Elden Ring is better designed, Totk gives you more freedom. Both games are explorations kino, one has a pure focus on combat while the other is a mixed approach with combat, puzzles, and social features.
And TOTK doesn't have the quests, interactive cutscenes, voice acting, motion capture and graphics of RDR2, so this argument is officially dead because the genres don't matter.
RDR2 unironically, i hate the rest.
RDR2 does it right with the dynamic encounters and the stranger quests that are really well written like that one from the veteran that lost it all and later you find out that that he's a racist scum.
When i think about a regarding open world experience, only RDR2 comes to mind.
i literally just got to this part of this area in elden ring, and every time i think i've seen all the subtle environmental storytelling kino that this game can put in front of me, i find the dying heart of a holy tree grown using a temple as a flowerpot, and realize what must have happened, and can't help but close my eyes, take a deep breath, and bleet GOTYAYAYA
haligtree is fricking kino
i havent played totk or botw yet, but i'm sure they're really good games. But some of the stuff elden ring does could be considered art because of its subtlety and symbol-heavy information economy. It speaks the language of art. For example, did you know how much color theory plays a part in the game? The properties of the different colors, what they symbolize, what their complementary and opposite colors are. You pick up on some of it while playing, but it runs much deeper. I don't want to suck some e-celeb's dick or anything, just watch the video
Elden Ring. I just enjoy more of a focus on combat and character building, and the world is more interesting and mysterious. TotK is fun in small bursts but it doesn't hold my attention too long and the collectathon stuff can get tedious and I burn out quick. It stops feeling rewarding at a certain point and you start to feel like you're caught in a loop.
Neither are really perfect btw, both are good games with flaws, but this is a bait thread so whatever.
There's some good points amongst the schizo stuff.
1. The Puzzles are baby tier easy
2. There is a clear progressive message of in the game.(This is something I've been wanting to write about in depths, but I'm waiting to finish the game)
3. Link is dressed in more feminine ways than ever before.
4. Ganondorf is a boring generic evil villain.
5. A single simple cheesy flying device makes the game too easy.
If I didn't list a point, then you can assume I either don't agree with it, or don't think it's a problem.
>Link is dressed in more feminine ways than ever before.
1. Sucks but yeah same as always huh
2. ???
3. The Gerudo disguise is out but the Ice dress replaces it. Same shit
4. He has like two nanoseconds of dialogue lol
5. True but also irrelevant to anyones enjoyment of the game. You can look up how to speedrun any game and skip most of the content, up to you.
I swear, GDQ addled the zoomer mindset into believing completing content fast and moving on to the next thing is how you HAVE to play.
Schizo vibes from your second point, looking forward to what you're on about
Far Cry two. Both of these games are dollar store Ubisoft game anyway. The only reason why people jerk them off is because they were made by “GRORIOUS NIPPON”.
Elden Ring.
TOTK was very underwhelming, it felt like BOTW DLC the entire time (it started as DLC3 in development). TOTK keeps all the bad from BOTW (combat, mediocre shrines, mediocre dungeons, etc.) and re-uses the world, which was the entire draw of BOTW
…Im not gonna keep on typing because I’m posting in a bait thread
Personally I'd much prefer Elden Ring. It obviously lacks the freedom of movement and traversal mechanics like climbing and flight that Zelda has but it has a much stronger core gameplay, It's much more challenging, has a better sense of player growth and progression, and the visuals are far more engaging. Neither have perfect Voice Acting. I like that Zelda doesn't kill off all the buddies you make, something that very much irked me in Elden Ring and Fromsoft titles in general. Elden Ring doesn't have weapon degradation, a feature I was baffled to see in Breath of the Wild and even more confused to see return in TotK. Improved, sure. Still an awful, unfun, busywork mechanic.
Open World as a medium is good for creating a sense of freedom, traversal, and accomplishment but Zelda lacks those monumental areas that dominate the horizons of whatever area you're in. Zelda tries really hard to show how far you can travel, Elden Ring shows you stuff worth travelling towards like Stormfell, Raya Lucaria, the Erdtree, etc. Elden Ring's secret underground is also a lot more interesting than TotKs
Neither has much of a Story to write home about, but Elden Rings little Spanish Soap Opera going on with the Golden Lineage and the lore of the world is fun to discuss. Tears of the Kingdom brings some variation to the Zelda formula with the Zonai, but it's not the first time Zelda did "Ancient Progenitors" before and the "Ancient technology" stuff occasionally featured in Zelda isn't my thing. Personally I found the Ooccoo more charming, horrible little nightmare chickens they may be.
Outside of whatever the frick Nintendo was smoking with the Dragon stuff, I'd say TotK didn't "waste" characters like Elden Ring occasionally did. Occurring characters like Melina, Nepheli, Diallos have interesting stories behind them but their sidequests are so jerky and adrupt with their progressions that it makes it sort of hard to give a crap about their progression.
>be player character in elden ring >want a gf >Melina friendzones you >Fia is a literal prostitute >Rodericka is too busy with her career for a man >ditto with Nepheli >Ranni uses a lifeless doll made of wood and string for her body so you can't have sex with her >Sellen is on a path of self-destruction >Millicent is dying of AIDS >Rya ends up traveling to strange places to "find herself", i.e. ride the wiener carousel >Hyetta is batshit insane >Latenna turns herself into a ghost right after you meet her >Tanith is taken
Meanwhile, >by Vyke >getting poon from a fricking dragon who took on a human form just for you >throw it all away
>Deathbed Companions give a vessel for the souls of dying nobles to reincarnate into by taking in a bunch of Champion's vigor in a totally non-sexual way. >But Godwyn very clearly doesn't have a soul anymore due to getting half Destined Death
So wait, was this all just an elaborate ruse to have the PC's Rune baby?
>Improved, sure. Still an awful, unfun, busywork mechanic.
Nah, I like it. Suddenly all of my inventory has potential usage outside of making elixirs. It's fun to tinker with items, which makes it feel more like an adventure than an action game.
I did the same in Elden Ring, used loads of items and oils because it was fun. You might look up the best DPS build and steamroll the game, but that's not the games fault.
Neither because I'm fricking stick of all the moronic ass bullshit mother fricking open world shit - I mean you could have cut out half the shit from these games and condensed it into a better package but noooo gotta have big area for zoom zoom
You're not sick of Open World then, you're just sick of overly large maps. Not the same thing though arguably an issue caused by the popularity of Open World and developers trying to one-up each other in the most cheaply marketable way. Though I agree you could drop Snowfield and Mountaintop and a bunch of caves and have just as good of a game.
I think people saying the game could be just as good as a linear title like the Souls games are delusional. Open World IS a fantastic design choice for creating a sense of adventure and discovery.
Objectively Zelda is the better gane. Elden Ring lacks basic video game features (ledge grab, pause) which is totally unacceptable, and literally 13 year old bugs from Demons Souls, which is completely inexcusable. The combat is complete jank and Elden Ring also has some of the poorest boss and enemy fight design I have ever seen in a video game, barring shit that was slapped together in unity, and at least that indieslop has the courtesy to not literally read the controller input. It's so fricking bad that even the shitty weapon durability of nu-Zelda isn't enough to make ER win. The rollspam combat is also so awful that despite having much better character state options, there's actually substantially fewer actual playstyles (and by fewer I me and literally one - press the roll button).
Although the physical world design of Zelda is much better, ER totally shits all over Zelda aesthetically and stylistically, and it's not even remotely close. The cartoony art is totally gay and always has been.
These are facts btw, not an opinion.
My opinion and ultimate choice though is that I enjoy ER more because I dont mind empty open worlds (because im not a zoomer that needs a new quest every 5 steps) and am a sucker for really pretty environments. I'd much rather put up with broken shitty combat and larp as a knight exploring a gorgeous but ultimately mundane forest than larp as a crossdressing twink exploring a gay cartoon temple of skyhomosexualry.
Elden Ring is the worst offender at re-using bosses, but to be fair that is the From Software staple. We're still using Demon Vanguard from DeS, 14 years later.
How many Erdtree Avatars are there? Like 30? Reminds me of DaS, Stray, Aslyum and Firesage but 10x worse.
>Elden Ring is the worst offender at re-using bosses
Compared to botw and tiktok? Not even close. The erdtree avatars are comparable to something like a hinox and there's far more of those copy pasted everywhere with FAR less enemy variety in general making it feel even worse.
It was made for tiktok and totk sounds like tiktok and it also sounds like it makes you mad so I don't think it has to be clever, only that it's fitting
Out of 238 bosses in Elden Ring only 8 of them are unique. All the others are re-used in the open world or the copy-pasted catacombs.
1.) RENNALA, QUEEN OF THE FULL MOON
2.) STARSCOURGE RADAHN
3.) GOD-DEVOURING SERPENT / RYKARD, LORD OF BLASPHEMY
4.) FIRE GIANT
5.) DRAGONLORD PLACIDUSAX
6.) MALENIA BLADE OF MIQUELLA
7.) GURRANQ, BEAST CLERGYMAN / MALIKETH, THE BLACK BLADE
8.) RADAGON OF THE GOLDEN ORDER / ELDEN BEAST
Still enjoyed ER and is my favorite game of the the souls catalog but hearing people say that it doesn't mindlessly copy-paste bosses makes me giggle.
That seems like a fairly disingenuous statement because that's not what most people thinking of when you say there is a "unique" boss in a videogame. They don't mean "Not seen anywhere else in the game" they mean that enemy has features that make them unique from other enemies. There are 150 unique kinds of Pokémon in Pokemon Red but there isn't only 150 individual Pokémon in the entire game.
What you're saying is a good argument that Elden Ring's map is too big, but it's a false narrative if you're trying to argue it lacks enemy variety.
That's not what I mean when I say "unique bosses"
At worst I'd say they still count as unique if you fight one character multiple times for plot reasons
It's an issue of asset reuse making certain things feel less special, which is definitely an issue with ER reusing multiple more standout bosses more than once, despite them seeming like they should be one-of-a-kind
Literally no one tries to claim it doesn't reuse bosses, what people are arguing against are the morons who think you fight Godrick 17 times because he shows back up one time in an optional evergaol, or any of the other completely optional repeat fights. There are zero bosses in the game that you are forced to fight twice unless you count Margit/Morgott and even then Morgott is essentially just Margit's phase 2
People in this very thread have argued other wise. Who are you trying to trick here? Why lie when anyone can run to the archive and see that it 's demonstrably false?
11 months ago
Anonymous
Who? Show me these throngs of people claiming Elden Ring has no boss/enemy reuse whatsoever
Yes I understood what you meant, but it's just a meaningless (and arguably a purposefully misleading) critique if you're going to use that definition. It cuts out Margitt and Mohg because you fight pale imitations of their abilities at certain points but the actual fully realized bosses are extremely different and much more challenging than what you get out of them beforehand. Those boss fights being "The same" is not comparable to something like the duplicate Astel fight, which is arguably a rather dull use of what is a good boss.
I'm not the same guy anon, you said that's what people think when they hear "unique" and I'm telling you that's not accurate, and I even mentioned the exact thing you're going over now
Okay? The fact you're not the same purpose doesn't change anything said. You understand your use of "unique" is ultimately useless in regards to this discussion right about how much variety the game has, do you not?
11 months ago
Anonymous
You're the only one discussing some subjective concept of variety, I specified what the actual problem was
11 months ago
Anonymous
The only time your complaint is a real issue is Astel and Godefroy, which feel out of place and silly because they're not really developed upon to explain how they occurred, they're found in very minor areas, and they're major bosses in their relevant arcs. Most other duplicate bosses make lore sense, add new moves or conditions to their fight to change things somewhat. Things that repeat more frequently like Godskin Apostles, Avatars, or Tree Spirits don't really bring any sense of disappointment because they're never really presented as unique bosses. Some Tree Spirits and Apostles don't even have boss health bars.
11 months ago
Anonymous
Every dragon is cheapened in association with one another. Astel is the big offender but godefroy, goldfrey, sewer mohg and others are narratively castrated because they were reused. “reuse” in that context is what all the other anons are talking about no one cares about your random alternate definition it’s not what’s being discussed nor is it a fruitful subject in pinpointing how ER might have improved.
238 bosses. Should it have copy pasted them? No, not really, because it didn't need to, it's 238 bosses. But I wouldn't say that takes away from the fact that it's 238 fricking bosses.
Meanwhile the game it's getting compared to in this thread copy pastes its, what, 15 bosses, 10-30+ times except for ganondorf while also having pitiful regular enemy variety? Not to mention gear and movesets and the fact combat is terrible in general.
The only way to compare Zelda to ER in Zelda's favor is to ignore combat entirely and focus on the puzzles and gimmicks that ER doesn't really have.
Not to mention those 238 bosses are all far more complex and varied to fight than anything in TotK and most have second forms. 2-3 bosses in ER would have the combined movesets of all 15 of TotK's.
this isn't what unique means you fricking moron, just because the boss was reused doesn't mean it's no longer unique, if it's reused multiple times you still count it as one unique boss
Elden ring has more bosses than multiple action games combined.
Zelda is fetid, rotten, maggot-filled dog shit in comparison to Elden Ring.
And Elden Ring isn't even the best Souls game.
BOTW and TOTK are okay sandbox open worlds with mediocre no-challenege gameplay, poor stories/lore, braindead "puzzles", terrible dungeons, repetitiveness, and lots of time-wasting mechanics.
I haven't played Zelda so Elden Ring
even if I did play it, probably still Elden Ring. I'm not into that building/construction/crafting gimmick, I just want to go on an adventure and see crazy fantasy things
There is nothing to Elden Ring but combat, and the combat isn't even particularly polished.They more or less just added an open world to the Dark Souls formula and called it a day.
