If you had to choose one. Elden Ring or The Legend of Zelda: Tears of the Kingdom?

If you had to choose one. Elden Ring or The Legend of Zelda: Tears of the Kingdom?

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  1. 11 months ago
    Anonymous

    zelda
    /thread

    • 11 months ago
      Anonymous

      i knew the first post would try to say something like this

    • 11 months ago
      Anonymous

      Frick that. Both games are worthless. Open world is a crutch for shit gameplay.

      • 11 months ago
        Anonymous

        Zelda was always open world. You cannot in good faith play something like the original LoZ or ALttP and say that wasn't open world.

    • 11 months ago
      Anonymous

      >t.

    • 11 months ago
      Anonymous

      FPBP

      TotK is how you do an open world adventure.

      • 11 months ago
        Anonymous

        By removing the adventure and going all in on the freedom meme?

    • 11 months ago
      Anonymous

      everyone really is new here because nobody’s pointed out that you can’t /thread yourself. sigh

    • 11 months ago
      Anonymous

      Thread should have ended here.

    • 11 months ago
      Anonymous

      totk is awful. Elden Ring has problems but at least it's actually fun.

      • 11 months ago
        Anonymous

        >Elden Ring
        >Fun

        Pick one.

        • 11 months ago
          Anonymous

          >cope
          >dilate
          choose one

        • 11 months ago
          Anonymous

          tendie, tendie can't refute
          that his game is utter puke
          tendie tendie can't not sperg
          all because his game's a turd.

  2. 11 months ago
    Anonymous

    >troony Ring vs Cucks of the israelitedom
    Gay

    • 11 months ago
      Anonymous

      >Brain Damaged vs Mind Broken

  3. 11 months ago
    Anonymous

    The good one.

    You know which one I'm talking about.

  4. 11 months ago
    Anonymous

    The bad one.

    You know the one.

  5. 11 months ago
    Anonymous

    Elden ring is actually fun.

  6. 11 months ago
    Anonymous

    Elden Ring is better designed, Totk gives you more freedom. Both games are explorations kino, one has a pure focus on combat while the other is a mixed approach with combat, puzzles, and social features.

    Both are fantastic.

    • 11 months ago
      Anonymous

      >Both games are explorations kino
      Neither of these game's worlds are very interesting to explore

      • 11 months ago
        Anonymous

        name a good game world to explore

    • 11 months ago
      Anonymous

      >Elden Ring is better designed
      What design? It's a big empty map with nothing to do except fight enemies

      • 11 months ago
        Anonymous

        So, just like TotK? Oh wait, that one has Korok shit and copy pasted shrines, so it's way better!

      • 11 months ago
        Anonymous

        And TOTK doesn't have the quests, interactive cutscenes, voice acting, motion capture and graphics of RDR2, so this argument is officially dead because the genres don't matter.

    • 11 months ago
      Anonymous

      >Elden Ring is better designed

      Not even close

    • 11 months ago
      Anonymous

      >le both sides
      stop being an indecisive b***h, you have to choose

    • 11 months ago
      Anonymous

      >Elden Ring
      >Exploration kino
      You guys eat up anything lmao
      Haven't played totk

      • 11 months ago
        Anonymous

        Name five better exploration vidya

        • 11 months ago
          Anonymous

          Skyrim
          RDR2
          TOTK
          Witcher 3
          Fallout 4

          • 11 months ago
            Anonymous

            nice shitpost

            • 11 months ago
              Anonymous

              Cope, troony.

              • 11 months ago
                Anonymous

                You haven't played any of those games, projecting troon

              • 11 months ago
                Anonymous

                Incorrect. Join the 41% while you still can.

          • 11 months ago
            Anonymous

            Not me

            Name five better exploration vidya

            RDR2 unironically, i hate the rest.
            RDR2 does it right with the dynamic encounters and the stranger quests that are really well written like that one from the veteran that lost it all and later you find out that that he's a racist scum.
            When i think about a regarding open world experience, only RDR2 comes to mind.

            • 11 months ago
              Anonymous

              rewarding* typo

  7. 11 months ago
    Anonymous

    i literally just got to this part of this area in elden ring, and every time i think i've seen all the subtle environmental storytelling kino that this game can put in front of me, i find the dying heart of a holy tree grown using a temple as a flowerpot, and realize what must have happened, and can't help but close my eyes, take a deep breath, and bleet GOTYAYAYA

    • 11 months ago
      Anonymous

      haligtree is fricking kino
      i havent played totk or botw yet, but i'm sure they're really good games. But some of the stuff elden ring does could be considered art because of its subtlety and symbol-heavy information economy. It speaks the language of art. For example, did you know how much color theory plays a part in the game? The properties of the different colors, what they symbolize, what their complementary and opposite colors are. You pick up on some of it while playing, but it runs much deeper. I don't want to suck some e-celeb's dick or anything, just watch the video

  8. 11 months ago
    Anonymous

    TotK and BotW are good but Elden Ring is still better.

  9. 11 months ago
    Anonymous

    The one that makes you losers stop making these incessant pointless (You) farming threads pitting two completely different games against one another

    • 11 months ago
      Anonymous

      totk fan spotted

      • 11 months ago
        Anonymous

        Swing and a miss

        • 11 months ago
          Anonymous

          TotK and BotW are good but Elden Ring is still better.

  10. 11 months ago
    Anonymous

    Zelda. Elden ring is an extremely simple game and there's not really much going on in it to invest yourself in if you're not a speed run troony.

  11. 11 months ago
    Anonymous

    Isaac Rebirth is 2D Zelda for grown-ups.

    Elden Ring is 3D Zelda for grown-ups.

    Simple as.

    • 11 months ago
      Anonymous

      Binding of Isaac is nothing like Zelda you moron zoom zoom

  12. 11 months ago
    Anonymous

    I would choose something that is worthwhile. Neither of those two qualify.

  13. 11 months ago
    Anonymous

    Elden Ring. I just enjoy more of a focus on combat and character building, and the world is more interesting and mysterious. TotK is fun in small bursts but it doesn't hold my attention too long and the collectathon stuff can get tedious and I burn out quick. It stops feeling rewarding at a certain point and you start to feel like you're caught in a loop.

    Neither are really perfect btw, both are good games with flaws, but this is a bait thread so whatever.

  14. 11 months ago
    Anonymous

    One has new content. The other one is a copy-pasted $70 dollar DLC.

  15. 11 months ago
    Anonymous

    Elden Ring
    If I wanted to play TotK I can just play BotW

  16. 11 months ago
    Anonymous

    Neither.
    Bloodborne and Majora's Mask.
    Keep your open world cuck shit for trannies.

    • 11 months ago
      Anonymous

      True those are better.

      https://i.imgur.com/5JIK1qy.jpg

      If you had to choose one. Elden Ring or The Legend of Zelda: Tears of the Kingdom?

      Elden Ring 100%

  17. 11 months ago
    Anonymous

    It's not even a competition

    • 11 months ago
      Anonymous

      this is the most deranged edit ive ever seen, it is so bad that i cannot tell if it is negative towards zelda or positive, please rethink your life

      • 11 months ago
        Anonymous

        There's some good points amongst the schizo stuff.
        1. The Puzzles are baby tier easy
        2. There is a clear progressive message of in the game.(This is something I've been wanting to write about in depths, but I'm waiting to finish the game)
        3. Link is dressed in more feminine ways than ever before.
        4. Ganondorf is a boring generic evil villain.
        5. A single simple cheesy flying device makes the game too easy.

        If I didn't list a point, then you can assume I either don't agree with it, or don't think it's a problem.

        • 11 months ago
          Anonymous

          >Link is dressed in more feminine ways than ever before.
          1. Sucks but yeah same as always huh
          2. ???
          3. The Gerudo disguise is out but the Ice dress replaces it. Same shit
          4. He has like two nanoseconds of dialogue lol
          5. True but also irrelevant to anyones enjoyment of the game. You can look up how to speedrun any game and skip most of the content, up to you.
          I swear, GDQ addled the zoomer mindset into believing completing content fast and moving on to the next thing is how you HAVE to play.
          Schizo vibes from your second point, looking forward to what you're on about

    • 11 months ago
      Anonymous

      didn't read but it's huge, so it'll do
      saved so i can obliterate nintendo enjoyers ruthlessly

      • 11 months ago
        Anonymous

        i read it. it's fricking hilarious especially the nintendo defender part. spot on.

    • 11 months ago
      Anonymous

      >Wojak garbage

      And trashed

    • 11 months ago
      Anonymous

      >Someone was mad enough about a game they haven't played to put something like this together
      Lol and also lmao

    • 11 months ago
      Anonymous

      This image is insane, but the Ganonjak with the Hillary on his head made me chucke.

    • 11 months ago
      Anonymous

      Ninty sisters? I don’t feel so good…

  18. 11 months ago
    Anonymous

    Far Cry two. Both of these games are dollar store Ubisoft game anyway. The only reason why people jerk them off is because they were made by “GRORIOUS NIPPON”.

  19. 11 months ago
    Anonymous

    I would choose OoT and Dark Souls over them any single day.

  20. 11 months ago
    Anonymous

    Elden Ring.
    TOTK was very underwhelming, it felt like BOTW DLC the entire time (it started as DLC3 in development). TOTK keeps all the bad from BOTW (combat, mediocre shrines, mediocre dungeons, etc.) and re-uses the world, which was the entire draw of BOTW
    …Im not gonna keep on typing because I’m posting in a bait thread

  21. 11 months ago
    Anonymous

    ER

  22. 11 months ago
    Anonymous

    Elden ring.

