I'm new to total war mods. Is stainless steel 6.4 still worth playing or should I just move on to SSHIP?

I'm new to total war mods. Is stainless steel 6.4 still worth playing or should I just move on to SSHIP?

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  1. 7 months ago
    Anonymous

    6.4 was never worth playing

    • 7 months ago
      Anonymous

      What happened

    • 7 months ago
      Anonymous

      Redpill me on this
      What mods ARE worth playing??

      • 7 months ago
        Anonymous

        planetwar

        • 6 months ago
          Anonymous

          Speaking of, Is there a fix for the units that dont attack? Like the pandas for example.

        • 6 months ago
          Anonymous

          holy shit,, the creator is the definitive chud, but i respect him after i tried to make a personal mod, holy shit, only import 3d models is a nightmare.
          >unit called "grand dragon"
          >unit portait is a awesome beast
          >lets test it
          >ok, a big fricking dragon, cool model and..... what the frick
          >the rider is a kkk member
          kek

          Speaking of, Is there a fix for the units that dont attack? Like the pandas for example.

          pandas dont attack?? weird, wich version are you using?

          >I mostly want 1: WAY better diplomacy. 2: Improve the AI
          Sorry. You're out of luck.
          >3: Expand the map to Persia
          Your only real option is Broken Crescent, but that's an overhaul mod

          Broken crescent is nice but ERAS was the real shit, shame that the project was abandoned

          • 6 months ago
            Anonymous

            holy frick this mod lmao

            • 6 months ago
              Anonymous

              Hopefully he's alright with being on the watchlist now lol

            • 6 months ago
              Anonymous

              The comments on that Reddit post are fun to read lol

          • 6 months ago
            Anonymous

            I'm using v4 since i can't found v5 anywhere.
            It seems that v5 fixxed the issue with the polearm units maybe

            holy frick this mod lmao

            That's the issue with the latest version, the mod used to be pretty goofy, like telettubies and Godzilla battling against predators or smurfs or Shrek, funny shit.
            But for the latest version the guy went full /misc/ on the human faction and yeah, the mod got taken down.
            I don't mind that shit tbh, if v5 exists in some place i will gladly download it

        • 6 months ago
          Anonymous

          please tell me where to download it as it was taken off of moddb

      • 6 months ago
        Anonymous

        6.4 is definitely worth playing, dint pay attention to the autists here

      • 6 months ago
        Anonymous

        I played Last Kingdom a lot had had a huge amount of enjoyment with it, its the faithful sequel to Viking invasion we neve got. The factions are all pretty varied and the campaigns are hard, you always feel like you are barley holding on and a single lost battle or unexpected raid is enough to mess things up. Varied factions and Rosters, just playing as the vikings can be a 50 turn affair just securing your position in Scandinavia.
        There are two versions I've found, one seems to be newer but gives one of the Irish factions some really OP units, and a slightly older one that seemed to play really well.

        is pretty good, for a total overhaul it's better then most

        • 6 months ago
          Anonymous

          Not him, but I wish there was a mod with that level of polish for the main campaign (from America to Iraq). It's really well done.

      • 6 months ago
        Anonymous

        Warcraft Total War

  2. 7 months ago
    Anonymous

    I didn't care for it.

    [...]

    redundant unit variations
    >big map = it takes 3x as long to walk your army where it needs to be
    >everything is also slowed down and it takes a billion turns to complete a basic fullstack army
    At least it's less autistic than europa barbarum

  3. 7 months ago
    Anonymous

    >SSHIP
    enjoy your 12 turns for a levy unit

  4. 7 months ago
    Anonymous

    Don’t go to HIP until you want full autism

  5. 7 months ago
    Anonymous

    Frankly, base Stainless Steel is ahistorical as vanilla, bloated and the campaign map is ugly as sin. SSHIP is nice, but is bloated as well and full of scripts that make turn times take an eternity (sometimes more than a minute).

    • 7 months ago
      Anonymous

      Are there any Medieval 2 mods that fixes up the vanilla's core issues without adding a shitton of bloat and slowness?

      • 7 months ago
        Anonymous

        Kingdoms Grand Campaign was a fun vanilla+ experience, it basically combines kingdoms + vanilla into one map, with kingdoms factions + campaign mechanics on the global map
        Sadly for me it always crashes around turn 100 and it might be hard to find working links since its an older mod.
        >vanilla's core issues
        It also depends on what you consider core issues. I don't think there's a mod that removes annoying merchants / diplomats + fully un-morons the AI + un-janks the sieges, etc.

        • 7 months ago
          Anonymous

          NTA but I mostly want 1: WAY better diplomacy. 2: Improve the AI. 3: Expand the map to Persia.

          Sieges and an later start date are welcome but not needed.

          • 7 months ago
            Anonymous

            >I mostly want 1: WAY better diplomacy. 2: Improve the AI
            Sorry. You're out of luck.
            >3: Expand the map to Persia
            Your only real option is Broken Crescent, but that's an overhaul mod

            • 7 months ago
              Anonymous

              Guess I'm sticking with Stainless Steel then.

        • 7 months ago
          Anonymous

          Kingdoms grand campaign isn't imo worth it because it has a few bugs like weird recruiting etc and is lacking certain aspects of the vanilla elements

      • 7 months ago
        Anonymous

        JLMP Vanilla Kingdoms

        • 5 months ago
          Anonymous

          How do I change the godawful camera controls in that? For some reason A and D rotate the camera instead of moving it left and right.

          • 5 months ago
            Anonymous

            Keyboard setting in the main menu

      • 7 months ago
        Anonymous

        Not sure what you consider core issues, but I used to play Lands to Conquer Gold as a kind of Vanilla+ mod.

    • 7 months ago
      Anonymous

      sship has a much shorter turn time than SS.
      In my pc it has the same turn time as base medieval 2 just a second or two longer. And my pc is a shitter so idk what machines you guys are using.