What's the point of doing a big open world if 95% of its content is just gonna be enemies to fight? That's not open world, that's just "big map". Can't I at least get one town with friendly NPCs in it? A fishing minigame? Bandits who try to rob traveling merchants at night? Just *some* shit that gives you the illusion that this is actually a world and not just a big arena you fight hostile NPCs in? This wasn't Dark Souls 4, this was a new IP, they could have taken risks, but they didn't.
And yeah, sorry but BotW is way less static and does more with its environment than this. There's much more interactivity in that game. You can glide, you can climb, you can swim, sometimes it's hot and you need something to cool down and vice versa, you can create upwards current by setting grass on fire, you can use lightning to your advantage during fights, there's a bunch of side activities (catching horses, sidequests, some minigames), crafting is actually useful (too useful), so gathering materials actually feels relevant, you can also upgrade your gear with said materials, instead of it being only upgradable with titanite or whatever.
In BotW and TotK, there's a whole fleshed out world with environmental interactivity at every step. In ER there's combat and the occasional bugged quest given by an isolated NPC, that's pretty much it. It's boring.
ER up until leyndell was amazing, I was totally crazed played 100 hours in a week. liked totk a lot but it wasn't quite that crazy. dont want to replay either.
>ER up until leyndell was amazing
Leyndell was also amazing. It's afterwards that it starts to drag. It really felt like Leyndell was what you were leading up to and you were finally there at the erdtree and then it was like nope, there's even MORE content. Which would usually be great, but man did it just flub the perfect timing for the endgame.
I like dungeon crawling and action combat, so I prefer Elden Ring
Zelda doesn't give me really anything I want out of either a fantasy game or a Zelda game, it's just a bunch of disconnected ADHD distractions on a lazy content treadmill
Nah, I agree with him. Nobody hates nuZelda more than real Zelda fans. We're the ones that had our series killed off for a new IP to wear its skin. Why should Soulsfans care?
Zelda fans became Souls fans as they grew older. Dark Souls is essentially Zelda without the puzzles and with a darker atmosphere and much better combat.
i never understood these threads. People will like different things and that's okay, we don't have to like the same things, in fact that would get boring pretty quick, if we all just liked the same stuff and agreed on it. People like what they like, and better people like better games
TotK and it's not even close.
Elden Ring has combat and dungeon/cave crawling and that's pretty much it. TotK has all of that plus everything else you'd expect from a Zelda game like towns, sidequests, puzzles, navigation and a bunch of weird but fun traversal methods, and now lots of environmental interactivity peppered all throughout. There's more shit to do and it just feels denser in general.
>TotK has all of that
nah >plus everything else you'd expect from a Zelda game
nah >There's more shit to do and it just feels denser in general.
And it's all bland repetitive ass with low content variety
Ah yes, tons of shit to do
Like walking through the empty depths hoping that the next piece of copypasta architecture you come across will offer something other than a shitty amiibo outfit piece
Or going up to the copypasta sky islands to do the same thing as shrines but in the sky
Or fighting lame copypasta bosses in the same copypasta circular stone arenas
Personally, I most enjoyed doing the lazy fetch quests that rewarded food items or rupees
11 months ago
Anonymous
>l-look mom, i said "copypasta" again!
I could refute your moronation but I don't even need to because that's still way more to do than ER, cope.
11 months ago
Anonymous
You can't refute a single thing I've said, if you've experienced a piece of content in TotK once or twice, then you know exactly what to expect from it for the entire rest of the game
There is no variety in anything, it's designed by such strict procedure that most of the game's content could be generated automatically to the same standard of quality
You are confusing having multiple technically different ways to experience underdeveloped trash with having "things to do"
11 months ago
Anonymous
>There is no variety in anything >different ways to experience
The disingenuity writes itself lmao. Still more to do than in ER.
11 months ago
Anonymous
Once again, you can't actually refute a single thing I've said
Having different game mechanics is not content variety
Every shrine is the same
Every korok is the same
Every chasm is the same
Every island is the same
11 months ago
Anonymous
>Having different game mechanics is not content variety
It literally is. I don't need to refute something at shitposty as "every shrine is the same" because you're already defeating your own arguments. You're so moronic that you didn't realize I wasn't even picking apart your points, you just kept blabbing like a moron and did that yourself.
11 months ago
Anonymous
Sorry anon, mechanics are not content, the stuff you use those mechanics to interact with is
You have no argument
11 months ago
Anonymous
>the stuff you use those mechanics to interact with is
Exactly, which is why you lost your own argument. Again, I don't even need one. You're just that fricking stupid.
11 months ago
Anonymous
I accept your concession, moron
11 months ago
Anonymous
Yes, I concede that you rebutted your own point without me having to do anything.
11 months ago
Anonymous
But how is ER any different? You got the "find three turtles' shit, the copy pasted castles, the copy pasted bell creatures, copypasted sheds with Bell Hunter bosses, copypasted dragons everywhere, copypasted caves with the same blocky asthetic and Dark Souls 3 reskinned thrall imps. The ruins are copypasted with a chest in the basement. I could go on.
11 months ago
Anonymous
You can, literally, say the same about ER but the rewards are a spell you won't use.
11 months ago
Anonymous
Maybe I just get more intrinsic value out of ER's dungeon crawling, but I do still like getting new items to see what possibilities are available to me, or even just the bit of lore that comes with them. And each one of them was a more or less permanent addition to my inventory so it always felt like I was making meaningful progress
That plus the larger variety of bosses and the surprisingly not-phoned-in level design made even dungeons of the same tileset more of a joy to explore than they would be otherwise
TotKs cave exploration is good in a bubble but pales compared to ER, the fact that it only has one aesthetic “style” holds it back so much compared to the variety of underground areas in ER
I was very disappointed when I finally got to Akkala Citadel hoping to explore the interior of the structure and it was just another shitty cave with three Horriblins instead of an actual tower structure
This. TotK is still a Zelda game at the end of the day and feels like one while ER isn't and doesn't. People that claim Soulsborne games feel like Zelda games aren't really Zelda fans and never understood the series.
>TotK is still a Zelda game at the end of the day and feels like one
Not one of the fake excuses for 'dungeons' even break into mid-tier
NPC quests are cookie cutter ways to serve up basic resources as rewards
It wears Zelda concepts as a skin suit, but no part of it is actually a Zelda experience
Rewards are an inherent part of an adventure
OoT would not feel the same if you took all the heart pieces in the game and put them behind iterations of the exact same repetitive disassociated challenge rooms instead of spread throughout the world immersively behind exploration, quests, and minigames
"Rewards" in OoT amounted to heart pieces, a few bottles and skulltulas and that's it. Many of those are in empty one room grottos in an empty field, meanwhile shrines are objectively better and those are locked behind everything from minigames to puzzles to combat challenges and more. Cope harder.
11 months ago
Anonymous
>Many of those are in empty one room grottos in an empty field
Which were less predictable than shrines and a nice surprise for exploration, cope >shrines are objectively better
No, at absolute best they destroy the worldbuilding and it would literally be better if the stuff you got from them was just sitting on the fricking ground they occupied in the world
I mean it's nice that you openly admit you don't give a shit by making arguments like this, but come on
11 months ago
Anonymous
>Which were less predictable than shrines
Not even close. Every grotto had almost nothing in it. Maybe one enemy if you were lucky.
Caves and shrines are just an iteration of that but a million times better for having actual content and variety.
You will never be a Zelda fan.
11 months ago
Anonymous
>Caves and shrines are just an iteration of that
Nope, because grottos weren't the only way to find a specific kind of reward that was identical among every single one of them, thus having no surprises and by extension no reason to look for them if you didn't want that specific thing
You're in no position to accuse others of being fake fans saying shit like this
11 months ago
Anonymous
>hurrr durrr ackshually you can get useless skulltulas in different ways
Cool beans, moron. Notice how you immediately shifted the goalposts to tangible "rewards" as if that's representative of content or content variety at all. You don't care about gameplay. You will never be a Zelda fan.
11 months ago
Anonymous
The rewards are representative of content, and are an incentive for doing content
In previous Zelda games, the rewards came in a variety of ways, making exploring the world and engaging with the content in it better
In BotW/TotK, there is nothing surprising, and thus nothing to explore, there is no variety in how you get anything >ackshually you can get useless skulltulas in different ways
This is you directly contradicting your own argument by shitting on content variety btw
11 months ago
Anonymous
In TotK's cave networks, I found:
Several NPC quests, all of which were different from each other
Unique navigational challenges
Unique shrine quests
Unique environmental puzzles
Unique armor pieces
All of which were surprising on their own and didn't need to rely on putting a carrot at the end of the stick. So not only do you not understand gameplay, you don't understand what exploration entails either and autistically believe you're not getting "content" unless you get a heart piece or some collectible shit that already exists in TotK anyway. You're a homosexual of the highest order and definitely not a Zelda fan, case dismissed.
11 months ago
Anonymous
That's the thing though, none of those things were actually unique
The best you can say is that the reused BotW armor pieces are technically a different model than each other despite the way you get them being reused exactly with no variation, and the quests have technically different words to justify you doing the same shit
The few times I remember the game using the same shit in a way that felt more 'unique' was just me getting my hopes up for it to turn out to be actually nothing, like the labyrinths or the gerudo heroines quest
11 months ago
Anonymous
Yeah, it's clear you haven't actually played the game so there's nothing more to say. If you think the quest where I'm bulding a craft to escort an NPC through fluctuating water levels is the same as the one where I'm timing Ascend to arrive at a door to unlock for another NPC or doing literally any of Misko's riddles are the exact same then you're either clinically braindead or just fishing for (You)s.
11 months ago
Anonymous
>literally any of Misko's riddles
You talking about BotW?
Because in TotK there's just the fierce deity shit and the rest of the clothes are just in copy/pasted altars in caves that are otherwise identical to every other cave in terms of gameplay, and just have NPCs point you toward them if you don't find them yourself
11 months ago
Anonymous
All the Tingle pieces, all the Awakening pieces, and all the Gliding pieces require specific quests or puzzles to get to and that's just off the top of my head. You clearly didn't play the game.
11 months ago
Anonymous
I didn't come across the Tingle or Awakening ones, but the Glide set is from the pretty easily accessible Zonai diving minigame islands, so it seems you might just be projecting
11 months ago
Anonymous
The Glide set can't be obtained without the diving minigames which is my point. A lot of the armor pieces require specific dialogue sequences or at least puzzke sequences to be obtainable.
You didn't come across the Tingle or Awakening ones for a reason. There are more challenges like that, they just don't always give armor pieces.
11 months ago
Anonymous
>The Glide set can't be obtained without the diving minigames which is my point.
I thought we were talking about misko riddles, but okay >A lot of the armor pieces require specific dialogue sequences or at least puzzke sequences to be obtainable.
Maybe? If I did all of them I'm sure I could speak more authoritatively, but even the more 'unique' methods of acquisition I've seen are still pretty predictable and sad in execution
Like we've already gone over the glide set coming from three separate but ultimately identical challenges, and the phantom ganon armor from the labyrinths is in the same boat
Most everything in the game is like that on some level, which makes the whole game world just feel more artificial, even Ganon himself couldn't be an actually unique enemy beyond the final phase
11 months ago
Anonymous
>I thought we were talking about misko riddles, but okay
No, we're talking about your false claim that you can just come across anything and have it be identical in gameplay. Nothing could be further from the truth.
Even pieces that don't require specific quest triggers like the Phantom set has to be acquired through different challenges, like one being in a quicksand puzzle, the other requiring lateral thinking to find a specific cave (I won't spoil this if you haven't found it yet) and one locked behind a miniboss. You could argue every cave is its own challenge in a sense, with some being more straightforward than others.
I don't think the exploration felt artificial at all and thought most things on the map felt sufficiently different. Labyrinths, I'll give you, though I enjoyed my first one nonetheless.
11 months ago
Anonymous
>one being in a quicksand puzzle >one locked behind a miniboss
See, I don't see this as some great example of variety- they're only different from each other in a vacuum, not from the rest of the content in the game
The quicksand one is more distinct as it's a novel use of the quicksand entrances, but the puzzle itself isn't really anything to write home about and it's otherwise still just a cave. Also doesn't help that you see the misko thing in the middle and immediately know roughly what you're going to get, not that a cave could ever have much else beyond a frog and maybe a shrine >Labyrinths, I'll give you, though I enjoyed my first one nonetheless.
Me too, right up until I got to the end and discovered the final challenge was nothing but the hundredth building block construct fight, and the cherry on top was getting handed a recycled BotW DLC OoT reference, which immediately told me what the other labyrinths would amount to even if the challenges were slightly different
11 months ago
Anonymous
>The quicksand one is more distinct as it's a novel use of the quicksand entrances
That's exactly what I'm talking about though. It's distinct, not just in a vacuum but even from the rest of the game.
Same with the other two pieces since the actual navigational challenge through the cave is different every time. Wanna get the head piece? Figure out how to even get in the cave, which half the battle is figuring out where the entrance is (it's probably the least obvious entrance to any cave in the entire game). Want the chest piece? It's sitting on a ledge in a wet cave where the surfaces aren't climbable, but there's also the Phantom Ganon hands standing in your way. >Also doesn't help that you see the misko thing in the middle and immediately know roughly what you're going to get
I don't really enjoy Zelda games for rewards, especially overworld rewards where 95% of the time there's little to no variation in what you're actually getting. >and the cherry on top was getting handed a recycled BotW DLC OoT reference
For you it was recycled "BotW DLC", for me it was just flat out new armor since I don't buy cheaply made figurines. That's a lot more subjective and I doubt most of BotW's playerbase got the amiibo outfits from that game.
11 months ago
Anonymous
>I don't really enjoy Zelda games for rewards, especially overworld rewards where 95% of the time there's little to no variation in what you're actually getting.
Some of the games are like this, but then you have shit like WW where even though it was really unfinished and had a lot of copy/paste content itself, even just the treasure charts were really varied in the stuff you could get from them, and also offered some extra gameplay to even get the treasure
That kind of stuff is cool as frick to me, and makes the world feel way more alive >For you it was recycled "BotW DLC", for me it was just flat out new armor since I don't buy cheaply made figurines.
