Ignoring the technical aspects of the games (i.e battle mechanics, graphical quality, etc), which region and map is your favourite? Which one was the most fun to explore, felt the most organic, and held the most adventure?
Conversely, which one was the worst? Which one is the least inspiring and discourages you from wanting to return?
Personally I don't think the series has ever succeeded in surpassing the maps of the original GBC games. The later games had more fleshed out and more atmospheric regions, but linearity killed the sense of exploration.
Tip Your Landlord Shirt $21.68 |
Unova. The desert part is a bit random but other than that it has a great variety in locations and nice scenery.
Hoenn is easily the best map for me, after Mauville all the new locations become totally unique and fantasy-like which I think works really well for Pokemon.
Unova's probably the worst for me, none of the routes stand out at all and it just feels so boxed in and like a bunch of backyards.
water routes
>hear about the dreaded Hoenn water routes for years
>finally play the game
>the amount of relevant water routes is about the same as Kanto, they just have arbitrary divisions
Seriously, there's no reason for routes 126, 127 and 128 to be separate, they just did it to pad out the count.
Not only do you barely spend any time in the water but the addition of diving means you're not even gonna get as many encounters as in the other games.
not saying it's better in other games but hoenn's pokemon diversity in water routes is abysmal which is glaring in a region that's half water
>>the amount of relevant water routes is about the same as Kanto
if half the routes in your game are water and only a few of them are relevant, that's a problem
and if you have to ignore half a region to say it's the best, it's a bad region
this is something hoenngays will never understand
you need to start looking past superficial route counts.
Do you really think route 119 and route 129 are comparable in the total amount of content of the game they make up? Come on.
At most Hoenn has 5 water routes that they put arbitrary divisions on just to say the amount of land and sea routes is the same.
The fast currents puzzle for the Regis takes up three fricking routes on its own.
nice cherrypick moron
listen man believe what you want but i think some of these divisions are unnecessarily arbitrary
It is arbitrary but not unnecessary. The water routes are huge and it's easy to get lost in them. Without all the route numbers you couldn't tell if you were making progress. I know you would have preferred for each route to have gates dividing them but we enjoyed the danger.
Do they? I feel like the diving spots already do a pretty good job of guiding you in the right direction.
And again, 132, 133 and 134 are all just one puzzle where you don't even get to move around, that could have at least all been one route.
>Do they?
yes
>the diving spots already do a pretty good job of guiding you in the right direction.
Some of the routes don't even have diving spots and they all blend in from the players perspective and with the constant interruptions.
>And again, 132, 133 and 134 are all just one puzzle where you don't even get to move around
You do move around, a lot, that's how you solve the puzzle.
>that could have at least all been one route
It could but it helps with navigating and locating points of interest. There is a lot going on in those routes. They don't have a lot of pokemon variety but they have a lot of trainer and items. Your little map doesn't even have all the water routes. I understand the argument that there is too much water but saying that they should have been labeled together is bonkers. Route 127 is two fricking routes squooshed together, it's massive. Just look how tiny the towns look in comparison. You're saying a routes that dwarf towns are not big enough. I don't think I'll ever agree with you bud.
I think one thing that you're not taking into consideration is that your surfing speed is considerably faster than your ground speed.
I don't know the exact values but I wouldn't be surprised if it's at least on par with the mach bike, you cover ground (water?) a lot faster in the sea routes.
One thing you're not considering is that every water tile can trigger an encounter. Water routes are outdoor caves, they are perilous.
just repel
alternatively, dive
the music is better anyway
>using repel unironically
yeesh
>"NOOOOOOOOO, YOU HAVE TO TRAVERSE THIS GIANT CAVE WITHOUT AVOIDING BATTLES, THIS GIANT FIELD WIT GRASS EVERYWHERE WITHOUT AVOIDING BATTLES, AND THIS GIANT OCEAN WITHOUT AVOIDING BATTLES!!!!!"
And then you motherfrickers complain I'm overleveled. Listen, the first clash in a new route is great, but when I know the road, I just want to reach from A to B in peace. That's why I use the repels, the ferris, the cable car, the cycling road, Dig, FLY.
I know the monsters, I know the trainers, I just want to go from A to B because I forgot an item or an interesting bit, and I just want to return quickly.
