If your social sim game literally forces you to look up the correct dialogue choices then your game is fundamentally flawed.
It's All Fucked Shirt $22.14 |
If your social sim game literally forces you to look up the correct dialogue choices then your game is fundamentally flawed.
It's All Fucked Shirt $22.14 |
>option 1: I agree
>option 2: I don't agree
>option 3: kys
>OP wtf how am I supposed to know what this npc wants to hear out of these
to be fair some of them are kind of obtuse.
I thought Kenji would be a dudebro and be like "yoo way to go dude" when I told him I'd kissed a girl before, but he actually wanted me to be a pathetic khv like him.
You have to be a complete autist to think Kenji is a dudebro.
Seriously? He's not really into any nerd hobbies and he's a skirtchaser going after his teacher, I didn't know he'd be so spiteful like that idk
He's into no hobbies at all except watching TV and lazing around.
Well yeah, I'd kinda attribute that to someone who's semi popular and just loiters around with his friends.
Did you miss the part where he has no other friends? Potato couch aren't popular, you know?
Most S. Link characters you hang out with in Persona games don't seem to have any friends outside of you, it's just an abstraction you have to kind of ignore or fill in the gaps yourself.
it doesnt forces you, you just complete that SL slower
This. All it amounts to is saving you an extra afternoon or two of hanging out at the mall with them, it's not that big of a deal.
Tell me how you didn't play persona 4 G.
So i should be shackled to only completeing 1 social link per playthrough? How am i even supposed to improve upon that in future playthroughs?
>Ah yes i remember this dialogue option from 100 hours ago. Last time I selected B so this time i will select select C. FRICK thats not right. Maybe next playthrough!
Its moronic and if you want to complete a social link you need to at least get some of the choices right
It does matter. I would like to experience more than one characters storylines per play through please
If only there were some way to save your progress before you try something and then reload your save if it goes wrong...
You may as well look at a guide then. Which completely defeats the purpose of a role playing social sim.
Then go with the flow, bro...
Why are you complaining about not being able to get things perfect your first attempt? Do you expect that from any video game?
Unless you are playing abyssmally bad, like choosing all the worst options every time and wasting time slots on moronic shit, you should be easily able to finish about half of the SLs in a blind first playthrough.
It can also be affected if you are reaching the end of the game and can't count days on a calendar so you still gun for completing more than possible, leaving all of them incomplete.
But again, these are far from shackles, and yes games should punish you for being bad at them. Cry more.
>more than one character arc per story
Obviously, you can always do more than half of the SL's without a guide. Even with a guide, there is nobbn persona game where you can complete every SL in one playthrough, so I don't know why you're b***hing.
I'm guessing this is your first time playing persona and you're frustrated you can't complete them all in one go.
Skill issue
If you were paying attention to what kind of character they are the choice should be obvious.
Git gud
The Social links were never designed to all be completely in a single run. It was designed that you would gravitate to the ones you like. Then it turned out a all social link run was possible and became the core of the sim. Dialogue choices isn’t even the worst part.
Not even saying you need to complete them all but why would you risk possibly not completing the ones you want? You get no benefit out of that.
I believe the idea was to help the characters feel more real and give the player the choose in how they shape their self insert. You can either tell characters what they want to hear or tell them how you really feel. And different characters respond to different attitudes. Not every friendship you make in life lasts or gets that deep outside of a surface level. We tend to gravitate to people we like. Sometimes we hurt people’s feelings by mistake. Not saying it’s a perfect system but you’re not gonna make friends if you piss people off.
I legitimately think you're low IQ, anon, I'm sorry
Actual autist.
This. Just play the fricking game. You don't need to minmax everything in your life anon.
>WTF I CAN'T PLAY THE GAME TO 100% ON A BLIND FIRST PLAYTHROUGH!?!
This isn't worth a thread.
the game is like 90 hours long who the frick would want to play it twice?
i hope op trips over his own legs trying to put his pants on in the morning and dies from a concussion.
It's about minimizing time to boost confidant, it's a time management game, not social sim
and part of that is guessing which responses character would like most
It's not a guess unless you are severely autistic.
People here are b***hing, but OP is right.
I feel that the only game to get it right in principle was Dragon Ages 2, where characters would have a like and antagonist meter, that just changed how they viewed and treated you, and you could even have a romantic relationship in an antagonist way.