It is a reference to a previous game that is out of place in this game's world, and also it was literally placed in treasure chests hidden behind riddles in BotW's DLC
11 months ago
Anonymous
>but then you have shit like WW
I'm not following here. Outside of the usual stuff, WW's loot was just a bunch of collectibles for your Spoils Bag and they were absolutely worthless outside of finishing specific sidequests. WW if anything was one of the worst games in the series when it came to giving you useless junk, also treasure charts weren't varied at all and ONLY led to rupees or heart pieces for the most part.
TotK is in another league when it comes to rewards. You've got spirit orbs, poes to exchange for unique items, unique armor pieces, Zonai materials, bubbul gems to also exchange for unique items, a dedicated crafting system that makes common loot feel a lot more useful than it did in BotW, the list goes on.
Keep in mind that's not to shit on WW. I like all Zelda games, but let's be honest with ourselves and at least acknowledge where the series improved.
11 months ago
Anonymous
WW's treasure charts would often lead you to other charts, which told you where more unique things were on the map. And you got those treasure charts for all sorts of things, not just one type of signposted cookie cutter content like spirit orbs are >poes to exchange for unique items, unique armor pieces, Zonai materials, bubbul gems to also exchange for unique items, a dedicated crafting system that makes common loot feel a lot more useful than it did in BotW, the list goes on.
I would argue with almost every one of these
Somehow basic enemy drops are the only ones that don't feel insulting, and I think that's mainly because they just drop from everything you kill and are then just a nice bonus to stuff you're doing anyway rather than something you'd be looking forward to specifically
To make another comparison to a different Zelda game, I felt kind of the same way about TP's side content, where heart pieces were inflated to 5 per container to make up for a lack of dev time and all the container upgrades and such were given for doing mainly the same activities over and over again. That lack of variance takes a lot of wonder out of the world where even just simple shit like an OoT minigame giving you both a single upgrade and a heart piece for getting different scores or whatever pulled a lot of weight in making things feel soulful
11 months ago
Anonymous
>And you got those treasure charts for all sorts of things
Like what? You keep saying "all sorts of things" but tangible rewards for the vast majority of treasure charts were heart pieces or rupees. Outside of mandatory Triforce shards the treasure system was in fact the most predictable part of the game. At least with spirit orbs, I have the choice between upgrading stamina and upgrading health. >I would argue with almost every one of these
You could, but again, you're talking to someone who doesn't even play these games for rewards or whatever. I enjoyed the gameplay involved in getting to them more than the actual rewards themselves, but I do think the rewards are objectively an improvement regardless. >To make another comparison to a different Zelda game, I felt kind of the same way about TP's side content
Totally agree with you there. I know I'm criticizing WW's loot here, but I really did like the game in general a lot and would rather play it a million times than replay TP again. But I'd have to say BotW and TotK both took a lot more from WW in design style (and iterated on that design style) than from TP in comparison.
Good rewards = Good discovery
Good discovery = Good exploration
If you already know what you're going to get every time, you're not exploring, you're performing a routine.
I have over 300 hours in BoTW, ER and soon 170 hours in ToTK.
All of these are just with one character though, I really need to go back to Elden Ring a few times before the DLC and try a few more setups, but I also can't be arsed to pay for PS+ again.
Since I play through the Zelda games so exhaustively on my single playthroughs, I will probably never go back to them again.
Still, I enjoy fricking about in Zelda with the movement, physics, exploration and now building so much that it wins regardless
If I really have to pick one and can never play the other then I'd have to pick Elden Ring.
Just in terms of replayability it has many builds good and dumb that you can try out, it has multiplayer so that's a big plus and also since its on PC the modding potential is very high.
I feel like playing only TOTK would get very repetitive very quickly.
I cherish both for what they are. Love how they are pushing the open world scene into a direction that the west doesn't like, because it takes more work.
>it takes more work
The amount of asset reuse in both of these games in ways that utterly destroy the believability of the world or the joy of exploration is offensively bad
The west reuses a lot of assets in their games as well. GTA reuses cars and people everywhere, RDR2 reuses horses, birds and bandits everywhere, witcher 3 reused a ton of enemies in the world, FIFA games, any shooter you can think of reuses assets in a much more blatant way than either Elden Ring and Zelda TOTK, and worse of all they don't have a fun open world to explore compared to those 2.
Minecraft reuses assets, Capcom reuses assets for zombies yet nobody complains about killing the same 5 zombies over and over.
>No argument
You still can't explain why all shooters use the same 4-6 models of a single enemy that plays the exact same, sounds like your problem with Elden Ring and Zelda is just a problem with gaming in general.
Even 2D games reuse a ton of enemies, look at Hollow Knight.
I don't care about reuse for basic enemies
I mean, that is still a problem if you don't have many basic enemies in a game that's too long and that's particularly an issue with Zelda, but the concept of a basic enemy is that it's meant to be reused- they're not individual people with names and shit that are meant to be special
You really gonna put CRPG's as your answer? >Fallouts.
Only 2 was good for starting to have some humour, the rest sucked. >Wizardries
Most of them suck >Ultimas
Most of them suck >Mite & Magicks
There is only one good game in that series >Arcanum
It's the best example you gave me, yet it still isn't something groundbreaking like Elden Ring or Zelda.
Sounds like your problem should be directed at the modern CRPG's like Pathfinder or Divinity, not 3D open world games.
11 months ago
Anonymous
>You really gonna put CRPG's as your answer?
And why not?
I think both games feel rehashed. I liked Elden Ring but it fumbles a lot of moments other Souls games nailed like combat balance and boss rehashing. TotK is more BotW, though I feel it's a pretty direct upgrade in every way but the reused elements like the map. I wonder if the game would have gotten a more positive reception if it just didn't have the Hyrule map at all and moved all it's content into the depths or more islands in the sky. Either way, I'm having more fun with ToTK and feel more attached to playing it multiple times.
ZELDA ALL DAY
better story, better gameplay, better ost, better exploration, better side characters to actually keep you interested in what the FRICK you're doing, don't (you) me fricking canon fodder fromdrones or i will DECIMATE you filthy dogs
Zelda for sure, exploration, mobility and the world are much more interesting, Elden Ring is too combat focused and combat is just not well balanced and switching specs to try something new feels like deleting your character and starting a new one (you even get to choose sex, body features, name) upon using a larval tear, also, the combat can be cheesed very easily, when I played, Azure comet,Magic Ground and Cerulean Tear one/two shot almost everything, some strength weapons were ridiculous too for PVE, PVP was just broken even everyone just played bleed/Arcane, boring as frick >don't use the broken shit them
Then what is the point of powerful spells/weapons? still I really liked the game, and thankfully, I don't have to choose between the two
Comet Azur takes forever to wind up and can't be re-aimed after it starts firing making it functionally worthless against nearly everything in the game because most enemies are highly mobile, I've never really understood this notion that it breaks the whole game. I almost never found it practical on my INT character
>Comet Azur takes forever to wind up and can't be re-aimed
I know, I beat the game as pure INT caster like 2 weeks after release, this is not an issue once you figure out boss patterns/ trash positioning, I didn't even need summons I could just blow the frick out of everything...I believe I only struggled a little bit on the fight with Maliketh, and I still blew him the frick out once I got a cast off, he staggers easily
its a good 'i want this thing dead' spell if you can use it right. you can outright kill some bosses before they even get to you, or shave half of elden beast/p2 malenias health off with 1 cast if you do it at the right time. 3 slots is expensive though.
after 30 hours with Elden Ring I was just bored and stopped playing, while with Zelda I'm 50 hours in and still finding new shit that makes me wanna keep on exploring
I just don't like the open world style that Elden Ring does with the From souls formula, I like it more when it's more focused
Elden Ring has way more interesting world and exploration and the combat is actually good. It's like a perfect oldschool ARPG made with modern tech. Zelda world is too samey and empty and the rewards are not worth exploring.
Zelda for sure. I remember playing BotW's tutorial area, being amazed at cutting down the tree to create a makeshit bridge to cross a chasm and then being disappointed that the rest of the game didn't have navigational puzzles like that. Then TotK came out and blew my socks off because the entire game had puzzles and quests like that all over the overworld.
Before TotK I would have said Elden Ring, now I'm not so confident in that answer. Both are great games though.
You might be right. But that's only because 2023 has much stiffer competition than 2022. TOTK will always be a better game than Elden Ring, and Toddfield isn't going to change that.
Zelda games aren't known for having DLC at all
Our only point of comparison here is BotW, which did have DLC that was half throwaway marketing content and half the same kind of shit as the base game but marginally better, so yeah chances are they'll drop something good before the year is out
Almost certainly won't match up to the ER expansion, however
Elden Ring, and it's not close.
TotK was a major disappointment, and loses points for the sheer amount of asset recycling alone. It is closer to Madden than Elden Ring.
Playing Elden Ring I felt like a kid again who played Crystalis on NES and then Might and Magic 3 (the regular M&M3, not Heroes) on dad's PC. Elden Ring doesn't have numerous cinematic cutscenes of modern AAA games, elaborate combat mechanics and loot of Nioh and forced gimmicks of TotK. It's a simple game but in a very good way.
Speaking of TotK, for me it's just another take on Ubisoft formula and reddit-core fotm that I had to force myself through. I would bear with the crafting gimmick if the world was more interesting but it wasn't really. It's just a game about creating contraptions and posting them on reddit/tiktok.
>It's a simple game
It might not have the complexity of some action games but it does layer a lot of elements. It's shallow in some areas but with its breadth of content and options, you can't paint it as simple, especially in comparison to Zelda lol
The open-world elements of either can be compared to Ubisoft games but you conveniently choose to ignore this making your take seem dishonest. You started nice but ended transparent and base, sad.
Elden Ring's a good game, but you have to have absolutely zero game design awareness to think it's better than TOTK. It's like trying to convince someone that I Am Legend is a better movie than Wall-E. No it fricking isn't. I don't care if you like badass action films more than kiddie movies, in this case the kiddie movie is executed way better for what it is.
totk is better. I loved elden ring and didn't think a fricking zelda game could surpass it but it does. totk is a complete experience. Elden ring is close but totk is a more thought out world. I actually died more in totk than elden ring
I dont give a shit about Zelda as a franchise. As a rule of thumb on Ganker you can gauge a game’s quality by how the hivemind reacts to it. Elden Ring was universally hated here for being successful or too hard, ergo its a quality game. BOTW/TOTK threads are always waifu spam imagedumps, almost none of them talk about gameplay, plot or characters. Well plot probably doesnt matter because every TLOZ has the same plot. Ergo those games likely fall short in quality.
Elden Ring obviously. Not sure why this is even a comparison, zelda is a kids' game whereas Elden Ring is real art. Zelda is literally the same story over and over with the most generic villain and world imaginable, and totk phones it even more than zelda usually does.
Tough choice. Both are just expansions of games that already exist but I would have to go with ToTK simply because Elden Ring is a one trick pony while ToTK at least tries to do different things in it's open world.
As an open world game? TotK hands down.
As an ARPG? Dark Souls 2. Every souls game after it has been flawed. I just don't enjoy DaS3 and ER as much as DaS1 and 2.
Personally? Elden Ring. For my siblings? Start them with Zelda.
They're made for very different audiences other than people who will take just about any open world game.
Elden Ring and Zelda are both fantastic games and they mog western garbage and make westcuck devs seethe.
I find myself gravitating towards Japanese games because there’s zero western games right now that interest me.
totk has more bad in it than botw
I'd have said botw being a tighter package than elden ring
I'd call totk a better botw, but with more annoyances, so i'd pick elden ring over it
a weird little triangle thing going, i dunno they all suck in some way but i like all of em
>open world slop with braindead 1-button combat vs open world slop with braindead 1-button combat
they're both shit, but if I had to choose it's propably going to be Zelda, at least I can mess around with physix
>No story >Barren open world >No challenge >Dualwielding makes the game even more trivial >Input reading >Magic is overpowered >No mimics >Just summon ashes to win, bro! >Bosses are easier to stagger now, meaning the game is even more casual friendly >Most weapon abilities trivialize the game >Like 75% of the game is optional >No solo invasions >No covenants, meaning that PvP has no point >4 endings are the same (kek) >Teleports (WHAT THE FRICK WERE THEY THINKING?????) >Intro is a powerpoint slideshow >"Altering costumes" system is the dumbest idea ever >Fast travel >They changed Malenia's white VA to some Black person for woke points (OH NO NO) >All big bosses are garbage >Cuck shit >Feminist shit >Simp shit >Furry shit >troony shit >Gay shit >Pedophile shit >You have to simp for a woman in order to access some of the game's content (lmao) >Paid DLC >Final boss is a troony and a giant fish instead of kino old man battle like in literally all previous games >Skyrim dungeons (that have no rewards) >Boss reuse >Asset reuse >Worst camera ever
Is Elden Ring the worst game of all time?
They're both good, but Elden Ring is not a game I'd easily go back to, or a game I could spend a thousand hours playing. The main draw of ER is the challenge, and once you overcome it, it feels like a done deal. It's not a game you play for the sheer fun of it.
TotK offers more freedom and variety. Elden Ring is just combat combat combat. It's fine if you like that, but it doesn't hit the same after having played 3 Dark Souls and Bloodborne.
ER also offers amazing exploration, discovering new places and enemies was a joy. looking at some massive monster I'd never seen before in the distance was one of the best things about it
loved totk but the lack of new and varied enemies/bosses was sorely disappointing
>TotK offers more freedom and variety. Elden Ring is just combat combat combat.
Honestly this. I got burnt out on Elden Ring very quickly when I realised that all the game was going to be just an endless slog of endurance combat. Fricking smashing my head against a wall for an hour just to beat a single enemy isn't fun. And now its time for the next ridiculous whoosh-zoom anime boss for me to dodge/roll around.
