Incredibly forgettable game.

Incredibly forgettable game. It's kinda scary how I forgot everything about this and I played this game for like 40 hours or something.

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  1. 2 months ago
    Anonymous

    Its pretty good.
    An improvement over the first game and the DLCs are solid.

    • 2 months ago
      Anonymous

      Stop posting this awful chart man

      • 2 months ago
        Anonymous

        What an awful list

        Did you get your tier list from IGN?

        it isn't even bait, xir's just throwing fishing rods into the water at this point

    • 2 months ago
      Anonymous

      What an awful list

    • 2 months ago
      Anonymous

      Did you get your tier list from IGN?

    • 2 months ago
      Anonymous

      I like how Neverwinter Nights 2 is on the list in two different tiers; and yes I know they're separating the expansion from the base game.

    • 2 months ago
      Anonymous

      Good list (because I agree).

    • 1 month ago
      Anonymous

      >New Vegas on top
      Holy plebbit

    • 1 month ago
      Anonymous

      shit taste

  2. 2 months ago
    Anonymous

    Yeah its shit. Also a chore to finish it

  3. 2 months ago
    Anonymous

    I played it once and finished it and barely remember most of it. It really is forgettable.

    Contrast this with PoE1, which I have finished twice and played halfway through a million times, and I think is a rather mediocre game, but far more memorable for whatever reason. I can’t explain it

    • 2 months ago
      Anonymous

      I think PoE1 is only memorable to me because I hated every story beat. It starts off weak and it gets worse and 90% of the game you don't know what's going on because the plot happens at the last 10%. Almost everything you do is irrelevant and your powers of reading minds and the past don't actually help you at all.

  4. 2 months ago
    Anonymous

    Not an RPG, not even a good game.

    • 2 months ago
      Anonymous

      >Not an RPG, not even a good game.
      OP is saying it’s not a good game. I don’t like it either, but it’s obviously an RPG.

    • 2 months ago
      Anonymous

      moeblob said its good so that means its good

  5. 2 months ago
    Anonymous

    >incredibly forgettable game
    >never forgets to make threads about how forgettable it is
    ???

  6. 2 months ago
    Anonymous

    I remember the sea shanties, and I remember how pissed off I got over the dragon boss in the Beast of Winter.

  7. 2 months ago
    Anonymous

    the idea of an open world faction-based RPG was good
    the execution was bad, in the end the only good parts of the game was the combat on upscaled PoTD and the graphics
    the writing was really boring and only made me wish the game was a hack and slash without dialogue, everything but actual combat felt like a total slog

    • 2 months ago
      Anonymous

      >the writing was really boring and only made me wish the game was a hack and slash without dialogue,
      Good ol Obsidian

    • 2 months ago
      Anonymous

      >the writing was really boring
      Really the only modern crpg I feel has better writing is disco, I enjoyed it for what it was.

  8. 2 months ago
    Anonymous

    I remember I killed the black crewmen I found on the beach as soon as the game started and went, "oh, yeah I'm killing every Black haha", and once in the town I realized 99% of the archipielago was black... huh?

    • 2 months ago
      Anonymous

      I exclusively have sex with black women so not a problem for me

  9. 2 months ago
    Anonymous

    I've started this game 3 times, never finished it, and I like the first one.

    • 2 months ago
      Anonymous

      I don't even like pillars that much and I played the first like 4 times, with as many restarts. It feels small and cozy.

    • 2 months ago
      Anonymous

      I don't even like pillars that much and I played the first like 4 times, with as many restarts. It feels small and cozy.

      I played the first game a couple of times when it came out and several more times after White March, I really like the atmosphere and some of the companions.
      Deadfire I pirated the "full dlc ultimate super plus ultra edition with pets" during the chinkflu and I had to force myself to finish it, never played again.
      I can't remember any plot point except that you are killed and forced to serve the gods and if you rebel you're killed instantly in the prologue. I can't remember the name or story of any of the new companions. Pretty much killed my interest in the universe/franchise forever because I haven't played the first one since.

