yeah. it's gets better. and i think it's worth it because it's a GOAT game. the first time is fricking painful though. by the time you get the muscle memory down and reach a slightly higher level, like idk 40 (haven't played in ay ear or so), you'll fly through everything until DLC where it gets a bit tougher again.
i got walled by the snek boss like 4 different times i tried to get into the game, then finally it clicked and i can't believe how i could fail at that boss.
one actual practical tip, hold block even when trying to dodge, you can insta block even at the start and end of dodges.
and if you want actual cheese; the speedrunner strat is actually EZ mode. fully spec ninjitsu feathers, skip through every level and just run to bosses, stunlock them 100-0% with feather spam
I stopped playing when I got to a demon helm sort of area with a strong enemy inside a shrine, is the best strategy for me right now really just defending and attacking a little on the openings? I feel like i'm dealing no damage, using the fists btw.
Fists are more about shredding ki, make sure you switch stance to hit the monsters yellow weakspots
You'll eventually unlock ways to do damage outside your fists you're just in the tutorial
Idk what that means, I remember in the tutorial the game teaching how to counter certain attacks using your yokai powers, is that what you're talking about?
Yokai have yellow parts of them that usually glow, they are breakable weakspots that deal tons of ki damage
Often your moveset is only able to reach them in specific stances
yeah but you can be more aggressive in this game, since you have the hop dodges instead of full rolls (and again, block is really strong in thsi game and overlooked by new players, because it seems like a fast ninja game with no shields, but you should be blocking its good). and get good at the burst counter stuff. when you see demons/bosses flash a part of their body red, get ready, and when you see it pulse again, do the counter. and also the transformation attacks, where you have the like pokemon system with demon attacks. you can stagger enemies right out of animations with that.
damage will come when you get better with the combo system, and the flux upgrades (instant stamina recovery, stance switching etc). because to be honest gear won't matter much until NG.
Fists, while being one of if not the strongest weapon in the game, have a weak start due to missing skills. Consider using a diferent weapon if you're getting recked. Spear is nice at the start for it's range poking capability.
Also the early dark realm strong yokais are pretty much dodge - get a few hits in - get some distance, since your ki pool is small at the start.
Try switchglave, after using this i find it hard to pick anything else because its not 2 slow but not 2 fast either perfect weapon for me
I got the odachi as a second weapon and picked the yokai that gives str bonus so I could have 3+ strength, don't know if that was a good idea, i also don't know which stats to level up so I've putting them in str.
The best thing you can do early is spread your stats out to get the early HP bonuses before they diminish
After that you just put them in whatever armor you want to wear or what magic/ninjutsu you want to use
your fists scale off three stats: heart, strength, and dexterity
odachi are a good choice for secondary because they scale off heart and strength, too; but kusarigama (ninja sickles) will scale with your strength and dex.
See which feels comfortable.
I'm in your same situation but I actually played nioh1, some tips:
Stances not only changes hit speed and ki, but also dmg. When you are up against big demons (in the beginning) you need high stance (slow, but big dmg).
Yellow parts are usually horns, monkey in the shrine has no horns to break, but oni before the first shortcut and big horse demon(second enemy) have them.
Dunno what's your experience with this kind of games, but in nioh you can dodge into attacks, my tip is to test this with big horse demon. He will kill you 20-30 times but you will learn.
Remember to check ki on both enemies and yourself. Ex, humans with big axes do 2-3 atks then they are tired, so you just bait them and then kill them
This is not dark souls or similar for stamina (ki) management, you need to learn to press r1 to recharge your ki
If in trouble, try using your bow, deals ton of dmg, you have super limited ammo thou.
Also,
Remember you have a devil trigger. When you are at low life and you think you can win, use it to recharge your life and deal tons of dmg. Remember to use r1 in oni form too
The way you use the devil trigger is, deplete the boss ki, then keep using ki depletion attacks until the boss is staggered for a grapple move, then instead of using the regular Y attack, use Y+B to do the yokai shift grapple. This will leave you in yokai shift AND will leave a bunch of amrita floating around, so now you can hold Y to instant charge your yokai form strong attack. Now it's just a matter of attacking a bit with X and then holding Y for a charged attack absorbing the amrita that floats around. Oh, and don't get hit.
5 months ago
Anonymous
>Oh, and don't get hit.
Main issue for me. But yeah I probably just tend to use it at a wrong time. Also you forgot to mention the soul core skills, can't ignore those.
Be as aggressive as possible and only defend attacks you can't dodge. A lot of enemies in this game will frick you up bad for keeping your distance or playing defensively, they'll either close the distance super fast and bully you til your guard break, or they'll shoot stuff at you til you die.
Also, I'm assuming you're talking about the Enki right before the Mezuki fight in the first mission. If that's the case, you can bait him into the move where he jumps and throws his spear at you, which you can punish very easily once he lands on the ground.
>is the best strategy for me right now really just defending and attacking a little on the openings?
at the start? yeah. you don't have to kill the gyuki at the start either (but you should, pussy,)
>fists
My homie, fists are the best weapon in the game. You are doing something wrong.
If you want an easier time then go splitstaff/glaive and spec into magic. Magic debuffs + certain splitstaff talents like shin crusher and dragon dance obliterates bosses.
To me the first bosses in nioh games (including chinese nioh) are really hard, because you have weak ass shit and get forced to learn all of the mechanics and their timings at once and then everything after that is way easier besides maybe one or two exceptions.
Speaking of Wo Long, the final boss of the second Wo Long DLC destroyed any of my desire to return for the third DLC. Also having to recollect all the flags on next difficulties is ass.
I love this game but the problem with these games is if you stop playing after sometime then it's really hard to continue
I quit First time because of coop and how it made game shit easy and 2nd time because wanted to play ac6 now I don't have any energy to go back and play and learn all those combos again
I wish teamninja collab with fromsoft, TN makes the best action combat, deep but not to much, very challenging but can also become a god, the only think there games lack is a good world and level design, I'm tired of same burning castle
First region (not mission) is the filter. After that it's smooth sailing. Should be. As long as you actually try to figure out what you're doing or can be doing. Ki pulse and don't neglect the onmyou/ninja shit.
Nioh is about combo autism and combat tech not about walking around looking at skyboxes like a homosexual.
Think Ninja Gaiden with a Diablo loot system.
>Ninja Gaiden >Combo autism
What made ninja gaiden great, and what set it apart from DMC, was the fact that it explicitly WASN'T about combos. Your strings were generally very short and you're encouraged to switch between enemies a lot and move around a heap, rather than finding new and creative ways to mash attacks.
You loved the cumstained, faceless westcuck fantasy inspired LOTF "art direction"?
Then stay the frick away from Nioh, we don't want your tasteless ass here.
hmmm looks like a lot of people have been getting into Nioh 2 recently.
I'll have to dust off my toon and try some random encounters and expeditions to see if there is more activity now.
I'd rate it above Lies of P, but it's also quite a bit different, Quicker, more loot/drop juggling, way longer (moreso if you plan to go through all difficulties and dip in endgame)
Nioh 2 is 100% focused on combat.
It's really the combat alone that sustains the whole game because it's mission based, the story and the lore are meh, and the level design is not great either, so everything in the game is just an excuse for more combat.
The good thing is that the combat is lightyears ahead of any soulslike and can more than sustain an entire game on its own.
True but it's preferable to having to wait for ng+ or start a new file to fight a boss again like in open world games. Missions also makes load times extremely short so dying doesn't mean 30 seconds of waiting. I don't think Nioh's mission based structure is a negative, just different.
