I'm sorry for doubting you Gankerros. This is the greatest fricking game I have ever played.
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I'm sorry for doubting you Gankerros. This is the greatest fricking game I have ever played.
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Good.
Why the frick would you ever doubt me anon?
Is there ever a point to chain signals besides intersections? Seems like rail signals do everything else though I'm curious if there are any optimizations.
>350 hours into the game and I still don't know
Short trains don't need them, but longer trains and tighter intersections need them.
See chain signals as a preparation signal so the trains don't clog up or start stop unwanted.
Especially so if the a small train decides to ram into a long train.
chain signals are important for creating functional rail spaghetti delivery routes on a basic two-way system, as another anon said they're basically mandatory once you start mixing train lengths on the same system
you're going to have a very bad time if you try using 1/4/8 car trains on the same delivery network without chain signals
don't use loops; longer trains will suicide themselves in them
>that bot trying to repair the train
lmao
it feels like there's a game within a game waiting to be discovered here
the fun part is noticing once the entire train network is gridlocked because the tail carts block new trains and you have chain signal errors all over the place
if you didnt need it so far then youre good. if you were to ever need them youll notice by trains not moving or outroght crashing into each other. dont fix what isnt broken
HOW MANY TIMES DO WE HAVE TO TELL YOU THIS?
CHAIN IN, RAIL OUT
that's complete gibberish to anyone who doesn't understand how signals work
chain signals going IN to an intersection
rail signals going OUT of an intersection
>350 hours into the game
have you only ever built rails with no intersections at all?
>350 hours in
>Didn't get gridlocked yet
Maybe start playing something other than vanilla anon, or try a megabase
>CHAIN IN, RAIL OUT
What the frick does this mean?
I still don't get it..
THEN YOU ARE LOST
are there any high level autist wizards in here? is krastorio 2 and space exploration any good?
SE is good but not perfect
Krastorio 2 is great, it gives you more stuff without going into super turbo level of autism.
If you want to play that wiithout bugs you have to check the peaceful option in the mod setting while creating the map and not the normal peaceful setting.
K2 was mad fun for a playthrough, maybe two.
SEx is existence on a completely different plane. No pun intended...[spoiler]
Be prepared for both to severely challenge and change the way you play though.[/spoiler]
Not sure how I fricked up, that second spoiler shouldn't be a spoiler.
I am doing a playthrough with both. I got filtered hard by space. I need to set up something like 15 new production lines to go up there
Krastorio is great. SE is... I dunno how I feel about it. I never got super far into it and it just feels like it doesn't really work with the mechanics. The mod is functional certainly, but going to different planets is an overly laborious chore, Factorio just simply was not designed around using multiple concurrent maps and it really, really shows.
I'd still install space exploration if you are installing Krastorio though, that way you get the content and the maps generate, and you can always decide later if you want to go to space or ignore it.
>Not inline
I'm not worried about him
wtf is that on the left, what does it even do?
It's 6 to 5 balancer.
It's not, it's a:-
2 : 1 lane with a splitter
2 : 2 lane with a splitter
3 : 3 lane with 2 splitters
Nothing being balanced there.
What's the multiplayer like?
It's like two gears trying to turn in the same direction
With strangers meh upto good. Some people just want to slap down their blueprints.
If you bought the game on the dev's site you can give your friends the drm free exe. When you bought it on steam you can still get the exe if you link up your steam account with the dev site (it also goes the other way).
Fun if you don't know what you are doing. I am beyond that so I have more fun in single player. There is a lot to learn if you get into circuits, or even how the train system can be automated with basic circuits under a supply and demand rule.
For those wondering, you can automate it by having train stops have train circuits set to track the supply at the station and if it falls below 1-2 train fulls, you can then have it set to then open to the network and any trains which have it listed as a station will then be routed to it. I have seen people use some fairly complex systems to automate train systems, but with their inbuilt path finding, you can offload the main load onto the trains themselves which will go around to open stations. Just add in your supply stations with automated systems to signal that they have a train full ready, and some depos to offload full trains off the network to refuel and wait for requester stations to open up. On the plus side, you can track your global supply and demand via signals based on how many train fulls each station is showing in terms of supply and demand.
The introduction of train limits was really cool. A seemingly simple feature but with huge applications.
