Never played a Monster Game. Which one? I heard World is better.
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Never played a Monster Game. Which one? I heard World is better.
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I'd say start with world because after playing rise, if you like it, you won't want to go back to world.
Couldn't be more wrong. Once I got my 100% in Rise I uninstalled and went back to world.
>he enjoys the shit claw
>He prefers the fricking bugs
not him but the bugs at least are fun, the claw is just mandatory "oh the enemy has armor on X part again gotta go attach a bomb to it"
I never played Sunbreak because I fricking hated the bugs in Rise.
The bugs ruined multiple weapons by trivializing entire mechanics of a weapon. Instead of charging up the switchaxe you would just spend 2 bugs for a free full charge. They were fricking dogshit. Maybe it was fixed in sunbreak though.
>Maybe it was fixed in sunbreak though.
lol they changed it into a counter now lmao
that was a big negative in Rise imo too, while I did enjoy the bugs more than clutch claw, they ruined some weapon mechanics like switchaxe u mentioned.
I mained Charge blade in World but it was just all around shit in Rise compared to other weapons with cool bug skills.
Like said before by some smart people in this thread, all the MH games have positives and negative, it's just up to every person which one they like best, I don't really think any are that much superior than other.
Charge Blade in Sunbreak is pretty obnoxious with the focus on elemental. A lot of damage from your phials.
I have gone back to world after getting to rise endgame because the combat is better
clutch claw also sucks I hope MH6 gets rid of all of that bullshit
Toothpaste is never going back in the tube, I wasn't joking when I said next game will have jetpacks or something similarly ridiculous.
FRICK
Shut up homosexual clutch claw is based the only problem was with iceborne necessitating it to create weak spots.
>clutch claw is based
its fricking ASS and dumbed down combat with its bullshit frick off
It made combat for shitty weapons like the lance fun. You're a stupid piece of shit who loves unresponsive slippery tank controls.
>lance
>shitty combat
I hope you fall off a cliff and never return to the series
I will use my jet pack to get back up the cliff moron
no claw grab points get fricked
>I'm a dipshit who doesn't understand spacing or the idea of a weapon having tradeoffs, I just wanna fly through the air just like my Japanese aneemays
Pleb tier opinion, seriously.
How is that different than the wirebug mechanic?
It completely fricked over insect glaive due to it needing to land every hit it did to tenderize and it could MISS.
It didn't get fixed until fricking Fatalis either.
>necessitating it to create weak spots
If clutch claw didn't exist, this would be a problem
i.e. clutch claw is a problem
If you want to say they shouldn't have introduced the softening mechanic at all and kept clutch claw in as-is due to how it changes some movesets like hammer, lance, and SnS, then sure okay, clutch claw without the softening mechanic is okay
Maintaining claw for optimal damage is annoying but it's hardly required except for being optimal
If Sunbreak Lance had clutch counter as a wirebug move instead of the jumping tether no one uses it'd be a perfect weapon
>jumping tether no one uses
that shit is insanely useful what the frick
I'm not talking about the escape jump, I'm talking about the garbage 0 range stab tether that breaks if the monster moves 20 feet away
I agree, the biggest thing is they sort of just balanced entirely around CC. It allowed you to have control over your agitator uptime (good design since it made you fight enraged monsters which is more dangerous) but also so you got full value out of weakness exploit since it was otherwise nerfed if you werent hitting a soft spot. Another issue was that until they released the skill that upgrades your tenderizing attacks, light weapons got cucked hard by having to do it twice to get a soften which in some cases denied you lots of damage if things didn't line up right
I went back to world recently, and I found it refreshing actually mastering a weapon movesets instead of spamming bug skills to counter or do big damage.
It feels like the monster is way more dangerous since you have limited ability to flip around the arena, so you have to manage your aggression and position proactively instead of reactively.
I do think the wire bug skills are fun, but it's not very "monster hunter". After you get into high anomaly levels and get some really whacky skill setups it's basically an action rpg.