I enjoyed dark souls, bloodbourne, sekiro, dmc series, bayonetta series, MGR:R, but I just couldn't for the life of me liking Nioh. After about 10 hours in I just gave up. What is it about Nioh that is different from all other action games?
It has Diablo loot (a con for me)
It's the most brutal (kill and die in 3hits) and fast game out there
Lot of player expression since all weapons/magic are viable
Coop is very good
I haven't reached it yet in 2, but ng+ seems a very good experience
NG++ is where the fun really begins.
Just remember that you don't have to complete the entirety of NG+ to go to a higher difficulty. You just do a couple of missions, fill a bar, fight the endgame boss and that's it.
Use yokai abilities, ki depleted enemies take severe max ki damage from abilities.
Yokai form works too.
At least early game I didn't find "just hitting them more" to be fast enough to drain max ki by itself.
Use yokai abilities, ki depleted enemies take severe max ki damage from abilities.
Yokai form works too.
At least early game I didn't find "just hitting them more" to be fast enough to drain max ki by itself.
>Use yokai abilities
Specifically Ippon. That homie is downright busted.
I played spear+tonfa on release and had a ton of fun.
I'm not sure how to replay it with different though. I don't want a new save because I lose tons of progress but doing early missions on lower difficulty seems pointless.
Harder difficulties I get rekt because I don't know how to use the weapons.
If you keep playing into harder difficulties eventually you'll get modifiers on weapons that change their scaling into a different stat. So you can use all the weapons with the same build.
On way of the Nioh I'm basically changing my main weapons every couple of missions just for fun.
I got to the Abyss on my first character. I don't want just weapons, I want an entire new build, different stats and playstyle etc.
I barely used offensive magic and ninjutsu on my first run.
It also doesn't solve the problem of me not knowing how to use the new weapons.
I love doing odachi parries in multiplayer because everyone goes >WTF you can parry THAT?!
Odachi can parry large yokai that nobody expects you to be able to parry.
>learning Opportunist lets you parry basically anything
5 months ago
Anonymous
>fists have Opportunist for Wo Long esque parry + deflect counterattack >fists can duck under a shit ton of attacks with defensive drop for instant counterattack afterward
5 months ago
Anonymous
The fists parry does literally nothing, it doesn't even interrupt attack animations and the followup has shit damage.
I had the opposite. I took odachi so I could parry yokai and it feels like a dice roll whether you can or cannot parry. It whiffs and I can't tell if its because I mistimed or that particular attack or enemy can't be parried.
5 months ago
Anonymous
>whiffs
What? Odachi parries have no whiff animation like command parries do, it's just a timely guard.
5 months ago
Anonymous
I thought only bolting boar could parry yokai.
5 months ago
Anonymous
Yea, odachi parry can be hilarious sometimes
5 months ago
Anonymous
They did the Axe dirty.
The Axe should be able to parry as well.
There is no skill if you use it like a homosexual.
You're supposed to be building five charges for the Flux, instead of spamming that homosexual spinning move in high stance.
It's the least skillful weapon. Literally easy mode.
There is no skill if you use it like a homosexual.
You're supposed to be building five charges for the Flux, instead of spamming that homosexual spinning move in high stance.
But you don't have to. You can just spin to win like a tard because the weapon is overpowered both in stats and function. You should be embarrassed for pretending it takes skill to use optimally. Just shows how low your ceiling is.
>But you don't have to.
You don't have to use any of the cool shit in the game, you can play it like a homosexual just circling your enemy and taking a couple of swings in mid stance without even switching. But by playing like a homosexual you're just ruining your own fun.
I've never seen anyone talk about the kusarigama. It's just as simple and moronic as always, but there are weapons that are just as simple and moronic that feel much better to use.
Odachi is just a worse designed Switchglaive for Souls idiots who think it's meant to be an UGS and can't do anything decent with it. It's embarrassing in both directions.
I do agree that Switchglaives stance combo mechanic is 10x better designed and there's no reason Odachi couldn't have retroactively been given the same controls but SG is unironically way more braindead with it's moron reach and speed. Odachi is still more fun with generally more interesting skills.
Newbe question:
In the first mission I've found a purple weapon that 'speak' and has a special bar that once maxed makes the weapon glow purple.
This kind of weapons are good, bad or needs to be stat checked?
Also, the glow buff it's good enough to farm the bar till almost max an keep it for emergencies?
It's innate corruption buildup even without the glow which is good on humans and whatever on the rest. But it also cancels your active enchantment from talismans if you fill the bar during it, which sucks balls on bosses.
Non-corruption constant element weapons don't have this issue (whether it's a random roll or a fixed trait).
Don't be sorry anon. Being a skillet is not a disease like so many people seem to think. With today's resources and help you can learn to live past your difficulties and lead a fulfilling life. Remember: you are special!
I keep starting Nioh 2, getting bored about 40 hours in, quitting and then starting again a few months later.
My 2024 resolution is to finish this game. What builds are most fun?
Yokai abilities are super important and can be cancelled into from anything, use them as much as possible
Always learn to burst counter, if you chose the dodge one you can use it at any time for 1 anima to stay safe and reposition
Some yokai abilities also make you immune to grabs
The more awareness you grow over your toolkit the easier Nioh becomes, for a normal human who only plays through a game once they might end up completely trivializing the bosses at the end with all the tools you have access to
>infinite ki
the ki recovery system is a fricking disgrace. >Zero weight
MC is a half-demon and strong as frick, it doesn't make sense for him to have issue with heavy gear
95% of Ganker are genuine casuals that will make threads about how totally bad journalists are while simultaneously using hacks and cheats because they can't get good
There have been multiple 500 post threads about how difficult a shoryuken is or how RTS is literally impossible
So what, Black person? This is the kind of game where restricting yourself from useful tools just makes you look fricking moronic. Use the bells. Use ALL the bells.
first major point is that it's deceptive editing, if you watch the ki bar it's clear there's a cut. how's he doing a ki pulse twirl while his ki ends up lower than it was before?
second off there's a reason that boss is infamous and it's for doing shit like that
third the guy's got no armor on, he's clearly grinding a hitless no armor kill or something
They had it pretty good in Wo Long but monster fights still were better
Team Ninja just need to step away from the >No unique moves for humanoid bosses that player character can't use
Let them be crazy and it will be fine.
Difficulties are new game pluses in Nioh. Normal one is basically tutorial/story mode that will teach you to play on higher ones (that does not mean it's easy).
Beating the base game unlocks the next difficulty and so on. On the 3rd one, I think a new mechanic is revealed with some enemies being cursed so they are tougher.
"Difficulties" are just NG+
Your first playthrough is "normal" difficulty, that unlocks an NG+ difficulty, then that unlocks NG++ difficulty, all the way up to NG++++
NG+ modes have stronger enemies, different enemy placements and new mechanics. In general, you get fricked a lot harder in the NG+ modes with stuff like late game minibosses showing up as regular enemies much earlier, cursed enemies, etc. Also, enemy strength starts outpacing your own levelling up so you have to rely on equipment bonuses to keep your build viable.
