Games were expensive back then due to cartridge production, the current rise in price is because AAA games are bloated to an absurd point.
No, The math behind Inflation is highly debated by economists due to just how factors there are, like in the past when Inflation would rise large companies would actually lose money and nowadays the only businesses that suffer are smaller ones well the big ones raise prices without raising wages.
>Games were expensive back then due to cartridge production
Pretty much this with cartridges, storage prices were pretty high which is why CDs were such a big deal when they came out because suddenly developers had access to a ridiculously large amount of space compared to carts. I didn't realize till I was an adult how much cheaper PS1 games actually were compared to the N64 or previous consoles. With inflation they cost way more than a PS5 game would.
>the current rise in price is because AAA games are bloated to an absurd point.
Yeah these days many games actually cost $100+ after you actually get the full product with DLC and shit. AAA game budgets are so overbloated on marketing. Mass Effect Andromeda was a really notorious example in recent years where it had a 50/50 split between development/marketing despite being a garbage dumpster fire of a game it still managed to turn a profit eventually. Overhead on game sales between licensing, marketing, retail costs etc are way higher but games are selling more units these days, publishers are also pushing digital so heavily because the profit margins are higher.
The profit margin on digital isn't higher, because half of the units are being sold discounted in a way physical never had. What makes digital more profitable comes from the sheer amount of units sold, most of which precisely being discounted, and the longer lifespan of a title digitally (tons of digital games manage to still sell decent volumes years after being released, something which was much more rare with physical).
Better than paying $70 for a roster update(tecmo gets those for free)
That's what MUT is for. People choose to pay real money for fake player cards so they can put their fake players against another guy who paid real money for more fake players and then they abuse gameplay mechanics to validate their purchase.
That's not how it works though because you're forgetting other factors. These days the cost of living (food, gas, renting or buying a home, electricity and other bills) take a much greater % of people's budget than it did in the early 90's. In other words, it may have been more expensive, but it was more affordable. These days people in well-off countries with minimum wage complain they can't even pay their bills.
Yeah, this. Brand new games were pretty much a strictly Christmas and Birthday affair. I could sometimes scam my mom into buying me something out of the bargain bin or a Game Boy game. But full price SNES games? Those were mostly rentals for me. I received a 5 buck allowance as a kid and I realized if I wanted to play some piece of shit like oh...Bubsy, that it would be better for me to spend my allowance on a 4 night rental rather than saving up for 3 months to buy that game. I don't regret this, I was able to experience a huge chunk of the NES, SNES and N64 library this way.
Games weren't priced wisely either. A "budget" game still might be 40 dollars. A crappy licensed game might be 75 dollars for the license alone.
Fortunately, game price went down significantly during the disc era and are only just now really starting to tick back upwards, though when you factor inflation into account they are cheaper than ever. The b***hing over TotK being 70 bucks was hilarious to me - same overworld or not, the average person will probably spend 100 hours on that game.
This. I went to the white collar school in my city in 1990-1994. The kids of the doctors, lawyers politicians and buisness owners. Even there most kids had small game libraries built up over several years worth of birthdays and christmas. You rented games for the most part, you didnt own them.
If the kids were spoiled or had money it went to cars, not video games. Others who had their own money got it working for the family business (usually restaurants) and they were too busy to have time for games. They were washing dishes in a commercial kitchen since they were 10.
This may sound controversial but there were simply fewer games worth owning back then. The games people owned were annual sports titles like the madden in op, you would get hundreds of hours of value from those with your friends and season mode. There is a good reason why every garage sale and pawn shop you go to there are piles of sport titles, those were the backbone of western normalgay gaming. Everything else was a weekend rental, and the only reason a semi/obscure game sold 100,000 copies was because 80,000 copies went to rental stores. Most games in circulation now on ebay have their video stores labels and markers removed but early in retro collecting I would say the majority of carts showing up for resale still had their rental stickers on them.
I still know plenty of normie gamers that the only thing they play is the latest FIFA or Madden or whatever. Sports titles have always sold well but I would argue that the reason retro sports titles are so commonplace on the secondary market has more to do with the fact that nobody wants them. Retro gamers and collectors, outside of a handful of titles (Tecmo Super Bowl, NHL 93 etc) want almost nothing to do with sports games. That’s strictly a normie thing.
There’s definitely love for retro sports games like the guys who do roster updates for genesis sports games and romhacks of sports games, but yes they’re a small percentage of WOAW BING ROMHACK #7000 enthusiasts
Not that anon but Dragon is an Ganker meme for throwing a huge bomb in American football. Rex Grossman, a QB for the bears, was probably one of the most notorious dragon launchers in the boards history for example. He epitomized frick it I’m going deep, which is common in football games but less common in the NFL cause you usually get picked throwing it that much and that aggro.