>instead of spamming bug skills to counter or do big damage.
As opposed to spam big damage moves with no cost all?
Get real
>It feels like the monster is way more dangerous since you have limited ability to flip around the arena, so you have to manage your aggression and position proactively instead of reactively
Except most monsters aren't agressive and constantly stick to your ass
I finished Sunbreak, spent some time in the endgame and went back to Iceborne
Do tendies really?
Damn dude, is your butthole ok? Anyway, I played World for 100+ hours and played Rise for 1 hour and uninstalled that bullshit.
I'm done with world as I got no reason to go back. Don't care for achievements or farming since Fatalis armour kind of invalidates everything else for most builds.
You hear a lot of horse shit on Ganker
Rise is fricking terrible but World started the trend of ridiculous movement bullshit. Next game everybody is gonna have fricking jetpacks which new fans of the series will unironically love.
world is the better game, but rise is the peak of QoL in the series, that also becomes a detriment on its own. They're both good, play both.
it will have fortnite air drop off lel
Start with Tri and then 3U if you want peak monster hunter
Skip 3U and go straight to Freedom Unite or Frontier for classic kino
Start with 4U and GU if you are a 3dsbab with shittaste
Otherwise avoid the 3ds games
Play world over rise
Easy
who asked?
Didn’t even see your reply before posting mine anon. Only based opinion here.
This board has completely abandoned soul for “turn your brain off” vegging out though as seen by
>World started the trend of ridiculous movement bullshit
That would be gen.
No wait anon, you can't call out generations, we will have a class 10 meltdown.
Alsto it truly started with water in 3 and escalated with the insect glaive in 4.
He can't call out Generations on this issue because it's flat out wrong lmfao.
You don't think hunter styles were the beginning of the over the top moves?
At least to me the big issue with 5th gen is healing. I beat Fatalis by just maxing free meal and downing max potions while running. It's fricking stupid that you can do that and the only thing left adding any challenge is the time limit. Then Rise made this even worse with the dog.
That has nothing to do with what other people are talking about.
That has to do with the overall difficulty not the feel of movement and combat.
You heard correctly.
World, it's more fun.
Rise wins on the main gimmick factor (wirebugs > clutch claw) by quite a margin, which is pretty important for such a main mechanic
But World wins in literally every other possible factor about the games, so it balances out
Play both in order. Rise adds a lot of mechanics and QOL that might be hard to play without if you went in reverse.
Rise is the better entry point if you have people to play with. It's easier, has classic/arcade styled missions, and the dog mounts make it not a trudge to get around the maps.
World has the better presentation and single player though. If you have friends to play with, play Rise. If you don't, play World.
I’m not a MH fan but I played World and went apeshit playing it.
World. I’ve never seen a franchise make a sequel that is a straight downgrade before. I know they had to make it for shitty hardware but it’s still so weird to see it.
World definitely looks better, has some more impressive areas and is overall a bit more approachable because of how it rolls out mechanics.
I'd say Rise is just World Turbo. It's functionally the same game but with the tempo sped up by about 50%. Fights, hunts, monsters, everything's a bit faster and more aerial as well. Both are fun
I like Rise more because its newcomers are stronger, wirebug >>> slings/clutchclaw, and arch-tempered fricking suuuuucks, even when you beat them
Both terrible. Play classic shit
such as?
The closest you're going to get to classic MonHun on modern consoles is Monster Hunter Generations Ultimate on Switch. Otherwise you'll have to emulate PS2, PSP, Wii, or 3DS games if you don't own those consoles.
>mfw farming deviants to squeeze as much content out of GU high rank as possible
I'll be done by around 2050, and that's if I don't kill myself before I finish Dreadqueen. I'm not looking forward to Dreadking lvl 10.
