>Deals one damage >Enemy deals 30 x 2 damage >Another enemy deals 40 damage >Third enemy nukes the entire party with 20 damage >Fourth enemy shoots an arrow through the monitor, killing you
The game is a joke if you actually cheese it.
But even if you don't you should still obliterate enemies of your level.
The only difficult encounters are against 10+ enemies at once, like the Shar Temple fight.
>if you use the chokepoint and aoe them
The problem is on Tactician they do the same to you using Darkness, Shadow Step and other crap.
So it should be chokepoint with careful retreating.
It’s really not that hard tho, don’t bum rush every encounter and use each class’s strengths together. You can respec characters for different points in the game. Even tactician is fair with a few challenges sprinkled on
I'm playing through with two friends on tactician and we're cruising. Most fights are really not that hard if you think about them and your characters are well built.
>the nere fight in the forge where there's like 50 dwarves that each have 2-4 turns each
Yeah those gnome slaves can go frick themselves
b***h I've never never played a single CRPG using D&D rulesets before and I'm crushing it on Tactician. My only wipe so far was to a certain dialogue choice. The closest thing to this game I ever played was DAO back in the day.
Literally just position better and use Advantage and potions. If there's a group of people in an area, ungroup your party and position your party members where you want them in case a fight breaks out.
Just learn how to play D&D lmao, I'm unga-bunga barbarian-ing and can still easily beat encounters a couple levels over me without having to save scum.
use terrain advantages
make choke points with barrels if you have to and kill them one by one, hiding from archers after you make your move
if you can't, then use darkness or freeze the ground so every melee slips and archers can't see shit
buff your party before fights
for boss fights or lots of enemies, just place a bunch of explosives and blow them the frick up
late game you get a bunch of OP shit where strategy really becomes useless and it's just about seeing how fast you can kill everything
>first playthrough with 2 friends >absolutely obliterating everything >turn difficulty to tactician at the start of act 2 >still obliterating >send Shadowfart home >still obliterating with only 3 characters
Game is EZPZ.
Tactician is most impactful in Act 1.
The most difficult fight in the game is right at the start when you are Lvl 1 on the beach, have only Shadowheart and need to fight 3 Intellect Devourers.
>The most difficult fight in the game is right at the start when you are Lvl 1 on the beach, have only Shadowheart and need to fight 3 Intellect Devourers.
Surely this is a joke, right? I can' even remember this fight in all my tactician chars
>he died to the high ground tutorial mobs
How, you do not even have to use spells. Get high ground, shoot arrow use cantrip. The game even pauses right before you go into that little area in the crashed ship and says in big bold text " remember to use elevation in your terrain for an advantage in combat"
The fricking MC has a voice line that will always trigger before encountering them. "Woah watch those brains, one hit and your done. Better climb up higher to get a better shot"
I suggest playing the game before acting like you know everything. You can freely move any character that isnt in combat, so you can leave one character in combat and then easily stealth around and set up the out of combat characters while the enemies are all stuck in combat. The only thing that brings you into it is attacking or being noticed by an enemy viewcone
Because it allows you to sneak in and position your characters in advantageous positions when the enemy has already taken a move? Come on dude.
I don't know every single intimate detail of how to cheese larian's weird combat system. Most people don't.
That's fine, you'll learn. And then you can educate others that complain about unwinnable combat encounters.
10 months ago
Anonymous
I didn't complain that the cazador fight was unwinnable. I complained that it was bullshit. again, direct me to some crpg genius's first playthrough on tactician where he pulls out all these tricks and never dies to some dumb unforseeable bullshit. otherwise, it's just you buttholes claiming that you piss all over this game in your sleep.
10 months ago
Anonymous
No shit anon, its called trial and error. Everything is accomplished this way. Youre expected to encounter a problem and try to solve it. Not whine and cry thats in unfair. Literally every video game genre is about trial and error, you cannot learn if you arent even willing to try
10 months ago
Anonymous
>HOW could you die to the intellect devourers that can oneshot your two level 1 characters from range???
the implication is "I never die to these things". if you're saying "I reload and try again", great, so do I dude. I beat cazador my first try. He pushed gale off the edge on subsequent attempts. point is the game is full of dumb cheap bullshit, not that it's unbeatable.
10 months ago
Anonymous
What's wrong with dumb cheap bullshit if both you and your enemy can abuse the mechanics? In my game, Cazador always ran to the edge of the platform and I yeeted him off with Eldritch blast, making it probably the easiest boss fight in the game. It's only fair that Cazador can do the same to you isn't it?
10 months ago
Anonymous
no it's pretty stupid that like 2 dice rolls at the very start of a boss fight can be the difference between trivializing it or getting wiped.
10 months ago
Anonymous
Yeah, a failed save absolutely can ruin a fight. If a mindlfayer gets a mind blast off and everyone's stunned, you might as well reload and try again. It happens.
10 months ago
Anonymous
Thats the game you signed up for when you play a crpg. Get used to it or quit playing crpgs
10 months ago
Anonymous
most crpgs are not like this, again, name one. the only game I can think of that's similar at all to BG3/DOS is TOEE, which is notoriously difficult.
10 months ago
Anonymous
>most crpgs dont use dice rolls
Just have a nice day
10 months ago
Anonymous
RtwP ISOslops are not RPGs, boomer. Get with the time and play other games.
10 months ago
Anonymous
Now I know youre lying. Those 3 intellect devourers in act 1 do not have any ranged attacks
10 months ago
Anonymous
>Those 3 intellect devourers in act 1 do not have any ranged attacks
They do, but that other anon is mentally moronic since you can instantly win the fight by ambushing them while hiding on the upper platform.
10 months ago
Anonymous
>you can cheese it if you know what to do
cool, not the point.
10 months ago
Anonymous
>Cheese it
How is attacking the explosive canister that Larian purposefully placed next to the devourers, cheesing it?
10 months ago
Anonymous
not everyone is a veteran of larian barrel simulator 1 and 2.
10 months ago
Anonymous
Explosive barrels have been a thing far longer than that, anon. Here's a nice video that explores explosive barrel history:
10 months ago
Anonymous
Youre right anon. Bg3 is just too innaccessible. Shadowheart needed a dialogue that stated " woah purple liquid, wonder if itll explode if we shoot fire at it like we're in a videogame " and they shouldve forced the game to pause and display a pop up 16 page tutorial detailing the exact specific interactions of all barrels in the game so our handicapable friends can play to 🙂
10 months ago
Anonymous
even if you blow up the barrel it doesn't always kill two of them. I think it only does if you wait for one to move close enough. I've blown up the barrel and still got wiped because they hit me with 10 damage psi blasts and I missed them every hit. it's an early game encounter so I've done it a lot and it's practically a coin toss.
10 months ago
Anonymous
Its not a coin toss. All you have to do is go right and up. Youre braindead if you died to them sorry anon. The two tieflings with caged lae'zal is a harder encounter than the devourers
10 months ago
Anonymous
Youre right, they do have a ranged attack. Looked it up. Havent seen them use it
10 months ago
Anonymous
I had to go through several games before I saw the skellyboys inside the tomb use anything other than Silence, turns out that they can also throw annoying Fog.
like that one c**t who said "why on EARTH would you have all your characters drink a potion when you can put the potion on the ground and have your characters stand around it and smash it?"
as if it's obvious that you should be able to do that
Knowing how combat works in a crpg isnt Larian specific moron
name 5 games that aren't larian games that have these kinds of mechanics.
>The most difficult fight in the game is right at the start when you are Lvl 1 on the beach, have only Shadowheart and need to fight 3 Intellect Devourers.
There's an explosive that instantly kills two of them.
I'm sick and tired of morons like you.
>heh ill be stealthy with greater invisibility to get to a good position! >enemies run directly next to my invisible guy and cast an aoe spell on the floor to damage them
this shit is fricking moronic
>Standing still after turning invisible
The game literally leaves a shadow clone of you on the spot they lost vision and they will target that location or go to it and make a perception check. Skill issue.
Yes they do you fricking homosexual, I wouldn't post it if they didn't
The AI doesn't give a frick if you're invisible and it may as well not even be in the game
10 months ago
Anonymous
> i wouldn't just go online and tell lies anon!
You had me reply at the least, here's a (you)
10 months ago
Anonymous
>The AI doesn't give a frick if you're invisible and it may as well not even be in the game
Wrong
I mean technically yes but the enemies will lose you pretty easily if you hide
Yes they do you fricking homosexual, I wouldn't post it if they didn't
The AI doesn't give a frick if you're invisible and it may as well not even be in the game
Is it me or people don't read the tips during loading screens or ingame? >enemies can hear in a small radius around them so invisibility does not make you non existent
That is why you should do your best to sneak in turn based and end your turn far away from any enemies. Also please both of you learn the fricking mechanics of the game.
Are you kidding? Ignoring what anon already said, you can play the AI like a fiddle by going invisible in plain sight and forcing them to run over to you. If you use a front line character it’s an easy way to get wizards out of position and easily killed.
Or alternately, if you make your saves, it can make the AI completely lose their shit. It’s worth burning some inspiration to get Yurgir on your side in the Raphael fight for this reason alone, even though the useless moron barely does anything.
The problem is that the huge frick you spells are limited by rests so you can only sparingly use them. Meanwhile the enemies all die in one fight so they spam all their shit and you never meet them again.
This dynamic means that enemy casters are always spamming their OP spells and you get to use yours like 5 times every 5 hours.
just spam your shit and long rest and buy food
you will finish the game with over 10k gold in your pocket and a bunch of gear you were saving for a special ocassion in your camp anyway
>The problem is that the huge frick you spells are limited by rests so you can only sparingly use them
you can rest after every fight, anon, there's more than enough food. i've 60+ hours in and I've only rested about 20 times. i wish i'd rested more, because i'm sitting on enough food to rest in my camp for like a month straight
Also you miss a ton of scenes if you dont long rest a good amount.
Scratch and OwlBlack person alone consume 3 long rests to see their whole story which means if you only longrest 3-4 times in act 1 (entirely possible) you miss out on every other scene
I think my game broke mainly because I didn't rest enough. Which is dumb, so good job on larian for not only making the game easy enough on tactician to rest maybe 4-5 times per act, but also making a ton of quest progressions heavily rely on it.
? eldritch blast has the same damage as firebolt except it adds your cha mod x number of hits. there is no way firebolt does more unless the enemy is fire vulnerable
Nah, the only thing the combat system is really limited on is Concentration and its partly because they are really stubborn with lifting its restrictions off lower leveled spells. A level 12 Wizard should scoff at concentration on fog cloud, should take no effort yet it takes up his entire mind.
>A level 12 Wizard should scoff at concentration on fog cloud
They should have introduced "Concentration levels" and allow a high level Wizard to concentrate on 1-2 low-level and one high-level spell at once.
Concentration should at least be broken down into categories related to the spell's actual function ie >CC Spell Conc Slot >Buff Spell Conc Slot >maybe Self-Buff Only Conc Slot
that way at least some of these spells wouldn't be completely worthless
>people trapped in a cloud of poisonous gas >you think you can go to bed and they will still be alive in the morning
getting the expected result from your actions IS content
is waiting for the end to die in mgs3 also considered missing content?
10 months ago
Anonymous
that's actually cool and creative and rare. I let the drow die because why would I rush to save a cultist drow in the first place? the whole grymforge was weird and bad.
10 months ago
Anonymous
>man is being gassed >why would I rush to get him out? >wait what do you mean that the man being gassed to death died after I took a comfy nine hour nap?
10 months ago
Anonymous
literally why would I save him?
10 months ago
Anonymous
if you didn't want to save him why do you care that he died after you ignored his pleas for help to take a nap
10 months ago
Anonymous
I just don't understand the point of the encounter in the first place. If you let him die all the dwarves just leave and you just move on. It's weird.
10 months ago
Anonymous
to save the gnomes
10 months ago
Anonymous
why would you save the main boss to free his slaves?
10 months ago
Anonymous
There are gnomes in the gas chamber
10 months ago
Anonymous
didn't even know that, also don't care I was busy riding the funny lifts
This would be a lot less moronic if you could ally with Nere but you can't so there's literally no reason not to let him die beyond paladin RP of getting pissed off when he kills that gnome qt
I talked like half of the dwarves into fighting on my side so it was fine.
Roughest fight so far has been keeping the lesbian in the inn alive. But I only just started Act 3 and that's apparently where all the shit is.
>I talked like half of the dwarves into fighting on my side so it was fine.
I never saw any option to do that, maybe I missed it or because little cave Black folk dont like slightly taller cave Black folk
It's funny because I refused, he insulted me, I attacked Nere anyway and had to kill the dwarves in the room, but the dwarves that weren't close were still friendly and thanked me for getting rid of Nere (with no comment on how I killed a bunch of duergar too)
Ugh that fricking sucked. It was even worse in my game because stupid b***h prostitute jaheira kept getting herself killed - I had to reload 4 times and juggle keeping both her and Isobel alive. Made me hate the game honestly, I've barely played it since
Isobel won't die anyway because they're trying to take her alive. There's no reason to not go along with it unless you just hate losing even the slightest bit.
>the slightest bit
you lose out on multiple quests, two merchants, and the ability to recruit halsin, all from a fight that's possible to lose before you even get to take a single action if you get fricked rolls.
>two male gnomes talking to eachoher after I saved them >"is that a bruise I see" >"It's okay, nothing serious" >"I'm your husband, I have to care" >"I wouldn't have it any other way"
I should've let Nere kill them.
Fricking gay. I have an assassin rogue as my MC (total shit class by the way, anything would be better honestly - thief subclass is loads better but rogues in general are kinda dogshit) and you would think I could sneak through the camp stealthily assassinating all the druegar, but fricking no. What's the point of rogues, especially assassin subclass, if you can't actually play like an assassin?
>I could sneak through the camp stealthily assassinating all the druegar
You can sneak through any camp if you have a Minor Illusion cantrip. It's so OP that it should be straight removed from the game.
