Basically, a mixture of the galactic legacy mods for Jedi Academy and battlefront. Like you get to reenact the battles that took place in the star wars universe
I want a slow burn adventure RPG starring two sith and jedi apprentices somehow finding themselves together. The game would be about them traveling to mysterious and dangerous planets unlocking the mysteries of the Whills and the force, and over time the two of them delve into each other's philosophies in order to show the flaws of both.
Gameplay would involve switching between the two on the fly to defeat enemies and get through puzzles, and you can spec into different force powers and techniques for either character. Think Lost Soul Aside but more star wars appropriate.
Rogue Squadron 4. and have it include all missions from the previous 3 games remastered and revamp the on foot missions. co op and multiplayer can be both local and online.
Just a proper fricking Battlefront. Minimal hero bullshit. With a sp campaign on par with the absolute KINO in pic related. Man we didn't appreciate how good we had it back then.
I want a battlefront game too but with every era, and I MEAN every era. From the Great Sith War, to the Mandalorian Wars, to the Jedi Civil War, to the New Sith War, to the first and second Galatic Civil War, Vong invasion, etc etc >Minimal hero bullshit.
Anon, i...
All I know is that I'm sick of lone hero stories derived from Star Wars. I fricking hate new heroes created for extra stories, no matter how cool they are. Star Wars, and adventure stories in general are all about groups of characters. I want a game that kinda plays like Dragon's Dogma, where my npc allies co-operate with me, each with their own story to develop.
third-person battleship control game where you rank up through the faction of your choosing progressing from the smallest to newer and bigger ships until you command the largest vessels with smaller escort or fighter AI minions at your command
Before Disney ruined it I wanted to make a full pod racing game where you win races, earn money, unlock pilots and pod parts, and have a lever controller based on the arcade game. Analog stick and triggers are supported. Split Joycon motion controls for Switch is supported. Game will be low poly like the SEGA arcade game (Dreamcast style graphics based on NAOMI hardware) and can run on Switch at 60fps in handheld mode.
a real RTS/FPS hybrid with AI units and players working together to push turrets to an enemy base. like aeon of strife or dota, but with a real focus on the ground level infantry/vehicle combat. dropships deploying troops and heavy vehicles become the main objective targets and can be flown to new points on the map.
they tried to develop it but consoles of the time meant it could never have happened. plus battlefront's budget was cut along with everything else at lucasarts because of the new VP of marketing.
a campaign system set up across multiple planets. when players finish battles they can get points to spend on new upgrades. since the clone wars has no set dates on when they started using their episode 3 equipment and both legends and canon contradict each other, a hybrid could be made that lets players adopt certain aspects of their army during the length of the campaign. for example, they can choose to upgrade their armor early in the war or choose to keep the old armor until the very end. different walkers and vehicles can be developed and fielded across the campaign.
this would mean it would have to have a mix of strategic total-war style campaigns with planets and continents as well as the first person battlescape. these ideas were first experimented with at lucasarts and pandemic, but after battlefront 3 got canned, hope became slim.
all the designs from the movie exist. some even made it into the clone wars game and other media projects just as RotS was coming out. i'm pretty sure they have all that reference material somewhere at an ILM warehouse somewhere. it would be easier than trying to negotiate creative liberties with disney. this wasn't always the case with lucasarts.
i would make a medieval game like kingdom come deliverance and just say its on some planet that has never been shown or ever had contact with star wars people
Basically, a mixture of the galactic legacy mods for Jedi Academy and battlefront. Like you get to reenact the battles that took place in the star wars universe
There's no Diablo clone
Jawa tycoon. You are in charge of their sand crawl and you must manage their biz and their lives. Disney will never hire me.
empire at war
And make it as easy to mod as possible.
I want a slow burn adventure RPG starring two sith and jedi apprentices somehow finding themselves together. The game would be about them traveling to mysterious and dangerous planets unlocking the mysteries of the Whills and the force, and over time the two of them delve into each other's philosophies in order to show the flaws of both.
Gameplay would involve switching between the two on the fly to defeat enemies and get through puzzles, and you can spec into different force powers and techniques for either character. Think Lost Soul Aside but more star wars appropriate.
Vehicular.
Star Wars Unleashed 3
Rogue Squadron 4. and have it include all missions from the previous 3 games remastered and revamp the on foot missions. co op and multiplayer can be both local and online.
Just a proper fricking Battlefront. Minimal hero bullshit. With a sp campaign on par with the absolute KINO in pic related. Man we didn't appreciate how good we had it back then.
