In the new tau book you have to build your battlesuits with specific loadouts
> The new Codex: T’au Empire splits Crisis Battlesuits into three distinct datasheets based around classic configurations,* and veteran T’au commanders might recognise a few names from lore of yore…
If you have them built any other way, theyre not legal for matched play
>Don’t worry if your own Crisis Suits have different armaments. The current datasheet will be added to Legends so you can keep using a more diverse hardpoint combination if you wish.
You want flamers and plasma on the same battlesuit? FRICK YOU
Tip Your Landlord Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
>"this battlesuit counts as a Sunforge(TM)"
fixed
>inb4 "BUT THAT'S STILL ILLEGAL I'D NEVER PLAY WITH YOU"
>additionally inb4 "YOU'LL NEVER GET TO PLAY AT AN OFFICIAL Games Workshop(TM) RETAIL OUTLET
This,
Getting tired of them just saying frick it to people collections
But they aren't. They're keeping rules around in legends so you still have a somewhat reasonable way to play with them. Do you want what happened to the dark eldar to happen again?
Elaborate
Tons of characters and such had rules in the codex, but no models. Next codex comes out and everything that doesn't have a model is removed from the codex; this spread to every other codex as well.
It's not like they had a gun to their head that made them do that. They chose to squat them. They then chose to legends others. Neither of these are good and they don't have to be happening.
That was because they got too lawyer happy and took some hard loses in the Chapterhouse lawsuit. Court clowned on them and told them they can't claim copyright on a model if they never bothered to make on in the first place.
GW lost hard enough that it ended their rampant IP trolling. It's also why everything has some moronic as frick pig latin name. "Aeldari" instead of "Eldar." "Scions tempestus" instead of "Storm troopers." GW found out that 90% of their catalog is derivative shit that couldn't be copyrighted or trademarked.
Honestly, the single greatest thing driving imbalance in 40k is the moronic insistence on turn order. Activating all your units at once makes for games built around hiding until you can cheese your moronic alpha strike on the enemy. It's fricking archaic and nonsensical.
>keeping rules around in legends
Funny guy.
Warhammer Legends is like Star Wars Legends.
This. Regarding that inb4:
Nobody but secondary shitposters say this sort of thing. I went to LVO this year and I'd say there was AT LEAST one counts-as per table. Everybody has been fricked over by wargear rules. Many core units to some armies are painful to find. Everybody wants to play with their 3d printed unique shit.
GW needs to give their balls a firm tug about wargear though. This shit is abysmal.
>matched play
>legends
I've not touched 40k since 2010 or so, what the FRICK is going on?
matched play is the regular game mode
legends is for retired units
Legends is how they say squatted without the slobbering masses getting a bee in their bonnet.
I'm gonna take another leaf out of the 2000s and call this exceptionally gay.
You match with someone on Grindr and then you have a Legendary game.
Pretty sure they started saying "matched play" back when it was a bandaid fix for not having any points in AOS at all and you were just supposed to "bring what seemed right :)". That and the moronic fake points in 40k that have basically become the entire game now.
I hope that they squat CIB spam
yep not even an option for crisis suits any more
Tbqh who even plays 40k with "matched play" lists?
Yeah, me and my friends use legends stuff constantly.
Lmao
Tau shit exists in this uncanny spot where their stuff is a little cool but also a lot of gay, you know?
Are there people who don't magnetize crisis suits? It's like the easiest thing in the world, they have literal hardpoints for all their guns.
For me it'snot even the process of magnetization (even when I use pins, make more sense in most places I need to swap), it's the storage and transportation of all the extra parts. There are already so much tokens and other small and fuddly parts that I'd rather just build the loadoutthat looks coolest at the moment and just count it as whatever if it turns out to be suboptimal/illegal
the rules on that news page looked like absolute cancer. that entire article was everything wrong with modern 40k.
tbf I never met a tau player who didn't spam three of the same weapon on each model anyway
people talk big about customization in 40k yet all of 8th and 9th edition consisted of endless squads of ignored options except for plasma and plasma analogues
I'd love to hear the reasoning behind this decision. I bet it's because of whining tourney homosexuals.
Oh, thats easy. GW only wants to design and balance around a small range of options. Giving people the choice to customize means that there are way more things to consider because of the various combinations, allowing for fringe cases and gimmick builds that can surprise you.
Its kind of like how DnD5e released only the most bland classes and options as 'official rules', and 60% of the rest of the game is 'optional playtest material'. That way, if you do anything WILD AND CRAZY (like, you know, using Feats) that was a choice YOU made to break the game by using something they told you wasn't supported and thus its not THEIR fault (even though they made it and published it).
Legends in 40k is that exact same thing. As long as we pretend it isn't official, but imply you can use it anyway, we don't have to list to your complaints if it results in something weird because we never said Legends was real 40k.
