In a world of data mining and online guides spoiling everything, how do game devs keep secrets in games truly secret?
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In a world of data mining and online guides spoiling everything, how do game devs keep secrets in games truly secret?
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Making them singleplayer. People who don't want spoilers won't look anything up
Fpbp
This is only a problem for mmos because playing with other people who tryhard metagay will always get asshurt if you don't look up a leaked raid
I've gotten plenty games spoiled here by OPs of the homosexual kind
I've gotten Harem Rex spoiled here a day before X3 came out.
Was actually one of the first times the image was posted and it was in an unrelated thread.
People can be dicks.
Singleplayer games usually (not always, usually) don't have this as a serious problem.
by doing day 1 patches that adds most of the content
iirc the DP remakes did just that
Even at that time, there were magazines explaining the regis.
Gamefaqs used to be the cheats/secrets go-to. I 100% FFX-2 only because of that
It's easier to make secrets and ARGs now, because games can be patched with new content at any time
Obfuscation and obtuseness.
obfuscation
>how do game devs keep secrets in games truly secret?
Obfuscation, encryption, or utilizing techniques that are not considered good dev practice. But for the most part it's not worth it. You shouldn't want to write your game like a virus or obfuscate it to hell and back just because players will find out about a hidden encounter.
Streaming.
By also being in a world where you can patch things in and out.
noita has those runes that are still undeciphered
This
The only way is making a mystery that cannot be solved by looking at code.
encryption?
Black person these were literally in the guide books. I hate zoomers so much.
Guide books are impossible to come by accidentally whereas online info is disseminated instantly everywhere, YouTube thumbnails, clickbait titles, discussion forums, search autocomplete etc
1. Scramble your data so it can't be Ctrl+F'd out of the executable by any 12 year old with a hex editor.
2. Put a message before the game starts that the game is best enjoyed without looking up information online.
Encryption.
Payday 2s true ending is encrypted and the game downloads the decryption key to the game once you've done the finale.
Randomize the experience. FUN values in Undertale, RNG requirements, position of NPCs, answers to puzzles, etc.
Make the game not some homosexual shit that makes you WANT to google things every three second.
Don't make the player feel like he's gonna miss out on something important if he doesn't explore every square meter of map available.
If anything, just make the optional secrets mostly unimpactful funny stuff or small rewards.
A bit more like Undertale, a lot less like Elden Ring.
I can safely enjoy the former without going
>OH GOD, WHAT IF I MISSED A LEGENDARY LASER THROWING SWORD THAT DELETES ENEMIES IF I DON'T SEE WHAT'S UP WITH THAT FROG???
Elden Ring is specifically designed around player not discovering everything on their first run, since equipment and quests are so inconsequential. One of the best thing about Souls games are talking to other people and discovering what you missed by comparing your experiences.
exactly. I mean the whole spoiler/leak thing is more prevalent today more so than ever due to peoples need to be ahead, calculated progressions. I know people that already has a guide and walkthrough up on a tablet when the first start the game.
I still remember the greentext of that Dark Souls post of getting through two consecutive hidden walls to get to Ash Lake and it was told to him by "that friend" type.
Nah, Fromsoft makes it too easy to end a questline or make them inaccessible
Because most of those quests are just bonus things you stumble upon on accident and go out of your way to puzzle together, sometimes across multiple playthroughs when you switch the order of locations you go through and encounter something new. FROM used to rely on the "I've been here multiple times and this is the first time I'm seeing this" effect often, not just with quests that shuffle npcs around the world but also with world tendencies, vagrants, gravelording.
>>have to stop playing game to go look for bullshit
If I want to play til I'm tired or advancing the map then backtrack a little to explore then I shouldnt be punished
You don't need to stop, it just happens naturally as you play through the game. At worst you miss a few dialogue lines you'll discover on another playthrough. If you absolutely need to 100% everything on one playthrough, you consciously put the effort into it and by that point it's your own responsibility to endure it.
This. NEVER have permanently missables, ever. Especially in RPGs. The only time it is okay for missables is in decision based stories.
Dragon Age games, Fallout games, Elder Scrolls games get all these so wrong.
I hate looting so much. Easier to have a guide by me to tell me of anything worth picking up
You could add some element of randomness to the game so that not everyone gets exactly the same experience. For example, in a single player game, have the initial download include some encrypted things that are only unlocked by a quick key grab from a server once upon first launch. What game elements are decrypted are random each time as the key given is randomized.
Personalize every copy
People vastly overrate the ability to find unknown secrets. The Golden Peyote Hunt in GTAV's ports went undiscovered until they Rockstar mentioned it themselves simply because nobody cared, and that was a game with an active search ongoing for UFO shit.
I think there are times where these unintentional internet spoilers is good. Take your pic as an example, you normally wouldn't know that there there are a couple of nigh impossible events which you can obtain legendary pokemons (deoxys and jirachi) if not for online info.
ARG.
i had no idea what braille code was yet i managed to translate the walls as a kid
colossus computer can suck my dick
only positive memory i have of my childhood
make the game so batshit insane that even spoilers sound like some mad schizo rambling