>only high rank
You are going to solo every EX deviant right?
rise if you like the combat, world if you want a more classic-ish and cinematic experience, i would start with world, i liked both.
opinions are a pretty even split. Still can't tell which on is best
World you dumb ape
ywnbaw
Whichever one you can talk your friends into playing is the best
Failing that, whichever one is on sale for cheaper
Probably enough time to play both before the next MH is out
>friends
>buying
>now that rise isn't a tendie exclusive everyone admits it's worse
Never change Ganker
for a couple years Monhun split into two themes, pseudo-realism and anime combat. World is the former, Rise is the latter. World in every since but the title is Monhun 5 while Rise is an anime combat spinoff. New games that will come out will be more like World, while the B Team thinks of new ways to do dumbass shit
I started MH with World on PC
I prefer Rise/Sunbreak over World/Iceborne
Played Risebreak on the Switch from the game's launch because I didn't want to wait for the PC release
neither
I want the old feel back
World > Any other MH game (e.g. MH4U) > Generations Ultimate > Rise is how I would approach the series as a newer player.
The new movement mechanics can make you form bad hunting habits so gaining a proper foundation with older games is what I would recommend.
Just emulate 4U and 3U.
Only correct answer
They’re both good but World was literally designed around bringing it to a wider audience so it makes more sense to play that one first
So World is the Elden Ring of MH?
When you think about it, yeah.
World is a sony movie game so if you like those kinds of games you will like it.
They both suck.
World is pretty much a higher budget game that feels more done in several ways, looks better etc.
Rise has better qol and faster-paced gameplay
Play world and never use Defender gear.
I'll keep that in mind
world is more cinematic
rise is more arcadey
world is quality over quantity
rise is quantity over quality
world is sluggish
rise is fast paced
if you didn't buy their expansions (iceborne and sunbreak) you basically bought a demo though.
>world is quality over quantity
>rise is quantity over quality
Rise is both quality and quantity over World
cope
Is it fast paced in the sense of
>I have 0,1 seconds to react to a oneshot
or
>I'm super sayian and so are they
Is it sluggish in the sense of
>Dark Souls 2
or
>Strategic gameplay is important
>>I'm super sayian and so are they
Basically that
You can rebound out of most knockdowns but endgame monsters have setups made to catch you for wirefalling at the wrong time or can hit you off the floor if you try to stay down against the wrong move
Risen Shagaru is a gigantic fricking spaz
>world is quality over quantity
>rise is quantity over quality
rise + sunbreak has way better monsters than world + iceborne.
no, everything in rise is pretty mediocre, safi jiiva btfo's half the roster.
you're not even trying
that's because I'm not trolling you, I'm being honest, half the roster of rise are absolute shitmons, even the risen monsters put togheter are nothing but juiced up mundane fights, safi jiiva, alatreon, and fatalis completely mog them in comparison, not even amatsu and primordial malzeno togheter live up to being called a proper finale.
I still like and have enjoyed rise for around 900 hours but some things world did better.
I'll be honest, only Fatalis held up for an actual finale in Iceborne.
Alatreon was just people who refused to actually play the game and Safi was really just 'smack it until you eventually win'. Xeno was better than Safi personally.
Raging brach meh and should have locked in an arena the whole fight.
the strongest rice monsters can't even match up to IB rbrachy, not to mention safi, kt, alatreon and fatalis exist
>world is quality over quantity
World:
>unskippable cutscenes
>some quests require you to watch the monster intros before being able to play them in multiplayer
>BONE'd weapon designs
>some of the strongest elemental weapons are locked behind a shitty siege quest
Rise:
>obnoxiously large UI
>focus on wirebugs dilluted the combat into spamming silkbind attacks
>talisman gacha is back in full force and armor skill gacha is now a thing
>Anomaly investigation grind is soul-crushing
Pick your poison
>world
>not mentioning the ui
i can't put a number to how many times i've done shit i didn't want to because of all the stupid little animations everywhere that lock up the UI and force you to wait before being able to select shit properly
frick world im not playing rise ever
>Forgetting you can reduce how much of the UI appears
Uh-huh. Also I'd take talisman gacha 100 times over decoration gacha. BiS Talismans are not mandatory, decorations are.