  6. 7 months ago
    Anonymous

    My save broke the last time I played it and kept crashing so I deleted it out of seethe.

  7. 7 months ago
    Anonymous

    Move on to THERA redux

  8. 7 months ago
    Anonymous

    I remember playing SS 6.4 back in 2015 and it was the greatest Total War experience I ever lived (played as Byzantium in the late start date).
    I was also playing with the lotr portrait submod which made everything more immersive and made me care much more for my generals.
    I spent so much time on this campaign and actually went from the meagre start where you don’t even own Constantinople to having the full Eastern Roman Empire restored, up to Italy and Spain.

    Anyways, nowadays I can’t boot up any TW game without being instantly bored, sad.

    • 7 months ago
      Anonymous

      >Anyways, nowadays I can’t boot up any TW game without being instantly bored, sad.
      force yourself to play at least 10 turns every time you boot it, play on vh/vh and don't cheese it. it sounds dull but it managed to regenerate the fun for me

  9. 7 months ago
    Anonymous

    i've jumped straight into SSHIP and i've had a blast like i never did after rome 2 (included)
    so it's viable

    • 7 months ago
      Anonymous

      What's so great about SSHIP and what does it add thats unique to it?
      And is it still fun to play?
      From what ive seen everything takes an eternity to build and every faction uses the same units

      • 7 months ago
        Anonymous

        i don't know anon it just feels like an even more bloated version of SS

  10. 7 months ago
    Anonymous

    Play roar of conquest instead. It's a mod that started as a ss6.4 mod but evolved into its own thing that includes other mods too.
    Earlier versions had the basic m2 start date but later versions shifted to a late medieval start

    • 7 months ago
      Anonymous

      Controversial opinion: Late medieval start is just plain better.

  11. 7 months ago
    Anonymous

    Stainless Steel is fun, but Bellum Crucis really mogs it in every aspect.

    • 7 months ago
      Anonymous

      sell me on this mod
      is the latest version translated?

      • 7 months ago
        Anonymous

        >sell me on this mod
        Medieval 2 overhaul like SS but imo way better. It's more in depth, more historically accurate and has greater unit variety. Some different factions from SS as well, like Georgia, Pisa, the Abbasids, Rum, Syria. The units are probably the best quality I've seen in any Med2 mod. Has campaign scripts but not a ton, they don't bloat the map or make every turn excessively long. Merchants are actually useful and can reap huge profits but you gotta look out for them.
        >is the latest version translated?
        Yes, like 95% of it. You'll occasionally come across some italian text but it's perfectly playable.

        • 7 months ago
          Anonymous

          thanks bro

    • 7 months ago
      Anonymous

      >Bellum Crucis
      It looks good. Though I am annoyed by the lack of Persia.

      • 7 months ago
        Anonymous

        Try out Broken Crescent (the Buff and Shine version)

    • 7 months ago
      Anonymous

      sell me on this mod
      is the latest version translated?

      Is it better than sship?
      If i have to choose between one of the two which should i choose?

      • 7 months ago
        Anonymous

        more importantly is it better than tsardoms?

        • 5 months ago
          Anonymous

          Tsardoms keeps crashing for me
          I had the problem that Tsardoms keept on crashing on me when i played regulary until i patched my Kingdoms file with the 4gb patch
          It played fine for some hours but now my game keeps crashing when i open up my save file
          I think that my one saved got corruped somehow because another save i made just to test the game worked fine but i still have had an hugew ammount of technical issues with this mod
          Did i install it wrong or does any of you also have this problem?

      • 6 months ago
        Anonymous

        more importantly is it better than tsardoms?

        Any mods that change the game on a level like Tsardoms or SSHIP but dont rely on any cheap ways to artifically increase the difficulty
        Most of the units you can recruit in SSHIP and Tsardoms are worthless you can soround the enemy general with 4 units of spearman but he will take down more than half of you units because he is just to high a level

        • 6 months ago
          Anonymous

          seriously what am i doing wrong here?
          I played a custom battle on very hard just to see what happens and even though i totaly sorounded my enemys ONE unit all of my infantry man routed

    • 7 months ago
      Anonymous

      did they fix diplomacy? by which i mean any and every neighbour attacking when cease fire ends by turn 30? otherwise it's a great mod

    • 7 months ago
      Anonymous

      i downloaded from the moddb mega link but its in italian lmao

      • 7 months ago
        Anonymous

        The english translation folder should be in the mod folder you translated you just need to change the name from Eng-Text to just Text and move / rename the original filder
        im at work so cant twll you the exact names but it should all he there

        • 7 months ago
          Anonymous

          thanks got it! but tell me how's this mod better than sship?

          • 7 months ago
            Anonymous

            I've never played either of those game lol!
            I have more fun installing / troubleshooting mods than actually playing the games
            This is why I use Loonix btw

            • 7 months ago
              Anonymous
  12. 7 months ago
    Anonymous

    So what, this was a nothing burger in end?

    • 7 months ago
      Anonymous

      I miss the time when Darth was the only dramasperg in the TW mod community

    • 7 months ago
      Anonymous

      Considering the age range of TWC's users, they probably forgor to release due to alzheimer's

    • 6 months ago
      Anonymous

      Good news, its out now (check their twcenter thread).
      Bad news, its not compatible with the steam version, and it crashes on battle start.
      Needs more time in the oven.

      • 6 months ago
        Anonymous

        >it's real

        • 6 months ago
          Anonymous

          Whats new in 7.0?
          Is it good?

  13. 7 months ago
    Anonymous

    Install Freecam for a more modern battle camera. Though, you definitely have to fiddle with camera movement speeds in the config file.
    https://www.moddb.com/mods/freecam-medieval-2

  14. 7 months ago
    Anonymous

    I love 6.4 and consider it essential. Tried SSHIP and the Titanium submission but they bloat it to much with extra shit that isn't interesting, fun or easy to engage with. I don't know what anons mean when they say 6.4 version adds too much bloat, it just polishes the base game to a mirror shine.
    You need to turn down graphics settings for bigger siege battles in the late game too because the game runs out of memory

  15. 7 months ago
    Anonymous

    I only played 6.4 so I can't tell you. Kind of want to try it again, after many years.

