If you were a developer, how would you troll the player?
I would put clearly functional doors and chests visible but out of reach of the player.
If you were a developer, how would you troll the player?
I would put clearly functional doors and chests visible but out of reach of the player.
release an unfinished game and then slowly sell them small pieces of it over the next 5 years
Devilish
That would never work anon, the players would be pissed that you sold them something unfinished and never buy anything from you again :^)
include lootboxes but whenever someone goes to open one they get a "server communication error" message and it never gives them their stuff
Create a level with tons of drops and only a few have collisions so you can only pick up a few.
Makes the player want to test all of them and build superstition.
In a turn base game, create a 1 hko move that only works the first time they use it and never again or make almost everything immune to it.
Fricking Fissure in Pokemon. Im still mad
I wouldn't handhold the player.
Troll moment
Create a game that’s only beatable by going to Gamegays
So Terraria?
>Gamegays
That site still exists????
t. SaGa series dev
Final boss can only be beaten with a micro-transaction. No other micro-transactions in game.
Adding a leveling system but nothing gives exp besides beating the game then no reward for it until you beaten the game 3 times but only for it to be a big head mode and for those who have answers to puzzles before they even found the clues and solutions the game would auto delete it self
Ask them to customize their character and put a helmet on it with a camera at a distance you cannot zoom in so you can never see it.
>RPG
>Leveling up actually doesn't do anything
>Player has to git gud
>Rpg
>you can level up
>enemies scale anyways
I know Dead Island lets you turn that off but it's still pretty fricking moronic
I wont play a game if theres level scaling in it. Its too fricking moronic.
The true end level is available by completing an ARG. The level is the most challenging level in the game.
I'd make a first person horror game.
Why troll the player when you can commit psychological warfare instead?
Otherwise, I'd probably have my game force things like social media integration, trawl through their accounts and have the game pull images of their loved ones like their mother, which turns into the final boss and you have to kill her in a horrific way. Much like the horrific your own mom will die in her sleep tonight if you don't respond to this post.
Nigeria
Drag your dick through glass shards
gay
FRICK YOU
bump
God no
Jjhhhjhvvbjjgv
Add trans flags and a message that all Americans should give their land back to the abbos
The game is RO2 but set in during the Rhodesian bush war and the word"Black person" is used constantly by the Rhodesian forces
>Add racist and bigoted stuff to your game
>Also add PoC and Queer stuff as a positive thing to your game
>American's brains short-circuit
>Everyone wins
I'd lock the ending behind paid DLC
Genius actual
extremely difficult final boss and no save point before it, the player has to solve 2 puzzles and walk a long path of random encounters every time he attempts to fight the boss. final boss has resistance to everything except a shitty gimmick kind of attack which can only be used by the joke party member that nobody bothered levelling because said attack was useless throughout the whole game, boss can insta-kill your party if he feels like it
>final boss
I only remembered secret boss version.
I'd put a category in the starting menu titled Achievements and if you opened it, a 20 minute cutscene plays, making fun of you for caring about cheevos. It also proceeds to give you the only obtainable cheevo in the game. There's a second one that cannot be gotten in any way, though, so you can't even 100% that shit.
Make a treasure room with a bunch of stuff you need to meticulously pick up and then have a cutscene that empties your inventory right after.
Every single level has a ranged enemy immediately above the player the first time they enter an open area, demanding players to stop looking at the floor like a nerd at a club and look somewhere useful
And then at the third last level of the game a giant mole will attack the player from below instead
Then it goes back to perched snipers
unskippable cutscene that shows treasure chest right next to npc. include many tease shots of the chest.
don't actually put chest there in-game
I'd just insert my fetishes into the game in various ways.
All of them.
How is it supposed to troll me?
his fetish is bad ui, appalling graphics and music but a video game that's more addictive than crack.
Because my biggest fetish is sounding.
I unironically know a girl you should meet.
>Gives you that fetish
Internet does it everyday, in what way it is trolling?
I would develop fortnite. it wouldn't make my players seethe, but it would make everyone else in the world seethe. It would make everyone else's preferred games suffer as they try to chase the success of my game, never being able to catch it.
finally as the absolute last frick you, I would start adding every other games characters to fortnite
the perfect crime.
>If you were a developer, how would you troll the player?
I wouldn't
I'd make it have an outrageous conspiracy story and then use my extremely high IQ and ethnoreligious connections to slowly make it a reality over the next five decades
I'd make the final achievement unobtainable just to frick with completionists.
I'm making a game and I'm very very tempted to add an extremely rare chance of spawning a sandwich lady to interrupt them
Runescape did it.
0.01% chance to spawn a completely unique freakshow enemy that instantly pushes you off ledges when standing near them.