It's literally the best and most involved co-op multiplayer experience that requires genuine coordination and active communication between the players, as long as you're in a voice chat with friends of a similar skill level. It's definitely not a game you want to be playing with random strangers who don't communicate and just want to do their own thing.
depends on who youre playing with and what skill level you both are at. when i started playing my friend wanted to play with me, he already launched a rocket once. it ended up with him doing most stuff and correcting my shit afterwards, slapping down his blueprints and whatnot. it was great fun, we played from 22:00 pm to 13:00 am the next day but the fun only really started for me when i went to do my own shit and figure shit out for myself. at some point it wouldve been too much work for him to correct my stuff so he let me do my thing my way
Can be pretty fun with friends
public servers are a waste of time but there's some gimick servers you might want to check out
>not posting with text
>not posting the whole base pic i lost it
glorious
The game where you make problems for yourself.
Told u
the game which feels more like work than game
I can't get into games like this.
Every time I start working hard to get things working I just stop playing and work on something actually productive.
Why should I work hard on a game when I can work hard on something that holds tangible results?
The logic doesn't apply to every game. Far from it. But games like this - that are more work than actual *fun*, then why don't you just do actual work?
most people who play this shit have never had a real hobby
>work
how is it work lmao
it's just playing a puzzle game about logistics, you're just figuring out how to solve small problems to help you solve bigger problems
and don't be gay and respond with
>but you could be doing actual work
because that argument is so broad and pointless that it could be applied to any form of entertainment
i'd rather learn and get good at an actual productive puzzle game about logistics, like making a game in an engine tbh
what are you doing on Ganker? video games is not a productive thing anon
frick off
Every time you are playing any game you are doing "work", if it's racing you are doing work since you are constantly adjusting to your car and track, depending on the game you are also making decisions when tuning your car, if it's fps you are also doing work by trying to predict where your enemies are, having awareness of your surroundings and also focusing on your aim, factorio is just a different type of work and it's a type of work that isn't for you, so you should just not play the game
>and work on something actually productive.
like what?
naisu naisu anon, enjoy
rain/snow updates when?
what do i do after launching the rocket?
Set your goal. Maybe you want to launch 10 rockets per minute? Maybe you want to produce 5k science per minute. It's all up to you.
im considering setting up a second base in an area with a lot of resources
Either make a megabase or try out some mods, Krastorio 2 is a good jumping off point from vanilla.
I will NEVER stop making spaghetti
FRICK minimalism
FRICK souless efficiency
FRICK your main bus
and FRICK solar panels
good
better than my friends spaghetti
He has no forward planning, things which feed into other things are built as far away as possible
He's currently got two iron plate inputs that are completely independent of one another, but one is running out and now he's no longer producing red green and blue sciences
He's also just set up nuclear power, using canned gas to mine, all shipping on the same train line, which he then built the power station into a loop of the train line
I try to help as much as I can but I can't into spaghetti any more
spaghetti is a reddit thing tho
The Factorio OST is good, but too slow and subtle.
I listen to this on a loop when I play Factorio:
Anyone else have good tracks to listen to while playing Factorio?
I listen to Starcraft ost with minecraft, oddly fitting
>with minecraft
I mean with factorio, wtf did I write
>minecraft
hey, it's ok to like minecraft (?)
I've got a couple of minecraft songs in my chill playlist
not sure it would go well with Factorio though
I could see the Terran soundtrack fitting perfectly with Factorio, idk why I didn't think of that.
Thanks!
state the nature of your medical emergency
autechre
are oil wells infinite?
i keep pumping but it never goes to 0. just like to 1
Yes, there are infinite. The faster the pump works, the faster you get oil, even on lowest richness. That's why you should put all the speed modules and beacons at your pumpjacks.