  16. 7 months ago
    Anonymous

    >Is stainless steel 6.4 still worth playing
    It never was. Unironically, don't bother with mods at all. They're all bloated, unoptimized messes. My favourite option in mods is turning persistent arrows on. Somoeone thought that having several thousands objects stay on a map forever in a old CPU-bound engine is a good idea.

    • 7 months ago
      Anonymous

      chuggers are desperate

    • 7 months ago
      Anonymous

      I wish I knew other games besides TW to engage in some medieval warfare. Crusader Kings is just the campaign, Field of Glory is just the battles, Medieval 1 is too old, etc. There's nothing

      • 7 months ago
        Anonymous

        Off the top of my head:
        >Stronghold
        >Age of Empires 2
        >Attila is sort of medieval, it's dark ages but close enough
        >Knights & Merchants
        There aren't a lot of straight medieval strategy games, sadly. A lot of them are fantasy.

      • 7 months ago
        Anonymous

        There's mount and blade (sort of ). It is indeed slim pickings.

      • 7 months ago
        Anonymous

        Try Knights of Honor, it's got a sequel recently, but I didn't hear anything about it.
        Honestly my problem with medieval games is that none of them really does anything to present the setting with accuracy. People are always depicted as dirty and dressed in brown clothes, armies are recruited through building, not raising vasals, units are homogenous and organized like more modern armies rather than lances and banners etc.

        • 7 months ago
          Anonymous

          Knights of Honor 2 comes close to being really good, but there's a few big letdowns in it. The battles are shitty but the game pushes you to play them, and the limited number of knights you can have really gimps you.

        • 7 months ago
          Anonymous

          Both medieval games are glorified reskins of Rome 1/ shogun 1. Mechanics that kind of made sense in those games don't work in a Medieval game.

          • 7 months ago
            Anonymous

            Medieaval I Greatly expanded on Shogun I's mechanics, there's not comparison.

        • 6 months ago
          Anonymous

          Surprisingly some mods for M&B Warband feature lance recruitment, it's pretty cool.

  17. 7 months ago
    Anonymous

    Why can't we just have an official list of the best M2 mods?
    I'm looking for a mod with expanded map, factions, ideally better battles and more campaign mechanics and also some way to better challenge me (the player) to not just spam the same unit over and over again
    At the end of the day tho, stability is the most important factor above anything else

    • 7 months ago
      Anonymous

      Moddb is a decent source for mods that are actually finished or at least playable
      I used to download mods on twcenter but that was years ago and even back then I had to pray 10 year old links still work
      The reason is mostly sega and CA are Black folk who never offered official mod support or modding tools, and ofc no steam workshop means it's a pain in the ass to actually mod the game

      • 7 months ago
        Anonymous

        is a decent source for mods that are actually finished or at least playable
        I am well aware of this website
        >I used to download mods on twcenter but that was years ago and even back then I had to pray 10 year old links still work
        There are often dead links on TWC but I have always been able to find a working source for any mod I want to play.
        >The reason is mostly sega and CA are Black folk who never offered official mod support or modding tools, and ofc no steam workshop means it's a pain in the ass to actually mod the game
        It's not a pain in the ass to mod these games. It's as easy as downloading a folder, moving that folder into your game directory, and starting the game using a command line option
        None of this addresses the need for a comprehensive database of the best mods ranked from best to worst, sortable by stability, autism etc where anons give their honest opinions after a couple campaigns.
        The question we need to be answering is
        >Which mods are worth my time (as a player)
        The best way to go about answering this question for everyone who comes asking it is to create a comprehensive database of each mod with reviews and a rank system like I described above.
        It seems ridiculous to me that in 2023 there does not exist any kind of mod database like I am describing. Not modb (which is where you can download and review each individual mod) but something more similar to Yelp for mods where a n00b could sort by stability, content, autism etc and discover the highest ranked (as in the greatest and most worthy of their time)

    • 7 months ago
      Anonymous

      How could it be official? The closest thing would be a M2:Remastered with a steam workshop and user ratings. But then all these mods would need to be ported first.

      is a decent source for mods that are actually finished or at least playable
      I am well aware of this website
      >I used to download mods on twcenter but that was years ago and even back then I had to pray 10 year old links still work
      There are often dead links on TWC but I have always been able to find a working source for any mod I want to play.
      >The reason is mostly sega and CA are Black folk who never offered official mod support or modding tools, and ofc no steam workshop means it's a pain in the ass to actually mod the game
      It's not a pain in the ass to mod these games. It's as easy as downloading a folder, moving that folder into your game directory, and starting the game using a command line option
      None of this addresses the need for a comprehensive database of the best mods ranked from best to worst, sortable by stability, autism etc where anons give their honest opinions after a couple campaigns.
      The question we need to be answering is
      >Which mods are worth my time (as a player)
      The best way to go about answering this question for everyone who comes asking it is to create a comprehensive database of each mod with reviews and a rank system like I described above.
      It seems ridiculous to me that in 2023 there does not exist any kind of mod database like I am describing. Not modb (which is where you can download and review each individual mod) but something more similar to Yelp for mods where a n00b could sort by stability, content, autism etc and discover the highest ranked (as in the greatest and most worthy of their time)

      Sounds neat. Ever since filefront died I've thought that there needs to be an archive website for mods and romhacks, not some shit like nexus where spastic mod authors or homosexual jannies just delete stuff they don't like.
      I don't know shit about making or running a website though.