      • 2 months ago
        Anonymous

        >I can't remember the name or story of any of the new companions
        I don't know how anyone could forget the gay fish, the CIA agent, the pirate midget, the goth girl grim reaper, etc. over the extremely poorly fleshed out companions of PoE1 that have like 10 minutes of content each. It's extreme takes like this that makes me think the thread is one dumb b***hy person bumping the thread every 24 hours, but you do you. Won't be replying to the thread again, but if you want poe discussion maybe you ought to consider playing it instead of having a mentally ill general.

        • 2 months ago
          Anonymous

          >the gay fish, the CIA agent, the pirate midget, the goth girl grim reaper,

          nobody likes playing with that special snowflake garbage in the party
          These companions, just like BG3's, are made for the writers, not for the players
          The grounded party members are always the most popular for a reason

          • 2 months ago
            Anonymous

            Frick, at this point in every party based rpg I prefer mute generics I make myself over whatever bullshit the devs put in.

            • 2 months ago
              Anonymous

              It would be the way to go if it didn't cause you to lose out on xp and items

            • 2 months ago
              Anonymous

              >Frick, at this point in every party based rpg I prefer mute generics I make myself over whatever bullshit the devs put in.
              Every RPG should have Wizardry 8 character creation.

          • 2 months ago
            Anonymous

            >nobody likes playing with that special snowflake garbage in the party
            The plot of deadfire is becoming the champion of the God of death then running around an archipelago reaping souls while chasing around a 200 ft tall statue of an ass naked man possessed by Jesus. What type of companions do you expect exactly? Gorlock McBronzebeard the generic dwarf wot has a Scottish accent and drinks a lot, and just happened to join the party because he was standing around in an inn? Do you have any idea what type of people constituted the party in Lord of the Rings or Le Morte d'Arthur?

            • 2 months ago
              Anonymous

              >Do you have any idea what type of people constituted the party in Lord of the Rings or Le Morte d'Arthur?
              I would greatly prefer either over the cast of any CRPG released in the last 20 years

            • 2 months ago
              Anonymous

              Almost as if the whole plot of the game is inherently flawed and unsuitable for an open world rpg, which speaks even more volume about how garbage obsidian's writers truly are

              • 2 months ago
                Anonymous

                >Almost as if the whole plot of the game is inherently flawed and unsuitable for an open world rpg
                You're just dumped into an international conflict and told to figure out what the hell is going on, and you can't leave because your soul essence is entwined with the walking behemoth that is the main plot thread so you have to unravel the mysteries of the region in order to gather info hunt him down at your leisure, and make informed decisions. The threat isn't even that major until you actually figure out what's happening, at which point you've already explored a fair chunk of the game and learned a bunch about the area and opposing factions.

                >Do you have any idea what type of people constituted the party in Lord of the Rings or Le Morte d'Arthur?
                I would greatly prefer either over the cast of any CRPG released in the last 20 years

                If they recycled lotr you'd be crying that you're immediately teamed up with an archangel that cant reveal his true power level, an emo fallen king turned vagrant, and quirky useless comedy reliefs that exist to remind the reader that adventuring is about the power of friendship or something.

              • 2 months ago
                Anonymous

                Thanks for telling me what I would think, in the countefactual you created in your mind. Actually, I think you're a Black personhomosexual.

              • 2 months ago
                Anonymous

                >It was terrible.... in my mind.
                Wow, what a valuable opinion. Glad you typed that out. Really appreciate your contribution.

              • 2 months ago
                Anonymous

                >you think that I would think that would be terrible, in your mind
                You're a moron. That party would be based, which is specifically why I said that I would want that.

              • 2 months ago
                Anonymous

                Anon, if those characters were transposed onto the same game you would b***h and complain about them and don't pretend otherwise. Something I've noticed is that "le chud gamer" types is that they are purely obsessed with a particular drab and generic aesthetic and will give anything that subscribes to it a free pass. You could have a Hitler youth simulator and people would complain it was bad if the characters were black women with dyke haircuts, but a matriarchy with dark elves and a transsexual god with a back story literally ripped from the satanic bible is somehow redpilled because the world is a singular shade of brown and nothing is made from more than 7 polygons. It's all bullshit.