I played World up to Iceborne then could not figure out how to make the transition. I went from easily beating monsters to it taking like 30+ minutes. Does Iceborne just assume I grinded the endgame of vanilla? The transition was so miserable I quit. Is vanilla Rise into Sunbreak the same way?
Nah if you had solid progression or use the welfare set you can start Sunbreak just fine.
Iceborne expected you to do the tedious upkeep of clutch claw tenderizing and it really sucked when you didn't yet have a decent set of MR yet
Sunbreak is much smoother of a transition from Rise and it felt like a natural extension imo
Monster HP spikes up when ranks change but once you get a couple weapon and armor upgrades from master rank it'll basically be back to normal. Instantly outclasses anything you could've possibly ground out in high rank.
Velkhana is like halfway through Iceborne's story and most of its weapons are plenty strong for that.
Velkhana icebeam is often a OHKO if you have HR armor without ice resist, guaranteed cart if you're a gunner.
You have most non-elders available to fight by then, if you haven't slapped a couple better armor pieces on by then thats on you
No, Sunbreak is much more streamlined because it doesnt have gimmick combat. You actually need to maintain 100% tenderized uptime with the clutchclaw to play Iceborne properly
Because they increased monster HP by 4x compared to HR. They fricked up the transition from LR to HR in my opinion, monsters are barely tankier, and then it goes back to where it "should" be in Iceborne.
Risebreak has a larger variety of monsters to fight versus WorldBorne which is mostly wyverns.
I prefer World
Both are dogshit.
I use a mod to make tenderizing last 10 minutes, so it's a one and done chore during the set up of the fight. I used a mod to remove it completely but it felt too cheesy.
Both are amazing. World is better overall but Rise combat is the best the franchise has seen. I hope they backtrack on the whole "Monster Fighter" idea that Rise had and we'll go back to hunting monsters instead of just beelining to their position on the minimap.
World was better but I have no problem playing Rise until the next one comes out
world filtered me so im playing rise
Both are disappointments for different reasons. World is far better looking and weapon gameplay is overall great, but it's bogged down by a terrible monster roster, unskippable cutscenes, and the cluth claw.
Rise looks pretty bad and the bug skills make or break weapons which is annoying, but it also has an incredible monster roster.
The best one by far is Freedom Unite with friends. It's actually a really rewarding, simple and skillful gameplay but the hitboxes are worse than the newest entries. Monster roster is top tier too, tons and tons of incredible stuff.
Generations Ultimate on switch is a mix of old school and new school and has an insane roster and amount of maps. Gameplay can get pretty crazy with some combinations too.
Your choice anon. For a newbie I'd say start with World and when you're done you can hit up Rise if you're interested.
There is a mod to skip custcenes homie.
Also a mod to remove clagger shit.
Pretty good.
The fact you have to use mods to fix something that shouldn't even exist kind of proves their point.
Both are fun in their own ways. I do prefer World a bit more than Rise but you really can't go wrong with either game.
> I do prefer World a bit more than Rise
>has 1.7k hrs on World vs 300 on Rise.
World came out January 2018, Rise came out January 2023 (on PS4). If we divide by the number of years since release dates, the playtime per year is actually pretty similar.
good point!
>Find something else that can run PPSSPP
>Dump a 100 hours on Freedom Unite again
>Havent played a new MH ever since Portable 3rd
I dont even know what MH is anymore
>World is like farming and making your own food.
>Rise is going out for fast food.
World is god and rice is bingshit
Snoyshit vs Bingshit.
Pick your poison.
World has the better story.