  18. 7 months ago
    Anonymous

    Redpill me on Third Age Divide and Conquer V5

    • 7 months ago
      Anonymous

      Its good, but a bit slow

      • 7 months ago
        Anonymous

        >but a bit slow
        Like unit recruitment times taking long time for basic unit?

        • 7 months ago
          Anonymous

          No. In fact, unit recruitment is even faster now that the moronic barracks script is gone.

  19. 7 months ago
    Anonymous

    bump

  20. 7 months ago
    Anonymous

    SS Titanium >> SS >> SSHIP

    • 7 months ago
      Anonymous

      why do you like titanium the most?

    • 7 months ago
      Anonymous

      Titanium is a dead mod hasnt been updated in years

    • 7 months ago
      Anonymous

      I liked Titanium until I learned that is abandonware and only covers the early period. Good borders on the campaign map thoughever

  21. 7 months ago
    Anonymous

    Play Europa Barbarorum II

    • 7 months ago
      Anonymous

      Play Insularis Draco for the kino experience of being the last Romans in the west

      • 7 months ago
        Anonymous

        damn that looks kino, gonna give it a try maybe
        any tips?
        is it autistic as eb2?

      • 7 months ago
        Anonymous

        >you bleed money with every faction so you have to disband 50% of your starter units and you're forced to bloat and attack your neighbours
        ehhh, why the frick medieval 2 modders thinks it's fun? the only exception I seen was tsardoms where you can actually turn off this incredibly high maibtence cost shit

        • 7 months ago
          Anonymous

          Stop being a pussy about negative income and use your armies to conquer

          • 7 months ago
            Anonymous

            no I wanna turtle with my units and build up the economy (as gaul Rome)
            even the creator of the mod suggested his meta is deleting every single unit in turn one and recruiting levies and building up economy

    • 7 months ago
      Anonymous

      i just started a game as pergamon am i supposed to disband expensive troops at the beggining to not lose money?

      i used up almost all of my starting money paying army upkeep and only just got into the green by nabbing an undefended ptolemy city, but i might be fricked if they show up with a large force since i can't pay for replacements. This is my first total war game btw i never played the base game but im a tournament FOG2 player so the battles are pretty easy

      • 7 months ago
        Anonymous

        you might want to try vanilla just for at least like 50 turns so you can get the basic gist of the game honestly

  22. 7 months ago
    Anonymous

    Has anyone here actually finished a campaign in a mod before?
    Which mods are actually /stable/ enough to finish?

    • 7 months ago
      Anonymous

      The third age and Stainless steel are both stable enough to complete a campaign on.

      • 7 months ago
        Anonymous

        >The third age and Stainless steel
        Aren't both of these mods abandoned tho?
        Are you using the terms as colloquial speech for their successors (DaC and SSHIP respectively?) or are you seriously suggesting someone play an abandoned mod (neither have seen development in a decade!)

        • 7 months ago
          Anonymous

          >abandoned
          I wouldn't say abandoned, I would say feature complete, nothing stops you playing an enjoyable campaign though to the end.
          The successor mods bloat the frick put of the game and add more shit to the game it wasn't meant to have.

          • 7 months ago
            Anonymous

            First of all the word "bloat" just doesn't make sense in this environment.
            Considering every single mod adds shit to the game you should consider them all 'bloat' I mean holy frick! SS adds so many fricking regions and units to M2 that don't need to be there (and were never meant to be there you could call it bloated as frick
            Second of all neither of those mods are "feature complete" as you suggested. SS 6.4 is incredibly buggy / crashtastic (even with the Gigantus repack you should expect a crash every few turns at random and maybe 25% of the time during battle load) this isn't a game breaking thing for most people but it is something that has been addressed by the successors at least to a degree.
            As for the original Third Age mod in addition to the constant crashes (Mirkwood spiders for example) the campaign is ridiculously unbalanced and unfair. Unless you use ~ commands to give yourself more units and money you will be immediately overrun by Mongol horde size stacks from your neighbors. DaC not only fixed the majority of the crashes (and certainly the automatic ones like the spiders) but also expanded the number of playable factions and re-balanced the entire game to make it so that you can actually viably survive and play without cheats.
            My final point is that simply using a mod with active development means that there is somewhere (or more importantly someone) to turn to when you encounter a problem.
            If for example you were to track down the cause of some bug or crash in one of the abandoned mods you would be completely powerless to do anything about it apart from manually identifying and fixing the problem yourself (which would never be implemented by the public at large) whereas if a problem is identified in a modern mod it's extremely likely the fix will be applied, a patch will be distributed, and the public at large will benefit.
            In closing modern mods should be supported, enjoyed, and promoted as much as possible.

            • 7 months ago
              Anonymous

              SS used to crash for me a lot too but it seems stable now when I use it

            • 7 months ago
              Anonymous

              >DaC
              sad that it adds so much made up lore and designs from the newer movies. Third Age was pure. Also the balancing means that evil factions now have orcs that dual wield 30m long twin blades and dance around like ballet dancers.

              • 7 months ago
                Anonymous

                I just don't think there's enough content even if you include all the books too to flesh out 20+ playable factions.
                Like if you go off the movies and books how many units does gondor get? Like 4 or 5? What about Rohan? 2? maybe 3? And those are the biggest fricking factions in the story lol.
                We can disagree I suppose but if your goal is to make a Total War game playable, enjoyable, challenging etc set in Middle Earth you're going to need to either resurrect Tolkien from the grave and force him at pipe point to describe what sort of light infantry the Haradrim would have fielded at the end of the third age or you could just sorta take a loose guess and deliver a believable product to the hungry masses who all desire this TATW experience.
                I think your critique is genuine and I don't want to diminish it. You're entitled to your opinion and you may continue to play the antique TATW mod if you actually enjoy that more but I do believe the majority of people (myself included) would rather have a more enjoyable game that compromises on 100% in lore units than an unplayable, unbalanced, unpatched crash fest with 6 factions each with yknow 5 units each
                In addition I highly doubt the original mod didn't include any fanfic units or things either. I haven't actually played it in like a decade at this point (and all I can remember is the constant crashes, and mongol hordes or units who show up on turn 5...in fact on a tangent the entire experience left such a foul taste in my mouth I was hesitant to even try DaC when it first got big 5 or so years ago because TATW had ruined my expectations of a 3rd age TW so much lol) but I don't honestly believe even the "pure" OG mod could have been created and enjoyed without a liberal amount of imagination being applied.
                There just isn't that many units described in Tolkien's writing.