Beacons were a mistake
Space Exploration fixes them
what are good difficulty settings for a second playthrough?
maximum biters
I played it too much so now I cant just figure shit out and I have to put in future thinking and making plans and that takes away all the fun, I want to go back to being able to reactively playing and figuring shit out
that's why I'm not touching it any more until expansion rolls out
expansion?
expansion
we're supposedly getting a rather sizeable expansion (standalone?) but not too soon, next year maybe
not within the next 12 months according to devs, the expansion will be at least as big as the base game and priced the same
post splitters
Splitters and pre arranged formations are anti soul
picrel
I've only found two use for balancers:
a) output from ore patches for that each patch output line is consumed at the same rate (better throughput overall)
b) input to trains so that all cars are loaded at the same rate (instead of e.g. 1 car ending up full first and its serters left idle while other cars are still 50 or 75% empty). (buffer chests don't help if the buffer empties before the train is full)
New phone who dis?
go polish your game homosexual, last time I tried to play it I couldn't even place buildings reliably
yeah I'm a dipshit and I made the tiles have circular hitboxes for clicking, needs a fix because the corners don't work.
https://pricklypeargames.itch.io/factoricule
Unironically play Dyson Sphere if you want to explore space. Yes, it isn't on the same level as Factorio, and yes, it has it's issues, but it's a nice change of pace.
r8 my spaghetti
too organized, you need to have that science set up in the middle of your base, and you need to have Iron and Copper coming in from either side, Coal as wild card
bro your room for expansion???
that some good spergetti
put down some flooring though, otherwise or you feet will get mucky and youll just put it off forever if you dont get that started,
Gonna take forever to launch the rocket. Just not enough smelting, production and not enough space.
says you :^)
>no inserter for satellite
>no inserter for space science
sorry anon, you did not win the game
>not scooping the roe of your first successful launch by hand
How have you survived your life this long?
>when you reach the point where your factory is working well but you're not sure how it works anymore
what do I even do at that point
just pray I don't break anything?
take a screen shot, set up a second factory some way away and try to do better
Restart and do better
Same as
>Day a day break and come back to a factory written in egyptian
>Switch saves to another factory to see how I did somethign and then go back to forget what it was I was doing.
>20 hour straight effort on it and then get something to eat and forget how to play the game.
I need more blue chips
which means I need more red chips
which means I need more green chips
which means I need more iron and copper
your production is too low
you don't have enough trains
your power output is not enough
you ran out of coal without noticing
you do not have enough infrastructure to supply all the extra iron and copper to your factory
biters are suddenly attacking one of your mining outposts
fricking space laser has destroyed half your factory
>your production is too low
yes
>you don't have enough trains
no
>your power output is not enough
nah, I haven't even reached half of my total output with this bad boy
>you ran out of coal without noticing
I don't have this problem with electric smelters, also see above
>you do not have enough infrastructure to supply all the extra iron and copper to your factory
nah, I'm just not producing enough
>biters are suddenly attacking one of your mining outposts
I just automated the production of artillery and have walled off all my outposts, I think I'm good
>spoiler
what the frick
lol
>more copper needs more miners
>handcrafting miners is bullshit so need more green chips
>needs more copper and iron
>the outposts need ammo that needs tons of frickin copper and steel
shit never ends it drives me crazy
>hey dude, we need more blue circuits
>"what does it look like I'm doing?!" while placing electric mining drills
>I need more iron
The only time you don't need more iron is where bottleneck is somewhere else
this is how playing factorio looks like and its fun
what is that
*is infinitely superior in your path*
Great, I'm looking forward to playing it when it leaves early access.
the game is already very good as we speak, anon
AI enemies next year
Have you actually played it? It's most definately not lol
>the new combat trailer has such performance issues that not even the devs can show it off without the fps dipping in the teens
Hope they can fix it even with the delays, fighting a glaxay wide rampant grey goo is pretty kino
>red belts
>12 furnaces
why so many radars in the centre of the base?
Spread them out for more coverage on the map
your oil depo is full, swap out using coal on your boilers to processed fuel
eh, dyson sphere program is better
No it isn't. Maybe in 5 years it will be able to somewhat compete but right now it's an unbalanced mess.
>Play SE for almost 300hrs
>Get all the way to the end
>Filtered by archospheres
I just can't figure out how to program them to always be balanced and I don't want to fricking copy a blueprint online.
I ended up copying the logic from a >reddit post, while still building my own implementation.
I can give you a short hint and then the full hint.
Figure out which recipe will reduce the most deviation and run that one.
To figure out which recipe is the best, you have to calculate the outcome of running the recipe first.
