If the video games industry is so bad why don’t (you) make one yourself and just not worry about the current one?
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If the video games industry is so bad why don’t (you) make one yourself and just not worry about the current one?
DMT Has Friends For Me Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
Cute comic
Making art is good
why did the people who grew up with the early millennial animes end up completely insufferable compared to the millennials who didnt
what are millennial animes?
K-ON
>b-but...!
i did not stutter
i've never met a sane person with a mugi pfp
assuming thats the bluehaired anime girl
i feel its like a uniform for edgy attention whoring
they aint really insane, they basically clickbait in person
blonde girl from k-on actually
isn't mugi that brown haired girl from k-on
mugi is the blonde hair rich girl on the keyboard
yui is the brown hair dumb girl on guitar/vocals
ritsu is the dirty blonde shithead on drums
mio is the black hair girl normal girl on bass
azusa is the twin-tailed new girl also on guitar
im not reading all that k-on lore i don't like sitcoms if im wrong guess im wrong
>5 short sentences
>"all that"
This is America, if you can't rap your post then it's crap. So take your whiny clap trap and go to another thread else I'll slap you across the map, fr fr no cap
>nobody has made anything worthwhile with AI yet besides some moderately passable images
I feel like thats up for debate but in general it seems like just a matter of giving it more time to bake.
>Manage to draw two things across 4 years of burnout from wagecage and procrastinating learning the absolute basics like drawing shapes, 3D forms, and perspective
>Still feel warm and fuzzy looking at the two doodles
It's pretty fun when I do manage to get in the zone, I reckon. Keep at it anons
You're gonna make it
We'll make it together, anon
>make a whole industry
>by yourself
That's not how that works.
I can't code and I wanna make a roguelike. Learning just seems like a years-long daunting process before I actually get to making the game I want.
It's fine if a hobby takes years. Don't get discouraged, just move forward.
Alright, frick it, I'll try.
If it doesn't work out you can always just make a porn game in rpgmaker
>Learning just seems like a years-long daunting process before I actually get to making the game I want.
That's basically every skill really
You can use ChatGPT as a personal tutor now. Give it a try.
I'm wary about AI because I don't know enough about code to troubleshoot what it gives me.
A great way to use ChatGPT is to paste snippets and ask it for an explanation.
FRICK CHATGPT. IT DOESN'T HELP ME WITH SHIT WHEN I WAS LEARNING GODOT. I HAD TO FIGURE ALL THIS SHIT OUT WITH DOCS AND TRIAL AND ERROR. Didn't even help me script shit.
youtube guides seem least painfull
every hobby takes years, go for it anon
You can start making smaller projects much sooner and you’ll want the knowledge that comes with doing it yourself.
Just go for it bro. I self-taught myself every aspect of creating a game in about three years and now I'm a solo indie dev. You gotta start somewhere, so why not start now?
I self taught programming since like 2018 for work but it was enterprise shit like SQL, Python, some Java. But honestly, you can learn C# for Godot in like 6 months once you understand fundamentals like looping, variables, functions, OOP, et al., and all of it is pretty easy. Java literally bootstraps your windows folder system. Honestly, a lot of the difficulty is overhyped and unlike your I didn't have ChatGPT.
Today I used that service to parallelize some insert statements for work. It helps.
Find a very concise tutorial video series and follow through to make a jam worthy game
>I wanna make a roguelike
maybe it's a good thing you don't know how to code
>NOOO YOU CANT ENJOY CERTAIN THINGS
have a nice day
>I wanna do thing but it seems hard
you will never amount to anything if you keep think this way
what if i can code and want to capitalize on that but i don't want to talk to people
Dumb comic because no one knows how to teach classical painting or sculpting any more. Things we could do 50 years ago is a lost art now and nobody who goes to an Art School in the US will learn anything about weight, proportions or any other fundamental necessary to make aesthetically pleasing art.
People came up with it before. Surely people will also come up with it again?
Not if we're fricking stupid and both spiritually and morally destitute on a personal and cultural level.
Nah, people still sculpt stuff. It's just that greek-style marble statues are not profitable. People tend to romanticize artists, but you have to remember they still gotta eat.
They are, but to fewer people because the church and state used to commission them a lot more. Now the state is more concerned with putting up abstract or gaudy shit because actually culture would be racist.
>They are,
They really aren't. Marble is fricking expensive and mistakes are costly. There's a reason most modern sculptures are some kind of metal.
