I'm almost certain that's a typo or that the editor just copied and pasted the previous banner from the bigger consoles because 33% of 4k is 720p and FSR2 uses 33% on each axis for scaling. And I believe that resolution is 33% of 1080p.
Steam deck/switch resolution
Grim
Honestly the switch 2 should be delayed for longer period of time.
Also FSR SUCKS BALLS I SWEAR I HAVE A DECK AND RUNNING GAMES AT BELOW 800P JUST LOOKS LIKE DOGCRAP IT ISN’T GOOD PLAYING ALL ON LOW SETTINGS 400P AT 30FPS WITH DIPS I SWEAR MAN
israel has a right-wing government that has been attracting businesses lately, it's just smart to build a foundry there
usa is now struggling to catch up before china closes off taiwan's cutting edge chips for everyone else
Anyone can download unreal 4 and 5 and make a project to compare performance. Unreal 5 is not significantly more demanding than 4 and the performance is nearly the same when you disable lumen.
Devs are getting lazier and don't optimize their games.
who asked for this game to be made? who is it for? I don't even mean that in a rhetorical way, I want to know who the target audience is and why they made it. I feel like I know nothing about why this game exists. I've been following the occasional thread out of morbid curiosity and in every one it's full of people saying they've never even heard of the game despite EA putting AAA funding behind it
Nothing about that webm makes me want to play that game. I'm really sick of that busy mess of a graphical style all games have now. I just finished MGS2 for the first time in ages and not once did the basic textures or dated character models bother me. If anything I was impressed with how appealing the style of the game is. Lots of bold colours, interesting character designs, simple looking levels with detail where it needs to count. I'd love for more modern games to have this style.
More like the power of "next gen" consoles. We're already at a point where game engines are too powerful for a console a few years in. You hate to see it
and it looks like a PS4 game too
What is the series s?
I don't know, I'm just here to laugh at the power of Unreal Engine 5.
NO FRICKING WAY HAHAHAHAHA
it's 4K doe
436p reconstructed to 4k, the power of Series S.
I'm almost certain that's a typo or that the editor just copied and pasted the previous banner from the bigger consoles because 33% of 4k is 720p and FSR2 uses 33% on each axis for scaling. And I believe that resolution is 33% of 1080p.
Developers can manually set a resolution for FSR, games don't have to necessarily stick to the presets
Steam deck/switch resolution
Grim
Honestly the switch 2 should be delayed for longer period of time.
Also FSR SUCKS BALLS I SWEAR I HAVE A DECK AND RUNNING GAMES AT BELOW 800P JUST LOOKS LIKE DOGCRAP IT ISN’T GOOD PLAYING ALL ON LOW SETTINGS 400P AT 30FPS WITH DIPS I SWEAR MAN
It's unbelievable that games are actually starting to look worse with time.
I just watched the vid and came here to laugh at consolepoors
And wuth that you can still only play it 1080p@90fps. Game's a mess.
>InTelaviv
lmao
israel has a right-wing government that has been attracting businesses lately, it's just smart to build a foundry there
usa is now struggling to catch up before china closes off taiwan's cutting edge chips for everyone else
>put AMD cpu in socket
>turn PC on
>instead of posting, fricking explodes
lmao no thanks
That has nothing to do with the engine and everything to do with the developers being absolute morons.
nice cope timmy
Anyone can download unreal 4 and 5 and make a project to compare performance. Unreal 5 is not significantly more demanding than 4 and the performance is nearly the same when you disable lumen.
Devs are getting lazier and don't optimize their games.
FSR is an actual crime against humanity. It's insane how bad it is compared to DLSS
DLSS is shit too unless your base resolution is at least 2K
I hate this blurry shit, I'd rather give up the lighting effects
what lighting effects
its all prebaked garbage, most things don't even cast a shadow in this game
that's the joke, it's all real time super duper advanced lumen GI even if you can't tell lol
It's just "baked." It's nonsense to say "prebaked."
more like half-baked
eheheh
enh, modern engines can perform runtime baking for semi-dynamic scenes so there is an argument to be made for prebaked and baked as separate terms
If it's done at run time, it's not baked.
you don't know what baked lighting is
who asked for this game to be made? who is it for? I don't even mean that in a rhetorical way, I want to know who the target audience is and why they made it. I feel like I know nothing about why this game exists. I've been following the occasional thread out of morbid curiosity and in every one it's full of people saying they've never even heard of the game despite EA putting AAA funding behind it
I wouldn't mind its existence if it was just a fantasy version of bulletstorm but as it stands not only is it way more gimped its also way uglier
>who is it for?
I wasn't even going to pirate until I found out about buff mommy NPC
but now I am and the performance will hopefully be fixed by then
>denuvo and flop
you're gonna wait a long time to pirate this, empress is too busy with selling nfts to even do the popular ones right now
Made for ESG money, what else?
Nothing about that webm makes me want to play that game. I'm really sick of that busy mess of a graphical style all games have now. I just finished MGS2 for the first time in ages and not once did the basic textures or dated character models bother me. If anything I was impressed with how appealing the style of the game is. Lots of bold colours, interesting character designs, simple looking levels with detail where it needs to count. I'd love for more modern games to have this style.
i need to start making games cause i can do better
>runs at 720p
>still drops to 40fps in big fights where a lot is happening, when you actually need 60fps
>FSR
>On a console game
OH NO NO NO AHAHAHAHAHAHAHAHA. PS5-CISters, we lost. Our console can't handle games at native resolution. 🙁
This isn't a fight about console wars, it's about how developers can't make video games anymore, a 4090 can't run this game at 60 fps on 4k.
I love when a game that I've never heard of comes out and the only interesting thing about it is that it has poor performance.
Many such cases.
The game looks worse than Days Gone, an unreal engine 4 ps4 game which ran at 1080p.
Who the frick cares if it's upscaled to 4k?
Live with your time gramps, native resolution means nothing.
>44fps on PS5
Why is this piece of shit so bad at running games? What happened to "muh 4k 60fps standard with zero load times"?
>The power of Unreal Engine 5
More like the power of "next gen" consoles. We're already at a point where game engines are too powerful for a console a few years in. You hate to see it
Sounds like a dev / console problem at hand, Or do you actually think the engine is to blade for a game not running at 2160p on underpowered hardware?
TWO WORDS:
Competence crisis.