At least in TotK i'm constantly given new ideas and challenges, made to think about how I can overcome adversity using my wits and resources, and it always feels like there is something fresh and fun around the next hill.
>low IQ
No. TotK is infinitely more complex in its design and far more mentally taxing on the player than anything Elden Ring is doing. ER is braindead by comparison.
TotK is far from complex or mentally taxing lmao
Paying attention to even basic enemy movesets in any souls game is more mental activity than any puzzle in TotK
I know if I tried webm-related in TotK I would catch fire and die. But I also know I could use fire to keep me warm in cold climates, burn anything wooden, start a fire chain-reaction, cook food, use the updraft to gain a height advantage, set enemies on fire, light a flame arrow, melt ice - the list goes on and on. And this is just a tiny little mechanic in the sea of complex mechanics TotK has at all times. ER looks primitive as frick.
11 months ago
Anonymous
The topic was things that you are a player have to do, not the available interactions
You're comparing a sandbox game with baby puzzles to an ARPG and acting like you're making a serious observation by pointing out that one has wackier mechanical possibilities
11 months ago
Anonymous
>The topic was things that you are a player have to do, not the available interactions
Yes that too. The gameplay in Elden Ring never changes. Its just combat.
In TotK the wealth of unique content throws an insane amount of ideas at the player - testing their understanding of the game's mechanics, their abilities, spatial awareness, lateral thinking and problem solving abilities.
Maybe I'll have to work out how to navigate an object through a complex assualt course. Or use time reversal to solve puzzles. Or use my ascend ability to navigate veritcal structures. Or build a workable aparatus out of scrap to navigate through lava. Or use rockets to slingshot a minecart over a chasm. Its an endless list of new ideas, concepts and challenges constantly. The kind of thing developers could make an entire game out of, TotK uses it once and then moves onto the next thing.
11 months ago
Anonymous
>The kind of thing developers could make an entire game out of, TotK uses it once and then moves onto the next thing.
And that is utterly soulless
It's less of an adventure and more of a toybox filled with random insubstantial shit for ADHD morons
11 months ago
Anonymous
>gets BTFO >noooooo TotK has too many ideas that's bad!
11 months ago
Anonymous
Having a ton of ideas is great
Not being able to develop any of them is not
have a nice day
11 months ago
Anonymous
>Having a ton of ideas is great >Not being able to develop any of them is not
homie the entire game is developed around the concept of using your understanding of the game's mechanics, interconnected chemistry systems and abilities. Its one giant whole.
I'm sorry to have embarrassed you this badly but Elden Ring plays like a stoneage game by comparison.
11 months ago
Anonymous
A bad puzzle with 10 sollutions is still a bad puzzle.
11 months ago
Anonymous
>Its one giant whole.
kek, tell that to your 30 second meme contraptions that disappear the second you decide to do anything >Elden Ring plays like a stoneage game by comparison.
You are once again comparing two entirely different genres of game because you're too moronic to understand the difference
I'm sorry that people who like dungeon crawling and combat systems do not view your minecraft sequel as a replacement
Elden Ring has better graphics, and more enemy variety. I prefer the narrative style and NPCs of Elden Ring. TotK has physics based combat/crafting and you can build stuff. For me, Elden Ring is better.
>$70 for an asset flip >70% reused content from BOTW >less new content than some DLCs >No story >Barren open world >No challenge >Flurry is still broken >Can stunlock/ragdoll even the biggest enemies in 2 hits with a 2H weapon >Worst camera ever, you cannot pick or change what enemy you're locked onto >Not a single new weapon class with a different move set >Most bosses can be staggered in 1 arrow to the eye, then they drop to the ground for 20 seconds >Weapon fuse with OP monster horns trivialize the game >Like 90% of the game is optional >No dungeons, just shrines (that have no rewards) >1000 korok seeds again (YAHAHA) >Every single boss is reused at least 10 times, even the main story ones get reused once in the Depths >Depths have no pourpose other than for farming 999 Zonaite to get a single battery >Intro is a 30min walking simulator >Fast travel >Ubisoft towers (again) >Zelda's british VA is still awful >All the new bosses are garbage >Cuck shit >Feminist shit >Simp shit >Furry shit >troony shit >Gay shit >Pedophile shit >The main quest is you to simping for a woman in order to access the game's content
Is Tears of the Kingdom the worst DLC of all time?
It's Elden Ring and I didn't even care for Elden Ring.
Open worlds need to have intrigue in the worlds that we're in. Be it through insane levels of detail found in RDR2/Gothic 2 or environmental story building which you find in all Fromsoft games.
I couldn't give a FRICK about the Zonai because everything was gameified about them. "Oh, yea. We're literally just a placeholder for the Guardian assets from BoTW. Here's our NOT shrine, shrines..".
It's cringe, I had no interest exploring ToTK or discovering the lore because Nintendo is literally terrified of ever coming across serious in any form (which surprisingly, the one time they did with Majoras Mask, most widely regard it as arguably the best Zelda game). You literally couldn't get immersed in ToTKs world if you tried
>Oh, le sign post guy #242 >"YAHAHAHA, you found me!" #420 >Remember the guardian shrines from BoTW? Here's our Zonai ones, gotta have shrines!
Just feels artificial as frick and removes all mystique from the world.
Here's the PERFECT example of what is wrong with ToTK as an open world game >go check out the great plateau >Statue of Hylia gives you some cool riddle >"Holy shit, I need to take this item down to the depths?" >see a massive ominous statue in the depths, actually start finding myself intrigued and engrossed in this small plot >"Is it some evil cthulu tier god nobody knows about?" >Nope, the statue is just an overglorified merchant. Here, buy some bomb arrows! YAHAHAHAHA! You found me!
FRICK Nintendos take on the open world genre.
ToTK will always be a fun sandbox to frick around in like MGSV, like Just Cause 2. But when it comes to shit like lore, intrigue, mystery. Shit that matters to creating open worlds you want to get immersed in, it absolutely flops.
And before I get the standard >"It's GoTY, cope!"
Elden Ring, Witcher 3, Skyrim, RDR2 are all more critically and commercially acclaimed. So by that logic, all are superior open world games
If these were linear story games then that would be sick
TotK's story is an absolute goddamn mess, particularly because of its format. It also being a shitty partial reboot of OoT but with the soul sucked out also doesn't help
Yeah sure, enjoy being hetero in your loose backless dress and drag queen wig with lipstick
11 months ago
Anonymous
>fanfic shit
Kek, meanwhile in the actual game the goal is literally to save your girlfriend to have passionate sex later.
11 months ago
Anonymous
>fanfic shit
That is literally real content in the game anon
It's also stuff they went out of their way to make on their own as part of this game world just for this Link, unlike all the amiibo reference outfits lifted from the previous game
>Elden Ring
6 endings, four being variants based on certain side quests. Your exploration leads to different results >TotK
Same ending every time, your choices during your adventure don’t matter in the end
Its though, because i cant see myself ever replaying either of these. Both are a great example of why i hate open world meme. If i had to pick one, maybe id go for totk, because it at least gave you fun ways to go through that open world
Both are good game but totk feel repetitive after a while while er also have same problem with all the optional boss but its exploration is very cool and feel less repetitive, i wish from future games doesnt have open world
Elden Ring at least demands more from the player in one respect (if he gives up some official "cheats" like the Mimic Tear that trivializes any boss in the game on the first playtrhought), so I think it's better for those who want to play the game several times.
Still, ER is far from being a deep game, it is extremely repetitive and the combat options are quite limited.
Zelda TOTK is much more of a sandbox for you to have fun in a lighter way, there is nothing in the game that requires you to spend 5 hours beating your head against a wall like some ER bosses will do depending on your build and play style.
zelda
/thread
i knew the first post would try to say something like this
Frick that. Both games are worthless. Open world is a crutch for shit gameplay.
Zelda was always open world. You cannot in good faith play something like the original LoZ or ALttP and say that wasn't open world.
>t.
FPBP
TotK is how you do an open world adventure.
By removing the adventure and going all in on the freedom meme?
everyone really is new here because nobody’s pointed out that you can’t /thread yourself. sigh
Thread should have ended here.
totk is awful. Elden Ring has problems but at least it's actually fun.
>Elden Ring
>Fun
Pick one.
>cope
>dilate
choose one
tendie, tendie can't refute
that his game is utter puke
tendie tendie can't not sperg
all because his game's a turd.
>troony Ring vs Cucks of the israelitedom
Gay
>Brain Damaged vs Mind Broken
The good one.
You know which one I'm talking about.
The bad one.
You know the one.
Elden ring is actually fun.
Elden Ring is better designed, Totk gives you more freedom. Both games are explorations kino, one has a pure focus on combat while the other is a mixed approach with combat, puzzles, and social features.
Both are fantastic.
>Both games are explorations kino
Neither of these game's worlds are very interesting to explore
name a good game world to explore
>Elden Ring is better designed
What design? It's a big empty map with nothing to do except fight enemies
So, just like TotK? Oh wait, that one has Korok shit and copy pasted shrines, so it's way better!
And TOTK doesn't have the quests, interactive cutscenes, voice acting, motion capture and graphics of RDR2, so this argument is officially dead because the genres don't matter.
>Elden Ring is better designed
Not even close
>le both sides
stop being an indecisive b***h, you have to choose
>Elden Ring
>Exploration kino
You guys eat up anything lmao
Haven't played totk
Name five better exploration vidya
Skyrim
RDR2
TOTK
Witcher 3
Fallout 4
nice shitpost
Cope, troony.
You haven't played any of those games, projecting troon
Incorrect. Join the 41% while you still can.
Not me
RDR2 unironically, i hate the rest.
RDR2 does it right with the dynamic encounters and the stranger quests that are really well written like that one from the veteran that lost it all and later you find out that that he's a racist scum.
When i think about a regarding open world experience, only RDR2 comes to mind.
rewarding* typo
i literally just got to this part of this area in elden ring, and every time i think i've seen all the subtle environmental storytelling kino that this game can put in front of me, i find the dying heart of a holy tree grown using a temple as a flowerpot, and realize what must have happened, and can't help but close my eyes, take a deep breath, and bleet GOTYAYAYA
haligtree is fricking kino
i havent played totk or botw yet, but i'm sure they're really good games. But some of the stuff elden ring does could be considered art because of its subtlety and symbol-heavy information economy. It speaks the language of art. For example, did you know how much color theory plays a part in the game? The properties of the different colors, what they symbolize, what their complementary and opposite colors are. You pick up on some of it while playing, but it runs much deeper. I don't want to suck some e-celeb's dick or anything, just watch the video
TotK and BotW are good but Elden Ring is still better.
The one that makes you losers stop making these incessant pointless (You) farming threads pitting two completely different games against one another
totk fan spotted
Swing and a miss
TotK and BotW are good but Elden Ring is still better.
Zelda. Elden ring is an extremely simple game and there's not really much going on in it to invest yourself in if you're not a speed run troony.
Isaac Rebirth is 2D Zelda for grown-ups.
Elden Ring is 3D Zelda for grown-ups.
Simple as.
Binding of Isaac is nothing like Zelda you moron zoom zoom
I would choose something that is worthwhile. Neither of those two qualify.
Elden Ring. I just enjoy more of a focus on combat and character building, and the world is more interesting and mysterious. TotK is fun in small bursts but it doesn't hold my attention too long and the collectathon stuff can get tedious and I burn out quick. It stops feeling rewarding at a certain point and you start to feel like you're caught in a loop.
Neither are really perfect btw, both are good games with flaws, but this is a bait thread so whatever.
One has new content. The other one is a copy-pasted $70 dollar DLC.
Elden Ring
If I wanted to play TotK I can just play BotW
Neither.
Bloodborne and Majora's Mask.
Keep your open world cuck shit for trannies.
True those are better.
Elden Ring 100%
It's not even a competition
this is the most deranged edit ive ever seen, it is so bad that i cannot tell if it is negative towards zelda or positive, please rethink your life
There's some good points amongst the schizo stuff.
1. The Puzzles are baby tier easy
2. There is a clear progressive message of in the game.(This is something I've been wanting to write about in depths, but I'm waiting to finish the game)
3. Link is dressed in more feminine ways than ever before.
4. Ganondorf is a boring generic evil villain.
5. A single simple cheesy flying device makes the game too easy.
If I didn't list a point, then you can assume I either don't agree with it, or don't think it's a problem.
>Link is dressed in more feminine ways than ever before.
1. Sucks but yeah same as always huh
2. ???
3. The Gerudo disguise is out but the Ice dress replaces it. Same shit
4. He has like two nanoseconds of dialogue lol
5. True but also irrelevant to anyones enjoyment of the game. You can look up how to speedrun any game and skip most of the content, up to you.
I swear, GDQ addled the zoomer mindset into believing completing content fast and moving on to the next thing is how you HAVE to play.
Schizo vibes from your second point, looking forward to what you're on about
didn't read but it's huge, so it'll do
saved so i can obliterate nintendo enjoyers ruthlessly
i read it. it's fricking hilarious especially the nintendo defender part. spot on.
>Wojak garbage
And trashed
>Someone was mad enough about a game they haven't played to put something like this together
Lol and also lmao
This image is insane, but the Ganonjak with the Hillary on his head made me chucke.
Ninty sisters? I don’t feel so good…
Far Cry two. Both of these games are dollar store Ubisoft game anyway. The only reason why people jerk them off is because they were made by “GRORIOUS NIPPON”.
I would choose OoT and Dark Souls over them any single day.
Elden Ring.
TOTK was very underwhelming, it felt like BOTW DLC the entire time (it started as DLC3 in development). TOTK keeps all the bad from BOTW (combat, mediocre shrines, mediocre dungeons, etc.) and re-uses the world, which was the entire draw of BOTW
…Im not gonna keep on typing because I’m posting in a bait thread
ER
Elden ring.