God I wish I was rich enough to commission a ton of sculptures of my waifu and other characters.
It hit me that all the religious art you see is just a form of waifugayging.
Mary was the original anime girl
>muh pure virgin
>fans endlessly produce artwork of her and put it everywhere including figurines
>muh queen of heaven powerlevel bullshit
>biggest fans are volcels
It’s all making sense now
>but you have to remember they still gotta eat.
No, I don't think they do. They can get a job if they want food.
>Dumb comic because no one knows how to teach classical painting or sculpting any more.
This has to be bait. No one can be this fricking stupid.
You are wrong, but it's fine cause you live in a reality created by yourself for yourself. The truth is out there but you ignore it because it's not convenient.
>why don't people spend tens of thousands and thousands of hours carving marble any more when they're going to be outcompeted by a 3D printer?
It is a mystery.
This is such a hilarious obsession to have and simultaneously know nothing about.
That's got to be a delicate balancing act to not let any actual information slip through.
wrong
people just choose to make what they do
which honestly makes it worse
moron
Culture is never made by the masses, the masses eat up what the vanguard elite serve them.
Raping both of them and the statues
test
I look like this
I say this
I do this
She's literally me
Because Intellectual property artificially inflates the cost to do so.
Why would I slave over something that only other people will enjoy in the end?
If I started making games, I'd never be able to enjoy another game again.
do you hate eating food cause you cooked?
NOT HIM, BUT YES
That's why the majority of my calories are milk
Eating is a waste of time
>my diet is milk
did you see a Masai documentary and think this could be me?
I don't speak Chinese
asians largely cant even drink milk
masai are an african tribe that life on milk&meat
>masai are an african tribe that life on milk&meat
how come? Ganker told me that Black folk can't drink milk.
africa is bigger than us+eu+china. Thats why generalizations hold even less up
Yes, If I cook then I won't eat for at least an hour or two no matter how hungry I was.
Like it's so bad that I think that the best way for me to quit smoking at this point is to start rolling my own cigs because I will literally not want to smoke.
Heres another example of this in my life. When I worked in the kitchen as dishwasher for my summer job, I had 3 meals a day for free and I could eat whatever I wanted from the kitchen during my shift. I lost 12kg in 3 months because I literally couldn't force myself to eat any of it. The moment I start doing something seriously is the moment fun disappears from said activity.
I don't get it. Is the joke that the tour director is grooming another potential Hitler?
Girl wearing grey is supposed to be Chud from this meme.
Yeah and isn't Chud literally Hitler or something?
Chud is some too online virgin loser.
That's what I said, literally Hitler.
i rather just play japanese games instead
I program for a living, I don't want to do it in my spare time too, let alone tackling art, music etc. I do enjoy writing design docs though. Lately I started working on custom classes for BG3 and I might try modding one in if it's not too hard.
>I program for a living, I don't want to do it in my spare time too
This is actually why I quit being a programmer. Now I get to exercise all day and come home to do something I actually like.
What do you do instead? Sometimes I want to change career but the money to effort ratio is so good.
If that ratio is good then you should keep it up. For me I ran into the problem I was always mentally drained when I got home and couldn't do anything but consume, and that sucks. There was always some work problem that was taking up too much of my brain.
But I do something that suits me now. Lots of moving around, simple tasks that have actual "this is correct" states that only really take time to complete, etc.
I made one but it was rejected from steam for racial jokes, israelite jokes, incest jokes, etc. So no, I can't just "make my own game".
Every time I try to start learning, I get a load of work that causes me to forget about learning. Then by the time I remember, I've forgotten what I learned and the story repeats.
Funny meme artist
I want to stimulate the activation of gluten in her rear.
Impotence AND seethe.
gem.
Not worrying is the correct choice. Some games are worth your time and money and some aren't, this will never change.
Good games are made by people that give a shit about what they're making and how. Sometimes there's a lack of those for a long time but eventually there will be people trying to make a game as close to a vision as possible, their vision, and if the game is good and the people behind it are lucky, you'll learn of the game and play it.
For a while I've wanted to try to make a fun and interactive magic system, something a bit more hands-on compared to just pointing and shooting or selecting a spell in a menu. I'll eventually give it a try. Maybe next summer when I don't have to study as much.