>He epitomized frick it I’m going deep
Who is Brett Favre? Literally the most "frick it, I'm going deep" QB in NFL history. >probably one of the most notorious dragon launchers in the boards history
If the board was around longer, it would have been Randall Cunningham for 1998 alone or Brett Favre for his entire career.
Cunningham had Moss that year though. I'd be throw it deep all day with him, too. Brady did in 07 when he had him on his team. Might have been the only year Brady threw farther than 20 yards.
That's because Moss is the GOAT. Frick the haters that pick Rice. Moss ran 3 routes and had some of the worst QBs, and still BTFO of everyone in the NFL.
I’m talking strictly in Ganker terms, you’re right Favre is the true gunslinger, he’s basically grossman but more talented. People call Mahomes a gunslinger but I don’t see it, he’s far less turnover prone. It’s not quite the same wild ride.
Mahomes isn't a gunslinger, but looks like one with the throws he makes. The differences is, he can make all those throws and it's all calculated. Nowhere close to Favre, who just used pure arm strength to try to gun it in there.
11 months ago
Anonymous
Yeah, Jameis is more Favre Esque kek
11 months ago
Anonymous
I was actually hoping he'd make a comeback when he signed with NO. Just play arena ball. Shame it didn't work out that way.
I’m talking strictly in Ganker terms, you’re right Favre is the true gunslinger, he’s basically grossman but more talented. People call Mahomes a gunslinger but I don’t see it, he’s far less turnover prone. It’s not quite the same wild ride.
Mahomes is like a ballet dancer compared to Brett, they are both exciting to watch but in wildly different ways. Also I can't wait to see gb rebuild itself without a a ron. Oh yeah, tecmo bowl is dope af BTW
>Imagine paying $70 for Tecmo Super Bowl in 1995
Not many people did, I mean who still gave a shit about the Tecmo Bowl series past the NES days? People had moved on to Madden by then
Back then a $100+ cart of groceries was insane, like too much to fit in the fridge and pantry. It would be enough to have a chance of the cashier/bagger making snide comments.
>Oh our costs from advertising ineffectively on YouTube and hiring girls to drink coffee in front of 40yo male devs have become increasingly expensive. You must support our behavior.
Video games were NOT a cheap hobby back then.
Nowadays, it's not cheap either, in fact I'd say you get less and pay more overall, but the method of payment/profiting is different, what with microtransactions or making games with political propaganda that fricks up your subconscious.
I think it's much easier to be cheap now if you want to be. Digital distribution enables some pretty insane markdowns and sales. Paying for gold or premium accounts gets you multiple free games a month. Piracy is pretty easy too if you want to go that route. I think you get more bang for your buck in terms of the amount of time a game consumes but I don't think that's necessarily representative of value. I've played plenty of open world 50+ hour games that I found less satisfying than an arcadey platformer that can be beaten in a couple hours.
>I've played plenty of open world 50+ hour games that I found less satisfying than an arcadey platformer that can be beaten in a couple hours
Because they are
This is why you coordinated with friends and neighborhood kids which games you asked for so you could swap games after you beat/got bored with them. Also why you wanted to be on the same system unless you were a richgay
>1995 >70bux to buy game >get full game >don't have to pay more for shit >don't need dlc or anything >can rent for cheaper
Vs. >2023 >70bux to buy game >microtransactions up the ass >need pricey dlc for a sort of not so barren experience >can't rent
I'd say, nah
>Do modern gamers have it too good these days?
No, modern players have it bad. Very bad.
People still pay $70 every year for Madden and FIFA bro
That's what I'm saying! Shouldn't they be paying twice that amount? Inflation and all...
You need at least two consoles, TVs, and copies of the game for multiplayer now.
Uh... No? Madden and FIFA still have split screen multiplayer.
No, they have local multiplayer. No need for splitscreen in a sports game. Even sports games back then didn't have splitscreen multiplayer.
Did Madden or fifa ever had split screen?
Games were expensive back then due to cartridge production, the current rise in price is because AAA games are bloated to an absurd point.
No, The math behind Inflation is highly debated by economists due to just how factors there are, like in the past when Inflation would rise large companies would actually lose money and nowadays the only businesses that suffer are smaller ones well the big ones raise prices without raising wages.
>Games were expensive back then due to cartridge production
Pretty much this with cartridges, storage prices were pretty high which is why CDs were such a big deal when they came out because suddenly developers had access to a ridiculously large amount of space compared to carts. I didn't realize till I was an adult how much cheaper PS1 games actually were compared to the N64 or previous consoles. With inflation they cost way more than a PS5 game would.
>the current rise in price is because AAA games are bloated to an absurd point.
