"Indirect multiplayer"

What are your thoughts on this? Essentialy a singleplayer game has some mechanic or element that allows for interaction with other people's (or your own past) playthroughs. Pic related's a mod that generates lootable ruins from other player's bases. I think the concept has potential and want to see it used more

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  1. 2 years ago
    Anonymous

    Sounds like a way to encourage players to arrange their bases in shape of swastikas, genitals, memes, etc.

    • 2 years ago
      Anonymous

      It's an easy way to provide a lot of varied content, which is good.

      My main issue with these kinds of gameplay element is that other players' actions or bases can often really not fit in with the setting. Aside from intentional trolling like , you may have players building bases in really abnormal configurations for either an intentional challenge or to exploit a game system. That kind of thing can really hurt the feeling of immersion in a game.

    • 2 years ago
      i am more intelligent than you

      what exactly is the point of this thread? yes, the system works for rimworld and the concept that mod proposes should be incorporated into the main game, but what use is that to any other RTS or game discussed in this board? running into other people's ruins is simply out of place in the era-specific rimworld clones released so far, and the concept itself is outlandish in anything that isn't a colony simulator or whatever the frick rimworld calls itself these days.

      because the player that would do that wouldn't already do it if the game was fully off-line?

      • 2 years ago
        Anonymous

        >what use is that to any [...] game discussed in this board?
        What kind of zero-imagination npc post is this?

        There are plenty of examples to think of. City building games where you get player-made cities for neighbours. Management games where you have player-made teams/companies as rivals. 4X games where you play against custom player-made empires. Squad tactics games where player-made squads can be encountered as singleplayer enemies. And so forth. Several of these examples already exist in games.

        In general, any game with good customization options could in theory benefit from a system like this, since players are likely to come up with better and more interesting things than the AI in all cases. RTS games are pretty much the only genre where this wouldn't add anything meaningful unless the AI could somehow copy other people's playstyles.

      • 2 years ago
        Anonymous

        The point is to discuss mechanics like this, list other games that did something similar and maybe throw ideas around because why the hell not

  2. 2 years ago
    Anonymous

    Nethack called these 'bones files'. They'd have all the loot the player dropped when they died... but also still have the thing that killed them.

    • 2 years ago
      Anonymous

      Really loved that feature in Dungeon Crawl: Stone Soup since it also has a pretty good game lookup engine so you can actually find all the games where your ghosts actually killed someone, and also find the game-over stats file of a ghost you encounter.
      There even used to be special score in tournaments for most kills of enemy ghosts and for kills by your ghosts.

  3. 2 years ago
    Anonymous

    how much datamining is gonna be required for this to actually have any effect

    • 2 years ago
      Anonymous

      Mechanically, there's zero reason for there to be any "datamining" at all. There's no need to include personally identifiable information in a save file other than maybe something like character names. That's one of the advantages of asynchronous multiplayer, you never need to actually contact the people you're (indirectly) playing with.

      You could add some extra info like an account number or whatever, if only to make it possible to ban players like

      Sounds like a way to encourage players to arrange their bases in shape of swastikas, genitals, memes, etc.

      . Apart from that if such a mechanic transmits any of your personal data it's only because the dev is taking advantage of you, not because it's actually needed for the game.

  4. 2 years ago
    Anonymous

    Great idea

  5. 2 years ago
    Anonymous

    I remember there being backlash against this mod because people said it was datamining your game (duh)

  6. 2 years ago
    Anonymous

    The best and safest way to set this up would be to have a centralized server where you can submit your data either as an explicit choice (ie an upload button) or just passively as you save your game while connected to the internet. Add some opt-out toggle for people who don't want to do this and you're good. The server recieves your data, checks its validity, anonymizes it, and adds it to a pool from sends random picks out to random different players when the game calls for it. As pointed out in a post above, you can do this without gathering any identifiable information apart from something like your game's serial number (to check if it's a legit upload, prevent spam/shitposting, and to make sure you don't just get sent back your own maps). The only problem would be having to keep the server online for this to function, but if you wanted to set up some kind of peer to peer system for this without a central server, that just creates a lot more problems.

    • 2 years ago
      Anonymous

      >a pool from sends
      a pool from which it sends*

  7. 2 years ago
    Anonymous

    Not /vst/ but Death Stranding did this brilliantly.

  8. 2 years ago
    Anonymous

    lazy as main game content
    genius as a mod

  9. 2 years ago
    Anonymous

    There was a facebook game like 15 years ago called Power Planets where you played a 2D strategy city-builder game and then after two days your map got sent to someone else and you received someone else's.

    Everyone dropped the game immediately, but their accounts kept on pumping out new planets so you would just inherit empty forest worlds and never were able to experience the endgame.

    I still miss it.

  10. 2 years ago
    Anonymous

    tynan's game is so shit that even after all these years, you still can't visit your former bases or see them in the state of ruin and disrepair
    what a hack

    • 2 years ago
      Anonymous

      Purchase the paper

    • 2 years ago
      Anonymous

      If you read the book you'd understand why he didn't code that in.

  11. 2 years ago
    Anonymous

    Reassembly has this
    if you reach a wormhole you can upload your fleet as an “Agent” which can appear as an enemy in another player’s world

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