>Internal resolution: up to 4K. >PGXP perspective correction: on. >Widescreen hack: on. >60FPS code: on

>Internal resolution: up to 4K
>PGXP perspective correction: on
>Widescreen hack: on
>60FPS code: on
>Texture Filtering: xBR
>Texture replacement: all of them
>Post processing: on
Yup, it's Playstation time.

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  1. 1 month ago
    Anonymous

    >Vimms Lair
    >Playstation 2
    >Top 10 Graphics
    >Haunting Ground
    >Download to Desktop
    >Unzip PCSX2 to Downloads
    Yup, Gaming time

    • 1 month ago
      Anonymous

      >Haunting Ground
      >a shitty ass hiding simulator with breasts for incels
      Yeah real chad moment

    • 1 month ago
      Anonymous

      Literally me when I was 25 years old.
      Then I got a job 🙁

      • 1 month ago
        Anonymous

        Doesn't even have time to download games anymore, sad.

  2. 1 month ago
    Anonymous

    least manly duckstation enjoyer

  3. 1 month ago
    Anonymous

    all of this, but then downscale back to 240p. perfection

    • 4 weeks ago
      Anonymous

      Downscaling is genuinely the best enhancement for 5th gen games. Even works perfectly with games using pre-rendered backgrounds like Resident Evil

  4. 1 month ago
    Anonymous

    I just like to remove the wobble/dithering and increase the color rendering. When I played Silent Hill I thought it looked worse with the internal resolution increased.

  5. 1 month ago
    Anonymous

    I used to enjoy playing games like this, always chasing the very top of the maxed graphics. But nowadays the more basic it looks the more I like it.
    The one problem I noticed is that when I try to find footage on youtube of a game nearly every video now is ultra upscaled to the max which defeats the purpose of me trying to check out a game and how it looked back then.

    • 1 month ago
      Anonymous

      Maybe you could start a channel that keeps games looking how they originally did.

    • 1 month ago
      Anonymous

      literally me
      upping resolution just doesn't look *good*. it looks higher resolution. these aren't the same thing.

      • 1 month ago
        Anonymous

        It does look better for PS2. Because PS2 was too low-res for the geometry and textures it used

        PS1 was perfect the way it was

  6. 1 month ago
    Anonymous

    I'm currently making a video on why I think most console games look their best at their intended resolution. I used to be an upscaling guy but I've really come around on original res looking the best. There are notable exceptions, like most cel shaded games with simple textures look great in HD. But other than that, I don't mind the jaggies one bit. Downsampling and scanline filters are fine ways to enjoy games at lower res too. Still, I don't see much reason to stick with dithering or texture warping beyond representing what the game historically looked like. Obviously you need 24bit color to stop the banding and not all games play with PGXP, but you get my point.

    • 1 month ago
      Anonymous

      Sensible take. Many games look best at the OG 240p, others look good at 2x/480p but worse at super high res, a handful look great when running at high res (Gran Turismo 2 comes to mind).
      It reminds me a bit of those high res texture packs you can get for old PC games which universally look fricking awful, though this isn't nearly as bad and obnoxious as that.

      • 1 month ago
        Anonymous

        >a handful look great when running at high res (Gran Turismo 2 comes to mind)
        The PS1 Gran Turismos look really crappy in original res, I don't know why, not even shaders can save them at all, weird stuff. A minimum of 2x internal resolution is needed for them to look alright.

      • 4 weeks ago
        Anonymous

        at native resolution everything looks cohesive but when you up the resolution the you get a mix of low res and high res stuff that clashes, some art assets are also clearly designed knowing the game is rendering at 240p and look great like that but look "bad" when rendered at 2160p

    • 4 weeks ago
      Anonymous

      I've found that no matter how primitive or advanced a game's graphics are, after a few hours it starts to feel "normal". My brain stops comparing it to other games I've played and just compares the current level to the previous.
      The merit of advanced graphics is the opportunities they provide to visually display things that would be awkward or impossible with weaker graphics.
      But old games are built around having weak graphics. Even if you backport strong graphics into them they can't take advantage of them. You're just damaging the games cohesion.
      More than anything, it's Sisyphean. No matter how much you upgrade, you can always do better. You're never done. You spend too much time managing settings instead of playing the game.

      Rather than changing the game, I think the future of emulating will be simulating other aspects of the experience. In ten years, we'll be simulating CRTs. In twenty, the whole room. Maybe by 2055 you'll be able to summon little AI characters into that room who will play your games with you.
      That's much more exciting to me than playing Mario Kart 64 in 8K at 300 FPS.

  7. 4 weeks ago
    Anonymous

    >60FPS
    enjoy your slideshow kek

    • 4 weeks ago
      Anonymous

      >enjoy your slideshow kek
      Did the PS1 output ANYTHING at a rate approaching 60, 120, or 240 hurtz?

      • 4 weeks ago
        Anonymous

        PS1 games were typically programmed to render internally at 240hz, but you never noticed because the video signal generating hardware had to drop most of those frames to output standard 24hz video accepted by most consumer televisions.

        • 4 weeks ago
          Anonymous

          seriously? so much for "m-muh crts" kek

        • 4 weeks ago
          Anonymous

          I think that you meant to say "23.976hz" instead of "24hz," you American with your double digit IQ

        • 4 weeks ago
          Anonymous

          who cares what the upper limit in the code was? what the hardware actually delivered is what matters, and that was 15 fps in chrono cross.

          • 4 weeks ago
            Anonymous

            Except it's literally rendering 240 frames per second and dropping the ones that your television can't display.

            • 4 weeks ago
              Anonymous

              so explain to me how so many games run at 15-20 fps. you can't because what you're saying is absolute bullshit. there's no possible way the hardware could do 640x480 240fps.

              • 4 weeks ago
                Anonymous

                Get a better television.

  8. 4 weeks ago
    Anonymous

    >turn on CRT
    >pop-in game
    >press power button

    Yup, it's Playstation time

    • 4 weeks ago
      Anonymous

      I finally found a decent CRT filter and I stand corrected. You /CRT/ guys are right. Tomb Raider doesn't look like shit anymore

  9. 4 weeks ago
    Anonymous

    >play game for 5 minutes
    >go back to tinkering with emu settings or geargayging with latest retro gizmos

    • 4 weeks ago
      Anonymous

      yep, thats me

  10. 4 weeks ago
    Anonymous

    Does anyone know how I can get the iso of Devil May Cry 1 (Jap) to work on PCSX2? It responds to me pressing start, plays the Capcom logo and then just stops.
    >change region to Jap
    >replace NA BIOS with Jap
    Doesn't get me any further.
    >Why do you even want to do that instead of the PS2 USA or HD version?
    Proper button mapping and damage scaling pretty much.

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