I'm really not sure what to call this, so I'll just relate what happened outright. It's a pretty funny anecdote.
Anyway, my college group decided to play the DIE RPG i.e. the isekai adventure RPG. In brief, the concept is that the players play as depressed adults who get sucked into a fantasy world and end up as their RPG characters, with the final choice coming down to "Are you going to stay in the fantasy world or go back and face reality?"
I find it's an interesting setup, but unfortunately the game really leans towards kind of hipster Scott Pilgrim-esque "Learn from your flaws and face reality, but not in a serious commitment" kind of way, where you're supposed to hug it out instead of embrace the power fantasy.
So we played with five players (and 1 DM) and it pretty much went how you'd expect with a group that slants progressive.
>Girl decides that she wants to quit her job to pursue art
>Guy realizes he's gay
>Guy realizes he needs to stop clinging to the past and get on with his life
>My character wants to stay in the fantasy world, so his conflict is irrelevant
So it's really boilerplate stuff, the kind of stuff you expect to see at the end of a modern novel i.e. the epiphanies that are sort of safe. Except for the last player:
>Guy decides to kill his family