the problem is that mmotards don't actually want a game that you have to play like a real game. they just want to stare at bars filling and emptying while they piano their keyboard between gcds.
>Healer symbol is the symbol for commerce >Healers always get parties >Parties tend to favour healers getting loot >Healers tend to be in a better financial position than other classes
It all makes sense
Healers. Tanks would be reworked into srawing aggro and have numerous ways to self sustain or flat out negate attacks with proper micro. Then DPS would also need to be better players.
DPS
Every role should be viable for doing damage, give everyone some role to do, even if not every fight require every role. Like any given class would have the potential for 3 roles, and you can only spec for 2 at a time
Aggro holders
damage mitigation
healers
buffers
debuffers
crowd control
thief/rogues/stealth kinda things
etc
Dps
Give the damage to healers and tanks and let them play single player confidently.
Replace dps with a enchanter or support focused role that also gets damage.
>This fixes
open world design doesnt have to work exclusively for dps players
Everyone contribuits to supporting the party as opposed to everyone supporting the dps
Que times
Roles can become more dynamic
Gameplay design doesnt have to change much to make this work.
Lmao you think those frickers who only play DPS and represent 70% of MMOs would want to have the ""responsibility"" of playing tank or healer or won't just turn them into dps-lite?
Healers because it usually bring in homosexuals
None it's a perfect system.
How dare you.
Hybrid classes
healers since then there would be minimal sustain and the fights would be focused on killing the enemies before they kill you
Game like PSO2 tried to eliminate Healer AND Tank and make everyone a DPS with the "tank" being the biggest DPS of them all.
While it somewhat worked I feel like at the end of the day it lacked depth.
maybe but I loved tanking as a Hunter, especially once we got Etoile. Hu/Et felt like the perfect tank
Yeah but Et and especially Hu DPS aren't high enough to get aggro, so instead of being a tank you would just survive longer than most.
And I say that as someone who mainded Wand Et
Healer. Replace it with dps-support
healer-support >>> dps-support
dps ofc,why would yo want to kill anything? rude!
Can't we have MMOFPS but with swords and stuff? Wouldn't that fix not having the trinity?
the problem is that mmotards don't actually want a game that you have to play like a real game. they just want to stare at bars filling and emptying while they piano their keyboard between gcds.
Healers, easily. They're usually the most obnoxious players and it's also the easiest job to replace with other means.
Tanks, this way fights are all about bouncing aggro between everyone so everyone has to pull their weight or you're fricked.
Tanks because that's what Battlefield did and the game is amazing.
>Healer symbol is the symbol for commerce
>Healers always get parties
>Parties tend to favour healers getting loot
>Healers tend to be in a better financial position than other classes
It all makes sense
I'd remove tanks and healers, make all MMOs pvp only, and make the trinity Burst/DPS/Crowd Control.
Healers. Tanks would be reworked into srawing aggro and have numerous ways to self sustain or flat out negate attacks with proper micro. Then DPS would also need to be better players.
DPS
Every role should be viable for doing damage, give everyone some role to do, even if not every fight require every role. Like any given class would have the potential for 3 roles, and you can only spec for 2 at a time
Aggro holders
damage mitigation
healers
buffers
debuffers
crowd control
thief/rogues/stealth kinda things
etc
Dps
Give the damage to healers and tanks and let them play single player confidently.
Replace dps with a enchanter or support focused role that also gets damage.
>This fixes
open world design doesnt have to work exclusively for dps players
Everyone contribuits to supporting the party as opposed to everyone supporting the dps
Que times
Roles can become more dynamic
Gameplay design doesnt have to change much to make this work.
Lmao you think those frickers who only play DPS and represent 70% of MMOs would want to have the ""responsibility"" of playing tank or healer or won't just turn them into dps-lite?