>Install campaigns for Halo CE, 2, and 3
>Beat them in a little over a day
>Uninstall
Thanks Microsoft and 343
They were pretty good, but each campaign got progressively worse over time. Halo 2's campaign was good from a storytelling perspective, but the level design was atrocious (especially the one with the Arbiter where you sit around on the elevator while it descends) and the decision to add boss fights was a horrible idea. The flood levels in Halo 2 were trash compared to the ones in CE. Too many tight corridors and enclosed spaces.
3 didn't have a whole lot of new ideas. Some levels like The Ark were just a mish mash off stuff already seen in the first game, like when you start the sniping section in Halo 3's ark it's basically the sniping level in the nighttime from Halo CE, or the part in Halo 3's ark where you search for the map room, that's the Silent Cartographer bit from Halo CE, vehicle sections in Halo 3's ark felt like Halo 2's delta halo campaign mission, etc. Very underwhelming. Needless to say the last mission where you have to save Cortana is poor with worse maze-like level design compared to Halo CE's library
Halo CE was easily the best campaign
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now do 4
skip ODST, it gay
Blame bungie, not 343.
>each campaign got progressively worse over time
correct.
if you install the other 3 campaigns you'll see that holds true.
>Halo CE was easily the best campaign
Ah yes. I too enjoy back tracking in literally half the levels in reverse
Wow you must love Halo 2
don't care still playing 24/7 blood gulch ctf
>blogpost thread
Agreed. CE would be the only Halo campaign I would say is decent. All the other ones are pretty weak. CE > Reach > ODST > 2 > 3 > 4.
Halo has always been best on LASO.
Not even joking. The skulls take enemy encounters to their most interesting and force you to have some strategy even if you decide to rely on the plasma pistol.
Iron skull sucks but if you're not doing Mythic, just leave that off. The enemy buffs and some of the fun skulls make it great though.
>best on LASO
Something that always pissed me off is that they never bothered to recreate that animation in the anniversary graphics. The remastered elite just does a simple jump in the air and sort of glides over.
I wonder if they ever addressed that.
appreciate your fresh perspective, anon, and yes you are indeed correct. 3 is as massively overrated as 2 is on this board. Nostalgia riding. Halo CE was lightning in a bottle. Bungie did too much to try and outdo themselves when they could have stuck to their original formula and built around that. Never get tired of CE, such an outstanding campaign experience.
Also happy they finally unfricked most of CE and got mod tools in.
Redeems them in my book.
The control scheme for the Duke is still wrong even though they said they fixed it in this latest patch.
The white/clear israeliteel is supposed to toggle the flashlight and the black israeliteel is supposed to cycle grenades, but they've been flipped by mistake from MCC's outset.
Halo 3 would've been 10x better if it had the cut guardian forest and forerunner city levels. my biggest criticism of halo 3 is that we don't spend enough time exploring the ark and even bungie realized this because there's 2 scrapped missions on it.
Actually if you look at the mission numbers in the files, I think it implies there were 3 scrapped missions, and they were all on the Ark.
Cortana effectively wound up cut too if you consider that it isn't actually High Charity at all, but that was the one level they couldn't afford to cut under any circumstance.
Halo 3's campaign was one of the worst things Bungie ever made. That warthog run during the end of the game was embarrassing. Looks like you're driving around on placeholder textures. So ugly. What were they thinking? Or were they in crunch mode and running out of time?
Zoom zoom
based
They front loaded all their time spent recreating their Halo 2 work for the Earth segment and then had to crunch for the Ark and Halo finale.
They probably could have had more stuff in there for the warthog run but just didn't have the time.
The really bad thing about resorting to scrapping missions is that I'm sure they had already spent a considerable amount of time doing early production on those scrapped levels and it's a not insignificant investment that amounts to almost nothing when you scrap it all.
>cegay falsegaygetting
I fricking hate CE, too. At some point I didn't even know were to go because all the rooms looked exactly the same. I didn't know if I was progressing or going backwards.
Halo 4 has the best game structure, narrative and desing, but they fricked up everything else
But I want all you people to know that I really support what 343 is doing.
>CE campaign
>good
Yeah no, enjoy the Library's 50 floors of the same thing. I'm going to play the actually good campaign of H3.
Halo 3 has even more backtracking than CE.
>lol play all the previous levels backwards for the whole second half of the game
>less backtracking
Halo 3 already makes you do every mission twice by sending you to a dead end and ordering you back to the start.
You rage quit at Crow's Nest and never picked the game up again.