              • 7 months ago
                Anonymous

                I agree. Still, DaC has lots of unnecessarily goofy and stupid elements and weird factions. On the other hand, lots of potential interesting and more lore friendly elements are completely ignored.

              • 7 months ago
                Anonymous

                Ironically, I think new Total War games would have the solution by tying factions more to characters than actual, well, factions. As for unit variety, I think you can get a decent amount out of most factions. Hell, you can use the Game workshop lord of the ring game as inspiration if you want.

              • 7 months ago
                Anonymous

                >tying factions more to characters than actual, well, factions
                Maybe to dynasties then. At least for the Medieval period it fits

              • 7 months ago
                Anonymous

                I think Medieval 3, assuming it's the kind of massive overhaul it should be, should be based around playable dynasties. Take inspiration from CK3 and RoTK, allow you to play as characters and not just factions.

              • 7 months ago
                Anonymous

                >even more character focus
                Frick off.

              • 7 months ago
                Anonymous

                I honestly liked the blank slates you got in Med 2 that grew into characters as you played the game, adopting some random whose shit at running a town but is excellent at leading troops. Or you could get your faction heir be born frail and sickly, so you leave him in your capital where he gets schooled and learns to be an excellent governor. Character's getting traits from the things they do and the places you take them is better than just picking them yourself everytime they 'level' up, because everyone just becomes forgettable and replacable.

              • 7 months ago
                Anonymous

                This.
                I do remember once playing a campaign as venice, I had a general who started off as a crusader and spent the rest of his life fighting the french
                This chad carried a piece of the true cross, accompanied by crusading heroes, gave his life to cursh france, gotten french turncoat companion + foe of the franks trait, and by the end of his life became a raving religious lunatic known as 'Guillermo the Mad', and died in battle vs the last fr*nch army in the world, having almost followed the path of Julius Caesar in taming Gaul in the name of Rome.
                I genuinely miss this kind of organic storytellng, like yeah it's just a bunch of random stats and traits, but it still makes characters feel like they earn their buffs and stats, rather than
                >Player decided this general will have +1 attack because it's time to pick from a list of 30 traits 80% of which are shit

              • 7 months ago
                Anonymous

                In my more recent R1 playthrough as Julii I had a general so useless that he could incite a riot in a perfectly happy city in like 2 turns or so. Also he carried so many shitty traits that he never got more command stars than just one. So I sent him to the armpit of Syria with some mercs to guard the chokepoints in the mountains. Gave him a little fort too so he could live in decadence as the way he liked. The fat bastard actually proved to be quite useful in the end and most definitely more memorable character than most run-to-the-mill generals

              • 7 months ago
                Anonymous

                >get trait dunkard since, you know, there's a tavern
                >get trait poor with taxes since, you know, city have a low taxes rate
                >also there's another bad trait that depends of port
                >and another one that depend of income or treasury size, not rem
                Honestly ha;f of time it's just stupid.

              • 7 months ago
                Anonymous

                It is very stupid. It's a fun system right up until you actually try to play for win. Which is fitting since Rome 1 and Medieval 2 are suck cakewalks you don't need to actually play to win.

              • 6 months ago
                Anonymous

                A good way to resolve this would be to have some light RPG aspects. Like selecting how you want a governor to be spending their time. It might get micromanagey, but it's better than the "tavern = drunk" system. Maybe going to the tavern has the chance for some good traits or retinue, so it's worth having one and investing the general in it.

              • 7 months ago
                Anonymous

                Agreed. You should never be thinking about how to build a General in TW; it's a waste of time.

              • 7 months ago
                Anonymous

                Character focus is fun.

                I honestly liked the blank slates you got in Med 2 that grew into characters as you played the game, adopting some random whose shit at running a town but is excellent at leading troops. Or you could get your faction heir be born frail and sickly, so you leave him in your capital where he gets schooled and learns to be an excellent governor. Character's getting traits from the things they do and the places you take them is better than just picking them yourself everytime they 'level' up, because everyone just becomes forgettable and replacable.

                The system can be fun, but it's also way too random and poorly designed. You needed a guide to get the most out of it. I kind of wish they would keep the current system but, like, include some kind of randomizer instead of having to select everything.

              • 6 months ago
                Anonymous

                >You needed a guide to get the most out of it.
                But most of the fun is that it happens organically.
                Total War isn't so difficult most of the time that you need to min/max all your generals.

              • 6 months ago
                Anonymous

                basically just keep generals from sitting in cities for multiple turns in a row without doing anything
                build stuff in the city they're presiding in or send them out on campaigns
                and keep taxes at normal when they're in a settlement so they don't get any negative traits for that

              • 7 months ago
                Anonymous

                I think Medieval 3, assuming it's the kind of massive overhaul it should be, should be based around playable dynasties. Take inspiration from CK3 and RoTK, allow you to play as characters and not just factions.

                Dynasties are fricking gay, I want to play a nation not some king's personal estate manager.

              • 7 months ago
                Anonymous

                Well, the thing that is fun about playing dynasties is that you can also just play the king and totally ignore officer gameplay.