In the order you unlock them:
Dream of the Samurai (hard)
Dream of the Strong (very easy)
Dream of the Demon (easy)
Dream of the Wise (very hard)
Dream of the Nioh (normal)
Still need to get around to finishing 2 (on wise) since I need to break out the PS4 again because I don't feel like starting over but after playing the first game into the dirt this is pretty true. I don't really like SoP's loot system but I'm gonna need to frick around with it more since I hear it's easier to get into than Nioh but Wo Long doesn't do it for me. I'm not a fan of the gameplay since historical fantasy set in ancient China doesn't do it for me even though I'm a big Three Kingdoms gay, maybe if it went full Wuxia but then the game would have to play like NG.
it's honestly not that bad, unless you consider using basic confusion strats on 0 ki bosses to be part of a cheese. if you have anywhere near a decent setup with graces that give percentage damage bonuses you can still kill bosses in about a minute or less if you're really good.
ippon could also be considered a cheese but everyone has access to it pretty easily so I just consider it a good tool.
the problem is the resists get so high that it's no longer feasible to even inflict confusion and the resists get exponentially worse every time you inflict the element so I just end up having to fight without elements at which point I've hit a brick wall
I've found the entire game from start to WotN to be a breeze but once I hit depths ~9 I got hard filtered by the boss fights. I don't really use meta shit though.
I found resists to be feasible to deal with in the depths for the most part with some exceptions. You can reliably inflict one element with familiars because they hit so often, so that takes care of one element (in my case I used water familiars). I used the repeated lightning bolts onmyo spell to inflict thunder and it would typically take two casts maximum. Kasha soul core hits a frickload of times very quickly so that takes care of fire.
Purity and corruption are more difficult so I actually built around that, I used 7pc tsukuyomi grace for reusable guardian spirit abilities in lieu of a grace that gives more raw damage output because ho-oh guardian spirit ability will pretty much always inflict purity due to multihits and lingering hitboxes.
Corruption is much harder to upkeep because you'd have to rely on stuff like the wagon enemy soul core or mitsume yazura and they don't hit many times/don't cause much buildup, and yokai naturally resist corruption. So if you were using a yokai weapon and corruption then resists will definitely be more of a problem.
The pirated version is probably outdated.
The coop is a lot of fun, especially expeditions with friends, and you also can't farm revenants in the pirated version so I would recommend buying on sale. The game is kinda old now so it probably goes on sale for cheap.
You will absolutely steamroll through this game if you finished the first one. Like you have so much at your disposal in this game especially once you have demon mode and nice yokai equipped. First game had me struggling more but that's because it was new unfamiliar territory
superb mobility so you can easily play both close range and just out of reach of dangerous attacks. even your low commitment moves have good ki damage like the ki destroying move aimed at ankles (which can also be done using 0 ki by canceling into a yokai move with good timing). Excellent reach for things like horn breaks. Dual hawks and katsuie's spin move deal absurd amounts of damage, and the latter will do almost 2-3x its normal damage against large yokai because the axes stay out and hit multiple times after the animation is over.
like I cannot overstate how much fricking damage the spin move does, it's absurd and comboes extremely well with soul core moves
superb mobility so you can easily play both close range and just out of reach of dangerous attacks. even your low commitment moves have good ki damage like the ki destroying move aimed at ankles (which can also be done using 0 ki by canceling into a yokai move with good timing). Excellent reach for things like horn breaks. Dual hawks and katsuie's spin move deal absurd amounts of damage, and the latter will do almost 2-3x its normal damage against large yokai because the axes stay out and hit multiple times after the animation is over.
like I cannot overstate how much fricking damage the spin move does, it's absurd and comboes extremely well with soul core moves
I'd also add that perfectly timed throws can hit yokai multiple times since their bodies are bigger than humans'
>lackluster against humans
I don't think so. You just have to change your playstyle against them (which is, admittedly, kind of cheesy). It also kind of requires the boss skill, which is a pain to farm; but if you spam the skill where you fling the axes around yourself and finish off with a timed heavy attack, followed up by the boss skill, you can lock down a good number of opponents. Couple that with some magic/familiars and you're golden. Takes a while but it's safe.
There might be better ways, though. Honestly human opponents give me way more trouble than I feel like they should. I usually just spam Arc of Chaos if I don't feel like trying.
Man nioh2 was so fricking good. 1 was kickass but 2 really refined the idea of the game. First time in a LONG time playing a game that I had to say to myself "holy frick this is so tight".
>DLC in 1 happens after the main game like it should >DLC in 2 you went hundreds years back
Like why? Also how they speedrun Oda and Toyotomi eras is a crime.
>real Ginchiyo was famous for having armed maids and scaring off Hideyoshi the perv >Nioh Ginchiyo got Hideyoshi'd and Muneshige was cucked during the Korea invasaion
What did they mean by this?
Switchglaive, constant aggression feels great and the morph attacks are just complex enough to pull off to feel satisfying
Cyclone is just amazing allround
Magatsu Warrior soul core, insane ki damage if you can do the secondary attack
Enki, best punching bag
Yoshitsune, hard but with clear openings
Tokichiro, best bro
Cheesing by definition does not require skill and your previous clip is not the same as this one. The previous clip was just an infinite stunlock, he didn't have to respond to a single thing that the boss did.
It depends on the method you're using. Sometimes if you attempt to cheese but miss one input, it's over, or takes a considerable effort to get back on the script. I've had fights take several minutes too long because I timed a spell or status effect poorly.
But that's kind of what's so cool about Nioh. You can cheese the absolute frick out of it, become invincible, abuse magic, completely overpower your opponents. Or, you can avoid all of that stuff entirely and style on the bosses with pure skill, and even flip between the two styles on a whim. The game supports so many playstyles it's kind of absurd. It never got the credit it deserved for that.
There's no clear winner. All yokai forms are great. I'd say Phantom lags behind because its burst counter is useless outside of burst countering itself, while Brute can use it to extend/cancel his own combos and Feral has a huge iframe "get the frick out of danger" button.
Otakemaru upgrades from DLC3 make Brute the best transformation because of how ridiculous the wave you send from the club.
There are certain attacks that HAVE to be interrupted. I know there's more than one but the only one I can think of off the top of my head is Kashin Koji's charge-up which has to be brute countered before he rains projectiles down from the sky.
are you positive you cannot phantom counter that because you can phantom counter other projectile burst attacks. it teleports you to the enemy that did it as well.
I am like 99.99% sure you can't use the other burst counters on it. I remember trying to phantom counter the projectile rain and it was not treated as counterable.
There is a possibility I'm wrong or mistimed it but I don't have the game installed to test right now. I'm pretty sure it's by design since you have time to swap spirits and brute bash him if you're quick on the uptake.
this guy almost filtered me. i know he's optional (if i remember correctly) but i felt the need to beat him before progressing. still haven't completed the game.
enemies like him with unlimited omnyo and ninjitsu are straight bullshit. hanzo spamming throwables in his later dojo fight is straight artifical difficulty dreck
You're allowed to stop playing a game, anon. If you enjoy playing it still, then just keep doing Depths, or challenge runs or different builds or something. But if you're done...then you're done.
Do the ranged magic spells have any use at all apart from inflicting status effects?
Like with ninjutsu you can rape shit with kunai and the feathers when out of ki
You can but learning the mechanics will make you better at the game and make it more fun. Of course if you have fun by staying in one stance only and not ki pulsing/fluxing then go right ahead. It'll be a lot harder to play like this on the harder difficulties though.
Ki flux just increases your ki recovery, it's nice but not necessary. Use switching stances as a way to store and use different active skills while only using the regular attacks in high stance if you wanna be mostly optimal without having to swap stances a lot. High stance attacks are by far the best anyway.
At least they realized that a fully dressed flat autistic tomboy weren't for the tastes of most people and gave us Hong Jing, who may be the most beautiful girl they ever did.