Thief is good, yeah, but assassin can 1 round bosses. 2x main hand guaranteed crits and one offhand crit, even without minmaxxing that's huge damage, it just gets better if you use sharpshooter cheese. Thief has more consistent damage thanks to 2x offhands, but assassins have better burst.
Assassins entire class is based around the fact it gets guaranteed critical hits on any creature that has yet to act in the combat yet, it also refreshes it's actions on combat start, meaning it can open fire from stealth for a guaranteed crit, then as long as they're above the target in the initiative order (which should be easy with large dex + equipment for initiative) their next two attacks will ALSO be crits.
Pretty sure the guaranteed crits are only during the surprise round. I'm playing a rogue/ranger and I often have to attack/hide/attack to trigger a surprise round, it's not easy.
10 months ago
Anonymous
The tooltip says that it will always be a crit if the enemy hasn't had its turn yet.
10 months ago
Anonymous
You sure it doesn't say advantage? I haven't advanced rogue to assassin yet, that was my initial plan but I'm planning thief now. I did theorycraft it though.
In order to always surprise you need to attack out of site range while sneaking, not a single enemy can see you
So not just outside their cone, but their radius? I've definitely shot at them outside their cone and then they turn around and walk over to initiate a normal round. Like I said, the way I prevent that is by immediately hiding and attacking again for a surprise round.
10 months ago
Anonymous
In order to always surprise you need to attack out of site range while sneaking, not a single enemy can see you
10 months ago
Anonymous
The tooltip says it's if they haven't acted, but the ability states surprised, but I'm always getting crits round 1.
Hmm, okay, I see. Am I doing something wrong with my Longbow +1 on my assassin at level 7? I haven't found any better ranged weapons for him to use yet.
Also a lot of fights are difficult to start with the assassin having the drop... surprise encounters for example, story encounters where a cutscene leads into combat. I'll try harder to exploit it as you're describing thoug.
Do you have sharpshooter? And regular +1 weapons are rarely as good as anything with a special effect, you can also stack damage from other equipment, there's alot of gloves and rings that add small bits of damage to attacks. The hunters shortbow can be bought off Dammon in act 1 and is great for a while, but having 2 hand crossbows even if they're non-magical will FRICK for damage if you have sharpshooter since that's +10 TWICE, three times for thieves. You will eventually find some REALLY good hand crossbows by the end of ACT 2.
10 months ago
Anonymous
I have two +1 hand crossbows on my thief and he's been a great heavy hitter. As for Dammon.... I accidentally missed him before he left the Grove (I'm super new to CRPGs, I learned not to miss out on talking to everyone) and then I failed to save Isobel in Last Light and had to kill Dammon.
Hmm, okay, I see. Am I doing something wrong with my Longbow +1 on my assassin at level 7? I haven't found any better ranged weapons for him to use yet.
Also a lot of fights are difficult to start with the assassin having the drop... surprise encounters for example, story encounters where a cutscene leads into combat. I'll try harder to exploit it as you're describing thoug.
Have you tried playing like an assassin? Use other teammates cc, use your disengage when you get cornered run lose line of sight, hide, attack from stealth next turn. The gimmick with rogue Is you get to remove an enemy flat out and start combat with them, then you burn a turn hiding them only to insta remove another enemy. Eventually you can get a cloak in act 2 that helps you with entering stealth you can buy it off a vendor a harper camp.
I just convinced the dwarves to fight for me.
I got lucky with them pulling aggro while I focused Nere. He died then I just baited them all into a conga line and nuked them with Lightning Bolt and Glyph of Warding.
I then betrayed the dwarves that helped me. Frick 'em.
Is it true that wisdom has no part on this attack check and it's entirely dependent on the target's DEX save?
>didn't know shit about Nere being behind the rubble so I didn't try to let him out until after the dwarves were dead >only killed them because they were slavers and I was a Devo Pally >had to restart and redo the fight four times anyway because I kept breaking my oath by killing them all
whatever
You a b***h ass >Duergar rebel says he wants to kill Nere, agree >Immediately tell duerger absolute drone about his plan, she doesn't really react??? >About to start battle, PCCharname1 at half health, Shadowheart half health, Gale with 2 spells missing and Wyll >Battle starts, immediately cast hold person on Nere and absolute drone, gib them with focus fire >Two (2) Cranky niglets run to help me >Turn 2: PC gets shoved into Lava >Also Turn 2: Wyll gets shoved into Lava >Later in Turn 2: Friendly duergar gets shoved into Lava >Finish the battle and win with only 2 functional party members and a small trickle of helpful duergar >Resurrect *myself* after being melted in Lava >"Wow PCCharname1, you surely are the best! I've never seen anyone fight like that!"
skill issue. Why are you fighting near ledges? Also there are a couple you can pick off before the fight starts and I recommend you do. Because if you dont have anyone on your side for the Nere fight you're basically fricked. I got walled on Tactician because I forgot to convince some of the Black persondorfs I was better than Nere.
The placement for that fight just isn't very good. It's the only one I had in the whole game where it just turned into AI shoving spam. First they'd shove all the rebels in, then they'd start trying to shove my party in, all within a turn or two. It's weird because nothing like that ever happened again, even on reloads the rebels would basically die turn 1 no matter what because of it, though I kept my party away from the ledges after that.
>figured there was gonna be a fight >count the dwarves around before freeing nere >see a bunch of them just gathered near the center >its time >drop the 6 smokepowder barrels ive been carrying around all of act 1 in the center before starting the fight
ez
>"YOU MUST FREE THE SLAVES" >don't care >"YOU MUST SAVE THIS butthole DROW" >don't care >rest >drow is dead >get to loot his gear and take his head to the mushrooms to complete their quest
>tfw all of them survived except for one that started the fight at the very edge of the lava and got pushed so fricking hard turn 1 by nere
still makes me laugh every time i think about it, poor lass didn't stand a chance
>mfw the gnomes revolted and killed nere themselves while I was resting after killing the armor forge >walk up and ripped his head off and gave it to the bing bing people
I took the underdark boat, infiltrated the grymforge area, talked to the surveyors at the dock, and took a long rest. Came back to a completely empty zone. No dwarves or gnomes to speak of. Nere was dead and apparently some poisonous cave in happened and everyone either died or fricked off. Even weirder, there were dialogue triggers of nonexistant npcs when i was up above wandering the scaffolding. My whole runs has been buggy as hell or full of timegated conveniences.
I just cast hunger of hanar and they were stuck there for at least 3 turns because shorties have low movement
you coulda used a scroll of icestorm or cloudkill too
you do buy good scrolls right?
>Walk in and save Nere >Goad him into killing everyone on Tactician >Slaughter all the dwarves with little difficulty.
Maybe you just fricking suck at the game.
>want to save all the gnomes >that one always goes in the lava and there's nothing you can do about it because you NEED to see how much of a bad guy Nere is >kill him >instant regret as those two gnomes immediately go on their "you're my husband" routine, which they repeat constantly without a pause
>talk half the dwarves onto my side >misty step my entire team on the ledge and let them all kill each other >my rogue nukes nere from stealth >everyone is fricking dead >ally dwarf comes up to me >heres 500 gold for a job well done >kill him to set the gnomes free
>dawrf Black folk
How the massive lips clip through their mustaches is the funnies shit about it, like someone just put that in for the DEI points, not because it looks good or adds anything worth the extra effort.
I meticulously killed as many dwarves in stealth as I could before freeing Nere. It's much easier to fight the dwarves by themselves before freeing him. Once he is freed you can pretty much melt him in one turn
The main shit that annoyed me this fight >side with rebels and try to save the shit gnomes >cast Command weapon drop on Nere >pick up his weapon so he can't get it back >this counts as stealing >every fricking NPC turns on me >even the FRICKING GNOMES join the fight AGAINST me >for "stealing" from their abuser that I'm trying to save them from
I nearly just massacred them all then and there.
Same but >he calls guards on me >kill guards >more show up >kill more guards while Karlak and Gale slaughters the beggars >no one left to call guards >no consequences
>wizard is such a meme in this game
I have to pickpocket absolutely everything in order to feed my "fill my wizard spellbook with every single spell" autism
same, though I plan on replaying the game when they finish it and when I do that I will only give Gale spells in the 4 type he has at the start of the game. Abjuration, Conjuration, Enchantment and Evocation. All Divination, Necromancy, Illusion, and Transmutation spells will be done off scrolls or by shadowheart
>keep known spells when respec >respeccing into each wizard school for the 50% scroll learning discount is cheaper than learning them all without respeccing each time
There's some shit where you have to abandon your immersion in the roleplaying experience and just powergame the shit out of it. Surprise encounters where your party would get slaughtered... buff before the "surprise", set up your characters in a good arrangement, etc.
I didn't need to so far yet, but I did have to reload to retry surprise encounters once in a while. I didn't heal up when I got to last light inn because the game doesn't give a single indication that it isn't safe. I had to break immersion, go for a long rest, then proceed. I just wouldn't be surprised if people felt the need to prebuff at a surprise encounter is all I'm saying.
>wipe in fight >have to get my brain zapped upon reload so that I don't buff or preposition to power game
Based.
Wish there was a console like TES games have so I didn't have to use some 3rd party shit.
It's not some competitive esport, who gives a shit anyway.
I agree, and it's what I think is a big miss in vidya RPGs, especially one based on D&D. It's why easy shit like Skyrim is so popular and they can sell ten different versions of the game. I want to be able to still have a viable path through the game with my shitty character role playing as whatever class and backstory I want. In games where there are these frickhuge tactical fights, it gets annoying to have my ass kicked unless I respec everyone to powergame, follow a specific strategy like attacking from cover or using a specific environmental hazard, or savescum. If I wanted to focus on tactics above everything else, I'd go play XCOM or something similar.
it does work. i felt like a fricking moron trying not to get all my characters pushed off of fricking cliffs for an hour and a half until i fully reloaded, counterspelled the one ability, then beat him to death immediately.
I put gale and my sorcerer on these elevated pillars spamming fireballs at him with shadowheart in the middle of the room using spirit guardians and karlach doing her usual barbarian thing on the fat undead.
Fireball is the best spell for that fight. Hang back toward the entrance with your party and fireball any groups of 3 or more. By the time anything gets to you, it’s almost dead. Then slap Balthasar
Have character with counterspell and just attack him outright. It's what I did and was able to counterspell his mass corpse raise and fought him alone.
Polymorph him into a sheep and push him off the edge, don't worry his loot sux anyway. You could also try silence or have shadowheart/a cleric use turn undead to severely cripple his adds. Turn undead is pretty fricking nasty in this game but yeah radiant dmg.
if not, close the door when the fight starts and it's a piece of fricking cake. if fighting at nightsong, don't bother just go back and fight him in his room. it is complete bullshit because the amount of space you have to prepare is stupid and one bad ini roll means half of your party gets knocked out.
you shouldn't need to position your entire party prior to a 'semi-surprise' encounter just to survive turn 1 if the odds go bad. it's really the only bullshit part of the game
i just hit him with lazel constantly until he died. the skeletons were easy after that. you can always just push him off the edge if you want (if you're talking about fighting him in the shadowfell stage, and not in his office/room)
Bring 3 warlocks and karlach >Position all your casters onto the closest elevated space using misty step >Cast trap spells like cloud of daggers, fire wall, etc qt the choke point >Start picking away at mobs while they approach
Thats it. Pretty straightforward.
>Hunger of Hadar all the melee shitter zombies >Ranged can't hit for shit anyway, so save them for later >After clearing the main group of zombies in 2 turns or so, hunt down Balth and quickly get rid of him >Clear the rest of the zombies
Most of them are pretty low level, so they die pretty quickly. They also just missed most of the time.
Just haste laezel and let her mop up everything. It's a fricking joke. In the late game she gets 3+3+1 swings every turn, with a short rest resettable ADDITIONAL 3 attacks bonus action.
why is the magic language latin
it wouldn't bother me if it was just during casting, but why does astarion speak actual spaghetti latin to complete the vampire ritual
>why is the magic language latin
Only Tolkien was autistic and professional enough to create a new language (based on Finnish).
What else do you want them to use, Esperanto? Interslavic?
>grey dwarf stealth archer with 2 hand crossbows >solo tac >been having fun and at forge now
This game is great as aolo durge no losers getting mad at murdering a few people
90% of the fights you will have on tactician you will never be able to finish in a single turn unless you overprepare to a ridiculous extent, like setting up barrels and shit.
That's WAY too much min-maxxing. If you have 3 classes then you are powerplaying too hard.
Daily reminder that in tabletop DnD a game master would tell you to frick off because your character's story is unbelievable.
it's also broken as hell if you have the Cull the Weak illithid ability because you can just take them all down to 20 or so health and the blow them up with magic missile
my friend instantly broke his oath, its so much harder not to murder hobo in multiplayer. one person is in dialogue and some moron in the party will do something dumb like breaking a pot and aggro all the npcs
Yeah it was mindblowing for me to finding out spider just gets infinite web it's do nice if you're going archer on ranger. Kinda wanna try a melee one too I think wolf has an ability that makes the next attack on target an auto crit paired with hunters mark sounds nasty with great weapon ranger.
Clerics have great spells and there is a STUPID amount of equipment for healers in ACT 1, the only problem with Shadowheart is she's poorly built compared to the other characters, respec her out of Trickery Cleric (Objectively the worst subclass, even with her storyquest items) and change her to War, Life or Light, fix her stat array up and get her heavy armor prof. She'll now do a clerics proper job and be an unmovable caster, tank and healer. Sure she won't hit hard, but that's what spiritual weapon/guardians are for.
>summon deva >summon guardian >cast spirit guardians >have 29 AC and War Caster
Respec her to life cleric and get war caster then put all ASI in Con and let her summons do all the work. Clerics don’t do damage in melee, even War Clerics do pathetic damage. If you give her an Uber mace she’ll at best be doing 4d8+8+6 damage while she still has bonus action uses. Meanwhile a barbarian is doing 3d10/12+30+12+6 damage with GWM and then all ASI on Strength and another 12 damage while raging. Just upcast spirit guardians after summoning a Deva at the start of a fight and you’ll absolutely mog any encounter.
