I'm playing a superhero game where you can pretty much pick any power you want. What kind of character should I make?
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I'm playing a superhero game where you can pretty much pick any power you want. What kind of character should I make?
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Ask ChatGPT or look up a chart of powers.
Maxing out regeneration is the only correct answer.
Unless you can do super science, then you can make the other powers.
capeshit begone
asshat begone
>What kind of character should I make?
A girl with big breasts and a loose costume.
A girl with big breasts, a loose costume and excelerated pregnancy gestation to pop out kids a week after getting knocked up so she can get gang banged by criminals again
super milf, from spinnerette
alien reactor technology accidentally got into her breasts giving her incredible amounts of energy, but her breasts radiate a lot of heat so she needs to air them out a lot
>the kids grow up at an accelerated rate with a strong sense of justice, each gangbang creates a new generation of superheroes
>the superkids grow up to defeat their dads
Anons we've done it. We've defeated crime.
>the rapid grown super children have the exact power set needed to take their dads down
Wouldn't their genetic predisposition be, as a group average, heavily biased
towards anti-social criminal behavior?
Be like One Piece Big Mom and make an army from your ovaries.
>Make a Flying Brick Broodmother in Mutants and Masterminds
>Slap on a Multiple Minions Summon power with a Source and Side Effect Flaws
>Flying Brick Broodmother has such an overtly potent reproductive system she ends up gestating and birthing over a dozen fully grown and ready to fight daughters within seconds of insemination.
>Often goes from infiltrationas a villain's slave or victim to flashing a smirk the moment her belly starts growing, ready to outnumber her enemies.
That's quite a thing to drop on a week-old thread long abandoned by OP.
Object teleportation and a big storage full of landmines.
What's the power level and what sorts of situations are you expecting to deal with?
Character from this:
The guy thought of it while he was high.
You are an idea. A person who doesn't exist. You have no body, no form, no real name. You exist in the mind and do what must be done. Protect the city with your shadow.
That or maybe a potted plant. Something that can't be mind controlled but can mind control others. Your main minion is your fallen foe, Gutter Girl, a villianess who thought she was a supervillian but got mindwiped and now tends your garden on the ready. She tells you to use her til her body runs out and get a new one. The new one is growing in a pod you pollenate every week.
Third option is like the Flash or something. Freddy Faulks, you learned to control speed by slowing down the universe, but it comes out as you going really fast. Stop time for people who argue that's not how it works and tell them to "Get Faulked!" as your catchphrase.
You’re describing an Excrucian, from pic related!
>The guy thought of it while he was high.
Anon
Imagine getting so high you intuitively understand Nobilis.
nah, it's The Wretch
>Living Spell
>Pick an Illusion.
>You only exist as long as you don't remember you're an illusion.
>Powers of Illusions, stealth, and other sensory manipulation.
>The more you remember your own nature, the less you exist, diminishing how much you can present yourself to the world; start out fully there, but if your attention slips toward yourself, you start to lose physicality, visibility, and eventually are just a whisper on the wind before ceasing to exist entirely, but also have miraculous durability because you're not actually there to be harmed.
What system? You know its name and didn't just lie about the game, right?
The Undivided.
A guy whose body is always connected via 4th dimension. It cannot be separated even on molecular level. Visually you can slice him in dices but all the dices will be safe and alive.
The guy can control his bits of body in space however he wants, making deadly weapons from it, but the more he is fragmented, the harder for him to operate all the bits and puzzle them back. So he can be defeated normally in a conflict if you fragment him until he is totally disoriented in space. But he is still nearly unkillable on physical level.
Create a superhero one who has the ability to eat people
Technically we all have that ability
Reality manipulation. Make your DM loathe the day they allowed you that much freedom.
Same. That’s my choice, though I’d be a little easier on my poor DM.
You ever read Worm, OP? It's full of unique superpowers that aren't just your standard comic book ones.
