I just spend two hours trying to mod the game to actually play. Got as far as some XP32 skeleton shit before I got confused to shit and gave up.
I just can't bother with this bullshit anymore.
Modding this game for playing is a fricking full time job.
My friend has a 1080 and somehow managed to get it running 30 fps at 1080p.
I assume even 2xxxx and 3xxxx cards would be fine no? Remember that there's a graphical setting and LOD setting to consider (LOD matters a lot too) during the installer.
But to be fair, I have a 4090 and with everything maxed out, I get dips in some of the larger cities to low 60fps (only at 2k too), so yea, it's very demanding.
But it's still a really well curated modlist that's insanely stable. More stable than most of my modlists that I made myself that didn't have 1/100th the mod counts.
Its got that classic Bethesda magic of a handcrafted world to get lost in, but it doesnt have the quests of Oblivion, and the fantasy isnt as fantastical as Morrowind.
But the fact it feels the least dated even vanilla is another bonus and people who jerk off Morrowind are the main ones who disagree when their game plays like shit and also has utter dogshit roleplaying too (TES as a franchise is a horrible RPG)
Mods are a big part of it but i think it's the combination of the music, the immersiveness, how the world is built, the detail in everything, and of course, the tone of the game, a world to conquer.
From the dragons, to the ethnic civil war, to the infinite playthrough possibilities.
Of course it has its flaws. All games do. But no game comes close in terms of immersion
Also for me personally, it came out when i was bullied constantly everywhere and this game was the only place were I was free and strong
You can drink a speech potion and get the blessing of dibella to get in without using magic
Interesting. I didn't know these things. Always liked New Vegas and Skyrim for having other methods of doing things. Should've figured there was a speech option. Speech is always the secret overpowered skill in Bethesda games.
>TES got open world right in 2002 >other devs still have no idea how to do it and keep copying Ubisoft, aka the worst kind of open world by far
Fricking how?
People give Bethesda a lot of shit (Most of it rightfully) but I think TES III-V still show just how far behind other companies are in terms of being able to populate their worlds with even an adequate amount of content.
Yes, Skyrim has radiant sloppa and a lot of the quests are dogshit but there's at least shit to find in basically any corner of the world you go to and some interesting quests like the Chaurus lighthouse that you just have to stumble across.
What about the freedom and costumization? I feel like tes is the only franchise that does this well. Other rpgs either have a det main character (witcher, etc) or are very limited in terms of world exploration
It's one of the very few games that exploring is the core aspect of it. You go out, you meet a npc and get a quest, that's the game. Other devs can't do this because they believe the game is the main quest and everything else is filler, so they just populate with random fetch quests in between and call it a day, exploring is just collecting bullshit and doing checklists for them.
A lot of those games have absolutely no business being open world at all.
I don't understand how people get filtered by modding.
There are SOME things that are a little "difficult" but only until you actually understand what the mod order/plugin order actually does.
99% of issues are just people who don't read the description/requirements
Also, it's 500% easier now to mod shit than it was before because at least now all of the core dependencies are shared by basically every mod worth having that's left. Before it was like >If you want X Y and Z you need these frameworks which are incompatible with these other ones because frick you
Once you download all of your dependencies you're literally 90% done unless you go crazy with followers/armors
Man i remember a time where i was creating my own personal mod patches for all the different incompatibilities that mods had between each other. And loved every single minute of it too
Now it's really simple especially with the mod organizers and such
I've been modding Skyrim for years, same with NV (I still mod NV because that games modding scene is significantly smaller and you can only do so much with it). But with Skyrim, the amount of mods/patches you need if you really want to transform it just isn't worth the effort with wabbajack/mod list installers nowadays.
If you're fine with a "slightly upgraded vanilla skyrim" that's fine, could probably achieve that in a few hours, but if you're wanting the insane graphical overhauls (if you have a good PC), then even if you're a seasoned modder, you're looking at a full weekends job with the patches alone.
On my weekends I want to spend time gaming, not modding. I still think custom modlists will always reign supreme because you make the game the way you want but the appeal of modlists is obvious and has nothing to do with being filtered. Especially if you have a giga high end rig.
>But with Skyrim, the amount of mods/patches you need if you really want to transform it just isn't worth the effort
At least for me personally spending like 2 days modding for something I intend to enjoy for the next hundred+ some hours isn't that big of an ask. I can understand why people who want to just play something a bit nicer to look at or a bit more modern feeling gravitate towards modpacks, it's just not for me.
Also I was mostly replying to
I just spend two hours trying to mod the game to actually play. Got as far as some XP32 skeleton shit before I got confused to shit and gave up.
I just can't bother with this bullshit anymore.
Modding this game for playing is a fricking full time job.
because in that specific example if you're at the step of installing XP32 you're probably almost done anyway for everything that is "required" and XP32 is also literally just a "Read the description" tier install.
nah that's fair and I get the appeal, I used to enjoy it too (I still do with New Vegas because the mods are far fewer and I constantly pick and choose during my playthrough).