>why don’t (you) make one yourself
I am, and it's a massive undertaking. Right now I wanna make a single level as a demo of sorts, and even that is hell lol. I fricking hope this shit gets easier with time, I mean it already isn't as difficult now (been practicing Blender 2 years now) but improvements aren't coming as fast as I'd like. It's also hard to stay motivated because I stay inside all day, never go out. I wish I could balance game dev with some irl part time job but no one took my job applications. I feel like if I do ONLY game dev all day everyday that I'm only gonna end up hating it, I already feel like I'm slowly starting to abhor it. I wanna get the frick out and do some side jobs but I'm too much of a pussy AND no one is willing to hire me those few times I was brave enough to man up and send those applications. Oh well, some day
A (you) for effort now GTFO and keep working
Because until relatively recent there was no need
I was happy being a consumer of industry that targeted me and was composed of people that actually took their jobs as vocation and had talent for it.
Then a bunch of astroturfed homosexuals and women ruined the industry in a short timespan and now I already have a life and job set that I can't abandon because homos ruined my hobby
I'm planning on learning Python before trying to dive into that. I'd rather have some programming experience and making my own thing rather than trying to learn RPGMaker or Godot and then be completely useless if I want to do something outside the environment.
But learning Python (or making a game) isn't a high priority now, so it's a back burner goal.
Also, I don't find many problems with the video game industry. Indies are just fine. A lot of lesser known titles are fine. It's just the majority of AAA gaming and gacha that are crap, and I just ignore those.
My games sell in the tens of thousands and none of that money goes to some dickhead marketing yuppie or publisher so it's actually a reasonable income supplement.
I've accepted that my games will never sell in the millions but that's fine because I enjoy my own niche instead of chasing after pure profit by pandering to morons. If I wanted money by being a sleazy homosexual I'd go work in real estate.
What is your niche, and congrats I also want to build a game (for coomers) but would love some advice.
Unity just died, what the frick do I do bros? I don't want to port everything to godot
Ideally, learn a proper programming language.
In reality, you were never going to make money so Unity is just fine. Until they go full moron, at least.
>chuds use AI
>noooooooooooo not like that
watching ai advance as fast as voice stuff did is super cool I hope it keeps going to the point we can generate good art with open source code
nobody has made anything worthwhile with AI yet besides some moderately passable images
AI is just cope for people who have never had the drive to work hard in any hobby in the first place. there are people spending hours proompting while also complaining that they never had time to learn how to draw
>redditbuddy
I finally sculpted my masterpiece. The city even installed it. History is preserved.
>rioters tear down the statue and replace it with dog poop
That's a huge wiener
For you
why it looks like a dong?
this comic has the right idea but it doesnt really compare to making an entire game by yourself depending on what you're actually trying to make its def possible but it depends on the scope of your game
Because it's not comparable to art with enough practice and training you can learn to sculpt/draw/etc in a reasonable amount of time meanwhile you will not finish a AAA scale game in your lifetime alone
>uhm just make a pixel shit or unity tier game cause
No one is complaining about the state of the indie scene the problem is larger scale quality games by real studios
It's not enough to make good games. I need to prevent bad ones from being played.
How many days would Gas Chamber Simulator stay up on Steam?
Because it'd be like five years of sacrificing my free time to work all for a game only I'd play.
And what's the problem with that? Zoomies need to learn the pleasure of doing something just for yourself not everything has to be a side hustle or to obtain fake internet points, people used to do things just to do them
I can just imagine a more perfect version of the game in my head, I don't need to literally craft it into reality unless I wanted to show it to someone else. I don't need to show it to myself, it's already in my head. Playing it might be fun, but I imagine after spending thousands of hours crafting a game, you probably won't look at it as "fun" anymore, since you've basically already played it to death in the process of making it. It makes more sense to play some other person's game.
i wanna frick everything in this picture including the statues
Art is not dead
>If the video games industry is so bad why don’t (you) make one yourself and just not worry about the current one?
I'll do it someday.
i've felt that way and been learning gamedev for like a decade bro
it's a fricking massive grind and the rewards are so little unless you happen to strike gold
Cause I'm fricking moronic. I passed Amazon's interview yet I get filtered by tilemap and collision logic. This is not a larp I wish it was a larp. I can do leetcodes oh no problem, advent of code is hard but doable.
