>implying
Morphine can cope for all i care.
Of all the feminine giygas art they made, i view it as Giygas being an extreme homophobic homosexual with the bishified Porky.
are you living under a rock or wat. It's the only thing people ever talk about and usually one of the first few titles to be mentioned when you bring up jrpgs.
Also I think the third one is better, felt more comfy to me. Second is great too.
I'm also playing it for the first time and am annoyed with how much it wastes your time on meaningless dialogue, like when saving. I mean, really, do I need to skip through the same line of dialogue about how Ness' dad is going to bed? Why do you even have the option to "rest" anyway? I can turn off the console after saving normally. Completely meaningless. Then there's the wait of 3 minutes for the password, or slice of Pizza to be delivered. Can't skip the bus ride scene either. Thank god for emulators so that I can fast forward through them. Battle text speed is extremely slow too, even on the fastest option. FF1 on the NES should be the standard for speed. What the hell were they thinking?
My youngest is also an ADHD zoom zoom. Some of my fondest memories of gaming with him are watching him zoom through shit, missing vital information or getting wiener blocked because he didn't talk to every npc. He learned some valuable life lessons through those failures. I hope you eventually do as well.
I'm sorry your (underage) brain's dopamine receptors are so fried out you cry at the thought of "role-playing" in your RPG.
Roleplaying is having to tap through the same dialogue ad nauseam everytime I want to save or fight? Standing still wasting your time waiting for something to happen? Do you guys also like cutscenes? Idiots. >he didn't talk to every single npc
I do, you moron. What part of "brevity is the soul of wit" do you not understand? After saving for the first time, I shouldn't need to hear my "dad's" spiel about how Ness is similar to his mom, or spam the bash key waiting for the battle against a weak enemy(yes, the feature to 1-hit easy enemies doesn't even work properly at some points) to be over. I feel bad for the folks who use their thumb to tap through this crap.
>Strawmanning is cope?
Of course. What else do you imagine it might be? >What part of "cope" do you not understand?
I understand it all kiddo. I just chose to laugh at it instead of take it seriously. You have no idea how hilarious it is to watch a child like you throw a tantrum because the hobby you're trying to fit in with is cutting into the amount of time you have to hop around on fortnite.
You sound like you're seething over the fact that someone doesn't like something about your favourite video game mate. Relax, get yourself a cup of tea, then try convincing me why I'm wrong - which I'm not - again.
You've seen the role play scenario once, it doesn't have to repeat itself every single time. It adds nothing.
Exactly this. It is absolutely unnecessary to waste the players time with trivial things such as saving or a fight with a low level enemy - which they half-arsed the feature for preventing. I wouldn't have minded if there was new dialogue for each save point, or a special encounter or event for these things, just something to make talking to your father or that one enemy you thought was a weakling more entertaining, but there's nothing. Talking to your dad was good the first time when you left off for your adventure, but halfway through the game it is ridiculous to hear him spout off the same bit of dialogue. I'd go as far as to say it takes away the immersion from the role playing aspect. Talking to Ness' mom is more entertaining since she does have different remarks, and there's a point to it - removing the Homesick debuff. I'm surprised there's idiots that go out of their way to defend terrible features in video games, seems like cross-posters from Ganker ruining /vr/ again.
>or a fight with a low level enemy - which they half-arsed the feature for preventing >saying this and complaining about Ganker crossboarders in the same breath
Earthbound is the only RPG from this era I can think of that even has a mechanic like this. Other ones either don't have anything at all or just have a spell that instakills low-level enemies but you're still forced into the combat encounter. I'm sure there's probably some other one some but your Final Fantasies, Dragon Quests, and even Chrono Trigger did not have anything like this.
The phone call thing is a valid complaint but its also so minor. You don't lose XP or items on death so you don't need to save frequently, if you were playing this on an actual SNES you'd usually only save when you had to turn the game off. Meanwhile the textboxes probably add like 5-10 seconds to the save process and might be there to hide save times from the player anyways.
I'm not the guy you're replying to but you just sound like a whiny moron who's never played any other SNES RPGs. Earthbound was well ahead of its time and people like you go out of their way to nitpick minor shit like you are for that exact reason.
1 year ago
Anonymous
>Earthbound is the only RPG from this era I can think of that even has a mechanic like this. Other ones either don't have anything at all or just have a spell that instakills low-level enemies but you're still forced into the combat encounter. I'm sure there's probably some other one some but your Final Fantasies, Dragon Quests, and even Chrono Trigger did not have anything like this.