Personally I'd much prefer Elden Ring. It obviously lacks the freedom of movement and traversal mechanics like climbing and flight that Zelda has but it has a much stronger core gameplay, It's much more challenging, has a better sense of player growth and progression, and the visuals are far more engaging. Neither have perfect Voice Acting. I like that Zelda doesn't kill off all the buddies you make, something that very much irked me in Elden Ring and Fromsoft titles in general. Elden Ring doesn't have weapon degradation, a feature I was baffled to see in Breath of the Wild and even more confused to see return in TotK. Improved, sure. Still an awful, unfun, busywork mechanic.
Open World as a medium is good for creating a sense of freedom, traversal, and accomplishment but Zelda lacks those monumental areas that dominate the horizons of whatever area you're in. Zelda tries really hard to show how far you can travel, Elden Ring shows you stuff worth travelling towards like Stormfell, Raya Lucaria, the Erdtree, etc. Elden Ring's secret underground is also a lot more interesting than TotKs
Neither has much of a Story to write home about, but Elden Rings little Spanish Soap Opera going on with the Golden Lineage and the lore of the world is fun to discuss. Tears of the Kingdom brings some variation to the Zelda formula with the Zonai, but it's not the first time Zelda did "Ancient Progenitors" before and the "Ancient technology" stuff occasionally featured in Zelda isn't my thing. Personally I found the Ooccoo more charming, horrible little nightmare chickens they may be.
Outside of whatever the frick Nintendo was smoking with the Dragon stuff, I'd say TotK didn't "waste" characters like Elden Ring occasionally did. Occurring characters like Melina, Nepheli, Diallos have interesting stories behind them but their sidequests are so jerky and adrupt with their progressions that it makes it sort of hard to give a crap about their progression.
>oh look, if it isn't the giant-haired wretches. .
shut up you are going to be dead except not really but yes actually
not if i'm a 1,000 year old dragon
>we all had her
>be player character in elden ring
>want a gf
>Melina friendzones you
>Fia is a literal prostitute
>Rodericka is too busy with her career for a man
>ditto with Nepheli
>Ranni uses a lifeless doll made of wood and string for her body so you can't have sex with her
>Sellen is on a path of self-destruction
>Millicent is dying of AIDS
>Rya ends up traveling to strange places to "find herself", i.e. ride the wiener carousel
>Hyetta is batshit insane
>Latenna turns herself into a ghost right after you meet her
>Tanith is taken
Meanwhile,
>by Vyke
>getting poon from a fricking dragon who took on a human form just for you
>throw it all away
It's not fair
>Deathbed Companions give a vessel for the souls of dying nobles to reincarnate into by taking in a bunch of Champion's vigor in a totally non-sexual way.
>But Godwyn very clearly doesn't have a soul anymore due to getting half Destined Death
So wait, was this all just an elaborate ruse to have the PC's Rune baby?
Imagine the family reunion
Daedicar and Rya are not related lol also Blaidd is a product of the fingers
>Improved, sure. Still an awful, unfun, busywork mechanic.
Nah, I like it. Suddenly all of my inventory has potential usage outside of making elixirs. It's fun to tinker with items, which makes it feel more like an adventure than an action game.
I did the same in Elden Ring, used loads of items and oils because it was fun. You might look up the best DPS build and steamroll the game, but that's not the games fault.
i would pick TOTK because it is more fun to me, i like ER though
genshin is better and more successful than both
/thread
>chink game is more successful because moronic paypigs exist
any more enlightening observations?
Neither because I'm fricking stick of all the moronic ass bullshit mother fricking open world shit - I mean you could have cut out half the shit from these games and condensed it into a better package but noooo gotta have big area for zoom zoom
You're not sick of Open World then, you're just sick of overly large maps. Not the same thing though arguably an issue caused by the popularity of Open World and developers trying to one-up each other in the most cheaply marketable way. Though I agree you could drop Snowfield and Mountaintop and a bunch of caves and have just as good of a game.
I think people saying the game could be just as good as a linear title like the Souls games are delusional. Open World IS a fantastic design choice for creating a sense of adventure and discovery.
Elden Ring
in fact i would even rather play botw than totk
Elden Ring didn't click with me, but I hated TotK, so I guess Elden Ring. Elden Ring also had good characters which is another bonus to it.
elden ring because im not 9 years old
I kill myself
the ability to heal from the pause menu in Zelda makes combat trivially easy since you can survive any encounter
Objectively Zelda is the better gane. Elden Ring lacks basic video game features (ledge grab, pause) which is totally unacceptable, and literally 13 year old bugs from Demons Souls, which is completely inexcusable. The combat is complete jank and Elden Ring also has some of the poorest boss and enemy fight design I have ever seen in a video game, barring shit that was slapped together in unity, and at least that indieslop has the courtesy to not literally read the controller input. It's so fricking bad that even the shitty weapon durability of nu-Zelda isn't enough to make ER win. The rollspam combat is also so awful that despite having much better character state options, there's actually substantially fewer actual playstyles (and by fewer I me and literally one - press the roll button).
Although the physical world design of Zelda is much better, ER totally shits all over Zelda aesthetically and stylistically, and it's not even remotely close. The cartoony art is totally gay and always has been.
These are facts btw, not an opinion.
My opinion and ultimate choice though is that I enjoy ER more because I dont mind empty open worlds (because im not a zoomer that needs a new quest every 5 steps) and am a sucker for really pretty environments. I'd much rather put up with broken shitty combat and larp as a knight exploring a gorgeous but ultimately mundane forest than larp as a crossdressing twink exploring a gay cartoon temple of skyhomosexualry.
Elden Ring, not even a contest.
If TotK were an actual Zelda game, I'd have chosen that.
Zelda because it doesn't have 7 instances of the Godskin boss.
What's wrong with the godskin nobles?
Unless this is a dig on copy paste and reused bosses, but that's something these new zeldas do far, far worse.
Elden Ring is the worst offender at re-using bosses, but to be fair that is the From Software staple. We're still using Demon Vanguard from DeS, 14 years later.
How many Erdtree Avatars are there? Like 30? Reminds me of DaS, Stray, Aslyum and Firesage but 10x worse.
There are ten Avatars if you're combining Putrid Avatars into the mix.
>Elden Ring is the worst offender at re-using bosses
Compared to botw and tiktok? Not even close. The erdtree avatars are comparable to something like a hinox and there's far more of those copy pasted everywhere with FAR less enemy variety in general making it feel even worse.
>tiktok
Is this supposed to be clever?
It was made for tiktok and totk sounds like tiktok and it also sounds like it makes you mad so I don't think it has to be clever, only that it's fitting
>u finna b lawd dat elden rang n b Mariqueesha's new baby daddy? sheeeit
Elden Ring. I like the combat more.
Zelda because I don't have a reddit account which is a prerequisite for liking Zanzibart's Fart and Shart
the devs think you're fricking stupid with hints like this fyi
and there's no way the target audience is an adult
Still treats you like an adult more than every sony exclusive in the last 2 generations
Out of 238 bosses in Elden Ring only 8 of them are unique. All the others are re-used in the open world or the copy-pasted catacombs.
1.) RENNALA, QUEEN OF THE FULL MOON
2.) STARSCOURGE RADAHN
3.) GOD-DEVOURING SERPENT / RYKARD, LORD OF BLASPHEMY
4.) FIRE GIANT
5.) DRAGONLORD PLACIDUSAX
6.) MALENIA BLADE OF MIQUELLA
7.) GURRANQ, BEAST CLERGYMAN / MALIKETH, THE BLACK BLADE
8.) RADAGON OF THE GOLDEN ORDER / ELDEN BEAST
Still enjoyed ER and is my favorite game of the the souls catalog but hearing people say that it doesn't mindlessly copy-paste bosses makes me giggle.
So it has 8 times as many unique bosses as Zelda, all of which are much higher quality
That seems like a fairly disingenuous statement because that's not what most people thinking of when you say there is a "unique" boss in a videogame. They don't mean "Not seen anywhere else in the game" they mean that enemy has features that make them unique from other enemies. There are 150 unique kinds of Pokémon in Pokemon Red but there isn't only 150 individual Pokémon in the entire game.
What you're saying is a good argument that Elden Ring's map is too big, but it's a false narrative if you're trying to argue it lacks enemy variety.
That's not what I mean when I say "unique bosses"
At worst I'd say they still count as unique if you fight one character multiple times for plot reasons
It's an issue of asset reuse making certain things feel less special, which is definitely an issue with ER reusing multiple more standout bosses more than once, despite them seeming like they should be one-of-a-kind
Don't bother, people have been pretending ER doesn't re-use bosses for a year now.
Literally no one tries to claim it doesn't reuse bosses, what people are arguing against are the morons who think you fight Godrick 17 times because he shows back up one time in an optional evergaol, or any of the other completely optional repeat fights. There are zero bosses in the game that you are forced to fight twice unless you count Margit/Morgott and even then Morgott is essentially just Margit's phase 2
People in this very thread have argued other wise. Who are you trying to trick here? Why lie when anyone can run to the archive and see that it 's demonstrably false?
Who? Show me these throngs of people claiming Elden Ring has no boss/enemy reuse whatsoever
Yes I understood what you meant, but it's just a meaningless (and arguably a purposefully misleading) critique if you're going to use that definition. It cuts out Margitt and Mohg because you fight pale imitations of their abilities at certain points but the actual fully realized bosses are extremely different and much more challenging than what you get out of them beforehand. Those boss fights being "The same" is not comparable to something like the duplicate Astel fight, which is arguably a rather dull use of what is a good boss.
I'm not the same guy anon, you said that's what people think when they hear "unique" and I'm telling you that's not accurate, and I even mentioned the exact thing you're going over now
Okay? The fact you're not the same purpose doesn't change anything said. You understand your use of "unique" is ultimately useless in regards to this discussion right about how much variety the game has, do you not?
You're the only one discussing some subjective concept of variety, I specified what the actual problem was
The only time your complaint is a real issue is Astel and Godefroy, which feel out of place and silly because they're not really developed upon to explain how they occurred, they're found in very minor areas, and they're major bosses in their relevant arcs. Most other duplicate bosses make lore sense, add new moves or conditions to their fight to change things somewhat. Things that repeat more frequently like Godskin Apostles, Avatars, or Tree Spirits don't really bring any sense of disappointment because they're never really presented as unique bosses. Some Tree Spirits and Apostles don't even have boss health bars.
Every dragon is cheapened in association with one another. Astel is the big offender but godefroy, goldfrey, sewer mohg and others are narratively castrated because they were reused. “reuse” in that context is what all the other anons are talking about no one cares about your random alternate definition it’s not what’s being discussed nor is it a fruitful subject in pinpointing how ER might have improved.
>8 bosses
>lists 11
don't bother replying
>this homie counts 4 kings and 5 kings as different bosses
>this homie counts O&S, Super Smough and Super Ornstein as 3 bosses
You are moronic
238 bosses. Should it have copy pasted them? No, not really, because it didn't need to, it's 238 bosses. But I wouldn't say that takes away from the fact that it's 238 fricking bosses.
Meanwhile the game it's getting compared to in this thread copy pastes its, what, 15 bosses, 10-30+ times except for ganondorf while also having pitiful regular enemy variety? Not to mention gear and movesets and the fact combat is terrible in general.
The only way to compare Zelda to ER in Zelda's favor is to ignore combat entirely and focus on the puzzles and gimmicks that ER doesn't really have.
Not to mention those 238 bosses are all far more complex and varied to fight than anything in TotK and most have second forms. 2-3 bosses in ER would have the combined movesets of all 15 of TotK's.
I don’t think complaints about ER’s reused content should be brought up in a thread about TotK
this isn't what unique means you fricking moron, just because the boss was reused doesn't mean it's no longer unique, if it's reused multiple times you still count it as one unique boss
Elden ring has more bosses than multiple action games combined.
smartest Elden Ring hater
Eldumb Boring vs. Tears of Bordem
Zelda is fetid, rotten, maggot-filled dog shit in comparison to Elden Ring.
And Elden Ring isn't even the best Souls game.
BOTW and TOTK are okay sandbox open worlds with mediocre no-challenege gameplay, poor stories/lore, braindead "puzzles", terrible dungeons, repetitiveness, and lots of time-wasting mechanics.
Elden Ring is From Software's Breath of the Wild.
ToTK is Breath of the Wild 2.
I'd rather not play any, Open World games are low testosterone.
Saying the word "testosterone" is low testosterone.
>Is this supposed to be clever?
That's a man.
these people hide beneath an image of sexually non-threatening but i'm convinced some of them do it to get access to kids
I think both are pretty good but I actually finished Elden Ring and got bored with Zelda after about 20 hours, just like I did with BOTW.
>one is bloated as hell filled with balance issues
>the other is also bloated and less fun than the predecessor
sneed
is sneed finally dead?
after all these years? how many was that, 3? 4?
I'm going to resurrect it for all these godawful threads
It was dead on arrival people were just hoisting around it's corpse for way to long.
jungle asians are truly loathsome, if they weren't wearing our civilized clothes, there might be no way to tell them apart from any other primitive
The fun one
I haven't played Zelda so Elden Ring
even if I did play it, probably still Elden Ring. I'm not into that building/construction/crafting gimmick, I just want to go on an adventure and see crazy fantasy things
There is nothing to Elden Ring but combat, and the combat isn't even particularly polished.They more or less just added an open world to the Dark Souls formula and called it a day.
What's the point of doing a big open world if 95% of its content is just gonna be enemies to fight? That's not open world, that's just "big map". Can't I at least get one town with friendly NPCs in it? A fishing minigame? Bandits who try to rob traveling merchants at night? Just *some* shit that gives you the illusion that this is actually a world and not just a big arena you fight hostile NPCs in? This wasn't Dark Souls 4, this was a new IP, they could have taken risks, but they didn't.