She works very well as a way of shadow monk, should've been her default class. The justiciars in the shar temple could shadowstep, and all the other ki spells fit shar's teaching perfectly.
>Give her equipment that give bonuses whenever she heals >Healing provides an additional 2HP, 3 temporary hit points and 2 turns of bless >Also bless gives more dice
Also summons as the other anons mentioned. She's fine.
i'm a spore druid in act 2 and i keep forgetting i'm supposed to be raising armies of the undead because moonbeam and call lightning is so much simpler and effective. i had a single zombie with me at one point and i kept pissing off this one npc without knowing why and it turns out its because he was getting frightened by the zombie. i don't wanna change my subclass either because the bonus hp is nice to have.
>Attempting to kill Zhalk in the tutorial on Tactician >Manage to get him to 1 health right as the Mind Flayer dies >Unable to hit him for the last point of damage and he one shots everyone
Guess I'll just force him to drop the sword and frick off then
>have everyone chug a speed pot round one >double dash and free everyone >not all gondrians might make it, but you only need the majority for the game to consider the mission a success
it was pretty easy even on tactician where you only have 5 turns
build her as a buffbot summon tank and she will carry
>Speed potion >blitz your guys down each hallways with two on the east one if you are trying to save Ravengard. Getting em out asap so they have a head start. Sending Astarion north works best (don't forget b***h in chair) >Toss 2-3 superior healing potions to him before opening the door / before having him walk forward so you can cuck devil lady then haste him >save scum so the scrubs scrubs survive each turn. >Have Astarion save mindflayer bro for insta teleport to ship as the rest of you get out as the distance is shorter
>And then that c**t Mizora blew up Wyll's dad
You have several options: >Omelette du fromage can immediately teleport him to safety >You can remove curse or whatever to unblock him >You can use Telekinesis and throw him all the way to the boat
I did it like 10 times and 2 of the gondians still died. I gave up trying because one of them only died because his AI bugged and he didn't move on one turn. The other one only died because my hasted paladin missed 4 55% chance smites in a row on the fish champion.
>>have everyone chug a speed pot round one
Why? You can use a single pot to haste everyone if you set it on the ground, place all party members around it and then smash the bottle.
Also hasted Karlach with boots of speed can clear out the way to the mind flayer in a single turn, it's pretty easy after that.
>have everyone chug a speed pot round one >double dash and free everyone >not all gondrians might make it, but you only need the majority for the game to consider the mission a success
it was pretty easy even on tactician where you only have 5 turns
>Be Monk >Chug a haste pot >Use Dash ability that doubles movement and makes Jump not cost an action >Fly across the entire jail in one turn
And then that c**t Mizora blew up Wyll's dad because I didn't have anyone near him to heal him in time. I wasn't expecting that to happen
>And then that c**t Mizora blew up Wyll's dad
You have several options: >Omelette du fromage can immediately teleport him to safety >You can remove curse or whatever to unblock him >You can use Telekinesis and throw him all the way to the boat
I could easily save him if I did it over again, but when I did it I literally just flew over there, opened the gates then fricked off to the next area thinking he'd be safe to just walk. He got out of the cage, spawned Mizora then I realized I fricked up and no one was near him.
>Speed potion >blitz your guys down each hallways with two on the east one if you are trying to save Ravengard. Getting em out asap so they have a head start. Sending Astarion north works best (don't forget b***h in chair) >Toss 2-3 superior healing potions to him before opening the door / before having him walk forward so you can cuck devil lady then haste him >save scum so the scrubs scrubs survive each turn. >Have Astarion save mindflayer bro for insta teleport to ship as the rest of you get out as the distance is shorter
tank buffbot summoner is just straight cleric >pump her CON up >get guardians up >summon extraplanar ally >pick up mind control/control extraplanar entity >get the items that make her heal more + apply buffs on healed targets >slap a shield on her >pick up that reaction ability that lowers her chance of being hit
voila, Shadowheart is now your extremely tanky healer buffbot summoner with unshakeable concentration
If I understand correctly, this 20 doesn't count as Nat 20, so it's not broken.
And, to be honest, this is still not as good as Simulacrum that lets you copy a player.
That's true strike, which adds +20 bonus to your next attack, not affecting your dice roll.
https://www.d20pfsrd.com/magic/all-spells/t/true-strike/
Trick fate is manipulating the dice itself so you crit on every single strike.
>get amulet with advantage on death saving throws >get cleric warding bond >cast warding bond on your frontline >warding bond gives resistance to all damage and +1 AC but cleric takes their damage also >leave cleric in camp for someone else >warding bond stays active >fight battle taking half damage while cleric takes damage in camp and dies
>cazador flies over and shoves gale off a ledge turn one >you shove cazador off the same ledge turn one
Yes, this game is easy peasy lemon squeeze, BUT it goes for you and your enemies symmetrically.
Or really far back so they won't even get pulled into combat?
10 months ago
Anonymous
why would I want my party to not get pulled into combat? I would love to see you geniuses post some footage of your clairvoyant tactical gameplay that allows you to win every encounter on tactician first try.
10 months ago
Anonymous
I suggest playing the game before acting like you know everything. You can freely move any character that isnt in combat, so you can leave one character in combat and then easily stealth around and set up the out of combat characters while the enemies are all stuck in combat. The only thing that brings you into it is attacking or being noticed by an enemy viewcone
10 months ago
Anonymous
Because it allows you to sneak in and position your characters in advantageous positions when the enemy has already taken a move? Come on dude.
>replenished every turn >meanwhile monk has to burn a resource to dash >everyone else has to burn an action or burn their spell slot to teleport
Practically free in my eyes. The only reason to not use it is because jump exist.
I suppose it depends how high your CHA is and how close to enemies you play since Storms gets aoe lightning damage centered on them after every spell cast at 6 plus Call Lightning
Act 1: Woah cool, some of these fights are pretty nice and the enemies can wreck me.
Act 2: The fights are alright I guess, I haven't died since Act 1.
Act 3: I am monkey pressing buttons, I do not have to think, there is not a single fight which is challenging or tactically interesting, I have not died or come close to dying in any fight.
Good shit.
They had like 6 years and they couldn't figure out how to balance 3rd level spells or martial extra attack. Hell they buffed Haste for no fricking reason. And people wanted them to make the game lv 20 lmao
>20 dex >dual wielding >1 centimeter away from enemy >advantage >miss both my action and bonus action
I dont care what people say the rolls are weighed against you no matter what your stats or situation is.
>game displays 80% for chance to hit >with advantage >miss with entire party (2 party members have extra attack)
karmic dice starts looking very tempting when shit like this happens
I nearly always hit when I have advantage. I've missed a few sneak attacks though. In actual 5e though advantage isn't always a win. It just means they roll two d20s. So rolling a 1 and a 7 on a AC of 18 won't matter.
The easiest way is Eldritch Knight, a fighter subclass that gives you spells starting at level 3. The other main option is multiclassing Fighter and Wizard together, although that has way more potential to frick up. But if you just wanna have melee and spells together, then Paladin, Ranger, or even Warlock with pact of the blade are options.
I found the best way to do gish is to focus on utility/control spells.
I made Astarion thief 3 / swords bard n with mostly illusion spells and it's working out very good, the stuff you get from creche makes it very strong. I usually cast hypnotic pattern first round of combat and go from there.
>start a new game >okay I'm gonna an archer, frickin legolas and shit >ranged attack an enemy >their model moves slightly when I click and I instead shoot an arrow at the ground next to them
frick this I'm going 1int orc smash everything
not bait, I clicked ranged attack and then missclicked, and he shot right next to the imp, you can shoot an arrow anywhere. I would assume to set off traps or aggro enemies?
lel this happened to me last night as i was wrapping up a fight and going fast since everything is a breeze on tact >phase step to mob >go to punch stun but missed the model by a fraction of a pixel and punched the air instead
made me lel. otherwise yeah for archery and shit at long distance + lots of mobs, go for portrait at the top. also helps when your vision is butchered and you cant find the remaining guy easily
No, it can't be done with auto attack, moron. No single target spell would work either. It can however be done with a Cleave from a melee character, or a grenade like Alchemist's Fire.
You literally can't hit it with any single targeting attack while it's invisible, even if you know exactly where it is. Just like you can't disarm traps you haven't detected, even if you know exactly where they are.
>Invade hell like a moron >surprised when fiends aren't blinded by the Cheese of Lasagna >Can't just burst Black folk down with PLD smites because everything reflects Radiant damage
The loot was worth it but I had to reload the final fight a few times until I could get the towers under control.
If you get the magic missile necklace and get to level 10 as a evocation wizard each magic missile does 5+1d4+1 so 7 to 10 damage. Level 1 will do 28 to 40 points of damage and upcasted to level 6 its 56-80 points of damage
>making my merry way through Shar's Gauntlet >kill the rats and the last Justiciar >finally meet the orthon I'm supposed to kill for Raphael after doing the entire left hand side of the map >go talk to him >somehow killing that justiciar earlier completed this quest too except in a way where >Daddy is mad >Astarion is also mad
I know I'm supposed to kind of just go along with the outcomes of my actions but this isn't fair you don't even get a chance to goad him into fighting you, they both just poof away and you just fricking fail what you were supposed to do because I did a seemingly unrelated thing an hour ago. This game is wild.
>somehow killing that justiciar earlier completed this quest too except in a way where >Daddy is mad >Astarion is also mad
glad i found him first and didnt kill rats
also the rats told me about a secret stash but i cant fricking find it. duno if i failed the perception check which is stupid that that can happen even after being told where it is.
>really enjoying Act 1 >get to githyanki creche >accidentally nuke the entire shithole after stealing the mace >realize for the first time in a long time I am actually enjoying myself >friend tells me that Act 3 was released unfinished and several characters do not have an end to their arcs >an entire zone isnt in the game >many quests end abruptly or are broken to accommodate this
This is something that's going to be fixed right?
The one thing that really takes the wind out of my sails is finding out a game is unfinished and doesn't have any payoff after a lot of really good build up.
there is a quest in act 3 that can literally only be solved by firebombing a store and murder hobo killing everyone in it. There is no item you can steal or person you can speak to to solve it. You must bomb the store like its an abortion clinic
the end of the game is like masturbation without cumming.
third act got me so fricking frustrated and tired that I started killing everyone. BUT even this quickly became very very tiresome because I was max lvl for the past 30 years and game was throwing mindless moronic fights at me after every corner.
you can just forget the name of the game and pretend like moonrise towers is the end of the game until they release BG3 enhanced edition with part 3 finished
>enemy goes invisible >take a swing at the air where they turned invisible >doesn't hit so I figure they just moved >next turn they reappear in the exact same spot just to shoot me with their crossbow point blank
maybe cleave could've worked but still
Yeah, the game is moronic about that. You should still be able to hit with disadvantage if you are so close that you can hear their breath, steps and clanking weapon.
It's not immersive. How come I cannot take someone's gold when they cannot physically move. The shopkeeper can go -100 reputation on me or call the guards after but I want to steal the item utilizing magic
>rob merchants
Turn on non-lethal. If you knock out merchants they have all their shop inventory on them. Complete game changer, I ended the game with 30k gold and now im at 60k in start of act 2 on my second char
Is there any way to sneakily get the prisoners out of Moonrise? I tried so fricking hard to distract the guards with my Bard and have 2 characters do the break out, 1 each, so both groups could run straight for the boat instead of doing any back tracking. But the guards always dart away as soon as the wall breaks. I even tried having my rogue invisible in the guard tower so I could turn off the alarm/re lock the guard doors so they couldn't follow us out to fight by the boat but none of it worked. Can it be done? Or does it always devolve into a battle?
Kill the warden and the floating eye, go through the locked door in the warden's room, hop inside the fleshy hole, roam the next area until you climb up, you'll reach a cave with a boat, keep walking and you'll get behind the prisoners' cells. Use a bludgeoning weapon and destroy the wall.
>Is there any way to sneakily get the prisoners out of Moonrise?
Yes. Jump across the chasm and break the walls from behind (enter turn-based to do it simultaneously). The prison guards cannot react in time, so it's an easy escape.
No I said that's literally what I did, I had the boat ready to go and completely broke the walls by myself from behind and let them just run to the boat. As soon as I broke the walls the 2 guards, eyes and warden all run in through the teifling cell and follow us into a fight
>As soon as I broke the walls the 2 guards, eyes and warden all run in through the teifling cell and follow us into a fight
Hmm, that's pretty strange. Did you enter the turn-based mode? Allies seem to stuck in place for like 10 seconds in real time.
>Is there any way to sneakily get the prisoners out of Moonrise?
Yes. Jump across the chasm and break the walls from behind (enter turn-based to do it simultaneously). The prison guards cannot react in time, so it's an easy escape.
I destroyed the floating eyes and used a summoned undead to bait the guards away from the cells. Gave the gnome leader his hammer and they got away just fine without anyone even noticing.
It's not "Miss", it's "Didn't damage". Maybe it was due to the enemy dodge (DEX bonus to AC) or you hit the armor (armor AC), or maybe you just suck (rolled below the base AC of 10).
? you realise paladins have no alignments and no deities in 5e right? even moreso for an oathbreaker paladin, which would be perfectly sensible to multiclass with a warlock
Idk how ppl are struggling even on tactician. The only time I found the game remotely challenging was act 1 trying to kill level 4 or 5 stuff at level 3. And even then it's doable if you have a brain. I'm in act 3 and I can basically solo encounters with a single character if I wanted too. They need a tougher difficulty than tactician the game later on is unironically to easy.
Pallock is op but so are like a half dozen other builds. I'm tavern brawler monk and I can do the same thing. Tempest cleric wiz can do the same thing. Eldrich machine gun build, sneak builds, ect ect. The scaling in act 3 is broken easy with an actual decent build.
you don't need meme builds from online with the gear that you get, a fighter with any purple or legendary 2h and 20 ac heavy armor trivializes every fight. larian unfortunately failed to design the combat around power creep. possible solutions include legendary reactions, and legendary actions of which there are 0 (zero)
Anyone managed to make a pure blaster sorc work? I just hit level 5, and fireball hasn't turned it around like I was hoping for. Spell slots just don't seem to go that far. Might need to dip in warlock for eldritch blast, or just drop the idea entirely and just take haste + other hyper efficient spells.