Actually in DQ games, low lvl enemies are highly likely to run away first thing during the fight if your level is high. That started in DQ1 Just pick up any late game save you have and go fight some enemies near the first town of the game
1 year ago
Anonymous
Thats fair, i still think thats worse than earthbounds system since the fight still loads in but DQ came first of course.
1 year ago
Anonymous
>or a fight with a low level enemy - which they half-arsed the feature for preventing >saying this and complaining about Ganker crossboarders in the same breath
Earthbound is the only RPG from this era I can think of that even has a mechanic like this. Other ones either don't have anything at all or just have a spell that instakills low-level enemies but you're still forced into the combat encounter. I'm sure there's probably some other one some but your Final Fantasies, Dragon Quests, and even Chrono Trigger did not have anything like this.
The phone call thing is a valid complaint but its also so minor. You don't lose XP or items on death so you don't need to save frequently, if you were playing this on an actual SNES you'd usually only save when you had to turn the game off. Meanwhile the textboxes probably add like 5-10 seconds to the save process and might be there to hide save times from the player anyways.
I'm not the guy you're replying to but you just sound like a whiny moron who's never played any other SNES RPGs. Earthbound was well ahead of its time and people like you go out of their way to nitpick minor shit like you are for that exact reason.
Although not the same thing, other games have had items that let you reduce the encounter rate since the Famicom days as well
Those things like flavour text when saving help immersion and world building, although admittedly they come from Dragon Quest and devs just copied everything DQ did.
As for msg and battle speed: they are pretty fast by JRPG standard of the time.
Although again one thing to consider is that those were made with Japanese text in mind, which uses about 2x less characters, and when translating to other languages and they would almost never increase text speed to compensate for having more characters (very often it's not that simple and would take to reprogram the entire setup altogether just to slightly increase the speed). This also affects battle speed when you have to wait for the text to end for the next action to take place.
With that said IIRC in Earthbound you could set the speed so fast I didn't even have time to read WTF was going, so I'm not sure what you're complaining about or I'm mixing my memory up with another game (I have played many)
FF1 (and DQ2) do have really fast text and battle speed, even in their US versions.
Comfiest JRPG ever. Playing this on SNES as a kid and writing pop as favorite food, stumbling on the secret entrance to the hideout, calling home from a pay phone, the towns, stonehenge, finally getting the bike and cruising around, that mysterious house you can buy for a shitload of cash. Rivaled only by SMRPG and CT for pure nostalgia vibes, personally.
Nah, BoF 3 doesn't have modern aesthetics to make it remotely as comfy as Earthbound. Just go watch the title screen openning after the "Attack of Gygas" screen
I'm not an expert in a ton of JRPGs or anything, but since DQ does it and DQ jacked it from Wizardy, there's probably a billion of them. Until they went 3D all the SMT games were first person. So is Phantasy Star.
Indora no Hikari
Lagrange Point
Dream Master
Jubei Quest
Kaijuu Monogatari (Shell Monsters Story)
Ninjara Hoi!
SD Keiji - Blader
Sweet Home
Ghost Lion
Ganbare Goemon Gaiden - Kieta Ougon Kiseru
Ganbare Goemon Gaiden 2 - Tenka no Zaihou
Jajamaru Ninpou Chou
Kawa no Nushi Tsuri
Musashi No Bouken
Otaku no Seiza - An Adventure in the Otaku Galaxy
Bloody Warriors Shan-Go no Gyakushuu
Ushio To Tora
Heracles no Eiko
Heracles no Eiko II: Titan no Metsubo
Sansaara Naga
Niji no Silkroad
Tao The Way
Doublemoon Densetsu
Here are 23, *just* what I can name on Famicom alone and *only* the DQ clones, leaving out the Wizardry-type ones specifically
How is it not talked about when it's literally one of the most discussed games in classic gaming? Honestly I wish all discussion of zelda, super metroid and earthbound would disappear. Nothing you have to say about these games is interesting and will never be interesting to anyone until 20 year pass.
I'm just going to bump this thread because this is my favorite /vr/ game next to Fallout. No it's not as polished of a package as Chrono Trigger but I just love it. Even the uneven parts or the difficulty spikes (fourside mall). I LOVE THIS GAME AND YOU CAN'T STOP ME!
No edgy gay villains and visual kei hair
>No edgy gay villains
>still manage to spawn art featuring that
Kek
>gay
>he doesn't know
>implying
Morphine can cope for all i care.