And yeah, sorry but BotW is way less static and does more with its environment than this. There's much more interactivity in that game. You can glide, you can climb, you can swim, sometimes it's hot and you need something to cool down and vice versa, you can create upwards current by setting grass on fire, you can use lightning to your advantage during fights, there's a bunch of side activities (catching horses, sidequests, some minigames), crafting is actually useful (too useful), so gathering materials actually feels relevant, you can also upgrade your gear with said materials, instead of it being only upgradable with titanite or whatever.
In BotW and TotK, there's a whole fleshed out world with environmental interactivity at every step. In ER there's combat and the occasional bugged quest given by an isolated NPC, that's pretty much it. It's boring.
>Pick up a rock
>Korok gives you a turd
PUZZLE
SOLVED!
BOTW
?t=95
ER up until leyndell was amazing, I was totally crazed played 100 hours in a week. liked totk a lot but it wasn't quite that crazy. dont want to replay either.
>ER up until leyndell was amazing
Leyndell was also amazing. It's afterwards that it starts to drag. It really felt like Leyndell was what you were leading up to and you were finally there at the erdtree and then it was like nope, there's even MORE content. Which would usually be great, but man did it just flub the perfect timing for the endgame.
90% of leyndell is a gauntlet with no useful items and stat bloated enemies
yeah sorry i should have said up through, leyndell definitely is still great.
Leyndell was just rehashed overworld mobs. Even the bosses are just an apparation and margit rematch
Every souls game falters at the mid point
Elden Ring. At least I'd still have BotW, which isn't all that different from TotK anyway.
I like dungeon crawling and action combat, so I prefer Elden Ring
Zelda doesn't give me really anything I want out of either a fantasy game or a Zelda game, it's just a bunch of disconnected ADHD distractions on a lazy content treadmill
Don't pretend you like zelda, you're just a soulsgay.
Cope and seethe, shill
>all the gameboy zeldas get a D
ok zoomer
>3D OoT clones over the 2D games
Thanks for proving my point, tourist. Back to your shitty souls games.
I will die correct, while you will die on August 17th, 2025
You'll die in July 12, 2024 so I'll outlive you.
>ages/seasons
>D
Wrong. Kys.
Nah, I agree with him. Nobody hates nuZelda more than real Zelda fans. We're the ones that had our series killed off for a new IP to wear its skin. Why should Soulsfans care?
>thinks he has good taste in zelda games
>posts a tp pic
lol
lmao even
Zelda fans became Souls fans as they grew older. Dark Souls is essentially Zelda without the puzzles and with a darker atmosphere and much better combat.
a game with souls combat + zelda puzzles would be pretty cool
Elden Ring up to Stormveil Castle > Totk
Rest of Elden Ring < Totk
Elden Slop would not exist if BOTW was never made.
Naturally BOTW/ TOTK > Elden slop
Elden Ring purely because it’s world and setting are more interesting than modern Zelda’s
i never understood these threads. People will like different things and that's okay, we don't have to like the same things, in fact that would get boring pretty quick, if we all just liked the same stuff and agreed on it. People like what they like, and better people like better games
TotK and it's not even close.
Elden Ring has combat and dungeon/cave crawling and that's pretty much it. TotK has all of that plus everything else you'd expect from a Zelda game like towns, sidequests, puzzles, navigation and a bunch of weird but fun traversal methods, and now lots of environmental interactivity peppered all throughout. There's more shit to do and it just feels denser in general.
>TotK has all of that
nah
>plus everything else you'd expect from a Zelda game
nah
>There's more shit to do and it just feels denser in general.
And it's all bland repetitive ass with low content variety
There's more content variety in a square foot of TotK's map than all of ER and its janky ass combat combined. Cope.
koroks and shrines are not more variety than anything in any game released in the past several decades
I don't even need to mention the stuff outside of koroks and shrines, they alone have more to do than ER and its combat.
Ah yes, tons of shit to do
Like walking through the empty depths hoping that the next piece of copypasta architecture you come across will offer something other than a shitty amiibo outfit piece
Or going up to the copypasta sky islands to do the same thing as shrines but in the sky
Or fighting lame copypasta bosses in the same copypasta circular stone arenas
Personally, I most enjoyed doing the lazy fetch quests that rewarded food items or rupees
>l-look mom, i said "copypasta" again!
I could refute your moronation but I don't even need to because that's still way more to do than ER, cope.
You can't refute a single thing I've said, if you've experienced a piece of content in TotK once or twice, then you know exactly what to expect from it for the entire rest of the game
There is no variety in anything, it's designed by such strict procedure that most of the game's content could be generated automatically to the same standard of quality
You are confusing having multiple technically different ways to experience underdeveloped trash with having "things to do"
>There is no variety in anything
>different ways to experience
The disingenuity writes itself lmao. Still more to do than in ER.
Once again, you can't actually refute a single thing I've said
Having different game mechanics is not content variety
Every shrine is the same
Every korok is the same
Every chasm is the same
Every island is the same
>Having different game mechanics is not content variety
It literally is. I don't need to refute something at shitposty as "every shrine is the same" because you're already defeating your own arguments. You're so moronic that you didn't realize I wasn't even picking apart your points, you just kept blabbing like a moron and did that yourself.
Sorry anon, mechanics are not content, the stuff you use those mechanics to interact with is
You have no argument
>the stuff you use those mechanics to interact with is
Exactly, which is why you lost your own argument. Again, I don't even need one. You're just that fricking stupid.
I accept your concession, moron
Yes, I concede that you rebutted your own point without me having to do anything.
But how is ER any different? You got the "find three turtles' shit, the copy pasted castles, the copy pasted bell creatures, copypasted sheds with Bell Hunter bosses, copypasted dragons everywhere, copypasted caves with the same blocky asthetic and Dark Souls 3 reskinned thrall imps. The ruins are copypasted with a chest in the basement. I could go on.
You can, literally, say the same about ER but the rewards are a spell you won't use.
Maybe I just get more intrinsic value out of ER's dungeon crawling, but I do still like getting new items to see what possibilities are available to me, or even just the bit of lore that comes with them. And each one of them was a more or less permanent addition to my inventory so it always felt like I was making meaningful progress
That plus the larger variety of bosses and the surprisingly not-phoned-in level design made even dungeons of the same tileset more of a joy to explore than they would be otherwise
TotKs cave exploration is good in a bubble but pales compared to ER, the fact that it only has one aesthetic “style” holds it back so much compared to the variety of underground areas in ER
I was very disappointed when I finally got to Akkala Citadel hoping to explore the interior of the structure and it was just another shitty cave with three Horriblins instead of an actual tower structure
This. TotK is still a Zelda game at the end of the day and feels like one while ER isn't and doesn't. People that claim Soulsborne games feel like Zelda games aren't really Zelda fans and never understood the series.
>TotK is still a Zelda game at the end of the day and feels like one
Not one of the fake excuses for 'dungeons' even break into mid-tier
NPC quests are cookie cutter ways to serve up basic resources as rewards
It wears Zelda concepts as a skin suit, but no part of it is actually a Zelda experience
>muh rewards
You will never be a Zelda fan.
Rewards are an inherent part of an adventure
OoT would not feel the same if you took all the heart pieces in the game and put them behind iterations of the exact same repetitive disassociated challenge rooms instead of spread throughout the world immersively behind exploration, quests, and minigames
"Rewards" in OoT amounted to heart pieces, a few bottles and skulltulas and that's it. Many of those are in empty one room grottos in an empty field, meanwhile shrines are objectively better and those are locked behind everything from minigames to puzzles to combat challenges and more. Cope harder.
>Many of those are in empty one room grottos in an empty field
Which were less predictable than shrines and a nice surprise for exploration, cope
>shrines are objectively better
No, at absolute best they destroy the worldbuilding and it would literally be better if the stuff you got from them was just sitting on the fricking ground they occupied in the world
I mean it's nice that you openly admit you don't give a shit by making arguments like this, but come on
>Which were less predictable than shrines
Not even close. Every grotto had almost nothing in it. Maybe one enemy if you were lucky.
Caves and shrines are just an iteration of that but a million times better for having actual content and variety.
You will never be a Zelda fan.
>Caves and shrines are just an iteration of that
Nope, because grottos weren't the only way to find a specific kind of reward that was identical among every single one of them, thus having no surprises and by extension no reason to look for them if you didn't want that specific thing
You're in no position to accuse others of being fake fans saying shit like this
>hurrr durrr ackshually you can get useless skulltulas in different ways
Cool beans, moron. Notice how you immediately shifted the goalposts to tangible "rewards" as if that's representative of content or content variety at all. You don't care about gameplay. You will never be a Zelda fan.
The rewards are representative of content, and are an incentive for doing content
In previous Zelda games, the rewards came in a variety of ways, making exploring the world and engaging with the content in it better
In BotW/TotK, there is nothing surprising, and thus nothing to explore, there is no variety in how you get anything
>ackshually you can get useless skulltulas in different ways
This is you directly contradicting your own argument by shitting on content variety btw
In TotK's cave networks, I found:
Several NPC quests, all of which were different from each other
Unique navigational challenges
Unique shrine quests
Unique environmental puzzles
Unique armor pieces
All of which were surprising on their own and didn't need to rely on putting a carrot at the end of the stick. So not only do you not understand gameplay, you don't understand what exploration entails either and autistically believe you're not getting "content" unless you get a heart piece or some collectible shit that already exists in TotK anyway. You're a homosexual of the highest order and definitely not a Zelda fan, case dismissed.
That's the thing though, none of those things were actually unique
The best you can say is that the reused BotW armor pieces are technically a different model than each other despite the way you get them being reused exactly with no variation, and the quests have technically different words to justify you doing the same shit
The few times I remember the game using the same shit in a way that felt more 'unique' was just me getting my hopes up for it to turn out to be actually nothing, like the labyrinths or the gerudo heroines quest
Yeah, it's clear you haven't actually played the game so there's nothing more to say. If you think the quest where I'm bulding a craft to escort an NPC through fluctuating water levels is the same as the one where I'm timing Ascend to arrive at a door to unlock for another NPC or doing literally any of Misko's riddles are the exact same then you're either clinically braindead or just fishing for (You)s.
>literally any of Misko's riddles
You talking about BotW?
Because in TotK there's just the fierce deity shit and the rest of the clothes are just in copy/pasted altars in caves that are otherwise identical to every other cave in terms of gameplay, and just have NPCs point you toward them if you don't find them yourself
All the Tingle pieces, all the Awakening pieces, and all the Gliding pieces require specific quests or puzzles to get to and that's just off the top of my head. You clearly didn't play the game.
I didn't come across the Tingle or Awakening ones, but the Glide set is from the pretty easily accessible Zonai diving minigame islands, so it seems you might just be projecting
The Glide set can't be obtained without the diving minigames which is my point. A lot of the armor pieces require specific dialogue sequences or at least puzzke sequences to be obtainable.
You didn't come across the Tingle or Awakening ones for a reason. There are more challenges like that, they just don't always give armor pieces.
>The Glide set can't be obtained without the diving minigames which is my point.
I thought we were talking about misko riddles, but okay
>A lot of the armor pieces require specific dialogue sequences or at least puzzke sequences to be obtainable.
Maybe? If I did all of them I'm sure I could speak more authoritatively, but even the more 'unique' methods of acquisition I've seen are still pretty predictable and sad in execution
Like we've already gone over the glide set coming from three separate but ultimately identical challenges, and the phantom ganon armor from the labyrinths is in the same boat
Most everything in the game is like that on some level, which makes the whole game world just feel more artificial, even Ganon himself couldn't be an actually unique enemy beyond the final phase
>I thought we were talking about misko riddles, but okay
No, we're talking about your false claim that you can just come across anything and have it be identical in gameplay. Nothing could be further from the truth.
Even pieces that don't require specific quest triggers like the Phantom set has to be acquired through different challenges, like one being in a quicksand puzzle, the other requiring lateral thinking to find a specific cave (I won't spoil this if you haven't found it yet) and one locked behind a miniboss. You could argue every cave is its own challenge in a sense, with some being more straightforward than others.
I don't think the exploration felt artificial at all and thought most things on the map felt sufficiently different. Labyrinths, I'll give you, though I enjoyed my first one nonetheless.
>one being in a quicksand puzzle
>one locked behind a miniboss
See, I don't see this as some great example of variety- they're only different from each other in a vacuum, not from the rest of the content in the game
The quicksand one is more distinct as it's a novel use of the quicksand entrances, but the puzzle itself isn't really anything to write home about and it's otherwise still just a cave. Also doesn't help that you see the misko thing in the middle and immediately know roughly what you're going to get, not that a cave could ever have much else beyond a frog and maybe a shrine
>Labyrinths, I'll give you, though I enjoyed my first one nonetheless.
Me too, right up until I got to the end and discovered the final challenge was nothing but the hundredth building block construct fight, and the cherry on top was getting handed a recycled BotW DLC OoT reference, which immediately told me what the other labyrinths would amount to even if the challenges were slightly different
>The quicksand one is more distinct as it's a novel use of the quicksand entrances
That's exactly what I'm talking about though. It's distinct, not just in a vacuum but even from the rest of the game.
Same with the other two pieces since the actual navigational challenge through the cave is different every time. Wanna get the head piece? Figure out how to even get in the cave, which half the battle is figuring out where the entrance is (it's probably the least obvious entrance to any cave in the entire game). Want the chest piece? It's sitting on a ledge in a wet cave where the surfaces aren't climbable, but there's also the Phantom Ganon hands standing in your way.
>Also doesn't help that you see the misko thing in the middle and immediately know roughly what you're going to get
I don't really enjoy Zelda games for rewards, especially overworld rewards where 95% of the time there's little to no variation in what you're actually getting.