              • 2 months ago
                Anonymous

                >continuing to manufacture elaborate hypotheticals about what he thinks that other people would think in scenarios he made up in his mind
                Please seek help, anon.

              • 2 months ago
                Anonymous

                Deranged troony

              • 2 months ago
                Anonymous

                Keep samegayging

              • 2 months ago
                Anonymous

                Lmao, you're genuinely a schizo
                And what happened to "Wahhhh you did an ouchie on me! I'm not coming back to this thread!!!"

              • 2 months ago
                Anonymous

                What are you talking about?

              • 2 months ago
                Anonymous

                >an emo fallen king turned vagrant
                Way to out that you've only seen the movies and don't know what you're talking about.

      • 2 months ago
        Anonymous

        I understand not liking the more bright deadfire over the gloomy Dyrwood, but PoE1 companions are absolute dogshit apart from Durance and GM.
        Deadfire had way better companions and even the ones from 1 were improved like Eder ja Pellagina

        • 2 months ago
          Anonymous

          >Deadfire had way better companions
          ahh yes a gay fish and a gay furry not-halfling

  10. 2 months ago
    Anonymous

    I liked the concept of their Bard class. Alternating between songs with passive effects and then free spell casts

  11. 2 months ago
    Anonymous

    Never understood the hate for PoE, both 1 and 2. They're reasonably difficult(yes you can munchkin through them on the highest difficulty but you can do so with every RPG), the systems are coherent, they play like rtwp games which is to say they're giant mess, but that's what you've signed up for.

    The story in 1 is serviceable, 2 is meh but 2 makes up for it by having better gameplay(especially encounter design), character building etc.

    • 2 months ago
      Anonymous

      >Never understood the hate for PoE, both 1 and 2
      They're not terrible, they're just really bland and okay. The idea of playing them is always more fun and appealing than actually playing them is.

  12. 2 months ago
    Anonymous

    That's every obsidian game after poe1.
    The games aren't terrible, and they have some cool stuff in them, poe 2 has some amazing backgrounds and combat is better than poe 1 for example, but something's missing.

    • 2 months ago
      Anonymous

      >but something's missing.
      Soul. Ironic, innit

  13. 2 months ago
    Anonymous

    I think the the most frequent criticism of Deadfire's writing I've seen is it that MC apparently should have dedicated 100% of his time to the statue instead of fricking around with getting to know all the powerplayers in the archipelago
    and that's just a moronic take that makes me think people just really wanted to pick at something, or maybe they are just indeed moronic, go figure

  14. 2 months ago
    Anonymous

    Its mostly about side-questing, but i thought main story was pretty good as was the beast of the winter dlc. I think it has the best rtwp combat of all time as well.

  15. 2 months ago
    Anonymous

    It's just a boring game in a boring setting
    I wish obsidian used their resources on something else than the snoozefest that is eora. Their setting-creation record doesn't look great.

  16. 2 months ago
    Anonymous

    >chase literal god across the oceans who already murdered you once
    >shill your sea combat endlessly, it's just text based shit that doesn't even work properly, just ram lol
    >your end game choice boils down to allying yourself to faction or just using your upgraded ship
    >factions:
    >really gay feesh men and their kveen
    >slightly less gay feesh men but they are imperialist or something
    >dindu pirates
    >colonizers but black(really subverted my expectations there)
    >ending doesn't matter at all, you cannot fight the god only influence his decision
    >dlcs do everything possible to save dumpster fire of a game by giving content that has nothing to do with the story and series of boss fights
    how do you frick up pirate adventure this badly is beyond me

    • 2 months ago
      Anonymous

      >colonizers
      Valians are more like the Dutch or something

    • 2 months ago
      Anonymous

      >how do you frick up pirate adventure this badly is beyond me
      They show next to no love to the pirate/naval theme. It's just the most superficial things. This is indeniable: you could remove the absolute joke of a ship-minigame from the game and it would be BETTER for it. Not just the combat which is the worst part but everything.
      There is no navigation to speak of.
      Managing your ship and resources is essentially just an inventory screen.
      Managing your crew is also essentially just an inventory screen with a couple of interchangeable dialogue lines.
      And the ship combat is worse than in a shitty mobile game.
      If you've ever read or watched anything with a pirate/naval theme the game has almost nothing dealing with those things.
      As it is your ship is just a glorified commute vessel. In a "pirate" game.
      What a letdown.