You have to mash your spell DC up so they take full damage. As long as they're not resistant or have some rogue bullshit 2-3 fireballs should end most encounters. Or go Tempest Cleric Sorc and splash some water on the toughest thing in the encounter
People who are struggling in tactician like AT ALL are genuinely fricking braindead. You have so many options you don't even have to min max builds and should be able to destroy everything if you have higher than room temperature in. Fricking morons and their braindead hand holding games have literally int debuffed people irl. Complaining about Neer? Like what the actual frick just have any martial walk up and auto a couple of times he's dead
Idk why enemies don't at least have as strong stats as your character at level 12. Where are the enemies casting globe of invulnerability and disintegrate? Why don't enemies have level 3 smite they can use on you? Ect. At the very least they should have given enemies more hp in act 3. I swear I'm facing enemies in act 3 and they are still using level 1 mage spells like ray of sickening
Act 3 is poorly tuned. The only scary fight for me was the mage shop one because he could one-shot you with elemental retort. Every other fight was trivial.
Yeah, I guess that one was the hardest. I turn one the demon assassin and picked off all the adds. I had Hope coming in clutch with divine intervention mass heals. Shame she died. Raphael wasn't too dangerous himself.
Gale casts globe of invulnerability. Hope has divine intervention. Kill Raphael with layzel and my monk in 3 turns. Underwhelming but I guess every fight is at the end of the day if you actually know what your doing.
monk is OP as frick, so yeah it's no wonder you had an easy time
10 months ago
Anonymous
Except my 12 battlemaster layzel was the one who fking tripped him and coulda killed him in one more turn while he's on the ground while my monk watched. It's just too easy man I didn't even need my monk lmao. If I wanted too I coulda let me monk watch while layzel slaughters him
I was an enchantment wizard so I get to cast hypnogaze on every boss while talking to them. Raphael just stood there stunned for three turns and by then I killed everyone and broke everything.
At level 5 all cantrips get a big power boost. My flamebolt deals 12 damage on average at level 6, and I only rely on it if I have nothing better to cast.
Like I just finished the act 3 shar fight and these fkers 90 of the time were using darkness and fricking BONE CHILL a literally centrip. And this fight was supposed to be the challenging one?
Enemies just don't scale properly in act 3. I've never seen a fighter type enemy actually use action surge. Or a apellcaster actually cast frick you spells. Rangers still shooting you with fire arrows while you have access to shit like humanoid slaying. Where's the difficulty man
I don't want everything to scale I just want a couple of encounters where my level 12 party equipt with level 12 stuff fights other level 12 enemies that could actually pose a fking proper fight. Sharr Fkers are spamming bone chill canaries while you have access to shit like disintegrate. Why can't enemy fighters use a level fking two action surge for more attacks? Why can't they pop potions of fking speed like I can. Frick off it's just too easy even if your unoptimized af
Wyll was okay when I installed the bleached mod.
But then a devil turned him into a horned Black person after I didn't kill Karlach.
Worst fate of all.
Your average enemy needs to be at least as strong as a steel watcher if your gonna properly power creep act 3. Like legit a steel watcher is how strong a regulat fighter type enemy should be
Anyone else have a horrible issue with jumping? I often use it to close distances regular movement can't with high strength characters, but half the time they clip onto the geometry, stopping mid flight, and falling onto whatever they clipped on. This stops the movement half way through while also using up all those movement points
I never got why cantrips scale with level. Surely the point is that they cant keep up with fighters in auto attacking. >level one spell does 3d6 >cantrips end up doing 3d10
Id rather see casters get unlimited spell levels >at level 5 you get unlimited level 1s >level 10 you get unlimited level 2s >actual reason to prepare multiple low level spells
>lvl 1
IG NESE
>Deals one damage
>Enemy deals 30 x 2 damage
>Another enemy deals 40 damage
>Third enemy nukes the entire party with 20 damage
>Fourth enemy shoots an arrow through the monitor, killing you
Fricking this. The fact that the entire game is literally rigged against you to create artificial difficulty is so fricking infuriating.
I play on easy and savescum lol
The game is a joke if you actually cheese it.
But even if you don't you should still obliterate enemies of your level.
The only difficult encounters are against 10+ enemies at once, like the Shar Temple fight.
Shar temple is laughably easy if you use the chokepoint and aoe them.
>if you use the chokepoint and aoe them
The problem is on Tactician they do the same to you using Darkness, Shadow Step and other crap.
So it should be chokepoint with careful retreating.
I used daylight on one of my characters and the darkness was irrelevant. Which was nice because the enemies must have used darkness like 8 times.
I just pushed Balthazar off the cliff
It's not rigged against you D&D vets think it's too easy
The Karmic dice is actually rigged, though. You should disable it after your hit chances are 85+
Turn off Karmic Dice they make the game bullshit
It’s really not that hard tho, don’t bum rush every encounter and use each class’s strengths together. You can respec characters for different points in the game. Even tactician is fair with a few challenges sprinkled on
>You can respec characters
you didn't beat the game
Like actual D&D early levels are a fricking b***h and a half. Once you get to decent level it becomes a lot easier.
I'm playing through with two friends on tactician and we're cruising. Most fights are really not that hard if you think about them and your characters are well built.
b***h I've never never played a single CRPG using D&D rulesets before and I'm crushing it on Tactician. My only wipe so far was to a certain dialogue choice. The closest thing to this game I ever played was DAO back in the day.
Literally just position better and use Advantage and potions. If there's a group of people in an area, ungroup your party and position your party members where you want them in case a fight breaks out.
Just learn how to play D&D lmao, I'm unga-bunga barbarian-ing and can still easily beat encounters a couple levels over me without having to save scum.
Tactician is too easy. Youre just special anon 🙂
use terrain advantages
make choke points with barrels if you have to and kill them one by one, hiding from archers after you make your move
if you can't, then use darkness or freeze the ground so every melee slips and archers can't see shit
buff your party before fights
for boss fights or lots of enemies, just place a bunch of explosives and blow them the frick up
late game you get a bunch of OP shit where strategy really becomes useless and it's just about seeing how fast you can kill everything
>first playthrough with 2 friends
>absolutely obliterating everything
>turn difficulty to tactician at the start of act 2
>still obliterating
>send Shadowfart home
>still obliterating with only 3 characters
Game is EZPZ.
Tactician is most impactful in Act 1.
The most difficult fight in the game is right at the start when you are Lvl 1 on the beach, have only Shadowheart and need to fight 3 Intellect Devourers.
jump up the cliffs before them, walk around, get astarion, sneak attack both because sneak attacks will oneshot them and won't aggro the rest
>The most difficult fight in the game is right at the start when you are Lvl 1 on the beach, have only Shadowheart and need to fight 3 Intellect Devourers.
Surely this is a joke, right? I can' even remember this fight in all my tactician chars
I guess you just didn't fight them before you gathered a full party. You would surely remember when these frickers kill you in two rounds.
if you get bad rolls they can wipe you in two turns.
>he died to the high ground tutorial mobs
How, you do not even have to use spells. Get high ground, shoot arrow use cantrip. The game even pauses right before you go into that little area in the crashed ship and says in big bold text " remember to use elevation in your terrain for an advantage in combat"
The fricking MC has a voice line that will always trigger before encountering them. "Woah watch those brains, one hit and your done. Better climb up higher to get a better shot"
I don't know every single intimate detail of how to cheese larian's weird combat system. Most people don't.
That's fine, you'll learn. And then you can educate others that complain about unwinnable combat encounters.
I didn't complain that the cazador fight was unwinnable. I complained that it was bullshit. again, direct me to some crpg genius's first playthrough on tactician where he pulls out all these tricks and never dies to some dumb unforseeable bullshit. otherwise, it's just you buttholes claiming that you piss all over this game in your sleep.
No shit anon, its called trial and error. Everything is accomplished this way. Youre expected to encounter a problem and try to solve it. Not whine and cry thats in unfair. Literally every video game genre is about trial and error, you cannot learn if you arent even willing to try
>HOW could you die to the intellect devourers that can oneshot your two level 1 characters from range???
the implication is "I never die to these things". if you're saying "I reload and try again", great, so do I dude. I beat cazador my first try. He pushed gale off the edge on subsequent attempts. point is the game is full of dumb cheap bullshit, not that it's unbeatable.
What's wrong with dumb cheap bullshit if both you and your enemy can abuse the mechanics? In my game, Cazador always ran to the edge of the platform and I yeeted him off with Eldritch blast, making it probably the easiest boss fight in the game. It's only fair that Cazador can do the same to you isn't it?
no it's pretty stupid that like 2 dice rolls at the very start of a boss fight can be the difference between trivializing it or getting wiped.
Yeah, a failed save absolutely can ruin a fight. If a mindlfayer gets a mind blast off and everyone's stunned, you might as well reload and try again. It happens.
Thats the game you signed up for when you play a crpg. Get used to it or quit playing crpgs
most crpgs are not like this, again, name one. the only game I can think of that's similar at all to BG3/DOS is TOEE, which is notoriously difficult.
>most crpgs dont use dice rolls
Just have a nice day
RtwP ISOslops are not RPGs, boomer. Get with the time and play other games.
Now I know youre lying. Those 3 intellect devourers in act 1 do not have any ranged attacks
>Those 3 intellect devourers in act 1 do not have any ranged attacks
They do, but that other anon is mentally moronic since you can instantly win the fight by ambushing them while hiding on the upper platform.
>you can cheese it if you know what to do
cool, not the point.
>Cheese it
How is attacking the explosive canister that Larian purposefully placed next to the devourers, cheesing it?
not everyone is a veteran of larian barrel simulator 1 and 2.
Explosive barrels have been a thing far longer than that, anon. Here's a nice video that explores explosive barrel history:
Youre right anon. Bg3 is just too innaccessible. Shadowheart needed a dialogue that stated " woah purple liquid, wonder if itll explode if we shoot fire at it like we're in a videogame " and they shouldve forced the game to pause and display a pop up 16 page tutorial detailing the exact specific interactions of all barrels in the game so our handicapable friends can play to 🙂
even if you blow up the barrel it doesn't always kill two of them. I think it only does if you wait for one to move close enough. I've blown up the barrel and still got wiped because they hit me with 10 damage psi blasts and I missed them every hit. it's an early game encounter so I've done it a lot and it's practically a coin toss.
Its not a coin toss. All you have to do is go right and up. Youre braindead if you died to them sorry anon. The two tieflings with caged lae'zal is a harder encounter than the devourers
Youre right, they do have a ranged attack. Looked it up. Havent seen them use it
I had to go through several games before I saw the skellyboys inside the tomb use anything other than Silence, turns out that they can also throw annoying Fog.
They do though?
They do, it's called brine attack or something
Knowing how combat works in a crpg isnt Larian specific moron
like that one c**t who said "why on EARTH would you have all your characters drink a potion when you can put the potion on the ground and have your characters stand around it and smash it?"
as if it's obvious that you should be able to do that
name 5 games that aren't larian games that have these kinds of mechanics.
no, learn it yourself
>The most difficult fight in the game is right at the start when you are Lvl 1 on the beach, have only Shadowheart and need to fight 3 Intellect Devourers.
There's an explosive that instantly kills two of them.
I'm sick and tired of morons like you.
>heh ill be stealthy with greater invisibility to get to a good position!
>enemies run directly next to my invisible guy and cast an aoe spell on the floor to damage them
this shit is fricking moronic
>Standing still after turning invisible
The game literally leaves a shadow clone of you on the spot they lost vision and they will target that location or go to it and make a perception check. Skill issue.
They still do it even if you move you fricking moron
No, they don't.
Yes they do you fricking homosexual, I wouldn't post it if they didn't
The AI doesn't give a frick if you're invisible and it may as well not even be in the game
> i wouldn't just go online and tell lies anon!
You had me reply at the least, here's a (you)
>The AI doesn't give a frick if you're invisible and it may as well not even be in the game
Wrong
I mean technically yes but the enemies will lose you pretty easily if you hide
Is it me or people don't read the tips during loading screens or ingame?
>enemies can hear in a small radius around them so invisibility does not make you non existent
That is why you should do your best to sneak in turn based and end your turn far away from any enemies. Also please both of you learn the fricking mechanics of the game.
Are you kidding? Ignoring what anon already said, you can play the AI like a fiddle by going invisible in plain sight and forcing them to run over to you. If you use a front line character it’s an easy way to get wizards out of position and easily killed.
Or alternately, if you make your saves, it can make the AI completely lose their shit. It’s worth burning some inspiration to get Yurgir on your side in the Raphael fight for this reason alone, even though the useless moron barely does anything.
The problem is that the huge frick you spells are limited by rests so you can only sparingly use them. Meanwhile the enemies all die in one fight so they spam all their shit and you never meet them again.
This dynamic means that enemy casters are always spamming their OP spells and you get to use yours like 5 times every 5 hours.
what if your enemies just rest after every fight tbh
just spam your shit and long rest and buy food
you will finish the game with over 10k gold in your pocket and a bunch of gear you were saving for a special ocassion in your camp anyway
>The problem is that the huge frick you spells are limited by rests so you can only sparingly use them
you can rest after every fight, anon, there's more than enough food. i've 60+ hours in and I've only rested about 20 times. i wish i'd rested more, because i'm sitting on enough food to rest in my camp for like a month straight
Also you miss a ton of scenes if you dont long rest a good amount.
Scratch and OwlBlack person alone consume 3 long rests to see their whole story which means if you only longrest 3-4 times in act 1 (entirely possible) you miss out on every other scene
I think my game broke mainly because I didn't rest enough. Which is dumb, so good job on larian for not only making the game easy enough on tactician to rest maybe 4-5 times per act, but also making a ton of quest progressions heavily rely on it.
