I'm running a world-hopping GURPS game set in the late 50s, where the players are soldiers traveling to different worlds. I've sent them to Forgotten Realms, and right now they're in Fallout, but I'm in need of some plot hooks for when they return to Forgotten Realms. Does anyone have any ideas or suggestions?
>US soldiers completely ignoring one of their local allies strangling a prisoner of war right next to them
Surprisingly accurate.
They clearly aren't specops, so an officer would have to strongly wave his arms and tell them that they can not judge.
A lich followed them into the Fallout universe and is fucking shit up. They need to go back to the realms to find and destroy its phylactery.
Sounds like fun OP, I'd go with this anon's idea.
After troops have returned from desolated Americas, they quickly found their home world is disarray, as massive dimensional breaches from Forgotten Realms caused chaos and panic. Rogue element that group was in contact last time in Faerûn decided, that world with minimal magic/divine presence can be used as balancing weight for their dimensional fuckery. This time, US military decided to mobilize their whole might, enhanced with all the stolen fallout tech know-how and send in the marines, followed with army as only way to secure world stability is annexation of Faerûn and dispatching of all rogue elements. Your team should act as part of massive scouting and recon mission to provide data for optimal landing strategy.
This is of course just manipulation and hoax, as dimensional anomalies are caused by glowing alphabet spooks, who want to turn Faerûn into proxy nation, as most of their natural resources are untouched, air is not filled with leaded gasoline and top levels of government are interested in various live extending procedures, wish spells and artifacts/rituals, that enable them to conjure Moloch into physical plane.
sounds retarded, what even is the game about?
Playing the game.
Nogames fag detected
>”B-But I have games!”
Prove it. Post your games with a timestamp
>Sounds retarded
99% of ttrpg premises sound retarded until you're playing them and then they're incredibly fun
>Modern soldiers dimension hopping
Kickass
>Into pre-establish franchise universes
Painfully autistic
>fanfic OCs go to different franchise universes in the ultimate crossover adventure
it's shitkino
I'm honestly not that creative, and my previous efforts to do something new have failed, so this is what's left. Yes I do have autism.
have you considered suicide?
this, it sounds like pure fanfiction cringekino and I love the initial premise of iseakai'd GIs.
Why did you pick the 1950's specifically OP? Seems like a pretty weird choice when you have either WW2 or early Vietnam era 1960s to choose from. Do you also love the pentomic division structure
I picked the 50's for the aesthetic of the early cold war, particularly the crazy schemes they cooked up to defeat the soviets. The whole concept is that the us government is using captured nazi scientists to bore holes to other dimensions for tech and resources to get a leg up on the soviets. at a later date I plan to introduce soviet agents to work against the players.
Also the pentomic structure was a disaster and wouldn't have functioned in a nuclear war anyway.
That sounds incredibly stupid.
>Also the pentomic structure was a disaster and wouldn't have functioned in a nuclear war anyway.
yes, but also they needed to experiment in the face of nuclear weapons. The idea of fighting during a full out nuclear war is interesting even if it's hard to find a good solution
https://www.youtube.com/watch?app=desktop&v=zh4diZkFeIo
>Also the pentomic structure was a disaster and wouldn't have functioned in a nuclear war anyway.
Turned out that training terrorists and funding civil wars/secret wars is cheaper, yes.
That's one of the most awful ideas I have ever read.
Why?
>Gurpsfags can't stop talking about how there game invokes creativity
>this is the best a gurpsfag can come up with
lmao
can't stop talking about how there game invokes creativity
When ever was this said by anyone?
Not necessarily creativity but D&D would be utterly fucked trying to do the same scenario
>50s, where the players are soldiers traveling to different worlds. I've sent them to Forgotten Realms, and right now they're in Fallout,
is this really what "creativity" has come down too now? just stupid "IP hopping"? Jesus christ
Reapers from Mass Effect universe attacked Forgotten Realms
I don't know what the players have done in the Forgotten Realms, but you could take the Expedition to the Barrier Peaks, replace some of the encounters with stuff from Fallout, and use it as a way to show the PCs that there's been a kind of "reality leak" bringing some of the stuff from Fallout back to the Realms.
Kind of a cleanup operation for them, and sidequest worthy at least.
they are pursuing a terrorist who stole critical state secrets and is now running across worlds to sell them to Sauron
along the way, they gather capable companions by helping them take care of their own quests and earning their trust
finally they catch epstein but unfortunately he commits suicide in captivity
If only there was entire fucking Infinite Worlds line of GURPS to answer your question...
so this is the power and imagination of a GURPS player
He should be taking things directly out of D&D books with no changes and calling it "In My Setting" like the rest of the board.
Your campaign sounds so insane it could actually work.
My players and I are having fun.
you and you're players should kill themselves