Does not matter. He still gained power and enacted reforms that ensured Ivalice would survive and prosper. He was long dead by the time the Durai Papers surfaced but his legacy lived on.
Did the Durai Papers mention the Lucavi? Reminds me of the "confessions" they found from some byzantine administrator who claimed the emperor and his cohorts were literal demons and he had evidence.
Good. Delita's a piece of work but at least he made Ivalice prosper. The royal families and nobles are moronic and they're fricking worse. They only cares about themselves. >The entire country economy depends on crops and other agriculture goodies and the war made peasants desperate. >Please negotiate peace with Duke Larg as we're both losing everything, we're both desperate and this war is stupid. >Well, better raise more taxes for war effort, also frick the peasants.
Goltanna is a fricking moron, i'm glad Delita killed this prick. I feel bad for Cid for babysitting this old prick.
The entire point of the story is that Delita lost everything that mattered and the writer has literally said it
https://www.frontlinejp.net/2020/08/26/final-fantasy-tactics-ending-explained-ramzas-fate-and-the-return-to-ivalice/
>Ramza and co. didn't die from the explosion >Delita didn't die (that much was obvious) >but Ovelia also didn't die from the stab wound
Now that one was a surprise to read.
Black person you LITERALLY see him pull out a dagger, stab her, and drop the weapon.
?feature=shared&t=62
6 months ago
Anonymous
Naw, bro, he pulled a knife.
He took her knife and punched her while holding it.
6 months ago
Anonymous
I can't believe people think he punched her. The animation clearly shows him setting up the stab. They would've made him hit her with his other hand and kept the dagger in view otherwise. He's wearing full plate armor and she's in robes. She's dead.
>Delita >simps for a hole and eventually gets killed by her >also betrays literally everyone and everything under the guise of "le ends justify le means" but, in reality, was just butthurt over being born brown and shit >even betrays his best friend and only noble to not be a total israelite
or
>Ramza >unironic, literal hero >Fights tooth and nail to preserve the good name of his late father and family reputation >Uncovers literal israeli demon plot, encounters actual fricking demonic monster in person >Doesn't waver, kills the frick out of it >Does the same to its buddies, one after the other, whilst they begin to panic and make mistakes >Eventually kills the literal Satan allegory troony in Ultima, saves le world >"Dies" in obscurity (see what I did there), knowing full well his noble deeds were divine and true and his reward in Heaven/Valhalla awaited him >Sneaks away with his sister and impregnates her, keeping the bloodline pure even though they were half-mutts
yeah nah i'll stick with the aryan god of virtue and incest thanks
He gives up on his elder brother whom was entirely complicit in the sinister plots undermining the nobility of the Beoulve name; he still goes by Beoulve and puts his heart into clearing its name and representing its true valor. Maybe you should play the game after you can read past a 6th grade level, chud.
>And no he doesn't frick his sister obviously, what's with you freaks and incest.
lol
Based and correct take. >What troubled sleep have you known, to speak of my dreams? No matter how sweet, a dream left unrealized must fade into day. Only with power can dreams be made real! I see the truth of it now. What good, dreams, without that power? You think me a thrall? So be it! Your envenomed words succor me, for when at last you yield - as you must - their poison will consume you!
Great localization. Very faithful. That was all totally straight from the Japanese script.
I don't think he gives a shit. In the PSP version he specifically didn't want the cutscenes voiced in japanese as to not give each character a designated voice, but for the dub he was like "lol who cares do whatever you want".
>"lol who cares do whatever you want"
bro it's the opposite. they literally rereleased the game in japan with the english voice over because Matsuno (and japanese fans) liked it so much
I have my doubts on that given the original translation of the game even if it were compared to a direct and proper translation of the original JP script.
Even if it were intentional by Matsuno himself, he must've missed the memo where your average American thinks that Shakespeare is a homosexual with the only reason burgers knowing of him is because his works are required HIgh School reading.
Tactics' script was written in plain Japanese vernacular. There was no ornate flourish, and Matsuno was fine with that. Joseph Reeder decided to turn it into his personal Song of Ice and Fire fanfiction, which is why you get shit like "Ser Folmarv" and "must needs" and all that other Game of Thrones sloganeering shitting up the script. Matsuno being a drama nerd has nothing to do with it.
Vagrant Story and FFXII drama localizations were fricking cool
FFT ended up bit worse overall but I like both. "Animals have no God" is the hardest line known to man but "less than we from the moment your father fell upon your mother in whatever gutter saw you sired" from Shakespeare edition is also bussin fr
'The Gods have no eyes for chattel' is better imho
6 months ago
Anonymous
I do prefer WotL, but at the very least that one line specifically was definitely better in the original. There's no feeling of self-righteous anger in the new one.
6 months ago
Anonymous
I like the speech leading up to that. Like, I have been hungry, it's fricked up.
6 months ago
Anonymous
Same. I ate an early dinner and now I’m hungry as frick.
Alexander O. Smith was in charge Vagrant Story, FFXII, and PSP Tactics Ogre translation, which is why those games had that kind of dialogue without sounding like dogshit. He even does a joke in Tactics Ogre death quote with 'I blame myself and god!' so the guy wasn't up his own ass when it came to keeping what resonated with older translations. PSP FFT was translated by another team that just slapped on faux Shakespearean without understanding cadence and line rhythm
6 months ago
Anonymous
Faux Shakesperean my ass. It was blatantly ripping off ASoIF/Game of Thrones TV adaptation.
6 months ago
Anonymous
>It was blatantly ripping off ASoIF/Game of Thrones TV adaptation
Yeah okay bro, Mr. must associate thing I hate with an undefendable position
go frick yourself
6 months ago
Anonymous
Are you autistic, or just stupid?
6 months ago
Anonymous
womp womp homie
you've never even read ASOIAF
6 months ago
Anonymous
I've read them all.
6 months ago
Anonymous
sure you did, that's totally why you are claiming they are faux Shakesperean in prose, when by all accounts they are pretty regular if a bit archaic, but only so far as the 20th century and no further.
6 months ago
Anonymous
In what way have I claimed ASOIF is faux Shakespearean?
6 months ago
Anonymous
just re-read the chain and you are correct, however my point stands. Smith's translations are decidedly more flowery than ASOIAF ever is.
6 months ago
Anonymous
More flowery, but takes elements from it, and punches it up. As if ASOIF was written in 1866 instead of 1996.
6 months ago
Anonymous
>but takes elements from it,
you have no proof for this beyond very surface level observations like the use of "ser". people like you that imagine medieval fantasy is either LotR or ASOIAF need to be shot and thrown in a ditch.
6 months ago
Anonymous
You seem very angry. Autistic?
6 months ago
Anonymous
>no argument, just personal attacks
lmao
6 months ago
Anonymous
From the guy that started screeching about killing me over a disagreement in taste.
6 months ago
Anonymous
still nothing, sad!
6 months ago
Anonymous
still autistically screeching, sad!
6 months ago
Anonymous
still moronic, still unable to actually defend his moronation, sad!
6 months ago
Anonymous
Here's your last (You), spend it well.
6 months ago
Anonymous
>tranimetard too
pottery
6 months ago
Anonymous
Please. Everyone knows that ASOIF and Final Fantasy influenced each other. ASOIF even has an onion knight!
6 months ago
Anonymous
>Final Fantasy Tactics: War of the Lions >May 10, 2007
>Game of Thrones 1x1 >April 17, 2011
He had the ability to see the future and he used it for THIS?!?
6 months ago
Anonymous
Don't argue with literal morons. They simply cannot understand how stupid they are.
6 months ago
Anonymous
>A Game of Thrones, Book 1 of A Song of Ice and Fire >August 1, 1996
6 months ago
Anonymous
Unless you have a quote from a dev saying they looked to that as a direct influence on the script you have nothing and should consider killing yourself and your family
6 months ago
Anonymous
Then why did you specify the "TV adaptation" of GoT it that's not what you meant you disingenuous queef? You got anything to back up that claim?
Man, you butchered localization defenders sure are angry. I guess you've never read any Shakespeare or ASOIF because it's obvious that WotL's script apes one and not the other. PROTIP: It ain't Shakespeare
6 months ago
Anonymous
Ok but again, most faithful translation defenders here argue against the concept of attempting to change things at all, so a better quality localization would still be hurting the feelings of Japanese people or whatever
6 months ago
Anonymous
What in the frick does that even have to do with my post?
6 months ago
Anonymous
Then why did you specify the "TV adaptation" of GoT it that's not what you meant you disingenuous queef? You got anything to back up that claim?
6 months ago
Anonymous
lol
I remember going to a book stores in the 90's as a kid. The fantasy section was jam packed with all those forgettable stories the exact same as him. He was just the one who got a adaptation. They could have read any number of thousands of similar books. They all ripped off each other.
6 months ago
Anonymous
Cool anecdote. I wonder how it applies to the topic at hand.
6 months ago
Anonymous
No, this is just worse version of Tactics Ogre(1995)
6 months ago
Anonymous
the only thing taken from asoiaf is "ser"
nothing else is even remotely written in style of GRRM's vernacular
6 months ago
Anonymous
>GRRM's
Even his initials are fat.
6 months ago
Anonymous
does Tactics Ogre Reborn have the same translations?
Anyway even if WotL is worse then the issue is only in quality and not in the entire concept of translating plain Japanese into fake medieval English when reasonable
6 months ago
Anonymous
Personally, Tactics Ogre script hits as well as Vagrant Story. The issue really is the gameplay itself: SNES/PS1, PSP, and Steam each do different things that makes them better than the other ones and worse, which is why you'll hear people suggest playing modded PSP instead of the Steam version
SNES/PS1 - easiest grinding, easiest super side dungeon Tower of the Dead, classes locked by gender, classes have best weapon pairing like Ninjas being best with claws (and Ninjas never getting access to use claws in any other version for some stupid reason), dog level script. Game breaks once players found out magic accuracy was linked to Dex, and the blind swordsman Haborym could cast petrify on groups
PSP - tried to have open ended character builds but the game balancing is so fricked if you don't specialize hard and early, random encounters will straight frick you up. Introduced crafting system, but you craft every. single. item. one. at. a. time. Secret enemy scaling where the game permanently goes from an average of 5 lvls from your fielded squad to 2 lvls, and enemies always field more units. Game breaks when players fricked around with AI manipulation and spam healing to over-level holy, switch them to valks, and holy imbue everyone's weapons
Steam - same as PSP version, fixed crafting, greatly streamlined character skills, crafting now in bulk. Cannot power level - ever story caps character level. Game breaks when people found out crafting blowguns sells better than it costs to make them, so everyone has infinite money
6 months ago
Anonymous
It's not like the One Vision mod even fixes anything, it just swaps the outstanding issues for another set of outstanding issues, just like what happens every time they try and rebalance the game for a new release.
6 months ago
Anonymous
>Steam
the stupid randomly spawning buff cards on the battlefield shit is an annoying distraction and not present in any other version of the game
6 months ago
Anonymous
>Cannot power level - ever story caps character level.
Is the difficulty as unreasonably schizophrenic as FFT's was?
6 months ago
Anonymous
Only if you're trying to prevent deaths/KOs if you're trying for the title for it (no deaths/KOs/retreats until you get to CODA). Titles don't really mean anything, it's just a point of pride, there's not even any steam cheevos for getting all the titles and they removed the other titles for no deaths/KOs/retreats/chariots besides the beating the main game one. If you don't care about titles, then bosses are probably going to start to one-shot your characters starting in chapter 3 if you aren't using knights with phalanx or dragons with dragon scale solely to act as meat shields while your mages kill everything else, but you can revive them pretty easily and fast if you use some clerics or some beast tamers with lobber and throw blessing stones on your dead guys. Trying to keep everyone alive though for that one title, it's hard unless you do what I said (you need at least one knight/dragon to meat shield and take aggro)
But you can always (and easily) grind up to the level cap that you get every couple story battles, if you're at level cap as often as possible, you won't die very much if at all if you play smart and don't overextend your units.
6 months ago
Anonymous
>Is the difficulty as unreasonably schizophrenic
Occasionally but not nearly as bad as FF could get, usually the worst missions were a "kill the boss" type deal but there were some ball busters
6 months ago
Anonymous
I'd say it's pretty consistently challenging as long as you're keeping pace with the level cap, the boss fights do tend to be difficulty spikes but not to the same degree as some of FFT's.
6 months ago
Anonymous
>. one. at. a. time
Don't forget the failure chance that destroys the materials, and crafting chains where the materials for a weapon require you to craft 13 different materials to make one of the ingredients in the first place
No shit it was written in plain Japanese, the setting is based strictly on medieval Europe and it'd feel more out of place if he tried to write a script using Japanese prose with such a limited language. If an American wrote a Noh play, you'd expect a good Japanese translation to approximate the style.
The punched up faux-Shakespearean script is Matsuno's intended presentation of the story in English.
This is due to him being a massive fricking homosexual who enjoys theatre.
I have my doubts on that given the original translation of the game even if it were compared to a direct and proper translation of the original JP script.
Even if it were intentional by Matsuno himself, he must've missed the memo where your average American thinks that Shakespeare is a homosexual with the only reason burgers knowing of him is because his works are required HIgh School reading.
the retroonyslation's biggest sin was removing the queen reference
The original translation gets some shit flat out wrong like the tavern rumours. The WotL remake has Algus telling the peasant that her mom got fricked by a goat in the gutter. The original has the supremely based “blame yourself or god”. The truth is that the perfect translation would be somewhere in the middle.
>Did Delita love her, bros?
Matsuno says he did but he's such a slimy piece of shit that she couldn't believe him.
The entire point of the story is that Delita lost everything that mattered and the writer has literally said it
https://www.frontlinejp.net/2020/08/26/final-fantasy-tactics-ending-explained-ramzas-fate-and-the-return-to-ivalice/
The WotL version makes 100% sense in context since they re-framed the scene entirely.
Delita is talking to Agrias in the PS1 original. Agrias shouts at him to stop, and Delita replies.
Delita is talking to Ovelia immediately after punching her in the gut in the remake. Agrias and Ramza only enter the building AFTER Delita has spoken the iconic line and started leaving.
I think he did, at least to a certain point.
That makes ehat happened be even worse, honestly i feel delita's humanity died that day, after that only the king remained
>Did Delita love her, bros?
I don't doubt it, but it's not difficult to understand why Ovelia might not have seen it that way. She'd just spent the entire game being treated as a tool for other people to claim the throne. In the end, even if he really did love her, Delita ended up using her for exactly the same purpose, so it's not unreasonable that she'd put two and two together and assume he was no different from the rest.
he loved her but women are hysterics and she had enough of being used and snapped going psycho on him, so he ended up being truly alone in the end. tragic and great ending.
That's why I was confused. I specifically remember him as a zombie, complete with his altered portrait and some half mumbled lines, but I didn't have any memories of that when I played as a kid. Been too long since i played either version.
The reddest pill is realizing that if Algus had been stripped of his title he would've thrown in with Ramza or Delita to change the system. Everyone's a tool to him as well but he went up against chessmaster Delita.
>chessmaster Delita
LMAO
why the frick do people fellate this moron when all he did was sit back and ride the coattails of conspiracies not managed by him?
By winning he lost
Kinda kino when you think about it.
like Conkers bad fur day. I'm sure Delita wishes he could just have his friends and wife back and that's the ultimate lludo.
Yes, actually. You see in the japanese version you can't steal Genji equipment. But the strategy guide stated that "the game's steal chance is actually rounded up, so 0% means there's a 1% chance to steal it." Japanese players spent HOURS trying to get that shit.
It gets even worse because this guide kept getting reprinted, and other guides were made based on it, all containing a lot of the incorrect information.
FFT is good, just in different ways. You can also tell that FFT was made by an older, more experienced team, however you can also tell that Matsuno's tism and reach was limited significantly in comparison to TO.