Lmao
>Casts 2 max level spells at maximum velocity
>Uses the best cantrip infinitely
>Take a short rest
>Keep firing
This post was made by Warlock gang. Frick sorcerer's, frick wizards.
*unzips twinned haste*
>Jeeves, Grimsby, kindly remove this peculiar sort. It’s pretending to be relevant again
Act 2 gale with firebolt does 20-30+ damage consistently, two eldrich blasts are probably do at most 20 damage
? eldritch blast has the same damage as firebolt except it adds your cha mod x number of hits. there is no way firebolt does more unless the enemy is fire vulnerable
Nah, the only thing the combat system is really limited on is Concentration and its partly because they are really stubborn with lifting its restrictions off lower leveled spells. A level 12 Wizard should scoff at concentration on fog cloud, should take no effort yet it takes up his entire mind.
>A level 12 Wizard should scoff at concentration on fog cloud
They should have introduced "Concentration levels" and allow a high level Wizard to concentrate on 1-2 low-level and one high-level spell at once.
Concentration should at least be broken down into categories related to the spell's actual function ie
>CC Spell Conc Slot
>Buff Spell Conc Slot
>maybe Self-Buff Only Conc Slot
that way at least some of these spells wouldn't be completely worthless
You can long rest after every fight if you want. Camp supplies are effectively infinite.
but that's moronic
love me some good greentext
INCENDO!
>saved
Is it true that wisdom has no part on this attack check and it's entirely dependent on the target's DEX save?
Your spellcasting stat should affect the DC for the save. I have noticed it failing constantly, though.
Either Karmic Die or the inappropriate armor is the reason.
I have karmic dice off, pretty sure my armor was fine. I've long since remade Shadowheart as a Life Cleric physical attacker.
I don't know why people have a hard-on for Tempest/Light clerics. Life clerics feel broken af in comparison.
Getting that second charge of Preserve Life makes you feel invincible.
>it's more effective as a cleric to just shoot undead enemies with a crossbow than casting radiant spell at them
I played as a sorcerer with gold dragon heritage my fire damage was huge
>the nere fight in the forge where there's like 50 dwarves that each have 2-4 turns each
Yeah those gnome slaves can go frick themselves
>tfw I just saved and kept reloading so I could push Nere into the lava because I just didn't feel like dealing with everything
If you rest a dahe'll die and you don't have to fight
Probably the most jarring mistake by developers. This will be corrected in the future most certainly.
>mistake
That's working as intended, mate.
Missing content is working as intended?
I'm sure that's what I said.
If you try to sleep he contacts you and in your head and tells you to save his ass or he will die.
All of the npcs also tell you that he wont survive.
It is your fault if you frick around and he dies.
>people trapped in a cloud of poisonous gas
>you think you can go to bed and they will still be alive in the morning
getting the expected result from your actions IS content
is waiting for the end to die in mgs3 also considered missing content?
that's actually cool and creative and rare. I let the drow die because why would I rush to save a cultist drow in the first place? the whole grymforge was weird and bad.
>man is being gassed
>why would I rush to get him out?
>wait what do you mean that the man being gassed to death died after I took a comfy nine hour nap?
literally why would I save him?
if you didn't want to save him why do you care that he died after you ignored his pleas for help to take a nap
I just don't understand the point of the encounter in the first place. If you let him die all the dwarves just leave and you just move on. It's weird.
to save the gnomes
why would you save the main boss to free his slaves?
There are gnomes in the gas chamber
didn't even know that, also don't care I was busy riding the funny lifts
This would be a lot less moronic if you could ally with Nere but you can't so there's literally no reason not to let him die beyond paladin RP of getting pissed off when he kills that gnome qt
You can actually save the rest of the gnomes if you kill all the dwarves and then free nere
Even the one he kills in the cutscene before you get to talk to him?
Nope that its to show how butthole he is
I killed them all with my berserker paladin, and lae'zel.
I talked like half of the dwarves into fighting on my side so it was fine.
Roughest fight so far has been keeping the lesbian in the inn alive. But I only just started Act 3 and that's apparently where all the shit is.
>I talked like half of the dwarves into fighting on my side so it was fine.
I never saw any option to do that, maybe I missed it or because little cave Black folk dont like slightly taller cave Black folk
There is one guy is b***hing about how Nere hasn't paid him, you can tell him that Nere is a gay and that you should work together to kill him.
It's funny because I refused, he insulted me, I attacked Nere anyway and had to kill the dwarves in the room, but the dwarves that weren't close were still friendly and thanked me for getting rid of Nere (with no comment on how I killed a bunch of duergar too)
Ugh that fricking sucked. It was even worse in my game because stupid b***h prostitute jaheira kept getting herself killed - I had to reload 4 times and juggle keeping both her and Isobel alive. Made me hate the game honestly, I've barely played it since
Isobel won't die anyway because they're trying to take her alive. There's no reason to not go along with it unless you just hate losing even the slightest bit.
>the slightest bit
you lose out on multiple quests, two merchants, and the ability to recruit halsin, all from a fight that's possible to lose before you even get to take a single action if you get fricked rolls.
The whole inn gets wiped out if they take her.
I crushed that fight no problem, but I think I cheesed because my party was built to roll high initative.
i only won that fight because she ran out of the room behind a corner and none of the enemies could get to her for some reason
There is a high level spell that will save a character when they reach zero HP, that helps alot
>>the nere fight in the forge
The dwarf mercenaries should fight FOR you, moron. You should have talked with them.
all of those gnomes are in gay relationships anyway
push them into the magma
>all of those gnomes are in gay relationships
Holy shit I just noticed
I still like Barcus though
>two male gnomes talking to eachoher after I saved them
>"is that a bruise I see"
>"It's okay, nothing serious"
>"I'm your husband, I have to care"
>"I wouldn't have it any other way"
I should've let Nere kill them.
Barcus isn't gay, he's just a good friend.
Go up on the ledge and attack the dwarf, slaughtering the rest of them as they come to you. Then free and kill nere when he's alone.
Fricking gay. I have an assassin rogue as my MC (total shit class by the way, anything would be better honestly - thief subclass is loads better but rogues in general are kinda dogshit) and you would think I could sneak through the camp stealthily assassinating all the druegar, but fricking no. What's the point of rogues, especially assassin subclass, if you can't actually play like an assassin?
>I could sneak through the camp stealthily assassinating all the druegar
You can sneak through any camp if you have a Minor Illusion cantrip. It's so OP that it should be straight removed from the game.
I shanked 3/4 of the goblins without aggroing them that way
You can sneak through with invisibility. What do you mean?
Thief is good, yeah, but assassin can 1 round bosses. 2x main hand guaranteed crits and one offhand crit, even without minmaxxing that's huge damage, it just gets better if you use sharpshooter cheese. Thief has more consistent damage thanks to 2x offhands, but assassins have better burst.
>guaranteed crits
Huh?
Assassins entire class is based around the fact it gets guaranteed critical hits on any creature that has yet to act in the combat yet, it also refreshes it's actions on combat start, meaning it can open fire from stealth for a guaranteed crit, then as long as they're above the target in the initiative order (which should be easy with large dex + equipment for initiative) their next two attacks will ALSO be crits.
Pretty sure the guaranteed crits are only during the surprise round. I'm playing a rogue/ranger and I often have to attack/hide/attack to trigger a surprise round, it's not easy.
The tooltip says that it will always be a crit if the enemy hasn't had its turn yet.
You sure it doesn't say advantage? I haven't advanced rogue to assassin yet, that was my initial plan but I'm planning thief now. I did theorycraft it though.
So not just outside their cone, but their radius? I've definitely shot at them outside their cone and then they turn around and walk over to initiate a normal round. Like I said, the way I prevent that is by immediately hiding and attacking again for a surprise round.
In order to always surprise you need to attack out of site range while sneaking, not a single enemy can see you
The tooltip says it's if they haven't acted, but the ability states surprised, but I'm always getting crits round 1.
Do you have sharpshooter? And regular +1 weapons are rarely as good as anything with a special effect, you can also stack damage from other equipment, there's alot of gloves and rings that add small bits of damage to attacks. The hunters shortbow can be bought off Dammon in act 1 and is great for a while, but having 2 hand crossbows even if they're non-magical will FRICK for damage if you have sharpshooter since that's +10 TWICE, three times for thieves. You will eventually find some REALLY good hand crossbows by the end of ACT 2.
I have two +1 hand crossbows on my thief and he's been a great heavy hitter. As for Dammon.... I accidentally missed him before he left the Grove (I'm super new to CRPGs, I learned not to miss out on talking to everyone) and then I failed to save Isobel in Last Light and had to kill Dammon.
Hmm, okay, I see. Am I doing something wrong with my Longbow +1 on my assassin at level 7? I haven't found any better ranged weapons for him to use yet.
Also a lot of fights are difficult to start with the assassin having the drop... surprise encounters for example, story encounters where a cutscene leads into combat. I'll try harder to exploit it as you're describing thoug.
>Longbow +1
Why not Heavy Crossbow?
>Assassins entire class is based around the fact it gets guaranteed critical hits on any creature that has yet to act in the combat yet,
for the turn or the entire fight?
Have you tried playing like an assassin? Use other teammates cc, use your disengage when you get cornered run lose line of sight, hide, attack from stealth next turn. The gimmick with rogue Is you get to remove an enemy flat out and start combat with them, then you burn a turn hiding them only to insta remove another enemy. Eventually you can get a cloak in act 2 that helps you with entering stealth you can buy it off a vendor a harper camp.
After I learned how Astarion's hide works he essentially deletes non-bosses.
I just convinced the dwarves to fight for me.
I got lucky with them pulling aggro while I focused Nere. He died then I just baited them all into a conga line and nuked them with Lightning Bolt and Glyph of Warding.
I then betrayed the dwarves that helped me. Frick 'em.
Yes.
>lure them towards the magma with a beautiful flute tune
>cast shockwave
you didn't beat the game.
>didn't know shit about Nere being behind the rubble so I didn't try to let him out until after the dwarves were dead
>only killed them because they were slavers and I was a Devo Pally
>had to restart and redo the fight four times anyway because I kept breaking my oath by killing them all
whatever
>uses fireball
wow that was hard
You a b***h ass
>Duergar rebel says he wants to kill Nere, agree
>Immediately tell duerger absolute drone about his plan, she doesn't really react???
>About to start battle, PCCharname1 at half health, Shadowheart half health, Gale with 2 spells missing and Wyll
>Battle starts, immediately cast hold person on Nere and absolute drone, gib them with focus fire
>Two (2) Cranky niglets run to help me
>Turn 2: PC gets shoved into Lava
>Also Turn 2: Wyll gets shoved into Lava
>Later in Turn 2: Friendly duergar gets shoved into Lava
>Finish the battle and win with only 2 functional party members and a small trickle of helpful duergar
>Resurrect *myself* after being melted in Lava
>"Wow PCCharname1, you surely are the best! I've never seen anyone fight like that!"
skill issue. Why are you fighting near ledges? Also there are a couple you can pick off before the fight starts and I recommend you do. Because if you dont have anyone on your side for the Nere fight you're basically fricked. I got walled on Tactician because I forgot to convince some of the Black persondorfs I was better than Nere.
The placement for that fight just isn't very good. It's the only one I had in the whole game where it just turned into AI shoving spam. First they'd shove all the rebels in, then they'd start trying to shove my party in, all within a turn or two. It's weird because nothing like that ever happened again, even on reloads the rebels would basically die turn 1 no matter what because of it, though I kept my party away from the ledges after that.
Just convince some of the dwarves to mutiny.
I just used the big explosion barrel on them. It was pretty funny watching literally everyone die and not get mad at you.
shwing
>figured there was gonna be a fight
>count the dwarves around before freeing nere
>see a bunch of them just gathered near the center
>its time
>drop the 6 smokepowder barrels ive been carrying around all of act 1 in the center before starting the fight
ez
>aoe fireball
and dead
also you can get them to fight on your side.
>that pool of magma right next to the fight
nothin personel'
plus you can side with half of them to make the fight even easier
>misses out on the shitty +2 once per day amulet
fire resistance potion + turn based mode you can just jump in and loot the corpses
simple as'
>"YOU MUST FREE THE SLAVES"
>don't care
>"YOU MUST SAVE THIS butthole DROW"
>don't care
>rest
>drow is dead
>get to loot his gear and take his head to the mushrooms to complete their quest
Things were more pleasant then expected.
>tfw all of them survived except for one that started the fight at the very edge of the lava and got pushed so fricking hard turn 1 by nere
still makes me laugh every time i think about it, poor lass didn't stand a chance
>mfw the gnomes revolted and killed nere themselves while I was resting after killing the armor forge
>walk up and ripped his head off and gave it to the bing bing people
Fun fact if you hadars hunger where nere is it comepletely shuts him down, if he tries walkingout just hit him with two eldrich blasts back in
It's absolutely ridiculous if you ally Nere and have to fight all of dwarves at once with the useless bumfrick poser moron knife-ear Nere.
I took the underdark boat, infiltrated the grymforge area, talked to the surveyors at the dock, and took a long rest. Came back to a completely empty zone. No dwarves or gnomes to speak of. Nere was dead and apparently some poisonous cave in happened and everyone either died or fricked off. Even weirder, there were dialogue triggers of nonexistant npcs when i was up above wandering the scaffolding. My whole runs has been buggy as hell or full of timegated conveniences.
I just cast hunger of hanar and they were stuck there for at least 3 turns because shorties have low movement
you coulda used a scroll of icestorm or cloudkill too
you do buy good scrolls right?
>Walk in and save Nere
>Goad him into killing everyone on Tactician
>Slaughter all the dwarves with little difficulty.
Maybe you just fricking suck at the game.
