if Focus?

if Focus / Mission tree are so bad, and everyone seem to hate it.
Then how come paradox keep adding them to every games they are making now?

Thalidomide Vintage Ad Shirt $22.14

Homeless People Are Sexy Shirt $21.68

Thalidomide Vintage Ad Shirt $22.14

  1. 2 years ago
    Anonymous

    Because they're cheap & easy to make, and morons will pay $20 for packs of them

    • 2 years ago
      Anonymous

      illusion of choice
      instead of good old fashioned scripting you are required to proceed through the scripting by clicking bunch of buttons which creates illusion of interactivity
      also what was said in

      • 2 years ago
        Anonymous

        But this is still "good old fashioned scripting", it's just something the player can look ahead for and trigger purposefully instead of being a thing that you have to memorize happening at x date for y nation

  2. 2 years ago
    Anonymous

    Build Buildings

  3. 2 years ago
    Anonymous

    remember that the target audience is gamers braindead enough to not pirate who will buy all their DLCs.

    if they are braindead they probably like bad mechanics.

  4. 2 years ago
    Anonymous

    Ease of production. As someone who has made mods for most of their games its fairly easy to do. The longest time goes into research and fixing. They know the two types of people who purchase the dlc are the people who host games (which will usually have all the dlc so everyone else doesnt need to), or redditors who spend all their money consuming heckin africanios.

  5. 2 years ago
    Anonymous

    Because they can sell "EXCLUSIVE MISSION TREES FOR X NATION" on DLC packs.

  6. 2 years ago
    Anonymous

    >Then how come paradox keep adding them to every games they are making now?
    Because they are easiest form of content to make and provide an excellent DLC material.
    GoY$ DLCs are literally ALL about selling focus trees

  7. 2 years ago
    Anonymous

    paradrones don't hate it, they consoom everything paradox shits in front of them with zero criticism

    • 2 years ago
      Anonymous

      The important part is that you consoom it while whining about it. You will never stop, but still. You asserted yourself. That counts for something, right?

      • 2 years ago
        Anonymous

        lmao I stopped playing parashit years ago homosexual

        • 2 years ago
          Anonymous

          So what DO you play? You're not just shitting up here rent free, are you? That would be beyond pathetic, wouldn't it?

  8. 2 years ago
    Anonymous

    They realized they are talentless and all the can do is give players the illusion of accomplishment

  9. 2 years ago
    Anonymous

    Very easy to make and youtuber bait. THIS COOL FOCUS TREE LETS YOU GET TECH 18 UNITS 60 YEARS EARLY!!!! with a basedface in the thumbnail

    • 2 years ago
      Anonymous

      Who are you referring to?

      • 2 years ago
        Anonymous

        I was referring to this video in particular https://www.youtube.com/watch?v=OlBtktesUgQ&t=396s
        His entire channel is like this.

  10. 2 years ago
    Anonymous

    Same idea why achievements became so popular. It's an easy way to reward simpletons who can't come up with their own campaigns with guidance, dopamine and bragging-rights.

  11. 2 years ago
    Anonymous

    Drones love them. These morons hate a real sandbox game and need to be told what to do.

  12. 2 years ago
    Anonymous

    There's nothing wrong with focus trees per se. Being able to look at ahistorical trees or historical trees for obscure shitholes gives you the ability to plan in advance, something muh event chains don't. Unfortunately, the ahistorical trees are either ridiculous or unimaginative, full of shit that doesn't need to be there, like 70-day focuses to get 1 x75% research bonus, and the troony modders don't help by introducing hidden paths and wholesale tree swaps which eliminate the main advantage of having a visible focus tree in the first place. Complaints about railroading are pretty rich coming from 3 contrarians.

    As for EU4 there's no "history" to follow. Original missions actually reacted to what you were doing instead of telling you what to do. You'd get a mission to frick up someone you were already fighting instead of some historical enemy you may not even be involved with in your current campaign. The restoration of PU ones could radically alter your campaign (like accidentally inhereting a distant kindgom in CK2 would). Nowadays it's just click to get this, this and that. Plus they're not at all created equal, compare Austria's or Spain's mission trees to Russia's.

  13. 2 years ago
    Anonymous

    I don't hate the mission trees/focus trees in paradox games tbqh. While they may be out of place in some instances in vanilla games, the existence of them has made a lot of narrative based mods much easier to make and play, such as Anbennar & that byzaboo mod for eu4 and Equestria at War, Old World Blues and TNO for HOI4. These mods are all honestly much more enjoyable than vanilla and are much easier to make because of missions/focuses.

    While MTs are sometimes a bad thing to have in multiplayer, they add some enjoyment to singleplayer campaigns in that they diversify your campaign and add flavor, making it a little more satisfying than just blobbing mindlessly against hilariously incompetent AI.

  14. 2 years ago
    Anonymous

    Most people that play these games (and it is true for nearly all game genres) are casuals that don't even get the point of the genre so they need something to "railroad" them, the same type of people that don't even use mods. Also Paradox loves mission trees since they take literally zero effort to make and they can sell them as DLC, the amout of money they made with national focuses in HOI4 must be disgusting.

  15. 2 years ago
    Anonymous

    Eu4 is horribly balanced and I think mission trees are done to keep players from getting bored. You have to burn so much manapoints it's insane now, I can't imagine the average eu4 player would have the attention span to sit on a country without little goodies and free hecking cores to click on once in a while. Not their fault tbh since the game runs like ass. The trees might as well be called "click here to keep playing the game".

  16. 2 years ago
    Anonymous

    CA did them better. TW tech trees are actually meaningful and don't take away from the sandbox GSG experience, don't introduce weird wacky shit to the game and generally are inoffensive at worst.

    • 2 years ago
      Anonymous

      This is specifically about mission/focus trees, not tech trees

  17. 2 years ago
    Anonymous

    They make money and let the players feel powerful for having them even if their existence makes the game worse.

  18. 2 years ago
    Anonymous

    There are many nations in eu4 with big potential mission tree for example Georgian tags should get custom mission tree

Your email address will not be published. Required fields are marked *