>"NOOOOOOOOO, YOU HAVE TO TRAVERSE THIS GIANT CAVE WITHOUT AVOIDING BATTLES, THIS GIANT FIELD WIT GRASS EVERYWHERE WITHOUT AVOIDING BATTLES, AND THIS GIANT OCEAN WITHOUT AVOIDING BATTLES!!!!!"
YES
>complain I'm overleveled
It's your game, why would I care? I never avoid a battle and I'm never overleveled.
>And then you motherfrickers complain I'm overleveled.
To be honest I find that not using repels and not running from battles is the best way to keep yourself within the levels the game expects you to be at without grinding.
It's almost like the games are well designed or something...
>your surfing speed is considerably faster than your ground speed.
when walking, sure. but you can't run or bike over water.
No anon it's definitely bike speed at least.
>Sea between Lilycove, Mossdeep, and Sootopolis
>Sea north of Mossdeep with the cave
>Sea between Lilycove, Sootopolis, and Pokemon League
>Sea route surrounding Sootopolis
>Sea leading to the Pokemon League
>West, central, and eastern subsections for the long and remote sea routes
I don't sea an issue here.
just doesn't feel that long or substantial really, again it might have to do with how fast surfing is in Gen 3.
I went back to Red and Blue to do a comparison and it genuinely takes longer to go from Pallet to Cinnabar than it does to go from Lilycove to Pacifidlog, despite the latter being 6 routes vs 1 in Kanto.
>I don't sea an issue here
>I don't sea an issue here.
You motherfricker
>paldea not present even though it's the only acceptable answer when comparing all regions
Paldea sucks ass
the best-hoenn
varied biomes, 0 route gates, interesting puzzles, memorable towns.
the worst-unova
ugly cobbled cities that leak into the routes, no cycling road, claustrophobic region layout, worst mon designs. painfully boring and uninteresting to me in every way.
>0 route gates
I'd never actually thought about this lol, why do they bother putting those in the games?
They serve as loading zones for new graphics and whatnot. gen3 were the only ones they managed to load new tiles on the fly, as even the remakes added random ass cuts to black everywhere in the overworld...
Its easier to switch tilesets. If you have no gates, you neede to have blending tilesets (certain tiles between two neighbourng locations present in both tilesets so that the connecting areas don't behave weirdly (i.e. a red flower in one tileset changing into a cactus as an extreme example - if you have a red flower from tileset 1 close to the map boundary and you cross oer to map 2 that uses tileset 2 in which there is a cactus in the same slot as the red flower from tileset 1, when the remainder of the map you're crossing over from will still be visible (but you character is already "physically" present on map 2) that red flower will turn into a cactus. Gates don't exactly fix this problem (as you still need the same gate tiles to be present in both tilesets) but they make it easier to manage.
this doesn't become easier to manage with gates at all though, the problem you describe remains.
It's really that most pokemon games just don't have a way to replace parts of graphics data *at all* while it's still showing stuff on the screen.
>route gates
i actually unironically like them
it's like the little park ranger stations you have before trails or nature preserves or whatever
just cute and makes the world feel more lived in to me
Unova had the best gates
>unique, comfy music
>bulletin board for weather report and other info about the area
I liked the binoculars in the Kanto gates too.
I agree, I appreciate the lack of loading zones in Hoenn but I tend to like route gates, especially in gen 1 when they'd sometimes have a second floor with binoculors and npcs who may give items or trade mons and stuff.
thankfully they weren't removed in FRLG
You get the shit taste award.
Hoenn>Kanto>Johto>Sinnoh>Alola>Unova
>Galar
Johto
Good tune, but it only ever sounds like the
at home
Ignoring graphics and technical aspects,
Best: sinnoh/hisui, alola, hoenn
Mid high: paldea
Mid: johto, galar
Mid low: kalos
Worst: kanto, unova
Hoenn overall but I also liked Mt Coronet. But for some reason I'm most tempted to replay the gen 5 games. I'm least interested in playing Kanto or Johto again tbh.
Johto>Kanto>Alola>Sinnoh>Hoenn>Unova>Galar
Best: Hoenn
Worst: Easily Unova
Of the ones i played (Sinnoh, Johto, Kanto and Unova).
