaining about rn, has WAY more reused shit, you telling me the sheikah decided "yeah we don't have a good puzzle idea let's just put a weak guardian bot down here and call it a day"? lmao
If the only content in ER was Stormveil and Raya Lucaria with a couple bossfights I'd still think it's a better game.
The staple of soulsborne is its bossfights which have suffered in their attempt to sloppy transition into an open world game, something that they STILL did better than BOTW, but I am still mad they auto-generated a bunch of erdtree avatars and catacombs instead of just stringing togehter 8-10 kino dungeons.
The best thing for zelda is to unironically become an RPG, I am not even trolling
Don't care about your casual opinion and reddit taste.
>casual opinion and reddit taste.
I am not siding with zeldatrannies though
Tell us where Reddit touched you.
buggy shit like this is why I'll never buy a fromsoft game.
>better combat than BOTW
>weapons dont break in 2 hits
>Actual good dungeons (legacy dungeons shrines and ER side dungeons are the same cancer)
>Actual variety build
>Probably the only open world game this big that supports CO-OP and PvP at the same time with the same PvE builds
>Mounted combat and exploration is easily the best done out of any open world game
>unmatched world design
but your clothing doesn't lit on fire when walking into a campfire so it's shit
world design
Even bethesda fallout 76 has better world design. See:
>BoTW is great but it has a bunch of flaws, ER generally is more impressive. BoTW walked so ER could run
ER is one of the least impressive open world experiences of the last 12 years, the game only comes to life in the main dungeons. The rando mini dungeons in ER made shrines look inspired. Trying to get around the game is MMO-tier clunkiness compared to the sublime climbing and gliding in breath. Breath’s worst traversal option, horses, is somehow even worse in ER.
And for the record, BotW wasn’t even the best open world game of 2017 lol.
>MMO-tier clunkiness compared to the sublime climbing and gliding in breath. Breath’s worst traversal option, horses, is somehow even worse in ER.
botw threads are by far the best place on this board to find the most braindead people on the internet
Not an argument.
Elden Ring literally has WoW's open world design, except even WoW has a glider like BoTW and flying mounts lol. It's so far behind GTA5, BotW, GR Wildlands, etc. it's not even funny, which is why people unironically saying ER "reinvented" open world games or some other nonsensical babble like that is so annoying.
Sekiro had like 2-3 million sales and when it won GOTY the next month it had 40% more overall sales, also GOTY Edition etc etc, Nintendo probably doesn't give a shit but Sony absolutely does they even paid Geoff off on the basis like in 2018 and 2020
Nintendo has not had a game worthy of a GOTY since 2017. What are they gonna give it to, fricking Luigi's Mansion 3 or Kirby? Lmao. Nintendo only doesn't care about the Doritos Pope because he's been lying about Nintendo for decades as his career. The only reason Nintendo ever showed up to the Game Awards was because Reggie was a personal friend, once he left they had no interest
it's hilarious that Elden Ring made Nintendo shit their pants so badly
LMAOO
Elden Ring is already in the bargain bins. BotW still sells millions each year at full price.
>Nintendo fan actually thinks a five year old game being full price is a GOOD thing and an example of quality
Nintendo is a cancer with this shit, can't wait until they start demanding $70 for Bing Bing Wahoo Golf or something and it's not even finished
If they add more enemy variety and more stuff to find, yes it will be.
Praying that Dragon's Dogma 2 threads don't get as shit as Zelda and Elden Ring threads. Can you frickers alteast not touch that game with your moronic shitflinging?
They 100% will. Any game that gets popular and is generally well liked will cause shitflinging on Ganker because it's guaranteed replies, you can't escape it.
>there are no toilets
>the Latin doesn't have proper grammar
AHAHAHAHAHHAHAHAHA tendies are fricking desperate, these are the flaws the found in Elden Ring LMAO no wonder Bigntendo shat their pants and delayed BOTW2 they are fricking lost
>Attention to details is bad
>I have low standarts when it comes to video games
Ok
let me guess, you are saving your virginity for a girl that doesn't have pointy knees AHAHAHAHHAHAHAHAH
Kek you are seething so hard its unreal
Legitimately how many of these stores come from sites like "Rob's Nintendo World Site" or shit like that, reminds me of that "glib facsimile" guy who somehow managed to be a RT approved reviewer despite only having a single WordPress blog lol
Thats not how Metacritic works.