Will Capcom finally implement cross-platform multiplayer for MH6?
yeah they said all their games in the future will be like that
>cross-platform multiplayer
why would you ever want this?
what about the cats tho
both good
Both are fun games but you'll have to decide which one you like better.
I'd say play it in release order so World first.
World is better unless you only have a switch or want an easier game.
I've 800 hours in iceborn, loved it, needing to tenderize is a meme I didn't even know about, but still did since sns fricks that way.
300 hours of rise on the switch, just bought it again for pc and I'm hoping sunbreak is part of the steam summer sale soon™
they are both great, but it all depends.
>if you have friends that want to play with you from the start, play rise
>if graphics are important, play world
>plan on getting autistic with the series? start with world, have a frickton of fun, and then rise is nothing but an improvement with many more monsters and moves.
fishing is better in world, too.
>rise is nothing but an improvement
I've played World for 550h and Rise for 150h, and I think Rise is a better videogame overall. But at the same time it's not the direction I want the series to go, so I hope the next game is "World but good" instead of "Counter Monster Rise 2.0"
Basically, Rise is the Resident Evil 4 of Monster Hunters: great videogame, can we please go back now?
nobody buys that moron bing shitter
dilate bibiwa homosexual troony
got anything other than buzzwords?
bing
A shame about that fricking endgame tho
>Please grind this monster until it actually starts getting difficult
>But it wont get difficult because now you are op as shit with tons of free skills
Zoomers here won’t get it but be a real chad by starting here and seeing the series grow over time.
That is unless you’re a reddit nugamer just looking for a dopamine rush every 20min then go with World (still a good game btw)
I think people should play almost every game in the series; they're all worth playing
But I also started in 2008 with FU so I had plenty of time to pump 1000s of hours into each as they released
I have no idea how I'd get through the series if I were to start today
If it doesnt have ecology videos it isnt true MonHun
If it doesnt have poogie it isnt even fake MonHun
I miss the world dootstick
Rise if you are a complete Weeb obsessed with feudal Japanese culture. World if you aren't.
I did world-rise, but I think it'd be fine going either way unless you want to play funlance because downgrading to gunlance in world probably sucks a big one.
Play both games and come to your own conclusion.
Thread ended.
Do NOT play scheize
What a dogshit thread
Monster Hunter is a console war battleground first and a video game series second.
>People actually discussing the merits of each game
>dogshit
Don't you have a coom thread to attend to?
He is probably a rise apologist thats offended at people not hating on world as much as he wished.
I like sunbreak
World is more fun, more grounded, and just simply better made.
Rise is a spinoff for autistic anime trope loving Black folk.
I think they're about equal. Rise has a vastly superior monster roster, but it also fricked up a lot of the gameplay elements and World is the most immersive game in the series.
>gen5slop
Cringe
pirate some older version of base game world before the hitzones got fricked with thanks to iceborne then stop playing and wait for the next game which hopefully unfricks everything that iceborne and rise did to the game
Neither. Play classic MH
Base MH Rise is the most boring shit ever. I heard Sunrise was better but I don't want to suffer through base Rise
If you want a good monhun experience on pc then I recommend frontier..
If you are dead set on playing them both through, play rise then world.
If you have to pick one, play world.
Me and my hunting friend got bored of rise and went back to do a new playthrough of world just recently. It's great.
Once you have killed the True final boss in Iceborne you are pretty much done with the game. The rest is just hunt for fun and if you are autistic get all the achievements. The grind is long, but you can get some nice augments for your equipment. You can skip most of that shit and go straight into the final boss.
Sunbreak is pretty much the same but somehow better and worse at the same time. The endgame is eternal, the armours are insanely powerful and the best part is that you can mix some skills to make your Armor even more broken. After you have killed the final boss the grind will be there waiting for you.
But still, if you installed both just try both anon, both are great games on their own and a great experience.
