What are you're favorite indie rpgs?
My top picks would be:
Ruina
Underrail
Lisa
Omori
Hylics 1 and 2
Siralim Ultimate
Shopping Cart Returner Shirt $21.68 |
What are you're favorite indie rpgs?
My top picks would be:
Ruina
Underrail
Lisa
Omori
Hylics 1 and 2
Siralim Ultimate
Shopping Cart Returner Shirt $21.68 |
For me it's bg3.
Witcher 1
Black Souls 2
Underrail
Divinity: OS
CDPR is publicly traded, it's not indie.
>In 2009, CD Projekt's then-parent company, CDP Investment, announced its plans to merge with Optimus S.A. in a deal intended to reorganise CD Projekt as a publicly traded company. The merger was closed in December 2010 with Optimus as the legal surviving entity; Optimus became the current incarnation of CD Projekt S.A. in July 2011.[6]
Witcher 1 was released in 2007, its Enhanced Edition came out in 2008. The company went public after that.
The CD Projekt/CD Projekt Red division may make for a better argument that the Witcher 1 is not indie, but it's still clearly low budget and I think pretty much everyone agrees that Devolver games should be counted as indie. Dev budget/team size is a better indicator of whether a game is or is not indie.
>Dev budget/team size is a better indicator of whether a game is or is not indie.
>black souls poster is a moron
Not surprising.
He is right, though.
In what way is he wrong exactly?
calling the witcher indie is just moronic
Witcher 3 sure. Witcher 2 probably as well. But Witcher 1 is very clearly a low budget indie project.
Witcher 1 was indie.
Don't begrudge their success.
>but it's still clearly low budget
does this look like indie game dev to you lmao
didn't they license the aurora engine from bioware? not something an indie would do.
Lots of people don't realize that many recent games are "fake indie" and don't represent what actual small dev teams/solo devs are doing. Take Sea of Stars for instance:
>$1,000,000 confirmed funding received through Kickstarter
>unknown amount of funding received from their investor/publisher Kowloon Nights (but speculated to be in the multiple millions)
>unconfirmed amount of funding received through government grants from the government of Canada (likely in the multiple hundreds of thousands)
>core staff of 27, plus 10 or more outsourced animators
It's a fake indie wearing the indie badge because it markets better than owning up to what they really are and calling the game AA.
If you have $1 million+ USD worth of working capital, regardless of the source, you no longer have claim to the title of "indie developer." This sort of budget and connections puts you calf deep in AA territory.
Something like Stardew Valley or Undertale are better benchmarks for "upper-class" indie.
If you have undisclosed additional millions from an angel investor like Kowloon Nights, whose funds the source of which are yet even less clear, you REALLY aren't an indie.
You wear the "indie" badge for marketing and street cred. You showed up to an amateur drag race meet with a Formula 1 car and still expected a pat on the back when you dusted everyone with multiple seconds to spare. You are everything that is wrong with independent game development in the modern age.
If you want to swim with the sharks, stop swimming in the pond with the frogs.
I forgot a mention for Osteoblasts. Fun turn-based RPG where you play as a SKELETON and specialize through different BONEY paths. It was a one-man project by the animator of Virgo vs. the Zodiac; the guy apparently lurks here as well because he posted about his game when it came out.
>Undertale
>upper-class indie
Is it indie when you're already a popular name / big contributor in another media fanbase and you already have access to a large niche audience who would be interested in your niche game?
I don't think it matters. Lobotomy Corp is widely considered to be an indie game through and through despite making liberal use of the SCP universe.
And when it comes to popularity - it doesn't change the fact that Undertale is AFAIK a solo project. Silksong should still be considered an indie game despite Hollow Knight selling like hotcakes.
It’s indie if only two people worked on the game, yeah.
True for start ups as well.
We are already in a big gov-tech dystopia bubble.
The problem is that people who buy video games are suckers and bootlickers and hate their peers more than they love quality, so they'll defend any kind of incompetence.
>small indie devs, please understand
>early access, please understand
>modern development is hard, please understand
It will never stop working.
The problem here is that none of those things are true.
They're not small indie devs, theyre rich kids with corporate funding and government gibs.
It's not early access, it's a full game with high budget.
Development being hard is not relevant, because they're swimming in money, sitting on their assess and outsourcing important parts of the process.
Meanwhile actual solo-devs who do game in their basements never get any press. Because these guys steal the spotlight in every single piece of media and got dedicated shills who flood the Internet with their badly made advertisement.
No, the problem is that even if those things are true, they aren't good excuses for shoddy work.
Looks like you may be right.
https://www.cdprojekt.com/en/capital-group/history/
>The game had a budget of nearly 20 million PLN, which meant that – at that time – it was the most expensive Polish videogame ever created. Development took four years and involved almost 100 people, including Tomasz Bagiński (Academy Award nomination for The Cathedral), Przemysław Truściński (popular comic book author) and Vader – a Polish heavy metal band well known throughout the world.
Now, 20 million PLN isn't that much. When the game released that'd amount to like 7.5 million USD.
https://exchangerates.org/usd/pln/in-2007
Which definitely isn't AAA-tier, but too much for it to be considered purely an indie project. I admit defeat.
Still a buggy mess
As expected of an indie-game.
These frickwits not knowing the difference from history and today.
Witcher 3 had a budget of 65 million dollars. It absolutely isn't indie.
He said 1 not 3.
Geneforge
KotC
Grimoire
>Geneforge
bough the /vr/ series. still haven't played it...not sure if it would even work on modern hardware by the time i get about installing it.
>KotC
?
when someone uses an acronym you don't recognize, use the context to google it. in this case it would be "kotc rpg".
Just because I google it and a name comes up doesn't necessarily mean that it's the thing they were talking about. Stop using acronyms so flippantly.
this is only the case for games that share acronyms, like with pillars of eternity. kotc is distinct in its genre.
Hat World.
>Moraff's World.
>Dead Maze.
>DOOMRL.
>Decision Medieval.
>Decision 2.
elona (not elona+)
hylics 1
tower of the sorcerer
the secret of varonis
drod rpg
first queen 1 next
lunacid
lisa: the painful
the geneforge games
i respect the autistic dedication of the creator, and the story and setting of his games are very good
I made one today, I think it's pretty good
https://pricklypeargames.itch.io/fruitboxing
buy an AD
Since this seems like the perfect thread for it, I recommend The Voyage Sinister. It's a story-heavy game with a dark atmosphere and a vampire main character. It's one of those where you can touch and read everything around you, and talk to every character to resolve the mystery of a robbing in a nun's convent. The story itself is self-contained, but the dev is making a second part I think.
You can get it here: https://lilianduleroux.itch.io/the-voyage-sinister
underrail is my favorite game period
Voidspire Tactics
Erranorth Chronicles
Thea: The Awakening