Reviews from bigger more reputable websites caery more weight.
>Latin
Is nobody gonna tell him?
Nobody cares about your soulless copy pasted "game". Play some real open world game like BOTW or real souls game like Dark Souls Remastered on Nintendo Switch (which is the best version) or Nioh 2 for the best combat in the genre.
i'm gonna laugh when it comes out and people complain about the dungeons. I know for a fact people will complain because BOTW was the best ZELDA game of all time, and GOTY, for a reason. Everything about it, including the lack of traditional dungeons, was a breath of fresh air and absolute KINO.
You people have to be realistic. Nintendo isn't gonna make the same quality overworld of BOTW AND include dungeons for around the same budget. If they include dungeons, it means some of the budget will go to dungeons and less will go to the overworld. They are not Take Two, who is content to spend a shitton making each GTA game bigger and better than the last. Nintendo is very frugal and do not have that much in the way of microtransactions for their Zelda games. BOTW 2 will not have a significantly higher budget than the first game. Because of this, even if they do include dungeons, they will be shit because in past Zelda game a large portion of the budget was put into dungeons which were a focal point of the game. In this game there is so much other shit they have to spend money on to keep it like BOTW they don't have much money to spend to do super complete dungeons.
BOTW is generally considered the best Zelda game of all time even without dungeons, it really doesn't need it.
>You people have to be realistic.
Meanwhile
>dude this game will have a sky world, an underground world, and a dark world and they'll all be as big as the main world
1) Neither I, nor Nintendo, ever said this. If Nintendo did say this, they are over-exaggerating.
2)Regarding this, people also have to temper their expectations. The floating islands will be broken pieces of the main world that are simply being moved to the sky. The underground world will likely be much smaller then the main world, and the dark world is unconfirmed. And if they do include some kind of "dark world" element, it will likely be in the form of shrines.
It's not that simple. Majoras Mask reused alot of assets from Ocarina of Time yet it is was not a bigger game, and in some ways it was smaller. Be realistic.
They're using the same overworld map dumby. That's already a huge amount of resources that can go elsewhere.
It literally won't come close to Elden Ring.
BOTW is one of my favourite games, at least in the top 10, but I never played ER, so I can’t judge. However, I hated BB, so I say BOTW is better from my limited experience.
>broooo I want the same game again
Just play botw then????
>tendies and fromdrones fighting each other instead of shitting actual trash western games like Horizon and Halo
fricking morons
Halo gets a free pass because the Microsoft pajeet shills convinced Gankertard NPCs that Microsoft are the "good guys" now
the game that broke Ganker:
just get a PC you tards. I will be emulating BOTW2 with Ryujinx better than the potato switch hardware btw.
same
PC fixes all the flaws of vanilla botw
>higher resolution and framerate
>can disable breaking weapons
neither of those are flaws you fricking moron. You just suck ass at the game and have to cheat.
in OOT you never once have a breaking weapon other than a deku stick.
different games, don't care. Stop cheating you casual piece of shit.
my first run didnt use mods. I'm saying breaking weapons forces you to use shit weapons which is annoying.
it's part of the challenge, casual
Not true, you could get the Giant's Knife which breaks after 5 swipes
No reason to do that vs the Biggoron sword, though
I don't mind breaking weapons because the game becomes incredibly dull without them, the entire game is built around you replacing and finding new weapons from basically every single enemy
I just want botw 2 to fricking give us proper meaningful content like hyrule castle, fleshed out level with tons of rooms and secrets to find
What is it about Zelda that attracts so many degenerate trannies?
I thought Sonic was bad with furries but at least it's understandable why they are attracted to the property. I can't figure out why so many trannies are in the Zelda fandom.
That doesn't answer my question at all.
I couldn't give a frick about Dark Souls or whatever homosexualry you've got going on in this thread. I'm just annoyed at any time I see something about Zelda on youtube, it's got some mentally ill dipshit that's clearly male trying to put on a female voice.
lol transhomosexuals say this to literally everything. Never trust a troony
Why do souls jank players cling to botw so much, you cant make a thread about botw without one crying about their broken games. If youre new or looking for a new game to play dont bother with the souls series its nothing like botw , its janky, and isnt fun. Souls fans spend more time on v talking about their shit games than playing them
Eldenjank is so repetitive that if you beat it can mpletely one you actually beat it five times
cant wait bros
>15fps and 20 minutes battery
>YAAAASSSSS!!!