Pick a power from that or just browse the fan wiki & steal something that looks cool.
seconding this recommendation but more for inspiration in getting the most out of a seemingly limited or minor power than for the powers themselves.
you can't use powers in clever ways in supers games, that would be unbalanced.
doesn't matter if you can control bugs, if all you bought are the "area damage" and "poison" effects, that's all your bugs can do
Hasn't been my experience, maybe your games just suck
Have you ever played a game? Area and poison aren't powers. Area is a pro, and poison is a damage type. To represent bug control, you'd take summoning and / or animal control with the appropriate pros, cons, and flavor, and you can do anything with the power that you'd expect a bug summoner to be able to do in a comic book.
>super strength
>super toughness
>super speed
>energy blasts
>flight
I'll be here all day if you need any more good ideas.
Perfect.
Let me guess, you "need" more?
Use the random tables that come with every supers game, you big homo.
Cyborg
Exoskeleton
Technical Mishap
F 0
A 0
S -1
E +1
R -1
I +2
P -1
Mental Blast -1
Leaping -1
Blast -1
Mind Shield -1
Precognition 0
Perform (Piano) +2
Ariel Combat +1
Mental Resistance +1
Fighter pilot has a technical mishap. Uncle Sugar repairs him to fight the psychic menace. The psychic menace has a piano bar which has an (attractive) innocent chartreuse captive. Can this fricker keep his cover and nail the singer? Tune in next week to find out.
>Ariel Combat +1
For beating up mermaids?
Put all your points into accounting and similar skills and become a world superpower by virtue of being able to tank other countries' economy at will.
Summon (Multiple Minions 5 (32 total), Horde, Unfriendly). 11 PP/Level.
something cool, like warioman or freakazoid
Random duplicator
Make a whole list of various powers, no bigger than 97.
When in combat or a stressful situation, roll on the table and you spawn a copy of yourself with the rolled power. You yourself never get any powers and your duplicates come in with all your memories and personality intact, which might make your character feel a little stressed that he's always basically just transport for the real hero inside him.
Assuming a flat 100 list, also have 3 special options.
On a roll of 50, copy the power of an enemy, or if no enemy is present then copy the powers of the nearest super powered being.
On a roll of 100, roll twice and spawn 2 copies, one with each power.
On a 0, also roll twice, but one is evil. They will never try to kill you, but they will actively attempt to make things more difficult.
Mind Control
Be the Sexecutioner.
You know what you must do.
Rapeman is the way to go.
https://en.wikipedia.org/wiki/The_Rapeman
Summon portals in and out of a pocket dimension (say, a 100 foot cube with stony surfaces and extra architecture added as you see fit, though not quickly and in an initially brittle form that can't be weaponized). Use it as concealed inventory space, shielding, hiding, imprisonment for unconscious foes, and summoning dangers such as acid or minions. Obvious limitation is that you have to be close by to open or close a portal, can't make one much larger than yourself, take at least a second to open one of a decent size, and you can't kill things by closing portals on them to bisect them (though this does fling them through so the portal closes, one way or another).
Use Heroes Unlimited's roll tables
what system?
if you're going for most optimal, the answer is usually "whatever gives me the most action economy"
so, super speed
Ultimate Fat Bastard.
Yeah, you're maybe not the best at defeating the villains, but you're sure as hell the best at making them pay.
If the system allows it as a mechanic, take an NPC sidekick in character creation. Make him either an incredibly cunning and underhanded sadist shota, or a handsome tan skinned blackmailer with blonde hair.
Make an invisible man and ask your DM to narrate woman in the toilet
Play an illusionist!
As someone who played an illusionist in an open ended system, this. It's very amusing if you're creative. My character was also a super hacker which helped at times.
Make a duplicator, with a debuff power of bad luck that stacks with each duplicate with.
I don't even bother pretending any more. Just huge breasted super strong super models all the way down.
As God intended.
We all wish.
