It's honestly weird how hard this shit is praised. It's basically Dear Esther, but about 70x longer than it needs to be. The "gameplay" consists of puzzles, most of which are boring, and taking photos, which has no real purpose outside of ending shit. I wanted to like it because I thought it was an investigation game or something, not a walking simulator in a Eastern European Michael Bay movie
>The "gameplay" consists of puzzles
How puzzle oriented is it? because i do consider puzzle solving as actual legitimate gameplay. Butt the fact you're referring to Dear Esther leads me to believe it's a walking sim.
He's full of shit, next time he's compared it to Gone Home, the puzzles are the meat of the game, you're always looking around for the purpose of solving something, may it be some place you're trying to gain access to, a whole facility you're trying to reboot, or in a panic trying to open an exit while everything falls apart around you.
It's all puzzle all the time, of all kinds, some easy, some hard, some obvious and others not even presenting themselves as puzzles.
It's varied and well paced enough that it feels like a natural urbex adventure through the bowels of a city instead of something gamey like Portal.
There's NOTHING walking sim about it, otherwise Half Life 2 is a walking sim too.
I'd say it's roughly 2/3rds taking pictures of crumbling infrastructure and documents detailing corruption, and 1/3rd puzzles. Some of the puzzles are necessary to make progress, while others are optional (bringing a hydroelectric dam back onto the power grid for instance)
Too expensive at asking retail price and I'll forget about it by next sale. I've seen this one around for a couple of years now but i won't ever get around to it because it's low on the priorities.
>Finnish glowBlack folk tried to make Finland nuclear superpower >killed a bunch of citizens with children >destroyed city infrastructure >got rid of any business competitors by "suiciding" them and their families or gaslight workers to make a strike >in final almost made Chernobyl 2.0 instead
It's actually kinda funny in fricked up way
They also corrupted/killed an ancient deity and may have created an alternate timeline that made hiroshima look like a firework
And let's not forget how they created a mushroom virus that infects and slowly kills people.
I'm playing it right now and I've liked it but also think it's extended too much. I just arrived at the nuclear plant and will finish it tomorrow.
The game got way more over the top after returning to the city.
probably because most modern games overindulge on next-gen features, PBR and other shit out the wazoo without much care for anything but cutscenes in how anything works in isolation. Valve, making actual video games and on a personal engine they know well with still a fair amount of limits compared to the competition, make shit that looks pleasing without compromising playability and push their engine a way only they know how.
Valve always went with a more photorealistic approach with only a limited amount of post processing.
Where old games that went for photorealism with a shit ton of effects now look dated, Source 1 games still look great.
Because unlike other modern engines, Source 2 isn't reliant on screenspace post-processing and temporal accumulation shit. Mainly because the oldest branches of Source 2 were from before that became popular, and the current branch of it has its roots in VR where that shit doesn't fly.
>The China Syndrome
Based I love this movie, my biggest disappointment was that the last level didn't give you a full blown reactor industrial control system puzzle it would have been great fun trying to turn on the right pumps for feed water and isolation valves or trying to vent pressure build up during an offsite loss of power incident.
Exactly that's what I'm looking for. The other time I got close to feeling that way was Factorio, with the Realistic Reactors mod where you have to balance output with temperature and avoid the system going into meltdown.
Yeah the final act is way over the top, it's like an amusement park about the end of the world, it has the city falling apart around you, the haunted house, the hobo village, the flooded nuclear reactor.
I'm playing it right now and I've liked it but also think it's extended too much. I just arrived at the nuclear plant and will finish it tomorrow.
The game got way more over the top after returning to the city.
I think they tried to make length of the game match ingame time, which is full day
I'm on my second run after finishing the game two years ago and even with the knowledge that I have to find most of the stuff I haven't managed to get the achievement in the first act.
Some Geocaches and stuff to take photos of are way to well hidden.
There should be a tracker per level once you've finished the game.
That ending is practically unachievable without following a guide, and where's the fun in that?
This. The point of the game is to explore and discover the mysteries of the game yourself but the way these elements are designed you're almost certainly getting locked out of the good ending.