Minamoto no Yorimitsu is heaps of fun to fight, but I wish you got more of her flashy attacks as skills. Particularly the crazy leaping downward slash.
oof
yeah. it's gets better. and i think it's worth it because it's a GOAT game. the first time is fricking painful though. by the time you get the muscle memory down and reach a slightly higher level, like idk 40 (haven't played in ay ear or so), you'll fly through everything until DLC where it gets a bit tougher again.
i got walled by the snek boss like 4 different times i tried to get into the game, then finally it clicked and i can't believe how i could fail at that boss.
one actual practical tip, hold block even when trying to dodge, you can insta block even at the start and end of dodges.
and if you want actual cheese; the speedrunner strat is actually EZ mode. fully spec ninjitsu feathers, skip through every level and just run to bosses, stunlock them 100-0% with feather spam
I stopped playing when I got to a demon helm sort of area with a strong enemy inside a shrine, is the best strategy for me right now really just defending and attacking a little on the openings? I feel like i'm dealing no damage, using the fists btw.
>is the best strategy for me right now really just defending and attacking a little on the openings?
yes? I mean, it's a soulslike game
Fists are more about shredding ki, make sure you switch stance to hit the monsters yellow weakspots
You'll eventually unlock ways to do damage outside your fists you're just in the tutorial
Idk what that means, I remember in the tutorial the game teaching how to counter certain attacks using your yokai powers, is that what you're talking about?
Yokai have yellow parts of them that usually glow, they are breakable weakspots that deal tons of ki damage
Often your moveset is only able to reach them in specific stances
yeah but you can be more aggressive in this game, since you have the hop dodges instead of full rolls (and again, block is really strong in thsi game and overlooked by new players, because it seems like a fast ninja game with no shields, but you should be blocking its good). and get good at the burst counter stuff. when you see demons/bosses flash a part of their body red, get ready, and when you see it pulse again, do the counter. and also the transformation attacks, where you have the like pokemon system with demon attacks. you can stagger enemies right out of animations with that.
damage will come when you get better with the combo system, and the flux upgrades (instant stamina recovery, stance switching etc). because to be honest gear won't matter much until NG.
Fists, while being one of if not the strongest weapon in the game, have a weak start due to missing skills. Consider using a diferent weapon if you're getting recked. Spear is nice at the start for it's range poking capability.
Also the early dark realm strong yokais are pretty much dodge - get a few hits in - get some distance, since your ki pool is small at the start.
I got the odachi as a second weapon and picked the yokai that gives str bonus so I could have 3+ strength, don't know if that was a good idea, i also don't know which stats to level up so I've putting them in str.
The best thing you can do early is spread your stats out to get the early HP bonuses before they diminish
After that you just put them in whatever armor you want to wear or what magic/ninjutsu you want to use
your fists scale off three stats: heart, strength, and dexterity
odachi are a good choice for secondary because they scale off heart and strength, too; but kusarigama (ninja sickles) will scale with your strength and dex.
See which feels comfortable.
Scaling attack damage early is near worthless, it's a dump stat for after you got everything else sorted
is that so? I've been maining switchglaive and swapping my secondary between spears and hatchets, whilst levelling con, skill, and magic equally.
If you got your 10 in everything else and get enough to meet armor requirements it's not a huge opportunity loss, but it's on the low end of relevance
>If you got your 10 in everything else
guess i'd better use one of those respec books
You're overestimating the early game, it doesn't have that severe impact. Just keep your equipment up-to-date.
Try switchglave, after using this i find it hard to pick anything else because its not 2 slow but not 2 fast either perfect weapon for me
I'm in your same situation but I actually played nioh1, some tips:
Stances not only changes hit speed and ki, but also dmg. When you are up against big demons (in the beginning) you need high stance (slow, but big dmg).
Yellow parts are usually horns, monkey in the shrine has no horns to break, but oni before the first shortcut and big horse demon(second enemy) have them.
Dunno what's your experience with this kind of games, but in nioh you can dodge into attacks, my tip is to test this with big horse demon. He will kill you 20-30 times but you will learn.
Remember to check ki on both enemies and yourself. Ex, humans with big axes do 2-3 atks then they are tired, so you just bait them and then kill them
This is not dark souls or similar for stamina (ki) management, you need to learn to press r1 to recharge your ki
If in trouble, try using your bow, deals ton of dmg, you have super limited ammo thou.
For more info check che newbe img
Also,
Remember you have a devil trigger. When you are at low life and you think you can win, use it to recharge your life and deal tons of dmg. Remember to use r1 in oni form too
Even after 100 hours, every time I pop YS on bosses I just eat shit and lose it in like 10 seconds even despite thinking I know how to use it.
The way you use the devil trigger is, deplete the boss ki, then keep using ki depletion attacks until the boss is staggered for a grapple move, then instead of using the regular Y attack, use Y+B to do the yokai shift grapple. This will leave you in yokai shift AND will leave a bunch of amrita floating around, so now you can hold Y to instant charge your yokai form strong attack. Now it's just a matter of attacking a bit with X and then holding Y for a charged attack absorbing the amrita that floats around. Oh, and don't get hit.
>Oh, and don't get hit.
Main issue for me. But yeah I probably just tend to use it at a wrong time. Also you forgot to mention the soul core skills, can't ignore those.
Be as aggressive as possible and only defend attacks you can't dodge. A lot of enemies in this game will frick you up bad for keeping your distance or playing defensively, they'll either close the distance super fast and bully you til your guard break, or they'll shoot stuff at you til you die.
Also, I'm assuming you're talking about the Enki right before the Mezuki fight in the first mission. If that's the case, you can bait him into the move where he jumps and throws his spear at you, which you can punish very easily once he lands on the ground.
>is the best strategy for me right now really just defending and attacking a little on the openings?
at the start? yeah. you don't have to kill the gyuki at the start either (but you should, pussy,)
>fists
My homie, fists are the best weapon in the game. You are doing something wrong.
If you want an easier time then go splitstaff/glaive and spec into magic. Magic debuffs + certain splitstaff talents like shin crusher and dragon dance obliterates bosses.
To me the first bosses in nioh games (including chinese nioh) are really hard, because you have weak ass shit and get forced to learn all of the mechanics and their timings at once and then everything after that is way easier besides maybe one or two exceptions.
Speaking of Wo Long, the final boss of the second Wo Long DLC destroyed any of my desire to return for the third DLC. Also having to recollect all the flags on next difficulties is ass.
stuck at the boss? bait him to break the boulder in the arena, you should get enough energy to transform to yokai, that should help
for me, it's getting killed on runbacks by some mook going sicko mode
Just use the candles. You're not one of those hoarders are you?
I love this game but the problem with these games is if you stop playing after sometime then it's really hard to continue
I quit First time because of coop and how it made game shit easy and 2nd time because wanted to play ac6 now I don't have any energy to go back and play and learn all those combos again
I wish teamninja collab with fromsoft, TN makes the best action combat, deep but not to much, very challenging but can also become a god, the only think there games lack is a good world and level design, I'm tired of same burning castle
Mezuki is first and foremost a tutorial for you to use the yokai counter. Use it and the fight becomes a breeze.
First region (not mission) is the filter. After that it's smooth sailing. Should be. As long as you actually try to figure out what you're doing or can be doing. Ki pulse and don't neglect the onmyou/ninja shit.
See, right away I don't like the look of those bright neon colors dappled all over this guy.
Looks like something out of a mobile game.
ok
A large part of the reason I loved LotF and LoP was the art direction.
Nioh 2 looks cartoonish by comparison.
Always love those artgays trying to sound "mature".