Hey OP, are you forgetting to mention that splitting the datasheet allows you to take even more suits than before?
who cares
Yeah, who cares about shit that actually affects how the game is played; nogames need to endlessly b***h instead!
Oh boy, I get to buy more suits to replace the ones that I built wrong
They'll probably set the max unit size for Crisis back to 3.
>GW changes rules to make them less fun but also require you to buy more models
Already seen this episode 1000 times
its cool seeing the old names return i guess
too bad its in modern 40k
Imagine actually being an adult and choosing to play modern 40k. Surely mental illness?
At least 4th and 5th was actually fun and you could build your units how you wanted them.
Modern 40k is just swill with way too much book keeping
4th was great but people don't remember how terrible was 5th what a fricking mess.
was 5th the era of the warddex, grey knights getting a codex to themselves?
Sometimes people forget about some of the really silly stupid things in 4th though, like using transports to block LOS so you could snipe individual units out of a squad.
3.5-4th were mostly a golden era, though.
Wait, so how many weapons can I take?
I don't get it, where's the cyclic ionblaster?
>Wait, so how many weapons can I take?
2
>I don't get it, where's the cyclic ionblaster?
squatted
So they'll be at least much cheaper now?
I dunno, ask /40kg/
I'm thoroughly convinced that the majority of people b***hing about Legends rules haven't actually asked about whether or not they can use them, they just immediately assume they won't be allowed and cry about it on the internet. Legends are usable everywhere that isn't a tournament, so unless you're playing in a tournament (which you probably aren't), this is a non-issue.
plenty of people dont play with legends. tourney gayging has tainted regular games.
I hate that shit so much. If you wanna play tryhard mode, there should always be an option for competitive play, but that shouldn't ever be the only option. It's like the second that meta discussion on the internet existed, the premise of just having fun with your game was thrown out the window and left for dead.
No nerd hobby out there has a true casual environment anymore, people will tryhard 24/7 even when it makes no goddamn sense to do so.
Why wouldn’t you want the game to balanced?
because the pursuit of a perfectly balanced game can come at the cost of fun and flavor
i would rather play a fun game than a balanced game
Somehow 40k manages to unfun and unbalanced. It’s really a triumph.
Haha fricking tau taking 60+ non-los shots from 48” away. It’s just amazing how badly designed it is.
I quit playing 40k because of balance problems. It's not fun when one army's casual lists will table another army's tourney lists just because one army was given some really busted shit.
Man, I remember in 5th ed one of the store regulars quit the hobby when I brought an "all heavy bolters" Wolf list and he brought a standard Marine army. He got tabled because Wolf heavy bolters were 5 points each, and his plasma cannons were 20. I sat in cover and vomited dice and there was nothing he could do but remove models. That shit is not fun for one side.
>I recall this time when some dude wanted to have fun and I shat all over that with my homosexualry. GW should really balance the game better.
The "competitive meta" in 5th edition was to bring 9 Leman Russ tanks, fir them all in the first turn, nd then shake hands because your opponent had been tabled.
"Rofl everything's a heavy bolter" was a silly list where all the heavy support slots were filled with Devastators who had heavy bolters. I ran Razorbacks with heavy bolters.
The big problem in 5th edition was that every release was stronger than the las one, so if you played codex Space Marines, it was objectively a weaker codex that Space Wolves, or Blood Angels, or Grey Knights, or Guardsmen because Space Marines were the first codex they released.
Imagine playing an army, and then they tell you, "Oh, you can now purchase a newer, better book for your army where all your war gear is 10 points cheaper!" And they do it like three times, and Guard tanks still tabled you with their opening salvo. It was a good reason to quit.
>Imagine playing an army, and then they tell you, "Oh, you can now purchase a newer, better book for your army where all your war gear is 10 points cheaper!" And they do it like three times, and Guard tanks still tabled you with their opening salvo. It was a good reason to quit.
You described primr*s.
It wasn't exactly a secret that GW kept releasing slightly stronger Marine codexes because Marine players had to keep buying them, and it made them good money. It's not surprising they released a stronger Marine model, eventually.
It's just really bad for balance and not very fun, is the thing.
Good. The real-world rests on streamlined production.
At least crisis can't take cibs anymore
please tell me this isn't real
https://www.warhammer-community.com/2024/03/11/fly-close-and-unleash-hell-with-a-tau-empire-detachment-full-of-battlesuits/
what joyless pricks put these people in charge of writing this shit
Hmm really makes you think!
Change from 1 unit costed by what equipment you bring into 3 different units costed depending on what equipment you bring.
Truly simplified, not simple
I'm glad, battlesuits always gave me analysis paralysis, but no longer.
>3x double melta
are there even enough bits in a single kit to build the crisis suits like this?
Three of each weapon but the airburst and cyclic ion one.
They'll probably be twin-linked, rather than two single shots. Worse in every way, and not worth taking unless they're super cheap. Your question may be proven moot.