  23. 11 months ago
    Anonymous

    Personally I'd much prefer Elden Ring. It obviously lacks the freedom of movement and traversal mechanics like climbing and flight that Zelda has but it has a much stronger core gameplay, It's much more challenging, has a better sense of player growth and progression, and the visuals are far more engaging. Neither have perfect Voice Acting. I like that Zelda doesn't kill off all the buddies you make, something that very much irked me in Elden Ring and Fromsoft titles in general. Elden Ring doesn't have weapon degradation, a feature I was baffled to see in Breath of the Wild and even more confused to see return in TotK. Improved, sure. Still an awful, unfun, busywork mechanic.

    Open World as a medium is good for creating a sense of freedom, traversal, and accomplishment but Zelda lacks those monumental areas that dominate the horizons of whatever area you're in. Zelda tries really hard to show how far you can travel, Elden Ring shows you stuff worth travelling towards like Stormfell, Raya Lucaria, the Erdtree, etc. Elden Ring's secret underground is also a lot more interesting than TotKs

    Neither has much of a Story to write home about, but Elden Rings little Spanish Soap Opera going on with the Golden Lineage and the lore of the world is fun to discuss. Tears of the Kingdom brings some variation to the Zelda formula with the Zonai, but it's not the first time Zelda did "Ancient Progenitors" before and the "Ancient technology" stuff occasionally featured in Zelda isn't my thing. Personally I found the Ooccoo more charming, horrible little nightmare chickens they may be.

    Outside of whatever the frick Nintendo was smoking with the Dragon stuff, I'd say TotK didn't "waste" characters like Elden Ring occasionally did. Occurring characters like Melina, Nepheli, Diallos have interesting stories behind them but their sidequests are so jerky and adrupt with their progressions that it makes it sort of hard to give a crap about their progression.

    • 11 months ago
      Anonymous

      >oh look, if it isn't the giant-haired wretches. .

      • 11 months ago
        Anonymous

        shut up you are going to be dead except not really but yes actually

        • 11 months ago
          Anonymous

          not if i'm a 1,000 year old dragon

          • 11 months ago
            Anonymous

            >we all had her

          • 11 months ago
            Anonymous

            >be player character in elden ring
            >want a gf
            >Melina friendzones you
            >Fia is a literal prostitute
            >Rodericka is too busy with her career for a man
            >ditto with Nepheli
            >Ranni uses a lifeless doll made of wood and string for her body so you can't have sex with her
            >Sellen is on a path of self-destruction
            >Millicent is dying of AIDS
            >Rya ends up traveling to strange places to "find herself", i.e. ride the wiener carousel
            >Hyetta is batshit insane
            >Latenna turns herself into a ghost right after you meet her
            >Tanith is taken

            Meanwhile,
            >by Vyke
            >getting poon from a fricking dragon who took on a human form just for you
            >throw it all away

            It's not fair

        • 11 months ago
          Anonymous

          >Deathbed Companions give a vessel for the souls of dying nobles to reincarnate into by taking in a bunch of Champion's vigor in a totally non-sexual way.
          >But Godwyn very clearly doesn't have a soul anymore due to getting half Destined Death

          So wait, was this all just an elaborate ruse to have the PC's Rune baby?

    • 11 months ago
      Anonymous

      Imagine the family reunion

      • 11 months ago
        Anonymous

        Daedicar and Rya are not related lol also Blaidd is a product of the fingers

    • 11 months ago
      Anonymous

      >Improved, sure. Still an awful, unfun, busywork mechanic.
      Nah, I like it. Suddenly all of my inventory has potential usage outside of making elixirs. It's fun to tinker with items, which makes it feel more like an adventure than an action game.
      I did the same in Elden Ring, used loads of items and oils because it was fun. You might look up the best DPS build and steamroll the game, but that's not the games fault.

  24. 11 months ago
    Anonymous

    i would pick TOTK because it is more fun to me, i like ER though

  25. 11 months ago
    Anonymous

    genshin is better and more successful than both
    /thread

    • 11 months ago
      Anonymous

      >chink game is more successful because moronic paypigs exist
      any more enlightening observations?

  26. 11 months ago
    Anonymous

    Neither because I'm fricking stick of all the moronic ass bullshit mother fricking open world shit - I mean you could have cut out half the shit from these games and condensed it into a better package but noooo gotta have big area for zoom zoom

    • 11 months ago
      Anonymous

      You're not sick of Open World then, you're just sick of overly large maps. Not the same thing though arguably an issue caused by the popularity of Open World and developers trying to one-up each other in the most cheaply marketable way. Though I agree you could drop Snowfield and Mountaintop and a bunch of caves and have just as good of a game.

      I think people saying the game could be just as good as a linear title like the Souls games are delusional. Open World IS a fantastic design choice for creating a sense of adventure and discovery.

  27. 11 months ago
    Anonymous

    Elden Ring
    in fact i would even rather play botw than totk

  28. 11 months ago
    Anonymous

    Elden Ring didn't click with me, but I hated TotK, so I guess Elden Ring. Elden Ring also had good characters which is another bonus to it.

  29. 11 months ago
    Anonymous

    elden ring because im not 9 years old

  30. 11 months ago
    Anonymous

    I kill myself

  31. 11 months ago
    Anonymous

    the ability to heal from the pause menu in Zelda makes combat trivially easy since you can survive any encounter

  32. 11 months ago
    Anonymous

    Objectively Zelda is the better gane. Elden Ring lacks basic video game features (ledge grab, pause) which is totally unacceptable, and literally 13 year old bugs from Demons Souls, which is completely inexcusable. The combat is complete jank and Elden Ring also has some of the poorest boss and enemy fight design I have ever seen in a video game, barring shit that was slapped together in unity, and at least that indieslop has the courtesy to not literally read the controller input. It's so fricking bad that even the shitty weapon durability of nu-Zelda isn't enough to make ER win. The rollspam combat is also so awful that despite having much better character state options, there's actually substantially fewer actual playstyles (and by fewer I me and literally one - press the roll button).

    Although the physical world design of Zelda is much better, ER totally shits all over Zelda aesthetically and stylistically, and it's not even remotely close. The cartoony art is totally gay and always has been.

    These are facts btw, not an opinion.

    My opinion and ultimate choice though is that I enjoy ER more because I dont mind empty open worlds (because im not a zoomer that needs a new quest every 5 steps) and am a sucker for really pretty environments. I'd much rather put up with broken shitty combat and larp as a knight exploring a gorgeous but ultimately mundane forest than larp as a crossdressing twink exploring a gay cartoon temple of skyhomosexualry.

  33. 11 months ago
    Anonymous

    Elden Ring, not even a contest.
    If TotK were an actual Zelda game, I'd have chosen that.

  34. 11 months ago
    Anonymous

    Zelda because it doesn't have 7 instances of the Godskin boss.

    • 11 months ago
      Anonymous

      What's wrong with the godskin nobles?
      Unless this is a dig on copy paste and reused bosses, but that's something these new zeldas do far, far worse.

      • 11 months ago
        Anonymous

        Elden Ring is the worst offender at re-using bosses, but to be fair that is the From Software staple. We're still using Demon Vanguard from DeS, 14 years later.
        How many Erdtree Avatars are there? Like 30? Reminds me of DaS, Stray, Aslyum and Firesage but 10x worse.

        • 11 months ago
          Anonymous

          There are ten Avatars if you're combining Putrid Avatars into the mix.

        • 11 months ago
          Anonymous

          >Elden Ring is the worst offender at re-using bosses
          Compared to botw and tiktok? Not even close. The erdtree avatars are comparable to something like a hinox and there's far more of those copy pasted everywhere with FAR less enemy variety in general making it feel even worse.

          • 11 months ago
            Anonymous

            >tiktok
            Is this supposed to be clever?

            • 11 months ago
              Anonymous

              It was made for tiktok and totk sounds like tiktok and it also sounds like it makes you mad so I don't think it has to be clever, only that it's fitting

    • 11 months ago
      Anonymous

      >u finna b lawd dat elden rang n b Mariqueesha's new baby daddy? sheeeit

  35. 11 months ago
    Anonymous

    Elden Ring. I like the combat more.

  36. 11 months ago
    Anonymous

    Zelda because I don't have a reddit account which is a prerequisite for liking Zanzibart's Fart and Shart

  37. 11 months ago
    Anonymous

    the devs think you're fricking stupid with hints like this fyi
    and there's no way the target audience is an adult

    • 11 months ago
      Anonymous

      Still treats you like an adult more than every sony exclusive in the last 2 generations

  38. 11 months ago
    Anonymous

    Out of 238 bosses in Elden Ring only 8 of them are unique. All the others are re-used in the open world or the copy-pasted catacombs.

    1.) RENNALA, QUEEN OF THE FULL MOON
    2.) STARSCOURGE RADAHN
    3.) GOD-DEVOURING SERPENT / RYKARD, LORD OF BLASPHEMY
    4.) FIRE GIANT
    5.) DRAGONLORD PLACIDUSAX
    6.) MALENIA BLADE OF MIQUELLA
    7.) GURRANQ, BEAST CLERGYMAN / MALIKETH, THE BLACK BLADE
    8.) RADAGON OF THE GOLDEN ORDER / ELDEN BEAST

    Still enjoyed ER and is my favorite game of the the souls catalog but hearing people say that it doesn't mindlessly copy-paste bosses makes me giggle.

    • 11 months ago
      Anonymous

      So it has 8 times as many unique bosses as Zelda, all of which are much higher quality

    • 11 months ago
      Anonymous

      That seems like a fairly disingenuous statement because that's not what most people thinking of when you say there is a "unique" boss in a videogame. They don't mean "Not seen anywhere else in the game" they mean that enemy has features that make them unique from other enemies. There are 150 unique kinds of Pokémon in Pokemon Red but there isn't only 150 individual Pokémon in the entire game.

      What you're saying is a good argument that Elden Ring's map is too big, but it's a false narrative if you're trying to argue it lacks enemy variety.