            • 7 months ago
              Anonymous

              >active development
              It's a 17 year old game at this point, it's hard to expect mods to be under development still. With 6.4 I've played multiple campaigns to victory conditions with minimum bugs, and the onesi have encountered have been easy fixes or rare enough to be workable.
              By bloat I mean stuff that was never meant to be in the base game, mechanics modders think were a good idea but don't fit into the games systems or UI. Simple regions and units don't count, the weird supply finance and recruitment systems the submods do though.
              3rd age I do remember having to cheese the game a bit, never cheated though. But I only did one campaign with that game.

    • 7 months ago
      Anonymous

      DaC, SSHIP, Tsardoms, Bulat steel. Broken Crescent crashed like crazy on me for some reason.

      • 7 months ago
        Anonymous

        Very cool anon!
        Would you mind writing a brief review / description of each of those mods and ranking them in terms of playability, stability, autism, and presentation?
        You seem to have a great deal of experience with M2 mods and your informed opinions on these mods would be greatly beneficial to the community at large

        • 7 months ago
          Anonymous

          >Playability
          All pretty straightforward tbh. They're more in depth than the base game but if you know how to play the base game you won't have any issues with these mods.
          >stability
          I didn't have any crashes with those four. Although the ring quest for DaC bugged out for me and the initial khazad dum questline is very finicky for placement.
          >autism
          Tsardoms seems the most autistic for historical accuracy - byzaboos in general are very autistic and the most annoying of all history fans. Bulat steel and SSHIP aren't that autistic, but Bulat is the more autistic of the two. DaC isn't autistic at all, thankfully it avoids tolkien purism to just have an enjoyable campaign instead.

  23. 7 months ago
    Anonymous

    Which mod has the best Byzantine experience?
    Broken Crescent?

    • 7 months ago
      Anonymous

      Tsardoms

  24. 7 months ago
    Anonymous

    what's the opinion on Roar of Conquest?

  25. 7 months ago
    Anonymous

    what's the optimal ratio and meta of castles and cities?

  26. 7 months ago
    Anonymous

    there a bronze age mod from 2016 for rome 1 is it good?

  27. 7 months ago
    Anonymous

    I played Last Kingdom a lot had had a huge amount of enjoyment with it, its the faithful sequel to Viking invasion we neve got. The factions are all pretty varied and the campaigns are hard, you always feel like you are barley holding on and a single lost battle or unexpected raid is enough to mess things up. Varied factions and Rosters, just playing as the vikings can be a 50 turn affair just securing your position in Scandinavia.
    There are two versions I've found, one seems to be newer but gives one of the Irish factions some really OP units, and a slightly older one that seemed to play really well.

  28. 7 months ago
    Anonymous

    As far as character focus goes, I'd like to see more focus on individual units. Like giving each unit their own leader and progression beyond just experience, allowing them to advance in ranks to some extent, etc.
    Same goes for the unit itself, for example after fighting in the desert or in the winter, give it some bonuses in those climates, or maybe after spending x time on sea, or if it serves time under certain commanders, fights in important battles etc. This way even early untis can be useful in the late game. In the same vein I'd like to see some unit progression besides just being replaced by a new model. For example after having certain amount of experience, and armour/weapon upgrades allow unit to be upgraded into higher tier while retaining their unique qualities. Or maybe allow soldiers from low tier units to replace casualties in better ones.

    I know it might not be perfectly historically accurate, depending on the time period, but I still think it would add a lot of sovl, make things like avoiding casualties in your trash stacks important etc.

  29. 6 months ago
    Anonymous

    I would play SS first, then move to SSHIP. SSHIP is a bit bullshitty and the gameplay is rather slow. SS is on par with Vanilla for the most part.

    • 6 months ago
      Anonymous

      >SSHIP is a bit bullshitty
      Would you care to elaborate on this point anon?

      • 6 months ago
        Anonymous

        The biggest things I saw were that enemy units seem to have more morale than yours do, even if its the same unit led by a captain, your general is absurdly squishy compared to theirs, and enemy cities don't seem to have any issues with unrest.
        I was playing on HIP .98 yesterday and I swear to god my general was made of tissue paper. I ran him into some archers who had their back turned to him and he died after the charge despite no other units being around. It kept happening anytime he got anywhere near an enemy unit so I just decided to stop using him and play it like Shogun 2.
        Enemy generals didn't have that issue though. They would plough straight into my spearmen, fight to the last man and do a good chunk of damage. I got off and decided to play SS and a few turns of DaC.

        • 6 months ago
          Anonymous

          You are entirely correct with all of what you think is happening. But they also cheat even more than that.
          here's just a few examples
          Level GeneralAI
          Description GeneralAI_desc
          EffectsDescription GeneralAI_effects_desc
          Threshold 1

          Effect TroopMorale 1
          Effect HitPoints 1
          Effect Loyalty 2

          Level HeirAI
          Description HeirAI_desc
          EffectsDescription HeirAI_effects_desc
          Threshold 3

          Effect TroopMorale 2
          Effect HitPoints 2
          Effect Fertility 2
          Effect Loyalty 2

          Level LeaderAI
          Description LeaderAI_desc
          EffectsDescription LeaderAI_effects_desc
          Threshold 5

          Effect TroopMorale 3
          Effect HitPoints 4
          Effect Fertility 2
          Level Ai_Boost
          Description Ai_Boost_desc
          EffectsDescription Ai_Boost_effects_desc
          Threshold 1

          Effect Loyalty 1
          Effect TroopMorale 1
          Effect LocalPopularity 2
          Effect Command 1
          Effect LineOfSight 10
          Effect SiegeEngineering 50
          Effect BattleSurgery 10

          and for settlements here's the smallest castle bonuses

          happiness_bonus bonus 2 requires event_counter is_the_ai 1
          law_bonus bonus 3 requires event_counter is_the_ai 1
          population_growth_bonus bonus 2 requires event_counter is_the_ai 1 and not event_counter thinks_of_his_people 1
          trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1
          religion_level bonus 2 requires event_counter is_the_ai 1

          and the biggest

          happiness_bonus bonus 2 requires event_counter is_the_ai 1
          law_bonus bonus 7 requires event_counter is_the_ai 1
          trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1
          religion_level bonus 2 requires event_counter is_the_ai 1
          income_bonus bonus 300 requires event_counter is_the_ai 1
          population_growth_bonus bonus 3 requires event_counter is_the_ai 1

          they also get
          recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1
          for a level 2 church and it goes up to 3 for max.

          ss ai cheats out the ass.

