Zelda stole all of its concepts from pre existing content. Saying it defined anything is just wrong. I would even argue their gameplay mechanics were limited by the hardware they had, almost every nes game involved controlling a 16bit character on a map. It would be more accurate to say the nes defined the action genre, but thats still wrong...
Wasn't Zelda the first game to use a built-in file save system?
Think it did quite a few other innovative things but the save feature was definitely a huge step for gaming
yes it was
also this thread makes me happie becuz I like old gems :{D
>NES. >16 bit.
You're moronic aren't you?
Also, by your own logic, nothing is original. Rock music is based on jazz, which is based on blues which is based on folk music. So I guess no artists are original?
Same with books. Tolkien stole all his ideas from folk lore, and basically all adventure style movies, games, books and even most religious tales are based on the ancient greek odyssey
Wasn't Zelda the first game to use a built-in file save system?
Think it did quite a few other innovative things but the save feature was definitely a huge step for gaming
according to wikipedia, pop and chips for the super cassette system was the first console game to support saving on the cart, which came out in 1985
no i also have never even heard of this console
>"Pop & Chips is an interesting cart, as it features saving via battery backup. instead of using permanent internal batteries like Nintendo games started to use in the later 80s, the cart simply has a slot for AAs."
>"Pop & Chips is an interesting cart, as it features saving via battery backup. instead of using permanent internal batteries like Nintendo games started to use in the later 80s, the cart simply has a slot for AAs."
>Programming more accessible than ever >professional grade engines at your disposal >find employees and contractors through the web and social media >Shit like zelda could be made by a single person in like a week give or take
>get 0 money and 0 fame >be forgotten in the app store/steam etc >see how ""successful"" games are just remakes of good videogames but now as pay to win phone games with memes
hahaha wow
zoom zoom motherfricker
dont worry OP
these zoomie zooms just dont understand how groundbreaking it was.
ignore the "these games werent defined by the devs but by the limitations of the NES" zoomie brainrot
just feel bad for these idiots because they don't know any better.
>can never push patches to fix games, eternally responsible >severely limited space so your creativity is capped >writing the code is almost analog >every problem is solvable through miracles only >boss wants you to market the game to kids, but also make it hard enough to waste months of their time without also being too frustratingly awful like ghostbusters >game cartridges were expensive as hell (like the equivalent of $150-200) so your game better be worth it or the company dies >no online stores for easy distribution, have to manage physical copies and supply the retailers
the space and hardware contraints made people come up with some real interesting shit. you've got plenty of perfectly working, almost bugless, beautiful games from that era, whereas the games released these days are very often a buggy mess. the devs just expect you to have a RTX, 128GB of RAM and a fast CPU because they can't code for shit
even in the NES era (3rd gen) video games weren't taken all that seriously by most, many people back then considered it a fad which would not be around much longer, despite nintendo's effort to avoid the software quality problems that plagued previous systems to the point of damn near killing video games forever (see: video game crash of 1983), the NES was still jam packed with garbage titles, at the end of the day few people understood what made a game "good", and most involved were only interested in what they think will sell
nintendo didn't start as a video game company, it's actually considerably older than video games
more interested in the musicians like koji kondo
in mario maker he had to make an smb1 era version of airship music and it sounded exactly like something from the 80s
the absolute madman hasn't even changed in decades and has made all of your favorite nintendo music
>How godlike you would feel
I mean no one knew how big it would get, so mildly godlike.
What was cool is that they were redefining the limits with almost every new game back then (the good developers were). Before Zelda there was no inventory system, no progress saving, no world map, no hidden dungeons, none of that shit. Well, Hydlide had some of that but it's horrible. They had to imagine it, code it, and make it work on a 128k file with no one to ask for help, no example to copy, fricking nothing.
Zelda didnt define anything, fantasy books and even tabletop games have been around for a long time.
This thread is about defining genres generally, but zelda definitely defined video game rpg's at least in some capacity
Zelda stole all of its concepts from pre existing content. Saying it defined anything is just wrong. I would even argue their gameplay mechanics were limited by the hardware they had, almost every nes game involved controlling a 16bit character on a map. It would be more accurate to say the nes defined the action genre, but thats still wrong...
aaah u mad
zelda besto franchise
yes it was
also this thread makes me happie becuz I like old gems :{D
>NES.