Ramza’s speed buff is one of the easiest ways of breaking the game in half if you understand the value of speed stacking. Having his signature move being throwing a rock at somebody’s head is a super cool way of selling him as an underdog.
I started playing this a while ago and got confused by the job system, which classes are actually good and how do you get them? I remember promoting my black and white mage to time mage and whatever the other one is, and thinking the new jobs didn't really seem like an improvement
I watched my 80 IQ uncle finish this game 23 years ago without speaking nearly any English, you're not gonna screw yourself over by picking wrong classes. Play around with weird suboptimal shit Just keep multiple saves and rotate them because you can lock yourself into an unwinnable 1v1 bossfight
>Run away from him while screaming yourself into an autistic rage >Use the summoned up 'tard strength to beat Weigraf to death
Yeah that fight was weird
I can't help but just farm out auto potion beforehand everytime. Buy a bunch of x potions and discard the hi potions you get from the castle wall fight. Can't help but go monk/geomancer everytime too, I never get to give ramza any cool gear ever
>When you finally beat Wiegraf 2 >When you get softlocked on the mission right after because RNG decided that the assassins would mulch Rafa turn one and you didn't invest in speed boosting gear
Playing FFT as a kid taught me an important lesson about multiple save slots
Jump is the ticket, man. When I played this game I was deathly afraid of Weigraf, but due to my autistic obsession with Dragoons, my MAX JUMP Ramza was pouncing on his ass from Turn 1 and turned that phase into a joke. Then I got fricking filtered by Phase 2 for a good week, but that's another thing entirely.
>When you finally beat Wiegraf 2 >When you get softlocked on the mission right after because RNG decided that the assassins would mulch Rafa turn one and you didn't invest in speed boosting gear
Playing FFT as a kid taught me an important lesson about multiple save slots
I was like 12 when I first played this, and had massive amounts of problems with it for the first three story battles. When I got into the slums I got my ass handed to me so hard I went to grind all the way to level 18 and just curbstomped that entire chapter.
Yeah the difficulty is all over the place. Lots of gank missions early game >Third or fourth mission in the slums with the butthole archer on the hill >Public Execution >Ramza vs Gafgarion >Cuchulain >Riovanes Castle as a whole
After Riovanes the game becomes a cakewalk with a few exceptions since by that time your team has codified and has access to a lot more diverse jobs and abilities
6 months ago
Anonymous
Nah man, Celia and Lede still have two more battles to be annoying, but it's not until the final battle with them and vampire Elmdor when they never really frick off is when things get spicy. Because PS1 had the bugged 108 Beads accessory so it didn't work.
6 months ago
Anonymous
Hence the "few exceptions" part but even then with a good party comp you can just bum rush Elmdore and KO him quick
I took an extremely roundabout route to make myself functionally invincible for that fight. I gave Ramza Mana Shield which directs all incoming damage to his MP rather than his HP. And I also gave him Mana Font which restores MP anytime he moves. Weigraf can't kill me no matter how strong he is because he can't hit me again after reducing my MP to 0 and I will always be able to restore my MP to at least 1, giving me yet another shield Weigraf now has to punch through. I did regenerating shields before Halo did.
This sh** is always so kino. Simple reuse of resources, just enough of a shakeup of the rules to make it interesting again. And in games where the dialogue is all text, it's not an issue to add several new chapters in this way. The DS Castlevania games did this too. It takes little effort and is always a nice addition after you've finished a game. It only really works if every single line in your game isn't voice acted though, like modern games tend to be.
Play the romhack were he slowly becomes a dark knight, and starts with a magick sword skill that's basically just a ranged physical attack.
That sounds interesting, got a link? To be fair, I probably won't play it, but it's interesting to me since whenever I replay FFT I like to make Ramza a dark knight. I find it kind of fitting. And on the "remake," I autistically grinded and got him the dark knight job and it was fricking kino.
Again, prob won't play it, but I might? Would be interesting to read about at least. Yeah, I could google it, I know, but you could also, like, gimme the link, too. Thx
Cheers, mate, based. Though I thought it was specifically a mod centered around the dark knight Ramza gimmick. Actually, this makes it cooler and I may end up trying it out one day. May God bless you for your kindness.
>now
been doing it since last year, though it can't do any of Yoshida's styles perfectly. But I've made many hundreds of variations of them
https://rentry.org/FFTactics
https://mega.nz/folder/1FZHDTAQ#RGGfgDgXb2i2LYieaOuSbA
lately I've been playing with SDXL's lora which is souljank overload
WotL script is top midwit. Its defenders think 'people who hate this must just not be smart enough to understand it!', no, we understand it, it just sounds like ass! It's also completely made up! The characters speak normally in the JP script, something WotL defenders used to deny before more people who understand JP could force them to admit they were wrong. >but the original English script had a bunch of mistakes!
Yeah it did, and those should have just been fixed, not replaced with fanfiction
Terrible opinion, but at least you know your place arguing 'yes it's a rewrite, but I like the rewrite better' instead of trying to say it's a better or more faithful translation. I can't be mad at that.
I just see 0 value in authenticity to jap shit if the result is good. That weird theatre talk is pretty fun. Are you also this butthurt over the same stuff in Vagrant Story or FFXII?
>I just see 0 value in authenticity to jap shit if the result is good.
that's a horrible mindset
the definition of what is and isn't "good" is entirely subjective so to say you can just take a piece of JP made media and just completely change it's writing because you don't like it and see zero value in making an authentic translation to it is horrible
The entire conversation is a back and forth subjective argument.
Neither of you are right, or will ever be right.
6 months ago
Anonymous
>I just see 0 value in authenticity to jap shit if the result is good.
that's a horrible mindset
the definition of what is and isn't "good" is entirely subjective so to say you can just take a piece of JP made media and just completely change it's writing because you don't like it and see zero value in making an authentic translation to it is horrible
I'm down with the overly flowery/fake Elizabethan English of all the FFT/FFIV 3D/FFXII games because it filters moronic ESLs.
6 months ago
Anonymous
Yeah. Dragon Quest accents are also mind-boggling to them.
6 months ago
Anonymous
Faux Shakesperean my ass. It was blatantly ripping off ASoIF/Game of Thrones TV adaptation.
What amuses me the most is that this particular style of English actually makes it easier to clarify things that people cope about all the time as "too big a difference" between Japanese and English. It was never a linguistic shift, but a cultural one.
He's a homosexual and the reason why bullshit troonylator localizers are tolerated.
6 months ago
Anonymous
Shitty troonyslations are the only reason people sperg out over the idea that a translation can take liberties and be better for it.
There's a right way to translate and there's a wrong way to translate. A shitty translation is worse than a machine translation, but you ideally want a translation that fits the world and theme. A literal translation isn't always the best thing.
6 months ago
Anonymous
Bro. Nobody wants Japanese sentence structures, you stupid ass. We all know perfectly well what literal translation means, and what we want by it, and you know it, too, but for some reason you homosexuals always have to be disingenuous.
6 months ago
Anonymous
I didn't say anything about Japanese sentence structures dipshit, you are just an drooling mongoloid and accuse others of being disingenuous because you think everyone is as moronic as you. You are incapable of understanding how a translation can both deliver a message and improve the work in the process.
6 months ago
Anonymous
Yeah yeah yeah. You want Ronaldo el Karateka. Got it.
6 months ago
Anonymous
And you're calling other people disingenuous, lmfao
enjoy this last (You) because I'm not putting up with your homosexualry any longer
6 months ago
Anonymous
Yeah because it needs to be "improved upon" which is just troonylator speak for "I'm shoving in sussy bakas, derps, and memes and there's nothing you can do about it, chud!"
Frick off, I'm onto you.
I honestly don't understand what's supposed to be so horrible about it. This isn't specifically aimed at the Japanese or anything, if western devs made a game with Shakespearean writing and localizers decided that this isn't the best for Japanese audiences and can be improved then that's fine too.
https://www.birmingham.ac.uk/research/perspective/shakespeare-japan.aspx
Btw apparently this is exactly what happened with Shakespeare, first translations went for authenticity (so they were very archaic) and it only got good when rewritten into modern Japanese. So like a reverse of FFT :DDD
>replaced with fanfiction
netflix castlevania is bs fanfiction. WotL is a direct translation of the jp script, just in pseudo-early-modern english. I'm glad it was localized that way and came out when it did, as opposed to the absolute dogshit-tier localizations we get today. imagine the tactics script being handled by all the treehouse types who translate games now
>WotL is a direct translation of the jp script
No, it really isn't. Look at
for an example. This is a direct translation. You can check the Japanese and they're saying roughly what the English says, line by line. In WotL this whole conversation is reimagined with such 'creativity' that it's basically "okay, ignore the actual script. The overall theme here is that Algus is ripping into Miluda and saying she's subhuman for being a commoner. Write an entire exchange expressing something like that in whatever way you want'. All of WotL is like this. It's like instead of doing direct translation someone handed them a 'the theme is this, make up dialogue for it'.
I am a native English speaker, WotL defenders really need to stop thinking the script is hard to understand, it's just bad.
I feel like that's fine as long as the context, meaning, and character development is properly maintained. Even with rearranged sentence structures, Japanese conversations flow completely differently from English conversations. Some rearrangement is fine if it makes for a better read and doesn't compromise the meaning of a scene in favor of making moronic changes (see: KojiFox's work on FFXIV and XVI, which does exactly that).
>I feel like that's fine as long as the context, meaning, and character development is properly maintained.
This is a pretty slippery slope. First of all we disagree that it was even improved, I think the original is much more impactful, but even ignoring that, you're basically excusing all sorts of bullshit by saying rewriting the scene is okay if the overall feel is similar. It didn't piss you off this time because it was just a guy huffing his own ye olde englishe farts, but imagine someone with an annoying political agenda doing the same thing.
>but imagine someone with an annoying political agenda doing the same thing.
That's literally why I said >and doesn't compromise the meaning of a scene in favor of making moronic changes
inserting politics, modern slang, etc compromises the scene, naturally. The WotL translation doesn't do the same because there's none of that in it. >it's more impactful
agree to disagree, there's no point in arguing over something that can't be proven beyond opinion.
I wouldn't by no means consider myself fluent in Japanese, but I can understand most of when listening, and can read a decent bit. What I said above is true, conversations written in Japanese and for a Japanese audience flow completely differently than English conversations, and sometimes vocalize things that are never vocalized in English in anything besides intonation. I've been read the Tsukihime Remake recently, which got a fan TL, and with the accompanying VA I can really tell where the TL suffered in terms of attaching itself too much to the Japanese script. There's so much that just makes sense in JP that has either no such equivalent in English or that an English speaker would never do, and retaining that in translation just means the reader will have to deal with the stilted awkwardness and get over it, which I don't believe is a necessity at all.
The real reason why game TL is bad is because anyone with serious talent in education is translating books, not because companies give translators too much license and people aren't hard enough on those who make changes. Saying "well letting O. Smith do what he did is a slippery slope" is a fallacy, because he ultimately did nothing wrong. You simply cannot draw equivalence between WotL and stuff like tendie Treehouse because they aren't even close to the same thing, not in content or attitude.
6 months ago
Anonymous
>I wouldn't by no
*would, lol >serious talent in
*and
I should really sleep
6 months ago
Anonymous
>I wouldn't by no means consider myself fluent in Japanese
You're not even N5 in English, let alone Japanese.
Go do your reps.
6 months ago
Anonymous
I'm just tired dawg
6 months ago
Anonymous
I dunno what to tell you if you think WotL was 'close enough' or 'just getting rid of awkward Japanese phrasing'. I don't think there's any value continuing this conversation.
6 months ago
Anonymous
What is it with these people and "awkward Japanese phrasing?" They always bring that up for why we need to have wildly different, headcanon-tier localizations.
6 months ago
Anonymous
If something reads "naturally" in one language, then to render it in a fashion that doesn't read "naturally" in the next can be considered a dishonest translation all on its own.
6 months ago
Anonymous
I mean what I said was true, it's something that does exactly that with some color on top.
[...]
Because it's something that does exist, lol. Japanese inherently involves a lot of repetition and vocalization that isn't present in English. It's admittedly less so in something like FFT because the game was never meant nor written for spoken dialogue, but it still comes through every now and again.
So then don't use the "awkward Japanese phrasing" then? Can that be done without shoving in memes, idpol garbage, re-writes, and stupid jokes?
6 months ago
Anonymous
...which WotL doesn't do? Nobody here is justifying "troonylation", we are talking about WotL specifically.
6 months ago
Anonymous
>just fix the awkward phrasing without re-writes
6 months ago
Anonymous
Yes. Make it work with English grammatical structure without changing the intent or subject of the original text.
6 months ago
Anonymous
>without changing the intent or subject of the original text
Which WotL never does
6 months ago
Anonymous
That's nice, Autismo. But we're speaking generally now. Try to keep up.
6 months ago
Anonymous
It's also worth mentioning, as an aside from pic rel, that most of the time especially back in the PSX years, translators had to fill the same amount of space in their translations as the original Japanese text with the text boxes and actual storage space for the characters. Obviously that has gotten much more lax in the modern era but the guy who worked on the OG Metal Gear Solid TL gave a great talk on it one time, they had no capability to change sequencing, timing, or anything else in the cutscenes so they had to figure out exactly what worked for that instance and then conform it to the available storage space as well.
6 months ago
Anonymous
Eat shit, Autismo.
6 months ago
Anonymous
Alrighty then
5 months ago
Anonymous
it's actually not that hard if you know how to communicate with other human beings and not screeching morons localization and translation especially for children toys has to be the easiest shit in the world I cannot believe people get paid for this outside of shortest term contracts.
6 months ago
Anonymous
nice strawman
>I bet you like Guts translated at Gattsu as well don't you
The troonylator shows it's true colors.
There's a famous saying for people like you:
"Overly literal translations, far from being faithful, actually distort meaning by obscuring sense."
6 months ago
Anonymous
>still thinks we want overly literal translations to the point of Engrish'd up names and shit
Fricking troonylators, man, I swear.
6 months ago
Anonymous
you want the working designs translations for FFT
don't you
6 months ago
Anonymous
Sounds like you do, thoughbeit.
6 months ago
Anonymous
If something reads "naturally" in one language, then to render it in a fashion that doesn't read "naturally" in the next can be considered a dishonest translation all on its own.
I mean what I said was true, it's something that does exactly that with some color on top.
[...]
Because it's something that does exist, lol. Japanese inherently involves a lot of repetition and vocalization that isn't present in English. It's admittedly less so in something like FFT because the game was never meant nor written for spoken dialogue, but it still comes through every now and again.
>仕方がない/it can't be helped >そう言われても・・・/even if you say that... >poor interpretation and rendering of inclusives such as も (LET'S HAVE A GOOD DAY TODAY TOO! THE WEATHER'S GREAT TODAY TOO! Or other similar shit) >overly literal translation of 負けない, especially in porn >incorrect interpretation of the volitional form in general >incorrect interpretation of phrases that use the volitional, or otherwise imply the same (しようと思う is an extremely common one which doesn't mean what a lot of TLs seem to think) >translating trailing けど's that don't "resolve" literally >translating trailing/unresolved だから's overly literally >poor interpretation of phrases using xの分まで >awkward interpretations of phrases using conditionals as topic markers (君なら大丈夫/If it's you, it's OK --- and similar)
6 months ago
Anonymous
I mean what I said was true, it's something that does exactly that with some color on top.
What is it with these people and "awkward Japanese phrasing?" They always bring that up for why we need to have wildly different, headcanon-tier localizations.