Here's the full hint: https://www.reddit.com/r/factorio/comments/mr4b86/comment/gul725a/?utm_source=reddit&utm_medium=web2x&context=3
Bonus: Once you know the deviation score of your current storage, you can do some extra things. I turn off my arcosphere consumption if my deviation rises above 80.
so much of SE feels designed to be as unfun as possible
>almost 300 hours of playtime
>only launched one rocket
Forever on that brainlet status.
you're building everything in the same direction
build so your outputs all go vertical and your processes all go horizontal
Like a tree
>playing krastorio
>need nitrogen
>only way to get it is via atmospheric condensers or whatever they're called
>the process is not only very slow but also barely supplies any nitrogen
frick me how many of these things do I need to build?
Start with like a dozen of every condenser you need and put them somewhere with space to expand later if necessary. Since they shit out materials for free you may as well overproduce and forget about them until some liquid storage tank going full deadlocks your factory elsewhere
boring autism simulator
After a few hundred hours here is what I miss:
a way to save your hotbar so you don't have to rebuild it every single game.
my spaghetti just branches off of my main bus
I wish I didn't read about busses.
Not really related but is Stelaris good bros? I was surprised to actually like Factorio since it's way more slow paced then I'm used to.
It's a bit pozzed but it's rather polished so the first experience is pretty good.
I think DSP is not as good as Factorio, but in some ways it's more fun.
>those fricking spaghetti lanes when vertical belts exist
ngmi
>untangling vertical spaghetti later
hell naw
>untangling
>ever
ngmi
i just nuke the old base after I'm done making the new one
feels cool to walk around the rubble
I'm tired of asking and not getting a straight answer
How do train signals work?
they segment sections of the track, only 1 train can be in 1 segment
chain signals know if the next segment of track is blocked off and will stop you if it is
when used on a multiple choice, a chain signal will only stop you if all possible sections of track are closed, but if one is open it will let you into that section
They dont. Be a real man like me and have every train be on its own individual circuit.
"It just works!"
this is the third time I've seen you post this question with the answer in your image. I think you are too big of a fricking moron for Factorio anon
The fundamental function is to divide segments of train track into so-called "blocks." Only a single train is allowed in a block at a time, which means a signal will never let trains into occupied blocks and as such it is impossible for them to crash into each other.
There are 2 types of signal, the standard one and the Chain signal. The standard one just does what I described above. The chain signal has an additional function beyond the standard features. It "looks" at signals (chain or regular) ahead of itself on the track and will only be green if those signals are green. The chain signal also has a blue color which it can display, which means that some signals following after it are green and some are red, or some are other chains which are blue. Blue just means there are multiple paths ahead and they're not all green.
Generally speaking you use standard signals everywhere to divide track into blocks and use chains in special bits of your network like junctions. Their function is usually to prevent trains from stopping in places where they would interfere with other crossing tracks. For instance you don't want your train stopping in the middle of a junction and blocking other tracks, you want it to only enter the junction if it can also exit, so you use chain signals so the train is only allowed in if the exit is free.
watch this and frick off
rude..
stop begging for how to do something in every fricking factorio thread then. you're even posting the image that gives you a clear answer.
stalker much
mfw too scared to try uranium power plants
I just build up miles upon miles of solar famrs
naniiii. this isnt chernobyl, just do it. vanilla reactors cant even blow up (by itself)
Like everything else in base game factorio they really arent that bad. Think of it like a bit more complicated steam power farm with the added step of the first refinement cycle being kinda long. I do find them to occupy a slightly odd niche. They arent needed if all you wanna do is make the rocket and if you plan to make a megafactory ya laying down miles of solar panels is just better. Honestly solar power is the least well balanced thing in the game and it shouldnt had been added.
dsp is the same where basic wind turbines are way too good making all the other power buildings pointless, played some satisfactory recently and one thing i liked was how tight power was at the beginning
Funny that you mention that just saw a vid where they explained a few things they intend to never to the game and one of the big ones was green power like solar and wind. Given that the main limiting factor of satisfactory is the base resources being "finite" you know what I mean having an infnite source of energy would be really good. Also players would just cover the map in green power and they dont want players doing that.
They don't want players to cover the map with anything because they picked shit engine with ridiculously low entity limit.