Honey pop did a good job with social aspects turning it into more of a memory game. And the characters all followed a particular archetype, they weren't trying to be super deep like every persona side character.
It doesnt force you.
>But then I lose SL points!
You wanted your choices to have consequences? There you go.
You are suppose to just enjoy the game and not autistically try to max all ranks and stats.
Thats why you even have choices locked to max stats in early game.
Persona fanbase seems to be morons who dont understand the point of the games.
Neither of you gays have ever played the game without a guide. I know it and you know it. No guide persona Is a God awful experience that ruins the best aspect of the game, which is experiencing the different storylines of the characters you're interested in. The fact that you need a guide to experience the story in a game where stories and characters are the focus means the games foundation is flawed.
I've played every Persona blind first, got as many friends as far along their SLs as I could, then I went back later with guides to get 100%.
This is how most people play games.
>I've played every Persona blind first
That's moronic. There is no benefit to playing a persona game without looking up correct dialog options as this doesn't even spoil the characters story archs or the main story. Again, you get nothing out of playing a persona game with out looking at dialog guides except disappointment.
The game literally gives you a schedule and lets you run free, and you claim you NEED a guide?
Nah I did my first playthrough mostly blind barring a few stuff spoiled to me like culprits and stuff and still had a great time.
Heck I didnt even get one social link in P5 on my first run and I will get him on NG+.
Just stop being autistic about doing everything because otherwise you ruin your experience.
The fun comes from completing social links which is annoying if you don't have a guide on hand. Not to mention random date cut offs for certain links the games won't even tell you are coming. It's moronic to play the games bliind. You are getting a lesser experience for no benefit. This really can only be applied to persona games because of deadlines and convoluted dialog options. Other social sims don't have these issues. It's a fundamental design issue and the persona community gets really upset when you point it out apparently
I have never looked up a guide to finish a social link barring the fox in P4. I have no idea why you would need one.
No. Absolutely not. The fun comes from the time management, which is the name of the game. Whoever told you otherwise is misinformed, or you're a moronic Black person.
The experience is lessened for me more by forcing me to drive away attention from the game to read some guide.
NG+ is there to autistically build links. Particularly now that Fortune can give points for money (And while shrine in 4 required a day, there were barely any SLs available on Sunday anyways).
I'm sorry that you can only derive pleasure from maxing shit, maybe current Persona isnt for you.
I mean if you enjoy bashing your head into a wall for hours to get through it that's your prerogative. I'll use the door and get to the same place.
That's so nice of you. Do you want a little golden star?
I just want the devs to fix this massive design flaw in their games because other that this aspect I enjoy them immensely. But In reality we'll probably just end up getting a black trans protagonist and a dumbed down combat system which will completely kill off the game for me. I assume you would like enjoy that though.
Sure bro. Just sit down and wait. I'm sure they'll change the entire series moving forward for you. Because you are soo special.
Just said I know they won't the games seem to be in the downward trajectory.
Feel free to stop playing. Just don't tell us about it.
Why would I stop if it makes you seethe and makes me laugh?
>Implying I'm not the one laughing at your autism.
>Implying you are not the one seething over nothing.
>Implying you didn't lose the game
Yeah, they're totally going to fix it just because you ooze autism on some turkish carpetweaving board and annoying everyone with your low IQ.
But I dont.
Didnt max every link and thats okay, I move on to the next playthrough.
You on the other hand didnt seem like you were having fun and that will carry on for next Persona games.
I'm glad you maxxed the ones you managed to get anon and for the ones you didn't I hope you get them in the next 100 hour play through. Barring any invisible deadlines and requirements you can only learn about from a guide.
Thanks.
I will play the next one with Japanese voices this time as well so it will be a fresh experience.
Oh yeah the superboss is NG+ only so maybe I will tackle her.
The first time I played Persona 3 I didn't look up a single guide you autistic frick. Guessing the correct dialogue choices isn't that hard and I still maxed out a fairly decent amount of the social links.
Congrats you had a less fulfilling experience than everyone who looked at the dialog guides and got nothing out of it. Wonder how many hours you wasted, moronic gayget
Lol cope and seethe. Normal, non-autistic people can enjoy games without getting everything 100% perfect the first time. Do you look up guides in every single game with a dialogue tree?
We all had fun playing Persona as a role-playing game.
