-mech building is addicting
-fairly diverse set of mission objectives and levels
-hidden mech parts and weapons
-controls are dated but completely remappable and you can approximate something like a modern control scheme
-performance is really good which is weird considering how janky and unstable FS's other ps1 games are
Honestly this game feels way ahead of it's time. Are the two psx sequels as good as this one?
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Project phantasma is good too but it's annoying grinding through the arena to beat the final boss. The customization is great but the missions can be pretty boring.
arena in PP is brutal I feel like they expect you to cheese
Just use the better new rifle, it's long ranged, travels so fast it rarely misses, fires rapidly and causes flinch. Completely slaps the arenas.
You don't need to grind at all to beat the final boss.
Master of Arena has some bullshit arenas, make sure you carry forward a game save with Human+, though they still frick you over by nerfing the Karasawa, FINGER, and Large Missiles
I beat both discs using the same save from AC1 without H+. Get. Good.
I remember renting the first armored core from block buster and loving it so much. I guess I never bought it because my dad was in charge of buying all the games I got.
If I remember correctly its actually quite different from the other games, especially the most recent ones.
More ground-based combat and heavier mechs.
Yeah i think I'll try replaying this.
>mech building is addicting
Until you realize you need human+ to maximize your build's potentials, and the good parts and good weapons will drain your money out.
>hidden mech parts and weapons
Makes you obsessively look up gamegays since you can't revisit levels.
>controls are dated but completely remappable and you can approximate something like a modern control scheme
Sure, but camera movement is extremely sluggish and you can barely look up and down, even though the enemies are extremely agile. Even the lightest parts will let you turn no faster than a crippled trex.
>Honestly this game feels way ahead of it's time.
Two steps forward, ten steps back. Fromshits dont know how to design a good game.
H+ is a game cheat, you are expected to be able to win without cheating just like any game that has cheats, neanderthal man
>its cheating, you didn't beat the game etc
Sure fromtrannies.
>You get money in the game and an excessive amount of it
An excessive amount of it? Like in the last quarter of the game maybe, sure.
>The only really impactful missable is the Kurosawa, and it's only "missable" on paper since it's directly next to some mission objectives.
You will miss more than half of them without looking up the faqs, I have beaten the game, you can't convince me the otherwise.
>All missions become selectable after completion of the game.
By which point you're too bored to play anymore. It's not even starting the game from the beginning with all your equipment, it's only a level selection screen. That's not what I want, there should be an ability to revisit areas IN campaign.
You just had to backpeddle 4 times and didn't notice. Do you just live your life like this?
>H+ is a game cheat,
>No, that's a cheat
Incorrect.
>need human+
No, that's a cheat. You don't need cheats.
>the good parts and good weapons will drain your money out
You get money in the game and an excessive amount of it, this is the point of the shop system.
>hidden mech parts and weapons makes you obsessively look up gamegays
The only really impactful missable is the Kurosawa, and it's only "missable" on paper since it's directly next to some mission objectives.
>since you can't revisit levels.
Dude what? All missions become selectable after completion of the game. Did you play this game, or just sit in the garage complaining about your turning speed just for a reason to shit on Fromsoft?
>complaining about your turning speed just for a reason to shit on Fromsoft?
It's a completely valid reason to shit on fromsoft. Your robot can run and maneuver faster with its legs than it can turn its turrets. Your turrets can't turn past 45 degrees upwards and downwards even though the final level has more platforming than mario 64. This is silly as frick.
Sometimes I forget this series is made by the same studio that does Dark Souls. Armored Core is great.
You get more money than you could ever possibly need assuming you play decently well, and most mechs are strong enough that there’s no need to worry about min-macing or using a guide. I might have to partially agree with you on the controls, but that’s how it is controlling a mech.
>but that’s how it is controlling a mech.
Fictional mech more like, and a badly designed one. There's no logical explanation to how these mechs are able to move their legs faster than normal sized human beings, yet their torso has to rotate slower than a WW2 tank turret. Your robot able to strafe left and right extremely fast with those rotating chicken legs, the upper torso should be able to do a full 180 degree turn in half a second or less.
Fictional mechs? As opposed to the ones you see casually strolling through suburbia?
Mecha games in general tend to control like Armored Core, at least in the West. There’s no real world examples barring a few prototypes to draw from, so I don’t think you can say with any authority how a mech should control. At the end of the day, it’s fictional technology in a video game. Who cares if it makes sense?
>Mecha games in general tend to control like Armored Core, at least in the West.
Maybe in MechWarrior, which is a much slower paced game than AC with a design inspiration taken from ED-209. Your mech is sluggish but so are the enemies, most combats are long range rather than face to face like ACs. Other games with close proximity combat like MechAssault on the Xbox, Shogo, Hawken, and Titanfall have mechs that are far more agile and easier to control than ACs.
>Are the two psx sequels as good as this one?
They're better actually. Master of Arena is still debatably the best Armored Core game in the entire franchise due to its part diversity.
this game was like the gran turismo of mech games i fricking love the UI in the first ac
Love that mission where you have to guard some piece of experimental tech, but you can choose to steal it, get hit with a breach of contract to end theission, but get to keep the tech.
Armored Core is awesome all the way up to Last Raven. After that point they start messing with the formula, it's not necessarily bad just different.
>up to Last Raven
I enjoy most of LR's mechanics changes, I just wish I could play a game that's not gruelling with them. The arena is still fine to play through for fun at least.
I always get human plus exclusively for using whatever back mounted weapons I want on human legs/reverse legs, I just wish it was the first thing unlocked instead of being buried behind multiple other things like the free radar, increased energy and so on.
I would consider myself a fan of fromsofts retrokino but havent played any of the AC games yet, thank you for reminding me to do so.
Do it, as long as you enjoy mecha autism.
Early AC games are relatively slow, feels like the closest thing to a Patlabor game you can get.
I just like my tanks with legs anon. The AC series is still too megazord for me.
respectable
This thread inspired me to pop my Armored Core 2 disc into my PS2 and my brain hurts from trying to get use to the controls while also attempting to stop decades of muscle memory from kicking in and messing up my piloting. Awesome game otherwise.
are the controls not re-mappable in the PS2 games?
Western slow walker bulky mechs are better. Too bad mechwarrior is really the only series out there for this. From made chromehounds though which some say is pretty good. Only problem is that game flopped so we won't ever see that again.
"Mech".
Armored Core games on psx/ps2/psp are pretty great. The franchise went to shit on ps3.