Funny enough they admited that to. Their exact words was something along the lines of
>Your gonna run out of FPS loing before you run out of space
Honestly I prefer factorio alot more then satisfactory but I never got the low FPS thing. Ill admit I never made an imaginable factory but my game ran at 60 the whole way through to completing the final space elevator.
to be fair there’s tons of shitty space survival/base builders where you just slap solar panels down, it’s pretty lame
>satisfactory recently and one thing i liked was how tight power was at the beginning
Oh yes, I love burning leaves. I love not being able to use coal power until building a space elevator
Your dsp factory is miniscule if you get by on wind. It's fine for mining planets but is worthless for production/science
i cover most the planet, but i like doing low resource speed runs not huge factories
every day, another person gets vaccinated and gets autism
a new player is added to the game
Is it true that factorio is a popular game among biological women?
https://www.youtube.com/c/KatherineOfSkyGaming/videos
Fat ones do
Silly question, how do you know she's fat?
I can tell because her fingers look like sausages
https://twitter.com/KatherineOfSky/status/1575123938870546433/photo/1
>https://twitter.com/KatherineOfSky/status/1575123938870546433/photo/1
That's a game screenshot, not her fingers lul
W-Well she sounds fat!!
I have no idea but I also see no reason why it would be.
No it's wrong. They do play but they don't play a lot or for very long. Codemonkey women. I think they would rather create something homely and warm but creating a cold uncaring system, they have enough of that at work. The game seems like a good idea at first and that's why you see them play for a little bit.
It is for autists though that is true, the crippling kind of autism hence the furry and transexual undertone of the community but also the autism which should be put to good use.
Is the game worth trying if I don't have autism? The screenshots I've seen look very complicated but everyone I know who's played it absolutely adores it
yes, it's a very fun game to go into blind and learning all the systems as you play
Ya ive never met someone who doesnt like it. The build the rocket end game goal is like the perfect level to satisfy normalgays and the game has depth and mods for the actually autistic. My first rocket launch I didnt have a main bus use and guides or anything and took about 25 or so hours to launch. Was very fun.
It all makes sense when you progress through it.
You only get a few things to start and they all feed into research to get more piece by piece which builds on the factory.
You'd play for a good few hours, have a billion things you need to do and a trillion things to do to do those billion things but you'll know what needs to be done and you'll start thinking you have autism aswell
Just don't play with mods, the mods are only for people who have advanced autism
just install free demo from steam, most people get filtered by train tutorial
Factorio is excellent at introducing each bit to you piecemeal
and you get to play around with it to your leisure
before you move on to other things
the two biggest walls are fluids/oil byproducts
and expanding your base when you realize your blue circuit production is about 1% of what it actually needs to be
oil is midgame is necessary for an important force multiplier, robots
blue circuits are late game and will get you really interacting with the blueprint system and robots as you learn how to copy and paste existing parts of your base (like ore extraction) instead of doing it all manually
>oil byproducts
this is where i got filtered,
Afaik they made it easier (at least the first option produces only the gas thing) AND you have a button to just spill out fluid on the ground.
you don't need big factories to finish the game
~1 screen sized is enough
how long does research take with so few labs/assemblers?
heh it's actually from the 8h game completion achievement thread
I tried the demo and had a blast although I couldn't get trains to work despite following video tutorials to a T.
how far away should I build walls from my flamethrower turrets?
>tfw no factorio gf
>making lithium in krastorio
I'm just going to make a brand new outpost for this shit
if I'm getting filtered by simple stuff like lithium then idk how I'll survive tackling more complex mods
Nothing is more permanent than a temporary solution.
Efficiency is a false god. Overwhelming excess is a true virtue.
i love and hate factorio
>what time is it? 7pm? ok, just build a lil more, do some more research then go to bed
>ok thats enough, what time is it? 4am? oh no
I legit have to set a "okay bedtime" alarm on my phone any time I set down to play Factorio, DSP, or Astroneer
ill have to set a couple of alarms
>save and close
>seriously, save and close
>GO TO FRICKING BED
Not yet.
I unironically have to use phone alarm for bedtime and work shift end warnings. I'm just that bad at tracking time and my sleep cycles are absolutely fricked up (on average I sleep 3 hours 3 times per day)
In my experience, most of the "big" mods end up not working in multiplayer, because the server inevitably starts to lag + desyncs start to happen. I think no matter how hard they optimize the game, there is always a finite limit to the amount of autism you can build in a single map.