We still have fun going back with guides to see everything the game has to offer.
You seem angry about something very specific in these games... wanna talk about it, bud?
>forces you to look up the correct dialogue choices
Literally not the case if you're not an ADHD riddled idiot and pay minimal attention to what the people are saying
P3 bros how is this game compared to other personas? i enjoyed my time in P4 but i remember P5 being a snooze fest and not liking the dungeons at all
I don't understand how you find the P5 Dungeons boring when in P4 you're just running down randomly generated empty hallways for 75% of the game.
And you can't sneak up or run past enemies like you could in 3 and 5, they will always detect you and they are always in small hallways that prevent you from running around them without exploiting doors and shit.
You wont like it.
You probably like 4 because its a fluffy atmosphere and characters act like idiots for the most part.
P3 is serious and the story is oppressive.
4>3>5
There is no 1 and 2
I don't see anybody holding a gun to your head forcing to pick anything
>b-but c-corr-
There are no 'correct' choices moron, I'll give you example: You meet a israelite. You have 3 choices.
>1.Gas the israelite
>2.Be israeli golem
>3.Ignore the israelite
For absolute majority of people it's 3 or 2, for you it's 2, for me it's 1. All of these choices lead to advancement of the game, neither of them are incorrect because all of them have their uses.
The real issue with P3 is that the schedule is extremely strict, due to having high requirements to level up your social stats.
kinda like a hs student
>high school student
>strict schedule
??
>literally forces you to look up the correct dialogue choices
When does the game do this?
He's heavily exaggerating. You can obviously complete more than one SL easily without a guide. The only SL I can think of that really helps with a guide is the fox in P4G. Also, the game doesn't "literally" make you use a guide ever. No game does.
Dialogue choices that give you good score points is a dumb mechanic, yes. Everyone arguing against it are just coping out of fanboyism.
But not for any of the reasons OP has given, which is what people are arguing against. You are coming to the defense of a position that doesn't exist.
Any game with sim shit that gives you a good boy score for picking the right dialogue choices is fricking dumb and wrong. OP is right. You're basically locked into just picking the dialogue choices the devs wanted you to pick, despite the miried choices given. Might as well not have any dialogue choice at all.
>OP is right
You are very obviously OP.
>OP is right.
wrong
>You're basically locked into just picking the dialogue choices the devs wanted you to pick, despite the miried choices given.
wrong
>Might as well not have any dialogue choice at all.
wrong
>Dialogue choices that give you good score points is a dumb mechanic
It's half of the game, scrub. You just don't like persona, and that's okay. Some of us do like it. I recommend finding a different game to play after you're done seething over the fact you can't get all social links maxxed in one playthrough, which no one had ever done, because it's impossible.
>Dialogue choices that give you good score points is a dumb mechanic
Black person, it's basically a dating sim. You're moronic. Your argument is as stupid as playing a shooter and complaining headshots do more damage.
You can date a chick and still be an butthole to her. Hell, if anything she will like you more for it. This is why dating sims that have good scores are dumb. Because people don't work like that. People can dislike the shit you say and do and still be friends/date you.
Yeah, people might, women are not people though.
Combine that with a deadline schedule and a huge time investment and yes you have a flawed game. Oh you find that character interesting? Well too bad you chose the wrong options and didn't get the +3 modifier enough so you didn't meet the dead line. Try again. This time focus less on the other characters you find interesting. Dumb ass game design.
Seems like you're the only one who has a problem with it. Again, it has never been possible to do all social links in one playthrough. You're expected to get it after new game+ or ++. Same with the strongest fusions and any perfect endings.
It might be frustrating for a first time player with severe autism, but It's actually nice having a reason to play through again.
To me the autistic thing is investing hundreds of hours on rng when you literally could just look at the guide. What is the draw? Is the draw picking the right option or is it seeing how the characters storyline plays out. If you pick the former then you're the autistic one.
You are not obliged to do anything. You don't have to max out all social links.
The game by design forces you to max shit to get the complete experience. You've to max your stats - charm, knowledge, guts - so you can meet certain people or progress a certain point with them. You've to max the right choices so you can progress with them relationship/arcana wise. Everything is designed for you to max numbers. This in a dating/Japanese life sim.