Zelda is more heterosexual oriented game than any from reddit game ever created. See
Your taste disgust me. Just go back to resetera trust me there are plenty of people with opinions and taste like yours. From Reddit games are designed for people like them.
>Zelda is more heterosexual oriented game
The game that features crossdressing as a story segment?
BOTW makes fun of trannies in that quest.
Nintendo has the most polished games in the industry.
>BOTW makes fun of trannies in that quest
Is that why it spawned thousands of fanarts of Link crossdressing and taking dick?
>things you can't do in Elden Ring
Heh I genuinely didn't know you could feed squirrels. Thats cute.
>things that are cool once and you'll either never need to do it again, or you'll never have even needed to do it in the first place
>seething Elden Shitter who can't even fricking swim in his epic sterile open world.
Because there is no use for it at all in ER's world? beside the very dragon church south of limgrave where would use swimming? And are you daft homosexuals forgetting their last game SEKIRO literally had swimming plus underwater combat? They could've implemented it if they wanted to dumb fricks
>but other game!
Why can't the mount in botw double jump or be summoned out of your ass for fast and quick combat strategies? >muh useless swimming animations that lead to nothing
>These mechanics are bad/useless because they aren't in my favorite game
I remember walking over to the shore in the starting area thinking I could swim, but instead I sunk like an anchor to the bottom of the ocean in a second. Biggest laugh i've ever had recently. Reddit Ring is a boring fricking game where you walk around looking for the next le epic boss fight and is only held up because people equate stats and builds to "depth". BOTW is a proper adventure game because the world around you can be effected and ties into so many basic actions that the player can do.
You're a shitposter but you've reminded me that there's nothing of interest in BOTW's ocean.
I'd like to see that changed. Put a big freaky sea monster somewhere in there, that'd be fun.
>Zelda is more heterosexual oriented game
Come get me when link can canonically rail the best girl in his game
>wow you can stomp the first area by spamming if you kill the strong enemy knight first! bad game design! *posts clip of link doing a glitch momentum trick and praises the game's combat for it*
Haha, wouldn't it be funny if the game felt like a less rushed Twilight Princess but with BotW mechanics and map design? And if Fi returned to act as a kino companion that isn't just useless information? And the size of the map and characters almost doubles because of some weird time traveling? And proper dungeons are scattered everywhere but shrines are basically the same? I think it would make me laugh.
I hate trannies and from reddit
>botw thread
>it's just a niohschizo having a meltie over ER
You're such an epic schizo, how do you handle being so epic?
Upvoted, my russian trannoid friend
Chief things that need addressing for me
>Retool durability system to not trigger loss aversion in blithering idiots
>Healing needs an animation tied to it so it's not free
>More enemy types
>More weapon types
>Visual variety for the same enemies in different regions
>Shrines with more robust puzzles that build on their concepts
>Big dungeons
>Visual variety for both these things
>More fortresses like Hyrule Castle
And the impossible
>A game that's actually worth the wait
lol at the two only japanese open world game fanbases fighting against each other when it's both literally the same game in a different theme
Horizon Forbidden West shits on both.
>Horizon Forbidden West shits on both.
>Horizon Forbidden West shits on both
>Souls games are just like Zelda bro
Souls games have never been anything like Zelda. Combat is usually just a means to an end in Zelda whereas combat is the main focus in Souls games. Zelda is more about the adventure in general and puzzles.
lock on and rolling was invented by zelda
truly. massive dungeons not saying like Hyrule castle but definitely NOT the guardian bullshits
If they manage to do that it will be my GOAT game for sure. Time will tell, just wish Nintendo would stop being so coy.
If there's even one dungeon that's as complex as Ages Jabu then it's guarenteed GotY. There won't be though because of Nutendo's no moron left behind policy
BotW2 is going to rape this board just like BotW has done for the half decade.
I'm honestly erect thinking about it.
raping people because they fell asleep out of boredom isn't very nice
yeah cant wait for the tendos to defend re-using literally the same map
I wonder if he's Ganondorf Dragmire or FSA Ganondorf.
All ganons
At the very least the ears imply that he's very very old and likely pre-first calamity Gerudo, so not a newer incarnation.
