I'm so glad I'm not a zoomer. When I was a kid we were lucky to get 2 frame animations in our pokemon games.
3 weeks ago
Anonymous
I'm 28
My first pokeshit game was Silver and that game was absolutely fucking smooth
Even shitty early 3D games on the PS1 ran like butter compared to whatever the shit SV was doing. Like, SV is almost as bad as when I first tried to emulate N64 on my shitty windows millenium
3 weeks ago
Anonymous
Fps obsessed people are crazily autismic. A game doesnt lose because it doesnt have 508776 fps, the human eye apparently can only perceive 30 fps so ive read, anyway i dont notice these insignifcant shits at all.
I dont notice the frames in scarlet. Part of the reason is that i usually play with low luminosity, i only notice it when it actuaally lags when theres like 15 pokemon on screen, but it lasts like 2 seconds at best. it doesnt matter to me. its like the most insignificant SHIT in a videogame that should be the last of concerns. in fact, for gamefreak it was and thats good
By the way Nintendo ds pokemon games lag while having those graphics lol, slow as shit animations in general in all 2d games, and at least DPP had graphical glitches too such as couldnt process a straight line and zigzaged every of them, aka all the route streets and more
Though I dont really notice it either when i play on a ds but only on emulator. Same thing with switch pokemon. its actually so much cooler when actually played, and on a real console
3 weeks ago
Anonymous
>Even shitty early 3D games on the PS1 ran like butter compared to whatever the shit SV was doing.
PS1 games look nothing like SV
If you want to make a non-retarded comparison then discuss early switch games like BOTW to SV. Legends arceus had that shit FPS rate for things which were medium distance away, and the devs didnt even learn from that. They could have tried to make models that were far away have lower resolution instead of throttling FPS.
oh also people that actually made fps tests on scarlet and violet revealed that they reach a higher fps rate than breath of the wild kek
Botw has less frame drops, but SV reaches 30 unlike botw
Look, I don't fucking care, SV was unstable as fuck and even navigating around with your slut bike was an awful experience
Worse than TOTK which I consider to have shit framerate and a massive downgrade from BOTW's perfomce
3 weeks ago
Anonymous
>Even shitty early 3D games on the PS1 ran like butter compared to whatever the shit SV was doing.
PS1 games look nothing like SV
If you want to make a non-retarded comparison then discuss early switch games like BOTW to SV. Legends arceus had that shit FPS rate for things which were medium distance away, and the devs didnt even learn from that. They could have tried to make models that were far away have lower resolution instead of throttling FPS.
3 weeks ago
Anonymous
oh also people that actually made fps tests on scarlet and violet revealed that they reach a higher fps rate than breath of the wild kek
Botw has less frame drops, but SV reaches 30 unlike botw
The art style was terrible and doesn't even remotely resemble Sugimori's artwork unlike legends arceus.
The music was terrible, and to make things worse the same one song kept being remixed.
For the first time ever I didn't like any stage of any starter line. Other pokemon were similarly atrocious.
The character designs were terrible, and so was the writing. Glad I didn't try to push through it or else I might've ended up arguing for a year straight like the timetravel vs imagination autists and the pennyfags.
Character customization is the worst it's ever been.
Level design is the worst it's ever been (non-existent in favor of openworld slop)
Game balance is the worst it's ever been (again, non-existent because of the openworld)
And that's about it for what I actually experienced while playing. I've seen a lot more about it since but I'm not typing all that out
Also what this guy said
The fact that gamefreak decided to unleash their power point in 2022
>doesn't even remotely resemble Sugimori's artwork
who cares
3 weeks ago
Anonymous
Separating Sugimori's art style from Pokemon is like separating Dragon Quest from Toriyama's.
Profoundly retarded.
3 weeks ago
Anonymous
have a nice day autist
gen 1 sprites look nothing like sugmanuts art style
no real human cares
3 weeks ago
Anonymous
You seem rather upset. Pokemon has always had a defined art style even in the anime and card game. It's only recently that the anime abandoned it, and just with SV that the games have too.