          • 6 months ago
            Anonymous

            Is that why the Saracen cataphracts were beating the absolute dogshit out of my knights with ease? What the frick, it makes so much sense.

            • 6 months ago
              Anonymous

              Yeah, it's especially egregious when you're pushing into the final territories of a faction and their king keeps coming out to fight you. I was playing Sicily and was marching on cairo when I fought the egyptian kings armies a few times which ended up crippling my armies because every single man, even the lowest of militias, were fighting to the last man despite being outnumbered while being cycle charged from behind.
              Once I removed those modifiers it became a whole lot more tolerable. Though the AI will go full moron if you remove the economy cheats. cutting the happiness, law, religion, and pop growth down to player level doesn't hurt them too much. I've seen a city revolt only once.

          • 6 months ago
            Anonymous

            Those buffs are ridiculous. So much for realism kek

          • 6 months ago
            Anonymous

            what about sship? I don't have you much experience, tried out France the other day and
            >Tard England declares war on me attacks me with 3-4 unit armies
            >Castille declares war then makes peace the next round
            >HRE breaks allieance around turn 50 and zerg rushes me with full stack armies
            >Chad rules becomes senile drunkard after building an inn
            shame I wish we could configure these shits in a launcher like in bulat steel cuz otherwise it's a flavorful mod

            • 6 months ago
              Anonymous

              You can check for those in any submod by going to dataexport_descr_character_traits.txt and ctrl+fing GeneralAI.
              If it's commented out like ;GeneralAI then the submod removed it. export_descr_buildings.txt is where the other is from.
              Removing the lines would force you to start a new campaign but commenting them out with ; won't break anything.

        • 6 months ago
          Anonymous

          also these

          You are entirely correct with all of what you think is happening. But they also cheat even more than that.
          here's just a few examples
          Level GeneralAI
          Description GeneralAI_desc
          EffectsDescription GeneralAI_effects_desc
          Threshold 1

          Effect TroopMorale 1
          Effect HitPoints 1
          Effect Loyalty 2

          Level HeirAI
          Description HeirAI_desc
          EffectsDescription HeirAI_effects_desc
          Threshold 3

          Effect TroopMorale 2
          Effect HitPoints 2
          Effect Fertility 2
          Effect Loyalty 2

          Level LeaderAI
          Description LeaderAI_desc
          EffectsDescription LeaderAI_effects_desc
          Threshold 5

          Effect TroopMorale 3
          Effect HitPoints 4
          Effect Fertility 2
          Level Ai_Boost
          Description Ai_Boost_desc
          EffectsDescription Ai_Boost_effects_desc
          Threshold 1

          Effect Loyalty 1
          Effect TroopMorale 1
          Effect LocalPopularity 2
          Effect Command 1
          Effect LineOfSight 10
          Effect SiegeEngineering 50
          Effect BattleSurgery 10

          and for settlements here's the smallest castle bonuses

          happiness_bonus bonus 2 requires event_counter is_the_ai 1
          law_bonus bonus 3 requires event_counter is_the_ai 1
          population_growth_bonus bonus 2 requires event_counter is_the_ai 1 and not event_counter thinks_of_his_people 1
          trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1
          religion_level bonus 2 requires event_counter is_the_ai 1

          and the biggest

          happiness_bonus bonus 2 requires event_counter is_the_ai 1
          law_bonus bonus 7 requires event_counter is_the_ai 1
          trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1
          religion_level bonus 2 requires event_counter is_the_ai 1
          income_bonus bonus 300 requires event_counter is_the_ai 1
          population_growth_bonus bonus 3 requires event_counter is_the_ai 1

          they also get
          recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1
          for a level 2 church and it goes up to 3 for max.

          ss ai cheats out the ass.

          are from base ss, not hip. I don't have hip installed so they might've tweaked some values but base ss has all of those and even more so most ss variants also have them.

    • 6 months ago
      Anonymous

      >SSHIP is a bit bullshitty
      Would you care to elaborate on this point anon?

      All variants of ss are bullshitty because ss gives moronic amounts of cheats to the ai. mods that impose even more restrictions on the player just makes the cheats stand out more.

  30. 6 months ago
    Anonymous

    So, anon, what TW mod are (you) playing?

    • 6 months ago
      Anonymous

      I'm still playing vanilla

      • 6 months ago
        Anonymous

        sship

        Both based

    • 6 months ago
      Anonymous

      sship

    • 6 months ago
      Anonymous

      DaC V5

      • 6 months ago
        Anonymous

        same.
        What's your favorite faction?
        For me it's Remnants of Angmar. And my favorite good aligned faction would have to be Anduin Vale.
        My most disliked faction is Dorwinion, it's too speshul.

        • 6 months ago
          Anonymous

          finally a fellow Angmar enjoyer

      • 6 months ago
        Anonymous

        Fan fiction with terrible balancing.

    • 6 months ago
      Anonymous

      Insularis Draco

      • 6 months ago
        Anonymous

        ewww gross the bottom UI mode is so ugly

    • 6 months ago
      Anonymous

      Tsardoms

  31. 6 months ago
    Anonymous

    All is wanted is All Under Heaven to be finished...

    • 6 months ago
      Anonymous

      Me too anon but it's been dead for years. I wish these homosexual mod makers would at least upload their progress if they're going to scrap a project, then somebody else could finish it.