Whoops! All Ganons!
The canon references are mostly to TP timeline, though ocean is also implied so it could be a combination timeline.
>FSA Ganondorf.
I'd say Nintendo considers this irrelevant now. The "canon" games for BOTW are probably just:
SS
OOT
MM
TP or WW
The don't care about the other games for BOTW related backstory.
True, I kinda wish FSA would just go away all together tbh. But Ninty still considers the game canon.
FSA Ganondorft before he takes the trident and transforms into Ganon. Never seen in-game however.
There is no Ganondorf in FSA only Ganon.
Ganondorf actually does reincarnate for FSA. As in, an entirely new Ganondorf. You just never see him because iirc he's already found the original's Trident and entered permanent Pig Ganon mode before the events of the game begin.
still rent free on Ganker
>mfw we will never get another kino Midna companion
>Will just be Skyrim forever
The character action should be deep; "amounts of activities that lead to status" is roleplaying and worldbuilding; and it should have multiplayer (persistent world servers).
>Ganondorf almost had a diaper in Twilight Princess
kek
dungeons + more items (classic like hookshot or new like cryo) + more enemy variety (iron knuckles, darknuts, stalfoes) + more combat options than "dodge and spam attack" and it will be a masterpiece
I always saw majora as some other demon, like demise, who was sealed differently than demise was, in a mask. The land where majora came from had no powerful artifact or gods to help them, so the best they could do was seal the original being, still sentient and alive, in a mask, so its malice and hatred continued to grow, instead of reincarnating and rebuilding every few centuries like with ganondorf
Tell me, bros, what is the big spoiler? Why is Nintendo refusing to share details about the game? Where is the big trailer that shows what 2 really is? How much longer do we have to sit in Aonuma's void of waiting?
I'm convinced they've delayed more info and the marketing cycle to match up with a Switch Pro (Yes I know it's just as bad as "Zonai" Swirls) But yea.
They didn't even reveal XB3 until, what, 5.5 months until release?
If Nintendo is confident that their system is doing well, they clearly prefer not to do big reveals or blowouts until less than a year before release. And Nintendo has a number of other games coming in Q3 and 4 they probably want to direct consumers' attention to.
>If Nintendo is confident that their system is doing well, they clearly prefer not to do big reveals or blowouts until less than a year before
BotW 2 is slated to release Spring 2023, that's less than a year now.
Fricking Zelda won't eat into Pokemon or Bayonetta sales like 6 months prior.
Nintendo has always been tight-lipped with Zelda.
after finishing BoTW including doing a massive amount of the content including all the shrines, i don't think i'll ever go back to it
still a good game, and i'm expecting 2 to be more of that.
hopefully we get some cool tools and dungeons this time around at least.
Why do so many people believe that the area of the first game being present means there won't be much of any new land for the new game?
Absolutely nothing dictates that the importing of old assets means you can't add new ones.
The game has to fit on a 32 GB Switch cartridge. The original game at launch was 13.4 GB. With updates and DLC, the game becomes 15.6 GB. As the sequel will probably carry over DLC feautures such as Master Mode, let's use that as a baseline.
Although it seems like they have plenty of room, take into account new music, new enemies, new dungeons, new abilities, new character models, new textures, and loads of needlessly prerendered cutscenes in multiple different languages. Before you know it they dpn't have much space for new areas other than "floating sky islands".
Level assets take up a comparatively small portion of that storage. A huge portion of its filesize at launch was probably audio.
It's highly unlikely that filesize is holding them back for anything unless they want loads of pre-rendered HD cutscenes.
you are right, majora is twisted and horrifying as a concept, which is why its game is the best in the series and will never be topped
I just wish they changed the map to be a lot different. So far we've only seen minor changes and it seems like they just slapped in the sky islands. People are also theorizing an underground map but I don't know if it'll be good. I doubt they'll beat out the beauty of Nokron in ER
I'm of the opinion that Nintendo has intentionally only shown areas with minimal changes or even hidden new landmarks/features to appease Aonuma's spoiler autism.
The Divine Beast Dungeons are the definition of short but sweet.
I won't even call them "bite-sized", more like crumb sized.
By dungeons do you people mean more megastructures like Breath’s Hyrule Castle or do you actually want the lame-ass Ocarina dungeons back.