3 weeks ago
Anonymous
not reading
im hiding your post instead
have a nice day
3 weeks ago
Anonymous
Lol
3 weeks ago
Anonymous
not reading
have a nice day
no one will miss you
3 weeks ago
Anonymous
? In which game do the pokemon look like the artworks?
Besides, gen 9 is a time where pokemon in game look better than the artworks. At time, the models make the pokemon actually better or even save their designs as a whole.
Pokemon have always changed too, the designs and stuff, its never been so outlined but even then, i dont see how gen 9 models disrespect the artworks in any way. if anything again, they give them life
3 weeks ago
Anonymous
I don't have anything on hand to illustrate what I'm talking about, so here's a few images I quickly grabbed. Pay attention to the eyes and proportions.
https://files.catbox.moe/8ruevy.jpeg
https://files.catbox.moe/qi1nzz.jpeg
https://files.catbox.moe/xuoiot.jpg
[...]
You do know that Sugimori did design several characters in SV, yeah?
I agree that the style in terms of how texture and such are rendered it pretty bad. But the designs are fine.
Pic related was both drawn and designed by Sugimori himself.
Art style isn't the same as character design.
3 weeks ago
Anonymous
>Art style isn't the same as character design.
It's really not, but all right.
Either way, you're not getting back what you call the "Sugimori style" because his artstyle changed. Artists evolve and modernise their style, that's just to be expected.
3 weeks ago
Anonymous
This isn't an art style evolving, it's an abrupt jump.
3 weeks ago
Anonymous
The games never looked like the SM anime style, so that's a pretty terrible comparison.
3 weeks ago
Anonymous
Then refer back to my catbox links for a comparison between Legends Arceus and Scarlet Violet.
3 weeks ago
Anonymous
You are conflating art style and 3D rendering styles again. PLA and SV aren't that different in character art style, pic related. The reason why the games look so different is the stylistic choice of how things are supposed to look in the engine. PLA goes for a cel shaded style while SV's style tries to approach realism with very soft lighting and realistic-ish normalmaps to create more detailed textures and reflections.
Sugimori's artstyle did change a bit, but not that much. A more reasonable comparison would be something like Dawn and Liko.
3 weeks ago
Anonymous
The images I linked aren't in-engine. Those are ripped models.
If you really can't see the difference then I suppose we'll have to agree to disagree.
3 weeks ago
Anonymous
Well yeah, but the models are modified to fit better into the 3D style. The character art style itself didn't change much. You can see it on the characters sheets which are made for the 3D modelers. The main thing that changed in Sugimori's style recently are the eyes. They are more round now, which reflects current trends in anime and manga.
3 weeks ago
Anonymous
SM Ash looks so fucking bad. Like a Hispanic with moustache.
You can't judge the writing if you dropped it after the first gym. The time travel shit is basically just flavour text and artists arguing about it. The actual story focuses on the characters.
Separating Sugimori's art style from Pokemon is like separating Dragon Quest from Toriyama's.
Profoundly retarded.
You do know that Sugimori did design several characters in SV, yeah?
I agree that the style in terms of how texture and such are rendered it pretty bad. But the designs are fine.
Pic related was both drawn and designed by Sugimori himself.
Separating Sugimori's art style from Pokemon is like separating Dragon Quest from Toriyama's.
Profoundly retarded.
I don't have anything on hand to illustrate what I'm talking about, so here's a few images I quickly grabbed. Pay attention to the eyes and proportions.
https://files.catbox.moe/8ruevy.jpeg
https://files.catbox.moe/qi1nzz.jpeg
https://files.catbox.moe/xuoiot.jpg
[...]
Art style isn't the same as character design.