When I last played in a superhero game I picked "Life" for my power and ended up being probably the most busted. Healing, freeform shapeshifting that I could also apply to others (which would come with mechanical benefits rather than just being cosmetic), AoE attack that immobilized and drains, reincarnation. Highlights include creating catgirls, colonizing heaven, plunging the Earth into the Sun (that one was a team effort) and multiversal tentacle-rape.
>Picks control over and ex nihilo creation of an incredibly broad category of stuff that covers nearly anything that matters outside of technology.
>"Oh wow, this is pretty powerful"
Uh, yeah. No shit.
>outside of technology
Funny you should say that. One of the other PCs basically had "Technology" as their power.
How was this even a system?
The system was BESM. Third edition IIRC.
Summon Bigger Fish: You can summon an entity stronger then the guy you're fighting and they're guaranteed to fight the enemy.
The problem is that it could literally be anything as long as it's stronger than them. A bear, Super Giga Chad Alien God Lord, or your world's most iconic hero
Can suck off two (2) guys at once
>idea 1 piss of dm
dude that turns into animals
>idea 2
a femme styled combat robot from a dark war-torn future to prevent an disaster in the present
Absolutely normal guy that just happens to be able to replicate himself infinitely.
Ability to turn on or boost superpowers. There is always that one character that can drain superpowers or negate them, but imagine how annoying it would be facing somebody who can improve on the effect of other superpowers against the will of the power carrier. You are speedster and suddenly sombody throws you off by making you go faster than you wanted. You are able to read thoughts, and out of blue you read thoughts of much wider radius of people than you wanted or you start hearing reterded animal thoughts too. You want to use your telekinesis to attract a gun and instead of it you attract a whole gun store. You want to phase through walls, but you cannot control it and start phasing throught the ground too. You are Superman and want to punch a crook just enough to make them regret fighting you, yet you turn them into a blood stain.
>I'll use power-boosting offensively, there's no way this will backfire horribly!
But my dear GM, I want to give you something to make our story to go horribly wrong.
supreme rapist
Give yourself Kamui. Even just if you only take Obito's powerset you're already busted.
>Dimensional Shifting
>defacto Intangibility
>defacto Teleportation
>hammerspace
And most importantly
>Cool-looking eyes
If you add other sharingan bullshit
>Enhanced vision
>Can see life-force
>Instantaneous eye-contact Hypnotism
>giant spectral mechsuit
time control, easily.
But yeah, most of us would be criminals, then
Think of powers as tools, the worst thing you can do is have a power that does something a skill or an ability could accomplish. I had a player come up with a character who's power was "opening any lock" and it was just as useless as you might think.
Why do you have useless skills in your game?
I don't, the ability to pick locks is a great SKILL to have and a shitty POWER. Powers should be awe inspiring or at the very least useful.
If a skill to do something is useful, then so is a power to do it. I don't follow your reasoning.
ANYONE can learn to pick locks and it makes sense for an advanturer/superhero to do so. Not anyone can have the power of unassisted flight. A power is:
A) Normal human ability taken to an extreme i.e the ability to bench press a house.
B) Something that can never be accomplished by a normal human that gives you a definite advantage over a normie. I.e the ability to open portals that connect two or more locations, thus giving you an advantage over a normal human no matter how fast they are. Having a skilled PC is alright, but powers are not skills and if you like skills just play a batman type character. Or just do what
says.
It was a low powered game with PCs mostly having a single power which is why the lock pick guy was such a problem. Another PC ended up doing most of the fighting for him.
maybe stop playing low power, single power games then, idiot
>maybe stop playing low power, single power games then, idiot
I will play whatever games I like especially if it triggers gays like you.
You most certainly will not, and I'll burn your house down.
Everyone theoretically can learn to pick locks. Very few people actually do.
Having knowledge about lock picking and the right tools is fundamentally different from a power that lets you automatically unlock anything with no effort just by looking at it, and you're quite well aware of this. Stop being dishonest.
