I'm interested in getting into the Lunar series. Which version of Silver Star Story should I play?

I'm interested in getting into the Lunar series. Which version of Silver Star Story should I play? Pic related seems like a good start.

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  1. 8 months ago
    Anonymous

    PS1 for the Bromides.

    • 8 months ago
      Anonymous

      >PS1 for the Bromides.

      SCCC

      kek first post best post. I'm gonna start lunar again after I finish FF9 here. It's been too long. Then maybe Legend of Legia.

  2. 8 months ago
    Anonymous

    ps1 if you want to hear LA LA LA LA LA every single fricking time you cast heal.

    • 8 months ago
      Anonymous

      just looked it up, it's cute

    • 8 months ago
      Anonymous

      dont cast heal then. git gud

  3. 8 months ago
    Anonymous

    SCCC

    • 8 months ago
      Anonymous

      SCCC?

      • 8 months ago
        Anonymous

        Lunar: Silver Star Story Complete, originally released in Japan as simply Lunar: Silver Star Story,[a] is a role-playing video game developed by Game Arts and Japan Art Media as a remake of 1992's Lunar: The Silver Star. While the overall plot remains true to the original, accommodations are made to the game's story to allow for a larger, richer cast, as well as additional scenarios.

        • 8 months ago
          Anonymous

          You added way too many Cs to that

          • 8 months ago
            Anonymous

            Silver Ctar Ctory Complete

  4. 8 months ago
    Anonymous

    PS1 with the fan patch to remove the game system changes Working Designs did, or PSP remake. And for 2 also use the PS1 version with the fan patch that removes the Working Designs gameplay changes. Don't play the DS game, it's trash.

    • 8 months ago
      Anonymous

      i dont think i seen anyone who'd suggest psp version of x game over a nintendo console as it seems all i see here are nintendo shills all the time
      i guess ps1 versions will be the best for graphical consistency

      • 8 months ago
        Anonymous

        Except for the awful game "Dragon Song," none of it is even on a Nintendo console. Originals are on Sega CD, first remakes on Saturn (Japan only, fan translation exists for first game) and PlayStation, and the second remake of the first game is on PSP.

        • 8 months ago
          Anonymous

          There's a GBA remake of the first game as well.

          • 8 months ago
            Anonymous

            Oh right. That's also trash and has like half of the game cut out of it.

    • 8 months ago
      Anonymous

      What are some of the changes that WD did?

      • 8 months ago
        Anonymous

        They did ridiculous shit like increasing monster stats, costs of items, making you spend money to save, etc. Another game for PS1 they really shit up this way was Alundra.

        • 8 months ago
          Anonymous

          The PS1 Lunars dodged most of the more egregious changes like that. The one exception is removing the solution from Might's tower, making you either look up the answer or brute force it.

          • 8 months ago
            Anonymous

            This, the gameplay changes made to the PSX versions were mostly fine and don't hurt the game at all in my opinion. I like the slightly beefed up stats personally.

            • 8 months ago
              Anonymous

              Well the good news is that for nearly every decent game they brought over, there is a fan patch to remove that stuff and revert the difficulty and other game mechanics to the Japanese original settings.

        • 8 months ago
          Anonymous

          >making you spend money to save
          Christ why were they still doing shit like this even in the PSX era

          • 8 months ago
            Anonymous

            What's funny is that WD made these changes on the grounds they didn't want the game to be easily beaten on a rental but I don't recall ever seeing a single WD game at any rental stores. They were printed in low numbers and were all on niche systems until like 1999 or so when Lunar SSSC came out.

          • 8 months ago
            Anonymous

            They didn't do that in the PSX era, charging to save only happens in the Sega CD version of Eternal Blue

    • 8 months ago
      Anonymous

      IIRC dungeons and co are completely different between versions?