>fighting Nere
>not letting him die under the rocks
>want to save all the gnomes
>that one always goes in the lava and there's nothing you can do about it because you NEED to see how much of a bad guy Nere is
>kill him
>instant regret as those two gnomes immediately go on their "you're my husband" routine, which they repeat constantly without a pause
>talk half the dwarves onto my side
>misty step my entire team on the ledge and let them all kill each other
>my rogue nukes nere from stealth
>everyone is fricking dead
>ally dwarf comes up to me
>heres 500 gold for a job well done
>kill him to set the gnomes free
rogue is literally babby mode
you can just tell him not to bother taking the gnomes because they'll slow him down or something. you don't need to kill them
failed my roll
left the stone mason/merchant guy unconscious though, he seemed like a good dude
This is exactly why I keep barrels of smokepowder in my stash.
>convince the dawrf Black folk to turn on one an other
>sparta kick nere into the lava
>realize i cant loot his head anymore for the quest
opps.
>dawrf Black folk
How the massive lips clip through their mustaches is the funnies shit about it, like someone just put that in for the DEI points, not because it looks good or adds anything worth the extra effort.
I meticulously killed as many dwarves in stealth as I could before freeing Nere. It's much easier to fight the dwarves by themselves before freeing him. Once he is freed you can pretty much melt him in one turn
I blew up the dwarves the same moment I cleared the rabble. Most slaves also died, but no one cared.
The main shit that annoyed me this fight
>side with rebels and try to save the shit gnomes
>cast Command weapon drop on Nere
>pick up his weapon so he can't get it back
>this counts as stealing
>every fricking NPC turns on me
>even the FRICKING GNOMES join the fight AGAINST me
>for "stealing" from their abuser that I'm trying to save them from
I nearly just massacred them all then and there.
>kill iron watcher
>try to loot the body
>random begger on the street won't let me
fricking oblivion did this better
Same but
>he calls guards on me
>kill guards
>more show up
>kill more guards while Karlak and Gale slaughters the beggars
>no one left to call guards
>no consequences
During that fight I summoned the ogres, but the AI couldn't handle this and it became a multi-sided fight somehow. They all attacked each other.
My party
vs
Ogres (they attacked everyone except my party)
vs
Nere & absolutists
vs
Dwarves
vs
Gnomes
Whats the ogre limitation to summon ?shadowland?
No idea, I think you can summon them anywhere. But they are level 4, so the further you go the weaker they become.
Probably pre Nightsong when everything Act 1 gets deleted
wizard is such a meme in this game
>wizard is such a meme in this game
I have to pickpocket absolutely everything in order to feed my "fill my wizard spellbook with every single spell" autism
same, though I plan on replaying the game when they finish it and when I do that I will only give Gale spells in the 4 type he has at the start of the game. Abjuration, Conjuration, Enchantment and Evocation. All Divination, Necromancy, Illusion, and Transmutation spells will be done off scrolls or by shadowheart
>keep known spells when respec
>respeccing into each wizard school for the 50% scroll learning discount is cheaper than learning them all without respeccing each time
There's some shit where you have to abandon your immersion in the roleplaying experience and just powergame the shit out of it. Surprise encounters where your party would get slaughtered... buff before the "surprise", set up your characters in a good arrangement, etc.
What are the examples of these? I didn't need to pre-buff my party at all on Tactician.
I didn't need to so far yet, but I did have to reload to retry surprise encounters once in a while. I didn't heal up when I got to last light inn because the game doesn't give a single indication that it isn't safe. I had to break immersion, go for a long rest, then proceed. I just wouldn't be surprised if people felt the need to prebuff at a surprise encounter is all I'm saying.
What do you mean?
I just cheat engine the absolute worst aspects until I'm having fun, I don't give a frick
can you cheat engine for larian to get raped, mutilated and killed by the tribe of cannibalistic arficans riddled with aids?
Based.
Wish there was a console like TES games have so I didn't have to use some 3rd party shit.
It's not some competitive esport, who gives a shit anyway.
>wipe in fight
>have to get my brain zapped upon reload so that I don't buff or preposition to power game
It makes sense to reload, preposition and attack from afar if you entered an enemy lair and just wanted to hear what the bad guy has to say.
I agree, and it's what I think is a big miss in vidya RPGs, especially one based on D&D. It's why easy shit like Skyrim is so popular and they can sell ten different versions of the game. I want to be able to still have a viable path through the game with my shitty character role playing as whatever class and backstory I want. In games where there are these frickhuge tactical fights, it gets annoying to have my ass kicked unless I respec everyone to powergame, follow a specific strategy like attacking from cover or using a specific environmental hazard, or savescum. If I wanted to focus on tactics above everything else, I'd go play XCOM or something similar.
what's stopping you from play on easy mode then? it's kinda dumb not to expect tactics on a mode literally called tactician
>tfw I'm in the Balthazar boss fight
>completely outnumbered and overwhelmed
What the frick do I do???
You bring Blood of Lathander.
But if you don't have it you need to focus fire Balthazar in one round and then retreat to high ground.
Also I think Counterspell can block him from raising the dead at the start.
It doesn't. I even threw some of the skeletons into the void and they still spawned.
it does work. i felt like a fricking moron trying not to get all my characters pushed off of fricking cliffs for an hour and a half until i fully reloaded, counterspelled the one ability, then beat him to death immediately.
I put gale and my sorcerer on these elevated pillars spamming fireballs at him with shadowheart in the middle of the room using spirit guardians and karlach doing her usual barbarian thing on the fat undead.
give shadowheart gloves of dex and the initiative shield from moonrise and cast turn undead
>cast turn undead
What does that spell do again? I can't remember for the life of me.
causes all undead in a huge aoe to flee and does radiant damage too.
Undead turn 360 and walk away.
Fireball is the best spell for that fight. Hang back toward the entrance with your party and fireball any groups of 3 or more. By the time anything gets to you, it’s almost dead. Then slap Balthasar
Have character with counterspell and just attack him outright. It's what I did and was able to counterspell his mass corpse raise and fought him alone.
Clerics have this spell called turn evil.
I mean Turn Undead. Also, I think Blind is good to get on Balth.
I knocked him off the ledge
pretty stupid since he can fly
hope he doesn't drop anything good
Polymorph him into a sheep and push him off the edge, don't worry his loot sux anyway. You could also try silence or have shadowheart/a cleric use turn undead to severely cripple his adds. Turn undead is pretty fricking nasty in this game but yeah radiant dmg.
are you fighting him at nightsong or not?
if not, close the door when the fight starts and it's a piece of fricking cake. if fighting at nightsong, don't bother just go back and fight him in his room. it is complete bullshit because the amount of space you have to prepare is stupid and one bad ini roll means half of your party gets knocked out.
you shouldn't need to position your entire party prior to a 'semi-surprise' encounter just to survive turn 1 if the odds go bad. it's really the only bullshit part of the game
>Blood of Lasagna equipped on Shadowheart
Barely even a sweat.
i just hit him with lazel constantly until he died. the skeletons were easy after that. you can always just push him off the edge if you want (if you're talking about fighting him in the shadowfell stage, and not in his office/room)
i just planted many barrels of explosive on him in his room in the gauntlet of shar. he doesn't aggro so i just blew him up.
Push bhaltazar
Bring 3 warlocks and karlach
>Position all your casters onto the closest elevated space using misty step
>Cast trap spells like cloud of daggers, fire wall, etc qt the choke point
>Start picking away at mobs while they approach
Thats it. Pretty straightforward.
>Hunger of Hadar all the melee shitter zombies
>Ranged can't hit for shit anyway, so save them for later
>After clearing the main group of zombies in 2 turns or so, hunt down Balth and quickly get rid of him
>Clear the rest of the zombies
Most of them are pretty low level, so they die pretty quickly. They also just missed most of the time.
>that staff in Act 1 that gives your Bless an extra 1d4
Man, who the frick is saying this game is hard?
I WONT MISS
>Shillelagh making my quarterstaff scale with dex, not wis
Huh?
Hello yes where are the Poison spells for my Green Draconic Sorcerer
I appear to have the same green laser beam for 50 hours of gameplay
Just haste laezel and let her mop up everything. It's a fricking joke. In the late game she gets 3+3+1 swings every turn, with a short rest resettable ADDITIONAL 3 attacks bonus action.
SOLEM VICTUS!!
>miss
>0.1m out of range
Does this get bonus from the tavern brawler feat for throwing things?
It's "Sol Invictus" or "let there be light"
why is the magic language latin
it wouldn't bother me if it was just during casting, but why does astarion speak actual spaghetti latin to complete the vampire ritual
I cringed when Wyll said "Advocatus Diaboli."
we all did.
catholicism is witchcraft anon
do not believe the beast of babylon
>why is the magic language latin
Only Tolkien was autistic and professional enough to create a new language (based on Finnish).
What else do you want them to use, Esperanto? Interslavic?
both christopher poalini and eoin colfer did the same thing, but not to quite the same extent
it would be less distracting if they used finnish
sol invictus means "unconquerable sun"
Yeah you're right, they say Fiat Lux as well which is why I was mixed up.
>*thunk*
hehehehe
>grey dwarf stealth archer with 2 hand crossbows
>solo tac
>been having fun and at forge now
This game is great as aolo durge no losers getting mad at murdering a few people
TORMEN
Magic missile is the best spell. Guaranteed hit, not line of sight required, good damage you can split, scales with spell slot cast
The best spell is Counterspell.
The next best spell is Slow.
The spell after that is Haste.
And right after them is good ol' Summon Elemental Bro.
the level 6 Myrmidon summons really are broken. I have two summoned at a time with a wizard a druid in the party
they implemented haste incorrectly so it's OP as frick
Haste is better than Slow because killing enemies before they get a turn is better than nerfing them during their turn.
90% of the fights you will have on tactician you will never be able to finish in a single turn unless you overprepare to a ridiculous extent, like setting up barrels and shit.
Haste is technically better in its level slot, but it cannot be upcasted and Slow can.
Hasting one Fighter is weaker than Slowing 10 enemies.
>Gale gets hit by an arrow
>Failed concentration check!
>Your frontliner is now lethargic
At least there's no downside of failing Slow.
This. I fricking HATED haste, it seemed great but lethargic kept fricking me over
>Not going haste/surge/twinned/quickened sorcelock eldritch blast machine gun with fighter action surge
That's WAY too much min-maxxing. If you have 3 classes then you are powerplaying too hard.
Daily reminder that in tabletop DnD a game master would tell you to frick off because your character's story is unbelievable.
every enemy on tactician has 18str 18dex 20con don't tell me not to powergame
tactician is literally made for minmaxing homosexuals
if by "minmaxing homosexuals" you mean "bothers to use scrolls and potions" then yes
>bothers to use scrolls and potions
I will never, ever do this and I'm doing fine in tactician.
My first run I was just playing a full sorcerer and felt like I broke the game realizing I could twin haste
For a level IV spell summon woodland being is better than elemental tbh
>summon dryad
>dryad casts summon wood woad
you can summon both
they're different spells
It's actually globe of invulnerability, really sad finding that out after stacking like 10 +spell DC
It's actually "Tormentum" which is a type of roman missile.
Here's your magic missle bro.
I never understood what the die rolls mean. wtf is a 12d6+6 I just saw the big numbers on top and assumed it does shit frick damage or big dick damage
You roll 12 six sided dice and then add six to the result
ty
the best spell is fear and hold person. guaranteed critical hits
>hold person
Yeah that good old 10% hit chance. Also
>Target has to be humanoid
>but not undead though hahaha. We didn't mean "humanoid" humanoid lmao
it's also broken as hell if you have the Cull the Weak illithid ability because you can just take them all down to 20 or so health and the blow them up with magic missile
I want to do a second run as Paladin in multiplayer.
How much do I have to worry about breaking my oaths assuming no one is going full murderhobo?
Oathbreaker is the best version of Paladin so you don't have to worry at all
my friend instantly broke his oath, its so much harder not to murder hobo in multiplayer. one person is in dialogue and some moron in the party will do something dumb like breaking a pot and aggro all the npcs
Depends, Vengeance literally has in description "you cast aside your purity" so you get away with pretty much anything.
>beast master ranger
>get dual wield hand crossbow
>get spider companion
>cast infinite web
>get sharpshooter feat
I thought this game was supposed to be hard
Yeah it was mindblowing for me to finding out spider just gets infinite web it's do nice if you're going archer on ranger. Kinda wanna try a melee one too I think wolf has an ability that makes the next attack on target an auto crit paired with hunters mark sounds nasty with great weapon ranger.
>attack MISS
>sacred flame MISS
>heals party member for 0,0001 hit points
>failed saving throw
>prone
Worst character in the history of video games.
your inflict wounds bro?
>cast funny guardians
>win combat
>cast spirit guardians
>cast summon planar ally
>cast inflict wounds
>cast summon weapon
you're just bad tbh
Clerics have great spells and there is a STUPID amount of equipment for healers in ACT 1, the only problem with Shadowheart is she's poorly built compared to the other characters, respec her out of Trickery Cleric (Objectively the worst subclass, even with her storyquest items) and change her to War, Life or Light, fix her stat array up and get her heavy armor prof. She'll now do a clerics proper job and be an unmovable caster, tank and healer. Sure she won't hit hard, but that's what spiritual weapon/guardians are for.
>War, Life or Light
It's tempest for me, maximised lightning storms are stronk
>cast spiritual guardian
>cast bless
>cast sanctuary
>run around doing nothing while everything dies
Skill issue.
>summon deva
>summon guardian
>cast spirit guardians
>have 29 AC and War Caster
Respec her to life cleric and get war caster then put all ASI in Con and let her summons do all the work. Clerics don’t do damage in melee, even War Clerics do pathetic damage. If you give her an Uber mace she’ll at best be doing 4d8+8+6 damage while she still has bonus action uses. Meanwhile a barbarian is doing 3d10/12+30+12+6 damage with GWM and then all ASI on Strength and another 12 damage while raging. Just upcast spirit guardians after summoning a Deva at the start of a fight and you’ll absolutely mog any encounter.