Nioh 2 assets are the equivalent of 2000s-era ricer cars with lights stuck to the bottom.
And that was cool as frick
homie you don't even know what a yokai looks like. Maybe they just look like that in real life or weebanese folklore
Youre a moron.
>they hated him because he had the correct opinion
Nioh is about combo autism and combat tech not about walking around looking at skyboxes like a homosexual.
Think Ninja Gaiden with a Diablo loot system.
>Ninja Gaiden
>Combo autism
What made ninja gaiden great, and what set it apart from DMC, was the fact that it explicitly WASN'T about combos. Your strings were generally very short and you're encouraged to switch between enemies a lot and move around a heap, rather than finding new and creative ways to mash attacks.
You loved the cumstained, faceless westcuck fantasy inspired LOTF "art direction"?
Then stay the frick away from Nioh, we don't want your tasteless ass here.
>Nioh 2 art direction
>not tasteless
Correct.
That looks cool as frick and even cooler in motion.
I think you have a terminal case of teh ghey.
>That looks cool as frick
t. 12 year old
That looks cool as frick
take me back to them good old days
goes hard
>western fantasy bad
You're just as moronic as he is
>GENERIC western fantasy that looks as if the devs just prompted shit with (greg rutkowski:1.7) in the prompt is bad
Yes
You mean the art direction that is just "Fromsoft but worse"?
At least Nioh does its own thing.
It seems that is a (you) problem buddy.
hmmm looks like a lot of people have been getting into Nioh 2 recently.
I'll have to dust off my toon and try some random encounters and expeditions to see if there is more activity now.
Is this anywhere near as good as Lord of the Fallen and Lies of P?
Never played Lies of P but it's better than LotF for sure
No, it's significantly better.
It's different. There is more focus on combat and has a far steeper learning curve which is where it filtered from brainlets with shit reaction times.
I'd rate it above Lies of P, but it's also quite a bit different, Quicker, more loot/drop juggling, way longer (moreso if you plan to go through all difficulties and dip in endgame)
LotF is good?
Insanely good.
Some of the best level design in any soulslike. Art direction and atmosphere are S-tier as well.
But...?
I was trolling.
Nioh 2 is 100% focused on combat.
It's really the combat alone that sustains the whole game because it's mission based, the story and the lore are meh, and the level design is not great either, so everything in the game is just an excuse for more combat.
The good thing is that the combat is lightyears ahead of any soulslike and can more than sustain an entire game on its own.
>because it's mission based
That's a good thing. I can fight a boss whenever I want to.
Still have to beeline through the entire mission every time unless it's specifically a boss mission.
True but it's preferable to having to wait for ng+ or start a new file to fight a boss again like in open world games. Missions also makes load times extremely short so dying doesn't mean 30 seconds of waiting. I don't think Nioh's mission based structure is a negative, just different.
>asiaticshit and westoidshit
>better than anything
Stop trying to fight the demon horse thinf
I enjoyed dark souls, bloodbourne, sekiro, dmc series, bayonetta series, MGR:R, but I just couldn't for the life of me liking Nioh. After about 10 hours in I just gave up. What is it about Nioh that is different from all other action games?
It has Diablo loot (a con for me)
It's the most brutal (kill and die in 3hits) and fast game out there
Lot of player expression since all weapons/magic are viable
Coop is very good
I haven't reached it yet in 2, but ng+ seems a very good experience
NG++ is where the fun really begins.
Just remember that you don't have to complete the entirety of NG+ to go to a higher difficulty. You just do a couple of missions, fill a bar, fight the endgame boss and that's it.
Use block more.
what's the trick with causing staggers to a ki-depleted yokai?
Using ki-damaging attacks on a yokai with depleted ki will lower their max ki. If their max ki is lowered to zero they will stagger for a grapple.
doing even moar damage to their ki
Use yokai abilities, ki depleted enemies take severe max ki damage from abilities.
Yokai form works too.
At least early game I didn't find "just hitting them more" to be fast enough to drain max ki by itself.
>Use yokai abilities
Specifically Ippon. That homie is downright busted.
Ippon is strong but nearly all of them have a decent niche, I recommend experimenting a lot before settling down with a magatsu warrior
Magatsu is so fun
I wish GS talismans weren't so expensive so I could throw them out more often
I really should start actually using something that isn't Ippon.
Well, you have 2 other slots
>that homosexual in multiplayer who just spams Ippon and Kasha
Some players have no shame.
I actually have Kasha equipped for the movespeed boost but hate using it because it's so slow.
Kasha's great on an enemy that doesn't block, and provided you're not in tight close quarters so she'll just beyblade off the walls
C'mon. Don't recommended that obviously unbalanced core. People are missing out on really fun ones.
They almost all do great Ki damage anyway.
I like Kiryoki, Magatsu and lightning gods
I played spear+tonfa on release and had a ton of fun.
I'm not sure how to replay it with different though. I don't want a new save because I lose tons of progress but doing early missions on lower difficulty seems pointless.
Harder difficulties I get rekt because I don't know how to use the weapons.
If you keep playing into harder difficulties eventually you'll get modifiers on weapons that change their scaling into a different stat. So you can use all the weapons with the same build.
On way of the Nioh I'm basically changing my main weapons every couple of missions just for fun.
I got to the Abyss on my first character. I don't want just weapons, I want an entire new build, different stats and playstyle etc.
I barely used offensive magic and ninjutsu on my first run.
It also doesn't solve the problem of me not knowing how to use the new weapons.
Just respect homie.
It was called book of reincarnation or something.
Get one from the cute blacksmith.
I mean respec.
I love nioh2!
>png
But why?
autism
What's the most embarrassing weapon in Nioh 2?
switchglaive
Frick you, building charges with switch stances is skillful as frick.
Frick you parrying yokai is skillful as frick.
I don't use the parry skills on any weapon
Same, frick those timings. Burst counters already suffice as perfect parry dopamine injections.
I love doing odachi parries in multiplayer because everyone goes
>WTF you can parry THAT?!
Odachi can parry large yokai that nobody expects you to be able to parry.
>learning Opportunist lets you parry basically anything
>fists have Opportunist for Wo Long esque parry + deflect counterattack
>fists can duck under a shit ton of attacks with defensive drop for instant counterattack afterward
The fists parry does literally nothing, it doesn't even interrupt attack animations and the followup has shit damage.
I had the opposite. I took odachi so I could parry yokai and it feels like a dice roll whether you can or cannot parry. It whiffs and I can't tell if its because I mistimed or that particular attack or enemy can't be parried.
>whiffs
What? Odachi parries have no whiff animation like command parries do, it's just a timely guard.
I thought only bolting boar could parry yokai.
Yea, odachi parry can be hilarious sometimes
They did the Axe dirty.
The Axe should be able to parry as well.
Axe can just spin2win
FRICK I wanna play odachi now.
there is no skill in the switchglaive and you know it.
There is no skill if you use it like a homosexual.
You're supposed to be building five charges for the Flux, instead of spamming that homosexual spinning move in high stance.
I agree that odwchi is gay and a weapon for brainless
Tonfa are also gay for no particular reason
why?
It's the least skillful weapon. Literally easy mode.
But you don't have to. You can just spin to win like a tard because the weapon is overpowered both in stats and function. You should be embarrassed for pretending it takes skill to use optimally. Just shows how low your ceiling is.
>But you don't have to.
You don't have to use any of the cool shit in the game, you can play it like a homosexual just circling your enemy and taking a couple of swings in mid stance without even switching. But by playing like a homosexual you're just ruining your own fun.