Because it's something that does exist, lol. Japanese inherently involves a lot of repetition and vocalization that isn't present in English. It's admittedly less so in something like FFT because the game was never meant nor written for spoken dialogue, but it still comes through every now and again.
it's not bad just because you don't like it. the WotL translation conveys all the meaning in the original japanese script. what you prefer is a direct word-for-word translation from japanese. that's fine. but that does not mean the WotL translation is fanfiction just because it conveys the exact same meaning in the japanese script in a different vernacular than colloquial modern english, like in the original english translation. you cannot even be objective and precise in your dislike of it because you simply call it bad and fan-fiction, yet the original translation is the one littered with spelling mistakes and translation errors. I bet you like Guts translated at Gattsu as well don't you
6 months ago
Anonymous
>I bet you like Guts translated at Gattsu as well don't you
I feel like that's fine as long as the context, meaning, and character development is properly maintained. Even with rearranged sentence structures, Japanese conversations flow completely differently from English conversations. Some rearrangement is fine if it makes for a better read and doesn't compromise the meaning of a scene in favor of making moronic changes (see: KojiFox's work on FFXIV and XVI, which does exactly that).
This is what people should actually post when (rightfully) shitting on the PSX translation
Your screenshots mean nothing to me because I am also the person who posted this, where I say the original had mistakes that need fixing (fixing, not rewriting):
WotL script is top midwit. Its defenders think 'people who hate this must just not be smart enough to understand it!', no, we understand it, it just sounds like ass! It's also completely made up! The characters speak normally in the JP script, something WotL defenders used to deny before more people who understand JP could force them to admit they were wrong. >but the original English script had a bunch of mistakes!
Yeah it did, and those should have just been fixed, not replaced with fanfiction
Also, you didn't even post the best frickup with opening the gate for those who would save St.Ajora
Ivalice was trapped in a 100 year long war that ended in a tier (read: Ivalice fricking lost). To the Nobles this wasn't a big deal. They just went home with a slightly bruised ego. But to the common soldiers who fought under their banner, they were sent back without pay. Worse they were still expected to pay taxes to the nobility. With an encroaching famine. So the commoners says "frick this" started rebelling, the biggest rebel being Weigraf who's goal was to cast down the nobility. The problem got so bad that the knights had to start using untrained squires and children to act as guards because there were just wasn't enough full knights to keep a handle on things. And that's where Ramza enters the story.
Ramza is a new knight in training along with his friend Delita. Delita isn't a noble, he was adopted in. But both attend the knights academy and are looking forward to doing their part to protect Ivalice. Except the more they fight, the more they realize three criminals they're fighting are just people who got royally fricked by the nobility. A nobility Ramza was born into and Delita is adjacent of. It's especially hard for Delita because the only thing separating him from the criminals is that he got lucky. At least until his sister was kidnapped for being confused as a noble. But Ramza's brothers are good people right? They'd never kill an innocent girl just because of her bloodline right? Delita's sister is killed. And Ramza's brother gave the order. Even though they called them family, Delita nor his sister ever mattered because they were common.
Two lessons were learned that day. For Ramza he abandoned his noble heritage once he learned chivalry was a lie. He decided he would be individually good, keep his morals, and live up to his father's last words. For Delita he decided he was done playing the game. He would lie, cheat, and kill until he could topple the entire world order and give commoners a chance to live without fear.
Taken from the mobile version because being an adult fricking sucks but at least I can take vidya with me. The game explicitly says that the soldiers were not paid after the war
"Finding themselves without pay" sounds to me like they weren't able to get proper jobs. The war had been going on so long that the only skills they've ever known was to war from birth. It's probably a bit of both.
No, it's obvious they were short on cash given the reparations and loans comment.
6 months ago
Anonymous
So get a job.
6 months ago
Anonymous
"Finding themselves without pay" sounds to me like they weren't able to get proper jobs. The war had been going on so long that the only skills they've ever known was to war from birth. It's probably a bit of both.
I read it as being that the order of the day was that you would be paid at the end of your tour, and at the war's end, they didn't pay the soldiers that were currently in field.
Fair enough. The game does say that the former knights suddenly turned to brigands and thieves once the war was over so I can't say you're 100% wrong. But what is unambiguous is that there was growing resentment among those who suddenly found themselves poor and barely able to eat towards the nobility who was able to take the whole thing on the chin.
And that's not even getting into the total failure of a King Ivalice found itself with and a massive succession crisis that hangs around this whole thing like a bad smell. Because one major house says that this priestess that was adopted into the family is supposed to be the next queen. But the Queen regent had a baby so obviously the baby is supposed to be the next King. But the other house is like "Dude the King is fricking sick and frail and is passing out at birthday parties. You're not going to convince me this dying man had the strength to frick that baby into the queen. Who's kid is that? The pool boy's?" And as this huge argument is going on the commoners are like "Hey we're still fricking hungry!" And the Church is looking at all of this thinking about how to take advantage of this disaster of a political situation. And also demons I guess.
"Finding themselves without pay" sounds to me like they weren't able to get proper jobs. The war had been going on so long that the only skills they've ever known was to war from birth. It's probably a bit of both.
Fair enough. The game does say that the former knights suddenly turned to brigands and thieves once the war was over so I can't say you're 100% wrong. But what is unambiguous is that there was growing resentment among those who suddenly found themselves poor and barely able to eat towards the nobility who was able to take the whole thing on the chin.
And that's not even getting into the total failure of a King Ivalice found itself with and a massive succession crisis that hangs around this whole thing like a bad smell. Because one major house says that this priestess that was adopted into the family is supposed to be the next queen. But the Queen regent had a baby so obviously the baby is supposed to be the next King. But the other house is like "Dude the King is fricking sick and frail and is passing out at birthday parties. You're not going to convince me this dying man had the strength to frick that baby into the queen. Who's kid is that? The pool boy's?" And as this huge argument is going on the commoners are like "Hey we're still fricking hungry!" And the Church is looking at all of this thinking about how to take advantage of this disaster of a political situation. And also demons I guess.
[...]
I read it as being that the order of the day was that you would be paid at the end of your tour, and at the war's end, they didn't pay the soldiers that were currently in field.
Time to dispel any ambiguity - the soldiers were indeed NOT compensated for their time spent fighting in the war.
same shit happened in the US after both world wars. why do you think organized crime exploded after ww1? veterans were protesting bigly outside the white house and congress because government was stonewalling on their compensation after ww2
many if not most of them didn't actually. Usually pay was promised in the form of pillage. Feudalism rose as a system because it was a way to "pay" your soldiers with reward sufficient enough they remain loyal to you.
Or just look up the Écorcheurs. Mercenaries sent home without pay that ended up devastating the countryside.
Back in the Roman republic days, pillage was more than enough to entice people to sign up for the legions. At least until the patrician classes had more than enough wealth that they'd never even consider taking the risk anymore. Then the plebs had to do it, but then they had a slave-based economy to deal with, so getting slaves was the only way to make money from being a soldier, which just meant helping to perpetuate the system that's grinding you into poverty.
>ramza is just an autistic hot blooded giant robot pilot protagonist in an ancient medieval setting
>half-breed son of a dead lord who's also half-common >never finished knight school so foreverasquire >only real experience is leading mercs into small skirmishes >has people like motherfricking Orlandu taking orders from him
like bro
Learn break skills, switch to archer, learn concentrate, switch to chemist, equip gun, shoot away enemy weapons and armor before they can ever approach you
More like imagine how good it would have been if the 2nd half had remained being about class divides and Ramza and Delita's clash of means and ideologies instead of becoming about evil demons and muh magic stones.
If that happened and it would have been a Breaking Point where Ramza and Delita would've had to fight. Because Ramza believes in upholding his morals and being individually good regardless of reputation. And Delita ends the game with so much blood on his hands that his closest allies are afraid of him. If the church plot just didn't happen and things continued as is then Ramza would eventuality deem Delita just as bad as his brothers while Delita would've deemed Ramza a dangerous idealist who will change nothing. And I don't think that was the type of conflict Matsuno wanted for them
>yet another FFT thread derailed by morons flinging shit over which translation was better
it's obvious that the original is better now shut the frick up and post music.
for me, it's Battle on the Bridge.
The tutorial and its track were actually the reasons why I fell in love with FFT.
It's an absolute shame that you can never have a battle yourself with that theme playing, nor Daravon an actual unit.
>represents "the sound" of FF Tactics as a whole for me.
All the Ivalice games for me, FF 12 has a similar thing going in it's soundtrack. Christ Square had an amazing thing going with Ivalice Alliance and they pissed it all away for Fabula Nova Chrysalis and look where that got them
The horn drop?
It's my favorite song in the game. It always used to come up in battles that had ruins or waterfalls in it.
The horns hitting when the Odin summon animation starts is peak fantasy.
>remember when the us government sent the army to clear out ww1 veterans protesting about not getting pay they were promised?
Just like it was fricking yesterday
idk if I'll ever beat this game. I've been softlocked in a dungeon and quit, been filtered, I don't know if I have it in me. But this post makes me want to play it again. Not sure if I should just play on duckstation or play the original on the vita but I just may
Yeah, well. It's useful to have for that one battle. And for the other two that you have to put up with them in. But at least in those you have 108 beads that isn't fricking BROKEN in the PSP version.
Nah teleporting monk with 2 swords is the way to go. Not giving up chakra and revive. Add on ramzas autistic scream and you can pretty much tank the game solo
>well acushually it's just like le Game of Thrones! >prove it >no
Every thread, go I hate what that dog ass TV show has done to fantasy so fricking much
Game of Thrones is most people's introduction to medival politcal intrigue mixed with supernatural conspiracy so of course you're going to have people compare other works of a Similar nature to it, I've seen people compare Skyrim and BG1 to Game of Thrones. And before GoT it was Lord of the Rings.
Even though it's the kind of stuff I would've read before, I never even heard of it till it was going to get a show. The politics and dragons+magic series I read back in high school was Melanie Rawn's Dragon Prince/Star trilogies.
I've always prescribed to the idea he settled down with them both and the rest of his army in one big farm commune that Delita just turned a blind eye to, half out of respect and half out of fear. Plus, as long as they stay out of his hair, why would he mind keeping a standing army in his back pocket if need be?
Besides, Ramza's more than earned his rest by the time he finally takes out Ultima.
Honestly, man, I could see Delita having had all of them slaughtered to prevent there ever being any threat to his power. >but they defeated Ultima!
Delita has access to the most powerful ability of all: out of battle kill.
Aw. As a kid I always thought of her more like Yoko from Devil Hunter Yoko. She has all her abilities but if she stops being a virgin she stops having them. But I guess that doesn't make sense considering that men have the same powers as her.
You don't need to autistically memorize everything about the zodiac because almost all of the enemies are randomized. Even the few named enemies with guaranteed zodiacs aren't going to matter, you get enough information when you target them with a spell to make a decision anyways.
Math is fun and there are some ways to break it like ensuring you go first and then CT-5 Flaring, but generally it's not really fun past the novelty of figuring out HOW it's done. There are so many other ways to break the game that are more fun - ninja, monk, elemental guns, having a squad of time mages spam Quick on you while you go nuts...basically anything that isn't Geomancer can be used to break the game in some way.
>Geomancer >Not game-breaking
Surely you jest.
5 months ago
Anonymous
I have no idea how you are supposed to break the game with geomancers.
I think they are one of the most fun classes in the game, very balanced for their role, not being too powerful or weak, but options.
5 months ago
Anonymous
NTA but I have yet to make a way to make geos viable. Low strength and magic, situational abilities and the status effects rarely proc. How do you do it geobro?
I had a party with 2-3 people with Geomancy and used it every time I was out of range for melee. Treat it like you would Holy Sword, but weaker. If anything the status effects proc a lot more than Holy Sword abilities do. I mean why use Stasis Sword with it's terrible range and damage when you can use the lightning stab or the one that runs in a line? Geomancy range is absurd. It costs nothing, and it always had a decently high proc. Stuff like Stop and Stone were common status effects I would get because of the prevalence of rocks and grass as terrain. Your Geomancer isn't supposed to be your heaviest hitter. Geomancy is free to use, long distance, hits in a cross, and can soften up targets for other units. You just have to keep throwing it out. If you tried it in only one, or two battles, then maybe yeah, you'll see no reason to use it. You could go a battle and never see it proc any status effects, and think it's garbage for that. I get that. Do it for the entire game and see how useful it is over time. You'll be surprised at how many times you shut down enemy units with it.
5 months ago
Anonymous
Ah makes sense to have multiple peeps with geo. I've tried having one mastered geo and he couldn't keep up with the dragoons monks and ninjas. I'll try multiple during my next generic unit run
5 months ago
Anonymous
NTA but I have yet to make a way to make geos viable. Low strength and magic, situational abilities and the status effects rarely proc. How do you do it geobro?
A full fricking party, dude. But remember that for most of the first chapter, every single story battle will have you pushing someone out of the party to make room for Delita's increasingly useless ass. You can swap them out as you play along and get the unique characters, or you can keep them.
You're not getting any story characters for a long time. Not until the end of chapter 2. Then you don't get the really powerful ones until the end of 3/start of 4. You're going to need your Literally Whos for a while.
Only a handful of the story characters are better than the characters you can build up.
Cid, Beowulf, Cloud, Agrias, Worker 7 are basically the winners.
Do not discount different beasts.
A bull demon, chocobos, a dragon if you can find one early can hold it down.
I really need to do a run of this game with just Beastmaster Ramza and a stable of beasts he keeps around. The game even gives you Boco for free, and with that you're already on your way to a solid support in Black Chocobo and insane damage in Red Chocobo.
That could be pretty fun.
6 months ago
Anonymous
Frick. I needed a new way to play FFT and that's a great idea. Ramza with that ability that makes a monster gain another attack if it stands next to the person with it.
6 months ago
Anonymous
Having done this, it works fairly well, but you can screw yourself due to lacking strong ranged options with most of the higher tier beasts.
Behemoths duck that, tho. A posse of behemoths can ruin most battles.
Only a handful of the story characters are better than the characters you can build up.
Cid, Beowulf, Cloud, Agrias, Worker 7 are basically the winners.
Great for Deep Dungeon; he can eliminate any creature with Finishing Touch unless it's flat out immune to all status effects.
Even still, you aren't relying on story characters for story battles, and he is actually very worthwhile if you bring him up to fore.
>generic
The worst part about the original game was (from memory, at least) that there are exactly enough character spots for you to have every single unique, and that's it. 2 of those 'uniques' are generics (who have fixed names and shit) that you have from the opening tutorial battle, and the other is boco.
You should have men and women for all aspects of the gameplay. Because you never know when you may end up in a situation where a particularly dangerous NPC has a bad alignment with someone in your party making them very difficult to kill.
>Because you never know when you may end up in a situation where a particularly dangerous NPC has a bad alignment with someone in your party making them very difficult to kill.
I have never encountered such a thing in my multiple playthroughs with the sole exception of the 11 Monk Mayhem gank squad
> Frick the alignment system then.
Kinda yeah. It's a hold over from Ogre where the Alignment system is a LOT more integral to the battle system in FF Tactics you can easily ignore the system in multiple ways from leveling, diversifying abilities with good class combos and equipping good gear. If the Alignment System was closer to Ogres than maybe the all around difficulty of FFT would be less of a joke
6 months ago
Anonymous
FFT is hard for newbies who aren't prepared or know when the difficulty spikes are going to come, but yes. You're right.
6 months ago
Anonymous
Playing Tactics Ogre Reborn after a decade plus of FF Tactics was a fricking revelation. I love all three FF Tactics but goddamn are they easy as frick A2 is the only one with consistent difficulty and that's mostly due to the MP and Jail systems
>the 11 Monk Mayhem gank squad
The special battles were always fricking amazing.
I beat the 'Monks FRICK' War twice in 500 hours of gameplay.
That said, it was one of the only actually difficult Class Wars. Ninjas could be really ugly if you weren't prepared.