Have fun and happy hunting :^)
>the armours are insanely powerful and the best part is that you can mix some skills to make your Armor even more broken
and you do what exactly with this "broken" stuff? uninstall the game
>has rbrachy michael bay kino
>has safi cinekino
>has KT pornkino
>has alatreon filterkino
>has fatalis climaxkino
it's quite obvious that world is better
>has alatreon filterkino
I will never understand anyone calling World casulshit when World Alatreon is more difficult than anything in the older games. I played all Portables and Ultimate versions of previous games, maybe the original Japanese releases were more difficult but I don't believe everyone calling World easy was playing them instead of the Western releases.
>World Alatreon is more difficult than anything in the older games
TRI super Alatreon proof?
World alatreon stop being hard the moment you figure out how to deal with eschaton judgement, it's literally the easiest iteration of Alatreon in the series, it just requires you to learn the fight/moves instead of having to survive for 50min while being efficient enough to not time out.
>it just requires you to learn the fight/moves
based fricking moron describes the entire series as a flaw
No you don't get what I meant, you can brute force every fights MH until you time out but you can't with this fight thanks to his gimmick unless you rely on fortfy.
Of course in the end you still learn moves and all but the learning curve is different which is why there was a massive butthurt at his release.
>it just requires you to learn the fight/moves
I bet that sounded smarter in your head
>it just requires you to learn the fight/moves
Yes as you can pass the elemental DPS check you're fine.
Because low and high rank were super easy, except for endgame gigamonsters. Iceborne was SIGNIFICANTLY harder than the base game, a much bigger high rank -> G rank gap compared to previous titles.
Developers even admitted it during interviews: they made World easy on purpose because they targeted new players, since it was the first home console game in over a decade. Imo they went a bit too far... but I played with some friends who never touched a MH game before and they struggled quite a bit at times.
Previous Alatreons were more difficult because of the charge and flying mode
The World fight is much more fun though
World Alatreon has such a non-threatening moveset it's basically just a fight against Escaton Judgement. Like almost every other monster in the game the devs just refuse to make the monster actually aggressive so unless you're too dumb to read its extremely obvious tells and dodge its small scale, tracking-less moves you'll stop getting hit by the second or third attempt. The DPS check is the only challenge, it was a massive disappointment if you're into action games instead of MMOs. Thankfully Fatalis actually delivered.
I'm a casual who got filtered by Rise in switch. The look of the game was a gross blue vomit on the screen, the walls of text interrupting gameplay to explain mechanics passed me off, and the Spiderman superpowers confused me. I admit I am moronic however. Thanks for reading my post
World is pretty good, but it's a very different MH game compared to its predecessors.
It was the very first Monster Hunter game for many, and it shows because when Capcom made Rise very similar to pre-World MH games, Worldbabbies screeched that it wasn't like World.
I like both, World is more fun than Rise however.
The next MH will be World 2 and tendies will have a collective diaper shartpocalypse.
>Rise very similar to pre-World MH games
I don't really understand that opinion. Rise feels even further from the formula than World, other than the 3ds graphics.
I hear it repeated a lot though, can you explain it to me?
worldies could never understand classic MH
>Was removed for Sunbreak
Yep, every time.
>Capcom made Rise very similar to pre-World MH games
Only at the surface level.
"Quests are split between Village and Hub, it's exactly like the older games!" Completely ignoring the fact Hub quests are also soloable and scale with the number of players. So the same as World, they only changed the menu you can access quests from.
"Decorations are craftable and charms are RNG, it's exactly like the older games!" Completely ignoring the fact they changed the skill system and now it's the same as World.
Gameplay wise – what truly matters – Rise is the least "classic" Monster Hunter game they have ever done. I'm not saying this as a bad thing, it's just different.
I like Rise but World is much closer to older games than Rise is other than the general aesthetic but even that is more of a mix between pre World and World rather than straight up older games aesthetic. Anyone saying otherwise is beyond fricking moronic. Apart from Stories, Rise is the furthest that the series has strayed from its original formula. It's not necessarily BAD but it needs to be pointed out.