      • 11 months ago
        Anonymous

        That's not what I mean when I say "unique bosses"
        At worst I'd say they still count as unique if you fight one character multiple times for plot reasons
        It's an issue of asset reuse making certain things feel less special, which is definitely an issue with ER reusing multiple more standout bosses more than once, despite them seeming like they should be one-of-a-kind

        • 11 months ago
          Anonymous

          Don't bother, people have been pretending ER doesn't re-use bosses for a year now.

          • 11 months ago
            Anonymous

            Literally no one tries to claim it doesn't reuse bosses, what people are arguing against are the morons who think you fight Godrick 17 times because he shows back up one time in an optional evergaol, or any of the other completely optional repeat fights. There are zero bosses in the game that you are forced to fight twice unless you count Margit/Morgott and even then Morgott is essentially just Margit's phase 2

            • 11 months ago
              Anonymous

              People in this very thread have argued other wise. Who are you trying to trick here? Why lie when anyone can run to the archive and see that it 's demonstrably false?

              • 11 months ago
                Anonymous

                Who? Show me these throngs of people claiming Elden Ring has no boss/enemy reuse whatsoever

        • 11 months ago
          Anonymous

          Yes I understood what you meant, but it's just a meaningless (and arguably a purposefully misleading) critique if you're going to use that definition. It cuts out Margitt and Mohg because you fight pale imitations of their abilities at certain points but the actual fully realized bosses are extremely different and much more challenging than what you get out of them beforehand. Those boss fights being "The same" is not comparable to something like the duplicate Astel fight, which is arguably a rather dull use of what is a good boss.

          • 11 months ago
            Anonymous

            I'm not the same guy anon, you said that's what people think when they hear "unique" and I'm telling you that's not accurate, and I even mentioned the exact thing you're going over now

            • 11 months ago
              Anonymous

              Okay? The fact you're not the same purpose doesn't change anything said. You understand your use of "unique" is ultimately useless in regards to this discussion right about how much variety the game has, do you not?

              • 11 months ago
                Anonymous

                You're the only one discussing some subjective concept of variety, I specified what the actual problem was

              • 11 months ago
                Anonymous

                The only time your complaint is a real issue is Astel and Godefroy, which feel out of place and silly because they're not really developed upon to explain how they occurred, they're found in very minor areas, and they're major bosses in their relevant arcs. Most other duplicate bosses make lore sense, add new moves or conditions to their fight to change things somewhat. Things that repeat more frequently like Godskin Apostles, Avatars, or Tree Spirits don't really bring any sense of disappointment because they're never really presented as unique bosses. Some Tree Spirits and Apostles don't even have boss health bars.

              • 11 months ago
                Anonymous

                Every dragon is cheapened in association with one another. Astel is the big offender but godefroy, goldfrey, sewer mohg and others are narratively castrated because they were reused. “reuse” in that context is what all the other anons are talking about no one cares about your random alternate definition it’s not what’s being discussed nor is it a fruitful subject in pinpointing how ER might have improved.

    • 11 months ago
      Anonymous

      >8 bosses
      >lists 11
      don't bother replying

      • 11 months ago
        Anonymous

        >this homie counts 4 kings and 5 kings as different bosses
        >this homie counts O&S, Super Smough and Super Ornstein as 3 bosses
        You are moronic

    • 11 months ago
      Anonymous

      238 bosses. Should it have copy pasted them? No, not really, because it didn't need to, it's 238 bosses. But I wouldn't say that takes away from the fact that it's 238 fricking bosses.
      Meanwhile the game it's getting compared to in this thread copy pastes its, what, 15 bosses, 10-30+ times except for ganondorf while also having pitiful regular enemy variety? Not to mention gear and movesets and the fact combat is terrible in general.
      The only way to compare Zelda to ER in Zelda's favor is to ignore combat entirely and focus on the puzzles and gimmicks that ER doesn't really have.

      • 11 months ago
        Anonymous

        Not to mention those 238 bosses are all far more complex and varied to fight than anything in TotK and most have second forms. 2-3 bosses in ER would have the combined movesets of all 15 of TotK's.

    • 11 months ago
      Anonymous

      I don’t think complaints about ER’s reused content should be brought up in a thread about TotK

    • 11 months ago
      Anonymous

      this isn't what unique means you fricking moron, just because the boss was reused doesn't mean it's no longer unique, if it's reused multiple times you still count it as one unique boss

      Elden ring has more bosses than multiple action games combined.

    • 11 months ago
      Anonymous

      smartest Elden Ring hater

  39. 11 months ago
    Anonymous

    Eldumb Boring vs. Tears of Bordem

  40. 11 months ago
    Anonymous

    Zelda is fetid, rotten, maggot-filled dog shit in comparison to Elden Ring.

    And Elden Ring isn't even the best Souls game.

    BOTW and TOTK are okay sandbox open worlds with mediocre no-challenege gameplay, poor stories/lore, braindead "puzzles", terrible dungeons, repetitiveness, and lots of time-wasting mechanics.

  41. 11 months ago
    Anonymous

    Elden Ring is From Software's Breath of the Wild.
    ToTK is Breath of the Wild 2.

    I'd rather not play any, Open World games are low testosterone.

    • 11 months ago
      Anonymous

      Saying the word "testosterone" is low testosterone.

  42. 11 months ago
    Anonymous

    >Is this supposed to be clever?

    • 11 months ago
      Anonymous

      That's a man.

    • 11 months ago
      Anonymous

      these people hide beneath an image of sexually non-threatening but i'm convinced some of them do it to get access to kids

  43. 11 months ago
    Anonymous

    I think both are pretty good but I actually finished Elden Ring and got bored with Zelda after about 20 hours, just like I did with BOTW.

  44. 11 months ago
    Anonymous

    >one is bloated as hell filled with balance issues
    >the other is also bloated and less fun than the predecessor

  45. 11 months ago
    Anonymous

    sneed

    • 11 months ago
      Anonymous

      is sneed finally dead?
      after all these years? how many was that, 3? 4?

      • 11 months ago
        Anonymous

        I'm going to resurrect it for all these godawful threads

      • 11 months ago
        Anonymous

        It was dead on arrival people were just hoisting around it's corpse for way to long.

        • 11 months ago
          Anonymous

          jungle asians are truly loathsome, if they weren't wearing our civilized clothes, there might be no way to tell them apart from any other primitive

  46. 11 months ago
    Anonymous

    The fun one

  47. 11 months ago
    Anonymous

    I haven't played Zelda so Elden Ring
    even if I did play it, probably still Elden Ring. I'm not into that building/construction/crafting gimmick, I just want to go on an adventure and see crazy fantasy things

  48. 11 months ago
    Anonymous

    There is nothing to Elden Ring but combat, and the combat isn't even particularly polished.They more or less just added an open world to the Dark Souls formula and called it a day.

    What's the point of doing a big open world if 95% of its content is just gonna be enemies to fight? That's not open world, that's just "big map". Can't I at least get one town with friendly NPCs in it? A fishing minigame? Bandits who try to rob traveling merchants at night? Just *some* shit that gives you the illusion that this is actually a world and not just a big arena you fight hostile NPCs in? This wasn't Dark Souls 4, this was a new IP, they could have taken risks, but they didn't.

    And yeah, sorry but BotW is way less static and does more with its environment than this. There's much more interactivity in that game. You can glide, you can climb, you can swim, sometimes it's hot and you need something to cool down and vice versa, you can create upwards current by setting grass on fire, you can use lightning to your advantage during fights, there's a bunch of side activities (catching horses, sidequests, some minigames), crafting is actually useful (too useful), so gathering materials actually feels relevant, you can also upgrade your gear with said materials, instead of it being only upgradable with titanite or whatever.

    In BotW and TotK, there's a whole fleshed out world with environmental interactivity at every step. In ER there's combat and the occasional bugged quest given by an isolated NPC, that's pretty much it. It's boring.

    • 11 months ago
      Anonymous

      >Pick up a rock
      >Korok gives you a turd
      PUZZLE
      SOLVED!

  49. 11 months ago
    Anonymous

    BOTW

    ?t=95

  50. 11 months ago
    Anonymous

    ER up until leyndell was amazing, I was totally crazed played 100 hours in a week. liked totk a lot but it wasn't quite that crazy. dont want to replay either.

    • 11 months ago
      Anonymous

      >ER up until leyndell was amazing
      Leyndell was also amazing. It's afterwards that it starts to drag. It really felt like Leyndell was what you were leading up to and you were finally there at the erdtree and then it was like nope, there's even MORE content. Which would usually be great, but man did it just flub the perfect timing for the endgame.

      • 11 months ago
        Anonymous

        90% of leyndell is a gauntlet with no useful items and stat bloated enemies

      • 11 months ago
        Anonymous

        yeah sorry i should have said up through, leyndell definitely is still great.

      • 11 months ago
        Anonymous

        Leyndell was just rehashed overworld mobs. Even the bosses are just an apparation and margit rematch

    • 11 months ago
      Anonymous

      Every souls game falters at the mid point

  51. 11 months ago
    Anonymous

    Elden Ring. At least I'd still have BotW, which isn't all that different from TotK anyway.

  52. 11 months ago
    Anonymous

    I like dungeon crawling and action combat, so I prefer Elden Ring
    Zelda doesn't give me really anything I want out of either a fantasy game or a Zelda game, it's just a bunch of disconnected ADHD distractions on a lazy content treadmill

    • 11 months ago
      Anonymous

      Don't pretend you like zelda, you're just a soulsgay.

      • 11 months ago
        Anonymous

        Cope and seethe, shill

        • 11 months ago
          Anonymous

          >all the gameboy zeldas get a D
          ok zoomer

        • 11 months ago
          Anonymous

          >3D OoT clones over the 2D games
          Thanks for proving my point, tourist. Back to your shitty souls games.