The Monk squad all spawn in at the same elevation. In my last playthrough I had a Quickened Calculator obliterate them all with one Holy cast. It took about 5 minutes for all of the animations to finish.
>was grinding my characters to level 100 >get an encounter that consists of 11 ninjas >they move first >throw excaliburs and dragon whiskers at my face >fricking die >haven't saved in a while
excellent , very great matsuno
another example is the flower storm sovereign being officially translated as "king hanafubuku" for the entirety of the berserk manga until volume fricking 39
bet you love that one
I just started playing this recently, it feels really awkward to control. The art is nice and all, but I hope it gets a bit more fun to actually play as it goes on.
The beginning is slow but once you start unlocking extra jobs it becomes more interesting and fun. Then it stays that way for a good chunk of the game. Then you get more and more unique characters that completely break the game without effort and you steamroll the rest. 9/10 it's okay
>bro has spent the entire thread getting his ass railed and then turtling by just calling everyone that disagrees autistic
why would you even get on here, do you have a humiliation fetish?
>being hyper-fixated on a small detail >being aggressively angry about people having a different opinion >screeching incoherently
Yeah. You and that other guy are very autistic, what of it?
>homosexual makes claims with no proof >keeps making unfounded claims while getting called out >calls others autistic and using tranime reactions
To think I share a fandom with this cretin
Dycedarg was always an ass but I feel conflicted about Zalbaag. Because he's normally seen as "the good one" of Ramza's brothers. But he's the one of ordered Teitra's death. He not only didn't believe Ramza when he told him Dycedarg was orchestrating the war but also denied his heritage when he says it, claiming that Ramza's common blood had gotten to him. Even though Ramza lived by Barbanath's values more than anyone. And yet Zalbaag was willing to look up the truth even if by then it was already too late for him to do anything about it.
All of those are pretty reasonable given his position. And Zalbag only started to look into Dycedarg after seeing him murder Larg. Up until then he had no reason to doubt the head of the family.
It's one of those things where since most of the scenes containing them are together, most will subconsciously pair the two. Yeah, Zalbaag makes some unfortunate decisions and is a classic case of Nobility going a bit to someone's head, but I mean, look at the comparisons.
Algus/Argath who went so deep into nobility worship that he eschewed his humanity just for a slice of the pie.
Dycedarg who knowingly killed their father and Larg just so he could get a seat at the table.
Comparatively, ordering the death of a girl you really aren't close to isn't that big of a black mark. Plus it happens in the first few hours of the game, so by the time you see him again and Dycedarg is wearing the villain hat, you've likely forgotten it was even him by now.
>But he's the one of ordered Teitra's death
I always doubted the veracity of this, due to it coming from Algus, who wouldn't have valued her life to begin with, and it is a very strange order to give.
A working order for troops would be to offer no quarter and that bringing down the rebels was first priority, collateral damage be damned, not 'target the commoner because who cares lulz'.
Gragoroth (?) tells Zalbaag to leave him alone or he'll kill Teta. Since at that point he assumed she was a noble or at least important to the house Beoulve. Zalbaag tells Gragoroth that him using Teta as a hostage doesn't mean anything and offers Algus to open fire. Now no he did not explicitly tell Algus to shoot Teta. But he also made it clear her being there didn't matter nor did he reprimand him after he shot her. And he never discusses her death afterwards. At best Teta was collateral damage. Exactly what Algus said she would end up being.
Gragoroth (?) tells Zalbaag to leave him alone or he'll kill Teta. Since at that point he assumed she was a noble or at least important to the house Beoulve. Zalbaag tells Gragoroth that him using Teta as a hostage doesn't mean anything and offers Algus to open fire. Now no he did not explicitly tell Algus to shoot Teta. But he also made it clear her being there didn't matter nor did he reprimand him after he shot her. And he never discusses her death afterwards. At best Teta was collateral damage. Exactly what Algus said she would end up being.
a noble house with a lot of political power isn't going to let a bunch of rebels hold any amount of power over them by taking hostages. it would send a message to the commoners that they will cave to the masses if u raid their houses and kidnap their people. they rescued Elmdor because he was really high status, but look what happened afterwards they took another hostage because it seemed to work before (even if wiegraf was against it, the grunts saw it as a tactic that worked). there's probably a 25% chance they'd shoot even if it was ramza that got kidnapped because by that point it was already setting a bad precedent and ramza is not particularly high status (zalbag probably wouldn't order it but dycedarg wouldn't hesitate no doubt)
She tried to do that, her and her father conspired with Dycedarg to kill Princess Olivia with Gaffgarion.
But Ramza defected, Olivia was brought back to the southern kingdoms alive, the war was kickstarted, and Queen Louveria was killed days into it.
It's nuts because there's an entire plot line playing in the rumors section and the reports that you can very easily miss. The queen was functionally running the country at the start of the game before she got booted off the throne when the war kicked off.
st ajora and the zobiac braves became ultima and the lucavi and wrecked ivalice. cultists started the church of glabados and rewrote history of ajora being a jesus like savior figure
>buy WotL >stuck on the gallows map, basically made an unwinnable save cause I didn't know that I could do that
>finally sit down with the game on my modded vita >use the tweak mod to grind as much as I want >finally beat the gallows
Fricking finallu >castle >Ramza getting fricked up behind the castle gate while my party just watches him expire after cleaning up the ambush
God fricking dammit
Anyway I wish this had the ability to see the fricking map so I could actually strategize. Or an undo move option.
I'm enjoying the job system but I way prefer Tactics Ogre.
Gaffgarion was an extremely good villain from a gameplay standpoint. Any battle you have with him has you going "Oh shit".
It's funny, because he plays such a minor role in the story. But due to him constantly pursuing Ramza and having some tough battles made him more memorable to me then any of the other villains.
the real trick is realizing that delita is denam from tactics ogre playing the law route with the lord end and ramza is denam playing the chaos route with the princess end.
I really like FFT, but male characters being worse wizards than female characters always bothered me. Everyone knows chicks can't be black mages, but in Ivalice they get 25% better magic stats... it ain't right. That being said, I love everything else about the game. Even the esoteric astrological sign stuff.
Of course, but high faith doesn't compensate for female characters having significantly better magic attack and MP. It's not really a huge deal, especially considering magic can be incredibly powerful by using the zodiac system to compensate for lower stats, but it's still kinda lame.
Plus, too much faith makes your characters leave the party.
That all being said, I'm curious to see if the male/female stat differences actually matter. I'm going to have all my male characters be spellcasters and all my female characters be warriors for my next playthrough. The male spellcaster sprites look cooler anyway.
You can farm those stats by failing to teleport onto leveling-down traps as oracles and then leveling back up as wizards or something. The failed teleport activates the trap without consuming it.
If you don't like the stat differences between the two just play the final fantasy tactics tweaked mod , it's one of the best balance patches out there , it even makes beastmaster and archer good https://www.romhacking.net/hacks/916/
Delita did everything wrong.
Ramza depsite being a moralgay wrecked butts left and right with no mercy.
Special characters lose all charm once they become permanent part of your team.
Monk is OP
Female thieves look horrible, female time mages and mediators are too adorable looking.
Agrias is cool but damn overrated.
I wish there was a more painful death for Algus.
Ultima kinda sucks.
FF Tactics as a game is amazing, but Delita is a bad character, he's not even the type of character you love to hate, he's just there... with his nonsensical schizo ramblings and the most offensive thing of all is that somehow he is the one claiming credit for services actually done by Ramza, and Ramza instead of killing him and taking what is rightfully his, runs away in a very uncharacteristic of him at the end of the game, this is, no but about it is simply just bad writing
the author also said in the interview that he was surprised that people didn't like nor understand delita, it just goes to show how far the author was up on his own ass, this is a 10/10 game marred by a bad ending and bad character
>with his nonsensical schizo ramblings and the most offensive thing of all is that somehow he is the one claiming credit for services actually done by Ramza
Like it wouldn't happen in RL, people taking credit for other people's work or people toppling a government and turning out to embrace the role of its predecessor... Right?
>and Ramza instead of killing him and taking what is rightfully his
Ramza got no business with royal matters as he was not a full-blooded noble. Apparently you missed his half-brothers throwing that in his face (and behind his back) more than once.
>runs away in a very uncharacteristic of him at the end of the game
He was declared a heretic. For fricks sake, you missed the first few lines of the history!
You don't need to autistically memorize everything about the zodiac because almost all of the enemies are randomized. Even the few named enemies with guaranteed zodiacs aren't going to matter, you get enough information when you target them with a spell to make a decision anyways.
Math is fun and there are some ways to break it like ensuring you go first and then CT-5 Flaring, but generally it's not really fun past the novelty of figuring out HOW it's done. There are so many other ways to break the game that are more fun - ninja, monk, elemental guns, having a squad of time mages spam Quick on you while you go nuts...basically anything that isn't Geomancer can be used to break the game in some way.
Is there a "definitive" way to play FFT? I'd like to have access to the extra content from wotl but various ports for it all have different problems, is there a magic bullet solution with modding that solves the technical issues? What version of the game would I be modding if it existed?
You forget that you have to go through the church in order to become a Holy Knight, something that a certain someone branded a heretic can't do.
The only reason you get anyone with Holy Sword/-like abilities on your team in terms of lore is because they were already that class to begin with.
When you consider the people who had these abilities despite possibly not supposed to have them, like Wieglaf and Delita, it just shows how deep the church's subversion was going, and just how far back.
Wiegraf was affiliated with the Church of Glabados, and Delita had become a Holy Knight because he was a noble at the point of the game where he briefly rejoins you as a guest member, so there's nothing out of the ordinary there. Holy Knights, Arc Knights, and White Knights are all just the same thing but with the most subtle of differences in terms of movepools, but are all still just jobs at the end of the day.
Where's the info that Holy Knights have to be ordained by the church anyways?
homie it's LITERALLY in the job description. >"Baptized in the divine light of the Church, the Holy Knight smites foes with powerful Holy Sword techniques."
Wiegraf was a commoner who somehow got to lead a revolution. While being a holy knight, though of limited ability when you fight him at the windmill. Which means possibly the conversion was recently. Possibly the church was behind the Death Corps uprising?
Delita was also a commoner, and never was officially a noble, he was posing as a minor noble's son and last survivor of Baron Grimm's Black Sheep knights corps. The church always knew who he was, but ordained him anyway. Likely because they were always watching and spying on him, and could (or at least they thought they could) take him out whenever needed if he went too far off the reservation. Then Ramza happened. Whoops.
Wiegraf's class description doesn't mention the church, just "his untarnished soul enables him to wield a Holy Sword to smite enemies." which is funny because he's still a White Knight after giving his soul over to Belias. Agrias and Delita are still Holy Knights even after turning on the church
Delita's story would be a lame rags to riches realistic political drama. Ramza's story is better imo as you are the single hero in the whole story who isn't a self serving piece of shit (although yeah ramza is pretty bland in his naivete). And the moral is great - you die saving the world and nobody even knows you did it.
So even with all its flaws, which translation is the best one? looking to play this game with the "considered" best translation. And by best I mean most accurate to the original work.
That said, Worker 7 is one of my favorite characters in the game. I wish he had more speaking lines.
I always got CT Robo vibes, just needed his own funky leitmotif.
>What is the objectively best way to play FFT for the first time?
Digital PSP version on a Vita TV in Japanese
If you played FFT in English you didn't play FFT
Honestly something hardcore like this.
But realistically choose either PS1 version or PSP with the slowdown patch.
PS1 main pros: Way better sound effects
PSP main pros: Voiced cutscenes and extra content that you might like (A lot of people don't).
The choice of translation is up to you. PS1 has its charm but can be a mess that makes no sense often. The flowery english is more polished but people hate it for the tone.
I really dont get why they never used the FF tactics art style for any other game. It's so cool looking and also simplistic in asset count, would make them to allow bigger games without insane man power.
>Imagine how good this game would've been if you were playing as the try hard loser
Delita won.
All bullshit fake history was eventually exposed.
Does not matter. He still gained power and enacted reforms that ensured Ivalice would survive and prosper. He was long dead by the time the Durai Papers surfaced but his legacy lived on.
Did the Durai Papers mention the Lucavi? Reminds me of the "confessions" they found from some byzantine administrator who claimed the emperor and his cohorts were literal demons and he had evidence.
he was miserable at the end of the game and had nothing, lmao, guess that's "winning"
He had achieved his vision, he may not have been happy but he was satisfied
>d-delita is literally me
Good. Delita's a piece of work but at least he made Ivalice prosper. The royal families and nobles are moronic and they're fricking worse. They only cares about themselves.
>The entire country economy depends on crops and other agriculture goodies and the war made peasants desperate.
>Please negotiate peace with Duke Larg as we're both losing everything, we're both desperate and this war is stupid.
>Well, better raise more taxes for war effort, also frick the peasants.
Goltanna is a fricking moron, i'm glad Delita killed this prick. I feel bad for Cid for babysitting this old prick.
If he won he wouldn't have died.
The entire point of the story is that Delita lost everything that mattered and the writer has literally said it
https://www.frontlinejp.net/2020/08/26/final-fantasy-tactics-ending-explained-ramzas-fate-and-the-return-to-ivalice/
>Ramza and co. didn't die from the explosion
>Delita didn't die (that much was obvious)
>but Ovelia also didn't die from the stab wound
Now that one was a surprise to read.
He didn't stab her he knocked her out with an anime gut punch
Naw, bro, he pulled a knife.
Black person you LITERALLY see him pull out a dagger, stab her, and drop the weapon.
?feature=shared&t=62
He took her knife and punched her while holding it.
I can't believe people think he punched her. The animation clearly shows him setting up the stab. They would've made him hit her with his other hand and kept the dagger in view otherwise. He's wearing full plate armor and she's in robes. She's dead.
hmmmmmm
>Delita
>simps for a hole and eventually gets killed by her
>also betrays literally everyone and everything under the guise of "le ends justify le means" but, in reality, was just butthurt over being born brown and shit
>even betrays his best friend and only noble to not be a total israelite
or
>Ramza
>unironic, literal hero
>Fights tooth and nail to preserve the good name of his late father and family reputation
>Uncovers literal israeli demon plot, encounters actual fricking demonic monster in person
>Doesn't waver, kills the frick out of it
>Does the same to its buddies, one after the other, whilst they begin to panic and make mistakes
>Eventually kills the literal Satan allegory troony in Ultima, saves le world
>"Dies" in obscurity (see what I did there), knowing full well his noble deeds were divine and true and his reward in Heaven/Valhalla awaited him
>Sneaks away with his sister and impregnates her, keeping the bloodline pure even though they were half-mutts
yeah nah i'll stick with the aryan god of virtue and incest thanks
You're a moron, Ramza couldn't give less of a shit about his cringe family name he abandoned in Chapter fricking 2.
And he stops giving a shit about his family after seeing how absurdly corrupt they all are in Chapter 1.
And no he doesn't frick his sister obviously, what's with you freaks and incest.
He gives up on his elder brother whom was entirely complicit in the sinister plots undermining the nobility of the Beoulve name; he still goes by Beoulve and puts his heart into clearing its name and representing its true valor. Maybe you should play the game after you can read past a 6th grade level, chud.
>And no he doesn't frick his sister obviously, what's with you freaks and incest.
lol
He only gives up on Dycedarg. His other elder brother and he remain on good terms until the end.
doth post is baste ser anon
Ovelia didn’t kill Delita, he survived the attack and went on to become Ivalice’s greatest king. He didn’t have any heirs though.
Doesn't he, like, end up King in the end?
Sure, he's the king with a wife who hates him and he lost all his friends and family
Was it worth it?
I mean, he IS King. And he did get to frick that one girl for ages.
The most damning proof there is that the homosexual Shakespearean script is inferior to the original even if it fixed the Engrish.
Based and correct take.