I blame my way of doing things. I struggle on something, and if I'm really stuck, I would ask a friend for help. But I'm a schizodphernic so I'm learning Godot (would use C++ but I made a promise to myself that I will do this game in C++ [I'm an old dog who sucks at learning new tricks]), except none of my friends know, and I don't feel comfortable spamming questions on this place and /agdg/. So I just struggle and struggle trying to get it right. Me not watching tutorials probably hurt me but I mean, I FRICKING FRICKING HATE VIDEO TUTORIALS WITH A PASSION. They take way too long to show what I want.
But today marked the day where I understood the game engine way of collisions and tilemap, and man is it moronic.
>enemy node
>give it an area2D. It gets a signal
>on_area_2d_body_shape_entered it checks what it intersects with, and if it's a bullet, kills itself after 5 strikes
>wall stops player from interacting
>there's another area2D at top, so when the bullet flies up out of the screen, it frees itself
>tilemap collision is STUPID AS FRICK and I HATE HATE HATE HOW MUCH OF MY LIFE I SPENT TRYING TO GET SHIT LIKE LADDERS WORKING IN IT, I will now ONLY use it for drawing shit on screen
Laugh at me all you want. Me figuring this out, shit that took weeks of starting a whole project, getting frustrated, quitting, across unity->godot, and now godot again, and now I got collision. I can say that the game will be completable now, because the programming logic in my brain can parse together interactions.
I wish this was the 90s and making games in assembly was the norm. I rather allocate memory directory than learn all this shit but I know it's not the standard way and I gotta bend to the norm
you doing good anon geep trying, no give uppy.
Why don't you use Stack Overflow like everyone does, jeez
Cause my problems I realized are just too specific. E.g.
>I have a tilemap that has a collision for ground that's walkable
>I also have ladder in it. I DON'T want the ladders to collide physically with player
And then I don't find what I want or it's stupid solutions like "make two tilesets". Then I rage quit. The only reason why my setup as it stands is acceptable is because it's extremely crude yet is at least scalable, from what I see. But stuff like having two separate tilesets I see being too much of a headache.
Also I don't like asking questions unless whatever I'm doing is so specific and hard that I need help. And even then, I don't like to ask multiple times. you can tell that I got fired for this lol, I was the slowest learner at work.
You're like me. Smart with a temper and I get stuck on simple things. Take a deep breath, walk away, come back. Part of this process is ego death because devs just move shitty frameworks and patterns now so it's moreso figuring out what the sweaty neckbeard who made Godot likes.
your problem is that you try to understand everything. just be like an indian and build spaghetti on top of other spaghetti
I want to, but I have kids to feed and already work 40+ hours a week and have barely any knowledge of coding except a bit of Python and I know how excel works.
I don't have the money or time
You have time. You're on Ganker.
>but I have kids to feed and already work 40+ hours a week
It's over.
>make game
>it flops
At least you tried and have the experience
Make a good game instead of just a regular one.
>make good game
>100% positive reviews
>69 reviewers
>factoring for time spent make less than an actual beggar
If you want to make a decent living, you get a job. If you want to make and release a game, you make and release a game.
My business model is, if I don't become like Zachtronics and have a cult following, is just make a bunch of smaller games that tackle different themes. Look how many different games ID Software made https://en.wikipedia.org/wiki/List_of_id_Software_games. Part of Doom's success was their ability to see which themes people like and which people didn't.
>My business model is, if I don't become like Zachtronics and have a cult following, is just make a bunch of smaller games that tackle different themes.
this is what my friend is doing. he's already released 4 games on steam, one of them having been an EGS timed exclusive. he quit his SWE job this year, and his wife will likely quit hers soon. him and his studio partners have already been approached by bigger publishers. honestly, this is the way to go if you want to make it. not everyone gets lucky at the beginning.
id had carmack making miracles happen
I used ID cause they got Keen, Quake, Doom and Wolfenstein, all hit franchises. But look at pretty much all other companies in the 80s/90s, and you see a similar trend of trying to appeal as much people as possible. Look how much different games for example, Miyamoto produced https://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysis_%26_Development. Obviously this is a bit of a stretch since he's trying to sell a console, not sell games, but the point still stands, that you gotta diversified a lot in order to capture lighting in a bottle. For every Pilotwings and Mario Kart, there's Mole Mania, Dobutsu no Mori, and Doki Doki Panic, games nobody cares about (and inb4 "doki is a mario game", if it wasn't Mario 2 nobody would talk about it today)
That's what I mean, you gotta diversify. This is a market where putting your eggs in one basket isn't gonna lead success.
programming art animation sound design level design story gameplay playtesting etc.
by one person
for free
and be good
okay gay
Whenever I talk about what I want to make, I'm told it's a terrible idea and I'm moronic.
i did try. even had a few rpg games finished and shared on forums.
they where small games, and very lacking lol.
i wanted to keep going, but got burnt out trying
to find a decent artist, since i suck in art.
i have been thinking of trying again, since i saw ai art.
and the new rpg maker use javascript, if im not wrong, people say is easy to program with that.