          • 11 months ago
            Anonymous

            I will die correct, while you will die on August 17th, 2025

            • 11 months ago
              Anonymous

              You'll die in July 12, 2024 so I'll outlive you.

        • 11 months ago
          Anonymous

          >ages/seasons
          >D

          Wrong. Kys.

      • 11 months ago
        Anonymous

        Nah, I agree with him. Nobody hates nuZelda more than real Zelda fans. We're the ones that had our series killed off for a new IP to wear its skin. Why should Soulsfans care?

        • 11 months ago
          Anonymous

          >thinks he has good taste in zelda games
          >posts a tp pic
          lol
          lmao even

        • 11 months ago
          Anonymous

          Zelda fans became Souls fans as they grew older. Dark Souls is essentially Zelda without the puzzles and with a darker atmosphere and much better combat.

          • 11 months ago
            Anonymous

            a game with souls combat + zelda puzzles would be pretty cool

  53. 11 months ago
    Anonymous

    Elden Ring up to Stormveil Castle > Totk
    Rest of Elden Ring < Totk

  54. 11 months ago
    Anonymous

    Elden Slop would not exist if BOTW was never made.

    Naturally BOTW/ TOTK > Elden slop

  55. 11 months ago
    Anonymous

    Elden Ring purely because it’s world and setting are more interesting than modern Zelda’s

  56. 11 months ago
    Anonymous

    i never understood these threads. People will like different things and that's okay, we don't have to like the same things, in fact that would get boring pretty quick, if we all just liked the same stuff and agreed on it. People like what they like, and better people like better games

  57. 11 months ago
    Anonymous

    TotK and it's not even close.
    Elden Ring has combat and dungeon/cave crawling and that's pretty much it. TotK has all of that plus everything else you'd expect from a Zelda game like towns, sidequests, puzzles, navigation and a bunch of weird but fun traversal methods, and now lots of environmental interactivity peppered all throughout. There's more shit to do and it just feels denser in general.

    • 11 months ago
      Anonymous

      >TotK has all of that
      nah
      >plus everything else you'd expect from a Zelda game
      nah
      >There's more shit to do and it just feels denser in general.
      And it's all bland repetitive ass with low content variety

      • 11 months ago
        Anonymous

        There's more content variety in a square foot of TotK's map than all of ER and its janky ass combat combined. Cope.

        • 11 months ago
          Anonymous

          koroks and shrines are not more variety than anything in any game released in the past several decades

          • 11 months ago
            Anonymous

            I don't even need to mention the stuff outside of koroks and shrines, they alone have more to do than ER and its combat.

            • 11 months ago
              Anonymous

              Ah yes, tons of shit to do
              Like walking through the empty depths hoping that the next piece of copypasta architecture you come across will offer something other than a shitty amiibo outfit piece
              Or going up to the copypasta sky islands to do the same thing as shrines but in the sky
              Or fighting lame copypasta bosses in the same copypasta circular stone arenas
              Personally, I most enjoyed doing the lazy fetch quests that rewarded food items or rupees

              • 11 months ago
                Anonymous

                >l-look mom, i said "copypasta" again!
                I could refute your moronation but I don't even need to because that's still way more to do than ER, cope.

              • 11 months ago
                Anonymous

                You can't refute a single thing I've said, if you've experienced a piece of content in TotK once or twice, then you know exactly what to expect from it for the entire rest of the game
                There is no variety in anything, it's designed by such strict procedure that most of the game's content could be generated automatically to the same standard of quality
                You are confusing having multiple technically different ways to experience underdeveloped trash with having "things to do"

              • 11 months ago
                Anonymous

                >There is no variety in anything
                >different ways to experience
                The disingenuity writes itself lmao. Still more to do than in ER.

              • 11 months ago
                Anonymous

                Once again, you can't actually refute a single thing I've said
                Having different game mechanics is not content variety
                Every shrine is the same
                Every korok is the same
                Every chasm is the same
                Every island is the same

              • 11 months ago
                Anonymous

                >Having different game mechanics is not content variety
                It literally is. I don't need to refute something at shitposty as "every shrine is the same" because you're already defeating your own arguments. You're so moronic that you didn't realize I wasn't even picking apart your points, you just kept blabbing like a moron and did that yourself.

              • 11 months ago
                Anonymous

                Sorry anon, mechanics are not content, the stuff you use those mechanics to interact with is
                You have no argument

              • 11 months ago
                Anonymous

                >the stuff you use those mechanics to interact with is
                Exactly, which is why you lost your own argument. Again, I don't even need one. You're just that fricking stupid.

              • 11 months ago
                Anonymous

                I accept your concession, moron

              • 11 months ago
                Anonymous

                Yes, I concede that you rebutted your own point without me having to do anything.

              • 11 months ago
                Anonymous

                But how is ER any different? You got the "find three turtles' shit, the copy pasted castles, the copy pasted bell creatures, copypasted sheds with Bell Hunter bosses, copypasted dragons everywhere, copypasted caves with the same blocky asthetic and Dark Souls 3 reskinned thrall imps. The ruins are copypasted with a chest in the basement. I could go on.

              • 11 months ago
                Anonymous

                You can, literally, say the same about ER but the rewards are a spell you won't use.

              • 11 months ago
                Anonymous

                Maybe I just get more intrinsic value out of ER's dungeon crawling, but I do still like getting new items to see what possibilities are available to me, or even just the bit of lore that comes with them. And each one of them was a more or less permanent addition to my inventory so it always felt like I was making meaningful progress
                That plus the larger variety of bosses and the surprisingly not-phoned-in level design made even dungeons of the same tileset more of a joy to explore than they would be otherwise

    • 11 months ago
      Anonymous

      TotKs cave exploration is good in a bubble but pales compared to ER, the fact that it only has one aesthetic “style” holds it back so much compared to the variety of underground areas in ER

      I was very disappointed when I finally got to Akkala Citadel hoping to explore the interior of the structure and it was just another shitty cave with three Horriblins instead of an actual tower structure

    • 11 months ago
      Anonymous

      This. TotK is still a Zelda game at the end of the day and feels like one while ER isn't and doesn't. People that claim Soulsborne games feel like Zelda games aren't really Zelda fans and never understood the series.

      • 11 months ago
        Anonymous

        >TotK is still a Zelda game at the end of the day and feels like one
        Not one of the fake excuses for 'dungeons' even break into mid-tier
        NPC quests are cookie cutter ways to serve up basic resources as rewards
        It wears Zelda concepts as a skin suit, but no part of it is actually a Zelda experience

        • 11 months ago
          Anonymous

          >muh rewards
          You will never be a Zelda fan.

          • 11 months ago
            Anonymous

            Rewards are an inherent part of an adventure
            OoT would not feel the same if you took all the heart pieces in the game and put them behind iterations of the exact same repetitive disassociated challenge rooms instead of spread throughout the world immersively behind exploration, quests, and minigames

            • 11 months ago
              Anonymous

              "Rewards" in OoT amounted to heart pieces, a few bottles and skulltulas and that's it. Many of those are in empty one room grottos in an empty field, meanwhile shrines are objectively better and those are locked behind everything from minigames to puzzles to combat challenges and more. Cope harder.

              • 11 months ago
                Anonymous

                >Many of those are in empty one room grottos in an empty field
                Which were less predictable than shrines and a nice surprise for exploration, cope
                >shrines are objectively better
                No, at absolute best they destroy the worldbuilding and it would literally be better if the stuff you got from them was just sitting on the fricking ground they occupied in the world
                I mean it's nice that you openly admit you don't give a shit by making arguments like this, but come on

              • 11 months ago
                Anonymous

                >Which were less predictable than shrines
                Not even close. Every grotto had almost nothing in it. Maybe one enemy if you were lucky.
                Caves and shrines are just an iteration of that but a million times better for having actual content and variety.
                You will never be a Zelda fan.

              • 11 months ago
                Anonymous

                >Caves and shrines are just an iteration of that
                Nope, because grottos weren't the only way to find a specific kind of reward that was identical among every single one of them, thus having no surprises and by extension no reason to look for them if you didn't want that specific thing
                You're in no position to accuse others of being fake fans saying shit like this

              • 11 months ago
                Anonymous

                >hurrr durrr ackshually you can get useless skulltulas in different ways
                Cool beans, moron. Notice how you immediately shifted the goalposts to tangible "rewards" as if that's representative of content or content variety at all. You don't care about gameplay. You will never be a Zelda fan.

              • 11 months ago
                Anonymous

                The rewards are representative of content, and are an incentive for doing content
                In previous Zelda games, the rewards came in a variety of ways, making exploring the world and engaging with the content in it better
                In BotW/TotK, there is nothing surprising, and thus nothing to explore, there is no variety in how you get anything
                >ackshually you can get useless skulltulas in different ways
                This is you directly contradicting your own argument by shitting on content variety btw

              • 11 months ago
                Anonymous

                In TotK's cave networks, I found:
                Several NPC quests, all of which were different from each other
                Unique navigational challenges
                Unique shrine quests
                Unique environmental puzzles
                Unique armor pieces
                All of which were surprising on their own and didn't need to rely on putting a carrot at the end of the stick. So not only do you not understand gameplay, you don't understand what exploration entails either and autistically believe you're not getting "content" unless you get a heart piece or some collectible shit that already exists in TotK anyway. You're a homosexual of the highest order and definitely not a Zelda fan, case dismissed.

              • 11 months ago
                Anonymous

                That's the thing though, none of those things were actually unique
                The best you can say is that the reused BotW armor pieces are technically a different model than each other despite the way you get them being reused exactly with no variation, and the quests have technically different words to justify you doing the same shit
                The few times I remember the game using the same shit in a way that felt more 'unique' was just me getting my hopes up for it to turn out to be actually nothing, like the labyrinths or the gerudo heroines quest

              • 11 months ago
                Anonymous

                Yeah, it's clear you haven't actually played the game so there's nothing more to say. If you think the quest where I'm bulding a craft to escort an NPC through fluctuating water levels is the same as the one where I'm timing Ascend to arrive at a door to unlock for another NPC or doing literally any of Misko's riddles are the exact same then you're either clinically braindead or just fishing for (You)s.

