>inflated damage numbers at level 1

>inflated damage numbers at level 1

Shopping Cart Returner Shirt $21.68

Unattended Children Pitbull Club Shirt $21.68

Shopping Cart Returner Shirt $21.68

  1. 4 weeks ago
    Anonymous

    that's proper optimization, baby

  2. 4 weeks ago
    Anonymous

    >big number get biggerer
    brain feel good

    • 4 weeks ago
      Anonymous

      nah, low digits feel gooder

  3. 4 weeks ago
    Anonymous

    But at level 1 that's not inflated, that's the baseline. Damage inflation happens as you level and gain stats/skills that multiply it far more than it should be. It's not damage inflation to be doing 100 dmg a turn instead of 3 at lvl 1 if enemy stats are properly scaled to that, that's like saying FFX has damage inflation compared to D&D at the game's start when you're doing 80 dmg to a 200 hp enemy, which sounds like normal damage to me.

    • 4 weeks ago
      Anonymous

      Then you have Valkyrie Profile where you start with tens of thousands of HP and deal thousands per hit at level 1 because you're a god and it should feel like it, which is good design.

      • 4 weeks ago
        Anonymous

        As long as you're scaling correctly then it's not really an issue. The problem with inflated damage is when you're required to pump out the biggest numbers possible to win fights, which is what drove people away from raiding in WoW as the skill floor kept rising just to succeed.

        • 4 weeks ago
          Anonymous

          YOU MUST DESIRE RESPITE FROM THINE EMPTY EXISTENCE
          THOU SHALT HAVE IT
          CELESTIAL STAR

  4. 4 weeks ago
    Anonymous

    aaaa

  5. 4 weeks ago
    Anonymous

    This messes with noticeable powerspikes in progression tbh

    The jump from 10 damage per turn to 1000 feels bigger than the one from 1 gazillion to 100 gazillion

    • 4 weeks ago
      Anonymous

      But what if it's from 10 to 100 gazillion

      • 4 weeks ago
        Anonymous

        Then you're playing Disgaea

        • 4 weeks ago
          Anonymous

          It feels really good to start the game as a level 1 with 10 HP and dealing 3 dmg per attack, then level up to lv9999 with 100,000,000,000 hp and deal 30,000,000,000dmg every attack, then you transmigrate back to level 1, except now you start with 100,000 HP and deal 30,000dmg with every attack so you can level back up to 9999 and have 100,000,000,000,000hp and deal 30,000,000,000,000dmg every attack. Its the same reason shit like cookie clicker feels good and most of those games have a restart but with higher base stats feature.

  6. 4 weeks ago
    Anonymous

    Disgaea 6? I feel you.

  7. 4 weeks ago
    Anonymous

    I can accept lv1 health starting in the hundreds because otherwise %-based damage reduction formulas break by having points where increasing it does literally nothing, but anything over that is silly.

  8. 4 weeks ago
    Anonymous

    >all these gays defending unnecessarily large numbers
    jarpigs were a mistake

    • 4 weeks ago
      Anonymous

      You're just a moron that gets scared when you see any number bigger than 10.
      The health/damage values selected should be based on the function that they're being input into so that the player can see a sense of growth and it allows for proper granularity in scaling.

    • 4 weeks ago
      Anonymous

      what did you expect, theyre weebs

    • 3 weeks ago
      Anonymous

      I'm sorry about your micro-numbers anon.
      Remember - it's not about size, but how you use them. lol

    • 3 weeks ago
      Anonymous

      ...Did you unironically use a dobson comic as a react?

      • 3 weeks ago
        Anonymous

        All of the day bro

  9. 4 weeks ago
    Anonymous

    Japanese people for some reasons have autism about huge numbers in media. But then, their names for large numbers sound like chants for casting some OP world-busting spells so I am not surprised.

  10. 4 weeks ago
    Anonymous

    >Everyone has 100 000 000 HP.
    >One basic attack deals 1 000 000 DMG
    >No one can read this bullshit clogging the screen so you end up shortening it with k's and just leave the odd numbers out.
    >You successfully went full circle back to virtual single digits to show everyone how fricking moronic you are.

    • 4 weeks ago
      Anonymous

      Cool it with the anti-Semitic remarks

      • 3 weeks ago
        Anonymous

        more like anti-Semitic reichsmarks

  11. 4 weeks ago
    Anonymous

    I've come to believe that around 60 is the perfect number for your MC's staring HP, and should around 1500 by the game's end. Damage and enemy health can all be easily scaled based in that range.

  12. 4 weeks ago
    Anonymous

    >boss deals 50 damage
    >panic
    What game?

    • 4 weeks ago
      Anonymous

      Wizardry 1

    • 3 weeks ago
      Anonymous

      Pretty much every Fire Emblem. 50 damage is instant death to 90% of your party at endgame.

    • 3 weeks ago
      Anonymous

      pathfinder around level 6

  13. 3 weeks ago
    Anonymous

    Ive always considered number inflation as lvl 1 soldier has 100hp and level 100 soldier has 100k hp in same setting. It just makes no sense. Or if game is live service and they bloat the numbers just to make artificial progression.

  14. 3 weeks ago
    Anonymous

    >attack does 1,644,783,754 damage
    It's just meaningless at some point.

    • 3 weeks ago
      Anonymous

      big numbers can lead to some fun situations where an attack nearly kills an enemy but a paltry <250hp has saved it for another turn and gives it a chance to delete a unit from play in turn.

    • 3 weeks ago
      Anonymous

      No, it's just Hindu mythology at that point

Your email address will not be published. Required fields are marked *