>the alleys and backstreets are conveniently empty >I'm too shy to knock on doors and ask someone to let me out >instead I'll climb the abandoned factory and fricking annihilate it because I want to call my boss (there are hobos living inside, but who cares)
I liked the game and I get what they were going for, but by the it got too ridiculous with this. >facilities are empty >offices are empty >subway is empty >active mines are empty >streets are empty
thinking back about when i played infra earlier this year, it was very different to what i was normally playing at the time, which was mainly high-intensity online multiplayer stuff with friends, where half the challenge was just getting my friends to agree on what game to play. it was quite a change of pace to go from dealing with that to playing infra alone, but a very welcome one considering that this game is one of the first times in a long time where i have kept playing a game until 3 AM without having any motivation other than having a good time with it.
or maybe i'm just really autistic, hell if i know.
The game is honestly too long. I don't mind a walking sim every now and again but I just got through Act 1 and then played a little bit of the following chapter and that's still only 10 hours in. And there's what, 3 or 4 acts? I don't think I want to be playing a walking/puzzle sim for 30-40 hours.
It's also silly how everything keeps collapsing and exploding around this guy, literally can't walk down a hallway without it collapsing
I went into the config to extend the battery drain rate and you should too. I'm here to photograph architectural issues and corruption, not go on item quests to hunt for the world's shittiest batteries.
I'm at 9-10 batteries for both my equips at literally all times, and I still get the achievements for photographing 75% of shit per act blind.
Most of the time I have to reload them before theyre empty because I found new batteries. There's literally no need to extend the drain rate.
Yeah, this is honestly my biggest gripe, I guess they wanted some way to make it less like a walking simulator, batteries are very abundant but if that's the case why not just do away with them then? Glad atleast in the last level you got the proper torch. Shame there's not a NG+ where you speak to your boss at the beginning of the day and get given the upgraded torch like he mentions he meant to do.
It's less of a problem as time goes on, but I remember being in a camera battery drought early on. Crazy how some levels will seemingly have a ton of one battery type, and only one pack of another
I felt i had enough to just walk through a gate take a cab, call the police and go home or my office. I went way above my paygrade and job responsibilities.
Waste 2 hours walking around just to find out you had to go some obscure corridor, jump on some boxes, balance on a railing and turn a valve tucked in the corner to progress
I want more games about maintaining crumbling infrastructure. If I had any unreasonable complaints about INFRA it's that some parts of it felt too much like game puzzles. The best parts were where it felt like real systems you had to learn and interact with correctly to get the right outcome. Those were usually the parts where you had the choice to make things work properly for the city, or you could just frick things up in order to progress.
I want a game that's like a mix of INFRA and Alien Isolation, where you're alone on some huge drifting space station/industrial installation that's slowly falling apart, and you can fix it or just do enough to escape (dooming the station or some other place in the process) or just horribly fail. And it's all in real time.
I want THIS feeling in a game, and INFRA is maybe one of the closest to get to it.
>The China Syndrome
Based I love this movie, my biggest disappointment was that the last level didn't give you a full blown reactor industrial control system puzzle it would have been great fun trying to turn on the right pumps for feed water and isolation valves or trying to vent pressure build up during an offsite loss of power incident.
Shit voice acting
Shit graphics
The supposed mörkö easter eggs weren't scary.
This game is in need of a total remake because the idea of documenting damaged infrastructure sounds fun
Pretty cool game but I think it's too long. I put it on hold like last year I think when I got to the communist apartment block complex slum area towards the end of the game.
I've been playing it and enjoying it so far
Honestly my favourite part of the game is just taking pictures of safety hazards and crumbling architecture
I hate to admit I have had to look up puzzle solutions multiple times
Main thing I'm wondering here is does it matter if a miss a few things? I didn't even I missed like 20 photos in the first section of the game
Does it matter of I miss any? I try to take as many photos as I can but I do tend to miss a couple
Also I just got to past the sewer system where a celling almost fell on me how far am I?
You only need something generous like >50% of the damages and documents to access the "good ending", but to access the super sekrit room in the final area you need pretty much most of the evidence you can find.
The secret room and some other missable objectives don't change the endings much, only the background news report and some emails you get (though the implications of some are quite big). I wouldn't bother restarting the game, might as well save them for a 2nd playthrough or look them up later if you can't be bothered.
Is there any games similar to this like is terms of atmosphere and vibe. I know gameplay wise other walking sims exist but this one is a lot more enjoyable then most of those.
That hobo apartment complex was my favorite part of the whole game. Felt like a fever dream. Also found out they tried turning this into it's own game and completely fumbled it judging by the reviews, a shame really.