              • 11 months ago
                Anonymous

                >literally any of Misko's riddles
                You talking about BotW?
                Because in TotK there's just the fierce deity shit and the rest of the clothes are just in copy/pasted altars in caves that are otherwise identical to every other cave in terms of gameplay, and just have NPCs point you toward them if you don't find them yourself

              • 11 months ago
                Anonymous

                All the Tingle pieces, all the Awakening pieces, and all the Gliding pieces require specific quests or puzzles to get to and that's just off the top of my head. You clearly didn't play the game.

              • 11 months ago
                Anonymous

                I didn't come across the Tingle or Awakening ones, but the Glide set is from the pretty easily accessible Zonai diving minigame islands, so it seems you might just be projecting

              • 11 months ago
                Anonymous

                The Glide set can't be obtained without the diving minigames which is my point. A lot of the armor pieces require specific dialogue sequences or at least puzzke sequences to be obtainable.
                You didn't come across the Tingle or Awakening ones for a reason. There are more challenges like that, they just don't always give armor pieces.

              • 11 months ago
                Anonymous

                >The Glide set can't be obtained without the diving minigames which is my point.
                I thought we were talking about misko riddles, but okay
                >A lot of the armor pieces require specific dialogue sequences or at least puzzke sequences to be obtainable.
                Maybe? If I did all of them I'm sure I could speak more authoritatively, but even the more 'unique' methods of acquisition I've seen are still pretty predictable and sad in execution
                Like we've already gone over the glide set coming from three separate but ultimately identical challenges, and the phantom ganon armor from the labyrinths is in the same boat
                Most everything in the game is like that on some level, which makes the whole game world just feel more artificial, even Ganon himself couldn't be an actually unique enemy beyond the final phase

              • 11 months ago
                Anonymous

                >I thought we were talking about misko riddles, but okay
                No, we're talking about your false claim that you can just come across anything and have it be identical in gameplay. Nothing could be further from the truth.
                Even pieces that don't require specific quest triggers like the Phantom set has to be acquired through different challenges, like one being in a quicksand puzzle, the other requiring lateral thinking to find a specific cave (I won't spoil this if you haven't found it yet) and one locked behind a miniboss. You could argue every cave is its own challenge in a sense, with some being more straightforward than others.
                I don't think the exploration felt artificial at all and thought most things on the map felt sufficiently different. Labyrinths, I'll give you, though I enjoyed my first one nonetheless.

              • 11 months ago
                Anonymous

                >one being in a quicksand puzzle
                >one locked behind a miniboss
                See, I don't see this as some great example of variety- they're only different from each other in a vacuum, not from the rest of the content in the game
                The quicksand one is more distinct as it's a novel use of the quicksand entrances, but the puzzle itself isn't really anything to write home about and it's otherwise still just a cave. Also doesn't help that you see the misko thing in the middle and immediately know roughly what you're going to get, not that a cave could ever have much else beyond a frog and maybe a shrine
                >Labyrinths, I'll give you, though I enjoyed my first one nonetheless.
                Me too, right up until I got to the end and discovered the final challenge was nothing but the hundredth building block construct fight, and the cherry on top was getting handed a recycled BotW DLC OoT reference, which immediately told me what the other labyrinths would amount to even if the challenges were slightly different

              • 11 months ago
                Anonymous

                >The quicksand one is more distinct as it's a novel use of the quicksand entrances
                That's exactly what I'm talking about though. It's distinct, not just in a vacuum but even from the rest of the game.
                Same with the other two pieces since the actual navigational challenge through the cave is different every time. Wanna get the head piece? Figure out how to even get in the cave, which half the battle is figuring out where the entrance is (it's probably the least obvious entrance to any cave in the entire game). Want the chest piece? It's sitting on a ledge in a wet cave where the surfaces aren't climbable, but there's also the Phantom Ganon hands standing in your way.
                >Also doesn't help that you see the misko thing in the middle and immediately know roughly what you're going to get
                I don't really enjoy Zelda games for rewards, especially overworld rewards where 95% of the time there's little to no variation in what you're actually getting.
                >and the cherry on top was getting handed a recycled BotW DLC OoT reference
                For you it was recycled "BotW DLC", for me it was just flat out new armor since I don't buy cheaply made figurines. That's a lot more subjective and I doubt most of BotW's playerbase got the amiibo outfits from that game.

              • 11 months ago
                Anonymous

                >I don't really enjoy Zelda games for rewards, especially overworld rewards where 95% of the time there's little to no variation in what you're actually getting.
                Some of the games are like this, but then you have shit like WW where even though it was really unfinished and had a lot of copy/paste content itself, even just the treasure charts were really varied in the stuff you could get from them, and also offered some extra gameplay to even get the treasure
                That kind of stuff is cool as frick to me, and makes the world feel way more alive
                >For you it was recycled "BotW DLC", for me it was just flat out new armor since I don't buy cheaply made figurines.
                It is a reference to a previous game that is out of place in this game's world, and also it was literally placed in treasure chests hidden behind riddles in BotW's DLC

              • 11 months ago
                Anonymous

                >but then you have shit like WW
                I'm not following here. Outside of the usual stuff, WW's loot was just a bunch of collectibles for your Spoils Bag and they were absolutely worthless outside of finishing specific sidequests. WW if anything was one of the worst games in the series when it came to giving you useless junk, also treasure charts weren't varied at all and ONLY led to rupees or heart pieces for the most part.
                TotK is in another league when it comes to rewards. You've got spirit orbs, poes to exchange for unique items, unique armor pieces, Zonai materials, bubbul gems to also exchange for unique items, a dedicated crafting system that makes common loot feel a lot more useful than it did in BotW, the list goes on.
                Keep in mind that's not to shit on WW. I like all Zelda games, but let's be honest with ourselves and at least acknowledge where the series improved.

              • 11 months ago
                Anonymous

                WW's treasure charts would often lead you to other charts, which told you where more unique things were on the map. And you got those treasure charts for all sorts of things, not just one type of signposted cookie cutter content like spirit orbs are
                >poes to exchange for unique items, unique armor pieces, Zonai materials, bubbul gems to also exchange for unique items, a dedicated crafting system that makes common loot feel a lot more useful than it did in BotW, the list goes on.
                I would argue with almost every one of these
                Somehow basic enemy drops are the only ones that don't feel insulting, and I think that's mainly because they just drop from everything you kill and are then just a nice bonus to stuff you're doing anyway rather than something you'd be looking forward to specifically

                To make another comparison to a different Zelda game, I felt kind of the same way about TP's side content, where heart pieces were inflated to 5 per container to make up for a lack of dev time and all the container upgrades and such were given for doing mainly the same activities over and over again. That lack of variance takes a lot of wonder out of the world where even just simple shit like an OoT minigame giving you both a single upgrade and a heart piece for getting different scores or whatever pulled a lot of weight in making things feel soulful

              • 11 months ago
                Anonymous

                >And you got those treasure charts for all sorts of things
                Like what? You keep saying "all sorts of things" but tangible rewards for the vast majority of treasure charts were heart pieces or rupees. Outside of mandatory Triforce shards the treasure system was in fact the most predictable part of the game. At least with spirit orbs, I have the choice between upgrading stamina and upgrading health.
                >I would argue with almost every one of these
                You could, but again, you're talking to someone who doesn't even play these games for rewards or whatever. I enjoyed the gameplay involved in getting to them more than the actual rewards themselves, but I do think the rewards are objectively an improvement regardless.
                >To make another comparison to a different Zelda game, I felt kind of the same way about TP's side content
                Totally agree with you there. I know I'm criticizing WW's loot here, but I really did like the game in general a lot and would rather play it a million times than replay TP again. But I'd have to say BotW and TotK both took a lot more from WW in design style (and iterated on that design style) than from TP in comparison.

          • 11 months ago
            Anonymous

            Good rewards = Good discovery
            Good discovery = Good exploration
            If you already know what you're going to get every time, you're not exploring, you're performing a routine.

  58. 11 months ago
    Anonymous

    both are great, those were the only 2 games in like the last 7 years that i was able to play for more than 2 hours.

  59. 11 months ago
    Anonymous

    Elden Ring and it isn't even close. I've played through Elden Ring with different characters 6 times.

    While TotK is good, I'll probably never replay it. Why would I want to spend 20 hours to get all the lights in the underground again, no thank you.

    • 11 months ago
      Anonymous

      I have over 300 hours in BoTW, ER and soon 170 hours in ToTK.
      All of these are just with one character though, I really need to go back to Elden Ring a few times before the DLC and try a few more setups, but I also can't be arsed to pay for PS+ again.
      Since I play through the Zelda games so exhaustively on my single playthroughs, I will probably never go back to them again.
      Still, I enjoy fricking about in Zelda with the movement, physics, exploration and now building so much that it wins regardless

  60. 11 months ago
    Anonymous

    As a soulsgay ER is a disappointment and I don't own a switch so no comment on botw/totk

  61. 11 months ago
    Anonymous

    Why choose? Both are shit.

  62. 11 months ago
    Anonymous

    If I really have to pick one and can never play the other then I'd have to pick Elden Ring.
    Just in terms of replayability it has many builds good and dumb that you can try out, it has multiplayer so that's a big plus and also since its on PC the modding potential is very high.
    I feel like playing only TOTK would get very repetitive very quickly.

  63. 11 months ago
    Anonymous

    I cherish both for what they are. Love how they are pushing the open world scene into a direction that the west doesn't like, because it takes more work.

