I'm glad that we all figured that these are in fact distinct games and cannot be lumped together in a faux-genre that doesn't properly describe their individual gameplay, aesthetic and design choices.
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I'm glad that we all figured that these are in fact distinct games and cannot be lumped together in a faux-genre that doesn't properly describe their individual gameplay, aesthetic and design choices.
Tip Your Landlord Shirt $21.68 |
the first four are unplayable nostalgia trash. bioshock was only good in its time.
dishonored is pretty good even now, probably thanks to good controls and non-realistic art.
but yeah, they don't have many things in common, just the meme genre tag
None of you were old enough to have played SS1 or Underworld when it released or even the decade after.
Quit using nostalgia as a negative term just because your uncle molested you as a child
I'm literally 40. pirated Deus Ex on release, didn't care about learning autistic mechanics, got bored soon. You're right on the first two.
>it controls perfectly right out of the gate
apparently, we didn't play the same game
>apparently, we didn't play the same game
apparently you played a completely different game because thief controls just as smooth as any modern FPS, and I would argue even better than many of them since crouching/walking is instant
Only swinging a sword feels bad and that is because you are meant to be bad at melee fighting
nta but picking items is moronic as well
>inb4 you can change it
"right out of the gate" you said
>nta but picking items is moronic as well
What?
You press a button while looking at something and you grab it.
How the hell do you want it to work?
How is this simple system moronic?
I was arguing about Thief, and it has perfect aiming .
I can at least understand that Deus Ex aiming takes a little of effort to get used to it, but Thief controls exactly like any FPS game with normal movement options.
talking about picking items in your inventory and using them, not picking them up in the world. It's inconvenient with default control scheme
>numerical hotkey for every item
>numerical hotkey for every weapon
>next/previous weapon button
>next/previous item button
What else do you need?
>using them
Just right click?
He probably expected aiming to be perfect like a regular FPS. Which you only get when you max out a weapon skill.
Old enough, yes.
Had a computer back then, no.
how is Thief unplayable?
It aged extremely well, it controls perfectly right out of the gate without any jank, the art direction is timeless and the only truly aged part is how low poly the models are
You can't purchase new skins and there's no battlepass.
Calling System Shock unplayable I get, but Deus Ex? You must be one of those morons who never realised he can remap the controls to whatever he wants and then whines about the control scheme
just play deus ex via revision on steam
I played it last summer and I really enjoyed it (classic mode)
t. zoomer
should have gone with gmdx
BioShock's gunplay is shit, I won't deny that, but the plasmids, art style and plot twists still make it worth playing. just Rapture alone is such a great setting.
t. zoomer who didn't play the game on release
Bioshock invented the concept of first person shooters that focus on shooting but also happen to feel like shit to shoot. Games that had bad shooting weren't new but Bioshock really runs with it.
Never felt to me like it exclusively focused on shooting, you still have explosive canisters that can be throw with telekinesis, oil puddles you can set ablaze, and various other parts of the environment you can interact with. My guess is Irrational wanted to keep some ImmSim elements from System Shock 2 while simplifying it enough to be accessible to the average FPS gamer. It worked pretty fine for me, but they dumbed it down too much with Infinite.
>includes the wrong system shock
There's no such thing as wrong System Shock. All the games are great, including the remake.
OP's obviously trying to say something about imsims, which ss2 is, and ss1 is not.
>a faux-genre that doesn't properly describe their individual gameplay, aesthetic and design choices.
But enough about RPG and gacha.
Gacha is a very descriptive tag that says "contains extremely predatory monetization that should be illegal already but it isn't so here's a warning instead".
RPG is mostly meaningless but the subgenres like TRPG, WRPG and JRPG make a decent job describing things better.
>immsim filters another brainlet
today I will remind them
everyone loves Breath of the Wild because its central gameplay is immersive simulation.
It's not immersive at all. Far Cry 2, that's an immersive open world game that sacrificed convenience for immersion. BotW always picks convenience. How immersive can it really be without a first person view anyway
What makes it so different from the average UbiShit open world with towers, hundreds of copy-paste locations (shrines) and thousands of meaningless collectibles?