Nah it's pretty much just Switchglaive that you can spam the same from beginning to end. Cope and seethe.
>It's the least skillful weapon. Literally easy mode.
and this is bad why exactly?
He asked what the most embarrassing weapon is. In a game based on skill and style the easy "I win button" weapon is the most embarrassing.
What do you mean?
Odachi is gay as frick.
Onmyo magic.
What's the most underused/underappreciated weapon? I want to be a special snowflake.
tonfa and axes
Axe, maybe hatchets
I've never seen anyone talk about the kusarigama. It's just as simple and moronic as always, but there are weapons that are just as simple and moronic that feel much better to use.
Odachi is just a worse designed Switchglaive for Souls idiots who think it's meant to be an UGS and can't do anything decent with it. It's embarrassing in both directions.
I do agree that Switchglaives stance combo mechanic is 10x better designed and there's no reason Odachi couldn't have retroactively been given the same controls but SG is unironically way more braindead with it's moron reach and speed. Odachi is still more fun with generally more interesting skills.
Newbe question:
In the first mission I've found a purple weapon that 'speak' and has a special bar that once maxed makes the weapon glow purple.
This kind of weapons are good, bad or needs to be stat checked?
Also, the glow buff it's good enough to farm the bar till almost max an keep it for emergencies?
You can build your gay relationship score with talking weapons and take them on a date later.
https://nioh2.wiki.fextralife.com/Yokai+Weapons
It's innate corruption buildup even without the glow which is good on humans and whatever on the rest. But it also cancels your active enchantment from talismans if you fill the bar during it, which sucks balls on bosses.
Non-corruption constant element weapons don't have this issue (whether it's a random roll or a fixed trait).
>there are purity fists you can easily craft through the entirety of story mode giving zero fricks about RNG
Get gud then.
next character: i shall emulate my homie yagyu munenori from SW and focus on odachi
Game is too hard, I'm going back to dmc...
Don't be sorry anon. Being a skillet is not a disease like so many people seem to think. With today's resources and help you can learn to live past your difficulties and lead a fulfilling life. Remember: you are special!
you're only a loser when you quit
DMC1 DMD is harder than Nioh 2
>Game is too hard, I'm going back to dmc...
It's not. Be an onmyo mage and blast through everything.
Just get used to the controlls and the game gets alot easier
use debuffs, flowing shadow with katana easy win everywhere
Repeat until prevail. The only way, anon.
You can do it!
normal imo
I keep starting Nioh 2, getting bored about 40 hours in, quitting and then starting again a few months later.
My 2024 resolution is to finish this game. What builds are most fun?
for me it's 1kat/fists
What do you find "most fun"? Struggling and gitting gud? Fists or tonf maybe. Playing it relatively safe and easy? Spear, odachi, glaive perhaps.
>Builds
Just try out weapons till you find one you like. Fists were a great inclusion if you ask me
Yokai abilities are super important and can be cancelled into from anything, use them as much as possible
Always learn to burst counter, if you chose the dodge one you can use it at any time for 1 anima to stay safe and reposition
Some yokai abilities also make you immune to grabs
The more awareness you grow over your toolkit the easier Nioh becomes, for a normal human who only plays through a game once they might end up completely trivializing the bosses at the end with all the tools you have access to
ding-ding-ding
Love these little homies.
Here is how you play the game:
turn those ON and only those, now that game is fun.
*the
filtered
yeah, i filter the boring shit out of the game.
>infinite ki
>zero weight
gay as frick
>max drop rate and rarity
I can agree with this, simply cuts the grind time
>infinite ki
the ki recovery system is a fricking disgrace.
>Zero weight
MC is a half-demon and strong as frick, it doesn't make sense for him to have issue with heavy gear
Fluxlet and staminalet, I'm done talking to you
i accept your concession
people actually enjoy journalist mode?
95% of Ganker are genuine casuals that will make threads about how totally bad journalists are while simultaneously using hacks and cheats because they can't get good
There have been multiple 500 post threads about how difficult a shoryuken is or how RTS is literally impossible
If I enjoyed Strangers of Paradise, will I like Nioh 2? imo Nioh 2 looks way harder and I struggled at times with SoP.
give it a shot
You have more options in Nioh 2 than SoP. There isn't a "pick best gear" button.
There are npc summon that can help you if you get stuck.
Be yourself
booba
>paralyzes you
heh, snek breasts
Its ok, i was just like you 40 hours ago. You will make it
>scampuss hiding in the grass near first hot spring before kamaitachi
heh, lil perv
>scampuss every where in nioh 2 pre-time skip
>no where to be found during nioh 1
>no where to be found in nioh 2 post-time skip
scampuss lore is already depressing, dont make me anymore sad. unless hanzo made sure to adopt every scampuss in all of nippon to save them all
I used Clay Bells of Reckoning to clear content and I'm not ashamed of it.
So what, Black person? This is the kind of game where restricting yourself from useful tools just makes you look fricking moronic. Use the bells. Use ALL the bells.
Do you need to buy the DLCs to use fists?
tonfas are better
literally me
Yep.
if you got it on pc it comes with the dlcs
just pirate the game. KT is fricking stupid with price and they also suck at porting the game to PC.
Is playing with keyboard and mouse a mistake?
yea
>cancels out of hitstun with an instant AOE that kills you in one hit
And you guys say that this game is good?
>guy who stays at level 1 and wears no armor gets insta killed
Oh no...
He's level 750 and wearing the invisible set with maxed out ethereal graces.
first major point is that it's deceptive editing, if you watch the ki bar it's clear there's a cut. how's he doing a ki pulse twirl while his ki ends up lower than it was before?
second off there's a reason that boss is infamous and it's for doing shit like that
third the guy's got no armor on, he's clearly grinding a hitless no armor kill or something
It's ok. Finished Underworld 100 in Nioh 1 with kbd + mouse.
some of the stance dancing and skill activations with odachi and fists have been a pain for me
>I'm getting filtered by the first mission
most competent souls player
Will it surpass Nioh 2?
Humans were the worst bosses in both Niohs. And then they decided to make the game where you only fight humans
I don't think so.
>Humans were the worst bosses in both Niohs
If by worst, you mean best, I agree.
>I love glorified humanoid trash mobs battle
>They don't even need to have unique movesets
Sure buddy.
Ninja Gaiden 3 had mainly human enemies and had the best combat in the series.
You should think about it the other way around. By having a game where you only fight humans, they can actually learn to design them properly.
They had it pretty good in Wo Long but monster fights still were better
Team Ninja just need to step away from the
>No unique moves for humanoid bosses that player character can't use
Let them be crazy and it will be fine.
>got filtered by humans because they're at least twice as hard as every yokai boss
It'll click soon enough
That's what's meant to happen in 1.
Will i end up having to cheese the game farming like i did with Strangers of Pradise just to complete the moronic OP dlc?
no
Not on the normal difficulty. There are a couple of tough bits in the DLC.
>difficulties
I thought this was a souls-like. So what difficulty everyone plays in or wtf?
Difficulties are new game pluses in Nioh. Normal one is basically tutorial/story mode that will teach you to play on higher ones (that does not mean it's easy).
Beating the base game unlocks the next difficulty and so on. On the 3rd one, I think a new mechanic is revealed with some enemies being cursed so they are tougher.
2 new tiers of gear.