>What troubled sleep have you known, to speak of my dreams? No matter how sweet, a dream left unrealized must fade into day. Only with power can dreams be made real! I see the truth of it now. What good, dreams, without that power? You think me a thrall? So be it! Your envenomed words succor me, for when at last you yield - as you must - their poison will consume you!
Great localization. Very faithful. That was all totally straight from the Japanese script.
The punched up faux-Shakespearean script is Matsuno's intended presentation of the story in English.
This is due to him being a massive fricking homosexual who enjoys theatre.
I don't think he gives a shit. In the PSP version he specifically didn't want the cutscenes voiced in japanese as to not give each character a designated voice, but for the dub he was like "lol who cares do whatever you want".
>"lol who cares do whatever you want"
bro it's the opposite. they literally rereleased the game in japan with the english voice over because Matsuno (and japanese fans) liked it so much
I have my doubts on that given the original translation of the game even if it were compared to a direct and proper translation of the original JP script.
Even if it were intentional by Matsuno himself, he must've missed the memo where your average American thinks that Shakespeare is a homosexual with the only reason burgers knowing of him is because his works are required HIgh School reading.
Tactics' script was written in plain Japanese vernacular. There was no ornate flourish, and Matsuno was fine with that. Joseph Reeder decided to turn it into his personal Song of Ice and Fire fanfiction, which is why you get shit like "Ser Folmarv" and "must needs" and all that other Game of Thrones sloganeering shitting up the script. Matsuno being a drama nerd has nothing to do with it.
Vagrant Story and FFXII drama localizations were fricking cool
FFT ended up bit worse overall but I like both. "Animals have no God" is the hardest line known to man but "less than we from the moment your father fell upon your mother in whatever gutter saw you sired" from Shakespeare edition is also bussin fr
>Animals have no God"
Still think this is lame.
'The Gods have no eyes for chattel' is better imho
I do prefer WotL, but at the very least that one line specifically was definitely better in the original. There's no feeling of self-righteous anger in the new one.
I like the speech leading up to that. Like, I have been hungry, it's fricked up.
Same. I ate an early dinner and now I’m hungry as frick.
Alexander O. Smith was in charge Vagrant Story, FFXII, and PSP Tactics Ogre translation, which is why those games had that kind of dialogue without sounding like dogshit. He even does a joke in Tactics Ogre death quote with 'I blame myself and god!' so the guy wasn't up his own ass when it came to keeping what resonated with older translations. PSP FFT was translated by another team that just slapped on faux Shakespearean without understanding cadence and line rhythm
Faux Shakesperean my ass. It was blatantly ripping off ASoIF/Game of Thrones TV adaptation.
>It was blatantly ripping off ASoIF/Game of Thrones TV adaptation
Yeah okay bro, Mr. must associate thing I hate with an undefendable position
go frick yourself
Are you autistic, or just stupid?
womp womp homie
you've never even read ASOIAF
I've read them all.
sure you did, that's totally why you are claiming they are faux Shakesperean in prose, when by all accounts they are pretty regular if a bit archaic, but only so far as the 20th century and no further.
In what way have I claimed ASOIF is faux Shakespearean?
just re-read the chain and you are correct, however my point stands. Smith's translations are decidedly more flowery than ASOIAF ever is.
More flowery, but takes elements from it, and punches it up. As if ASOIF was written in 1866 instead of 1996.
>but takes elements from it,
you have no proof for this beyond very surface level observations like the use of "ser". people like you that imagine medieval fantasy is either LotR or ASOIAF need to be shot and thrown in a ditch.
You seem very angry. Autistic?
>no argument, just personal attacks
lmao
From the guy that started screeching about killing me over a disagreement in taste.
still nothing, sad!
still autistically screeching, sad!
still moronic, still unable to actually defend his moronation, sad!
Here's your last (You), spend it well.
>tranimetard too
pottery
Please. Everyone knows that ASOIF and Final Fantasy influenced each other. ASOIF even has an onion knight!
>Final Fantasy Tactics: War of the Lions
>May 10, 2007
>Game of Thrones 1x1
>April 17, 2011
He had the ability to see the future and he used it for THIS?!?
Don't argue with literal morons. They simply cannot understand how stupid they are.
>A Game of Thrones, Book 1 of A Song of Ice and Fire
>August 1, 1996
Unless you have a quote from a dev saying they looked to that as a direct influence on the script you have nothing and should consider killing yourself and your family
Man, you butchered localization defenders sure are angry. I guess you've never read any Shakespeare or ASOIF because it's obvious that WotL's script apes one and not the other.
PROTIP: It ain't Shakespeare
Ok but again, most faithful translation defenders here argue against the concept of attempting to change things at all, so a better quality localization would still be hurting the feelings of Japanese people or whatever
What in the frick does that even have to do with my post?
Then why did you specify the "TV adaptation" of GoT it that's not what you meant you disingenuous queef? You got anything to back up that claim?
lol
I remember going to a book stores in the 90's as a kid. The fantasy section was jam packed with all those forgettable stories the exact same as him. He was just the one who got a adaptation. They could have read any number of thousands of similar books. They all ripped off each other.
Cool anecdote. I wonder how it applies to the topic at hand.
No, this is just worse version of Tactics Ogre(1995)
the only thing taken from asoiaf is "ser"
nothing else is even remotely written in style of GRRM's vernacular
>GRRM's
Even his initials are fat.
does Tactics Ogre Reborn have the same translations?
Anyway even if WotL is worse then the issue is only in quality and not in the entire concept of translating plain Japanese into fake medieval English when reasonable
Personally, Tactics Ogre script hits as well as Vagrant Story. The issue really is the gameplay itself: SNES/PS1, PSP, and Steam each do different things that makes them better than the other ones and worse, which is why you'll hear people suggest playing modded PSP instead of the Steam version
SNES/PS1 - easiest grinding, easiest super side dungeon Tower of the Dead, classes locked by gender, classes have best weapon pairing like Ninjas being best with claws (and Ninjas never getting access to use claws in any other version for some stupid reason), dog level script. Game breaks once players found out magic accuracy was linked to Dex, and the blind swordsman Haborym could cast petrify on groups
PSP - tried to have open ended character builds but the game balancing is so fricked if you don't specialize hard and early, random encounters will straight frick you up. Introduced crafting system, but you craft every. single. item. one. at. a. time. Secret enemy scaling where the game permanently goes from an average of 5 lvls from your fielded squad to 2 lvls, and enemies always field more units. Game breaks when players fricked around with AI manipulation and spam healing to over-level holy, switch them to valks, and holy imbue everyone's weapons
Steam - same as PSP version, fixed crafting, greatly streamlined character skills, crafting now in bulk. Cannot power level - ever story caps character level. Game breaks when people found out crafting blowguns sells better than it costs to make them, so everyone has infinite money
It's not like the One Vision mod even fixes anything, it just swaps the outstanding issues for another set of outstanding issues, just like what happens every time they try and rebalance the game for a new release.
>Steam
the stupid randomly spawning buff cards on the battlefield shit is an annoying distraction and not present in any other version of the game
>Cannot power level - ever story caps character level.
Is the difficulty as unreasonably schizophrenic as FFT's was?
Only if you're trying to prevent deaths/KOs if you're trying for the title for it (no deaths/KOs/retreats until you get to CODA). Titles don't really mean anything, it's just a point of pride, there's not even any steam cheevos for getting all the titles and they removed the other titles for no deaths/KOs/retreats/chariots besides the beating the main game one. If you don't care about titles, then bosses are probably going to start to one-shot your characters starting in chapter 3 if you aren't using knights with phalanx or dragons with dragon scale solely to act as meat shields while your mages kill everything else, but you can revive them pretty easily and fast if you use some clerics or some beast tamers with lobber and throw blessing stones on your dead guys. Trying to keep everyone alive though for that one title, it's hard unless you do what I said (you need at least one knight/dragon to meat shield and take aggro)
But you can always (and easily) grind up to the level cap that you get every couple story battles, if you're at level cap as often as possible, you won't die very much if at all if you play smart and don't overextend your units.
>Is the difficulty as unreasonably schizophrenic
Occasionally but not nearly as bad as FF could get, usually the worst missions were a "kill the boss" type deal but there were some ball busters
I'd say it's pretty consistently challenging as long as you're keeping pace with the level cap, the boss fights do tend to be difficulty spikes but not to the same degree as some of FFT's.
>. one. at. a. time
Don't forget the failure chance that destroys the materials, and crafting chains where the materials for a weapon require you to craft 13 different materials to make one of the ingredients in the first place
No shit it was written in plain Japanese, the setting is based strictly on medieval Europe and it'd feel more out of place if he tried to write a script using Japanese prose with such a limited language. If an American wrote a Noh play, you'd expect a good Japanese translation to approximate the style.
b-but everything the japanese do is always the best wahh why didn't they preserve the script aaaa
Doesn't matter, the new translation is still way better than the old translation. No one has done a full fan translation yet either.
The translation is much more like something written by Lord Dunsany than it is GRRM. GRRM didn't create the moniker "Ser".
There is literally nothing wrong with enjoying the theatre.
the retroonyslation's biggest sin was removing the queen reference
Did Delita love her, bros?
The original translation gets some shit flat out wrong like the tavern rumours. The WotL remake has Algus telling the peasant that her mom got fricked by a goat in the gutter. The original has the supremely based “blame yourself or god”. The truth is that the perfect translation would be somewhere in the middle.
'Blame yourself, or God' was the actual line.
>Did Delita love her, bros?
Matsuno says he did but he's such a slimy piece of shit that she couldn't believe him.
If I recall the WOTL version was tis your faith or birth that wronged you or something like that so blame yourself or god but in ye olde prose.
The WotL version makes 100% sense in context since they re-framed the scene entirely.
Delita is talking to Agrias in the PS1 original. Agrias shouts at him to stop, and Delita replies.
Delita is talking to Ovelia immediately after punching her in the gut in the remake. Agrias and Ramza only enter the building AFTER Delita has spoken the iconic line and started leaving.
I think he did, at least to a certain point.
That makes ehat happened be even worse, honestly i feel delita's humanity died that day, after that only the king remained
>Did Delita love her, bros?
I don't doubt it, but it's not difficult to understand why Ovelia might not have seen it that way. She'd just spent the entire game being treated as a tool for other people to claim the throne. In the end, even if he really did love her, Delita ended up using her for exactly the same purpose, so it's not unreasonable that she'd put two and two together and assume he was no different from the rest.
he loved her but women are hysterics and she had enough of being used and snapped going psycho on him, so he ended up being truly alone in the end. tragic and great ending.
i liked his fight in FFXIV
the fft alliance raid is the shittiest turd in all of ff14, frick you
t. Limsa afkers who STILL doesn't know xer's prime numbers, but knows pronouns
what the frick was his problem
Massive complex due to his family becoming dishonored. He has to validate what little status he has by asserting his superiority to commoners.
He was going to be the doggest lapdog that ever dogged. Fittingly he died like one.
Then you get to kill him again as a zombie, if I remember correctly.
Only in the dumb PSP version.
That's why I was confused. I specifically remember him as a zombie, complete with his altered portrait and some half mumbled lines, but I didn't have any memories of that when I played as a kid. Been too long since i played either version.
The reddest pill is realizing that if Algus had been stripped of his title he would've thrown in with Ramza or Delita to change the system. Everyone's a tool to him as well but he went up against chessmaster Delita.
>chessmaster Delita
LMAO
why the frick do people fellate this moron when all he did was sit back and ride the coattails of conspiracies not managed by him?
Did you even read the prologue anon?
The story is about the unsung heroes of the War of the Lions not the schizo that stole their glory.
>yfw
That song is a sure sign that you're about to have a hard time
By winning he lost
Kinda kino when you think about it.
like Conkers bad fur day. I'm sure Delita wishes he could just have his friends and wife back and that's the ultimate lludo.
>Conker also starts out set after the game, and retelling it
The similarities end there unless the remaster of FFT will add singing poop.
You mean "as well as Delita"
Oh hey, a FFT thread. Anyway, I recently learned about this entire scandal. Genuinely what the frick is wrong with the Japanese?
qrd?
It's an official strategy guide full of outlandish errors. It's known as the Black Book, go read about it.
Problem?
Even worse than that "Unofficial" FF3(US) stategy guide that had absolutely nothing of value in it?
Or the FF9 guide where every page told you to get a PlayOnline account if you wanted actual information.
Frick that guide, my big bro had it and I remember reading it and realizing they fricking ripped his ass off
Yes, actually. You see in the japanese version you can't steal Genji equipment. But the strategy guide stated that "the game's steal chance is actually rounded up, so 0% means there's a 1% chance to steal it." Japanese players spent HOURS trying to get that shit.
lmao that's hilarious, they get rekt
It gets even worse because this guide kept getting reprinted, and other guides were made based on it, all containing a lot of the incorrect information.
why would the genji equipment not be steal-able? Bug?
Some creatures have the ability where you can't steal their shit.
>JK voice
UOOOOOOOH
Tactics Ogre shits all over this game.
I've been putting this off for too long. I got the remake on steam but the game wants me to pick cards and shit. I have no idea what's going on.
I can't vouch for that latest re-release.
The PSP version is perfectly playable on an emulator, though.
contrarian cope. I wanted to like it so godamn much but its not even close to as good as FFT:Wotl
i loved this game way more than i thought i would
i'm actually afraid to play FFT now because I feel like it won't be as good
i should have played FFT first I guess
FFT is good, just in different ways. You can also tell that FFT was made by an older, more experienced team, however you can also tell that Matsuno's tism and reach was limited significantly in comparison to TO.
ramza has such shitty abilities. god i hate him so much for that
Unexciting maybe. But calling them shitty is just wrong since they are completely broken.
Play the romhack were he slowly becomes a dark knight, and starts with a magick sword skill that's basically just a ranged physical attack.
Ramza’s speed buff is one of the easiest ways of breaking the game in half if you understand the value of speed stacking. Having his signature move being throwing a rock at somebody’s head is a super cool way of selling him as an underdog.
His signature move is screaming like a moron.
If it's stupid and it works, it ain't stupid.
It's takes a few turns standing there yelling, but it does help. I think him being able to increase the speed of other units is a lot more useful.
you yell for 10 turns straight you become unstoppable
Mine is too.
yeah well that's just how life is okay
The game would still be shit, because the gameplay is shit
I started playing this a while ago and got confused by the job system, which classes are actually good and how do you get them? I remember promoting my black and white mage to time mage and whatever the other one is, and thinking the new jobs didn't really seem like an improvement
3 classes are terrible and 3 are overpowered. Watch out for those. Keep at least 3 separate save file slots.
I watched my 80 IQ uncle finish this game 23 years ago without speaking nearly any English, you're not gonna screw yourself over by picking wrong classes. Play around with weird suboptimal shit Just keep multiple saves and rotate them because you can lock yourself into an unwinnable 1v1 bossfight
I know what you mean but those two sentences next to each are still funny
Did Delita even know about the demons and shit Ramza was dealing with?
Doubt it
>Yell for 20 turns
>???
>Profit
>Run away from him while screaming yourself into an autistic rage
>Use the summoned up 'tard strength to beat Weigraf to death
Yeah that fight was weird
just like my hero goku
I can't help but just farm out auto potion beforehand everytime. Buy a bunch of x potions and discard the hi potions you get from the castle wall fight. Can't help but go monk/geomancer everytime too, I never get to give ramza any cool gear ever
>Captcha timed out
>Defeat Wiegraf in 3 turns
Wiegraf is ez. His second form is fricking impossible however.
two swords fixes everything and is stupid cheezy.
Two swords on a monk with blade grasp, single digit faith, and teleport.
>When you finally beat Wiegraf 2
>When you get softlocked on the mission right after because RNG decided that the assassins would mulch Rafa turn one and you didn't invest in speed boosting gear
Playing FFT as a kid taught me an important lesson about multiple save slots
Don't make me use the holy absorbtion robe cheese strat Wiegraf.