>and the cherry on top was getting handed a recycled BotW DLC OoT reference
For you it was recycled "BotW DLC", for me it was just flat out new armor since I don't buy cheaply made figurines. That's a lot more subjective and I doubt most of BotW's playerbase got the amiibo outfits from that game.
>I don't really enjoy Zelda games for rewards, especially overworld rewards where 95% of the time there's little to no variation in what you're actually getting.
Some of the games are like this, but then you have shit like WW where even though it was really unfinished and had a lot of copy/paste content itself, even just the treasure charts were really varied in the stuff you could get from them, and also offered some extra gameplay to even get the treasure
That kind of stuff is cool as frick to me, and makes the world feel way more alive
>For you it was recycled "BotW DLC", for me it was just flat out new armor since I don't buy cheaply made figurines.
It is a reference to a previous game that is out of place in this game's world, and also it was literally placed in treasure chests hidden behind riddles in BotW's DLC
>but then you have shit like WW
I'm not following here. Outside of the usual stuff, WW's loot was just a bunch of collectibles for your Spoils Bag and they were absolutely worthless outside of finishing specific sidequests. WW if anything was one of the worst games in the series when it came to giving you useless junk, also treasure charts weren't varied at all and ONLY led to rupees or heart pieces for the most part.
TotK is in another league when it comes to rewards. You've got spirit orbs, poes to exchange for unique items, unique armor pieces, Zonai materials, bubbul gems to also exchange for unique items, a dedicated crafting system that makes common loot feel a lot more useful than it did in BotW, the list goes on.
Keep in mind that's not to shit on WW. I like all Zelda games, but let's be honest with ourselves and at least acknowledge where the series improved.
WW's treasure charts would often lead you to other charts, which told you where more unique things were on the map. And you got those treasure charts for all sorts of things, not just one type of signposted cookie cutter content like spirit orbs are
>poes to exchange for unique items, unique armor pieces, Zonai materials, bubbul gems to also exchange for unique items, a dedicated crafting system that makes common loot feel a lot more useful than it did in BotW, the list goes on.
I would argue with almost every one of these
Somehow basic enemy drops are the only ones that don't feel insulting, and I think that's mainly because they just drop from everything you kill and are then just a nice bonus to stuff you're doing anyway rather than something you'd be looking forward to specifically
To make another comparison to a different Zelda game, I felt kind of the same way about TP's side content, where heart pieces were inflated to 5 per container to make up for a lack of dev time and all the container upgrades and such were given for doing mainly the same activities over and over again. That lack of variance takes a lot of wonder out of the world where even just simple shit like an OoT minigame giving you both a single upgrade and a heart piece for getting different scores or whatever pulled a lot of weight in making things feel soulful
>And you got those treasure charts for all sorts of things
Like what? You keep saying "all sorts of things" but tangible rewards for the vast majority of treasure charts were heart pieces or rupees. Outside of mandatory Triforce shards the treasure system was in fact the most predictable part of the game. At least with spirit orbs, I have the choice between upgrading stamina and upgrading health.
>I would argue with almost every one of these
You could, but again, you're talking to someone who doesn't even play these games for rewards or whatever. I enjoyed the gameplay involved in getting to them more than the actual rewards themselves, but I do think the rewards are objectively an improvement regardless.
>To make another comparison to a different Zelda game, I felt kind of the same way about TP's side content
Totally agree with you there. I know I'm criticizing WW's loot here, but I really did like the game in general a lot and would rather play it a million times than replay TP again. But I'd have to say BotW and TotK both took a lot more from WW in design style (and iterated on that design style) than from TP in comparison.
Good rewards = Good discovery
Good discovery = Good exploration
If you already know what you're going to get every time, you're not exploring, you're performing a routine.
both are great, those were the only 2 games in like the last 7 years that i was able to play for more than 2 hours.
Elden Ring and it isn't even close. I've played through Elden Ring with different characters 6 times.
While TotK is good, I'll probably never replay it. Why would I want to spend 20 hours to get all the lights in the underground again, no thank you.
I have over 300 hours in BoTW, ER and soon 170 hours in ToTK.
All of these are just with one character though, I really need to go back to Elden Ring a few times before the DLC and try a few more setups, but I also can't be arsed to pay for PS+ again.
Since I play through the Zelda games so exhaustively on my single playthroughs, I will probably never go back to them again.
Still, I enjoy fricking about in Zelda with the movement, physics, exploration and now building so much that it wins regardless
As a soulsgay ER is a disappointment and I don't own a switch so no comment on botw/totk
Why choose? Both are shit.
If I really have to pick one and can never play the other then I'd have to pick Elden Ring.
Just in terms of replayability it has many builds good and dumb that you can try out, it has multiplayer so that's a big plus and also since its on PC the modding potential is very high.
I feel like playing only TOTK would get very repetitive very quickly.
I cherish both for what they are. Love how they are pushing the open world scene into a direction that the west doesn't like, because it takes more work.
>it takes more work
The amount of asset reuse in both of these games in ways that utterly destroy the believability of the world or the joy of exploration is offensively bad
The west reuses a lot of assets in their games as well. GTA reuses cars and people everywhere, RDR2 reuses horses, birds and bandits everywhere, witcher 3 reused a ton of enemies in the world, FIFA games, any shooter you can think of reuses assets in a much more blatant way than either Elden Ring and Zelda TOTK, and worse of all they don't have a fun open world to explore compared to those 2.
Minecraft reuses assets, Capcom reuses assets for zombies yet nobody complains about killing the same 5 zombies over and over.
>No see unique things being copy/pasted is actually exactly the same as only having a few models for generic wildlife and enemies
jesus christ
>No argument
You still can't explain why all shooters use the same 4-6 models of a single enemy that plays the exact same, sounds like your problem with Elden Ring and Zelda is just a problem with gaming in general.
Even 2D games reuse a ton of enemies, look at Hollow Knight.
I don't care about reuse for basic enemies
I mean, that is still a problem if you don't have many basic enemies in a game that's too long and that's particularly an issue with Zelda, but the concept of a basic enemy is that it's meant to be reused- they're not individual people with names and shit that are meant to be special
>they are pushing the open world scene into a direction that the west doesn't like
Which is?
Make an open world fun for once.
So prior to this new schlop you only knew open world from bethesda garbage and ubisoft trash?
Name 5 good ones then.
Fallouts.
Wizardries
Ultimas
Mite & Magicks
Arcanum
Wow, easy.
You really gonna put CRPG's as your answer?
>Fallouts.
Only 2 was good for starting to have some humour, the rest sucked.
>Wizardries
Most of them suck
>Ultimas
Most of them suck
>Mite & Magicks
There is only one good game in that series
>Arcanum
It's the best example you gave me, yet it still isn't something groundbreaking like Elden Ring or Zelda.
Sounds like your problem should be directed at the modern CRPG's like Pathfinder or Divinity, not 3D open world games.
>You really gonna put CRPG's as your answer?
And why not?
>Most of them suck
Ok bro
I think both games feel rehashed. I liked Elden Ring but it fumbles a lot of moments other Souls games nailed like combat balance and boss rehashing. TotK is more BotW, though I feel it's a pretty direct upgrade in every way but the reused elements like the map. I wonder if the game would have gotten a more positive reception if it just didn't have the Hyrule map at all and moved all it's content into the depths or more islands in the sky. Either way, I'm having more fun with ToTK and feel more attached to playing it multiple times.
ZELDA ALL DAY
better story, better gameplay, better ost, better exploration, better side characters to actually keep you interested in what the FRICK you're doing, don't (you) me fricking canon fodder fromdrones or i will DECIMATE you filthy dogs
Elden Ring.
Zelda. Ezpz.
I liked Elden Ring, but I didn't love it. It's not as good as DS1, 2 or Sekiro to me.
Drakengard, more kino than whatever those two games could shit out
Drakengard is literally intentionally unfun to play by thematic design
Exactly, makes it more kino, fun is for babbies
ER is a more engaging game. TotK is too relaxing and not very interesing.
Zelda for sure, exploration, mobility and the world are much more interesting, Elden Ring is too combat focused and combat is just not well balanced and switching specs to try something new feels like deleting your character and starting a new one (you even get to choose sex, body features, name) upon using a larval tear, also, the combat can be cheesed very easily, when I played, Azure comet,Magic Ground and Cerulean Tear one/two shot almost everything, some strength weapons were ridiculous too for PVE, PVP was just broken even everyone just played bleed/Arcane, boring as frick
>don't use the broken shit them
Then what is the point of powerful spells/weapons? still I really liked the game, and thankfully, I don't have to choose between the two
Comet Azur takes forever to wind up and can't be re-aimed after it starts firing making it functionally worthless against nearly everything in the game because most enemies are highly mobile, I've never really understood this notion that it breaks the whole game. I almost never found it practical on my INT character
>Comet Azur takes forever to wind up and can't be re-aimed
I know, I beat the game as pure INT caster like 2 weeks after release, this is not an issue once you figure out boss patterns/ trash positioning, I didn't even need summons I could just blow the frick out of everything...I believe I only struggled a little bit on the fight with Maliketh, and I still blew him the frick out once I got a cast off, he staggers easily
its a good 'i want this thing dead' spell if you can use it right. you can outright kill some bosses before they even get to you, or shave half of elden beast/p2 malenias health off with 1 cast if you do it at the right time. 3 slots is expensive though.
But by the same logic almost every puzzle in Zelda can be solved by stocking up on capsules or sticking boards together. Both games can be cheesed
after 30 hours with Elden Ring I was just bored and stopped playing, while with Zelda I'm 50 hours in and still finding new shit that makes me wanna keep on exploring
I just don't like the open world style that Elden Ring does with the From souls formula, I like it more when it's more focused
Elden Ring has way more interesting world and exploration and the combat is actually good. It's like a perfect oldschool ARPG made with modern tech. Zelda world is too samey and empty and the rewards are not worth exploring.
Sliders. Now.
>playing a "waifu" dressed completely as a man in full masculine armor
mentally ill
There is no such thing
See at least that is form fitting but that doesn't exist in ER for armor
Zelda for sure. I remember playing BotW's tutorial area, being amazed at cutting down the tree to create a makeshit bridge to cross a chasm and then being disappointed that the rest of the game didn't have navigational puzzles like that. Then TotK came out and blew my socks off because the entire game had puzzles and quests like that all over the overworld.
Before TotK I would have said Elden Ring, now I'm not so confident in that answer. Both are great games though.
ER = GOTY
TOTK will NEVER EVER get GOTY.
If I'm wrong for the next awards I will dilate.
but sir, you already dilate
You might be right. But that's only because 2023 has much stiffer competition than 2022. TOTK will always be a better game than Elden Ring, and Toddfield isn't going to change that.
>TOTK will always be a better game than Elden Ring
It's the other way around though. Especially after the DLC drops.
>TotK teleports behind ER and drops its own DLC
nothin personnel kid
Are Zelda games known for good DLCs? I'm asking because the best content of DS1, DS2, DS3 and BB are in the DLCs.
Not really, but never say never.
Hopefully they will announce something on direct. Love both games btw.
Zelda games aren't known for having DLC at all
Our only point of comparison here is BotW, which did have DLC that was half throwaway marketing content and half the same kind of shit as the base game but marginally better, so yeah chances are they'll drop something good before the year is out
Almost certainly won't match up to the ER expansion, however
TotK is already DLC anon
Doesn't matter, Uncle Ben! Pikmin 4 is going to ream both of them!
That’s my boy
I got bored and dropped TotK after 30ish hours. At the same time I have 350 hours in ER and still not close to quitting it. So, ER easily.
I have never played a 3d zelda game and i only played DS1, 2 and 3
Elden Ring, and it's not close.
TotK was a major disappointment, and loses points for the sheer amount of asset recycling alone. It is closer to Madden than Elden Ring.
Playing Elden Ring I felt like a kid again who played Crystalis on NES and then Might and Magic 3 (the regular M&M3, not Heroes) on dad's PC. Elden Ring doesn't have numerous cinematic cutscenes of modern AAA games, elaborate combat mechanics and loot of Nioh and forced gimmicks of TotK. It's a simple game but in a very good way.
Speaking of TotK, for me it's just another take on Ubisoft formula and reddit-core fotm that I had to force myself through. I would bear with the crafting gimmick if the world was more interesting but it wasn't really. It's just a game about creating contraptions and posting them on reddit/tiktok.
>It's a simple game
It might not have the complexity of some action games but it does layer a lot of elements. It's shallow in some areas but with its breadth of content and options, you can't paint it as simple, especially in comparison to Zelda lol
The open-world elements of either can be compared to Ubisoft games but you conveniently choose to ignore this making your take seem dishonest. You started nice but ended transparent and base, sad.
One relies on a cash cow IP name the other was brand new IP that changed gaming
Elden Ring.
Elden Ring's a good game, but you have to have absolutely zero game design awareness to think it's better than TOTK. It's like trying to convince someone that I Am Legend is a better movie than Wall-E. No it fricking isn't. I don't care if you like badass action films more than kiddie movies, in this case the kiddie movie is executed way better for what it is.
Aw man I haven't watched Wall-E in years. Remember when Pixar was good?
I choose death.
OP made the thread just to samegay the first response
TOTK stopped being entertaining as soon as I left the island.
totk is better. I loved elden ring and didn't think a fricking zelda game could surpass it but it does. totk is a complete experience. Elden ring is close but totk is a more thought out world. I actually died more in totk than elden ring
I choose my tall flat wife riju!
Elden Ring all the way, frick nu-zelda
Elden Ring couldn't even compete with BotW, never mind TotK.
I dont give a shit about Zelda as a franchise. As a rule of thumb on Ganker you can gauge a game’s quality by how the hivemind reacts to it. Elden Ring was universally hated here for being successful or too hard, ergo its a quality game. BOTW/TOTK threads are always waifu spam imagedumps, almost none of them talk about gameplay, plot or characters. Well plot probably doesnt matter because every TLOZ has the same plot. Ergo those games likely fall short in quality.