      • 2 months ago
        Anonymous

        But hey at least you have hardtack and le ebin shanties. And pirate hats!

      • 2 months ago
        Anonymous

        >They show next to no love to the pirate/naval theme.
        The best song in the game is the ship combat theme.

        You should be boarding every ship, not playing the naval minigame. These are fun and exciting encounters despite not being particularly challenging because your entire crew gets involved and everyone is making giant leaps back and forth between ships, so its an interesting distraction and spectacle, and additionally, hunting down ships adds to the flair you say is lacking.
        >There is no navigation to speak of.
        There are plenty of secret islands and events to find in the archipelgo, which is designed in such a way that only having a ship could enable.

        The exploration is about on par with Skies of Arcadia, and the combat is WAY better. Curiously, people constantly obsessively jerk off that game, but relentlessly attack Deadfire for having a better version of the same thing.

        But lets be honest, you're just a moron.

        • 2 months ago
          Anonymous

          >Theme means theme song! Singular.
          >The ship combat is shit: just ~~ignore~~ ~~it~~ board bro
          >There is no navigation: there's islands fellow redditor!
          >Comparison to a quarter-of-a-century old weebshit is suddenly the yardstick for "everyone".
          You disingenious twat.

          • 2 months ago
            Anonymous

            >Comparison to a quarter-of-a-century old weebshit is suddenly the yardstick for "everyone".
            Did you play Skies of Arcadia? It came out at a time when Bioware was at its pinnacle. And where bioware games had lots of dialogue choices, Skies of Arcadia had lots of choices in exploration, which means its a fantastical dream-like world with many interesting places to explore, people to meet, and treasure to loot. What's better, Arcadia or KOTOR? Gunna have to go with Arcadia to be honest. One of the few periods when JRPGs were better than CRPGs. So I feel if Deadfire is the western Arcadia, a light hearted colorful world of the nautical persuasion to explore, then logically its a good game, albeit a niche cult classic.

        • 2 months ago
          Anonymous

          You could somewhat succesfully argue for many other parts of deadfire, but no one has ever seriously considered the ship mechanics to be anything else than shit. The devs are on record admitting it was a half-assed turd. Which is the truth.

          • 2 months ago
            Anonymous

            You hyper focusing on the ship combat when its competely optional and there also being a unique boarding function, which is what everyone used, makes me think you're mentally unwell. Like the ship combat being tedious does not detract from that game, people still liked Arcadia for its pirate them despite ship combat being worse and mandatory. The problem is that they sunk so much money and time into the ship combat when they should have been making sure the game wasn't a disaster on release, which hurt the game very badly because it needed a lot of fixing.

            • 2 months ago
              Anonymous

              >noo you can't talk about the ship mechanics in a pirate game
              >fixate on some random completely irrelevant weeb title for ?reasons?
              They chose the naval/pirate theme for deadfire, but it amounts to mere window dressing in the game. It's like halloween costumes. No substance.
              And here's the unbelieavable truth: ships are pretty integral to being pirates and doing naval shit. Having half-assed that integral part is a real kick in the balls for the whole game.

              • 2 months ago
                Anonymous

                >They chose the naval/pirate theme for deadfire, but it amounts to mere window dressing in the game.
                Did you even play the game? The nautical theme is extremely integral to it. This would not be the same game without boats. This is just silly. You need to reorganize your thoughts.