>CuMpLeTe eXpErIeNcE
I seriously hope you play Persona 3 with FES on original PS2 hardware, with original disc and CRT otherwise you're not getting COMPLETE experience and are fricking moron for making this thread
What if I just want to max the ones I find interesting? Do I risk an entire minimum 100 hour playthrough and random choices or do I look at the guide. You tell me what the smart option is.
Clearly you looked up a guide, but most people (including me) did not, and had no problems with it.
>What if I just want to max the ones I find interesting?
That's how the game was designed in the beginning. Developers thought people would just romance the girl they like and leave the rest of the social links for later.
> Do I risk an entire minimum 100 hour playthrough and random choices or do I look at the guide. You tell me what the smart option is.
lmao what a neurotic melodramatic homosexual. You'll live if you pick a dumb option, Anon.
Here's an easy, but more time/work consuming fix:
You can have 100% complete relationship with a character, but that relationship changes depending if you're nice to them or buttholeish to them through the dialogue choices that you're given.
If you're nice to them, the relationship ends in a way where you're friends/lovers and everything is nice between you two.
If you're an butthole to them, the relationship ends in a way where you're antagonists/lovers that hate each other and everything is more dramatic between you two.
Basically every relationship have a side A, side B.
That would be cool and sounds like a more realistic experience. Idk why they don't do something like this.
Because you've to write and animate two versions for every character/relationship present in a game.
It's called "reloading" anon. There is no such thing as "save scumming".
Holy shit OP, have you tried getting good? Are you doing to make a thread complaining about the bosses in elden ring 'forcing' you to look up a guide to figure out how to cheese them next
>how am I supposed to know what answers progress the characters storyline
by not being an autistic moron with no emotional intelligence. the average aspie Gankerirgin who played this game eighteen years ago got tripped up on exactly ONE dialog choice and its because they thought that being a suckup and gormlessly affirming every character's hangups would maximize their relationship points, when in reality yukari was actually begging for someone to tell her that her wouldview is wrong and she can make something better for herself.
>Are you doing to make a thread complaining about the bosses in elden ring 'forcing' you to look up a guide to figure out how to cheese them next
No because in elden ring there aren't deadlines and attribute requirements I need to meet that I don't even know I need until I get to the rank where I need them. I'm sorry your parents dropped you on your head anon but you just aren't smart enough to participate in this discussion if your comparing elden ring to persona.
>attribute requirements I need to meet that
name one
Liek half of the persona characters have attribute requirements when you need reach before you can continue their social links. You never even played the games.
Just dont beat them? You dont need to. Theyre skippable.
>autistic screeching over lack of social skills and thus not maxing link on the first go
>y-you w-were d-dropped!
lmao the fricking irony, mentally ill freak calling others slow KEK
I mean at the end of the day I invested 100s of hours less then you into a shitty social Sim game and had a better experience. I can't even imagine how deep in the grips of autism you must be to play these games hundreds of times so you can pick a different dialog option in hopes that you max it out this time. Laziest social Sim ever made.
>I mean at the end of the day I invested 100s of hours less then you
Good for you. Do you want another golden star?
It's just funny to me. I made this thread thinking everyone plays these games with the guide because there's no fricking way anyone would be moronic enough to play them without one. Turns out there are in fact people moronic enough to do just that.
Cool story bro.
You just kind of roll with the punches and leave whatever you couldn't max out uncompleted, it's really not that deep man.
If anything it's more autistic to obsess over completing everything to the point where you're constantly pausing the game and checking a guide.
It's a story game. If you don't experience the stories then you're just missing out on the game. It wouldn't be an issue if you could just try until you get it right but there's a deadline so you can't do that. As another anon pointed out it could be remedied by having different ends for character depending on you choices. As it is now it's just dumb game design.
It's a video game, not a book.
Part of the point of the game is that you really can't do everything, its overall story is enhanced by the way the game is structured, even if you theoretically lose out on some tiny tidbits of story because of it.
>It's a video game, not a book.
That's an extremely funny thing to say about a visual novel-tier mechanic.
When reading visual novels with choices you are supposed to save at the point of choice. There's a reason VNs have routes.
You're right, social links are mechanically worse than VNs.
I'm not that other anon.
It's just funny because, again, social links don't take advantage of being a video game mechanic. So using that as a defense is very odd.
And yet here you are complaining that it doesn't work exactly like a visual novel and it's instead based on choices, randomness and stats.