You don't like Sugimori, you like an idealized image of what Sugimori was like over 20 years ago
He himself has moved on and will never go back. Deal with it
for me it is a 9/10, especially pokemon wise. But its hard for me to give it a lower rate even in overall gaming, i love pokemon, and this game is really fun
My other favorite series is one of the most graphically advanced serieses of videogames and it's a sony exclusive. This doesnt change for me the enormous worth pokemon has
I really like the textures. Pokemon have never looked this good. Some pokemon really gain in this game and are cooler than ever.
And I love how most places look too. Btw, Paldean glimpses thread?
I'm skipping this generation because it's really shit.
Based. If it looked and performed a little better, it would've been a 9/10.
How can you tell it's shit if you skipped it?
>inb4 "its pozzed and full of trannies" schizo babble
Headcanons are not an answer
>How can you tell it's shit if you skipped it?
You got me. I pirated it when it first leaked and dropped it after one badge.
Acceptable. What did you hate about it?
The fact that gamefreak decided to unleash their power point in 2022
I'm so glad I'm not a zoomer. When I was a kid we were lucky to get 2 frame animations in our pokemon games.
I'm 28
My first pokeshit game was Silver and that game was absolutely fucking smooth
Even shitty early 3D games on the PS1 ran like butter compared to whatever the shit SV was doing. Like, SV is almost as bad as when I first tried to emulate N64 on my shitty windows millenium
Fps obsessed people are crazily autismic. A game doesnt lose because it doesnt have 508776 fps, the human eye apparently can only perceive 30 fps so ive read, anyway i dont notice these insignifcant shits at all.
I dont notice the frames in scarlet. Part of the reason is that i usually play with low luminosity, i only notice it when it actuaally lags when theres like 15 pokemon on screen, but it lasts like 2 seconds at best. it doesnt matter to me. its like the most insignificant SHIT in a videogame that should be the last of concerns. in fact, for gamefreak it was and thats good
By the way Nintendo ds pokemon games lag while having those graphics lol, slow as shit animations in general in all 2d games, and at least DPP had graphical glitches too such as couldnt process a straight line and zigzaged every of them, aka all the route streets and more
Though I dont really notice it either when i play on a ds but only on emulator. Same thing with switch pokemon. its actually so much cooler when actually played, and on a real console
Look, I don't fucking care, SV was unstable as fuck and even navigating around with your slut bike was an awful experience
Worse than TOTK which I consider to have shit framerate and a massive downgrade from BOTW's perfomce
>Even shitty early 3D games on the PS1 ran like butter compared to whatever the shit SV was doing.
PS1 games look nothing like SV
If you want to make a non-retarded comparison then discuss early switch games like BOTW to SV. Legends arceus had that shit FPS rate for things which were medium distance away, and the devs didnt even learn from that. They could have tried to make models that were far away have lower resolution instead of throttling FPS.
oh also people that actually made fps tests on scarlet and violet revealed that they reach a higher fps rate than breath of the wild kek
Botw has less frame drops, but SV reaches 30 unlike botw
The art style was terrible and doesn't even remotely resemble Sugimori's artwork unlike legends arceus.
The music was terrible, and to make things worse the same one song kept being remixed.
For the first time ever I didn't like any stage of any starter line. Other pokemon were similarly atrocious.
The character designs were terrible, and so was the writing. Glad I didn't try to push through it or else I might've ended up arguing for a year straight like the timetravel vs imagination autists and the pennyfags.
Character customization is the worst it's ever been.
Level design is the worst it's ever been (non-existent in favor of openworld slop)
Game balance is the worst it's ever been (again, non-existent because of the openworld)
And that's about it for what I actually experienced while playing. I've seen a lot more about it since but I'm not typing all that out
Also what this guy said
>doesn't even remotely resemble Sugimori's artwork
who cares
Separating Sugimori's art style from Pokemon is like separating Dragon Quest from Toriyama's.