Yeah these days many games actually cost $100+ after you actually get the full product with DLC and shit. AAA game budgets are so overbloated on marketing. Mass Effect Andromeda was a really notorious example in recent years where it had a 50/50 split between development/marketing despite being a garbage dumpster fire of a game it still managed to turn a profit eventually. Overhead on game sales between licensing, marketing, retail costs etc are way higher but games are selling more units these days, publishers are also pushing digital so heavily because the profit margins are higher.
The profit margin on digital isn't higher, because half of the units are being sold discounted in a way physical never had. What makes digital more profitable comes from the sheer amount of units sold, most of which precisely being discounted, and the longer lifespan of a title digitally (tons of digital games manage to still sell decent volumes years after being released, something which was much more rare with physical).
Considering all the DLC you need to pay for, it might as well be $141.29
Better than paying $70 for a roster update(tecmo gets those for free)
That's what MUT is for. People choose to pay real money for fake player cards so they can put their fake players against another guy who paid real money for more fake players and then they abuse gameplay mechanics to validate their purchase.
That's not how it works though because you're forgetting other factors. These days the cost of living (food, gas, renting or buying a home, electricity and other bills) take a much greater % of people's budget than it did in the early 90's. In other words, it may have been more expensive, but it was more affordable. These days people in well-off countries with minimum wage complain they can't even pay their bills.
Licensed games and JRPGs tended to fetch a high MSRP in the cartridge days.
>msrp of this kino: $59.99
Old school gamers were eating.
Well kinda, I would say a large part of us mostly rented games.
Yeah, this. Brand new games were pretty much a strictly Christmas and Birthday affair. I could sometimes scam my mom into buying me something out of the bargain bin or a Game Boy game. But full price SNES games? Those were mostly rentals for me. I received a 5 buck allowance as a kid and I realized if I wanted to play some piece of shit like oh...Bubsy, that it would be better for me to spend my allowance on a 4 night rental rather than saving up for 3 months to buy that game. I don't regret this, I was able to experience a huge chunk of the NES, SNES and N64 library this way.
Games weren't priced wisely either. A "budget" game still might be 40 dollars. A crappy licensed game might be 75 dollars for the license alone.
Fortunately, game price went down significantly during the disc era and are only just now really starting to tick back upwards, though when you factor inflation into account they are cheaper than ever. The b***hing over TotK being 70 bucks was hilarious to me - same overworld or not, the average person will probably spend 100 hours on that game.
This. I went to the white collar school in my city in 1990-1994. The kids of the doctors, lawyers politicians and buisness owners. Even there most kids had small game libraries built up over several years worth of birthdays and christmas. You rented games for the most part, you didnt own them.
If the kids were spoiled or had money it went to cars, not video games. Others who had their own money got it working for the family business (usually restaurants) and they were too busy to have time for games. They were washing dishes in a commercial kitchen since they were 10.
This may sound controversial but there were simply fewer games worth owning back then. The games people owned were annual sports titles like the madden in op, you would get hundreds of hours of value from those with your friends and season mode. There is a good reason why every garage sale and pawn shop you go to there are piles of sport titles, those were the backbone of western normalgay gaming. Everything else was a weekend rental, and the only reason a semi/obscure game sold 100,000 copies was because 80,000 copies went to rental stores. Most games in circulation now on ebay have their video stores labels and markers removed but early in retro collecting I would say the majority of carts showing up for resale still had their rental stickers on them.
I still know plenty of normie gamers that the only thing they play is the latest FIFA or Madden or whatever. Sports titles have always sold well but I would argue that the reason retro sports titles are so commonplace on the secondary market has more to do with the fact that nobody wants them. Retro gamers and collectors, outside of a handful of titles (Tecmo Super Bowl, NHL 93 etc) want almost nothing to do with sports games. That’s strictly a normie thing.
There’s definitely love for retro sports games like the guys who do roster updates for genesis sports games and romhacks of sports games, but yes they’re a small percentage of WOAW BING ROMHACK #7000 enthusiasts
we didn't know better in 1995
we know better in 2023
ROM was a total scam. It was exploited for scams like Final Fight Guy.
and worth every penny
Context?
Not that anon but Dragon is an Ganker meme for throwing a huge bomb in American football. Rex Grossman, a QB for the bears, was probably one of the most notorious dragon launchers in the boards history for example. He epitomized frick it I’m going deep, which is common in football games but less common in the NFL cause you usually get picked throwing it that much and that aggro.
>He epitomized frick it I’m going deep
Who is Brett Favre? Literally the most "frick it, I'm going deep" QB in NFL history.
>probably one of the most notorious dragon launchers in the boards history
If the board was around longer, it would have been Randall Cunningham for 1998 alone or Brett Favre for his entire career.