>Everyone theoretically can learn to pick locks. Very few people actually do.
Very few people become superheroes to begging with and superheroes are expected to have unusual skills, anything from a black belt in jujitsu to a PHD in robot studies. Picking locks is especially relevant to crime fighters who might need to escape deadly traps or break into a villains lair.
>Having knowledge about lock picking and the right tools is fundamentally different from a power that lets you automatically unlock anything with no effort just by looking at it
Not the issue here. As previously mentioned the power was so niche that the PC was basically useless out side of that domain. Not to mention that the power is indistinguishable from being a very skilled locksmith.
>Stop being dishonest.
Take your own advice. You would not read a comic about "espresso man" the superhero with the power to summon a mug of coffee into his hand at any moment! So why would you play that?
You don't know anything about what I might read or play. Do not make assumptions.
>You don't know anything about what I might read or play. Do not make assumptions.
You can read or play whatever you like, just don't expect me to like it or to go along with whatever your trying to lay down because I have played enough games to know what works.
You don't have the first clue about what works and what doesn't.
>You don't have the first clue about what works and what doesn't.
Oh but I do, I do because I have played a superhero with niche powers and I have played an overpowered godlike PC. Both had serious flaws and looking back I could have done things differently with both of these characters. But hay if you really want to put your heart where your mouth is play Espresso Man for your next Superhero RPG if you dare.
No, you don't. Go get about 30 more years of experience and then maybe I'll permit you to have an opinion.
>No, you don't. Go get about 30 more years of experience and then maybe I'll permit you to have an opinion.
You say that but you won't even play espresso Man, so I know you don't mean it. As far as I'm concerned I win.
How do you know I won't?
>How do you know I won't?
You didn't say you would. If you do than at least you are a man who sticks to his guns and I can respect that.
I don't follow your reasoning. There are an infinite number of things I haven't said I'll do; this isn't evidence for or against the idea that I'll do any given one of those things at some point.
>I don't follow your reasoning
Based on the context of your previous post I assumed that you where done making arguments and would hence forth slander me and use mockery in place of argumentation.
It's not slander if it's true, which it is, and some people, such as you, deserve to be mocked. Because you're inferior.
Surely you can tell us about your amazing superhero games so that I am assured once and for all of my inferiority. After all you know so much about the topic, what is it in your gaming experience that led you to arguing against my position?
I accept your concession.
You will win when you play espresso man.
You just need to stretch it into conceptual bullshit, like unlocking your potential or whatever. Hell, become Yog-Sothoth.
Maybe don't pretend that a single power needs to do everything? You can have more than one power.
Nah. Having a singular power and learning to use it in a versatile manner is good superhero design.
Nah. Having more than one power is good design.
If every player character is expected to use a single power to do everything, what is the point of having different powers in the book, or even a ruleset at all? You might as well just do freeform.
I mean single power in terms of fluff, the mechanics are for the different ways you use it. This works in the superhero systems I'm familiar with (BESM, Mutants and Masterminds) though I'm not claiming those systems forbid you from having multiple powers.
So the idea is to pretend you have a single power but actually have more than one power? Why? I'd rather just have the mechanics and fluff match.
Say your power is air control, this then enables you to do various things mechanically like sense things based on how they disturb the air, use air to lift yourself or others for flight, knock things or people around with gusts of wind, steal someone's breath away etc. Single power, multiple effects, no mismatch.
Right, but elemental control : air is a single power, mechanically. You purposefully chose an example you knew would support your case, and the implication is that your reasoning regarding this one particular example will always apply. I remain unconvinced.
In the systems I know flight, different senses, each kind of attack and so on is a discreet effect you'll have to purchase separately.
Okay. And?
It's actually your point I'm not getting. All I'm claiming is that a thematically consistent superhero is better than one that's all over the place, and that having only a single power in terms of fluff helps to achieve thematic consistency. Mechanics shouldn't really have anything to do with this.
Typo, my bad.