I want a battlefront game too but with every era, and I MEAN every era. From the Great Sith War, to the Mandalorian Wars, to the Jedi Civil War, to the New Sith War, to the first and second Galatic Civil War, Vong invasion, etc etc
>Minimal hero bullshit.
Anon, i...
In-depth Grand Strategy/Political Sim
I make a game that's so powerful it forces Disney to sell Star Wars back to George Lucas.
FTL crew management sim with jedis and force abilities
Swg 2
All I know is that I'm sick of lone hero stories derived from Star Wars. I fricking hate new heroes created for extra stories, no matter how cool they are. Star Wars, and adventure stories in general are all about groups of characters. I want a game that kinda plays like Dragon's Dogma, where my npc allies co-operate with me, each with their own story to develop.
the story of the last two able to be able to use the force
third-person battleship control game where you rank up through the faction of your choosing progressing from the smallest to newer and bigger ships until you command the largest vessels with smaller escort or fighter AI minions at your command
Clone Wars Foxhole clone with rotating planets as maps.
or
Star Wars Tabletop Rebellion for the PC with modern graphics.
I would make a carbon copy of TF2, but with a star wars coat of paint.
What would the characters be?
legacy of the force adaptation
Darth Caedus is MY homie, frick Kylo Ren
KOTOR III
The way it was actually meant to be.
a new jedi knight title
Kotor 3, which completely ignores swotor and book lore
Would TSLRCM count in the story too?
Old Republic shit only
It would be like that Jango Bounty Hunter game, but it would play like the cancelled Prey game
Jedi Knight 4 with all the multiplayer maps and characters from 2 and 3 returning
There's a mod for that for Jedi Academy. It's called Galactic Legacy. It has the characters but I'm not sure about the maps
Before Disney ruined it I wanted to make a full pod racing game where you win races, earn money, unlock pilots and pod parts, and have a lever controller based on the arcade game. Analog stick and triggers are supported. Split Joycon motion controls for Switch is supported. Game will be low poly like the SEGA arcade game (Dreamcast style graphics based on NAOMI hardware) and can run on Switch at 60fps in handheld mode.
https://docs.google.com/document/d/1321hePwVlRm_PopkEqRXoHt4g99wp_1PJrtkPgoFiXg/edit?pli=1#heading=h.i54pkk
a real RTS/FPS hybrid with AI units and players working together to push turrets to an enemy base. like aeon of strife or dota, but with a real focus on the ground level infantry/vehicle combat. dropships deploying troops and heavy vehicles become the main objective targets and can be flown to new points on the map.
they tried to develop it but consoles of the time meant it could never have happened. plus battlefront's budget was cut along with everything else at lucasarts because of the new VP of marketing.
a campaign system set up across multiple planets. when players finish battles they can get points to spend on new upgrades. since the clone wars has no set dates on when they started using their episode 3 equipment and both legends and canon contradict each other, a hybrid could be made that lets players adopt certain aspects of their army during the length of the campaign. for example, they can choose to upgrade their armor early in the war or choose to keep the old armor until the very end. different walkers and vehicles can be developed and fielded across the campaign.
this would mean it would have to have a mix of strategic total-war style campaigns with planets and continents as well as the first person battlescape. these ideas were first experimented with at lucasarts and pandemic, but after battlefront 3 got canned, hope became slim.
all the designs from the movie exist. some even made it into the clone wars game and other media projects just as RotS was coming out. i'm pretty sure they have all that reference material somewhere at an ILM warehouse somewhere. it would be easier than trying to negotiate creative liberties with disney. this wasn't always the case with lucasarts.
Podracing, with customizable pods and drivers, a shit load of tracks from all eras and canons because frick you.
Its surprising Star Wars never capitalised on racing games more given how much of an easy home run a modern podracing game would be.
Literally just Battlefront 3 with more maps, eras, deeper conquest mechanics, more soldier types, etc.
X-Wing vs TIE Fighter with 64 v 64 dogfights.
Episode II Racer
Imperial Commando
Jedi Knight 4
Battlefront 3
Bounty Hunter 2
Star Wars Episode I Racer II Episode II and I'd keep the name just to be as confusing as possible.
My Star Wars Game on the fly idea:
Star Wars: J e d i
-Mordhau combat but with light sabers.
podracing.
New Tie Fighter
i would make a medieval game like kingdom come deliverance and just say its on some planet that has never been shown or ever had contact with star wars people