>devs become famous because of atmospheric safety inspector investigation game >make completely different game, which looks like one of the numerous early access sandbox craft survival games >canceled sequel to the same game which made them famous in favor to this
I wonder why
i really should play it more. i enjoyed what ive played a lot. i liked all the secrets, even the nonsensical and obviously unimportant ones like unacknowledged out of the way dead bodies or whatever. only played it for two hours though
I have two packs of camera batteries
Intriguing
I did. I think I dropped it around a mine section since it didn't feel like anything was going on.
So right before the final act.
He could also mean the cave raft ride in Act 1
Hmm, you right
>prison island game never ever
>devs went M.I.A. after that sandbox crafting hobo game
Frick
It's honestly weird how hard this shit is praised. It's basically Dear Esther, but about 70x longer than it needs to be. The "gameplay" consists of puzzles, most of which are boring, and taking photos, which has no real purpose outside of ending shit. I wanted to like it because I thought it was an investigation game or something, not a walking simulator in a Eastern European Michael Bay movie
Mörköed
heh
filtered zoomer
Only boomers love this game (for some fricking reason), so it's ok anon.
>The "gameplay" consists of puzzles,
putting something in airquotes doesn't make your point less moronic you dumb fricking homosexual
>The "gameplay" consists of puzzles
How puzzle oriented is it? because i do consider puzzle solving as actual legitimate gameplay. Butt the fact you're referring to Dear Esther leads me to believe it's a walking sim.
It's mostly walking sim with some puzzles in between
He's full of shit, next time he's compared it to Gone Home, the puzzles are the meat of the game, you're always looking around for the purpose of solving something, may it be some place you're trying to gain access to, a whole facility you're trying to reboot, or in a panic trying to open an exit while everything falls apart around you.
It's all puzzle all the time, of all kinds, some easy, some hard, some obvious and others not even presenting themselves as puzzles.
It's varied and well paced enough that it feels like a natural urbex adventure through the bowels of a city instead of something gamey like Portal.
There's NOTHING walking sim about it, otherwise Half Life 2 is a walking sim too.
A friend of mine says it's like if a point and click had a baby with half life 2
I'd say it's roughly 2/3rds taking pictures of crumbling infrastructure and documents detailing corruption, and 1/3rd puzzles. Some of the puzzles are necessary to make progress, while others are optional (bringing a hydroelectric dam back onto the power grid for instance)
Take your adderall.
Agreed
Too expensive at asking retail price and I'll forget about it by next sale. I've seen this one around for a couple of years now but i won't ever get around to it because it's low on the priorities.
It's really cheap on any sale. I got it for $0.5, after beating it would gladly pay full price.
That makes four packs of batteries for the camera
more like infiebabbeh
>Finnish glowBlack folk tried to make Finland nuclear superpower
>killed a bunch of citizens with children
>destroyed city infrastructure
>got rid of any business competitors by "suiciding" them and their families or gaslight workers to make a strike
>in final almost made Chernobyl 2.0 instead
It's actually kinda funny in fricked up way
>didn't even actually get the nukes
Yeah, that's the most hilarious part.
>made hobo utopia complex just for lulz
>sold drugs for funding, same drugs could easily kill you and make you TLOU like zombie
They also corrupted/killed an ancient deity and may have created an alternate timeline that made hiroshima look like a firework
And let's not forget how they created a mushroom virus that infects and slowly kills people.
How could I forget
>two men holding hands
actually teared up a bit when i found them the first time
Game is full of this moments, that's why I love it
For me, it was the lake house.
I don't remember that
Typical finnish workplace practice
>Play Infra
Good game
Why was she such a hypocrite b***h?
I'm playing it right now and I've liked it but also think it's extended too much. I just arrived at the nuclear plant and will finish it tomorrow.
The game got way more over the top after returning to the city.
Forgot to mention that I'd love to see a game like this in Source 2
I hope that Source 2 would inspire modmaker to make more mods like Infra or transmissions
How the FRICK does S2 manage to look so good when every other modern engine looks like shallow plastic shit? Unironically how does valve do it.
They have infinite money and time unlike others
Other publishers don't even try
probably because most modern games overindulge on next-gen features, PBR and other shit out the wazoo without much care for anything but cutscenes in how anything works in isolation. Valve, making actual video games and on a personal engine they know well with still a fair amount of limits compared to the competition, make shit that looks pleasing without compromising playability and push their engine a way only they know how.
Valve always went with a more photorealistic approach with only a limited amount of post processing.
Where old games that went for photorealism with a shit ton of effects now look dated, Source 1 games still look great.
It's starting to look a little bit of in open areas like streets and etc., but still holds up in other areas.