>Studying Godot right now with Zenva
>Still criticize vidya right now
>Will always shit on AI shiteaters
It's all coming together. When my fast ends, I'll start networking with a few more people and start making projects before making the first actual video game.
because I have been dead for years
Im a meat automaton animated by neurotransmitters, woken up at morning by chemicals, made to move by chemicals, made to sleep by chemicals
waiting for the second death to take me
I hate how much brain rot that I can quote a twitter screencap that read something like this. I wanted to make fun of you for that, but in truth me bringing it up would make me the fool.
I don't even go to fricking twitter and the one time I tried that god awful place, I made a black metal banner, called my friends moronic, got bored and forgot all about it. Yet all the fricking Black person OPs spammed so many twitter threads that it went into my brain
God damn it frick this place frick me frick twitterchan
It's a Cruelty Squad quote, you fricking schizo.
>R*ddit Squad quote
you should go back
Imagine reading a post about a videogame and being unable to think of anything but Reddit.
Wasn't that anon and I hate that behavior, and I hate that even for a moment, I thought of becoming like those posters I hate. That's why I'm sperging out, I've become the cancer
I made the game I wanted to make. This is how it went.
Nice outreach nerd, give us a link
Post it.
Cause it's one game. You are nobody on itch.io. That's why I'm saying make a bunch, get a following or just randomly get popular by the algorithm. You gotta play the game these days.
How was the game anyways, did it turn out how you wanted it too? How much did you comprise in your vision? How long did it took and what did you expect to happen when you released the game?
tfw no chudette gf who spouts /misc/ shit at me that I get to gently laugh off
What's with Gankerners and idolizing Asian women like this?
Rent free, Sarah.
Chudette in the OP pic isn't necessarily asian, she just looks like a female version of chud in Centurii's style
although irl the only woman I've ever had a relationship that was close to that was an Asian so lmao
I was just going for a more general /misc/ isn't white joke
I don't have to be able to make games, I can just give my money to somebody who makes them better than you.
This has never been a sensible argument. Consuming a product and creating a product are different things, I like playing videogames I do not like making them. If I like eating tuna do you think that means I will like fishing and subsequently cooking tuna? Of course not, it is certainly possible but not necessary. As a consumer my distaste with the modern industry will not be fixed by spending years of my life honing a skill that will have to be put to use in the same industry regardless. There are a number of geniuses smarter than me who have made incredible independent games, they have done absolutely nothing to the AAA gaming landscape.
>why don’t (you) make one yourself and just not worry about the current one?
I've already wasted enough time getting an engineering degree as a "frick you" to my childhood friend then learning blender, 3D modeling, and animation as a "frick you" to another. I learned French because a fricking frog I hang out with bants with other frogs when I'm in a group call with them. I learned Japanese because FRICK LOCALISERS. I don't even like engineering or animation or the sound of the French language. I can't spite autism everything, I only have so much time.
>chud but girl
Cmon, you can't turn everything into a cartoon girl, it's degenerate and the reason our culture is rotting. Liquidate yourself.
>girl
Anon.....
That's some really big boobs for a guy.
Hormones and stuffing
>make something new
>the same people that ruined the original thing can still move to the new thing and ruin that too
At this point the only real way to enjoy something is to only enjoy things which have a high skill floor to engage in to help filter out the shitters.
the real answer is to stop fricking talking about shit you enjoy, sharing things with others only leads to distortion and destruction
Billions of people believe what they have right now is the best there is until a corporation gives them something else marketed as the best there is.
You cannot fix this by making indie games.
>tfw no chud gf
>hurf durf why no art no more?
>Ancient Greek and Roman patronage systems, state sponsored artists, etc. etc.
>all entertainment of the time deriving from wealthy noblese oblige
>all of which now goes into "entrepreneurship," i.e. monkey-picture and theranos-tier scams
Why can't /misc/ culture warriors point to a single thing that's actually a cultural problem instead of a material-capitalist one?