    • 11 months ago
      Anonymous

      >it takes more work
      The amount of asset reuse in both of these games in ways that utterly destroy the believability of the world or the joy of exploration is offensively bad

      • 11 months ago
        Anonymous

        The west reuses a lot of assets in their games as well. GTA reuses cars and people everywhere, RDR2 reuses horses, birds and bandits everywhere, witcher 3 reused a ton of enemies in the world, FIFA games, any shooter you can think of reuses assets in a much more blatant way than either Elden Ring and Zelda TOTK, and worse of all they don't have a fun open world to explore compared to those 2.
        Minecraft reuses assets, Capcom reuses assets for zombies yet nobody complains about killing the same 5 zombies over and over.

        • 11 months ago
          Anonymous

          >No see unique things being copy/pasted is actually exactly the same as only having a few models for generic wildlife and enemies
          jesus christ

          • 11 months ago
            Anonymous

            >No argument
            You still can't explain why all shooters use the same 4-6 models of a single enemy that plays the exact same, sounds like your problem with Elden Ring and Zelda is just a problem with gaming in general.
            Even 2D games reuse a ton of enemies, look at Hollow Knight.

            • 11 months ago
              Anonymous

              I don't care about reuse for basic enemies
              I mean, that is still a problem if you don't have many basic enemies in a game that's too long and that's particularly an issue with Zelda, but the concept of a basic enemy is that it's meant to be reused- they're not individual people with names and shit that are meant to be special

    • 11 months ago
      Anonymous

      >they are pushing the open world scene into a direction that the west doesn't like
      Which is?

      • 11 months ago
        Anonymous

        Make an open world fun for once.

        • 11 months ago
          Anonymous

          So prior to this new schlop you only knew open world from bethesda garbage and ubisoft trash?

          • 11 months ago
            Anonymous

            Name 5 good ones then.

            • 11 months ago
              Anonymous

              Fallouts.
              Wizardries
              Ultimas
              Mite & Magicks
              Arcanum

              Wow, easy.

              • 11 months ago
                Anonymous

                You really gonna put CRPG's as your answer?
                >Fallouts.
                Only 2 was good for starting to have some humour, the rest sucked.
                >Wizardries
                Most of them suck
                >Ultimas
                Most of them suck
                >Mite & Magicks
                There is only one good game in that series
                >Arcanum
                It's the best example you gave me, yet it still isn't something groundbreaking like Elden Ring or Zelda.

                Sounds like your problem should be directed at the modern CRPG's like Pathfinder or Divinity, not 3D open world games.

              • 11 months ago
                Anonymous

                >You really gonna put CRPG's as your answer?
                And why not?

                >Most of them suck
                Ok bro

  64. 11 months ago
    Anonymous

    I think both games feel rehashed. I liked Elden Ring but it fumbles a lot of moments other Souls games nailed like combat balance and boss rehashing. TotK is more BotW, though I feel it's a pretty direct upgrade in every way but the reused elements like the map. I wonder if the game would have gotten a more positive reception if it just didn't have the Hyrule map at all and moved all it's content into the depths or more islands in the sky. Either way, I'm having more fun with ToTK and feel more attached to playing it multiple times.

  65. 11 months ago
    Anonymous

    ZELDA ALL DAY
    better story, better gameplay, better ost, better exploration, better side characters to actually keep you interested in what the FRICK you're doing, don't (you) me fricking canon fodder fromdrones or i will DECIMATE you filthy dogs

  66. 11 months ago
    Anonymous

    Elden Ring.

  67. 11 months ago
    Anonymous

    Zelda. Ezpz.

    I liked Elden Ring, but I didn't love it. It's not as good as DS1, 2 or Sekiro to me.

  68. 11 months ago
    Anonymous

    Drakengard, more kino than whatever those two games could shit out

    • 11 months ago
      Anonymous

      Drakengard is literally intentionally unfun to play by thematic design

      • 11 months ago
        Anonymous

        Exactly, makes it more kino, fun is for babbies

  69. 11 months ago
    Anonymous

    ER is a more engaging game. TotK is too relaxing and not very interesing.

  70. 11 months ago
    Anonymous

    Zelda for sure, exploration, mobility and the world are much more interesting, Elden Ring is too combat focused and combat is just not well balanced and switching specs to try something new feels like deleting your character and starting a new one (you even get to choose sex, body features, name) upon using a larval tear, also, the combat can be cheesed very easily, when I played, Azure comet,Magic Ground and Cerulean Tear one/two shot almost everything, some strength weapons were ridiculous too for PVE, PVP was just broken even everyone just played bleed/Arcane, boring as frick
    >don't use the broken shit them
    Then what is the point of powerful spells/weapons? still I really liked the game, and thankfully, I don't have to choose between the two

    • 11 months ago
      Anonymous

      Comet Azur takes forever to wind up and can't be re-aimed after it starts firing making it functionally worthless against nearly everything in the game because most enemies are highly mobile, I've never really understood this notion that it breaks the whole game. I almost never found it practical on my INT character

      • 11 months ago
        Anonymous

        >Comet Azur takes forever to wind up and can't be re-aimed
        I know, I beat the game as pure INT caster like 2 weeks after release, this is not an issue once you figure out boss patterns/ trash positioning, I didn't even need summons I could just blow the frick out of everything...I believe I only struggled a little bit on the fight with Maliketh, and I still blew him the frick out once I got a cast off, he staggers easily

      • 11 months ago
        Anonymous

        its a good 'i want this thing dead' spell if you can use it right. you can outright kill some bosses before they even get to you, or shave half of elden beast/p2 malenias health off with 1 cast if you do it at the right time. 3 slots is expensive though.

    • 11 months ago
      Anonymous

      But by the same logic almost every puzzle in Zelda can be solved by stocking up on capsules or sticking boards together. Both games can be cheesed

  71. 11 months ago
    Anonymous

    after 30 hours with Elden Ring I was just bored and stopped playing, while with Zelda I'm 50 hours in and still finding new shit that makes me wanna keep on exploring
    I just don't like the open world style that Elden Ring does with the From souls formula, I like it more when it's more focused

  72. 11 months ago
    Anonymous

    Elden Ring has way more interesting world and exploration and the combat is actually good. It's like a perfect oldschool ARPG made with modern tech. Zelda world is too samey and empty and the rewards are not worth exploring.

    • 11 months ago
      Anonymous

      Sliders. Now.

    • 11 months ago
      Anonymous

      >playing a "waifu" dressed completely as a man in full masculine armor
      mentally ill

      • 11 months ago
        Anonymous

        There is no such thing

        • 11 months ago
          Anonymous

          See at least that is form fitting but that doesn't exist in ER for armor

  73. 11 months ago
    Anonymous

    Zelda for sure. I remember playing BotW's tutorial area, being amazed at cutting down the tree to create a makeshit bridge to cross a chasm and then being disappointed that the rest of the game didn't have navigational puzzles like that. Then TotK came out and blew my socks off because the entire game had puzzles and quests like that all over the overworld.
    Before TotK I would have said Elden Ring, now I'm not so confident in that answer. Both are great games though.

  74. 11 months ago
    Anonymous

    ER = GOTY
    TOTK will NEVER EVER get GOTY.

    If I'm wrong for the next awards I will dilate.

    • 11 months ago
      Anonymous

      but sir, you already dilate

    • 11 months ago
      Anonymous

      You might be right. But that's only because 2023 has much stiffer competition than 2022. TOTK will always be a better game than Elden Ring, and Toddfield isn't going to change that.

      • 11 months ago
        Anonymous

        >TOTK will always be a better game than Elden Ring
        It's the other way around though. Especially after the DLC drops.

        • 11 months ago
          Anonymous

          >TotK teleports behind ER and drops its own DLC
          nothin personnel kid

          • 11 months ago
            Anonymous

            Are Zelda games known for good DLCs? I'm asking because the best content of DS1, DS2, DS3 and BB are in the DLCs.

            • 11 months ago
              Anonymous

              Not really, but never say never.

              • 11 months ago
                Anonymous

                Hopefully they will announce something on direct. Love both games btw.

            • 11 months ago
              Anonymous

              Zelda games aren't known for having DLC at all
              Our only point of comparison here is BotW, which did have DLC that was half throwaway marketing content and half the same kind of shit as the base game but marginally better, so yeah chances are they'll drop something good before the year is out
              Almost certainly won't match up to the ER expansion, however

          • 11 months ago
            Anonymous

            TotK is already DLC anon

  75. 11 months ago
    Anonymous

    Doesn't matter, Uncle Ben! Pikmin 4 is going to ream both of them!

    • 11 months ago
      Anonymous

      That’s my boy

  76. 11 months ago
    Anonymous

    I got bored and dropped TotK after 30ish hours. At the same time I have 350 hours in ER and still not close to quitting it. So, ER easily.

  77. 11 months ago
    Anonymous

    I have never played a 3d zelda game and i only played DS1, 2 and 3

  78. 11 months ago
    Anonymous

    Elden Ring, and it's not close.
    TotK was a major disappointment, and loses points for the sheer amount of asset recycling alone. It is closer to Madden than Elden Ring.

  79. 11 months ago
    Anonymous

    Playing Elden Ring I felt like a kid again who played Crystalis on NES and then Might and Magic 3 (the regular M&M3, not Heroes) on dad's PC. Elden Ring doesn't have numerous cinematic cutscenes of modern AAA games, elaborate combat mechanics and loot of Nioh and forced gimmicks of TotK. It's a simple game but in a very good way.
    Speaking of TotK, for me it's just another take on Ubisoft formula and reddit-core fotm that I had to force myself through. I would bear with the crafting gimmick if the world was more interesting but it wasn't really. It's just a game about creating contraptions and posting them on reddit/tiktok.