  32. 6 months ago
    Anonymous

    I wont lie, SSHIP has kind of kept me entertained and I really love the units/army remodels. I just really fricking dislike the economy, the ai cheats and the amount of turns it takes to raise units back up. Actually I genuinely dislike the battles because they are so stressful.
    I was playing as the Frenchies, and sent my prince on a crusade on the 11th turn, making it to Venice before the crusade target was captured. Since I had shit tons of crusader units I decided to go back up and start capturing rebel settlements and smacking their armies. Apparently that was the wrong decision. I was losing shit tons of my infantry despite having superior troops (with chevrons), more cavalry and more archers. Its fricking insane. After taking two towns I had all of my units route fighting off two armies (one had 5 units, the other had 10) leaving just my general to pull a win out of his ass as the last man standing because he managed to charge an exhausted spear unit that had both generals killed. After that I saved and quit to go do something else because my god was that stressful.

    • 6 months ago
      Anonymous

      How do you fail this bad?
      I'm using militia and never had issues like this, what difficulty are you playing on?
      I'm on medium and you can avoid most deaths by just using basic strategies and flanking.

      • 6 months ago
        Anonymous

        Medium medium.
        Normally I tie up the enemies infantry with my own, pull my archers back to start shooting theirs or pester their cavaly to make them charge into the back of their own men and then swing my cavalry who are sitting on the wings of the formation around to cycle charge and break their outer infantry units so I can roll everything up nice and neat. The issue is that most of my units like to break and flee, and militia units are totally unusable because rebels have some mailed sergeants (spears, swords ect.) and mercenaries.
        Even when I am fighting against other militia tier units mine always seem to route first even under ideal circumstances. To be fair, my prince doesn't have very good command, but neither do the independent kingdoms or other factions like England.
        I do perfectly fine in other modules but SSHIP is beating the frick out of me.

        • 6 months ago
          Anonymous

          Man, I honestly don't know how you're failing. Your starts sound solid.
          I mainly use spears against most infantry and try to flank with axe or macemen while arrows pepper them. However if the enemy is really tough I'll instead use my calvary to focus on them otherwise the calvary is saved for when the enemies morale starts to lower so I can easily get them to waiver and break with just a few charges.

          • 6 months ago
            Anonymous

            I am not sure either, so I assume its just the module. I do basically the same thing in DaC, Vanilla, SS, Vanilla expanded and a few other mods and it all works out. No idea why i have zero luck in SSHIP

        • 6 months ago
          Anonymous

          >I do perfectly fine in other modules but SSHIP is beating the frick out of me.
          Using spies help a lot.
          There's some of my sship city caps if it can help.

    • 6 months ago
      Anonymous

      >sieges

      These are infantry killers because of the OP towers, slow combat, and the 20 minute last stand meat grind at the town center. In castle sieges, most of your losses come from the towers that are kept active by the spear militia that sits on the wall and won’t rout.

      After you have engaged the infantry in the town center, you need to shoot the backs of the enemy with archers to maximize damage and shorten the battle time.

  33. 6 months ago
    Anonymous

    Good mod. Harder than vanilla. SSHIP is continuation of the legacy of 6.4 but MUCH more punishing, brutal really. For 6.4 you will also want the Meloo's fix mod. It fixes bugs remaining in 6.4

  34. 6 months ago
    Anonymous

    so any one know about some basic vanilla fixes?
    I know about
    >diplo fix
    >passive ai fix(its still kind of moronic)
    >2hander fix(dunno if it even work)
    >pike fix(just remove sidearms lmao)

  35. 6 months ago
    Anonymous

    Star Wars Empire At War got today a x64 bit support patch. When can we get a patch like that for Medieval?

  36. 6 months ago
    Anonymous

    I just want a remaster with unlimited factions bros

    • 6 months ago
      Anonymous

      i would pay for an update with only that, not the piece of shit that was the rome mobile port

      ewww gross the bottom UI mode is so ugly

      how does it feel to be so autistic you use an ui mode that 99% don't even know it exists

    • 6 months ago
      Anonymous

      Same. Such a small request

    • 6 months ago
      Anonymous

      I think it's possible without the remaster.
      https://youneuoy.github.io/M2TWEOP-library/faq.html
      >Does the mod increase the faction limit?
      >No. Removing the faction limit is complicated and will be extremely time consuming. It’s not as simple as just changing the value. Perhaps in the futu

      • 6 months ago
        Anonymous

        Seems possible, but I dunno. If even the big guys there are saying it's too complicated, I wouldn't hold my breath for it

      • 6 months ago
        Anonymous

        I don't get it, excluding the unlock on religions, ancillaries the rest is kind of useless... Legit why not focus on more ground breaking stuff than small QoL changes?

    • 6 months ago
      Anonymous

      Unlimited cities and map tiles too.

    • 5 months ago
      Anonymous

      Getting gang-raped by 10 different Italian city states sounds real kino...

  37. 6 months ago
    Anonymous

    >playing vanilla Medieval 2
    >only realize a hundred turns in that recruiting doesn't decrease population like it did in Rome
    I've been gimping myself for I don't know how many hours.

  38. 6 months ago
    Anonymous

    what are the most visually/mechanically impressive mods for Medi2? I don't care what the setting is or anything like that, I simply want to know what the best of the best you can do with this game looks like.

    • 6 months ago
      Anonymous

      I'm going to vote for Europa Barbarorum 2
      It's extremely detailed campaign map, UI, and has what I think are the most visually impressive battle maps and units I've seen for M2.
      LOTR /DaC is probably a close 2nd. Campaign map is more impressive and all the Tolkien units are very well done but I find their UI and battle maps are not quite on EB2's level.
      Mechanically DaC has a more complicated script system but nothing will be more...ahem...mechanical than bringing your generals back to rome every 4 turns to run in the elections until you get one elected consul (and thereafter pro-consul) so you can go conquer Carthage or Gaul with him

  39. 5 months ago
    Anonymous

    What are some hotkeys that I should know in M2? Is there a queue action key like in the newer games?

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