If you had to narrow down magical girl powers to five themed packs of abilities, of which every girl has two, what would they be?

If you had to narrow down magical girl powers to five themed packs of abilities, of which every girl has two, what would they be?

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  1. 8 months ago
    Anonymous

    >breasts
    >ass
    >mouth
    >pussy
    >thighs

    • 8 months ago
      Anonymous

      Go straight to jail

      • 8 months ago
        Anonymous

        seethe more footgay

  2. 8 months ago
    Anonymous

    >CUTE
    Stuff like attacking with a huge hammer, wearing excessive amounts of frills/bows, and a tendency to not be damaged by things because blood isn't cute.
    >SMART
    Wearing glasses, using their powers in creative and often complicated ways, using actual firearms instead of medieval weaponry.
    >ANGST
    Cool cloaks and chains, brooding on top of buildings, being extremely violent in combat, and ignoring damage through anger.
    >MAGIC
    Wearing a big witch hat, flying with no discernable means (so no wings or jetpacks) big magical circles that summon things or launch lightning/fireballs.
    >RESPONSIBLE
    Being slightly older than most other magical girls, having a job/school that they take seriously outside of their magical girl tasks, being relied upon by other magical girls, general competence in battle in all aspects as a return for these downsides.

    • 8 months ago
      Anonymous

      I concur, this is a very good post, you merged visual aesthetics and mechanical aspects in a competent way.

      • 8 months ago
        Anonymous

        >CUTE
        Stuff like attacking with a huge hammer, wearing excessive amounts of frills/bows, and a tendency to not be damaged by things because blood isn't cute.
        >SMART
        Wearing glasses, using their powers in creative and often complicated ways, using actual firearms instead of medieval weaponry.
        >ANGST
        Cool cloaks and chains, brooding on top of buildings, being extremely violent in combat, and ignoring damage through anger.
        >MAGIC
        Wearing a big witch hat, flying with no discernable means (so no wings or jetpacks) big magical circles that summon things or launch lightning/fireballs.
        >RESPONSIBLE
        Being slightly older than most other magical girls, having a job/school that they take seriously outside of their magical girl tasks, being relied upon by other magical girls, general competence in battle in all aspects as a return for these downsides.

        SMART and MAGIC aspects can be merged into one.
        I would add BEAUTY or HARMONY.
        Being naturally beautiful in grown up way (as opposite to childish CUTE), using music, art and flowers in combat. Being able to heal others wounds or buffing strength.

        Are we using FAE, as it seems?

  3. 8 months ago
    Anonymous

    make each pack a combination of an edgy emotion and a non-standard element like it was the power system of a terrible mid-00's webcomic
    >anger/lighting
    >disgust/wood
    >fear/gold
    >sadness/ice
    >surprise/space

  4. 8 months ago
    Anonymous

    Unity, truth, agency, passion, and harmony.

  5. 8 months ago
    Anonymous

    I wouldn't because I think that completely misses the thematic core of the genre.
    If specific powers and abilities are more important than relationships then you want a battle shounen game, not a magical girl game.

    • 8 months ago
      Anonymous

      There is actually subgenres of it like Nanoha, which is something of a mix between battle shounen-shoujo.
      I, for example, adore Magical Girls Raising Project ranobe series which is basically a brutal thriller mostly.

      • 8 months ago
        Anonymous

        If it's not a toy commercial for little girls it isn't a real magical girl show.

        • 8 months ago
          Anonymous

          Whatever, anon may want aesthetic from one genre, and plot/action from another.

  6. 8 months ago
    Anonymous

    Do the cors mean anything?

    • 8 months ago
      Anonymous

      Cors?

  7. 8 months ago
    Anonymous

    Love
    Peace
    Friendship
    Kindness
    Overwhelming firepower

  8. 8 months ago
    Anonymous

    >Creation
    >Destruction
    >Transformation
    >Divination
    >Manipulation

  9. 8 months ago
    Anonymous

    Sadism
    Masochism
    Bondage
    Exhibitionism
    Roleplay

  10. 8 months ago
    Anonymous

    That's actually a ten-point paradigm, the themed packs are important but the intersections are significantly more important. The magic wheel is a good shape to start with.

  11. 8 months ago
    Anonymous

    [...]

    Cute- Sailor Moon
    Cool- Sailor Jupiter
    Smart- Sailor Mercury
    Passion- Sailor Mars
    Beauty- Sailor Venus

  12. 8 months ago
    Anonymous

    I happen to already have five themes from something else:
    Fire - Creation and improvisation.
    Earth - Expression and resilience.
    Metal - Focus and planning.
    Water - Commitment and understanding.
    Wood - Peace and novelty.

    This is a gross oversimplification of how I do it, though. I have 5 passive aspects of time and 5 active aspects of time, and combine them into 20 manifestations. Each element gets 4 of those combinations.

  13. 8 months ago
    Anonymous

    Barriers/Energy Blades
    Illusions/Energy Beams
    Telekinesis/Explosions
    Healing/Energy Hammers
    Mental Manipulation/Energy Ropes

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