Id say Johto is the best and Unova the least good
Hoenn is the best because it has a ton of environment variety implemented in natural and smart ways. Unova is the worst because it's a contrived fricking line with biomes lazily placed.
Sinnoh felt the most like an adventure to me. I loved how almost everything was around Mount Coronet. Second favorite is Alola. Both of these are the best are world building. My least favorite is definitely Galar. It was just town/route on repeat. The Wild Area is legitimately one of the most boring places I’ve ever visited in a video game.
Unova had genuinely amazing location design and I’m honestly always surprised when people say it sucked.
Did it?
I feel like most people would be unable to tell you which Unova city is which based off appearance outside of Castelia, Nimbasa and Driftveil - and Driftveil is only because the drawbridge gives it away.
What are you talking about? Show me a small sliver of any of those and I’ll instantly tell you which is which. They’re not samey at all anon. The only thing kinda similar would probably interiors of houses not ALL being different, but not with these cities
The region is just boring. Hoenn was all about living with people and pokemon and incorporated that into their city designs. Johto had places like Slowpoke well, and had Slowpoke being in the town nearby. Environmental design with Pokemon, even if just text based like Pacifidlog.
Unova's map felt like it was for a Gamefreak project that initially was not Pokemon. It's fine as a JRPG map, it's dogshit as a Pokemon JRPG map.
Okay I'll shut down my critical thinking for a while and ranks based on what I felt when exploring the regions.
Sinnoh
Hisui
Hoenn
Johto
Kanto
Unova
Alola
Kalos
Galar
Paldea
Huh open world regions ranked last huh? That's a bit unexpected. And I thought I would rank Paldea higher too. I guess I am biased towards routes but oh well. Now I know.
Paldea >>> rest dont matter all dogshit linear corridors
I really thought Sinnoh was a good region but I think the games get in the way of it, I was really disappointed that the remake and spinoff games didn't make it any better. I still think there is potential in the region, it just needs a good game, it might be fun to explore Sinnoh just as an empty map, no story, no dialog, no menus, just the towns, routes, and pokemon.
If you think the Sinnoh games don't do it justice i don't know what you need anon, because game freak has never been able to make a game better than Platinum, they're probably incapable of doing so (especially now)
it's too fricking slow and the music is trash
You need to get off twitter and you have shit tastes
Dude.
Load up a Pokemon Emerald rom and a Pokemon Platinum rom and get into a battle in each one then tell me that Platinum is acceptable.
Alright i'll do that. Here's the result
AAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEE NOT LIKE THIS!!
DELET!!!
rekt
lmao how will he recover from this?
he probably is having a meltdown in twatter right now.
witnessed
Anon, why did you speed the upper one up by 1.2?
It's not sped up.
hoenBlack folk btfo
One samegayging platinum zoom zoom troony on this post.
Stop using words you don't understand
Dude
I’ve played both games a million times. It’s fine
samegay
No anon, turns out morons do exist.
I won't deny the possibility that it was a falseflag who already saw the webm posted in an old thread though. But the "DPPt is slow" meme is so widespread on normalgay sites that it could just be an actual moron who fell for it.
Honestly, i don't even know why these people keep coming here. They support all the opinions that are popular on twitter/reddit/youtube etc, and they get butthurt when you say things that are bannable there. So why don't they just stay there? I wish clickbait youtubers would stop covering leaks from here to attract these tourists.
>But the "DPPt is slow" meme
HP bar bug is present in all games of gens 2, 3, 4 and 5.
yes but it's twice as slow in Gen 4 because Gen 4 is 30FPS.
Gen 2 is 24 FPS.
Based
Keep destroying these morons. Parroting some moronic opinion from a poketuber/reddit/twitter should be bannable as low quality but the jannies here are fricking cowards
platniumchads are unstoppable
HOENNBROS DON'T LOOK
wrong
>likes sinnoh for its worst aspect
I will literally never understand boringgays. Do trees and caves really get you that hard? Sinnoh has easily the most boring region in the franchise.
Sinnoh has pretty much every biome that ever existed in a pokemon region so what you're saying doesn't make any sense
???
Sinnoh doesn't have an autumn area
It's cities also feel extremely anemic, nothing striking like Goldenrod
Tropical area also doesn't exist, despite the south west fitting it the routes are still generic trees and shit
>Sinnoh doesn't have an autumn area
I guess that's true, i don't think many official games do that at all though?