Does the Space Exploration mod help with that? If you build factories on different planets, does that help reduce lag?
Every big mod works just fine multiplayer
You or your friend's computer/internet is shit so whoever is connected can't receive/process the information fast enough to remain connected once there's too much math going on and they get disconnected so the game can continue
There cannot be an infinite number of entities on your server, you just haven't build enough yet
That's what I just said, except with a decent computer and internet it's never actually an issue, I've played months long games in coop
>when you research the atomic bomb
Told ya
I know I’m a brainlet, but is it really bad that I like Satusfactory more? Working in a 3D space feels better.
I've never played it but 3D instead of 2D generally just makes all logistical problems massively easier since you just need to deviate by 1 z-level to have an open field again. Like 3D dwarf fortress is impossible to frick up, you just dig out a huge cube and no dwarf will ever choose a path that's 50x longer than the correct one like happens constantly in 2D
I think it’s more aesthetically pleasing, while still providing enough brain activity to scratch the itch. My time in factorio was great, but it me being dumb made it get so brain consuming that I never went on to get mods downloaded and go further.
While Satisfactory never really gets to that heavy lifting point and is just enjoyable through out.
I quit factorio when I had learned enough about trains to put them on an infinite loop where they just went to an outpost, got loaded to full, then went to processing then back to the outpost, one train on one route.
I should really go back and learn to make a networked system where trains can all freelance and just move to any outpost and deliver shit that is requested by processors. I don't know if it actually matters in terms of efficiency because trains are waaaaaay cheaper than the things they carry so having a lot of underexploited trains probably isn't truly important
It's not that hard when you get it and I think the train system is one of the coolest things in the game. Take that as you will.
heresy
So I’ve never used circuits but I assume this disables the left belt as soon as more than 5 items make it to the right belt?
what
I frew up
1 to .5 belt balancer?
no it's for stuff like this
I am aware, that's why its a 0.5 belt balancer
are you dense?
Genuine autism
not at all, it's relevant if the resources split off to other places as well
The only purpose I see of it is when you have two different item types in each lane of the vertical belts and you want it evenly distributed on the horizontal one.
Maybe if you actually showed off a good use case for it people won't think it is dumb
literally anywhere where you need to join 2 belts into 1 with equal consumption from 2 sides of the 2 belts (also it's not only vertical into horizontal see
)
same shit as picrel but with curcuits and takes less space
you will never need to do that
I love factorio
I love tiddies
mod that gives the bitters big tiddies when
is it just me or does end game feel really stale
you beat it once then there's no alternate way to play or win it without just actively gimping how you do things or going in a pointlessly roundabout way to get to a new arbitrary self-inflicted target
I mean like I just wish end game tech could've been used to achieve a secondary victory condition or something
otherwise I feel like I'm not working towards anything
everytime I "beat" the game via rocket launch, I just quit and start a new world, completely ignoring science packs
you should try some mods if you haven't already
pretty sure that's what the expansion is for
yeah
There's an achievement to unlock all research.
Go play mods homosexual.
life is just the same thing, after you complete your goals do you just become a nihilistic homosexual? just find something else to do bruh, make a megabase, install mods, do something autistic like the centrifuge, anything
>I just quit and start a new world, completely ignoring science packs
Have you, you know, tried not doing that? Make a 1k spm base. It really pushes the limits on your designs and may make you totally rethink something. Or like the other guy said, modpacks. K2 is basically Vanilla+, plenty of extra stuff to play with but not too far detached from vanilla. Space Exploration is there if you hate yourself.
it must grow
What are the best settings for the speedrunning achievements? You can turn biters off for those, right?
You can't turn off biters for the timed achievements, but you can make the ore patches massive and the starting area so big you'll never see a biter
Huh, I thought you could. Thanks for the clarification.
is Rimworld good?
it's nothing like this game and you will be inundated by people telling you to download approximately 200 mods to make the "experience" better
Base rimworld world is unplayable. The reason the game is good is because every time you're playing and say to yourself "I wish I could do X" there is a mod for it.