>ramza is just an autistic hot blooded giant robot pilot protagonist in an ancient medieval setting
how did I finish the game with only underleveled jumping ninja ramza
Jump is the ticket, man. When I played this game I was deathly afraid of Weigraf, but due to my autistic obsession with Dragoons, my MAX JUMP Ramza was pouncing on his ass from Turn 1 and turned that phase into a joke.
Then I got fricking filtered by Phase 2 for a good week, but that's another thing entirely.
I was being lazy and pretty much "I will grind later after I finish this part of the story" but then somehow I reached final boss and beat the game.
I was like 12 when I first played this, and had massive amounts of problems with it for the first three story battles. When I got into the slums I got my ass handed to me so hard I went to grind all the way to level 18 and just curbstomped that entire chapter.
Yeah the difficulty is all over the place. Lots of gank missions early game
>Third or fourth mission in the slums with the butthole archer on the hill
>Public Execution
>Ramza vs Gafgarion
>Cuchulain
>Riovanes Castle as a whole
After Riovanes the game becomes a cakewalk with a few exceptions since by that time your team has codified and has access to a lot more diverse jobs and abilities
Nah man, Celia and Lede still have two more battles to be annoying, but it's not until the final battle with them and vampire Elmdor when they never really frick off is when things get spicy. Because PS1 had the bugged 108 Beads accessory so it didn't work.
Hence the "few exceptions" part but even then with a good party comp you can just bum rush Elmdore and KO him quick
I took an extremely roundabout route to make myself functionally invincible for that fight. I gave Ramza Mana Shield which directs all incoming damage to his MP rather than his HP. And I also gave him Mana Font which restores MP anytime he moves. Weigraf can't kill me no matter how strong he is because he can't hit me again after reducing my MP to 0 and I will always be able to restore my MP to at least 1, giving me yet another shield Weigraf now has to punch through. I did regenerating shields before Halo did.
Imagine how bad the game would of had having been been if it didn't have charge time like the director wanted.
I wouldn't mind a "Side B" story with Delita if a remake ever happens
This sh** is always so kino. Simple reuse of resources, just enough of a shakeup of the rules to make it interesting again. And in games where the dialogue is all text, it's not an issue to add several new chapters in this way. The DS Castlevania games did this too. It takes little effort and is always a nice addition after you've finished a game. It only really works if every single line in your game isn't voice acted though, like modern games tend to be.
>sh**
You're not on reddit. You can swear here bro.
Yeah but I don't swear in real life either
>Yeah but I don't swear in real life either
for a hole and eventually gets killed by her
He lived
>goes out of way not to include a you
kys
That sounds interesting, got a link? To be fair, I probably won't play it, but it's interesting to me since whenever I replay FFT I like to make Ramza a dark knight. I find it kind of fitting. And on the "remake," I autistically grinded and got him the dark knight job and it was fricking kino.
Again, prob won't play it, but I might? Would be interesting to read about at least. Yeah, I could google it, I know, but you could also, like, gimme the link, too. Thx
https://ffhacktics.com/smf/index.php?PHPSESSID=2bpk5rgdc7f66tbn8vu8n4p7b6&topic=11613.0
Cheers, mate, based. Though I thought it was specifically a mod centered around the dark knight Ramza gimmick. Actually, this makes it cooler and I may end up trying it out one day. May God bless you for your kindness.
Ultima?
To this day, FFT still has the cutest knights
very based but I'll say it has the cutest every class tbqh
>AI can do FFT style art now
are you fricking kidding me
always has been
>now
been doing it since last year, though it can't do any of Yoshida's styles perfectly. But I've made many hundreds of variations of them
https://rentry.org/FFTactics
https://mega.nz/folder/1FZHDTAQ#RGGfgDgXb2i2LYieaOuSbA
lately I've been playing with SDXL's lora which is souljank overload
actually on second thought I forgot that AI can do FFT styled avatars perfectly. I guess you could say it's mastered that.
>final fatties
>Yoshida's FFT style is so simple and yet AI can't help but make it look soulless
Amazing
His FFT styles aren't simple.
That thin veneer of grease AI slaps on everything sure doesn't help
I really really do not like these homosexual ass mugshots with no nose, I don't know why
then you're in the wrong thread pal
>Female DK's twintails
That's fricking adorable, I mean most of the female classes are adorable but that's just extra cute
Probably shouldn't call a dark knight adorable.
Feels like it'd end badly.
If she didn't want to be called adorable then she wouldn't have those girlish twintails
The mime class kind of reminds me of yuffie's disguise in the ff7 remake.
WotL script is top midwit. Its defenders think 'people who hate this must just not be smart enough to understand it!', no, we understand it, it just sounds like ass! It's also completely made up! The characters speak normally in the JP script, something WotL defenders used to deny before more people who understand JP could force them to admit they were wrong.
>but the original English script had a bunch of mistakes!
Yeah it did, and those should have just been fixed, not replaced with fanfiction
I had a rare partially sane fluent weeb admit that the jap script is nothing special and WotL was an improvement, good enough for me
Terrible opinion, but at least you know your place arguing 'yes it's a rewrite, but I like the rewrite better' instead of trying to say it's a better or more faithful translation. I can't be mad at that.
I just see 0 value in authenticity to jap shit if the result is good. That weird theatre talk is pretty fun. Are you also this butthurt over the same stuff in Vagrant Story or FFXII?
>I just see 0 value in authenticity to jap shit if the result is good.
that's a horrible mindset
the definition of what is and isn't "good" is entirely subjective so to say you can just take a piece of JP made media and just completely change it's writing because you don't like it and see zero value in making an authentic translation to it is horrible
The entire conversation is a back and forth subjective argument.
Neither of you are right, or will ever be right.
I'm down with the overly flowery/fake Elizabethan English of all the FFT/FFIV 3D/FFXII games because it filters moronic ESLs.
Yeah. Dragon Quest accents are also mind-boggling to them.
What amuses me the most is that this particular style of English actually makes it easier to clarify things that people cope about all the time as "too big a difference" between Japanese and English. It was never a linguistic shift, but a cultural one.
He's a homosexual and the reason why bullshit troonylator localizers are tolerated.
Shitty troonyslations are the only reason people sperg out over the idea that a translation can take liberties and be better for it.
There's a right way to translate and there's a wrong way to translate. A shitty translation is worse than a machine translation, but you ideally want a translation that fits the world and theme. A literal translation isn't always the best thing.
Bro. Nobody wants Japanese sentence structures, you stupid ass. We all know perfectly well what literal translation means, and what we want by it, and you know it, too, but for some reason you homosexuals always have to be disingenuous.
I didn't say anything about Japanese sentence structures dipshit, you are just an drooling mongoloid and accuse others of being disingenuous because you think everyone is as moronic as you. You are incapable of understanding how a translation can both deliver a message and improve the work in the process.
Yeah yeah yeah. You want Ronaldo el Karateka. Got it.
And you're calling other people disingenuous, lmfao
enjoy this last (You) because I'm not putting up with your homosexualry any longer
Yeah because it needs to be "improved upon" which is just troonylator speak for "I'm shoving in sussy bakas, derps, and memes and there's nothing you can do about it, chud!"
Frick off, I'm onto you.
I honestly don't understand what's supposed to be so horrible about it. This isn't specifically aimed at the Japanese or anything, if western devs made a game with Shakespearean writing and localizers decided that this isn't the best for Japanese audiences and can be improved then that's fine too.
https://www.birmingham.ac.uk/research/perspective/shakespeare-japan.aspx
Btw apparently this is exactly what happened with Shakespeare, first translations went for authenticity (so they were very archaic) and it only got good when rewritten into modern Japanese. So like a reverse of FFT :DDD
>replaced with fanfiction
netflix castlevania is bs fanfiction. WotL is a direct translation of the jp script, just in pseudo-early-modern english. I'm glad it was localized that way and came out when it did, as opposed to the absolute dogshit-tier localizations we get today. imagine the tactics script being handled by all the treehouse types who translate games now
>WotL is a direct translation of the jp script
No, it really isn't. Look at
for an example. This is a direct translation. You can check the Japanese and they're saying roughly what the English says, line by line. In WotL this whole conversation is reimagined with such 'creativity' that it's basically "okay, ignore the actual script. The overall theme here is that Algus is ripping into Miluda and saying she's subhuman for being a commoner. Write an entire exchange expressing something like that in whatever way you want'. All of WotL is like this. It's like instead of doing direct translation someone handed them a 'the theme is this, make up dialogue for it'.
if you understand english at the native level he says the exact same shit
I am a native English speaker, WotL defenders really need to stop thinking the script is hard to understand, it's just bad.
>I feel like that's fine as long as the context, meaning, and character development is properly maintained.
This is a pretty slippery slope. First of all we disagree that it was even improved, I think the original is much more impactful, but even ignoring that, you're basically excusing all sorts of bullshit by saying rewriting the scene is okay if the overall feel is similar. It didn't piss you off this time because it was just a guy huffing his own ye olde englishe farts, but imagine someone with an annoying political agenda doing the same thing.
>but imagine someone with an annoying political agenda doing the same thing.
That's literally why I said
>and doesn't compromise the meaning of a scene in favor of making moronic changes
inserting politics, modern slang, etc compromises the scene, naturally. The WotL translation doesn't do the same because there's none of that in it.
>it's more impactful
agree to disagree, there's no point in arguing over something that can't be proven beyond opinion.
I wouldn't by no means consider myself fluent in Japanese, but I can understand most of when listening, and can read a decent bit. What I said above is true, conversations written in Japanese and for a Japanese audience flow completely differently than English conversations, and sometimes vocalize things that are never vocalized in English in anything besides intonation. I've been read the Tsukihime Remake recently, which got a fan TL, and with the accompanying VA I can really tell where the TL suffered in terms of attaching itself too much to the Japanese script. There's so much that just makes sense in JP that has either no such equivalent in English or that an English speaker would never do, and retaining that in translation just means the reader will have to deal with the stilted awkwardness and get over it, which I don't believe is a necessity at all.
The real reason why game TL is bad is because anyone with serious talent in education is translating books, not because companies give translators too much license and people aren't hard enough on those who make changes. Saying "well letting O. Smith do what he did is a slippery slope" is a fallacy, because he ultimately did nothing wrong. You simply cannot draw equivalence between WotL and stuff like tendie Treehouse because they aren't even close to the same thing, not in content or attitude.
>I wouldn't by no
*would, lol
>serious talent in
*and
I should really sleep
>I wouldn't by no means consider myself fluent in Japanese
You're not even N5 in English, let alone Japanese.
Go do your reps.
I'm just tired dawg
I dunno what to tell you if you think WotL was 'close enough' or 'just getting rid of awkward Japanese phrasing'. I don't think there's any value continuing this conversation.
What is it with these people and "awkward Japanese phrasing?" They always bring that up for why we need to have wildly different, headcanon-tier localizations.
If something reads "naturally" in one language, then to render it in a fashion that doesn't read "naturally" in the next can be considered a dishonest translation all on its own.
So then don't use the "awkward Japanese phrasing" then? Can that be done without shoving in memes, idpol garbage, re-writes, and stupid jokes?
...which WotL doesn't do? Nobody here is justifying "troonylation", we are talking about WotL specifically.
>just fix the awkward phrasing without re-writes
Yes. Make it work with English grammatical structure without changing the intent or subject of the original text.
>without changing the intent or subject of the original text
Which WotL never does
That's nice, Autismo. But we're speaking generally now. Try to keep up.
It's also worth mentioning, as an aside from pic rel, that most of the time especially back in the PSX years, translators had to fill the same amount of space in their translations as the original Japanese text with the text boxes and actual storage space for the characters. Obviously that has gotten much more lax in the modern era but the guy who worked on the OG Metal Gear Solid TL gave a great talk on it one time, they had no capability to change sequencing, timing, or anything else in the cutscenes so they had to figure out exactly what worked for that instance and then conform it to the available storage space as well.
Eat shit, Autismo.
Alrighty then
it's actually not that hard if you know how to communicate with other human beings and not screeching morons localization and translation especially for children toys has to be the easiest shit in the world I cannot believe people get paid for this outside of shortest term contracts.
nice strawman
There's a famous saying for people like you:
"Overly literal translations, far from being faithful, actually distort meaning by obscuring sense."
>still thinks we want overly literal translations to the point of Engrish'd up names and shit
Fricking troonylators, man, I swear.
you want the working designs translations for FFT
don't you
Sounds like you do, thoughbeit.
>仕方がない/it can't be helped
>そう言われても・・・/even if you say that...
>poor interpretation and rendering of inclusives such as も (LET'S HAVE A GOOD DAY TODAY TOO! THE WEATHER'S GREAT TODAY TOO! Or other similar shit)
>overly literal translation of 負けない, especially in porn
>incorrect interpretation of the volitional form in general
>incorrect interpretation of phrases that use the volitional, or otherwise imply the same (しようと思う is an extremely common one which doesn't mean what a lot of TLs seem to think)
>translating trailing けど's that don't "resolve" literally
>translating trailing/unresolved だから's overly literally
>poor interpretation of phrases using xの分まで
>awkward interpretations of phrases using conditionals as topic markers (君なら大丈夫/If it's you, it's OK --- and similar)
I mean what I said was true, it's something that does exactly that with some color on top.
Because it's something that does exist, lol. Japanese inherently involves a lot of repetition and vocalization that isn't present in English. It's admittedly less so in something like FFT because the game was never meant nor written for spoken dialogue, but it still comes through every now and again.
it's not bad just because you don't like it. the WotL translation conveys all the meaning in the original japanese script. what you prefer is a direct word-for-word translation from japanese. that's fine. but that does not mean the WotL translation is fanfiction just because it conveys the exact same meaning in the japanese script in a different vernacular than colloquial modern english, like in the original english translation. you cannot even be objective and precise in your dislike of it because you simply call it bad and fan-fiction, yet the original translation is the one littered with spelling mistakes and translation errors. I bet you like Guts translated at Gattsu as well don't you
>I bet you like Guts translated at Gattsu as well don't you
The troonylator shows it's true colors.
I feel like that's fine as long as the context, meaning, and character development is properly maintained. Even with rearranged sentence structures, Japanese conversations flow completely differently from English conversations. Some rearrangement is fine if it makes for a better read and doesn't compromise the meaning of a scene in favor of making moronic changes (see: KojiFox's work on FFXIV and XVI, which does exactly that).
I don't see a problem with this?
This is what people should actually post when (rightfully) shitting on the PSX translation
God I love the PSX translation so much.
you are ESL anon..
Your screenshots mean nothing to me because I am also the person who posted this, where I say the original had mistakes that need fixing (fixing, not rewriting):
Also, you didn't even post the best frickup with opening the gate for those who would save St.Ajora
>Delita: The world is broken so I'm going to become king and change it.
>Ramza: The world is broken so I'm going to go shoot up a church.
The church was literally demon infested. And they stole his sister
No it wasn't.
>~~*No it wasn't*~~
Shut up, israelitecavi.
I could barely even follow the story, and I was like 18 when I first played this game.
Okay here we go
Ivalice was trapped in a 100 year long war that ended in a tier (read: Ivalice fricking lost). To the Nobles this wasn't a big deal. They just went home with a slightly bruised ego. But to the common soldiers who fought under their banner, they were sent back without pay. Worse they were still expected to pay taxes to the nobility. With an encroaching famine. So the commoners says "frick this" started rebelling, the biggest rebel being Weigraf who's goal was to cast down the nobility. The problem got so bad that the knights had to start using untrained squires and children to act as guards because there were just wasn't enough full knights to keep a handle on things. And that's where Ramza enters the story.