Cunningham had Moss that year though. I'd be throw it deep all day with him, too. Brady did in 07 when he had him on his team. Might have been the only year Brady threw farther than 20 yards.
That's because Moss is the GOAT. Frick the haters that pick Rice. Moss ran 3 routes and had some of the worst QBs, and still BTFO of everyone in the NFL.
Mahomes isn't a gunslinger, but looks like one with the throws he makes. The differences is, he can make all those throws and it's all calculated. Nowhere close to Favre, who just used pure arm strength to try to gun it in there.
Yeah, Jameis is more Favre Esque kek
I was actually hoping he'd make a comeback when he signed with NO. Just play arena ball. Shame it didn't work out that way.
I don't disagree with you on Moss.
I’m talking strictly in Ganker terms, you’re right Favre is the true gunslinger, he’s basically grossman but more talented. People call Mahomes a gunslinger but I don’t see it, he’s far less turnover prone. It’s not quite the same wild ride.
Mahomes is like a ballet dancer compared to Brett, they are both exciting to watch but in wildly different ways. Also I can't wait to see gb rebuild itself without a a ron. Oh yeah, tecmo bowl is dope af BTW
Based Grossman reference. Kyle Orton did a much better job with that team.
All those Dragons are on the ground, pic is Bo Jackson. It means land dragon, a crazy run.
>Imagine paying $70 for Tecmo Super Bowl in 1995
Not many people did, I mean who still gave a shit about the Tecmo Bowl series past the NES days? People had moved on to Madden by then
32 Megabyte rape prices
SNES games were like 150 Deutsche Mark back then.
And we loved it. We thought the high price meant they were all great games, and if you got bored or frustrated it was you, not the gameplay.
I was an Amiga pirate 🙂 But sometimes I lend an SNES for Secret of Mana or something like that 🙂
holy shit lmao $139.32 in 2023 dollars
>Do modern gamers have it too good these days?
They think they do but oh boy do they not…
Doom 64 cost $141.74 in today's dollars...
Back then a $100+ cart of groceries was insane, like too much to fit in the fridge and pantry. It would be enough to have a chance of the cashier/bagger making snide comments.
70 dollars for Turok for frick's sake. No wonder Sony ate Nintendo's lunch during that era.
$70 is the new base price for current gen stuff, $60 was a 2021 thing.
>when some moronic zoomer bootlicker ignores the prices of the CD games on the right to say that games being $70 is nothing new
It's all so tiresome.
>bootlicker
take your plebbittalk to plebbit, i dont care if it's down
Redditgays didn't invent every word that hurts your feelie-weelies, gay
happy?
Inflation is a grift and how much money $54.99 in 1997 is worth in 2023 is irrelevant. Almost as dumb as the people defending $69.99 DIGITAL games.
>Oh our costs from advertising ineffectively on YouTube and hiring girls to drink coffee in front of 40yo male devs have become increasingly expensive. You must support our behavior.
Video games were NOT a cheap hobby back then.
Nowadays, it's not cheap either, in fact I'd say you get less and pay more overall, but the method of payment/profiting is different, what with microtransactions or making games with political propaganda that fricks up your subconscious.
I think it's much easier to be cheap now if you want to be. Digital distribution enables some pretty insane markdowns and sales. Paying for gold or premium accounts gets you multiple free games a month. Piracy is pretty easy too if you want to go that route. I think you get more bang for your buck in terms of the amount of time a game consumes but I don't think that's necessarily representative of value. I've played plenty of open world 50+ hour games that I found less satisfying than an arcadey platformer that can be beaten in a couple hours.
>I've played plenty of open world 50+ hour games that I found less satisfying than an arcadey platformer that can be beaten in a couple hours
Because they are
This is why you coordinated with friends and neighborhood kids which games you asked for so you could swap games after you beat/got bored with them. Also why you wanted to be on the same system unless you were a richgay
Yo, this was a great game worth every penny. I still play this randomly. Games today are priced the same, but are hot piles of shit.
>1995
>70bux to buy game
>get full game
>don't have to pay more for shit
>don't need dlc or anything
>can rent for cheaper
Vs.
>2023
>70bux to buy game
>microtransactions up the ass
>need pricey dlc for a sort of not so barren experience
>can't rent
I'd say, nah
refer to
would you pay $139.32 for a full game with no dlc nowadays? shit was expensive back then
You pay $70 for a beta release of a half-finished game these days. $140 for a complete full game seems about right.
For a remotely complete experience, modern Ganker stuff is basically that much, and the base game is probably barren.
That is clearly from a fingerhut catalog they were always 10-50% higher than retail, frick those guys
kbtoys was the same way