But with Skyrim, there's just so fricking many and you can genuinely transform your game unlike New Vegas's mods for example, which requires way more effort which people like me who have a full time job just don't have time/enjoyment for.
Genuine question though because i've never modded Skyrim to the level of Nolvus (strictly visual), how long do you estimate that taking, genuinely. I might even try it and leave my Nolvus as a fallback if it ends up being ridiculous time wise.
For just visuals? Probably no more than a day assuming you have a good idea of what type of visual you want in your game and decent download speed (Most of that "1 day estimate" is just assuming you'll have to navigate the nexus browsing for stuff you want want to incorporate).
The thing about skyrim visuals is that 90% of it is just light/shading trickery through ENBs and the various lighting mods and the other 10% is textures - and for the textures at least you typically just download some frickhuge 4-8k all in one for everything and then if necessary stack a higher/different texture pack on top of that for whatever you want to be even more detailed. If you enjoy the aesthetic of the increased foliage/grass type stuff or extra buildings then obviously you'd have to download those too.
I'm guessing Nolvus replaces the NPCs with some form of replacer mod too but those are basically all just all-in-one tier set downloads these days so you just grab whatever you like and are done with that step too.
But yeah for just visuals really all you would need to set up (And when I say set up it's basically just download + put it in the correct order) >Textures >ENB files + the ENB preset you want >Weather that the ENB preset you want supports or recommends >Lighting mod that the ENB preset you want supports or reccomends >NPC replacers if you want eye candy >Extra foliage stuff if that's what you're into
>Go to find update for a voice mod I downloaded last year, but it's gone from the Nexus >The author went patreon exclusive
TES VI modding is gonna suck donkey dick because of this type of shit isn't it
I just spend two hours trying to mod the game to actually play. Got as far as some XP32 skeleton shit before I got confused to shit and gave up.
I just can't bother with this bullshit anymore.
Modding this game for playing is a fricking full time job.
just download Nolvus.
1 click install, done in an hour.
Does it have all the breast and ass physics and sex stuff too?
yep
Liar. There's no loverslab mods in their mod list.
ah, didn't see you said sex stuff.
Sorry, I have sex IRL so I dunno about that stuff as I don't substitute video games for my lack of sex life
nobody asked about your sex life
It runs like shit, even with the low specs settings
it runs like shit on a 4090?
My friend has a 1080 and somehow managed to get it running 30 fps at 1080p.
I assume even 2xxxx and 3xxxx cards would be fine no? Remember that there's a graphical setting and LOD setting to consider (LOD matters a lot too) during the installer.
But to be fair, I have a 4090 and with everything maxed out, I get dips in some of the larger cities to low 60fps (only at 2k too), so yea, it's very demanding.
But it's still a really well curated modlist that's insanely stable. More stable than most of my modlists that I made myself that didn't have 1/100th the mod counts.
>no sex mods
does it work with skyrim VR?
>garbage modpack by literal who
shiggy
It's the most popular modpack for a reason anon, just say you have a potato and we'll all accept that.
>Nolvus
shame its not compatible with skyrim VR
>third person soulsshit combat
ewwwwwwwwwwwwwww
ew
Its got that classic Bethesda magic of a handcrafted world to get lost in, but it doesnt have the quests of Oblivion, and the fantasy isnt as fantastical as Morrowind.
It's just Far Cry 3 with swords
What makes it the best? The mods?
Mostly mods yea.
But the fact it feels the least dated even vanilla is another bonus and people who jerk off Morrowind are the main ones who disagree when their game plays like shit and also has utter dogshit roleplaying too (TES as a franchise is a horrible RPG)
Mods are a big part of it but i think it's the combination of the music, the immersiveness, how the world is built, the detail in everything, and of course, the tone of the game, a world to conquer.
From the dragons, to the ethnic civil war, to the infinite playthrough possibilities.
Of course it has its flaws. All games do. But no game comes close in terms of immersion
Also for me personally, it came out when i was bullied constantly everywhere and this game was the only place were I was free and strong
I love Skyrim so much bros
I don't like the faction quests, you can complete the college of winterhold without using magic
No you can't. You need to cast healing magic as proof of aptitude to even enter the college.
If you're far enough in the main story you just walk in on dragonborn privilege
Interesting. I didn't know these things. Always liked New Vegas and Skyrim for having other methods of doing things. Should've figured there was a speech option. Speech is always the secret overpowered skill in Bethesda games.
You can drink a speech potion and get the blessing of dibella to get in without using magic
I want to buttrape Jarl Elisif the fair
it's the best tes game to MOD, not the actual best
Skyrim might as well be the best game ever made.
Yessir
>TES got open world right in 2002
>other devs still have no idea how to do it and keep copying Ubisoft, aka the worst kind of open world by far
Fricking how?