    • 11 months ago
      Anonymous

      >It's a simple game
      It might not have the complexity of some action games but it does layer a lot of elements. It's shallow in some areas but with its breadth of content and options, you can't paint it as simple, especially in comparison to Zelda lol
      The open-world elements of either can be compared to Ubisoft games but you conveniently choose to ignore this making your take seem dishonest. You started nice but ended transparent and base, sad.

  80. 11 months ago
    Anonymous

    One relies on a cash cow IP name the other was brand new IP that changed gaming

  81. 11 months ago
    Anonymous

    Elden Ring.

  82. 11 months ago
    Anonymous

    Elden Ring's a good game, but you have to have absolutely zero game design awareness to think it's better than TOTK. It's like trying to convince someone that I Am Legend is a better movie than Wall-E. No it fricking isn't. I don't care if you like badass action films more than kiddie movies, in this case the kiddie movie is executed way better for what it is.

    • 11 months ago
      Anonymous

      Aw man I haven't watched Wall-E in years. Remember when Pixar was good?

  83. 11 months ago
    Anonymous

    I choose death.

  84. 11 months ago
    Anonymous

    OP made the thread just to samegay the first response

  85. 11 months ago
    Anonymous

    TOTK stopped being entertaining as soon as I left the island.

  86. 11 months ago
    Anonymous

    totk is better. I loved elden ring and didn't think a fricking zelda game could surpass it but it does. totk is a complete experience. Elden ring is close but totk is a more thought out world. I actually died more in totk than elden ring

  87. 11 months ago
    Anonymous

    I choose my tall flat wife riju!

  88. 11 months ago
    Anonymous

    Elden Ring all the way, frick nu-zelda

  89. 11 months ago
    Anonymous

    Elden Ring couldn't even compete with BotW, never mind TotK.

  90. 11 months ago
    Anonymous

    I dont give a shit about Zelda as a franchise. As a rule of thumb on Ganker you can gauge a game’s quality by how the hivemind reacts to it. Elden Ring was universally hated here for being successful or too hard, ergo its a quality game. BOTW/TOTK threads are always waifu spam imagedumps, almost none of them talk about gameplay, plot or characters. Well plot probably doesnt matter because every TLOZ has the same plot. Ergo those games likely fall short in quality.

  91. 11 months ago
    Anonymous

    I’m a straight white male so I will be choosing Elden Ring

  92. 11 months ago
    Anonymous

    Elden Ring obviously. Not sure why this is even a comparison, zelda is a kids' game whereas Elden Ring is real art. Zelda is literally the same story over and over with the most generic villain and world imaginable, and totk phones it even more than zelda usually does.

  93. 11 months ago
    Anonymous

    Zelda is fun and enjoyable to play.

    Elden Ring isn't.

    • 11 months ago
      Anonymous

      *farts and giggles*
      forgot mention I’m trans btw

    • 11 months ago
      Anonymous

      >Zelda is fun and enjoyable to play.

      • 11 months ago
        Anonymous

        truly the pinnacle of combat design, nothing else can compare

  94. 11 months ago
    Anonymous

    Tough choice. Both are just expansions of games that already exist but I would have to go with ToTK simply because Elden Ring is a one trick pony while ToTK at least tries to do different things in it's open world.

  95. 11 months ago
    Anonymous

    Elden Ring

  96. 11 months ago
    Anonymous

    As an open world game? TotK hands down.
    As an ARPG? Dark Souls 2. Every souls game after it has been flawed. I just don't enjoy DaS3 and ER as much as DaS1 and 2.

  97. 11 months ago
    Anonymous

    I tried to play Elden Ring recently after weeks of playing TotK. Christ, it was painful.

  98. 11 months ago
    Anonymous

    Personally? Elden Ring. For my siblings? Start them with Zelda.
    They're made for very different audiences other than people who will take just about any open world game.

  99. 11 months ago
    Anonymous

    The game with the higher review 😉

    • 11 months ago
      Anonymous

      >The game with the higher review 😉

      He doesn't know lmao

  100. 11 months ago
    Anonymous

    >both open world
    >haven’t played Zelda in years same with from soft games
    Don’t have motivation to play either.

  101. 11 months ago
    Anonymous

    Right as only morons would want to play Elden mid...

  102. 11 months ago
    Anonymous

    Elden Ring and Zelda are both fantastic games and they mog western garbage and make westcuck devs seethe.
    I find myself gravitating towards Japanese games because there’s zero western games right now that interest me.

  103. 11 months ago
    Anonymous

    The one that isn't troony core you daft barbarian

    • 11 months ago
      Anonymous

      another vote for Elden Ring

  104. 11 months ago
    Anonymous

    elden ring, especially because of the upcoming dlc

  105. 11 months ago
    Anonymous

    Elden, i just prefer dark fantasy with old gods nuance.

  106. 11 months ago
    Anonymous

    Elden Ring easily.

    I love OoT/MM, but modern zelda doesn't give the the same atmosphere/challenge that elden ring did, and I really enjoyed the combat.

  107. 11 months ago
    Anonymous

    totk has more bad in it than botw
    I'd have said botw being a tighter package than elden ring
    I'd call totk a better botw, but with more annoyances, so i'd pick elden ring over it

    a weird little triangle thing going, i dunno they all suck in some way but i like all of em

  108. 11 months ago
    Anonymous

    I don't really like either that much
    But I'd go with ER because TotK is literally BotW.

  109. 11 months ago
    Anonymous

    Elden Ring and it's not even close.

  110. 11 months ago
    Anonymous

    The one that has 90 unique bosses and 150 enemy types.

  111. 11 months ago
    Anonymous

    >open world slop with braindead 1-button combat vs open world slop with braindead 1-button combat
    they're both shit, but if I had to choose it's propably going to be Zelda, at least I can mess around with physix

  112. 11 months ago
    Anonymous

    Both suck dick, but at least ER has a couple of good parts.

  113. 11 months ago
    Anonymous

    Elden ring, totk is just dlc slop, its why nintendo delayed it to 2023

  114. 11 months ago
    Anonymous

    >No story
    >Barren open world
    >No challenge
    >Dualwielding makes the game even more trivial
    >Input reading
    >Magic is overpowered
    >No mimics
    >Just summon ashes to win, bro!
    >Bosses are easier to stagger now, meaning the game is even more casual friendly
    >Most weapon abilities trivialize the game
    >Like 75% of the game is optional
    >No solo invasions
    >No covenants, meaning that PvP has no point
    >4 endings are the same (kek)
    >Teleports (WHAT THE FRICK WERE THEY THINKING?????)
    >Intro is a powerpoint slideshow
    >"Altering costumes" system is the dumbest idea ever
    >Fast travel
    >They changed Malenia's white VA to some Black person for woke points (OH NO NO)
    >All big bosses are garbage
    >Cuck shit
    >Feminist shit
    >Simp shit
    >Furry shit
    >troony shit
    >Gay shit
    >Pedophile shit
    >You have to simp for a woman in order to access some of the game's content (lmao)
    >Paid DLC
    >Final boss is a troony and a giant fish instead of kino old man battle like in literally all previous games
    >Skyrim dungeons (that have no rewards)
    >Boss reuse
    >Asset reuse
    >Worst camera ever
    Is Elden Ring the worst game of all time?

  115. 11 months ago
    Anonymous

    They're both good, but Elden Ring is not a game I'd easily go back to, or a game I could spend a thousand hours playing. The main draw of ER is the challenge, and once you overcome it, it feels like a done deal. It's not a game you play for the sheer fun of it.

  116. 11 months ago
    Anonymous

    Genshin mogs both in exploration and map design

  117. 11 months ago
    Anonymous

    TotK offers more freedom and variety. Elden Ring is just combat combat combat. It's fine if you like that, but it doesn't hit the same after having played 3 Dark Souls and Bloodborne.

    • 11 months ago
      Anonymous

      ER also offers amazing exploration, discovering new places and enemies was a joy. looking at some massive monster I'd never seen before in the distance was one of the best things about it
      loved totk but the lack of new and varied enemies/bosses was sorely disappointing

    • 11 months ago
      Anonymous

      >TotK offers more freedom and variety. Elden Ring is just combat combat combat.

      Honestly this. I got burnt out on Elden Ring very quickly when I realised that all the game was going to be just an endless slog of endurance combat. Fricking smashing my head against a wall for an hour just to beat a single enemy isn't fun. And now its time for the next ridiculous whoosh-zoom anime boss for me to dodge/roll around.

      At least in TotK i'm constantly given new ideas and challenges, made to think about how I can overcome adversity using my wits and resources, and it always feels like there is something fresh and fun around the next hill.

      • 11 months ago
        Anonymous

        low skill and low IQ displayed in one single post, impressive display from the redditor

        • 11 months ago
          Anonymous

          >low skill

          Perhaps. Maybe I'm just shit at games.

          >low IQ
          No. TotK is infinitely more complex in its design and far more mentally taxing on the player than anything Elden Ring is doing. ER is braindead by comparison.

          • 11 months ago
            Anonymous

            TotK is far from complex or mentally taxing lmao
            Paying attention to even basic enemy movesets in any souls game is more mental activity than any puzzle in TotK

            • 11 months ago
              Anonymous

              >TotK is far from complex

              I know if I tried webm-related in TotK I would catch fire and die. But I also know I could use fire to keep me warm in cold climates, burn anything wooden, start a fire chain-reaction, cook food, use the updraft to gain a height advantage, set enemies on fire, light a flame arrow, melt ice - the list goes on and on. And this is just a tiny little mechanic in the sea of complex mechanics TotK has at all times. ER looks primitive as frick.

              • 11 months ago
                Anonymous

                The topic was things that you are a player have to do, not the available interactions
                You're comparing a sandbox game with baby puzzles to an ARPG and acting like you're making a serious observation by pointing out that one has wackier mechanical possibilities

              • 11 months ago
                Anonymous

                >The topic was things that you are a player have to do, not the available interactions

                Yes that too. The gameplay in Elden Ring never changes. Its just combat.