Of all the feminine giygas art they made, i view it as Giygas being an extreme homophobic homosexual with the bishified Porky.
Sounds like you're the gay one here
are you living under a rock or wat. It's the only thing people ever talk about and usually one of the first few titles to be mentioned when you bring up jrpgs.
Also I think the third one is better, felt more comfy to me. Second is great too.
I'm also playing it for the first time and am annoyed with how much it wastes your time on meaningless dialogue, like when saving. I mean, really, do I need to skip through the same line of dialogue about how Ness' dad is going to bed? Why do you even have the option to "rest" anyway? I can turn off the console after saving normally. Completely meaningless. Then there's the wait of 3 minutes for the password, or slice of Pizza to be delivered. Can't skip the bus ride scene either. Thank god for emulators so that I can fast forward through them. Battle text speed is extremely slow too, even on the fastest option. FF1 on the NES should be the standard for speed. What the hell were they thinking?
I'm sorry your (underage) brain's dopamine receptors are so fried out you cry at the thought of "role-playing" in your RPG.
You've seen the role play scenario once, it doesn't have to repeat itself every single time. It adds nothing.
My youngest is also an ADHD zoom zoom. Some of my fondest memories of gaming with him are watching him zoom through shit, missing vital information or getting wiener blocked because he didn't talk to every npc. He learned some valuable life lessons through those failures. I hope you eventually do as well.
Roleplaying is having to tap through the same dialogue ad nauseam everytime I want to save or fight? Standing still wasting your time waiting for something to happen? Do you guys also like cutscenes? Idiots.
>he didn't talk to every single npc
I do, you moron. What part of "brevity is the soul of wit" do you not understand? After saving for the first time, I shouldn't need to hear my "dad's" spiel about how Ness is similar to his mom, or spam the bash key waiting for the battle against a weak enemy(yes, the feature to 1-hit easy enemies doesn't even work properly at some points) to be over. I feel bad for the folks who use their thumb to tap through this crap.
>Strawmanning is cope?
Of course. What else do you imagine it might be?
>What part of "cope" do you not understand?
I understand it all kiddo. I just chose to laugh at it instead of take it seriously. You have no idea how hilarious it is to watch a child like you throw a tantrum because the hobby you're trying to fit in with is cutting into the amount of time you have to hop around on fortnite.
You sound like you're seething over the fact that someone doesn't like something about your favourite video game mate. Relax, get yourself a cup of tea, then try convincing me why I'm wrong - which I'm not - again.
Exactly this. It is absolutely unnecessary to waste the players time with trivial things such as saving or a fight with a low level enemy - which they half-arsed the feature for preventing. I wouldn't have minded if there was new dialogue for each save point, or a special encounter or event for these things, just something to make talking to your father or that one enemy you thought was a weakling more entertaining, but there's nothing. Talking to your dad was good the first time when you left off for your adventure, but halfway through the game it is ridiculous to hear him spout off the same bit of dialogue. I'd go as far as to say it takes away the immersion from the role playing aspect. Talking to Ness' mom is more entertaining since she does have different remarks, and there's a point to it - removing the Homesick debuff. I'm surprised there's idiots that go out of their way to defend terrible features in video games, seems like cross-posters from Ganker ruining /vr/ again.
>or a fight with a low level enemy - which they half-arsed the feature for preventing
>saying this and complaining about Ganker crossboarders in the same breath
Earthbound is the only RPG from this era I can think of that even has a mechanic like this. Other ones either don't have anything at all or just have a spell that instakills low-level enemies but you're still forced into the combat encounter. I'm sure there's probably some other one some but your Final Fantasies, Dragon Quests, and even Chrono Trigger did not have anything like this.
The phone call thing is a valid complaint but its also so minor. You don't lose XP or items on death so you don't need to save frequently, if you were playing this on an actual SNES you'd usually only save when you had to turn the game off. Meanwhile the textboxes probably add like 5-10 seconds to the save process and might be there to hide save times from the player anyways.
I'm not the guy you're replying to but you just sound like a whiny moron who's never played any other SNES RPGs. Earthbound was well ahead of its time and people like you go out of their way to nitpick minor shit like you are for that exact reason.
>Earthbound is the only RPG from this era I can think of that even has a mechanic like this. Other ones either don't have anything at all or just have a spell that instakills low-level enemies but you're still forced into the combat encounter. I'm sure there's probably some other one some but your Final Fantasies, Dragon Quests, and even Chrono Trigger did not have anything like this.