People give Bethesda a lot of shit (Most of it rightfully) but I think TES III-V still show just how far behind other companies are in terms of being able to populate their worlds with even an adequate amount of content.
Yes, Skyrim has radiant sloppa and a lot of the quests are dogshit but there's at least shit to find in basically any corner of the world you go to and some interesting quests like the Chaurus lighthouse that you just have to stumble across.
What about the freedom and costumization? I feel like tes is the only franchise that does this well. Other rpgs either have a det main character (witcher, etc) or are very limited in terms of world exploration
It's one of the very few games that exploring is the core aspect of it. You go out, you meet a npc and get a quest, that's the game. Other devs can't do this because they believe the game is the main quest and everything else is filler, so they just populate with random fetch quests in between and call it a day, exploring is just collecting bullshit and doing checklists for them.
A lot of those games have absolutely no business being open world at all.
I don't understand how people get filtered by modding.
There are SOME things that are a little "difficult" but only until you actually understand what the mod order/plugin order actually does.
99% of issues are just people who don't read the description/requirements
Also, it's 500% easier now to mod shit than it was before because at least now all of the core dependencies are shared by basically every mod worth having that's left. Before it was like
>If you want X Y and Z you need these frameworks which are incompatible with these other ones because frick you
Once you download all of your dependencies you're literally 90% done unless you go crazy with followers/armors
Anon people these days don't even know how to access their file directories. Zoomers are fricking phonetards.
Man i remember a time where i was creating my own personal mod patches for all the different incompatibilities that mods had between each other. And loved every single minute of it too
Now it's really simple especially with the mod organizers and such
it's not even filtered anon.
I've been modding Skyrim for years, same with NV (I still mod NV because that games modding scene is significantly smaller and you can only do so much with it). But with Skyrim, the amount of mods/patches you need if you really want to transform it just isn't worth the effort with wabbajack/mod list installers nowadays.
If you're fine with a "slightly upgraded vanilla skyrim" that's fine, could probably achieve that in a few hours, but if you're wanting the insane graphical overhauls (if you have a good PC), then even if you're a seasoned modder, you're looking at a full weekends job with the patches alone.
On my weekends I want to spend time gaming, not modding. I still think custom modlists will always reign supreme because you make the game the way you want but the appeal of modlists is obvious and has nothing to do with being filtered. Especially if you have a giga high end rig.
>But with Skyrim, the amount of mods/patches you need if you really want to transform it just isn't worth the effort
At least for me personally spending like 2 days modding for something I intend to enjoy for the next hundred+ some hours isn't that big of an ask. I can understand why people who want to just play something a bit nicer to look at or a bit more modern feeling gravitate towards modpacks, it's just not for me.
Also I was mostly replying to
because in that specific example if you're at the step of installing XP32 you're probably almost done anyway for everything that is "required" and XP32 is also literally just a "Read the description" tier install.
nah that's fair and I get the appeal, I used to enjoy it too (I still do with New Vegas because the mods are far fewer and I constantly pick and choose during my playthrough).
But with Skyrim, there's just so fricking many and you can genuinely transform your game unlike New Vegas's mods for example, which requires way more effort which people like me who have a full time job just don't have time/enjoyment for.
Genuine question though because i've never modded Skyrim to the level of Nolvus (strictly visual), how long do you estimate that taking, genuinely. I might even try it and leave my Nolvus as a fallback if it ends up being ridiculous time wise.
For just visuals? Probably no more than a day assuming you have a good idea of what type of visual you want in your game and decent download speed (Most of that "1 day estimate" is just assuming you'll have to navigate the nexus browsing for stuff you want want to incorporate).
The thing about skyrim visuals is that 90% of it is just light/shading trickery through ENBs and the various lighting mods and the other 10% is textures - and for the textures at least you typically just download some frickhuge 4-8k all in one for everything and then if necessary stack a higher/different texture pack on top of that for whatever you want to be even more detailed. If you enjoy the aesthetic of the increased foliage/grass type stuff or extra buildings then obviously you'd have to download those too.
I'm guessing Nolvus replaces the NPCs with some form of replacer mod too but those are basically all just all-in-one tier set downloads these days so you just grab whatever you like and are done with that step too.
But yeah for just visuals really all you would need to set up (And when I say set up it's basically just download + put it in the correct order)
>Textures
>ENB files + the ENB preset you want
>Weather that the ENB preset you want supports or recommends
>Lighting mod that the ENB preset you want supports or reccomends
>NPC replacers if you want eye candy
>Extra foliage stuff if that's what you're into
hehe 😀
>Go to find update for a voice mod I downloaded last year, but it's gone from the Nexus
>The author went patreon exclusive
TES VI modding is gonna suck donkey dick because of this type of shit isn't it
How can you consider this better than morrowind?
Morrowind has aged like dinosaur shit. It's not a bad game by any means, it's just peak product of its time.