What Botw 2 actually needs is a.) better survival mechanics b.) better animal crossing mechanics. If you did both you could scrap the plot entirely and keep the shit combat and it’d still be fun.
>>By dungeons do you people mean more megastructures like Breath’s Hyrule Castle or do you actually want the lame-ass Ocarina dungeons back.
Why not both?
>By dungeons do you people mean more megastructures like Breath’s Hyrule Castle or do you actually want the lame-ass Ocarina dungeons back.
Ok, basically take 5-10 different shrines and glue them together and then put some dungeon theme paint over it. There's your dungeon, it's not hard.
Awful idea. What’s the point. Why would this be fun, it’s not going to be Elden Ring with actually visceral combat and character progression.
Survival and building mechanics are the best, most profound ideas ever implemented in videogames. You are a sperg and nostalgaic who longs for the days videogames were only about shooting pixels or watching dumb FF cutscenes. Rust is the most popular game ever among gamers with 110+ IQ.
Legitimately have a nice day. You're not funny ironically or unironically. I don't care, you are an awful mentally deficient (autistic) person and have ruined lots of games.
>Awful idea. What’s the point.
Because puzzles are fun you zoomer. I'm sorry your ADD riddled mind needs everything to be pre-chewed and bite sized to tolerate.
You actually want to be forced to do 5 shrines in a row instead of just doing a single appropriately paced one.. I don’t even know what to say to you. You didn’t think this through. In reality BotW 2 will just have underground areas you can enter the size of a single shrine from the previous game. This is why you don’t work for nintendo.
>You actually want to be forced to do 5 shrines in a row instead of just doing a single appropriately paced one.
5 shrines (rooms) to make up a full dungeon that is appropriately paced with unique boss sounds like perfection to me.
Again, go away with your pre-chewed ADD brain.
>What Botw 2 actually needs is a.) better survival mechanics
No, what BotW2 needs is to stop pretending to be a survival game and remove that autistic shit or make it optional. Survival shit was the worst craze to come out of the later 2000s / early 2010s
Fujibayashi said he wanted to continue to improve on open ended dungeon design.
The motorcycle dungeon was basically an improved version of the divine beast dungeons (and it honestly wasn’t that different from a traditional dungeon outside of being able to do parts of it in any order) the sequel will probably expand further in that way.
>do you people mean more megastructures like Breath’s Hyrule Castle or do you actually want the lame-ass Ocarina dungeons back.
Both, frick bite-sized shrines
Bite sized dungeons are fine as long as they’re accompanied by more meatier dungeons. Even past Zelda games had mini dungeons like The Well or Ikana Valley.
Best way to structure BotW progression would be like The Witness actually.
it's been like 5 years? almost 6? and they still have nothing to show? its even a blatant asset flip that's reusing the same map. How the hell does it take this long? They must be ripping their hair out over there trying to finish this thing or their taking their sweet ass time until the next handheld iteration.
I'd wager it could be the new mechanics. All this time manipulation, teleporting and grappling stuff probably requires a lot of bug testing. So I think it's less the new environments on their own and more how they have to adapt new and existing maps for the updated gameplay.
Probably would've been faster to just make a new game at this point
Yeah I think not starting from scratch is a factor, unless they did at some point and they haven't revealed that yet. Nintendo are still keeping their cards close to their chest with this, barely any footage, still no title etc.
yea the main thing i want from Breath of the Wild 2 is more Breath of the Wild, which should be taken as a compliment to Nintendo for how good it is.
schizo thread
Boomerang weapons are so fun to play with in BOTW. Giant Boomerang is one of my favorite weapons.
For me, it's the Tri-Boomerang.
It looks so fricking stupid, I love it.
they can't even copy paste well. look at his head
BotW 2 will feature a vast underground portion of Hyrule. You will encounter several forgotten races while exploring; the lore reason for their disappearances throughout the timeline being they adapted to live underground
>River Zoras
>Deku Scrubs
>Mogma
Screencap this.
There are several lost civilizations in BOTW so it'd make sense if they went underground. Maybe they used that portal magic Link unlocks in the sequel to do so.
i want link to crush me with his thighs
BOTW2 will be the first open air genre game.
Okay, but do consider
Dark Link as a stalker enemy
I see your offer and raise you this:
Ancient Hero's Spirit/Shade fight
I want the Kokiri to come back.
BoTW2 will make eldengay seethe
Leaks when?