Both are shit games from a zombified franchise, imagine giving actual dollars to NuCapcom
>buy
day 3 of being shitwalled by rusted kusha, is CB against this guy just a terrible matchup or something
World is a better game if you're completely new to the series. It will leave a better impression. It focuses alot on presentation.
Rise is more of the same 5th Generation gameplay, but with a few changes that appease old fans, and a few changes that appease 4th Generation fans with crazy moves from GU. But it's overall the same stuff again.
Play Rise after World and its DLC if you liked it. Play the Older games that have "Ultimate" in their names if you liked what you played. They're all emulatable on PC.
>Installed both
>Which one?
Are you stupid? Play through both then.
Rise is fun for a few hunts, World is what I spend my weekends on
both are great but World is better
Enjoyed both for different reasons but I'd recommend starting with World, it's practically made as an entry point to the series. But Rise isn't that hard either. You NEED the expansions for both since they're the best part of both games, Iceborne and Sunbreak. You can pirate both now but the online is still active if you end up getting them on sale.
World has better visual but Rise has better monsters and gameplay overall.
It just depends whether you're a graphic prostitute or not.
Playing a Monster Hunter game for the first time, just finished the campaign of Rise in ~15 hours, I understand that there's still tons of new monsters and quests to do, but is the franchise supposed to feel so shallow ? I only play solo if that impacts anything idk.
Like, the only hurdle ingame is your DPS, and 90% of the tools (barrels, paralysis, poison etc...) seem to lower your DPS compared to just drinking an attack potion and straight up attacking the monsters.
I tried multiple weapons set, including defender, and ultimately it just feels shallow so far.
Is this kind of like the Diablo games where you need to reach the endgame before any kind of build optimization is relevant ? I see that your cat and pet dogs can be optimized for specific skills, talismans, ammo or coatings etc... but so far none of that had any impact so idk
So far I only died once in game against the 5* boss with purple flames, because I'd kept the unupgraded starting armor until then, so I just crafted another and killed it in 10 minutes /:
Defender gear is a trap that makes you too powerful and makes monsters too weak against you; don't use it
Gear sets definitely get much more complex later on, especially more so in the expansion when they get more important and more varied
With that said, though, tools in Rise are less useful than in past games since your offensive/counter options are better than past games
I'd still recommend using endemic life and traps for the free damage/support that they provide
world
If you ask me, World is better because Rise is such a large departure from the original combat pacing that I don't think I could honestly even call it a Monster Hunter game. It was that bad.
>inb4 b-but the claw in world
Yeah that sucked too, but for me it wasn't as ridiculous as wirebug skills.
However, if you want to experience a harder MonHun game, you're better off emulating an older title like FU, 3Tri or 3U.
>3U
>harder
>implying harder is better by default
>implying harder is better by default
I play games for the challenge. For me, a harder game is better by default. There are some exceptions like with everything, but if a game can't provide sufficient difficulty for me to overcome it's just not worth playing. Things like graphics and ease of control are all secondary.
>Yeah that sucked too, but for me it wasn't as ridiculous as wirebug skills
GU has inverse nintendo bonus, just because its a switch exclusive.for a true rating you have to reinstate 30% that gets offset by assblastedness
It's not
So when do I need the clutch claw on Iceborne? The last monster I killed was Glavenus, haven’t used it
you dont "need" it at all to beat the game but it feels like absolute garbage to play when all zones are shitzones
I’m definitely seeing weak zones though, but perhaps only after a part break? I don’t mind rushing to break the most dangerous parts and then continuing to attack those areas
I guess I’ll use start using clutch if I end up timing out even when playing aggressively
You can mod (read: fix) the major issues world has. You cannot do that for Rise.
If you removed the wirebugs from Rise, the monsters in Sunbreak would be too fast.
At least you can mod the spiribirds so you always start with a rainbow one.