              • 2 months ago
                Anonymous

                >The nautical theme is extremely integral to it. This would not be the same game without boats.
                This is exactly the problem. They fricked up the most important part of being pirates: the ships.
                When the devs themselves tell you they dropped the ball on the ship mechanics and it won't go through your delusions I don't know what to tell you.
                As it often is with Obsidian: they needed more time but didn't have it.

              • 2 months ago
                Anonymous

                >When the devs themselves tell you they dropped the ball on the ship mechanics
                Yeah, they said they spent too much money on it lol

              • 2 months ago
                Anonymous

                From the horse's mouth (the horse is named J. Sawyer):
                >i didn't design the initial system and had cut it around the time of the fig campaign because i thought it was going to be unappealing to a lot of our players even with a lot of work. feargus brought it back as a stretch goal feature. another designer redesigned it, it still had problems, and i took it over for the rest of development. there was not time to implement a fundamentally different system, which is why i cut the feature to begin with.
                >it was a very large system that no one really had time for, including me. it was cut/brought back at a difficult stage of its implementation, because all of the building blocks for the system were there. designing and implementing a fundamentally different system almost certainly would have produced a better experience, but no one really had time to conceive a new system, design new interfaces, create the interfaces based on the new spec, etc.
                Naah just the whole process for making it was a shitshow and unsurprisingly the end result was: shit.

              • 2 months ago
                Anonymous

                Where so this say the developers felt ship combat was integral to the game's design? This seems to indicate it was an afterthought left on the cutting room floor that was added back late into development, as you were told. You're not making any sense here.

              • 2 months ago
                Anonymous

                You're either really thick-headed or being disingenious.
                I'll narrow it down to a problem with two parts:
                1) pick a pirate theme for the game
                2) make good gameplay mechanics for the theme
                Feagus recognized that part 2) wasn't optional in this case: pirates aren't pirates without ships. Someone else was initially supposed to do the ship stuff so Sawyer wasn't too happy to salvage what was left and wanted to drop it, but feargus still understood that a pirate game needed those god damn ships or their pirate theme would be reduced to a halloween costume. Thus the whole design and implementation process was a half-assed panic job.
                This whole shitshow could have been avoided by not leaning into 1) so hard: plenty of games have ships and other forms of transportation. But they had for some reason decided to go in hard with the pirate theme and were stuck with 1) ---> 2). They created an avoidable problem and only managed a patchwork for a solution.

              • 2 months ago
                Anonymous

                You know your posts are really noticeable right? You're just stuck is a nonargument loop here repeating yourself over and over. It's no wonder you talk to yourself in elder scrolls threads all day. You are easily the worst poster on this board.

              • 2 months ago
                Anonymous

                It's the same moron that screeches about bg3. I bet he even made this thread, because who else who would make threads about games just to complain about them?

              • 2 months ago
                Anonymous

                >I have no arguments so I must seethe
                >Elder scrolls
                I have genuine criticisms of a game I like and I talk about the bad parts because I wish it was better. PoE (both of them) is easily better than any bethesda toddslop ever released. But it has its flaws and I don't understand how talking about them drives some people to this schizo schreeching behaviour where no flaws can be acknowledged.

              • 2 months ago
                Anonymous

                >it has its flaws and I don't understand how talking about them
                It is possible to criticize without incessantly whining and arguing. It does take some social skill.
                >i criticize because i wish it was better
                That's pointless because none of us can do shit about it. You could instead criticize to create discussion, which doesn't turn into shitflinging.

              • 2 months ago
                Anonymous

                >It is possible to criticize without incessantly whining and arguing. It does take some social skill.
                Tall order for /vrpg/, anon.
                >You could instead criticize to create discussion, which doesn't turn into shitflinging.
                Tall order for /vrpg/, anon.

              • 2 months ago
                Anonymous

                To be honest there might be a couple of insufferable autismos here BUT there is some real good dudes too who I'd go out for a beer with

              • 2 months ago
                Anonymous

                Based. You’re right, I was being uncharitable. Though it does feel that way at times.

              • 2 months ago
                Anonymous

                Never posted in elder scrolls threads

                It's the same moron that screeches about bg3. I bet he even made this thread, because who else who would make threads about games just to complain about them?