Profoundly retarded.
have a nice day autist
gen 1 sprites look nothing like sugmanuts art style
no real human cares
You seem rather upset. Pokemon has always had a defined art style even in the anime and card game. It's only recently that the anime abandoned it, and just with SV that the games have too.
not reading
im hiding your post instead
have a nice day
Lol
not reading
have a nice day
no one will miss you
? In which game do the pokemon look like the artworks?
Besides, gen 9 is a time where pokemon in game look better than the artworks. At time, the models make the pokemon actually better or even save their designs as a whole.
Pokemon have always changed too, the designs and stuff, its never been so outlined but even then, i dont see how gen 9 models disrespect the artworks in any way. if anything again, they give them life
I don't have anything on hand to illustrate what I'm talking about, so here's a few images I quickly grabbed. Pay attention to the eyes and proportions.
https://files.catbox.moe/8ruevy.jpeg
https://files.catbox.moe/qi1nzz.jpeg
https://files.catbox.moe/xuoiot.jpg
Art style isn't the same as character design.
>Art style isn't the same as character design.
It's really not, but all right.
Either way, you're not getting back what you call the "Sugimori style" because his artstyle changed. Artists evolve and modernise their style, that's just to be expected.
This isn't an art style evolving, it's an abrupt jump.
The games never looked like the SM anime style, so that's a pretty terrible comparison.
Then refer back to my catbox links for a comparison between Legends Arceus and Scarlet Violet.
You are conflating art style and 3D rendering styles again. PLA and SV aren't that different in character art style, pic related. The reason why the games look so different is the stylistic choice of how things are supposed to look in the engine. PLA goes for a cel shaded style while SV's style tries to approach realism with very soft lighting and realistic-ish normalmaps to create more detailed textures and reflections.
Sugimori's artstyle did change a bit, but not that much. A more reasonable comparison would be something like Dawn and Liko.
The images I linked aren't in-engine. Those are ripped models.
If you really can't see the difference then I suppose we'll have to agree to disagree.
Well yeah, but the models are modified to fit better into the 3D style. The character art style itself didn't change much. You can see it on the characters sheets which are made for the 3D modelers. The main thing that changed in Sugimori's style recently are the eyes. They are more round now, which reflects current trends in anime and manga.
SM Ash looks so fucking bad. Like a Hispanic with moustache.
You can't judge the writing if you dropped it after the first gym. The time travel shit is basically just flavour text and artists arguing about it. The actual story focuses on the characters.
You do know that Sugimori did design several characters in SV, yeah?
I agree that the style in terms of how texture and such are rendered it pretty bad. But the designs are fine.
Pic related was both drawn and designed by Sugimori himself.
You don't like Sugimori, you like an idealized image of what Sugimori was like over 20 years ago
He himself has moved on and will never go back. Deal with it
this person is not mentally ill. people who played the entire game and say they hated it are.
for me it is a 9/10, especially pokemon wise. But its hard for me to give it a lower rate even in overall gaming, i love pokemon, and this game is really fun
My other favorite series is one of the most graphically advanced serieses of videogames and it's a sony exclusive. This doesnt change for me the enormous worth pokemon has
Did the same for 8, no regrets. Pokémon doesn’t have the same fomo power it used to have.
same but i am emulating and using a celshade mod because the default artstyle is crap
I really like the textures. Pokemon have never looked this good. Some pokemon really gain in this game and are cooler than ever.
And I love how most places look too. Btw, Paldean glimpses thread?
Shit generation, but it could be saved in theory if they make a Tinkaton Mystery Dungeon game.
why you like tinkaton so much?
Because I always use the big hammer in RPGs and my favourite weapon IRL is the polehammer.
It would be a good game if not for the bugs and N64 graphics.
bro i saw the image thumbnail and immediately thought someone posted the ground vanishes bug
I had a lot of fun exploring. Too bad the game is severely lacking in all other aspects.
I agree, but you aren't allowed to enjoy things on this board.