How do you mouthbreathers have the energy to have this cumslurping "argument" every single day
They don't actually play videogames Anon.
>World
Good gameplay, terrible roster, worst maps but they look good. Very westernized with story and cutscenes constantly being shoved down your throat. Inexcusable shit like Zorah, "sniff shit to unlock Elder Dragons" and boned/steel weapons. Armour building is very streamlined as there is always one best option
>Iceborne
Adds A LOT of things and vastly improves World but the fundament will always be a pile of shit. New map is good but in endgame only 1/3 of it is used. Guiding Lands as endless monster hunt mode is cool but outside of this the material gathering with the area levels is pure garbage. Has the same streamlined "meta" set shit as World sadly. Anons will seethe a lot about Clutch Claw cause they nerfed some HZV from 80 to 65 cause they want you to tenderize them. If you're not doing so the hunt will take 2 minutes more - THE HORROR! However the clagger pose being shit is true. With fatty armour you need custom quests to enjoy endgame again or downgrade yourself.
>Rise
Good gameplay but suffers from too many counters, good roster, good maps but with way too much water and they tend to look baren, also absurd japanized and the lighting is fricked up. Toned down on cutscenes but brought Village for no reason back. Rampage are absolute ass, the game punishes you for NOT rushing through it and bing birds are annoying to collect. Endgame is boring af.
>Sunbreak
Adds much less than IB as the base isn't as terrible just boring. New Maps are really good and also look much better than the base game ones. Early MR is a pure slog duo to less new monsters and the game punishes you again for not rushing through it. Absurd amounts of (rng) grinding in the endgame and powercreep that however at the same time give you much more set building freedom. Endgame monsters are spastic af with explosions and counter/counters. Technically the endgame is "infinite" duo to RNG upgrading and charms giving you always a bit of space to improve your sets.
I Honestly think this is the best reasoning in the thread.
I know e621 released a ranking of pokemon with most to least uploads per pokemon
Does Monster Hunter have one too? I wonder who's at the top
World
>better looking
>better story
>more immersive maps
>more cinematic boss fights
>better event quests
Rise
>better weapons
>better monsters
>simpler and easier to traverse and fight in maps
>more interesting armor skills
>more gameplay customization
They're both casual babyslop. Start with either FU, 3U or 4U
I base my tastes on which fanbase has fewer homosexuals, and so far in the past there has been a thread shilling rise made by a weeb pedophile with a voice changer detailing all the faults with world. So I say world.
>cart once in Fatalis
>guy says "jajajajaja stopp trolling plox lmao"
>I reply with "donde esta la biblioteca?"
>"reported"
>stands still in fatty flames
I will literally never come to Brazil.
There are bad MonHuns.
And there are MonHuns with Fatalis.
Choose wisely.
Well at least Amatsu is trying to be wet fatalis
that is some hitbox porn
In frontier, if you are not using evade +2, you're going to eat shit.
play frontier
I'm waiting for the last Sunbreak event quests to try Frontier (for real this time)
I can't play two MH games at once
why wait, dude. what else could these last event quests add asides from guaranteed gold crowns and the occasional layered armor set? go on and start frontier already
There are some hazards left, like Amatsu
But even then you're right I'd only be touching it once a week which shouldn't frick me up too much
I got an offline server running for myself a while back, but is there a go to server now?
the RAIN US server seems to be the biggest one, it buffs LR/HR slightly so you don't have 30 second hunts and adds keyquests to GR. But there are usually a few hundred people on daily. They have an installer for the game + patches in their discord
if you're a normalgay play world if you enjoy video games play rise
I liked both of them but prefer world
Both are excellent games, but for me the best aspect is skinning monsters and making cool weapons out of their body parts. World fricked up in this aspect and ruined kino weapon designs like pic related. Still, start with World, Rise builds on the mechanics of World.
world is ok, and goes almost bad in iceborne
rise was a mistake