                Never posted in bg3 threads (since I haven't even played it). Will probably buy it on sale / when some final edition comes out.

              • 2 months ago
                Anonymous

                Eh, he's right in that making piracy the theme of Deadfire was a pretty damn idiotic decision - Obsidian explicitly did not want to work with the meat of piracy as a core gameplay element (sailing, ship development and combat, smuggling, ransoming, crew management, etc), and what gamepay PoE does have did not synergize well with anything pirate. They obviously believed that visual and sound design would pull them through together with the fluff, but on that front they did not come up anything original - yeah, shanties are nice, pirate dudes look proper piratey, but there's nothing memorable about any of those, it's all entremely derivative, and Obsidian games depend heavily on being original without coming off tryhard.

                I don't think that Deadfire is a bad game, but it's definitely a confused one. It's like the leads came together in a meeting, all dry on ideas:
                >Urquhart: Alright, so what did the preprod come up with so far?
                >Sawyer: So... We were thinking like... maybe we could try making PoE II, like, a pirate game. We wanted a pirate game for a while now, didn't we?
                >Brennecke: That could work, maybe, yeah. We could try that.
                >U: Hm, nice.
                >*crickets*
                >Null: Yeah, we could have... like... Aumana fleets, and like... Valians doing their trade thing in some... like... archipelago?
                >Patel: Oh, and then we could integrate like, a... colonization theme into quests? Like a racial angle, you know?
                >*crickets*
                >S: Yeah, good, good. Like, adventures on islands, with ruins and whatnot.
                >B: Plundering and looting tombs? Ship combat maybe.
                >S: Yeah, yeah, maybe something like that, sort of like that, like swashbuckling and plundering. We can come up with something.
                >*crickets*
                >B: We should ask Bell if he could write some like Caribbean tunes, that would be new. It would, right?
                >U: I think so yeah.
                >S: Yeah, totally.
                >*crickets*
                >S: An I'll like... come up with something for the plot.
                >U: Yeah, cool. Ok, well, good meeting everyone, let's get to it.

              • 2 months ago
                Anonymous

                I've legit been waiting for this moron to kill himself to resume my deadfire playthrough here.

              • 2 months ago
                Anonymous

                One thing they could have done: treat some ships more like their own locations to encounter. Fighting pirate lords and navy captains (and other creatures) on their huge ships would've been preferable to cave dungeons #263747 and #374858. Yeah you have some ship fights but they could have essentially treated them as small dungeons. What a missed opportunity.

              • 2 months ago
                Anonymous

                Still havent seen the points in being addessed. But since the arguments are rock solid I understand it's easier to seethe, derail and schizopost than try to address them. Because denying reality is the only way to fight against the truth (it doesn't work).

              • 2 months ago
                Anonymous

                You really are over blowing it just so you have something to b***h about
                Yes the mini game sucks ass and is plainly speaking not fun
                Yes the option to go straight to boarding battle completely remedies said minigame being shit
                No the game loses nothing having this option, that's how individual ships of that tech level battled historically anyway. Maybe get one grape-shot volley up close, followed by boarding
                And that's exactly how i played it

              • 2 months ago
                Anonymous

                >Yes the mini game sucks ass and is plainly speaking not fun
                Yes.
                >the option to go straight to boarding battle completely remedies said minigame being shit
                No it doesn't. It's still shit. Having the same shitty ship-map encounters over and over again is the worst kind of encounter design. It's dullingly repetetive.

                And it's not just the combat. The whole ship system is half-baked. There are less than 40 ships sailing in the whole game world. And no new ones come around.
                This not some fringe contrarian take, the ship shit is universally considered very underwhelming.

              • 2 months ago
                Anonymous

                Did you play the game or what? Where are you going with this moronic line of reasoning?

  17. 2 months ago
    Anonymous

    This doesn't work when you pick the same three threads and rapid fire respond to yourself for 30 minutes until all discussion dies.

  18. 2 months ago
    Anonymous

    Why don't you start by learning the difference between map design and encounter design?

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