      I second not playing the DS game, it's absolutely mind numbing how battles are slow, especially that you can't actually target who you want, running cost MP, have to choose to either get money or exp, and you want to rush to beat all enemies to get that fricking chest that requires it because you're not really getting items otherwise
      It's legitimately one of the worst JRPGs I've ever played. The story sucks also

    • 8 months ago
      Anonymous

      ps1 version. psp is pretty but shit. sega cd is awesome but a bit more frustrating.

      only people who played the psp version for their first lunar ever suggest it. it looks pretty and the cutscenes' video/audio fidelity is awesome...but otherwise the game has like 5% of the sovl that the ps1 and segacd versions have.

  5. 8 months ago
    Anonymous

    >SSS
    PSP
    >EB
    PSX is smoother, but Sega CD is uncensored

  6. 8 months ago
    Anonymous

    PS1 for the first game, Sega CD for the second. I know that sounds weird but trust me.

  7. 8 months ago
    Anonymous

    i played both versions of lunar 1 and 2 , only one i haven't played was the PSP Lunar 1 . also anyone know of any good linux utilities for data mining ? it is unfortunate that the files are pretty much not accessible in opening them (audio/video/etc) . i like the art style of the levels on the PS1 , and wish i could access them in a utility.

    • 8 months ago
      Anonymous

      wine is your friend
      for example i still have to use that specific cd-mage version just to combine cdda on psx games into single .bin which only works in wine

      • 8 months ago
        Anonymous

        what would wine do specifically? unless the only utilities are only for windows? really unfortunate. if i could i would write shit myself, but i can't code to save my life, even though i have all the necessary ps1 documentations on file formats and the like. i can't even find a plugin for gimp to open up TIM (PS1 image files), .... *sigh* , and all the utilities for windows are old and no longer maintained. even wine won't run them correctly.

        • 8 months ago
          Anonymous

          wine is actually great at running win16 software. you have more chances of running old software on wine than on modern windows

          • 8 months ago
            Anonymous

            k , but i don't even know of any win16 utilities for playstation , zophar.net has windows utils available, but they are old, don't work very well, and they are all win32.

  8. 8 months ago
    Anonymous

    For Lunar 1, PSX/Saturn. Never play the GBA version.
    For Lunar 2, PSX.

  9. 8 months ago
    Anonymous

    For Lunar 1, both the Sega CD and PSX versions are good in different ways. I prefer the Sega CD but both are solid. Avoid the PSP and GBA versions unless you have no other option, GBA especially. Lunar 2 is another matter. The remake is worse in almost every way and at some points glaringly so.

    • 8 months ago
      Anonymous

      The PS1 version of Eternal Blue is...fine. The issue is that unlike the original where the Sega CD version was very rough around the edges and heavily benefited from a top to bottom remake, Eternal Blue had no such issues, meaning that the remake didn't need to do anything other than apply a fresh coat of paint. But the coat they applied happened to be weird in a bunch of ways. Half the time the FMV is hilariously off model, which wasn't the case in Silver Star Story.

      • 8 months ago
        Anonymous

        In comparison, this is what the Sega CD FMV looks like. It's very nice.

      • 8 months ago
        Anonymous

        [...]
        Only good thing about the PS1 version of Silver Star is the extra fmvs and story tweaks that gave you more background. Ghaleon in particular was given more of a reason for his actions. it almost felt like he was in love with Dyne instead of just mad about a friend.

        However if I recall they changed some of the dungeons. I remember the Vane trial cave being much shorter and easier to get through. I also got soft locked in the Grindery at the end. I needed to go back to the store for extra healing items and it wouldn't let me leave the front entrance.

        To me everything about the PS Eternal Blue feels so rushed and lazy. It's missing all sorts of little things like doors opening with an animation, Raculi looking like a generic town like any other and the whole clusterfrick that is the redone illusion woods. And as far as the FMV goes, I don’t know if it was the same in the Japanese version but Working Designs didn't even bother to rerecord the audio so not only does it look weird but certain scenes are out of sync.