Ramza is a new knight in training along with his friend Delita. Delita isn't a noble, he was adopted in. But both attend the knights academy and are looking forward to doing their part to protect Ivalice. Except the more they fight, the more they realize three criminals they're fighting are just people who got royally fricked by the nobility. A nobility Ramza was born into and Delita is adjacent of. It's especially hard for Delita because the only thing separating him from the criminals is that he got lucky. At least until his sister was kidnapped for being confused as a noble. But Ramza's brothers are good people right? They'd never kill an innocent girl just because of her bloodline right? Delita's sister is killed. And Ramza's brother gave the order. Even though they called them family, Delita nor his sister ever mattered because they were common.
Two lessons were learned that day. For Ramza he abandoned his noble heritage once he learned chivalry was a lie. He decided he would be individually good, keep his morals, and live up to his father's last words. For Delita he decided he was done playing the game. He would lie, cheat, and kill until he could topple the entire world order and give commoners a chance to live without fear.
What kind of dogshit country doesn't pay their own soldiers? Did the game mean "they went home without a job" because that actually make sense.
Taken from the mobile version because being an adult fricking sucks but at least I can take vidya with me. The game explicitly says that the soldiers were not paid after the war
"Finding themselves without pay" sounds to me like they weren't able to get proper jobs. The war had been going on so long that the only skills they've ever known was to war from birth. It's probably a bit of both.
No, it's obvious they were short on cash given the reparations and loans comment.
So get a job.
I read it as being that the order of the day was that you would be paid at the end of your tour, and at the war's end, they didn't pay the soldiers that were currently in field.
ESL??
Fair enough. The game does say that the former knights suddenly turned to brigands and thieves once the war was over so I can't say you're 100% wrong. But what is unambiguous is that there was growing resentment among those who suddenly found themselves poor and barely able to eat towards the nobility who was able to take the whole thing on the chin.
And that's not even getting into the total failure of a King Ivalice found itself with and a massive succession crisis that hangs around this whole thing like a bad smell. Because one major house says that this priestess that was adopted into the family is supposed to be the next queen. But the Queen regent had a baby so obviously the baby is supposed to be the next King. But the other house is like "Dude the King is fricking sick and frail and is passing out at birthday parties. You're not going to convince me this dying man had the strength to frick that baby into the queen. Who's kid is that? The pool boy's?" And as this huge argument is going on the commoners are like "Hey we're still fricking hungry!" And the Church is looking at all of this thinking about how to take advantage of this disaster of a political situation. And also demons I guess.
Time to dispel any ambiguity - the soldiers were indeed NOT compensated for their time spent fighting in the war.
l i t t l e m o n e y
A lot of them throughout history, you used to have to pillage and loot to get payed
A country with
L I T T L E M O N E Y
can take a shit in the time it takes for L I T T L E M O N E Y.
same shit happened in the US after both world wars. why do you think organized crime exploded after ww1? veterans were protesting bigly outside the white house and congress because government was stonewalling on their compensation after ww2
Biker gangs like the Hell's Angels were started up by amphetamine-addicted ww2 vets.
many if not most of them didn't actually. Usually pay was promised in the form of pillage. Feudalism rose as a system because it was a way to "pay" your soldiers with reward sufficient enough they remain loyal to you.
Or just look up the Écorcheurs. Mercenaries sent home without pay that ended up devastating the countryside.
Back in the Roman republic days, pillage was more than enough to entice people to sign up for the legions. At least until the patrician classes had more than enough wealth that they'd never even consider taking the risk anymore. Then the plebs had to do it, but then they had a slave-based economy to deal with, so getting slaves was the only way to make money from being a soldier, which just meant helping to perpetuate the system that's grinding you into poverty.
>half-breed son of a dead lord who's also half-common
>never finished knight school so foreverasquire
>only real experience is leading mercs into small skirmishes
>has people like motherfricking Orlandu taking orders from him
like bro
>100 year long war
It's literally called The Fifty Years War, moron.
whats a Knight setup thats good, and doesn't use dual wield?
Learn break skills, switch to archer, learn concentrate, switch to chemist, equip gun, shoot away enemy weapons and armor before they can ever approach you
More like imagine how good it would have been if the 2nd half had remained being about class divides and Ramza and Delita's clash of means and ideologies instead of becoming about evil demons and muh magic stones.
If that happened and it would have been a Breaking Point where Ramza and Delita would've had to fight. Because Ramza believes in upholding his morals and being individually good regardless of reputation. And Delita ends the game with so much blood on his hands that his closest allies are afraid of him. If the church plot just didn't happen and things continued as is then Ramza would eventuality deem Delita just as bad as his brothers while Delita would've deemed Ramza a dangerous idealist who will change nothing. And I don't think that was the type of conflict Matsuno wanted for them
>yet another FFT thread derailed by morons flinging shit over which translation was better
it's obvious that the original is better now shut the frick up and post music.
for me, it's Battle on the Bridge.
Bitch, if you don't post Church, you can die in the mud.
Epilogue is the best Epilogue track ever made, maybe excluding VS's credits song.
for me it's https://youtu.be/xR047FJprMA
the best track in the game was from the tutorial that most people probably ignored
remember when the us government sent the army to clear out ww1 veterans protesting about not getting pay they were promised?
The tutorial and its track were actually the reasons why I fell in love with FFT.
It's an absolute shame that you can never have a battle yourself with that theme playing, nor Daravon an actual unit.
Fun fact: the reason why machineguns became registered was because the feds were scared of more soldier uprisings.
for me, it's
00:51~01:09 easily represents "the sound" of FF Tactics as a whole for me.
>represents "the sound" of FF Tactics as a whole for me.
All the Ivalice games for me, FF 12 has a similar thing going in it's soundtrack. Christ Square had an amazing thing going with Ivalice Alliance and they pissed it all away for Fabula Nova Chrysalis and look where that got them
The horn drop?
It's my favorite song in the game. It always used to come up in battles that had ruins or waterfalls in it.
The horns hitting when the Odin summon animation starts is peak fantasy.
>remember when the us government sent the army to clear out ww1 veterans protesting about not getting pay they were promised?
Just like it was fricking yesterday
Get a room gays
idk if I'll ever beat this game. I've been softlocked in a dungeon and quit, been filtered, I don't know if I have it in me. But this post makes me want to play it again. Not sure if I should just play on duckstation or play the original on the vita but I just may
U got wiegrafed
It's a part of life, I rotate saved in every game since
Saves*
The battle after wiegraf is way harder. The 2 assassins one the roof that randomly one hit KO the nog you need to protect. Absolute RNG bullshit
Teleporting Ninja with Martial Arts will wreck Celia or Lede in 1 round.
Perfect, if you have already beaten the game and know what you are encountering to have a silver bullet.
Yeah, well. It's useful to have for that one battle. And for the other two that you have to put up with them in. But at least in those you have 108 beads that isn't fricking BROKEN in the PSP version.
Nah teleporting monk with 2 swords is the way to go. Not giving up chakra and revive. Add on ramzas autistic scream and you can pretty much tank the game solo
>he's going to sit there screaming like a moron while Celia and Lede one-shot Rafa
>well acushually it's just like le Game of Thrones!
>prove it
>no
Every thread, go I hate what that dog ass TV show has done to fantasy so fricking much
I'm sorry Anon. I'll be more patient with you, as you obviously have autism.
Game of Thrones is most people's introduction to medival politcal intrigue mixed with supernatural conspiracy so of course you're going to have people compare other works of a Similar nature to it, I've seen people compare Skyrim and BG1 to Game of Thrones. And before GoT it was Lord of the Rings.
I was introduced to Final Fantasy Tactics first, which is probably why I enjoyed ASOIF so much until the HBO series obliterated it.
Even though it's the kind of stuff I would've read before, I never even heard of it till it was going to get a show. The politics and dragons+magic series I read back in high school was Melanie Rawn's Dragon Prince/Star trilogies.
Why didn't Ramza settle down with /ourgirl/?
he had to frick his sister, also he died
I've always prescribed to the idea he settled down with them both and the rest of his army in one big farm commune that Delita just turned a blind eye to, half out of respect and half out of fear. Plus, as long as they stay out of his hair, why would he mind keeping a standing army in his back pocket if need be?
Besides, Ramza's more than earned his rest by the time he finally takes out Ultima.
Honestly, man, I could see Delita having had all of them slaughtered to prevent there ever being any threat to his power.
>but they defeated Ultima!
Delita has access to the most powerful ability of all: out of battle kill.
Because she was Mustadio's girl and a good bro plays wingman for his boys
Ramza was super gay coded. And if you didn’t pick up on the fact he was in love with Delita you’re probably autistic.
He has an event in WotL involving Agrias that completely debunks this, but keep projecting gaybro.
Isn't Agrias basically a battle nun?
Nah, just a reserved/tough girl who takes her job seriously.
Given the birthday event, she's not incapable of being flattered.
Aw. As a kid I always thought of her more like Yoko from Devil Hunter Yoko. She has all her abilities but if she stops being a virgin she stops having them. But I guess that doesn't make sense considering that men have the same powers as her.
>Geomancer
>Not game-breaking
Surely you jest.
I have no idea how you are supposed to break the game with geomancers.
I think they are one of the most fun classes in the game, very balanced for their role, not being too powerful or weak, but options.
I had a party with 2-3 people with Geomancy and used it every time I was out of range for melee. Treat it like you would Holy Sword, but weaker. If anything the status effects proc a lot more than Holy Sword abilities do. I mean why use Stasis Sword with it's terrible range and damage when you can use the lightning stab or the one that runs in a line? Geomancy range is absurd. It costs nothing, and it always had a decently high proc. Stuff like Stop and Stone were common status effects I would get because of the prevalence of rocks and grass as terrain. Your Geomancer isn't supposed to be your heaviest hitter. Geomancy is free to use, long distance, hits in a cross, and can soften up targets for other units. You just have to keep throwing it out. If you tried it in only one, or two battles, then maybe yeah, you'll see no reason to use it. You could go a battle and never see it proc any status effects, and think it's garbage for that. I get that. Do it for the entire game and see how useful it is over time. You'll be surprised at how many times you shut down enemy units with it.
Ah makes sense to have multiple peeps with geo. I've tried having one mastered geo and he couldn't keep up with the dragoons monks and ninjas. I'll try multiple during my next generic unit run
NTA but I have yet to make a way to make geos viable. Low strength and magic, situational abilities and the status effects rarely proc. How do you do it geobro?
>using troony vernacular such as "coded"
>calls others autistic
Here's your diagnosis anon
Why has no one posted it yet?
truly Game of Thrones inspired
when Ramza told Ultima that he was gonna plow its mother I stood up and clapped
The autism is powerful with this anon.
The dickriding is powerful with this one
That makes no sense.
need a good op build I just want the story
Auto-potion.
There's your build.
is this game good
zoomer here
yeah but you'd be better off playing the Matsuno games in release order
It's clunky and old. It's a game played by boomers. It's a boomerstrategy.
>tfw no remaster with pic related as a recruitable unit
So weird how this dude had unique sword skills but was only used on one stage in the late game and never again
frick it, I'm playing it. how many hired characters should you make? was gonna just get 2 that align with ramza
A full fricking party, dude. But remember that for most of the first chapter, every single story battle will have you pushing someone out of the party to make room for Delita's increasingly useless ass. You can swap them out as you play along and get the unique characters, or you can keep them.
isn't a full party a waste of time with how powerful story characters are
You're not getting any story characters for a long time. Not until the end of chapter 2. Then you don't get the really powerful ones until the end of 3/start of 4. You're going to need your Literally Whos for a while.
Do not discount different beasts.
A bull demon, chocobos, a dragon if you can find one early can hold it down.
Mind Flayers will absolutely buttfrick stuff, too. Ahriman can do some bad shit, too because they can fly in and hit with negative status.
I really need to do a run of this game with just Beastmaster Ramza and a stable of beasts he keeps around. The game even gives you Boco for free, and with that you're already on your way to a solid support in Black Chocobo and insane damage in Red Chocobo.
That could be pretty fun.
Frick. I needed a new way to play FFT and that's a great idea. Ramza with that ability that makes a monster gain another attack if it stands next to the person with it.
Having done this, it works fairly well, but you can screw yourself due to lacking strong ranged options with most of the higher tier beasts.
Behemoths duck that, tho. A posse of behemoths can ruin most battles.
Only a handful of the story characters are better than the characters you can build up.
Cid, Beowulf, Cloud, Agrias, Worker 7 are basically the winners.
Cloud comes so late he's basically useless.
Great for Deep Dungeon; he can eliminate any creature with Finishing Touch unless it's flat out immune to all status effects.
Even still, you aren't relying on story characters for story battles, and he is actually very worthwhile if you bring him up to fore.
Koji Fox is basically king weeb. He's creepy but I kind of like him. I don't like his work.
>Story characters are better, or in TO's case just broken
>Still using my generics
Who else just likes raising up your generic units?
I never ever bench my homeboy Rad.
Rad was based. I always keep him in my party until you get 5+ OP story characters
>generic
The worst part about the original game was (from memory, at least) that there are exactly enough character spots for you to have every single unique, and that's it. 2 of those 'uniques' are generics (who have fixed names and shit) that you have from the opening tutorial battle, and the other is boco.
party so far what alignments are best for rest of the party?
homie just get two men, two women,make them all have different zodiac signs, and just run with it.
>zodiac stuff
just wish you could get serpentarius signs after you beat the deep dungeon.
Just make sure you have a female caster with best compatibility with a male, so they can raise each other.
You should have men and women for all aspects of the gameplay. Because you never know when you may end up in a situation where a particularly dangerous NPC has a bad alignment with someone in your party making them very difficult to kill.
>Because you never know when you may end up in a situation where a particularly dangerous NPC has a bad alignment with someone in your party making them very difficult to kill.
I have never encountered such a thing in my multiple playthroughs with the sole exception of the 11 Monk Mayhem gank squad
Well then hell, Anon. Frick the alignment system then.
> Frick the alignment system then.
Kinda yeah. It's a hold over from Ogre where the Alignment system is a LOT more integral to the battle system in FF Tactics you can easily ignore the system in multiple ways from leveling, diversifying abilities with good class combos and equipping good gear. If the Alignment System was closer to Ogres than maybe the all around difficulty of FFT would be less of a joke
FFT is hard for newbies who aren't prepared or know when the difficulty spikes are going to come, but yes. You're right.
Playing Tactics Ogre Reborn after a decade plus of FF Tactics was a fricking revelation. I love all three FF Tactics but goddamn are they easy as frick A2 is the only one with consistent difficulty and that's mostly due to the MP and Jail systems
>the 11 Monk Mayhem gank squad
The special battles were always fricking amazing.
I beat the 'Monks FRICK' War twice in 500 hours of gameplay.
That said, it was one of the only actually difficult Class Wars. Ninjas could be really ugly if you weren't prepared.
The Monk squad all spawn in at the same elevation. In my last playthrough I had a Quickened Calculator obliterate them all with one Holy cast. It took about 5 minutes for all of the animations to finish.
>was grinding my characters to level 100
>get an encounter that consists of 11 ninjas
>they move first
>throw excaliburs and dragon whiskers at my face
>fricking die
>haven't saved in a while
excellent , very great matsuno
Imagine how good this game would've been if you could play with a keyboard and mouse
>overly literal translation of ever instance of 鬼 as "ogre"
>a very bad example of overly literal translation
>"welp looks like we gotta turn ryu into ronaldo el karateka now!"
Frick off.
another example is the flower storm sovereign being officially translated as "king hanafubuku" for the entirety of the berserk manga until volume fricking 39
bet you love that one
Yeah man. You're not disingenuous at all. Certain overly literal translations in some cases are bad, welp time to go Treehouse on everything.
I just started playing this recently, it feels really awkward to control. The art is nice and all, but I hope it gets a bit more fun to actually play as it goes on.