Why do you think thematic consistency necessitates not having more than one power?
I'm not saying it's an absolute necessity, just that it helps.
I disagree.
Fire Power, the explosive hero
Her powers :
Blast
Lobs explosive fireballs.
Strike
Fists cause detonations on impact.
Leaping
Uses explosions to launch herself great distances.
Shockwave
Centers a blast wave on herself to throw opponents off of her.
Dazzle
A harmless, but exceedingly bright flashbang-type effect.
Deafen
As above, but the detonation causes a thunderclap instead.
Immunity : Limited
She's immune to the damaging / harmful effects of her own powers.
Wow, several powers, and all thematically related. That was so hard.
I said in terms of fluff, those are just various things you can use a single power for. Just how badly are we talking past each other?
They're all clearly separate powers. Are you illiterate? This is really bad bait.
Clearly separate effects, that could be sourced from a single power. Again, we must be talking past each other, you seem to be using the term "power" differently.
Yeah, I'm using the word correctly. They're separate powers.
A separate power would be if she was also psychic or controlled time or whatever.
If this going to continue into semantics let's just cut this here. It's clear nothing constructive is going to come out of this argument.
Nope. You can clearly see in the post that she has a total of seven powers. It's not semantics, you're just lying about the state of objective reality.
Against my better judgement I repeat once more that I'm talking in terms of fluff. All those things can be considered ways to use a single fluff power, explosion control or something like that. If you're too autistic to grasp that I'm not going to keep engaging.
Incorrect, you're too autistic to understand that seven powers = seven powers, and no amount of spineless weaseling will obfuscate that fact. You lose, and you won't get the last word.
When Anon A
says "power", they mean a Fluff character throughline.
While when Anon B
says "power", they mean distinct abilities you put on you're character sheet.
So a character like Cyborg might have one Anon A definition of a Power (being a cyborg with tons of different equipment), he has several Anon B definitions of a Power (arm canon, enhanced durability, enhanced strength, ect.)
This is a semantics battle, you're both Autists talking past each other
Nope, seven powers. My definition is correct and all others are irrelevant.
Anon, no one has at any point established a system that's being talked about. There are no correct terms.
1 through-line, 7 effects, zero powers
The correct terms are the terms I use. My authority supersedes all others.
I have a hero, Tankman, and his sidekick Bombshell. Bombshell is almost exactly as you describe.
>Tankman & Bombshell
That's a great title idea for a book.
does he trow her towards villains as living ammunition?
Reminds me of that Teen Titans episode with the girl who's powers is she can turn her body into some indestructible diamond-like material and is friends with a caveman who uses her to beat the shit out of people.
The word is discrete. Not discreet.
A simple, yet kinda busted one is power conversion, you can absorb any energy and convert it into another form that can then be controlled by you. Think Sebastion Shaw from Marvel, shit can be quite busted given the right scenarios.Take a tank shot in the face, cool, convert that into one hell of a punch/energy blast.
Making a ranged energy attack isn't broken at all.
Something involving time bullshit, that should drive your GM up the wall
Why do you want to engage in antisocial behavior during a social activity?
because if his GM is any good, it's also a fantastic thing to use in the plot. Plenty of material to work with.
You specifically said it would drive him up the wall. Why do you want to do that?
it's the fun sort of drive up the wall, my players do it to me all the time
You're not a DM.
if you insist
You dorks should at least settle on an specific system rather than trying to be vague about it.
Or anything that messes with character sheets/stats. Specially when there are derived stats involved.
>You dorks should at least settle on an specific system rather than trying to be vague about it.
This
Why? From Mutants and Masterminds to the Mavrel RPG, they all allow whatever you want.
Have YOU ever played a superhero TTRPG?
seven quirks
imagine!
Maybe more.
Seven powers.
Have you considered METAL BALLS as a power OP?
Even space israelites forget to bleach their israelite brows.