    • 8 months ago
      Anonymous

      The PS1 version of Eternal Blue is...fine. The issue is that unlike the original where the Sega CD version was very rough around the edges and heavily benefited from a top to bottom remake, Eternal Blue had no such issues, meaning that the remake didn't need to do anything other than apply a fresh coat of paint. But the coat they applied happened to be weird in a bunch of ways. Half the time the FMV is hilariously off model, which wasn't the case in Silver Star Story.

      Only good thing about the PS1 version of Silver Star is the extra fmvs and story tweaks that gave you more background. Ghaleon in particular was given more of a reason for his actions. it almost felt like he was in love with Dyne instead of just mad about a friend.

      However if I recall they changed some of the dungeons. I remember the Vane trial cave being much shorter and easier to get through. I also got soft locked in the Grindery at the end. I needed to go back to the store for extra healing items and it wouldn't let me leave the front entrance.

      • 8 months ago
        Anonymous

        Silver Star Sega CD has a few problems. Boss fights aren't telegraphed so you'll just be walking through an otherwise normal looking part of a dungeon and get into what you think is another random battle but it happens to be the boss. Then bosses will steamroll you if you don't have a certain spell but you beat them in two turns if you do. The remake really softened a lot of the more amateurish stuff like that. Plus the presentation is just plain nicer. The Sega CD's color palette is very ugly. It's burnt oranges and pea soup greens everywhere, making half the game look like 1970s wallpaper. The sequel had none of these problems, which is probably why it's remake feels like such an afterthought. It probably was. They likely made it just because they wanted consistency and so cheaped out a bit. The Saturn version of Eternal Blue didn't even get an MPEG version like it's predecessor.

  10. 8 months ago
    Anonymous

    Ignore all the buttholes itt. Get the Sega CD "un-worked" version off of cdromance.

  11. 8 months ago
    Anonymous

    I'm fricking torn on the original english boat song. On one hand, that song is one of the most memorable moments in all of gaming for the childhood of anyone who played the game as a kid. The nostalgia at play there is fricking THICK. But on the other hand...WD made up the song and as a result cut out some of Luna's character development. In the original Japanese it's not about dreams and wanting something more in life in the Little Mermaid sense, but rather Luna's realization that she's in love (with the game all but screaming in your face that it's with Alex but refusing to outright say it) and that she doesn't know how to process these feelings she's never experienced before.

    • 8 months ago
      Anonymous

      But that's what the boat song is about. Lern2subtext my dearly beloved and respectable fellow human. Alex is the angel she wants watching closely over her, and the guiding light she's yet to see is some sign he sees her as more than a surrogate sister. Also that song is one of my most reliable paths out of suicidal ideation. Frick WD, but a work of art is a work of art.

    • 8 months ago
      Anonymous

      Honestly an "I want" song about being uncertain about her place in the world is WAY fricking better than "I'm in love with my adopted brother, tee hee!"

  12. 8 months ago
    Anonymous

    What about the Saturn version if can read moon?

    • 8 months ago
      Anonymous

      It's the same as psx. We just only got that port.

    • 8 months ago
      Anonymous

      There's an english patch for the saturn version.

    • 8 months ago
      Anonymous

      It's negligibly different. A few different visual effects that are better on Saturn but you'd never notice them unless doing a side-by-side, and the music compositions are subtly different between the two versions. The Saturn version has a regular edition and an MPEG version with better FMV. Though at least one FMV scene was reanimated a bit for the MPEG version: Luna's intro at the beginning of the game. The PS1 port is based on the MPEG version's FMV but video quality wise is somewhere in between the two Saturn versions.

  13. 8 months ago
    Anonymous

    I would go for the og SEGA CD versions personally. Haven't played them yet myself but SEGA CD is a really great machine and the Lunar games are considered among the best games on it, usually listed up there with Sonic CD, Snatcher, and Popful Mail.

  14. 8 months ago
    Anonymous

    >hotdog, I thought you said baseball card
    frick working designs for ruining this game with a shit localization instead of translating the game

  15. 8 months ago
    Anonymous

    None of them because they are bad, but if you are dead set on playing them the PS1 games are the better versions, also the US translation is at least somewhat entertaining.

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