>It's cities also feel extremely anemic, nothing striking like Goldenrod
I don't get what you mean by that
>Tropical area also doesn't exist
It does in the post game
>Do trees and caves really get you that hard?
Yes.
Does concrete and pavement get you excited? Because unless you're a 3rd worlder, there's an easy solution to this.
Ah so you have shitty taste for open-world games huh? That explains everything, my dark-skinned friend.
We can't leave out the mechanics related to traversal and their impact in exploration. I think that Rock Climb was an amazing TM and I did enjoy exploring Sinnoh. Next is Unova, seasons really added a little bit on each route and I really liked that, hating Unova is cool and all but honestly exploring the region was on its peak here like finding the trade characters on each route, the singing people, it really added on the experience absolutely loved the underwater ruins and I remember the threads of people trying to decipher the text before the sequel dropped the ultra big hint book.
Next would be Hoenn, mastering the bikes really let you do a lot of shit, the bike really did the game past the initial honeymoon phase of new graphics, also dive and the whole Regi Puzzle. Really amazing. After this I'd put Kanto, Johto and Kalos in the same tier, honestly compared to the previous 3 everything is just safe. And that's cool.
The final spot is a gap between the last 3 and Paldea, I only rank Paldea this low because it just makes you waste your time, there's no much mystery or awe in the exploring, rather I had fun with the many gags and references, mainly with the Tera wild pokemon. After this would be Alola, there's like a couple of side Areas and I bet the most hidden Area is the flower garden spot in the first island. So even when you get rides there's nothing cool to find or anything. The region is cute but that's about it. And then Galar. Boring.
> but honestly exploring the region was on its peak here
bait
All the non-Japanese regions are utter trash.
Nothing will beat Johto with Kanto postgame.
Hoenn was pretty nice, but the breadth and variety of the previous regions was great.
Sinnoh is just irritating with the stupid fricking mountain in the middle. Unova felt like a theme park. Kalos, Alola and Galar shouldn't even be thought of as regions; just hallways.
Give me a game with Kanta + Johto + Hoenn
Sinnoh is the best. It's the biggest and most diverse one
Best johto worst kalos easily
Hoenn. Great map, great route designs, great aesthetics. Unfortunately the Pokémon distribution among those routes went way downhill after the 2nd gym, and went in the toilet after the 5th gym.
That's not a fair comparison, you have to use Pokemon with longer animations on Emerald to make Platinum look good. I'm literally crying right now.
My personal favorite is Sinnoh as I feel that of all the regions, it has the most realistic environment with Kanto/Johto as a close second.
Hoenn and Unova are fine but they have some drastic temperature/biome shifts where Sinnoh's environments transition smoothly into one another. The trade off is that Sinnoh feels more real but less exciting but I can understand why some would list Hoenn as their top choice.
Kalos is alright but it feels too much like a diorama for me. Most routes and towns are all so small and compact with Lumiose being the only place that comes across well. Alola was a small step up from Kalos but not by much.
Galar is the worst to me because the main part of the region is depicted as only having Gym towns. This creates a weird uncanny valley kind of experience where it just doesn't make sense for the only towns in the regions to be gym towns and the rest to just be unsettled land.
Paldea has the best map of the 3D games and its environments do transition well into one another. It does feel a little empty for its size though. I think that it would have helped a lot if those Team Star bases were actually small towns.
My final ranking would have to be Sinnoh > Johto > Kanto > Hoenn > Unova > Paldea > Alola > Kalos > Galar
Yes, gen 4 has more complex animations and important trainers have additional quotes in the middle of the battle. That's a good thing.
Battle intro animation is also more complex/dynamic in DPPt, and yet it is still faster.
You can literally see the Pokemon come out at the same time and Turn 1 is still significantly faster in Emerald.
And Pound in Platinum doesn't even have a fricking animation.
Cope harder.
Chimchar takes longer after coming out due to having a complex, two frame animation
Attack animations take more time due to being more complex as well
Nothing's stoping you from disabling battle animations if you just want to zip through the game and don't care about them. If your complaint is that platinum has better animations then it'd actually be slower than DP since DP has more primitive backsprite animations.