Because unlike other modern engines, Source 2 isn't reliant on screenspace post-processing and temporal accumulation shit. Mainly because the oldest branches of Source 2 were from before that became popular, and the current branch of it has its roots in VR where that shit doesn't fly.
I'm so glad that they are ditching that smoke-like grey filter.
Now that I think about it INFRA would make for a pretty good VR title.
Frick, I'd love that.
Exactly that's what I'm looking for. The other time I got close to feeling that way was Factorio, with the Realistic Reactors mod where you have to balance output with temperature and avoid the system going into meltdown.
>in VR
NUT
Yeah the final act is way over the top, it's like an amusement park about the end of the world, it has the city falling apart around you, the haunted house, the hobo village, the flooded nuclear reactor.
are the infra mods any good?
The longer it went on the more the puzzles resembled these old German early 00's adventure games. As in, became kind of nonsensical and contrived.
I think they tried to make length of the game match ingame time, which is full day
Kinda of agree, not all of them but a lot
Reminder that the new Obenseuer is in beta testing, and you can apply via the Loiste & Obenseuer Discord.
>it actually takes place inside INFRA's universe
Damn didn't read anything last time I checked the page. Wishlisted.
>Reminder that the new Obenseuer is in beta testing, and you can apply via the Loiste & Obenseuer Discord.
holy shit thank you anon
I figured they abandoned that game. Hope it's good
But I did anon, it's probably the most memorable game I've played in years
Good game, but good ending is locked behind some unnecessary puzzles, which you can easily miss.
I'm on my second run after finishing the game two years ago and even with the knowledge that I have to find most of the stuff I haven't managed to get the achievement in the first act.
Some Geocaches and stuff to take photos of are way to well hidden.
And by the time you realize it's already too late
There should be a tracker per level once you've finished the game.
That ending is practically unachievable without following a guide, and where's the fun in that?
This. The point of the game is to explore and discover the mysteries of the game yourself but the way these elements are designed you're almost certainly getting locked out of the good ending.
>30 dollars for a source mod.
troony mod for goyslop game
Isn't this just a walking simulator?
It's one of the good ones
>the alleys and backstreets are conveniently empty
>I'm too shy to knock on doors and ask someone to let me out
>instead I'll climb the abandoned factory and fricking annihilate it because I want to call my boss (there are hobos living inside, but who cares)
I liked the game and I get what they were going for, but by the it got too ridiculous with this.
>facilities are empty
>offices are empty
>subway is empty
>active mines are empty
>streets are empty
It's a little contrived but they do explain most of them, except your dude not checking with the guys partying.
It's a realistic finn experience
The subway is empty because there's an ongoing protest outside it, blocking people from entering.
Everything being empty is the best part though, it makes it all feel a little bit surreal
thinking back about when i played infra earlier this year, it was very different to what i was normally playing at the time, which was mainly high-intensity online multiplayer stuff with friends, where half the challenge was just getting my friends to agree on what game to play. it was quite a change of pace to go from dealing with that to playing infra alone, but a very welcome one considering that this game is one of the first times in a long time where i have kept playing a game until 3 AM without having any motivation other than having a good time with it.
or maybe i'm just really autistic, hell if i know.
Where is the sequel?
The game is honestly too long. I don't mind a walking sim every now and again but I just got through Act 1 and then played a little bit of the following chapter and that's still only 10 hours in. And there's what, 3 or 4 acts? I don't think I want to be playing a walking/puzzle sim for 30-40 hours.
It's also silly how everything keeps collapsing and exploding around this guy, literally can't walk down a hallway without it collapsing
I went into the config to extend the battery drain rate and you should too. I'm here to photograph architectural issues and corruption, not go on item quests to hunt for the world's shittiest batteries.
I'm at 9-10 batteries for both my equips at literally all times, and I still get the achievements for photographing 75% of shit per act blind.
Most of the time I have to reload them before theyre empty because I found new batteries. There's literally no need to extend the drain rate.
This. The only time you're not drowning in batteries is early the game first 3-5 maps.
Yeah, this is honestly my biggest gripe, I guess they wanted some way to make it less like a walking simulator, batteries are very abundant but if that's the case why not just do away with them then? Glad atleast in the last level you got the proper torch. Shame there's not a NG+ where you speak to your boss at the beginning of the day and get given the upgraded torch like he mentions he meant to do.
It's less of a problem as time goes on, but I remember being in a camera battery drought early on. Crazy how some levels will seemingly have a ton of one battery type, and only one pack of another
I did, when i thought it was over, it padded more so i dropped it. I think it was after the steel factory going up the tower.