>pause menu has a chance of unpausing gameplay for every 0.1 sec that passes
>save menu may not actually save/delete the current save file if the player chooses to quit after saving
>double jumps fail sometimes
>bosses get barely visible particle effects for certain attacks at random, making them insta-kill the player on touch (applies to individual projectiles too)
>based on the previous one, enemies and bosses can inflict random debuffs and status effects on attacks with no warning, even if they're not supposed to
>rare chance of loading screens containing devastating spoilers which never repeat instead of tips/lore fluff
>physics sometimes get tied to the flow of the music
>female npcs and party members may or may get a large bulge added to their model inbetween play sessions
>otherwise useless items like pebbles, dung and mops spawn at x3 the rate
>ultra high sensitivity for making selections during menus
>random NPCs spin around before talking to the player, even if he's facing them
>passive animals may start walking and acting in completely nonsense patterns only to stop abruptly, including shit like cows jumping at nearby characters
>if the game detects a speedrunner recording the game, it will fudge the rhythm of enemies, moving obstacles, physics, etc ever so slightly as to screw them over
Intentionally design the game to piss off speedrunners, like having rare item drops that allow the game to be beaten faster, but having them be rare enough so that getting all of them in a row would be like a one in a million chance making topping record times practically impossible
I would make it so that you have a string of victories followed by a string of defeats, and if you try to defeat that you'll end up with win lose win lose, then I would make it so that it had chests you had to open but they take 3 to 24 hours to open and you can only open one at a time
>Thank you for playing Yugioh Duel Links
>Add poison, charm, stun and paralize skills in the game
>it doesnt work on bosses
>most enemies are also immune
>works against you 75% of the time
I'll give the game DRM and forced invasions so players can do the trolling themselves.
All the in game gambling shall be sadistically rigged. If you play the gambling minigame it WILL keep track and lead you on with unlikely wins on small bets then certain losses for large bets. If you try to make money by gambling you will certainly end up losing all your money by design and then have to restart your run.
Gambling addiction destroys lives. Gambling should never be rewarded.
Pull a Tellah FF4 and make the old man party member become weaker when leveling up
Wait he does this? SHIT! I've been making an RPG maker game for the past 3 months where this is one of the defining mechanics of the secondary protagonist.
Only write half the story and leave the rest of the plot to the imagination, letting them invent and speculate endlessly when I honestly have no idea what's going on.
>RPG
>Player has a Level bar
>Leveling up doesnt level the player
>Levels all enemies and bosses instead
>Make a reference to a cliché, such as players holding onto items forever
>This of course, encourages the player to use his items and not wait until the final fight
>Make items extremely limited.
>Tie ultimate weapons to random chests throughout the game
>If any of these random, unmarked chests are opened, the ultimate weapon disappears
>Give zero ingame explanation or reasoning
Frick you FFXII
>Potions expire if you dont use them after 3 battles
i would want to make a game and advertise it, but never release it publicly. i wouldn't even allow gameplay videos to show up, just teaser trailers
trol
Make an awesome story but the game crashes when you defeat the final boss and your save gets deleted. The real ending is realizing how much time you wasted playing this game.
I always had a feeling Yoko Taro posted on Ganker
Game launches with a special edition console with a hidden bonus feature; whenever anything in this thread happens, a little mechanical hand pops out of the console and flips the player off.
I would add something like denuvo that causes stuttering and increased loadtimes, and then i would pretend that piracy is harming the sales and it would be justified.
Imagine their face when they spend 70€ on a videogame just to get lag
Save points that don't work. They look like they do and the game tells you it saved, but it didn't actually.
The title screen movie that flashes random scenes from the game, but a lot of them aren't actually in the game.
Super in depth character customization, but very realistic, encouraging the player to make themselves instead of some zanny shit.
Half way through the game the main character is revealed to be super gay and sucks a dick in a forced minigame.
Release a sequel over a decade later that adds like 10 seconds to the cliff hanger and ends on another one
Release a buggy game then sell the fixes via an "expansion" in which more bugs will be present so I can sell the fixes again.
>put an item in an out of reach place
>there's no way to get to it, except a nonsensical path that relies on pixel perfect platforming on glitched/invisible floors
>the item is just a sprite and can't be picked up
I plan to do the cluttered UI meme and also do tutorial popups just when you need to perform inputs.
also put fake mechanics in the game like "karma permanently lowered" which actually does nothing.
Add vaguely worded stats that sound great/shit but are in fact the opposite when you grasp their proper context
fricking fatshark
Achievement for being the first to do something.
I'd create moronic achievements like "beat the 100 hour game without turning left" just to laugh at the idiots who actually bother.
I would just add a somewhat irritating sound that they can somewhat get closer to but can never fully reach