In hindsight they were the peak of WoW
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In hindsight they were the peak of WoW
Nothing Ever Happens Shirt $21.68 |
Ape Out Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
-‘s demise
they should've removed the resource systems. Everything should only have (short)cooldowns.
wow never peaked and is fake and gay
The only good thing about Cataclysm was the ZG reboot
>cata
do your dailies yet bro?
well of eternity and end time were both pretty solid too.
Cata sucked dragon dong, Mist was unexpectedly kino but terribly marketed, and WoW peaked in Legion.
Legion was dogshit my guy
i WILL sub for cataclysm
Let Ion cook. The next expansion is gonna be kino
That fat homosexual said the exact same thing about DF
MoP was great. Cata is still garbage and beginning of the end.
MoP was comfy, especially when Throne of Thunder / Timeless Isle were out
Cataclysm will always be dogshit
>cata
HAHAHAHAHAHAHAHA
MoP might legitimately own the record for most lost subs for an mmo during a single expansion
Shit was apocalyptic
>MoP might legitimately own the record for most lost subs for an mmo during a single expansion
That's WoD
Why do people hate Cata? I thought it was fun when I played on a private server for it.
because they did spine of deathwing prog.
>9 months of nothing but Firelands
>Last raid being terrible, with Thrall turning into Green Jesus and stealing any enjoyment of beating Deathwing
>First raid is literally just kill Nefarian again
That nefarian fight/raid was pretty good.
It honestly doesn't do that much different from wrath content wise but theres a few reasons its not remembered fondly. Old world revamp sucked and really hurt interest for new players who were drawn in by the leveling experience. As for endgame, tier 1 was fine. Firelands was good but didnt have enough content for a whole tier. Dragon soul is garbage and lasted over a year. So it was more content drought + player base stopped growing that strangled the game, lots of guilds died etc
tbh everybody thinks cata is going to kill classic, but I dont think the player dropoff is going to be anywhere near as bad as people expect. People who get to the end of Wrath are just raidlogging at this point anyway, so the old world revamp is irrelevant, people are playing classic era to level in vanilla anyway. If they shorten the phases significantly, that's the two biggest problems out of the way. And then hype for MoP is going to be big because it's gotten a big nostalgia wave recently. People are gonna realize theyre attached to their characters and end up riding Cata out, youll see.
everyone thinks classic will die if they release cata but I dont think it will see
A lot of the complaints are about the tangent the game was on, not about the quality of the content and mechanics per se: a time capsule won't capture the anger people had over the game being ruined. These include:
>Classes homogenized to hell and back, whether it's all healers having the same three healing spells (expensive-big-slow heal, expensive-medium-fast heal, efficient-small-slow heal), literally everyone getting interrupts and CC and personal defensive cooldowns, buffs in general being neutered while at the same time iconic abilities like bloodlust being given even to hunter pets, etc
>Heroics being nerfed. Sure, Wrath 5-mans were always worthless so this was not new in a sense, but with launch versions actually being really quite good and well-tuned, there was hope of a return to form, but then they were very quickly nerfed to Wrath status, cementing 5-mans as irrelevant non-content (up until endless scaling difficulty in Warlords, anyway)
>Ditto for cementing other controversial designs from mid-Wrath, such as planned obsolescence of all but the latest patch content, and absence of any truly prestigious content, what with 10-mans being treated on even terms, and LFR being introduced
>Professions gutted even further
>Progression-relevant daily quests that effectively require you to log in every day to do menial tasks or else fall behind (while the good-old-fashioned grinding that you can do at your own pace without time pressure has been removed as a thing to do): even for players that were going to log in anyway, it just feels draining
>Immense amounts of cut content like Abyssal Maw raid, to the point where it feels like half an expansion
>etc
WoW died with the Lich King
should be common knowledge
>Install cataclysm
>Make a tauren warrior
>Hit level 10-ish and get shield slam
>Charge a mob my level, hit shield slam, the mob immediately dies
>Uninstall wow and never play retail again.