Nice projection.
Floodgate is half of The Sotrm, but in reverse.
The Ark makes you backtrack twice if you pick the wrong fork in the road first.
The Covenant has two literally identical towers that you need to both fight your way into and out of.
Cortana is a big U-turn and literally all of it is the same texture.
This is how you do backtracking
Nah. It's boring and predictable level design. At least all of the repeated CE levels have you fighting an entirely new AI faction.
>The Ark makes you backtrack twice if you pick the wrong fork in the road first.
You could go in the wrong directions on Silent Cartogopher and that would fit your definition for backtracking. if there's backtracking by the nature of the levels just being large and interconnected that's a good thing. Any backtracking usually makes the levels feel larger in scope and more grounded. Crows Nest feels like an actual location that weaves and turns into different parts of the base. The game will take you through a path you've never been in before, and you come out in a familiar location you have. That's smart. You aren't starting from one end of a straight line and going back to the same end again. And if you are they usually make significate changes in lighting, tone, enemy types, give you new weapons, or even have new areas. Floodgate barely feels like you're backtracking.
Based. 3babies will deny it but 3 was utter dogshit.
>Halo 3 has even more backtracking than CE.
LOL
>one level
versus
>every level but 3
If you combined every instance of backtracking from every Halo 3 level it still wouldn't be as much as this one level. And there's nothing wrong with the backtracking in 3 in the first place.
>And there's nothing wrong with the backtracking in 3 in the first place.
But there is in CE? When you're actually fighting new enemies on the return trip instead of just more Brutes.
Yes, this explains it pretty well.
And you're just ignoring that 99% of the time spent backtracking in 3 is done quick, or you are fighting new enemies.
You know the cool thing to do when you're out of time and you've got scope locked in?
All they had to do was have the first generator somewhere in the original area.
Have the other two generators in unique micro arenas off in other distant places on the ring. They hated how they shoehorned in the teleport thing to get to the Keyes level; just have the Chief teleport to the other 2 generators after taking down the first one.
Have the second isolated generator deep underground in the labyrinthian catacombs of the ring's framing, crawling with flood and sentinels.
Have the third isolated generator on another island in the middle of a lake being used as a staging area for the covenant. 3 cruisers overhead and a clutch of the last living marines you'd meet fighting for their lives.
If I had any time I'd build the level myself.
library plays like a 6th gen boomer shooter, its fricking awesome. Really doesn't deserve the flack it receives. The two levels after do genuinely deserve criticism they receive but Maw makes up for all of it. Halo 3 just does not capture the intensity and flow of CE. It's just hollow. Its a very fun game, but its missing that vril force CE has.
pre-flood CE levels>non-flood 3 levels>non-flood 2 levels>odst>reach>any level with the flood>>>>>4>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>5>>>>>>>>>>huge gap>>>>>>>>>>>>>>that one mod that added terminals to custom edition
There are a couple neat mods for CE that add some of the cut vehicles back in and allow marines to drive the warthogs.
why odst so low?
Halo CE's campaign will always feel the best to replay because the weapons feel amazing
It's not everyday that I would skip over picking up a Rocket Launcher because I'd rather have pic related instead
Play them in legendary you casual frick
Are they really that short? I wanna play through them, but dont have that much time
With the newest halo on the horizon, I'm playing the Masterchief collection for the first time this weekend. I've never played any halo games before. I'm on halo 2 right now and just got to level 10.
These games are real mediocre, they're only barely better than Gears of War (not the newest shit one with idpol in it frick that).
They're universally boring on sub-Legendary.
Always play them on Legendary.
If they're still too easy, try LASO. It used to be that the skulls were secrets that you had to find before you could use them, but they give them all to you from the start in the MCC versions.
>not trying ODST and Reach even though they're free
Shame.
reach is far and away the best campaign
>CE is pretty good but has a lot of identical shit and backtracking
>the chief levels of 2 are amazing while the arbiter levels are dogshit
>the earth levels of 3 are dogshit, theres a few levels at the end that are amazing
>ODST is solid all throughout
>4 is generally pretty meh. nothing as bad as cortana or the arbiter levels, but also nothing that really stands out other than maybe the last level
>i blocked 5 out of my memory but from what i do remember the gameplay was pretty decent but the fricking story just ruins everything
>last level
I will never not be mad at how pathetic that final boss fight was. Fricking shit qte like the shitty tutorial
>arbiter levels are dogshit
Shit taste. The last two arbirter levels are the best levels in the game.