"Difficulties" are just NG+
Your first playthrough is "normal" difficulty, that unlocks an NG+ difficulty, then that unlocks NG++ difficulty, all the way up to NG++++
NG+ modes have stronger enemies, different enemy placements and new mechanics. In general, you get fricked a lot harder in the NG+ modes with stuff like late game minibosses showing up as regular enemies much earlier, cursed enemies, etc. Also, enemy strength starts outpacing your own levelling up so you have to rely on equipment bonuses to keep your build viable.
In the order you unlock them:
Dream of the Samurai (hard)
Dream of the Strong (very easy)
Dream of the Demon (easy)
Dream of the Wise (very hard)
Dream of the Nioh (normal)
>Dream of the Demon (easy)
Oh frick, I'm in trouble
Well, your mileage may vary
this image is still true
I'm on demon right now and it seems spot on so far.
When is underworld unlocked?
as soon as you unlock Nioh difficulty iirc
Still need to get around to finishing 2 (on wise) since I need to break out the PS4 again because I don't feel like starting over but after playing the first game into the dirt this is pretty true. I don't really like SoP's loot system but I'm gonna need to frick around with it more since I hear it's easier to get into than Nioh but Wo Long doesn't do it for me. I'm not a fan of the gameplay since historical fantasy set in ancient China doesn't do it for me even though I'm a big Three Kingdoms gay, maybe if it went full Wuxia but then the game would have to play like NG.
no but lower level depths basically requires cheese with how bloated resists and health get
it's honestly not that bad, unless you consider using basic confusion strats on 0 ki bosses to be part of a cheese. if you have anywhere near a decent setup with graces that give percentage damage bonuses you can still kill bosses in about a minute or less if you're really good.
ippon could also be considered a cheese but everyone has access to it pretty easily so I just consider it a good tool.
the problem is the resists get so high that it's no longer feasible to even inflict confusion and the resists get exponentially worse every time you inflict the element so I just end up having to fight without elements at which point I've hit a brick wall
I've found the entire game from start to WotN to be a breeze but once I hit depths ~9 I got hard filtered by the boss fights. I don't really use meta shit though.
I found resists to be feasible to deal with in the depths for the most part with some exceptions. You can reliably inflict one element with familiars because they hit so often, so that takes care of one element (in my case I used water familiars). I used the repeated lightning bolts onmyo spell to inflict thunder and it would typically take two casts maximum. Kasha soul core hits a frickload of times very quickly so that takes care of fire.
Purity and corruption are more difficult so I actually built around that, I used 7pc tsukuyomi grace for reusable guardian spirit abilities in lieu of a grace that gives more raw damage output because ho-oh guardian spirit ability will pretty much always inflict purity due to multihits and lingering hitboxes.
Corruption is much harder to upkeep because you'd have to rely on stuff like the wagon enemy soul core or mitsume yazura and they don't hit many times/don't cause much buildup, and yokai naturally resist corruption. So if you were using a yokai weapon and corruption then resists will definitely be more of a problem.
Is there a good reason not to main a purity weapon?
Purity stops corruption buildup, every homosexual online is running with yokai weapons and they get mad if you use purity.
no. that's why they come late for the most part.
Nioh 2 character creator in a from game, imagine...
Should i just pirate the game? Is the coop any desirable?
blease respond
The pirated version is probably outdated.
The coop is a lot of fun, especially expeditions with friends, and you also can't farm revenants in the pirated version so I would recommend buying on sale. The game is kinda old now so it probably goes on sale for cheap.
Pirate the game and if you like it, get it for coop. Coop is 100% worth the price, its way more fun coop than solo
is the pc version much better than the ps5? spending another 30 dollars buying it a third time seems annoying
It's a very straightforward port with the DLC included but without any additional features.
>without any additional features
Are you sure about that?
Coomer modders don't count as additional features.
>playing a woman
not trans, no ty
There are also mods to turn yokai into big tiddy demons.
link? nexus gives me nothing
Do i need to beat Nioh 1 for the story or some shit?
No.
The story doesn't matter even a little bit.
Nioh 2 is barely connected to Nioh 1.
Nioh 2 takes place before Nioh 1 anyway.
no, don't play nioh 1, it's been depreciated
It's not but Nioh 1 is pretty decent too and there's some neat callbacks.
If you only care about gameplay though, Nioh 2 blows Nioh 1 completely out.
You don't have to but it helps the soul if you know and like William
Does the Nioh 1 modder still come here? Wondering if you've done any new mods over the past year.
people move on from Ganker anon
The game calls me more for the cuties more than having to farm 5 hours straight to beat higher levels.... don't know if i should buy it.
you dont ever need to farm in nioh, not even in depths (endgame) well maybe some depths because you want something in particular but not really
>the game is out of stock on sale price
nice game Niohkeks
>no big tiddy okuni sfms
>barely mumyo porn
Nioh 1's first mission is way worse since they straight up force you to play without the core Ki regen mechanic.
What are some good Yokai abilities? Right now I only use Sukuna's spin for easy Confusion
The elemental ones that drop in the DLC.
https://nioh2.wiki.fextralife.com/Bakegani+Soul+Core
I like the thing with legs that fires beams of the element of your core, Onryoki and whatever.
kiryuki + itokuri spirit is my favorite way to play the game
The wall is good because it's a three hit combo so you can choose how much anima you want to use.
Oni-bi is great for cheap infinite weapon buffs
You will absolutely steamroll through this game if you finished the first one. Like you have so much at your disposal in this game especially once you have demon mode and nice yokai equipped. First game had me struggling more but that's because it was new unfamiliar territory
Are hatchets any good?
best yokai killers in the game, lackluster against human opponents i.e. you have to work significantly harder to keep them stunlocked
what is the best human killer?
fists 100%.
spear also has an infinite loop on them but I never learned it
What about them makes them so good againt Yokai, if I might ask? Is it the throws?
superb mobility so you can easily play both close range and just out of reach of dangerous attacks. even your low commitment moves have good ki damage like the ki destroying move aimed at ankles (which can also be done using 0 ki by canceling into a yokai move with good timing). Excellent reach for things like horn breaks. Dual hawks and katsuie's spin move deal absurd amounts of damage, and the latter will do almost 2-3x its normal damage against large yokai because the axes stay out and hit multiple times after the animation is over.
like I cannot overstate how much fricking damage the spin move does, it's absurd and comboes extremely well with soul core moves
in addition to
I'd also add that perfectly timed throws can hit yokai multiple times since their bodies are bigger than humans'
>lackluster against humans
I don't think so. You just have to change your playstyle against them (which is, admittedly, kind of cheesy). It also kind of requires the boss skill, which is a pain to farm; but if you spam the skill where you fling the axes around yourself and finish off with a timed heavy attack, followed up by the boss skill, you can lock down a good number of opponents. Couple that with some magic/familiars and you're golden. Takes a while but it's safe.
There might be better ways, though. Honestly human opponents give me way more trouble than I feel like they should. I usually just spam Arc of Chaos if I don't feel like trying.
Man nioh2 was so fricking good. 1 was kickass but 2 really refined the idea of the game. First time in a LONG time playing a game that I had to say to myself "holy frick this is so tight".
>DLC in 1 happens after the main game like it should
>DLC in 2 you went hundreds years back
Like why? Also how they speedrun Oda and Toyotomi eras is a crime.
Dlc 2 in Wo Long also takes place before DLC 1
ITSUMADEEE
Sorry I'm late, Ganker. How about a few sparring rounds?
he's a pushover though
>dsp
>switchglaive
heh
I still can't believe that DSP is still going and has outlived every single lets player.
Is it okay to frick Kasha?
Being a furgay is never ok.
Nioh Thread?
Nioh Thread.