Actually in DQ games, low lvl enemies are highly likely to run away first thing during the fight if your level is high. That started in DQ1 Just pick up any late game save you have and go fight some enemies near the first town of the game
Thats fair, i still think thats worse than earthbounds system since the fight still loads in but DQ came first of course.
Although not the same thing, other games have had items that let you reduce the encounter rate since the Famicom days as well
Those things like flavour text when saving help immersion and world building, although admittedly they come from Dragon Quest and devs just copied everything DQ did.
As for msg and battle speed: they are pretty fast by JRPG standard of the time.
Although again one thing to consider is that those were made with Japanese text in mind, which uses about 2x less characters, and when translating to other languages and they would almost never increase text speed to compensate for having more characters (very often it's not that simple and would take to reprogram the entire setup altogether just to slightly increase the speed). This also affects battle speed when you have to wait for the text to end for the next action to take place.
With that said IIRC in Earthbound you could set the speed so fast I didn't even have time to read WTF was going, so I'm not sure what you're complaining about or I'm mixing my memory up with another game (I have played many)
FF1 (and DQ2) do have really fast text and battle speed, even in their US versions.
Comfiest JRPG ever. Playing this on SNES as a kid and writing pop as favorite food, stumbling on the secret entrance to the hideout, calling home from a pay phone, the towns, stonehenge, finally getting the bike and cruising around, that mysterious house you can buy for a shitload of cash. Rivaled only by SMRPG and CT for pure nostalgia vibes, personally.
>Comfiest JRPG ever
is Breath of Fire 3.
A worthy nominee but there can be no contest
because Breath of Fire 3 is the comfiest JRPG of all time.
Nah, BoF 3 doesn't have modern aesthetics to make it remotely as comfy as Earthbound. Just go watch the title screen openning after the "Attack of Gygas" screen
Don’t get me wrong bro, BoF3 has a great aesthetic and mood but the small town atmosphere of Earthbound is too kino.
>BoF3 has a great aesthetic
And that's exactly the only thing that's not absolute garbage about it. Grow up
Nobody was talking to you, autism. This is why you’ll die alone.
Comfy to look at, but the experience of playing it is pure misery.
That describes Earthbound alright.
>
I wish indie devs didn't latch on to this game so much
It's not even that good
It's pretty good. The gameplay is a really satisfying spin on the DQ clone.
>Why is Earthbound not so talked that much
Because it’s not good.
>Why is Earthbound not so talked that much unlike other JRPGS?
You only talk about stuff with baby tards? Lots of people talk about it.
Any other JRPGs with a first person battle system like this game and Dragon Quest?
I'm not an expert in a ton of JRPGs or anything, but since DQ does it and DQ jacked it from Wizardy, there's probably a billion of them. Until they went 3D all the SMT games were first person. So is Phantasy Star.
Only like, hundreds.
Name 8.
Indora no Hikari
Lagrange Point
Dream Master
Jubei Quest
Kaijuu Monogatari (Shell Monsters Story)
Ninjara Hoi!
SD Keiji - Blader
Sweet Home
Ghost Lion
Ganbare Goemon Gaiden - Kieta Ougon Kiseru
Ganbare Goemon Gaiden 2 - Tenka no Zaihou
Jajamaru Ninpou Chou
Kawa no Nushi Tsuri
Musashi No Bouken
Otaku no Seiza - An Adventure in the Otaku Galaxy
Bloody Warriors Shan-Go no Gyakushuu
Ushio To Tora
Heracles no Eiko
Heracles no Eiko II: Titan no Metsubo
Sansaara Naga
Niji no Silkroad
Tao The Way
Doublemoon Densetsu
Here are 23, *just* what I can name on Famicom alone and *only* the DQ clones, leaving out the Wizardry-type ones specifically
>Here are 23, *just* what I can name on Famicom alone and *only* the DQ clones
3 more (still just on Famicom):
Momotaru Densetsu
Momotaru Densetsu Gaiden
SD Gundam Story Knight Gundam Monogatari
How is it not talked about when it's literally one of the most discussed games in classic gaming? Honestly I wish all discussion of zelda, super metroid and earthbound would disappear. Nothing you have to say about these games is interesting and will never be interesting to anyone until 20 year pass.
I'm just going to bump this thread because this is my favorite /vr/ game next to Fallout. No it's not as polished of a package as Chrono Trigger but I just love it. Even the uneven parts or the difficulty spikes (fourside mall). I LOVE THIS GAME AND YOU CAN'T STOP ME!