>summon deva
>enemies run out of the deva's 5 foot movement range
>deva misses with 70% chance to hit
summons are awful in this game
wym bro they're pretty good at being meat shields
build her as a buffbot summon tank and she will carry
She works very well as a way of shadow monk, should've been her default class. The justiciars in the shar temple could shadowstep, and all the other ki spells fit shar's teaching perfectly.
until you get to act 2 and she kills everything everything with spirit guardian, turn undead and guiding bolt
Its a miracle she was the lost survivor of shart mission
last*
>Give her equipment that give bonuses whenever she heals
>Healing provides an additional 2HP, 3 temporary hit points and 2 turns of bless
>Also bless gives more dice
Also summons as the other anons mentioned. She's fine.
>IGNIS
Hmmmm
>NIIGS
I fricking knew it. Those bastards are at it again.
necroCHADS we're eating good.
seriously why do the portraits break like this all the time
literally me except i chose a different hairstyle, wtf
i'm a spore druid in act 2 and i keep forgetting i'm supposed to be raising armies of the undead because moonbeam and call lightning is so much simpler and effective. i had a single zombie with me at one point and i kept pissing off this one npc without knowing why and it turns out its because he was getting frightened by the zombie. i don't wanna change my subclass either because the bonus hp is nice to have.
I keep having to dismiss them in act 3 because everyone, including key NPCs, are running away from me.
so why the frick can't I make companions take checks without backing out of a conversation and reinitiating with them?
does my head in
What's more annoying is when NPCs go talk to Gale because he happens to be closer at the end of a fight.
>Attempting to kill Zhalk in the tutorial on Tactician
>Manage to get him to 1 health right as the Mind Flayer dies
>Unable to hit him for the last point of damage and he one shots everyone
Guess I'll just force him to drop the sword and frick off then
>saving the gondians in the iron throne
I haven't been this angry at a game in years.
>have everyone chug a speed pot round one
>double dash and free everyone
>not all gondrians might make it, but you only need the majority for the game to consider the mission a success
it was pretty easy even on tactician where you only have 5 turns
I did it like 10 times and 2 of the gondians still died. I gave up trying because one of them only died because his AI bugged and he didn't move on one turn. The other one only died because my hasted paladin missed 4 55% chance smites in a row on the fish champion.
>>have everyone chug a speed pot round one
Why? You can use a single pot to haste everyone if you set it on the ground, place all party members around it and then smash the bottle.
Also hasted Karlach with boots of speed can clear out the way to the mind flayer in a single turn, it's pretty easy after that.
>Be Monk
>Chug a haste pot
>Use Dash ability that doubles movement and makes Jump not cost an action
>Fly across the entire jail in one turn
And then that c**t Mizora blew up Wyll's dad because I didn't have anyone near him to heal him in time. I wasn't expecting that to happen
>And then that c**t Mizora blew up Wyll's dad
You have several options:
>Omelette du fromage can immediately teleport him to safety
>You can remove curse or whatever to unblock him
>You can use Telekinesis and throw him all the way to the boat
I could easily save him if I did it over again, but when I did it I literally just flew over there, opened the gates then fricked off to the next area thinking he'd be safe to just walk. He got out of the cage, spawned Mizora then I realized I fricked up and no one was near him.
Have someone with Dimension Door spell/scrolls free the Duke and use it to teleport them and the Duke to the ladder.
The spiders ONLY target him and once he's on the sub they'll just stand in place until they die.
>Speed potion
>blitz your guys down each hallways with two on the east one if you are trying to save Ravengard. Getting em out asap so they have a head start. Sending Astarion north works best (don't forget b***h in chair)
>Toss 2-3 superior healing potions to him before opening the door / before having him walk forward so you can cuck devil lady then haste him
>save scum so the scrubs scrubs survive each turn.
>Have Astarion save mindflayer bro for insta teleport to ship as the rest of you get out as the distance is shorter
I refuse to believe that enemies get disadvantage on ranged attacks when you're within 5 ft of them.
Oh, they have disadvantage. But the Karmic Die tells them that they have a guaranteed hit now.
>misses
>get frustrated with her
>can't stay mad because of how cute she is
>Alright, last enemy is Ranger wienersucker
Miss!
Miss!
Miss!
Miss!
>BONG!
Enemy Ranger wienersucker
>Smokepowder bomb
GAME OVER
It feels like the game rigs the last enemy to have 20 dex just to frick you over.
You don't have to respec her from trickery to use any of the spells I listed though, they're all baseline cleric stuff
You didn't beat the game, bet you used karmic dice as well.
but all of that is what clerics get?
tank buffbot summoner is just straight cleric
>pump her CON up
>get guardians up
>summon extraplanar ally
>pick up mind control/control extraplanar entity
>get the items that make her heal more + apply buffs on healed targets
>slap a shield on her
>pick up that reaction ability that lowers her chance of being hit
voila, Shadowheart is now your extremely tanky healer buffbot summoner with unshakeable concentration
I'm going back to my cheap power fantasy wanking
If I understand correctly, this 20 doesn't count as Nat 20, so it's not broken.
And, to be honest, this is still not as good as Simulacrum that lets you copy a player.
That's true strike, which adds +20 bonus to your next attack, not affecting your dice roll.
https://www.d20pfsrd.com/magic/all-spells/t/true-strike/
Trick fate is manipulating the dice itself so you crit on every single strike.
you can get 50% crit chance anyway
and 100 dc too, though with other mythic paths
Is the cleric good for anything? They use up all their spells and then I throw them away for the fighter.
>get amulet with advantage on death saving throws
>get cleric warding bond
>cast warding bond on your frontline
>warding bond gives resistance to all damage and +1 AC but cleric takes their damage also
>leave cleric in camp for someone else
>warding bond stays active
>fight battle taking half damage while cleric takes damage in camp and dies
>cazador flies over and shoves gale off a ledge turn one
ez game why does anybody say it's bullshit
>cazador flies over and shoves gale off a ledge turn one
>you shove cazador off the same ledge turn one
Yes, this game is easy peasy lemon squeeze, BUT it goes for you and your enemies symmetrically.
yeah, but that means lots of savescumming/reloading, and also skipping dialogue scenes to sneak attack bosses
>shove all my enemies off ledges
>get zero loot
>take the loot off body
>+1 to damage while reveberating your enemies balls and it is dark outside and you are visible while obscured shortsword
It's the principle of it. The traveler's chest needs more stuffing.
yeah but it sells for 400 gold and I can use that gold to buy the +3 Blade of Black person Slaying
Not to mention if you kill them certain ways including completely eliminating a corpse via cliff-shove you cant complete certain quests.
Getting shoved off the ledge by an npc is a moron check in almost every case
t. got moron checked by balthazar one time
You have to be legitimately moronic to have your characters pushed off of ledges
the cazador fight starts on a walkway over a pit. he wins initiative, flies over, and shoves gale off the edge. where exactly did I make a mistake?
In not preposition your team. You can control other characters even when in dialogue with your MC.
the only place to position in that fight is further back on the narrow walkway over the pit or in the middle of a pack of werewolves and ghouls.
Or really far back so they won't even get pulled into combat?
why would I want my party to not get pulled into combat? I would love to see you geniuses post some footage of your clairvoyant tactical gameplay that allows you to win every encounter on tactician first try.
I suggest playing the game before acting like you know everything. You can freely move any character that isnt in combat, so you can leave one character in combat and then easily stealth around and set up the out of combat characters while the enemies are all stuck in combat. The only thing that brings you into it is attacking or being noticed by an enemy viewcone
Because it allows you to sneak in and position your characters in advantageous positions when the enemy has already taken a move? Come on dude.
Why would you ever use firebolt other than to light something on fire / blow shit up?
Lvl 11 Wiz deals 3d10 damage with it and some enemies are vulnerable to fire.
In 99% of situations there will be a better use of caster's round than casting a fricking cantrip.
you can take eldritch blast with a feat
Reminder martials suck and you should never ever play fighters, barbarians, rouges, or monks
>martials suck lole
>hold on gotta teleport back to camp and long rest because the boss will wait patiently for me
didnt beat game
hold on just gotta do 6.5 dpr while my casters do 18 dpr
>Astarian is a rogue
>can't ever use stealth attacks in battle because I don't have advantage
Whats the point of this?
read the tooltip, you also get sneak attack when the enemy is next to an ally
>stack 3 boxes and climb up
>use rogue action to hide
>just run to the high ground with that free dash
What are you doing
>free dash
it uses a bonus action
>replenished every turn
>meanwhile monk has to burn a resource to dash
>everyone else has to burn an action or burn their spell slot to teleport
Practically free in my eyes. The only reason to not use it is because jump exist.
I'm pretty sure you can get sneak attack if the enemy is melee threatened by an ally
Use Cunning Action: Hide and a bow.
>Spellsparkler
>Protecty Sparkswall
>Watersparklers
>The Sparkswall
>Draconic Ancestry: Blue
Yep, it's morbin time
Would blue dragon sorc or storm sorc be better for Static Shock larping
Dragon Sorc hits harder with lightning spells on level 6. Storm Sorc just gets to fly around.
I suppose it depends how high your CHA is and how close to enemies you play since Storms gets aoe lightning damage centered on them after every spell cast at 6 plus Call Lightning
Act 1: Woah cool, some of these fights are pretty nice and the enemies can wreck me.
Act 2: The fights are alright I guess, I haven't died since Act 1.
Act 3: I am monkey pressing buttons, I do not have to think, there is not a single fight which is challenging or tactically interesting, I have not died or come close to dying in any fight.
Good shit.
They had like 6 years and they couldn't figure out how to balance 3rd level spells or martial extra attack. Hell they buffed Haste for no fricking reason. And people wanted them to make the game lv 20 lmao
>20 dex
>dual wielding
>1 centimeter away from enemy
>advantage
>miss both my action and bonus action
I dont care what people say the rolls are weighed against you no matter what your stats or situation is.
>game displays 80% for chance to hit
>with advantage
>miss with entire party (2 party members have extra attack)
karmic dice starts looking very tempting when shit like this happens
and then karmic dice fricks you over for hitting too often because that's not engaging enough
Karmic dice sounds nice until your 20+ AC chars eat every single hit.
I nearly always hit when I have advantage. I've missed a few sneak attacks though. In actual 5e though advantage isn't always a win. It just means they roll two d20s. So rolling a 1 and a 7 on a AC of 18 won't matter.
stacking bab and attack bonus has always been the way
15-20 crit range scimitars is stronger than godlike powder
>BAB
Now that's a term I have no heard in a long time. A long time.
That happened to me a lot and then I turned Karmic Dice off and things have been way better. Karmic Dice is fricking moron shit
guys how do I play as a gish
How do you play as a gish?
IDK, what class?
The easiest way is Eldritch Knight, a fighter subclass that gives you spells starting at level 3. The other main option is multiclassing Fighter and Wizard together, although that has way more potential to frick up. But if you just wanna have melee and spells together, then Paladin, Ranger, or even Warlock with pact of the blade are options.
I found the best way to do gish is to focus on utility/control spells.
I made Astarion thief 3 / swords bard n with mostly illusion spells and it's working out very good, the stuff you get from creche makes it very strong. I usually cast hypnotic pattern first round of combat and go from there.
>start a new game
>okay I'm gonna an archer, frickin legolas and shit
>ranged attack an enemy
>their model moves slightly when I click and I instead shoot an arrow at the ground next to them
frick this I'm going 1int orc smash everything
is this bait? if they actually moved you wouldnt shoot an arrow at all, you dont shoot the ground when you click on it
not bait, I clicked ranged attack and then missclicked, and he shot right next to the imp, you can shoot an arrow anywhere. I would assume to set off traps or aggro enemies?
hm maybe I can still be an archer
attack the portraits if its ever iffy
lel this happened to me last night as i was wrapping up a fight and going fast since everything is a breeze on tact
>phase step to mob
>go to punch stun but missed the model by a fraction of a pixel and punched the air instead
made me lel. otherwise yeah for archery and shit at long distance + lots of mobs, go for portrait at the top. also helps when your vision is butchered and you cant find the remaining guy easily
what's this deva you guys are talking about
Summon Planar Ally lets you summon a Cambion(demon), Deva(angel), or Djinn.
nice "invulnerable" barriers, Lorroakan
wait you can just cast spells at them to trigger the check you don't need to flip the levers?
Most generic AoE spells trigger the levers. Alternatively you can use Create Water to reveal the levers.
you triggers the fricking lever, moron. It could literally be done with autoatack.
No, it can't be done with auto attack, moron. No single target spell would work either. It can however be done with a Cleave from a melee character, or a grenade like Alchemist's Fire.
No, moron, there's invisible levers literally in front of it, you're hitting the lever
You literally can't hit it with any single targeting attack while it's invisible, even if you know exactly where it is. Just like you can't disarm traps you haven't detected, even if you know exactly where they are.
You dont need to respec to get buff and summon spells you worthless wienersucker
Watching people who don't know how 5e works complain about bg3 is so fricking hilarious.
>Invade hell like a moron
>surprised when fiends aren't blinded by the Cheese of Lasagna
>Can't just burst Black folk down with PLD smites because everything reflects Radiant damage
The loot was worth it but I had to reload the final fight a few times until I could get the towers under control.
>kills entire enemy team on turn 1
If you get the magic missile necklace and get to level 10 as a evocation wizard each magic missile does 5+1d4+1 so 7 to 10 damage. Level 1 will do 28 to 40 points of damage and upcasted to level 6 its 56-80 points of damage
>making my merry way through Shar's Gauntlet
>kill the rats and the last Justiciar
>finally meet the orthon I'm supposed to kill for Raphael after doing the entire left hand side of the map
>go talk to him
>somehow killing that justiciar earlier completed this quest too except in a way where
>Daddy is mad
>Astarion is also mad
I know I'm supposed to kind of just go along with the outcomes of my actions but this isn't fair you don't even get a chance to goad him into fighting you, they both just poof away and you just fricking fail what you were supposed to do because I did a seemingly unrelated thing an hour ago. This game is wild.
>somehow killing that justiciar earlier completed this quest too except in a way where
>Daddy is mad
>Astarion is also mad
glad i found him first and didnt kill rats
also the rats told me about a secret stash but i cant fricking find it. duno if i failed the perception check which is stupid that that can happen even after being told where it is.