That's like the end of the first quarter.
Padding would be if it was all meaningless baby puzzles but that isn't the case.
I felt i had enough to just walk through a gate take a cab, call the police and go home or my office. I went way above my paygrade and job responsibilities.
Because unlike you Mark is not a whiny quiter and is actually committed to his job
t. Clara
I uncovered a plot, probably saved the city numerous time and almost died a dozen more. I did enough man.
>I think it was after the steel factory going up the tower.
You didn't even reach a tip of on iceberg
Waste 2 hours walking around just to find out you had to go some obscure corridor, jump on some boxes, balance on a railing and turn a valve tucked in the corner to progress
How can anyone enjoy this
I want more games about maintaining crumbling infrastructure. If I had any unreasonable complaints about INFRA it's that some parts of it felt too much like game puzzles. The best parts were where it felt like real systems you had to learn and interact with correctly to get the right outcome. Those were usually the parts where you had the choice to make things work properly for the city, or you could just frick things up in order to progress.
I want a game that's like a mix of INFRA and Alien Isolation, where you're alone on some huge drifting space station/industrial installation that's slowly falling apart, and you can fix it or just do enough to escape (dooming the station or some other place in the process) or just horribly fail. And it's all in real time.
I want THIS feeling in a game, and INFRA is maybe one of the closest to get to it.
>The China Syndrome
Based I love this movie, my biggest disappointment was that the last level didn't give you a full blown reactor industrial control system puzzle it would have been great fun trying to turn on the right pumps for feed water and isolation valves or trying to vent pressure build up during an offsite loss of power incident.
La verdad es que el juego está Infravalorado jeje
I really like the game but the the autosaving can be a bit more forgiving lol, im at the factory and its my least favorite part of the game so far
I can't figure out what to do in that part with the collapsing ceiling
that part filtered me for a moment too, just wait a but longer than you think and look at one of the doors with a display on it
I just yoloed and input the deus ex code
it worked
DLC WHEN
never
Shit voice acting
Shit graphics
The supposed mörkö easter eggs weren't scary.
This game is in need of a total remake because the idea of documenting damaged infrastructure sounds fun
W-what is this?
Looks like a turd.
we need more games where you walk around a decaying eastern european city in the source engine and find a bunch of weird shit
get on it developers
Pretty cool game but I think it's too long. I put it on hold like last year I think when I got to the communist apartment block complex slum area towards the end of the game.
I've been playing it and enjoying it so far
Honestly my favourite part of the game is just taking pictures of safety hazards and crumbling architecture
I hate to admit I have had to look up puzzle solutions multiple times
Main thing I'm wondering here is does it matter if a miss a few things? I didn't even I missed like 20 photos in the first section of the game
Does it matter of I miss any? I try to take as many photos as I can but I do tend to miss a couple
Also I just got to past the sewer system where a celling almost fell on me how far am I?
very last part and ending changes depending on the % of photos you take and whether you find certain documents.
Do I need every single photo to get that ending or only a certain amount?
You need like 90%, don't worry, no one gets the ending without looking everything up to make sure you don't miss anything.
You only need something generous like >50% of the damages and documents to access the "good ending", but to access the super sekrit room in the final area you need pretty much most of the evidence you can find.
The secret room and some other missable objectives don't change the endings much, only the background news report and some emails you get (though the implications of some are quite big). I wouldn't bother restarting the game, might as well save them for a 2nd playthrough or look them up later if you can't be bothered.
honestly some puzzles you have to be an engineer to know wtf to do
Is there any games similar to this like is terms of atmosphere and vibe. I know gameplay wise other walking sims exist but this one is a lot more enjoyable then most of those.
Maybe Painscreek Killings but its gameplay is purely and very literally finding-keys-to-open-doors-and-cabinets
That hobo apartment complex was my favorite part of the whole game. Felt like a fever dream. Also found out they tried turning this into it's own game and completely fumbled it judging by the reviews, a shame really.
>devs become famous because of atmospheric safety inspector investigation game
>make completely different game, which looks like one of the numerous early access sandbox craft survival games
>canceled sequel to the same game which made them famous in favor to this
I wonder why
I guess he just didn't want to be stuck making the same game forever
waiting for a sale
i really should play it more. i enjoyed what ive played a lot. i liked all the secrets, even the nonsensical and obviously unimportant ones like unacknowledged out of the way dead bodies or whatever. only played it for two hours though