The beginning is slow but once you start unlocking extra jobs it becomes more interesting and fun. Then it stays that way for a good chunk of the game. Then you get more and more unique characters that completely break the game without effort and you steamroll the rest. 9/10 it's okay
Change cursor movement from Type A to Type B.
troony translation, troony unbearable slowdown. simple as
>bro has spent the entire thread getting his ass railed and then turtling by just calling everyone that disagrees autistic
why would you even get on here, do you have a humiliation fetish?
>being hyper-fixated on a small detail
>being aggressively angry about people having a different opinion
>screeching incoherently
Yeah. You and that other guy are very autistic, what of it?
I'll take that as a yes
>homosexual makes claims with no proof
>keeps making unfounded claims while getting called out
>calls others autistic and using tranime reactions
To think I share a fandom with this cretin
Ok I've been patient enough. You tell me RIGHT NOW where FFT: Remastered is.
Every time I replay this game I forget just how much of a bastard Dycedarg was. Worse than the literal demons.
Not really. He's no worse than any of the other schemers.
Dycedarg was always an ass but I feel conflicted about Zalbaag. Because he's normally seen as "the good one" of Ramza's brothers. But he's the one of ordered Teitra's death. He not only didn't believe Ramza when he told him Dycedarg was orchestrating the war but also denied his heritage when he says it, claiming that Ramza's common blood had gotten to him. Even though Ramza lived by Barbanath's values more than anyone. And yet Zalbaag was willing to look up the truth even if by then it was already too late for him to do anything about it.
All of those are pretty reasonable given his position. And Zalbag only started to look into Dycedarg after seeing him murder Larg. Up until then he had no reason to doubt the head of the family.
It's one of those things where since most of the scenes containing them are together, most will subconsciously pair the two. Yeah, Zalbaag makes some unfortunate decisions and is a classic case of Nobility going a bit to someone's head, but I mean, look at the comparisons.
Algus/Argath who went so deep into nobility worship that he eschewed his humanity just for a slice of the pie.
Dycedarg who knowingly killed their father and Larg just so he could get a seat at the table.
Comparatively, ordering the death of a girl you really aren't close to isn't that big of a black mark. Plus it happens in the first few hours of the game, so by the time you see him again and Dycedarg is wearing the villain hat, you've likely forgotten it was even him by now.
>But he's the one of ordered Teitra's death
I always doubted the veracity of this, due to it coming from Algus, who wouldn't have valued her life to begin with, and it is a very strange order to give.
A working order for troops would be to offer no quarter and that bringing down the rebels was first priority, collateral damage be damned, not 'target the commoner because who cares lulz'.
Gragoroth (?) tells Zalbaag to leave him alone or he'll kill Teta. Since at that point he assumed she was a noble or at least important to the house Beoulve. Zalbaag tells Gragoroth that him using Teta as a hostage doesn't mean anything and offers Algus to open fire. Now no he did not explicitly tell Algus to shoot Teta. But he also made it clear her being there didn't matter nor did he reprimand him after he shot her. And he never discusses her death afterwards. At best Teta was collateral damage. Exactly what Algus said she would end up being.
a noble house with a lot of political power isn't going to let a bunch of rebels hold any amount of power over them by taking hostages. it would send a message to the commoners that they will cave to the masses if u raid their houses and kidnap their people. they rescued Elmdor because he was really high status, but look what happened afterwards they took another hostage because it seemed to work before (even if wiegraf was against it, the grunts saw it as a tactic that worked). there's probably a 25% chance they'd shoot even if it was ramza that got kidnapped because by that point it was already setting a bad precedent and ramza is not particularly high status (zalbag probably wouldn't order it but dycedarg wouldn't hesitate no doubt)
What's Ganker's conensus on the St. Ajora Glabados controversy?
>Causes the entire game's plot to happen
>99% of players have no idea who she is.
i'm not gonna google it but is that st. ajora?
It's the Queen.
She just needed to do a Wu Zetian and kill every possible political adversary to consolidate power.
She tried to do that, her and her father conspired with Dycedarg to kill Princess Olivia with Gaffgarion.
But Ramza defected, Olivia was brought back to the southern kingdoms alive, the war was kickstarted, and Queen Louveria was killed days into it.
So she was too slow, shame, next time kill them while still young
It's nuts because there's an entire plot line playing in the rumors section and the reports that you can very easily miss. The queen was functionally running the country at the start of the game before she got booted off the throne when the war kicked off.
I could never understand the demon plot. was altima a demon summoned by st ajora or was ajora a demon?
st ajora and the zobiac braves became ultima and the lucavi and wrecked ivalice. cultists started the church of glabados and rewrote history of ajora being a jesus like savior figure
>buy WotL
>stuck on the gallows map, basically made an unwinnable save cause I didn't know that I could do that
>finally sit down with the game on my modded vita
>use the tweak mod to grind as much as I want
>finally beat the gallows
Fricking finallu
>castle
>Ramza getting fricked up behind the castle gate while my party just watches him expire after cleaning up the ambush
God fricking dammit
Anyway I wish this had the ability to see the fricking map so I could actually strategize. Or an undo move option.
I'm enjoying the job system but I way prefer Tactics Ogre.
OPEN THE DOOOOOOOR
You could always reset after seeing the map, and it's not like ranges are hard to remember.
Get Gaffgarioned, homosexual.
Gaffgarion was an extremely good villain from a gameplay standpoint. Any battle you have with him has you going "Oh shit".
It's funny, because he plays such a minor role in the story. But due to him constantly pursuing Ramza and having some tough battles made him more memorable to me then any of the other villains.
I liked reloading my save after he betrayed us and taking all his shit so all he could do was throw a punch then run away during battle
Every knows Delita's story. It's in the intro.
the real trick is realizing that delita is denam from tactics ogre playing the law route with the lord end and ramza is denam playing the chaos route with the princess end.
Best route is Law Princess.
I'll play with the princess end, if you know what I mean
I really like FFT, but male characters being worse wizards than female characters always bothered me. Everyone knows chicks can't be black mages, but in Ivalice they get 25% better magic stats... it ain't right. That being said, I love everything else about the game. Even the esoteric astrological sign stuff.
>Everyone knows chicks can't be black mages
The series second most iconic BLK Mage is a chick
God Wakka won so fricking hard it's insane
Why would you make a dress out of belts, though?
No clue but I appreciate Lulu's dedication to being goth
nomura is a mentally ill closet homosexual, that's why
Her outfit will come off if she didn't have all the belts holding in place obviously
If she doesn't have a hat, she isn't a black mage. No exceptions. Not even for Shantotto.
You can permanently buff your male wizard’s faith. Every time you buff/nerf bravery or faith by 4(?) it’ll permanently move the stat by one.
Of course, but high faith doesn't compensate for female characters having significantly better magic attack and MP. It's not really a huge deal, especially considering magic can be incredibly powerful by using the zodiac system to compensate for lower stats, but it's still kinda lame.
Plus, too much faith makes your characters leave the party.
That all being said, I'm curious to see if the male/female stat differences actually matter. I'm going to have all my male characters be spellcasters and all my female characters be warriors for my next playthrough. The male spellcaster sprites look cooler anyway.
You can farm those stats by failing to teleport onto leveling-down traps as oracles and then leveling back up as wizards or something. The failed teleport activates the trap without consuming it.
How could you go and type that, anon? Now I want to grind up a perfect generic black mage. At least it'll give me something to do over the holidays.
If you don't like the stat differences between the two just play the final fantasy tactics tweaked mod , it's one of the best balance patches out there , it even makes beastmaster and archer good https://www.romhacking.net/hacks/916/
Just got to Chapter 3 and I thought I hand a handle on the story but now there have been so many names and titles that I'm lost.
Every day I see another completely moronic statement on this board. What kind of life leads you think idiotic opinions like this.
I only use story characters and don't worry about zodiac or stat autism
I wish I could play the game like you, anon. But I like naming my generics after my friends & family and watching them grow strong and mighty.
What's the point of using anyone but fricking TG Cid lol
He's overrated because most people are too dumb to take Excalibur off him.
Delita did everything wrong.
Ramza depsite being a moralgay wrecked butts left and right with no mercy.
Special characters lose all charm once they become permanent part of your team.
Monk is OP
Female thieves look horrible, female time mages and mediators are too adorable looking.
Agrias is cool but damn overrated.
I wish there was a more painful death for Algus.
Ultima kinda sucks.
FF Tactics as a game is amazing, but Delita is a bad character, he's not even the type of character you love to hate, he's just there... with his nonsensical schizo ramblings and the most offensive thing of all is that somehow he is the one claiming credit for services actually done by Ramza, and Ramza instead of killing him and taking what is rightfully his, runs away in a very uncharacteristic of him at the end of the game, this is, no but about it is simply just bad writing
the author also said in the interview that he was surprised that people didn't like nor understand delita, it just goes to show how far the author was up on his own ass, this is a 10/10 game marred by a bad ending and bad character
>with his nonsensical schizo ramblings and the most offensive thing of all is that somehow he is the one claiming credit for services actually done by Ramza
Like it wouldn't happen in RL, people taking credit for other people's work or people toppling a government and turning out to embrace the role of its predecessor... Right?
>and Ramza instead of killing him and taking what is rightfully his
Ramza got no business with royal matters as he was not a full-blooded noble. Apparently you missed his half-brothers throwing that in his face (and behind his back) more than once.
>runs away in a very uncharacteristic of him at the end of the game
He was declared a heretic. For fricks sake, you missed the first few lines of the history!
How much do I have to bother with zodiac shit? Also is math class good if you don't how to optimize it? Last time I just used monks and ninjas.
There is no need for zodiac shit or math autism.
FFT isnt a hard game, Cid alone comes already with a solo kit and its easy as hell to become op
Yeah I thought so, didn't have a hard time last time but I never got to late game.
You don't need to autistically memorize everything about the zodiac because almost all of the enemies are randomized. Even the few named enemies with guaranteed zodiacs aren't going to matter, you get enough information when you target them with a spell to make a decision anyways.
Math is fun and there are some ways to break it like ensuring you go first and then CT-5 Flaring, but generally it's not really fun past the novelty of figuring out HOW it's done. There are so many other ways to break the game that are more fun - ninja, monk, elemental guns, having a squad of time mages spam Quick on you while you go nuts...basically anything that isn't Geomancer can be used to break the game in some way.
Female Geomancer can be used to break my dick
I finished the game twice as a kid without knowing that was a thing
>Draw your sword, Ramza.
>proceeds to REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE for ten turns straight
Is there a "definitive" way to play FFT? I'd like to have access to the extra content from wotl but various ports for it all have different problems, is there a magic bullet solution with modding that solves the technical issues? What version of the game would I be modding if it existed?
WOTL with the slowdown patch is ideal.
kino. especially with the battle dialogue restored
new translation is better for long speeches
original translation is better for "impact lines" like "Blame yourself or God" or "Animals have no God"
balanced
the best translation would be a mix of the two (thought I lean heavily towards the WotLs camp)
FFT peaked with Algus.
*Argath
Frick off secondary.
Delita didn't die you morons. Literally he TANKED that.
when is the pc version getting released? it was leaked to be coming a couple of years ago now.
This game is maximum comfy
>go to bar
>send your minions out on a quest
>they discover a treasure or location with a bunch of flavor text for the encyclopedia
You get a generic Dark Knight, but not a generic Holy Knight? Fix that in the Remaster, add classes instead of removing them (TO Reborn and Rogue)
You forget that you have to go through the church in order to become a Holy Knight, something that a certain someone branded a heretic can't do.
The only reason you get anyone with Holy Sword/-like abilities on your team in terms of lore is because they were already that class to begin with.
When you consider the people who had these abilities despite possibly not supposed to have them, like Wieglaf and Delita, it just shows how deep the church's subversion was going, and just how far back.
Wiegraf was affiliated with the Church of Glabados, and Delita had become a Holy Knight because he was a noble at the point of the game where he briefly rejoins you as a guest member, so there's nothing out of the ordinary there. Holy Knights, Arc Knights, and White Knights are all just the same thing but with the most subtle of differences in terms of movepools, but are all still just jobs at the end of the day.
homie it's LITERALLY in the job description.
>"Baptized in the divine light of the Church, the Holy Knight smites foes with powerful Holy Sword techniques."
Wiegraf was a commoner who somehow got to lead a revolution. While being a holy knight, though of limited ability when you fight him at the windmill. Which means possibly the conversion was recently. Possibly the church was behind the Death Corps uprising?
Delita was also a commoner, and never was officially a noble, he was posing as a minor noble's son and last survivor of Baron Grimm's Black Sheep knights corps. The church always knew who he was, but ordained him anyway. Likely because they were always watching and spying on him, and could (or at least they thought they could) take him out whenever needed if he went too far off the reservation. Then Ramza happened. Whoops.
People just really want Ramza to have access to all classes lore reasons be damned
Where's the info that Holy Knights have to be ordained by the church anyways?
In the game.
Wiegraf's class description doesn't mention the church, just "his untarnished soul enables him to wield a Holy Sword to smite enemies." which is funny because he's still a White Knight after giving his soul over to Belias. Agrias and Delita are still Holy Knights even after turning on the church
Delita's story would be a lame rags to riches realistic political drama. Ramza's story is better imo as you are the single hero in the whole story who isn't a self serving piece of shit (although yeah ramza is pretty bland in his naivete). And the moral is great - you die saving the world and nobody even knows you did it.
So even with all its flaws, which translation is the best one? looking to play this game with the "considered" best translation. And by best I mean most accurate to the original work.
the psp version.
Thanks for your reply kind anon
Pretty much everyone will tell you WotL unless they are really trying hard to be contrarian about the versions.
Got it, you are the second person who says the same.
How many of Ramza's babies did Agrias have after
none because he died
everyone survived satan's self destruction, tho
That's not what FF14 said
FFT designs are so fricking sleek and sexy.
I like TO's better, I feel like they were holding back a little when doing Tactics.
I can't get over those noseless samefaces
I took like a zillion screenshots when I played this game in October, lemme see if I have anything good to post.
and my red chocobo that carried me through most of the game
and some kino dialogue
that's the last of the good ones I think
oh that's rad, thanks
The spell lines are great
https://www.everything2.com/title/Final+Fantasy+Tactics+spell+list
The raw chuunibyou coming off these lines wams my soul
Yeah. FFT's battle dialog was so fricking hokey but fun for that.
>Ride the Chocobo.
>OK?
y/n
Seeing this made me smile for the first time all day.
Thank you, anon.
hell yes, glad you liked
That said, Worker 7 is one of my favorite characters in the game. I wish he had more speaking lines.
I always got CT Robo vibes, just needed his own funky leitmotif.
If i were to play this on the steam deck, is the PSP version superior or the android/original?
What is the objectively best way to play FFT for the first time?
What emulators do you guys use?
>What is the objectively best way to play FFT for the first time?
Digital PSP version on a Vita TV in Japanese
If you played FFT in English you didn't play FFT
Weebs are insane jfc
Honestly something hardcore like this.
But realistically choose either PS1 version or PSP with the slowdown patch.
PS1 main pros: Way better sound effects
PSP main pros: Voiced cutscenes and extra content that you might like (A lot of people don't).
The choice of translation is up to you. PS1 has its charm but can be a mess that makes no sense often. The flowery english is more polished but people hate it for the tone.
are there any games within the last 5 years that are like FFT? other than tactics ogre.
I really dont get why they never used the FF tactics art style for any other game. It's so cool looking and also simplistic in asset count, would make them to allow bigger games without insane man power.
Agrias, or Ravness? One will protect you, the other will hunt you.
If only it wasn't such a b***h to unlock the Dark Knight class.
Yeah even with a small amount of grinding I always get it during the final chapter
True.