Name your favorite
Weapon
Weapon Skill
Yokai Skill
Enemy
Boss
NPC
Axe
Madspinner
i am still playing 2, currently at NG++
shit slime
Date centipede man
Sanada Yukimura
>NPC
Mai Shiranui
>real Ginchiyo was famous for having armed maids and scaring off Hideyoshi the perv
>Nioh Ginchiyo got Hideyoshi'd and Muneshige was cucked during the Korea invasaion
What did they mean by this?
She was made for BTC.
it's so weird how they try to sweep that under the rug. I care much more about the Tachibana's than tokichiro.
Kusarigama
Renegade Dragon
Oni-Bi
Yasha
Tate Eboshi
Mumyo
Switchglaive, constant aggression feels great and the morph attacks are just complex enough to pull off to feel satisfying
Cyclone is just amazing allround
Magatsu Warrior soul core, insane ki damage if you can do the secondary attack
Enki, best punching bag
Yoshitsune, hard but with clear openings
Tokichiro, best bro
Do you think cheesing is impressive?
It requires skill, so yeah
I bet you can't do it
Cheesing by definition does not require skill and your previous clip is not the same as this one. The previous clip was just an infinite stunlock, he didn't have to respond to a single thing that the boss did.
it was a joke.. geez
It depends on the method you're using. Sometimes if you attempt to cheese but miss one input, it's over, or takes a considerable effort to get back on the script. I've had fights take several minutes too long because I timed a spell or status effect poorly.
But that's kind of what's so cool about Nioh. You can cheese the absolute frick out of it, become invincible, abuse magic, completely overpower your opponents. Or, you can avoid all of that stuff entirely and style on the bosses with pure skill, and even flip between the two styles on a whim. The game supports so many playstyles it's kind of absurd. It never got the credit it deserved for that.
>cheesing requires skill
kek
here's your high level sekiro gameplay bro, just permastun everything
Based. Frick Hayabusa(yes, he killed me way too many times)
Why do people struggle with human bosses in this game? I literally raped every single one with swithglaive high stance.
nio!!!
big fat cat tats
I love Nioh, i just wish i could make my fist monk look bawdtier.
What's the best Yokai form? I like Brute visually, but I think it might suck.
There's no clear winner. All yokai forms are great. I'd say Phantom lags behind because its burst counter is useless outside of burst countering itself, while Brute can use it to extend/cancel his own combos and Feral has a huge iframe "get the frick out of danger" button.
Otakemaru upgrades from DLC3 make Brute the best transformation because of how ridiculous the wave you send from the club.
So feral's better if you haven't mastered combos then?
Pretty much. It's an always working "oh frick" button.
Its hard to go back to the other two once you get used to feral.
Having a free dodge panic button you can hit at any time is very nice.
feral for the emergency dodge and ease of use. secondary is always brute for the burst attacks the other 2 can't counter
There are bursts the other two can't counter? I thought you just have to make sure they collide with the attack.
There are certain attacks that HAVE to be interrupted. I know there's more than one but the only one I can think of off the top of my head is Kashin Koji's charge-up which has to be brute countered before he rains projectiles down from the sky.
are you positive you cannot phantom counter that because you can phantom counter other projectile burst attacks. it teleports you to the enemy that did it as well.
I am like 99.99% sure you can't use the other burst counters on it. I remember trying to phantom counter the projectile rain and it was not treated as counterable.
There is a possibility I'm wrong or mistimed it but I don't have the game installed to test right now. I'm pretty sure it's by design since you have time to swap spirits and brute bash him if you're quick on the uptake.
About Wo Long, is it better to use the spirit attack or the martial arts against bosses when I've a blue bar?
>bringing up Wimp Lo
Pay no attention to this anon, we purposely trained him wrong, as a joke.
Anon, I have over 1,000 hours in Nioh 2 alone on my fricking PS4 before it broke and then around 300 hours in the PC version
Team Ninja's games are great. It's just most WL threads never get traction so figured I'd ask here
>It's just most WL threads never get traction so figured I'd ask here
because it sucks
it depends, i only use spirit attack when fighting something with 20+ morale higher
Any reason for that?
they oneshot you with high morale so it is better to stun them, for me anyway
this guy almost filtered me. i know he's optional (if i remember correctly) but i felt the need to beat him before progressing. still haven't completed the game.
He's optional, and a complete nightmare to fight on the higher difficulties.
enemies like him with unlimited omnyo and ninjitsu are straight bullshit. hanzo spamming throwables in his later dojo fight is straight artifical difficulty dreck
He's my favorite boss. He's hard when you reach him but he's very responsive.
The only boss that gives me real trouble is Tate Eboshi
Doing the Underworld Depths, the boss I feared the most was Kashin Koji.
If you spec into it I'm sure they hit hard.
Is the hayabusa flame skill ninjitsu or onmyo? I use that and it's pretty good
Ninjitsu I'm pretty sure.
What is there to do after finishing everything including The Depths? Just keep doing Depths or do coop in the Depths, which inflates all enemy HP?
You're allowed to stop playing a game, anon. If you enjoy playing it still, then just keep doing Depths, or challenge runs or different builds or something. But if you're done...then you're done.
Do the ranged magic spells have any use at all apart from inflicting status effects?
Like with ninjutsu you can rape shit with kunai and the feathers when out of ki
What about onmyo magic?
The basic magic missile projectile can be very strong but you have to build around it and it's pretty boring once you get there.
the first filter is the snake b***h
>fight kashin koji and otakemaru demon scroll
>spit decides to roll down my breathing tube
>almost choke to death
frick you, koji
>That Gauntlet mission in wo long after the final 3rd DLC boss Yuan Shu
Holy frick, how many? I got up to the plant b***h before biting it.
thats the last one, its basically every non human enemies in the game
Cool. Well that's not that bad
>It's me! I'm here! It's your old buddy, Hide! I'm here to save the day!
>When the music kicks in and his Guardian Spirit shows up
Can I finish the game and dlcs without using ki flux or switching stances?
why would you gimp yourself?
You can but learning the mechanics will make you better at the game and make it more fun. Of course if you have fun by staying in one stance only and not ki pulsing/fluxing then go right ahead. It'll be a lot harder to play like this on the harder difficulties though.
I never got especially good at either (though I didn't completely ignore them) and still finished everything in the game without too much difficulty.
Ki flux just increases your ki recovery, it's nice but not necessary. Use switching stances as a way to store and use different active skills while only using the regular attacks in high stance if you wanna be mostly optimal without having to swap stances a lot. High stance attacks are by far the best anyway.
Kinoh
Audio version: https://streamable.com/h4kqrs
What's going on here?
Nice digits
>What's going on here?
You can block projectiles with yokia skulls.
Nioh 1
What is the best weapon to use?
Single weapon only
Not including mystic arts
I want to beat the DLC but would be starting fresh. The only one I really can think is 'good' is probably Odachi or else Dual Katana
Kusarigama can cheese everything but Odachi is pretty good too. Just be yourself.
single kat never fails to kill anything
The game would be more popular if Okuni was the main girl
i'd stroke her scampuss, if youy can catch my drift
At least they realized that a fully dressed flat autistic tomboy weren't for the tastes of most people and gave us Hong Jing, who may be the most beautiful girl they ever did.
Man I can't decide what weapon to use and I'm at Underworld in DotN
Nothing seems to hit hard enough
Minamoto no Yorimitsu is heaps of fun to fight, but I wish you got more of her flashy attacks as skills. Particularly the crazy leaping downward slash.
i didn't got it at the end.....maybe next sale