>Chimchar takes longer after coming out due to having a complex, two frame animation
No Chimchar takes longer to come out because the ball enlargening animation is literally longer in Platinum for no reason, the intro animation for the Pokemon is the exact same length for Torchic and Chimchar despite Chimchar's being more complex.
The battle also takes longer to start because there's an unnecessary animation where the menu slides into the bottom screen and there's about half a second of input delay when selecting actions compared to Emerald which is instant.
You can also see that once moves are actually used and damage is distributed there's another half a second pause where nothing happens for the game to process the next action, which isn't present in Emerald.
This is stuff ingrained into every single battle no matter what Pokemon you're using or what animations they have.
It's literally in the filename, I cut out an extra turn where Piplup used Growl cause it made the battle go for one turn longer than Emerald's.
This turn also included another Barry battle quote so if anything I'm doing Platinum a favor here by cutting that entire turn out.
>the ball enlargening animation is literally longer in Platinum for no reason
So, longer/more complex animation. Also it depends on which ball your mon is in.
>there's an unnecessary animation where the menu slides into the bottom screen
It's not unnecessary, that's a pretty cool animation that adds dynamism to the game
>You can also see that once moves are actually used and damage is distributed there's another half a second pause where nothing happens
This is just not true. Doesn't happen in the video you posted.
>So, longer/more complex animation.
Yes it is longer, but it certainly isn't more complex lol
It just takes longer for Chimchar to get bigger before it actually does its animation, by the time Chimchar is properly out on the field Torchic's intro animation has already finished.
And Emerald also has custom ball animations, but in this case they're obviously both in a Pokeball.
>It's not unnecessary, that's a pretty cool animation that adds dynamism to the game
It's unnecessary, there's no reason the fricking UI needs to waste your time, most of the time you're not even gonna be looking at it to notice.
You wanna know what's also unnecessary? The fact that pressing a button doesn't immediately play the action, but instead will have an unnecessary extra frame where they show the button's been pressed in - again, just wastes your time.
In Emerald moves happen on the frame they're selected and that's a 60FPS game so it's already at an edge over Platinum, where even at 30FPS it feels the need to waste an extra frame, which would have been two in Emerald, showing you an extra animation on the button you pressed.
>This is just not true.
Anon look at how long it takes for Mudkip to shake after the scratch is completed compared to Piplup, I wouldn't hesitate to say that's nearly a full second long pause in Platinum.
>it certainly isn't more complex
It obviously is since it's not using predefined particles like gen 3 animations do.
>It's unnecessary, there's no reason the fricking UI needs to waste your time
It's not wasting time. It's a cool UI effect, there's even a sound effect to match.
>The fact that pressing a button doesn't immediately play the action, but instead will have an unnecessary extra frame where they show the button's been pressed in
You are arguing about something that last 1/30 of a second, take your meds.
>look at how long it takes for Mudkip to shake after the scratch is completed compared to Piplup
Not the same thing you said earlier. You said after the damage has been distributed. Scratch and pound in gen 4 have small yellow particles falling after the hit, you don't see them in your recording because of the bad quality, but that's why it feels like the animation ends sooner than it actually does.
>Nothing's stoping you from disabling battle animations
Except for the games. There is no way to stop the sprite animations in gen 4.
>it's slower and that's a good thing
You shouldn't have anything that slows the game down set to on then, so why do you?
>Chimchar takes longer after coming out due to having a slower animation
>Attack animations take more time due to being more slower as well
People who call DP or Platinum slow never talk about animations (because then they'd out themselves as zoomers who just want to speed through their games and hate the fact that they have things to tell or show them), they claim the battle system itself is slow
Some make the same claims about the overworld as well
what happened to pickup’s hp @26 secs. your a platinum shill albeit
*piplup’s hp
>OP literally said "Ignoring the technical aspects of the games (i.e battle mechanics, graphical quality, etc)"
>rent free schizos still discuss about "muh technicals" to one up their ego
OP here. I wondered how long it would take. I am surprised it took this long, frankly.
At least it's a Gen IV vs Gen III piss fit for a change, mind you. Not how I expected it to end up.