>duno if i failed the perception check
Some stash triggers are bugged. I found one in the Moonrise prison and I could not do anything to it.
him and all those demons just aggrod instantly on sight, no idea why.
>red Dragonborn sorcerer
>pick every spell and feat and item that says Fire Damage
Yep it’s Arson time.
>really enjoying Act 1
>get to githyanki creche
>accidentally nuke the entire shithole after stealing the mace
>realize for the first time in a long time I am actually enjoying myself
>friend tells me that Act 3 was released unfinished and several characters do not have an end to their arcs
>an entire zone isnt in the game
>many quests end abruptly or are broken to accommodate this
This is something that's going to be fixed right?
The one thing that really takes the wind out of my sails is finding out a game is unfinished and doesn't have any payoff after a lot of really good build up.
there is a quest in act 3 that can literally only be solved by firebombing a store and murder hobo killing everyone in it. There is no item you can steal or person you can speak to to solve it. You must bomb the store like its an abortion clinic
the end of the game is like masturbation without cumming.
third act got me so fricking frustrated and tired that I started killing everyone. BUT even this quickly became very very tiresome because I was max lvl for the past 30 years and game was throwing mindless moronic fights at me after every corner.
Yup, same here. Was so fricking confused when this first happened
you can just forget the name of the game and pretend like moonrise towers is the end of the game until they release BG3 enhanced edition with part 3 finished
Anything interesting happen if you join the goblins then join Jahera?
Otherwise I will just continue with my evil playthrough.
>enemy goes invisible
>take a swing at the air where they turned invisible
>doesn't hit so I figure they just moved
>next turn they reappear in the exact same spot just to shoot me with their crossbow point blank
maybe cleave could've worked but still
Arrows seem to work for me there.
That's literally just how it works, you have to use an AOE or just cast See invisibility homie
it was one of two remaining trash mobs from the encounter, I ain't wasting a level 2 spell slot on something with less than 15 hp left
>See invisibility homie
homie this shit has rolls too, and those rolls fail 9/10 times homie. dice system is fricking moronic beyond believe
Yeah, the game is moronic about that. You should still be able to hit with disadvantage if you are so close that you can hear their breath, steps and clanking weapon.
THROW YOUR ALCHEMIST'S FIRES THATS WHAT THEY ARE USED FOR
Unless I've missed it, why are there no ways to rob merchants? Or at least intimidate them into giving me better prices.
Pickpocket their loot
Pickpocketing is broken, even if I sleep a guy or use hold person the DC is still the same and I can't just grab super good gear
F5 F8 my dude, F5 F8
Get that nat 20
It's not immersive. How come I cannot take someone's gold when they cannot physically move. The shopkeeper can go -100 reputation on me or call the guards after but I want to steal the item utilizing magic
thats not nat
Talk to the merchant and tell him that your thief that is crouching near his ass is just a pervert and not a pickpocket.
>rob merchants
Turn on non-lethal. If you knock out merchants they have all their shop inventory on them. Complete game changer, I ended the game with 30k gold and now im at 60k in start of act 2 on my second char
>save entire grove
>merchant still neutral
i've only ever had one merchant give me good prices and he was a bad guy
How do I level up quick? Or is level 5 by Moonrise Towers fight normal?
>How do I level up quick?
Camp genocides. 1 per act if you want to follow quests, 2 for full murder hobo experience.
did you skip the creche and underdark?
I was lvl 7 when I enter shadowcursed lands
Did the creche and just talked my way through it, guess I should go back and kill them for the xp
you get a cool sword for laezel out of it too
>Or is level 5 by Moonrise Towers fight normal?
bro? i was level 9 when i did that
3/4 of my party has fireball and spirit guardians
shit is piss easy even with my shitty items and builds
the absolute state of gaymers
Is there any way to sneakily get the prisoners out of Moonrise? I tried so fricking hard to distract the guards with my Bard and have 2 characters do the break out, 1 each, so both groups could run straight for the boat instead of doing any back tracking. But the guards always dart away as soon as the wall breaks. I even tried having my rogue invisible in the guard tower so I could turn off the alarm/re lock the guard doors so they couldn't follow us out to fight by the boat but none of it worked. Can it be done? Or does it always devolve into a battle?
Kill the warden and the floating eye, go through the locked door in the warden's room, hop inside the fleshy hole, roam the next area until you climb up, you'll reach a cave with a boat, keep walking and you'll get behind the prisoners' cells. Use a bludgeoning weapon and destroy the wall.
No I said that's literally what I did, I had the boat ready to go and completely broke the walls by myself from behind and let them just run to the boat. As soon as I broke the walls the 2 guards, eyes and warden all run in through the teifling cell and follow us into a fight
>As soon as I broke the walls the 2 guards, eyes and warden all run in through the teifling cell and follow us into a fight
Hmm, that's pretty strange. Did you enter the turn-based mode? Allies seem to stuck in place for like 10 seconds in real time.
yup I tried real time, that didn't work, so i went TB
does that actually work? i'll try on my next run
Use silence to make the wall breaking silent
can you cast silence inside the prison cell?
>Is there any way to sneakily get the prisoners out of Moonrise?
Yes. Jump across the chasm and break the walls from behind (enter turn-based to do it simultaneously). The prison guards cannot react in time, so it's an easy escape.
I destroyed the floating eyes and used a summoned undead to bait the guards away from the cells. Gave the gnome leader his hammer and they got away just fine without anyone even noticing.
>75% chance for point blank melee attack
>somehow still misses
>somehow 75% isn't 100%
fricking artificial difficulty
It's not "Miss", it's "Didn't damage". Maybe it was due to the enemy dodge (DEX bonus to AC) or you hit the armor (armor AC), or maybe you just suck (rolled below the base AC of 10).
Bigger problem is:
>IGNIS
>3 damage even though it can hit up to 40
the hp scaling of enemies vs the power level of gear becomes ridiculously imbalanced in act 3
>using pallock, which makes no sense roleplay wise, purely to metagame
>complains about the balance
leap off a dam
Blame 5E for having garbage character building options.
? you realise paladins have no alignments and no deities in 5e right? even moreso for an oathbreaker paladin, which would be perfectly sensible to multiclass with a warlock
>makes no sense roleplay wise
this homie doesn't know about archfey or celestial warlocks
>wtf my character deliberately built to be OP is too strong this sucks
>wtf i can become OP and stomp everything if i plan my build correctly?
>I HATE THIS
What is wrong with you?
Tactician is supposed to be hard, what's the point of having a hard mode if it's just as easy to steamroll as normal mode?
How is he doing that much damage?
Is vulnerable double damage?
yes
also the tooltip says it doesn't work on resistant enemies but it actually does. it makes things like steel watch vulnerable to pierce too
Idk how ppl are struggling even on tactician. The only time I found the game remotely challenging was act 1 trying to kill level 4 or 5 stuff at level 3. And even then it's doable if you have a brain. I'm in act 3 and I can basically solo encounters with a single character if I wanted too. They need a tougher difficulty than tactician the game later on is unironically to easy.
Pallock is op but so are like a half dozen other builds. I'm tavern brawler monk and I can do the same thing. Tempest cleric wiz can do the same thing. Eldrich machine gun build, sneak builds, ect ect. The scaling in act 3 is broken easy with an actual decent build.
you don't need meme builds from online with the gear that you get, a fighter with any purple or legendary 2h and 20 ac heavy armor trivializes every fight. larian unfortunately failed to design the combat around power creep. possible solutions include legendary reactions, and legendary actions of which there are 0 (zero)
A fricking hasted layzel using action surge can one round nearly every encounter boss yet alone your main char
Anyone managed to make a pure blaster sorc work? I just hit level 5, and fireball hasn't turned it around like I was hoping for. Spell slots just don't seem to go that far. Might need to dip in warlock for eldritch blast, or just drop the idea entirely and just take haste + other hyper efficient spells.
There is no point in dipping for EB if you aren't going two levels and that's a lot to lose for not all that much benefit
You have to mash your spell DC up so they take full damage. As long as they're not resistant or have some rogue bullshit 2-3 fireballs should end most encounters. Or go Tempest Cleric Sorc and splash some water on the toughest thing in the encounter
Holy shit the Elder Brain fight is such a fricking slog. What were they thinking?
People who are struggling in tactician like AT ALL are genuinely fricking braindead. You have so many options you don't even have to min max builds and should be able to destroy everything if you have higher than room temperature in. Fricking morons and their braindead hand holding games have literally int debuffed people irl. Complaining about Neer? Like what the actual frick just have any martial walk up and auto a couple of times he's dead
Idk why enemies don't at least have as strong stats as your character at level 12. Where are the enemies casting globe of invulnerability and disintegrate? Why don't enemies have level 3 smite they can use on you? Ect. At the very least they should have given enemies more hp in act 3. I swear I'm facing enemies in act 3 and they are still using level 1 mage spells like ray of sickening
Act 3 is poorly tuned. The only scary fight for me was the mage shop one because he could one-shot you with elemental retort. Every other fight was trivial.
did you do the raphael fight? that was probably the hardest one, especially if you fail the persuasion check.
Yeah, I guess that one was the hardest. I turn one the demon assassin and picked off all the adds. I had Hope coming in clutch with divine intervention mass heals. Shame she died. Raphael wasn't too dangerous himself.
Gale casts globe of invulnerability. Hope has divine intervention. Kill Raphael with layzel and my monk in 3 turns. Underwhelming but I guess every fight is at the end of the day if you actually know what your doing.
You don’t even need invulnerability.
Sanctuary does it just fine, provided you keep her out of the way when he starts throwing AOEs
Sanctuary is a broken as frick spell. Is it really like that in PnP?
monk is OP as frick, so yeah it's no wonder you had an easy time
Except my 12 battlemaster layzel was the one who fking tripped him and coulda killed him in one more turn while he's on the ground while my monk watched. It's just too easy man I didn't even need my monk lmao. If I wanted too I coulda let me monk watch while layzel slaughters him
I was an enchantment wizard so I get to cast hypnogaze on every boss while talking to them. Raphael just stood there stunned for three turns and by then I killed everyone and broke everything.
>critical miss
>action surge
>critical miss
>F8
>have 30 AC
>melee enemies can still hit me.
what the frick!?
karmic dice?
turned off.
>a natural 20 is an automatic success
AC matters only to a point.
At level 5 all cantrips get a big power boost. My flamebolt deals 12 damage on average at level 6, and I only rely on it if I have nothing better to cast.
Like I just finished the act 3 shar fight and these fkers 90 of the time were using darkness and fricking BONE CHILL a literally centrip. And this fight was supposed to be the challenging one?
>beat Raphael
>return to camp and all my clothes are unequipped
That boy is just downright peculiar
Enemies just don't scale properly in act 3. I've never seen a fighter type enemy actually use action surge. Or a apellcaster actually cast frick you spells. Rangers still shooting you with fire arrows while you have access to shit like humanoid slaying. Where's the difficulty man
>he wants enemies to scale everywhere all the time
Go play Skyrim, dumbass.
I don't want everything to scale I just want a couple of encounters where my level 12 party equipt with level 12 stuff fights other level 12 enemies that could actually pose a fking proper fight. Sharr Fkers are spamming bone chill canaries while you have access to shit like disintegrate. Why can't enemy fighters use a level fking two action surge for more attacks? Why can't they pop potions of fking speed like I can. Frick off it's just too easy even if your unoptimized af
>50%
>miss every time
People don't actually bring astarion or wyll in their party right?
Wyll was okay when I installed the bleached mod.
But then a devil turned him into a horned Black person after I didn't kill Karlach.
Worst fate of all.
>bleached mod
link?
wyll is alright if you play as a good guy. pretty strong too if you make him a paladin and use polearms.
heard astarion can easily become the strongest party member if done right.
Astarion is the second best companion in the game, after Lae'zel.
>accidentally left laezel a moron after she sat in the zaithisk too long
It's the perfect barrel exploder
Your average enemy needs to be at least as strong as a steel watcher if your gonna properly power creep act 3. Like legit a steel watcher is how strong a regulat fighter type enemy should be
>give lezal risky ring
>haste her
>bloodlust potion
>look at her go killing everything in her path.
i usually end up being on clean up duty.
TORMENTUM
>hit hit hit hit
I always misunderstood them and I thought they were yelling 'Eat This!' instead of 'Ignis' when casting that spell
you might need a hearing aid
Anyone else have a horrible issue with jumping? I often use it to close distances regular movement can't with high strength characters, but half the time they clip onto the geometry, stopping mid flight, and falling onto whatever they clipped on. This stops the movement half way through while also using up all those movement points
if you're running the game above 60fps that might be causing it
Does any developer engine can handle 60+fps in 2023?
This is a isometric turn based game why does it need to be over 60 fps
To not be slow combat?
Yes , i got one character killed that way , the jump arc limitation its moronic too and stupidly oversensitive
Do the opponents have infinite spell charges?
Yes
>95% chance to hit
CRITICAL FAIL!
This game is so fricking gay at times
Yup even your specialozation rolls in conversations in rolls
> WHATS THAT? YOU GOT A ONE BUT YOU COULD HAVE SUCCESSED IF IT ADDS THE STAT BONUSSES?! CRITICAL FAILURE!
wizzy / sorc casts lvl 1 or 2 spell
>4 damage
>miss
>6 damage
lvl 3 spell
>40 damage in decent aoe with condition
lvl 4 spell
>200 damage huge aoe multiple conditions
lvl 5 spell
>kills everything on screen
melee scales like 500x better early game jesus christ
since when did level 4 spells do 200 damage per hit
Welcome to dnd you just dont saw level 6 forward spells reaching godpowers
I never got why cantrips scale with level. Surely the point is that they cant keep up with fighters in auto attacking.
>level one spell does 3d6
>cantrips end up doing 3d10
Id rather see casters get unlimited spell levels
>at level 5 you get unlimited level 1s
>level 10 you get unlimited level 2s
>actual reason to prepare multiple low level spells