Okay, if you actually give them a fair look, turns out WoW didn't immediately turn to shit in 1.1 or 1.5 or 1.12 or 2.2 or 2.4.3 or 3.2 or 4.0.3 or 4.0.6 or 4.3 or 5.4 or any of those patches, such that it was "good" before, and after that patch there was nothing of merit about it left. There are some good things about them, Legion has a lot of good things in its favor actually, probably even Battle of Azeroth through Dragonflight have some if you really dig deep. And Cata and MoP too have lots of good things about them, so of them quite important, like class gameplay (not considering the overall class design, just how they play), and T11 as well as Throne of Thunder actually are some of the best raid tiers.
But no. They are too far gone in plenty of other ways (from mandatory daily login design, the point of absolutely no return for class homogenization, cumulative lore rape, total obsolescence of leveling and world content as relevant parts of the game, etc), and actually represent the bottom in some ways (such as complete overuse of meme vehicle meme quests and 100% linear questing structure, in a way that actually got better in Legion). And they're really uneven: Dragon Soul is arguably the worst raid to date, and Siege of Orgrimmar is the patch that arguably stayed the longest past its welcome, along with all cut content in Cata, 5-mans being the most irrelevant they've ever been in MoP, etc.
The peak WoW actually has been reached on FRESH private servers that enjoy the benefit of WoW's most meritorious part (the Azeroth leveling experience) being relevant, while at the same time have custom tuned raids that make them relevant by contemporary standards, don't suffer from designs like crossrealm and have various other improvements.
Cata was so fun on the pserver I was on. Doing archeology was so enjoyable, flying around the main world, doing pvp, exploring everything, running old dungeons, weekly dragon soul and firelands. I loved the 5-man instances too. That year was the most fun gaming I ever had, it almost ruined my life. If the server hadn't been hacked and the devs eventually dropping Cata altogether for increased lich capacity, I might still be playing.
Wotlk was so dumb in comparison. Raids were piss easy, the only place you could fly was boring blue everything and no one went to azeroth. There were two fun 5 man (the one where you fight the Lk, and the den of souls or whatever) and that was pretty much it
But it's just plain bad in plenty of other ways:
>There just isn't much content, especially in terms of raiding and if you look at time spent on each patch: Firelands feels like half a raid with one relevant boss, and Dragon Soul is just awful
>The old world and leveling experience in general was ruined: You are moving back and forth in time while leveling, Cataclysm world state simply doesn't make sense given that many zones depicts a world mere hours or days following the Cataclysm and then this state has now persisted for more than a decade, power levels prior to Cata content are insultingly high to the point everyone in a 5-man dungeon group could probably solo it, you get so much experience quests start turning gray if you do all of them, and the quest flow is way too linear, and meme quests with vehicles and such are terribly overused
>Cata zones themselves are awful. Whether aesthethically (Deepholm), convenience (Vashj'ir), or just turning a titan zone that by all accounts ought to have been great into one giant Indiana Jones reference
>etc
To a large extent that's because the private server you played on probably was custom-tuned and had pre-nerf heroics (a month into the expansion, Blizzard nerfed the 5-mans to be just like Wrath), while Wrath servers that you've played on are blizzlike. Objectively, blizzlike Cataclysm content on its hardest artificial difficulty level is more difficult than blizzlike Wrath content (duh, players got better over time so it has to be), but by contemporary standards it too is "easy" and has to be buffed (because people have gotten better over time), so the difficulty you see on private servers is often the one set by server admins, not the one it was historically. And I think what you should judge is the "essence" of the expansion, not tuning, because blizzlike tuning up until perhaps Throne of Thunder is definitely inadequate anyway.
>the only place you could fly was boring blue everything and no one went to azeroth.
Flying should have never been added
Peak
Lich King was the clear peak and I will hear no more of this nonsense about Cata being good
I loved mop as much as I loved bc
MoP was the first time where the game felt like a job.
Odd way to spell Cata...
Cata had no mandatory content like mop