I’m a straight white male so I will be choosing Elden Ring
Elden Ring obviously. Not sure why this is even a comparison, zelda is a kids' game whereas Elden Ring is real art. Zelda is literally the same story over and over with the most generic villain and world imaginable, and totk phones it even more than zelda usually does.
Zelda is fun and enjoyable to play.
Elden Ring isn't.
*farts and giggles*
forgot mention I’m trans btw
>Zelda is fun and enjoyable to play.
truly the pinnacle of combat design, nothing else can compare
Tough choice. Both are just expansions of games that already exist but I would have to go with ToTK simply because Elden Ring is a one trick pony while ToTK at least tries to do different things in it's open world.
Elden Ring
As an open world game? TotK hands down.
As an ARPG? Dark Souls 2. Every souls game after it has been flawed. I just don't enjoy DaS3 and ER as much as DaS1 and 2.
I tried to play Elden Ring recently after weeks of playing TotK. Christ, it was painful.
Personally? Elden Ring. For my siblings? Start them with Zelda.
They're made for very different audiences other than people who will take just about any open world game.
The game with the higher review 😉
>The game with the higher review 😉
He doesn't know lmao
>both open world
>haven’t played Zelda in years same with from soft games
Don’t have motivation to play either.
Right as only morons would want to play Elden mid...
Elden Ring and Zelda are both fantastic games and they mog western garbage and make westcuck devs seethe.
I find myself gravitating towards Japanese games because there’s zero western games right now that interest me.
The one that isn't troony core you daft barbarian
another vote for Elden Ring
elden ring, especially because of the upcoming dlc
Elden, i just prefer dark fantasy with old gods nuance.
Elden Ring easily.
I love OoT/MM, but modern zelda doesn't give the the same atmosphere/challenge that elden ring did, and I really enjoyed the combat.
totk has more bad in it than botw
I'd have said botw being a tighter package than elden ring
I'd call totk a better botw, but with more annoyances, so i'd pick elden ring over it
a weird little triangle thing going, i dunno they all suck in some way but i like all of em
I don't really like either that much
But I'd go with ER because TotK is literally BotW.
Elden Ring and it's not even close.
The one that has 90 unique bosses and 150 enemy types.
>open world slop with braindead 1-button combat vs open world slop with braindead 1-button combat
they're both shit, but if I had to choose it's propably going to be Zelda, at least I can mess around with physix
Both suck dick, but at least ER has a couple of good parts.
Elden ring, totk is just dlc slop, its why nintendo delayed it to 2023
>No story
>Barren open world
>No challenge
>Dualwielding makes the game even more trivial
>Input reading
>Magic is overpowered
>No mimics
>Just summon ashes to win, bro!
>Bosses are easier to stagger now, meaning the game is even more casual friendly
>Most weapon abilities trivialize the game
>Like 75% of the game is optional
>No solo invasions
>No covenants, meaning that PvP has no point
>4 endings are the same (kek)
>Teleports (WHAT THE FRICK WERE THEY THINKING?????)
>Intro is a powerpoint slideshow
>"Altering costumes" system is the dumbest idea ever
>Fast travel
>They changed Malenia's white VA to some Black person for woke points (OH NO NO)
>All big bosses are garbage
>Cuck shit
>Feminist shit
>Simp shit
>Furry shit
>troony shit
>Gay shit
>Pedophile shit
>You have to simp for a woman in order to access some of the game's content (lmao)
>Paid DLC
>Final boss is a troony and a giant fish instead of kino old man battle like in literally all previous games
>Skyrim dungeons (that have no rewards)
>Boss reuse
>Asset reuse
>Worst camera ever
Is Elden Ring the worst game of all time?
They're both good, but Elden Ring is not a game I'd easily go back to, or a game I could spend a thousand hours playing. The main draw of ER is the challenge, and once you overcome it, it feels like a done deal. It's not a game you play for the sheer fun of it.
Genshin mogs both in exploration and map design
TotK offers more freedom and variety. Elden Ring is just combat combat combat. It's fine if you like that, but it doesn't hit the same after having played 3 Dark Souls and Bloodborne.
ER also offers amazing exploration, discovering new places and enemies was a joy. looking at some massive monster I'd never seen before in the distance was one of the best things about it
loved totk but the lack of new and varied enemies/bosses was sorely disappointing
>TotK offers more freedom and variety. Elden Ring is just combat combat combat.
Honestly this. I got burnt out on Elden Ring very quickly when I realised that all the game was going to be just an endless slog of endurance combat. Fricking smashing my head against a wall for an hour just to beat a single enemy isn't fun. And now its time for the next ridiculous whoosh-zoom anime boss for me to dodge/roll around.
At least in TotK i'm constantly given new ideas and challenges, made to think about how I can overcome adversity using my wits and resources, and it always feels like there is something fresh and fun around the next hill.
low skill and low IQ displayed in one single post, impressive display from the redditor
>low skill
Perhaps. Maybe I'm just shit at games.
>low IQ
No. TotK is infinitely more complex in its design and far more mentally taxing on the player than anything Elden Ring is doing. ER is braindead by comparison.
TotK is far from complex or mentally taxing lmao
Paying attention to even basic enemy movesets in any souls game is more mental activity than any puzzle in TotK
>TotK is far from complex
I know if I tried webm-related in TotK I would catch fire and die. But I also know I could use fire to keep me warm in cold climates, burn anything wooden, start a fire chain-reaction, cook food, use the updraft to gain a height advantage, set enemies on fire, light a flame arrow, melt ice - the list goes on and on. And this is just a tiny little mechanic in the sea of complex mechanics TotK has at all times. ER looks primitive as frick.
The topic was things that you are a player have to do, not the available interactions
You're comparing a sandbox game with baby puzzles to an ARPG and acting like you're making a serious observation by pointing out that one has wackier mechanical possibilities
>The topic was things that you are a player have to do, not the available interactions
Yes that too. The gameplay in Elden Ring never changes. Its just combat.
In TotK the wealth of unique content throws an insane amount of ideas at the player - testing their understanding of the game's mechanics, their abilities, spatial awareness, lateral thinking and problem solving abilities.
Maybe I'll have to work out how to navigate an object through a complex assualt course. Or use time reversal to solve puzzles. Or use my ascend ability to navigate veritcal structures. Or build a workable aparatus out of scrap to navigate through lava. Or use rockets to slingshot a minecart over a chasm. Its an endless list of new ideas, concepts and challenges constantly. The kind of thing developers could make an entire game out of, TotK uses it once and then moves onto the next thing.
>The kind of thing developers could make an entire game out of, TotK uses it once and then moves onto the next thing.
And that is utterly soulless
It's less of an adventure and more of a toybox filled with random insubstantial shit for ADHD morons
>gets BTFO
>noooooo TotK has too many ideas that's bad!
Having a ton of ideas is great
Not being able to develop any of them is not
have a nice day
>Having a ton of ideas is great
>Not being able to develop any of them is not
homie the entire game is developed around the concept of using your understanding of the game's mechanics, interconnected chemistry systems and abilities. Its one giant whole.
I'm sorry to have embarrassed you this badly but Elden Ring plays like a stoneage game by comparison.
A bad puzzle with 10 sollutions is still a bad puzzle.
>Its one giant whole.
kek, tell that to your 30 second meme contraptions that disappear the second you decide to do anything
>Elden Ring plays like a stoneage game by comparison.
You are once again comparing two entirely different genres of game because you're too moronic to understand the difference
I'm sorry that people who like dungeon crawling and combat systems do not view your minecraft sequel as a replacement
I hope no one looks at either of these as the pinnacle of gaming
Played through ER 8 times, TOTK once.
Probably not gonna play either again except ER DLC. I choose ER but both were worth
Elden Ring has better graphics, and more enemy variety. I prefer the narrative style and NPCs of Elden Ring. TotK has physics based combat/crafting and you can build stuff. For me, Elden Ring is better.
Nintendo delayed their flagship open world out of fear of getting btfo'd by elden ring
Elden Ring couldn't even top BotW. TotK was only competing with BotW son.
>Elden Ring couldn't even top Bo-ACK
>20 million sold in a year over 9 different systems
>10 million sold in its first 3 days on a single system
The weak should fear the strong
So you concede Elden Ring has sold more.
>b-b-but more syste-.
Not my problem.
Elden Ring sold more. Cope
Elden Ring has more awards than every 3D Zelda game ever made. Also outsold every 3D Zelda too. The frick you talkin bout
>$70 for an asset flip
>70% reused content from BOTW
>less new content than some DLCs
>No story
>Barren open world
>No challenge
>Flurry is still broken
>Can stunlock/ragdoll even the biggest enemies in 2 hits with a 2H weapon
>Worst camera ever, you cannot pick or change what enemy you're locked onto
>Not a single new weapon class with a different move set
>Most bosses can be staggered in 1 arrow to the eye, then they drop to the ground for 20 seconds
>Weapon fuse with OP monster horns trivialize the game
>Like 90% of the game is optional
>No dungeons, just shrines (that have no rewards)
>1000 korok seeds again (YAHAHA)
>Every single boss is reused at least 10 times, even the main story ones get reused once in the Depths
>Depths have no pourpose other than for farming 999 Zonaite to get a single battery
>Intro is a 30min walking simulator
>Fast travel
>Ubisoft towers (again)
>Zelda's british VA is still awful
>All the new bosses are garbage
>Cuck shit
>Feminist shit
>Simp shit
>Furry shit
>troony shit
>Gay shit
>Pedophile shit
>The main quest is you to simping for a woman in order to access the game's content
Is Tears of the Kingdom the worst DLC of all time?
It's Elden Ring and I didn't even care for Elden Ring.
Open worlds need to have intrigue in the worlds that we're in. Be it through insane levels of detail found in RDR2/Gothic 2 or environmental story building which you find in all Fromsoft games.
I couldn't give a FRICK about the Zonai because everything was gameified about them. "Oh, yea. We're literally just a placeholder for the Guardian assets from BoTW. Here's our NOT shrine, shrines..".
It's cringe, I had no interest exploring ToTK or discovering the lore because Nintendo is literally terrified of ever coming across serious in any form (which surprisingly, the one time they did with Majoras Mask, most widely regard it as arguably the best Zelda game). You literally couldn't get immersed in ToTKs world if you tried
>Oh, le sign post guy #242
>"YAHAHAHA, you found me!" #420
>Remember the guardian shrines from BoTW? Here's our Zonai ones, gotta have shrines!
Just feels artificial as frick and removes all mystique from the world.
Here's the PERFECT example of what is wrong with ToTK as an open world game
>go check out the great plateau
>Statue of Hylia gives you some cool riddle
>"Holy shit, I need to take this item down to the depths?"
>see a massive ominous statue in the depths, actually start finding myself intrigued and engrossed in this small plot
>"Is it some evil cthulu tier god nobody knows about?"
>Nope, the statue is just an overglorified merchant. Here, buy some bomb arrows! YAHAHAHAHA! You found me!
FRICK Nintendos take on the open world genre.
ToTK will always be a fun sandbox to frick around in like MGSV, like Just Cause 2. But when it comes to shit like lore, intrigue, mystery. Shit that matters to creating open worlds you want to get immersed in, it absolutely flops.
And before I get the standard
>"It's GoTY, cope!"
Elden Ring, Witcher 3, Skyrim, RDR2 are all more critically and commercially acclaimed. So by that logic, all are superior open world games
Elden Ring is just Dark Souls 3 open world so I can live without it.
But tears of the kingdom is also just BotW2 so tough call.
>troony Ring ending
4 seconds showing you sitting on a chair
>TotK ending
Link embracing his loving girlfriend after 10K years apart.
If these were linear story games then that would be sick
TotK's story is an absolute goddamn mess, particularly because of its format. It also being a shitty partial reboot of OoT but with the soul sucked out also doesn't help
Shut up, troony.
You are literally sucking off the troony game
TotK is the most pro heteresoxuality game in like 5 years or more.
Yeah sure, enjoy being hetero in your loose backless dress and drag queen wig with lipstick
>fanfic shit
Kek, meanwhile in the actual game the goal is literally to save your girlfriend to have passionate sex later.
>fanfic shit
That is literally real content in the game anon
It's also stuff they went out of their way to make on their own as part of this game world just for this Link, unlike all the amiibo reference outfits lifted from the previous game
>Elden Ring
6 endings, four being variants based on certain side quests. Your exploration leads to different results
>TotK
Same ending every time, your choices during your adventure don’t matter in the end
i choose skyrim
/v/tr00ns utterly mindbroken, assraped and seething over yet another Nintendo masterpiece.
Please don't ever get over it.
Tears of the tendie butthole more like
Its though, because i cant see myself ever replaying either of these. Both are a great example of why i hate open world meme. If i had to pick one, maybe id go for totk, because it at least gave you fun ways to go through that open world
I haven’t played Elden Ring yet but TotK is maybe a 6.5/10 for me so I’ll err on the side of ER.
I can't really.
TotK had too many interesting mechanics while ER was still so good.
Both are good game but totk feel repetitive after a while while er also have same problem with all the optional boss but its exploration is very cool and feel less repetitive, i wish from future games doesnt have open world
ER I stopped playing because I just had too much cake.
TotK I started to dupe glitch because it was taking far too fricking long to get some shit.
So I think ER wins there ay.
Elden Ring at least demands more from the player in one respect (if he gives up some official "cheats" like the Mimic Tear that trivializes any boss in the game on the first playtrhought), so I think it's better for those who want to play the game several times.
Still, ER is far from being a deep game, it is extremely repetitive and the combat options are quite limited.
Zelda TOTK is much more of a sandbox for you to have fun in a lighter way, there is nothing in the game that requires you to spend 5 hours beating your head against a wall like some ER bosses will do depending on your build and play style.