Honestly my favorite is Unova, especially the BW2 version. The BW version is comfy as frick though
For the worst I'd say it's a toss up between Johto, Galar, and Paldea. I can vibe somewhat with Paldea but never really got into Johto or Galar.
man this ui is so slow what a waste of time. it should just open a black on white menu
There is no way you unironically think that looks good.
The absolute irony of using Persona 5, a game where battle commands are a single button press, for your false equivalency trying to prop up Pokemon Platinum, a game that requires a button press just to get the cursor for the menu to appear in battles before you can even make move it around.
>a game that requires a button press just to get the cursor for the menu to appear in battles before you can even make move it around
...because it's a touchscreen
Jesus christ that looks like complete hot garbage.
>it should just open a black on white menu
Yes, completely 100% yes. UI design should always put functionality over aesthetics.
I would choose a simple minimalistic menu with a nice font and appropriate colours, every single time, over whatever dog vomit you just posted.
i'm unironically cringing in real life looking at this. I never knew something as simple as a menu could be make me feel so uncomforted.
>Ignoring the technical aspects of the games
>Which one was the most fun to explore, felt the most organic, and held the most adventure?
Kanto. Kanto is the only region where it's an actual adventure with exploration. The others are all storyshit railroads.
Unfortunately, Kanto gets mogged in every other department, especially RBYG.
>RBYG
you mean RGBY
>personatards
I liked alola, I should replay ultra sun
Paldea and hisui have good wild areas but their settlements aren't as interesting
I'd put Johto and galar in last place just because johto's aesthetic doesn't interest me and other than the wild area and some of the cities galar is pretty forgettable
Also I accidentally posted this in the wrong thread because for some reason there are two separate threads shitflinging about the same thing
Hoenn. I just love that comfy subtropical environment
Hoen. The non liniarity was beautiful
up
My favorite regional map is Hoenn; Kanto is decently designed.
Sinnoh is questionable.
Punova and West Kanto suck. The former is dumbed down and the latter empty.
I really remember almost nothing about Kalos, and never played the rest.
Probably hoenn, lots of different biomes that never felt forced, the ash area I thought was creative, diving underwater adds this whole new dimension. Sootopolis city is probably one of the most creative cities in a Pokémon game.
Worst is Galar, the game is just devoid of exploration, the wild area is extremely small and empty, cities are sometimes just 1 or 2 houses that you cant enter, a pokemon centre and the gym.
Honourable mentions: Kalos.
Best: Hoeen
Johto
Kanto
Unova
Sinnoh
Alola
Kalos
Paldea
Power gap
Worst: Galar
Hoenn is such a great region that it even partly salvaged that shitshow ORAS to 5/10 instead of 2/10.
SoulSilver Johto because I love all the extra stuff they put in that really makes the region even bigger.
Alola and Sinnoh are probably tied after that and then Hoenn next probably. The weather route, with the rain and tall grass going up and down from Fortree is one of the best routes in any game but otherwise I'm not super in love with the region. Too much water in the end.
Context: I played all Gen 3 and 4 games back in the middle of the 2000s.
I never played SS or SV so do not ask.
Unova: The lore and worldbuilding for the region is good, something the other pokemon games do not have. Now they are not bad but what I mean by worldbuilding is that because Gen 5 is focused on story and medieval European ruins in an industrial and modern setting it gives it more history and fuses both past and present together in harmony.
I believe Unova does this best in addition to its themes of Truth and Ideals, it is very human focused as opposed to the Cosmic Revelations level narrative of Sinnoh which I enjoyed but I felt it did not unite all of the region together as Unova did, also because we had B2W2 which from a pure storytelling perspective was phenomenal and made the setting more serious. Unova was not a one off side story, it was its saga.
Johto: Bit of bias since it was my 4th game but I was hyped beyond belief for this game and the Japanese traditionalism gives it so much soul and beauty to it I adore it <3.
Hoenn: Perfect embrace of nature that fits to the game's theme of being a soft pokemon reboot with a whole new foundation to its system and lore. Great worldbuilding.
Sinnoh: It was my first ever pokemon game and have the most nostalgic memories of it so there may be bias here but I still consider the soul to be more vibrant and personal than with Kalos. Just my intuition.
Kalos: Though I loved the diverse zones including the autumn route and the haunted swamp the region itself is beautifully designed but I cannot put it any higher due to there not being the same soul as previous entries. Simple as.