Personally I seem to gravitate towards psychic powers myself. It has a thematic resonance, and you can get away with trippy powers while also not going into outright magic, although there's nothing wrong with that ether.
give yurself a long-range attack, and make it as damaging as possible. don't take any other power, invest everything into this attack. if you reach the damage cap, add armor penetration, various afflictions to stun and disable defensive and healing powers, more range, aoe damage etc. all always on the same, single attack.
A woman with the power to orgasm as easily as a teenage boy.
total fetish coombait
Unironically a good idea. A woodoo hero who casts spells by making fetishes and magic dolls.
The systems I'm aware of are a b***h about making attacks against a target you don't know the location of and unlimited range is really fricking expensive.
Start with the Independent pro and the Item con on one or more powers. This will allow you to attach them to an item you choose, then it's just a matter of describing the specific effects.
but what about the cum? just ingredients that she harvests?
>https://powerlisting.fandom.com/wiki/Special:Random/
Use this then make a superheroine; loose costume dependent on power set
What system?
What system?
Play a character whose theme is underground stuff, metal extraction, etc. Then get yourself a mine-control device.
What system?
I bet you think your shit is cute.
Invulnerability but otherwise normal, no super strength or anything. You can just tank a lot of shit and outlast your opponent
Magical girl
Or
Transhuman mech pilot
Wait, wait. Hear me out:
Transhuman magical girl mech pilot.
I fricking love it. Give the details.
Well, I hadn't thought that far ahead. But I have a few ways this could go.
>A transhuman mech pilot that becomes a magical girl, now has to juggle being a mech pilot, a magical girl and highschool. And whatever adventure has got her together with the other players. Do the other PCs know about her triple life? Adventure hooks: helping her out with either the giant monsters, the evil magical kingdom or with keeping her two other teams from finding out about her other secret identity. Admittedly for more comedic tone campaings.
>A magical girl whose power set includes summoning a giant mech. Basically she is a power ranger with a more revealing costume. Also her powers have a transhumanist bent, making her a cyborg? Or maybe they come from being a magitech cyborg, making her a perfect midpoint between kamen rider, super sentai and maho shoujo. Adventure hook: assuming the other PCs aren't also transhuman magic girls with mechs, she can always use help against the evil organization that is turning people into brainwashed magic cyborgs. End the campaign with her uniting freed magic cyborgs to make her magical girl group/power ranger team
>The transhumanist power of the magic girl turns her into a giant mech. She needs a pilot to access her full power. The PC is her pilot/magical boyfriend, being actually useful for once. Weird, but not necessarily comedic. Maybe the magic girl is themed around technology and the mech transformation is just her trump card, the player can be transhumanist themed too, with him getting gene therapy to be powerful enough to fight along his magical girlfriend and to pilot her mech form.
>For a much more comedic version, you're the transhuman pilot of a sentient mech who has magical girl powers and transformation. No one knows why the AI started to call you senpai, or how and where it acquired magic powers, a much more feminine and sexualized body, or a skimpy and frilly outfit on its size. But they sure blame you.
Her magical girl transformation transforms her into a mech.
Hijacking and manipulating live broadcasts of any kind. Radio stations, live TV, intercoms, walkie-talkies, livestreams and so on.
What system?
What system?
What system?
What system?
What system?
In this case OP's post makes it clear that it doesn't fricking matter as they can pick almost anything as their power.
Realistically the best answer here is: https://powerlisting.fandom.com/wiki/Special:Random
Of course it matters. A useful and efficient power in one system can be garbage in another.
What system?
A kali stick pro who is able to shapeshift into multiple rats
As your power grows, you can transform in more rats and even create rats you fully control
What system?
What system?
What system?
Power - Transmutation.
You can turn any object material within 50 meter radius into other. You can turn glass into paper, water into steel, human skin into lead.
What system?
What system?
What system?
Why is this thread being auto-saged?
Because the jannies have decided that we're not allowed to have threads that last longer than a week anymore. Also because OP won't tell us what system.
Flying brick