>16 bit.
You're moronic aren't you?
Also, by your own logic, nothing is original. Rock music is based on jazz, which is based on blues which is based on folk music. So I guess no artists are original?
Same with books. Tolkien stole all his ideas from folk lore, and basically all adventure style movies, games, books and even most religious tales are based on the ancient greek odyssey
it defined the "action" part of action adventure
>fantasy books and even tabletop games
those arent videogames are they
Wasn't Zelda the first game to use a built-in file save system?
Think it did quite a few other innovative things but the save feature was definitely a huge step for gaming
according to wikipedia, pop and chips for the super cassette system was the first console game to support saving on the cart, which came out in 1985
no i also have never even heard of this console
>"Pop & Chips is an interesting cart, as it features saving via battery backup. instead of using permanent internal batteries like Nintendo games started to use in the later 80s, the cart simply has a slot for AAs."
zelda better
well i'm not questioning that
>tfw you will never be a media pioneer
Imagine being the guy who single handedly developed ET, a game that crashed the entire North American video game market.
I'd much rather be a game dev in the 2020s
>Programming more accessible than ever
>professional grade engines at your disposal
>find employees and contractors through the web and social media
>Shit like zelda could be made by a single person in like a week give or take
>get 0 money and 0 fame
>be forgotten in the app store/steam etc
>see how ""successful"" games are just remakes of good videogames but now as pay to win phone games with memes
hahaha wow
zoom zoom motherfricker
>Porn games actually exist
dont worry OP
these zoomie zooms just dont understand how groundbreaking it was.
ignore the "these games werent defined by the devs but by the limitations of the NES" zoomie brainrot
just feel bad for these idiots because they don't know any better.
Lol what the frick are you saying you piece of shit. have a nice day
nah, suck my balls dude, your mom is a troon
Sorry, your post was just really bad. I would probably have deleted it if i was a janny.
poor zoomie feeling hurtywurty
not my fault you weren't even a glimmer in your daddy eye while I was kicking it playing these games.
zoomies dont know the glory of 8bit porn games and deny their existence.
>the Blackfied zoomer psyche is enraged by what it cannot comprehend
>can never push patches to fix games, eternally responsible
>severely limited space so your creativity is capped
>writing the code is almost analog
>every problem is solvable through miracles only
>boss wants you to market the game to kids, but also make it hard enough to waste months of their time without also being too frustratingly awful like ghostbusters
>game cartridges were expensive as hell (like the equivalent of $150-200) so your game better be worth it or the company dies
>no online stores for easy distribution, have to manage physical copies and supply the retailers
>no online stores for easy distribution, have to manage physical copies and supply the retailers
physical > digital in every case
the space and hardware contraints made people come up with some real interesting shit. you've got plenty of perfectly working, almost bugless, beautiful games from that era, whereas the games released these days are very often a buggy mess. the devs just expect you to have a RTX, 128GB of RAM and a fast CPU because they can't code for shit
Zoom zoom brother
even in the NES era (3rd gen) video games weren't taken all that seriously by most, many people back then considered it a fad which would not be around much longer, despite nintendo's effort to avoid the software quality problems that plagued previous systems to the point of damn near killing video games forever (see: video game crash of 1983), the NES was still jam packed with garbage titles, at the end of the day few people understood what made a game "good", and most involved were only interested in what they think will sell
nintendo didn't start as a video game company, it's actually considerably older than video games
more interested in the musicians like koji kondo
in mario maker he had to make an smb1 era version of airship music and it sounded exactly like something from the 80s
the absolute madman hasn't even changed in decades and has made all of your favorite nintendo music
video game musicians are so underappreciated
>How godlike you would feel
I mean no one knew how big it would get, so mildly godlike.
What was cool is that they were redefining the limits with almost every new game back then (the good developers were). Before Zelda there was no inventory system, no progress saving, no world map, no hidden dungeons, none of that shit. Well, Hydlide had some of that but it's horrible. They had to imagine it, code it, and make it work on a 128k file with no one to ask for help, no example to copy, fricking nothing.
playing zelda for the nes with cewl
good morning best anon in spain
good morning best anon in turkeyserbia
im going to have breakfast rn
im in my doomer phase