Alola: The hopping from island to island did not give me the impression of a single holistic whole region. I could not much ground myself in the fractured model. It was unique I will give it that and enjoyed it but compared to the mainland regions I prefer mainland.
Kanto: Very bland. That is it :/
I don't think Hoenn should really be called a soft reboot. It was just the first sequel to not heavily lean on Kanto.
Absolutely disagree.
It takes place at the same time as the events of Red and Blue, your entire access to pokemon is dependant only on the Ruby and Sapphire before the Gen 1 Remakes were released, the battle system is completely overhauled with natures, EVS/IVS, Abilities, double battles for extra competitive play, expanded and laying the foundation for the berry system, having introduced before Gen 5 the most amount of new Pokemon, created a basis for the creation of the world involving legendary creatures shaping the continents and filling the land with water.
That last part is most important to the game having a theme of foundations to the natural world.
Pokemon is all about elemental magical creatures. Makes perfect sense and a perfect fit.
By it not leaning on either of its two predecessors it has the feeling of a reboot add in the overwhelming new pokemon compared to the returning old ones and it feels like a new era for pokemon. Ofcourse further emphasized with the focus on again the geological and mythological aspects with the forces of nature being personified makes it feel VERY animistic.
Gen 3 was kino. I love having grown up in the 2000s in the west. Played Gen 4 and enjoyed Gen 3 and its media from start to finish waiting for the inevitable arrival of the Gen 4 anime.
I am grateful for being alive for that magical childhood experience.
>It was just the first sequel to not heavily lean on Kanto.
Lol it's literally the opposite, Hoenn is the game that established every Pokemon game being structured like Kanto after Johto was actually a pretty marked departure.
Gotta have that early game forest and cave, gotta have a safari zone near the 6th gym, gotta have a pokemon graveyard, gotta have water routes leading to the endgame town, gotta have cycling road, don't forget the optional powerplant either.
>after Johto was actually a pretty marked departure
In the same way being served somebody's microwaved leftovers instead of a newly prepared meal is a departure, maybe
I don't see the correlation.
I'm going to get real gay here.
My imagination ran wild with Kalos and Alola. I thought visually they were the most inspiring just in terms of what was actually presented, with the colors and designs.
Johto though was the one I really liked to fill in the blanks for, even now I still really like the concept of each town and the little flavor texts of each. I thought it felt very homey.
My imagination doesnt get so much freedom with Galar or Paldea, so I ran them the lowest.
hoenn, probably
Exploring Sinnoh was the most fun for me. Unova has too many shitty bridges killing your immersion
alola
tropical, sunny, and laid back
plus no hassle of water routes or hms on your mons
Almia
I agree with your last statement, thou hoenn really was special in the exploring aspect. Finding out about sky pillar or the regis was something so special people didn't believe it at first.
Alola was by far the worst. There was not a single location to remember fondly. I hate Unova as much as the next guy, but it was nowhere near as bad.
Johto
Kalos. I'm not memeing, no bullshit, I think it's a perfectly designed region for a multitude of reasons.
Probably the biggest reason is Luminos City.
Say what you want about it's size and how easy it is to get lost in but plopping it in the middle of the map does fricking wonders in making the game feel less railroad-y by giving the player and easy chance to backtrack and get get hidden items/catch Pokemon they couldn't before.
Also I just like how every route has it's own gimmic/theme. Like no joke you'll never see a route in this game that feels the same as the last one. It's even exemplified by the fact that every route practically has it's own landmark.
>Route 4's giant fountain and maze garden
>Route 6's tree lane with Pokemon the jump out of the bushes and tall grass outside the path
>Route 7's Battle Chateau and the fact it's a prime egg hatching road because of it's straight ass road
>Route 12's Skiddo Ranch
>The badlands
>The swamp
>Lost Hotel
>Everything about Routes 18 and 19
Add onto the fact the game has little features the mesh the gameplay with the environment you're in (like how you can interact with background objects in battle to get rare berries and items, or how pokemon cana ttack you from hanging from cave cielings, jumping from bushes, and chasing you down from underground) makes Kalso genuinely one of the most interesting regions to be in. Alola is a close second really.
Why does so much of Pokemon take place in Japan?
Even the game set in Spaintugal sends you to Japan