Ywnbaw troony schizo
Immersive simulation. Sorry, I'm gonna keep saying it!
All games are immersive simulations
>immersive isn't even a word
Immersive sim is a snobbish, masturbatory term just as bad as IDM, meant to give the impression that a game is more immersive or realistic than its counterparts. It's also just as bad as describing the media and tries to awkwardly fit vastly different things together.
I'd rather have snobbish terms than moron tier names like "shoot em up" and "hack and slash". Those sound moronic if you actually think about it, it's like a baby came up with those names.
Both of these are good terms that describe exactly what you do in the game, immersive sim doesn't describe anything that you do in a game.
>all games are RPGs because you always play the role of someone
How immersive a simulation is webm related?
>How immersive a simulation is webm related?
I'd say a 20 if the classics like Deus Ex and Thief are a 10. CP2077 is a big leap forward in terms of interactivity and choices and not considering it an immersive sim is purely out of snobbery.
The fact that you can even hack that thing to unintendedly get the guy out of the way is proof of its simulation architecture by the way, immersive sim doesn't mean "it has no bugs", quite the opposite in practice.
cp77 fails as an immersive sim, as well as an rpg
>"Go do thing, gameplayer."
>["Yes." enthusiastically] ["Yes." begrudgingly]
Ultima Underworld isn't even an imsim. Neither is Thief, it's just a stealth game. Imsim must offer multiple approaches
>OP is one of the many posters who still don't understand what imsim is or was, as envisaged by looking glass.
No one who puts Dishonored and Bioshock in these lists knows what the term is "meant" to be (LGS never used the term immersive sim by the way).
Everyone knows exactly what you mean when you say immersive sim. Doesn't matter how much people complain about "not a genre" it's a fact that when you call a game an imm-sim most people immediately think "first person game where you can solve situations in whatever mechanical freedom the game allows, often involving stealth and vents and powers"
>Everyone knows exactly what you mean when you say immersive sim
Meanwhile the definition keeps changing over time since its invention in 2016 and games that included or excluded keep changing too because it's purely driven by idiots who don't know what they're talking about. Your definition is completely wrong by the way.
Curious how this article seems to be written six years before that
https://www.rockpapershotgun.com/dark-futures-part-1-randy-smith
Sounds like a (You) issue
He straight up says immersive sim can only be considered a sub-genre and it's outdated, plus he had no interest in making that kind of game anymore.
Despite how clear they tried to make it these things are just lost to time and nowadays people just conflate it with "first person shooter with optional stealth" which is massively stupid.
>"h-he straight up says"
That 'since its invention in 2016' was a wrong statement?
You described a tactical first person shooter, not an immersive sim.
Looking Glass was using the term Immersive Reality as early as 1996, which generally referred to their design philosophy of systems-driven emergent gameplay allowing for player agency whereas they referred to their games generally as 'Simulations.' Once you figure that out and stop looking specifically for the term 'immersive sim' you can find tons of references to it going back all the way to 1992
name 5
ludo
They are all immsims to some degree, just divided into subcategories. A anon yesterday summed it up pretty well
>FPS with RPG elements: Shocklike
>Stealth first person RPG: Thieflike
>First person dungeon crawler: Ultimalike
>Combination of said categories: Deus Ex-like
>Thief
>RPG
Why are people so afraid of just calling it a stealth game like we've been doing for decades? Stop trying to elevate it with nonsense terms when its biggest strength is its purity. I keep reading journos calling it an immersive sim rather than simply describing its gameplay which completely muddles up what the game actually is, it blows my mind how much people are willing to destroy language to feel superior and aggrandize their personal tastes.
I agree
I can understand bundling together games like deus ex and system shock under a separate genre but thief is just raw stealth
wtf are you talking about
we all agreed on metrosneakvanias
it just works
Dishonored is my favorite series, I love Dishonored 2 the most
I hated Bioshock 1 though
Deus Ex was just too dated and clunky for me, I didn't find it impressive, just worth to play for the memes. But liked HR and MD
Explain in no uncertain terms how this is not an immersive sim.