Considering doubling up on weapon systems made them twin-linked on battlesuits of all varieties in the first few codexes, and they seem to be trying to shift back to "original" designs, it seems extremely likely that this will be the case.
then why did they show a model with 2 fusion blasters
Two of the same weapon on a single model is often representes as twin-linked un the rules. Also, it was done previously in earlier Tau codexes.
so the problem of needing 6 fusion blasters but only getting 3 per kit is still there?
Yes.
What's old is new again.
difference being that was fluff and not actual rules
>Those OG Cadians with urban camo from Cityfight
What I'm getting is another reason to just play ork and field whatever. No matter what the frick it is, I can call it whatever GW declared is legal.
GW
>we will listen to the community!
Community
>Oh cool
GW
>the competitive tourney wienersucking community...
Community
WHAT
I gotta say, I get the reasoning why but I'm not a fan of the mass generalization of list building. GW's biggest concern is making the hobby accessible to newcomers and casual hobbyists since that's their biggest demographic. I love fitting options together to get the most out of my points single digits at a time, or doing fun stuff like using 8-man Chaos Marine squads.
My table is always open for you to assemble your army exactly the way you want.
Like most people didn't just go with what was optimal before anyway. People will complain and then get used to the new system same as it ever was
This will eventually leas to them releasing three separate kits with weapons moulded onto the arms and everything cut in absolute bastard sprue layouts. It worked for Marines, so now it will happen to everyone.
I'd rather have burst cannon + plasma or plasma + fusion blaster over the fire knife configuration unless they significantly buff missile pods.
Why the frick would you put flamers on your battlesuits? Why the frick would you put anything other than Plasma and Mislepods on them?
We've known this since 4th
Why do the rules and balance change so often, viable flamers are not off the table?
Have flamers ever been viable? It's always a case of range too short, damage not enough, and for some reason GW has never accepted the fact that napalm/flame throwers were meant to kill bunkers and armored vehicles. The video games sometimes have flamers torching buildings, but the tabletop has traditionally treated them as very bad anti-infantry weapons.
It'd make a lot of difference if any tanks sucked prometheium through their air intake or whatever.
If a flame.template touched a bunker in 3rd it hit all the occupants, IIRC.
Flamers were typically cheap enough to field that you could throw them on at the end of lost building without punishing yourself, and then situationally useful enough to have fun times with.
A plasma gun on the move would fire once in 3rd, a flamer could autohit a whole squad. Best use was when deploying danger close from a transport, because you get to decide where the flamer is placed relative to the enemy unit, for maximum flameage.
Because Burst cannons look nice? Don't you understand fun or personal choice anymore anon? Sounds like you need to quite playing and go outside for a while.
Because:
Deathrains (TL missile pods) are super cheap and very efective even without targeting array. You can add a flammer and the suit becomes an excellent counter for light vehicles and the cheap troops inside them, orks, guard, and tyranids struggle against that config.
Fireknife is the jack of all trades master of none. Best config against MEQ.
Plasma + burst cannon is actualy better against terminators than Helios (plasma + melta)
Air fragmentation melts eldar scouts or anything that requires cover to not die.
Ion is good if you play against toughness 3 and you have some lucky dice.
Deep strike monat meltas are good against unsupported vehicles.
All of those can be used with the farsight bomb.
Crisis suits should never have more than 2 guns (unless TL) it just looks dumb.
This stuff worked in 4th edition. Nu 40k will never be a decent game.
The only edition worth playing is 4th or older. Everything after that has been pure destiled shit
Yeah GW hates creativity. 40k is going the road warmachine did with everything being copy and paste across the board with zero originality allowed
>pre-2015
>waaaaah why are GW games so imbalanced
>post-2019
>waaaah why can't I have options
throw a snowball and expect an avalanche.
Oh boy everybody, it's time for the culture warrior to weigh in. Gee I wonder what he blames for whatever topic.
The superior 40k wargame that is lovingly maintained by a dedicated community of passionate fans who actually care is waiting for you whenever you decide you've had enough of taking GW's dick up the ass, anon.
final liberation soundtrack is now playing in my head, thanks
>new book
>new shitty restrictive rules
>ZERO new battle suit models
>languishing old range of units with hyper suits being the newest additions and maybe one troop option here and there
Frick Games Workshop, man.
If they abandoned their "not power levels" points system and made the guns cost points so the good guns were expensive and the bad guns were cheap they wouldn't have to throw the baby out with the bathwater and put out a different datasheet per loadout. They're throwing up their hands, again, and taking the easy Primarus route of "this is the only option". Crisis are one of the most customizable units in the game and they've decided the solution to CIB spam (instead of, I dunno, limiting the CIB to the commanders it actually comes with or buffing the other guns so there's not an obvious best) is to simply take the options away entirely. Typical Anglo problem solving.