It's almost like it's an RPG or something.
>its overall story is enhanced by the way the game is structured
I just disagree. I don't see how the game is enhanced by completely locking you out of content.
Yeah? You don't see how the game about how our time on this earth is finite could benefit from a mechanic that makes it almost impossible to optimize and complete the content?
Why is a game that's about how our time on earth is finite trying to suck up as much of my time on earth as possible by locking players out of its main content and forcing players to do multiple play throughs to experience mostly underwhelming storylines?
I know you have autism and want to know the optimal path before you have even started so you don't "waste" your time on a longass game, but if that's how you play, this isn't the game for you, sorry.
The OP is unironically right and everyone else is a fanboy butthurt and also suck major wieners.
Why can't i be an butthole or somewhat soft rapist in a game? The most fun thing you can do in a game is to be an butthole to 2D/3D characters. Why do i need to be barred from a character or story arc just because i told the character they suck? Frick that type of stupid game design. I want to be a huge butthole and still be close to said character.
>t. OP.
frick off samegay, go seek validation on israelitebook or some shit
>8x replies
>0 images posted
Persona enjoyers are useless. Have another.
>Persona 3 Reload Does Away With The Original’s Transphobia
>The remake retools an old scene without devolving to trans panic
BRAVE. POWERFUL. STUNNING.
SEGA RISING LIKE A PHOENIX
Every trans gamer is gonna buy this game. It will sell 20+ million.
What about the japanese version?
Also would be funny if P4 actually turns Kanji and Naoto gay/trans as a deconstructed Yosuke makes them feel hecking valid.
Skill issue
I agree.
Social links in 3/4/5 are too shallow. It's just telling the NPC what they want to hear. There's no opportunity for roleplaying, no mechanical variety/depth, no opportunities for gameplay-driven storytelling. Just pick the correct choice to get enough points to fill up a meter. A meter which ends up having no impact on how the characters act in the main storyline.
Its what makes Mishima’s so funny because you can spent the entire thing bullying him and still rank up
Someone got Yukari mad at them didn't they?
I find it funny how people still cant forgive her for reversing her link for trying to take advantage of her vulnerability to get intimate with her.
Yukari showed Persona fans dont want deep characters. Just doormats.
As it ever was. People don't want to try understanding others (even in videogames) and instead want a doting girl next door childhood friend who has loved you since the day she lay her eyes on you.
It doesn't force you. Sometimes you won't get as much of a bonus but that's fine. You shouldn't be aiming to 100% everything your first run anyways.
Alright enough falling for OP's bait and/or mental insufficiencies.
Post banger Persona/SMT soundtracks, or any other favourite things from the series: https://www.youtube.com/watch?v=hrcuIHp4rH0
The trick to getting all social links in one play through.
- Visit Tartarus as little as possible you should only leave when you reach a blockade. Collecting SP drinks from all vending machines each week should help greatly.
- Focus on Stats in the order of Courage -> Charm -> Academics
- Try to do activities that'll give you more than one stat point at a time.
- For every social link pass rank 1 you should own the arcana persona to gain bonus points
- Prioritize Social Links that can be done in school first you can do the other during holidays and when clubs are closed for exams.
- If a social Link isn't going to rank up then wait for an invite to use a weekend/holiday for bonus points or pray to the shrine when there are no other social links to level up.
- You might have to sacrifice the bonus team events to reach 100% SL if you messed up
I'll follow the stat order you posted but other than that, I'll just focus on enjoying the game, not gonna set myself a bunch of rules to follow.
I almost got everything blind (except for the SL answers frick that) but Mitsuru wasn't available for no reason on her last possible day for me to see her. She's the most irrelevant character in the game anyway.
Skill issue
true
That aspect is extremely weak. It's not like you're roleplaying or anything when you pick the wrong dialog you just get less points and have to grind more generic visits before you get a real scene.
Catherine was especially guilty of this but at least the game was only like 13 hours long so you can try again to save everybody from dying fairly quickly. persona games are like 80 hours long
I preordered P3 back when it first came out what, 17 years ago? I never actually beat it so I’ll probably just put it on moron easy mode to finally see the story through to the end
I'll get this game eventually but I ain't paying 70 bucks for a remake. I'll just wait for a steam sale at 20ish bucks
Thank god p3 doesn't have a quicksave button.