                In TotK the wealth of unique content throws an insane amount of ideas at the player - testing their understanding of the game's mechanics, their abilities, spatial awareness, lateral thinking and problem solving abilities.

                Maybe I'll have to work out how to navigate an object through a complex assualt course. Or use time reversal to solve puzzles. Or use my ascend ability to navigate veritcal structures. Or build a workable aparatus out of scrap to navigate through lava. Or use rockets to slingshot a minecart over a chasm. Its an endless list of new ideas, concepts and challenges constantly. The kind of thing developers could make an entire game out of, TotK uses it once and then moves onto the next thing.

              • 11 months ago
                Anonymous

                >The kind of thing developers could make an entire game out of, TotK uses it once and then moves onto the next thing.
                And that is utterly soulless
                It's less of an adventure and more of a toybox filled with random insubstantial shit for ADHD morons

              • 11 months ago
                Anonymous

                >gets BTFO
                >noooooo TotK has too many ideas that's bad!

              • 11 months ago
                Anonymous

                Having a ton of ideas is great
                Not being able to develop any of them is not
                have a nice day

              • 11 months ago
                Anonymous

                >Having a ton of ideas is great
                >Not being able to develop any of them is not

                homie the entire game is developed around the concept of using your understanding of the game's mechanics, interconnected chemistry systems and abilities. Its one giant whole.

                I'm sorry to have embarrassed you this badly but Elden Ring plays like a stoneage game by comparison.

              • 11 months ago
                Anonymous

                A bad puzzle with 10 sollutions is still a bad puzzle.

              • 11 months ago
                Anonymous

                >Its one giant whole.
                kek, tell that to your 30 second meme contraptions that disappear the second you decide to do anything
                >Elden Ring plays like a stoneage game by comparison.
                You are once again comparing two entirely different genres of game because you're too moronic to understand the difference
                I'm sorry that people who like dungeon crawling and combat systems do not view your minecraft sequel as a replacement

  118. 11 months ago
    Anonymous

    I hope no one looks at either of these as the pinnacle of gaming

  119. 11 months ago
    Anonymous

    Played through ER 8 times, TOTK once.

    Probably not gonna play either again except ER DLC. I choose ER but both were worth

  120. 11 months ago
    Anonymous

    Elden Ring has better graphics, and more enemy variety. I prefer the narrative style and NPCs of Elden Ring. TotK has physics based combat/crafting and you can build stuff. For me, Elden Ring is better.

  121. 11 months ago
    Anonymous

    Nintendo delayed their flagship open world out of fear of getting btfo'd by elden ring

    • 11 months ago
      Anonymous

      Elden Ring couldn't even top BotW. TotK was only competing with BotW son.

      • 11 months ago
        Anonymous

        >Elden Ring couldn't even top Bo-ACK

        • 11 months ago
          Anonymous

          >20 million sold in a year over 9 different systems
          >10 million sold in its first 3 days on a single system

          The weak should fear the strong

          • 11 months ago
            Anonymous

            So you concede Elden Ring has sold more.

            >b-b-but more syste-.
            Not my problem.

            Elden Ring sold more. Cope

      • 11 months ago
        Anonymous

        Elden Ring has more awards than every 3D Zelda game ever made. Also outsold every 3D Zelda too. The frick you talkin bout

  122. 11 months ago
    Anonymous

    >$70 for an asset flip
    >70% reused content from BOTW
    >less new content than some DLCs
    >No story
    >Barren open world
    >No challenge
    >Flurry is still broken
    >Can stunlock/ragdoll even the biggest enemies in 2 hits with a 2H weapon
    >Worst camera ever, you cannot pick or change what enemy you're locked onto
    >Not a single new weapon class with a different move set
    >Most bosses can be staggered in 1 arrow to the eye, then they drop to the ground for 20 seconds
    >Weapon fuse with OP monster horns trivialize the game
    >Like 90% of the game is optional
    >No dungeons, just shrines (that have no rewards)
    >1000 korok seeds again (YAHAHA)
    >Every single boss is reused at least 10 times, even the main story ones get reused once in the Depths
    >Depths have no pourpose other than for farming 999 Zonaite to get a single battery
    >Intro is a 30min walking simulator
    >Fast travel
    >Ubisoft towers (again)
    >Zelda's british VA is still awful
    >All the new bosses are garbage
    >Cuck shit
    >Feminist shit
    >Simp shit
    >Furry shit
    >troony shit
    >Gay shit
    >Pedophile shit
    >The main quest is you to simping for a woman in order to access the game's content

    Is Tears of the Kingdom the worst DLC of all time?

  123. 11 months ago
    Anonymous

    It's Elden Ring and I didn't even care for Elden Ring.

    Open worlds need to have intrigue in the worlds that we're in. Be it through insane levels of detail found in RDR2/Gothic 2 or environmental story building which you find in all Fromsoft games.

    I couldn't give a FRICK about the Zonai because everything was gameified about them. "Oh, yea. We're literally just a placeholder for the Guardian assets from BoTW. Here's our NOT shrine, shrines..".

    It's cringe, I had no interest exploring ToTK or discovering the lore because Nintendo is literally terrified of ever coming across serious in any form (which surprisingly, the one time they did with Majoras Mask, most widely regard it as arguably the best Zelda game). You literally couldn't get immersed in ToTKs world if you tried

    >Oh, le sign post guy #242
    >"YAHAHAHA, you found me!" #420
    >Remember the guardian shrines from BoTW? Here's our Zonai ones, gotta have shrines!

    Just feels artificial as frick and removes all mystique from the world.

    Here's the PERFECT example of what is wrong with ToTK as an open world game
    >go check out the great plateau
    >Statue of Hylia gives you some cool riddle
    >"Holy shit, I need to take this item down to the depths?"
    >see a massive ominous statue in the depths, actually start finding myself intrigued and engrossed in this small plot
    >"Is it some evil cthulu tier god nobody knows about?"
    >Nope, the statue is just an overglorified merchant. Here, buy some bomb arrows! YAHAHAHAHA! You found me!

    FRICK Nintendos take on the open world genre.

    ToTK will always be a fun sandbox to frick around in like MGSV, like Just Cause 2. But when it comes to shit like lore, intrigue, mystery. Shit that matters to creating open worlds you want to get immersed in, it absolutely flops.

    And before I get the standard
    >"It's GoTY, cope!"
    Elden Ring, Witcher 3, Skyrim, RDR2 are all more critically and commercially acclaimed. So by that logic, all are superior open world games

  124. 11 months ago
    Anonymous

    Elden Ring is just Dark Souls 3 open world so I can live without it.

    But tears of the kingdom is also just BotW2 so tough call.

  125. 11 months ago
    Anonymous

    >troony Ring ending
    4 seconds showing you sitting on a chair
    >TotK ending
    Link embracing his loving girlfriend after 10K years apart.

    • 11 months ago
      Anonymous

      If these were linear story games then that would be sick
      TotK's story is an absolute goddamn mess, particularly because of its format. It also being a shitty partial reboot of OoT but with the soul sucked out also doesn't help

      • 11 months ago
        Anonymous

        Shut up, troony.

        • 11 months ago
          Anonymous

          You are literally sucking off the troony game

          • 11 months ago
            Anonymous

            TotK is the most pro heteresoxuality game in like 5 years or more.

            • 11 months ago
              Anonymous

              Yeah sure, enjoy being hetero in your loose backless dress and drag queen wig with lipstick

              • 11 months ago
                Anonymous

                >fanfic shit
                Kek, meanwhile in the actual game the goal is literally to save your girlfriend to have passionate sex later.

              • 11 months ago
                Anonymous

                >fanfic shit
                That is literally real content in the game anon
                It's also stuff they went out of their way to make on their own as part of this game world just for this Link, unlike all the amiibo reference outfits lifted from the previous game

    • 11 months ago
      Anonymous

      >Elden Ring
      6 endings, four being variants based on certain side quests. Your exploration leads to different results
      >TotK
      Same ending every time, your choices during your adventure don’t matter in the end

  126. 11 months ago
    Anonymous

    i choose skyrim

  127. 11 months ago
    Anonymous

    /v/tr00ns utterly mindbroken, assraped and seething over yet another Nintendo masterpiece.

    Please don't ever get over it.

  128. 11 months ago
    Anonymous

    Tears of the tendie butthole more like

  129. 11 months ago
    Anonymous

    Its though, because i cant see myself ever replaying either of these. Both are a great example of why i hate open world meme. If i had to pick one, maybe id go for totk, because it at least gave you fun ways to go through that open world

  130. 11 months ago
    Anonymous

    I haven’t played Elden Ring yet but TotK is maybe a 6.5/10 for me so I’ll err on the side of ER.

  131. 11 months ago
    Anonymous

    I can't really.
    TotK had too many interesting mechanics while ER was still so good.

  132. 11 months ago
    Anonymous

    Both are good game but totk feel repetitive after a while while er also have same problem with all the optional boss but its exploration is very cool and feel less repetitive, i wish from future games doesnt have open world

    • 11 months ago
      Anonymous

      ER I stopped playing because I just had too much cake.
      TotK I started to dupe glitch because it was taking far too fricking long to get some shit.

      So I think ER wins there ay.

  133. 11 months ago
    Anonymous

    Elden Ring at least demands more from the player in one respect (if he gives up some official "cheats" like the Mimic Tear that trivializes any boss in the game on the first playtrhought), so I think it's better for those who want to play the game several times.
    Still, ER is far from being a deep game, it is extremely repetitive and the combat options are quite limited.
    Zelda TOTK is much more of a sandbox for you to have fun in a lighter way, there is nothing in the game that requires you to spend 5 hours beating your head against a wall like some ER bosses will do depending on your build and play style.

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