https://subsetgames.com/itb_ae.html
>We are excited to announce the free Advanced Edition update for Into the Breach, coming out on July 19th! Nearly every aspect of the game will be expanded with new content.
>New Mechs and Weapons: Five new mech squads and nearly forty new weapons.
>New Challenges: More enemies, more bosses, and more mission objectives that add additional challenge and variety to any run.
>New Pilot Abilities: The expanded roster includes four new pilots and triple the amount of skills any pilot can earn through promotions.
>Alongside the Advanced Edition, we will also be bringing Into the Breach to Android and iOS devices! We have partnered with Netflix for this mobile version, so it will be free to play on both phone and tablet devices for everyone with a Netflix subscription.
trailer: https://www.youtube.com/watch?v=e8DCsU8MJxE
Thalidomide Vintage Ad Shirt $22.14 |
well that came out of nowhere, but if its on the same scale as ftl its welcome
Wonderful
>it will be free to play on both phone and tablet devices for everyone with a Netflix subscription
wtf? I mean, I'll take it, but wtf?
Netflix has started hoarding mobile game exclusives, Downwell dev's new mobile game POINPY is also exclusive to Netflix subscribers.
Netflix is losing deals for TV series because literally everyone is making their own streaming service, so they're branching out.
And mobile games literally print money, huh. I wouldn't bet on them to bring much quality to this barren desert of a platform, tho.
Netflix and quality are two words that should never be mixed.
No, just because you like the first season of a show (and be honest only the first one was good, its not accidental) doesnt mean Netflix is good, it means you're a moron.
I heard good things about it and it sounds like a good fit for mobile. It's as good a time as any to get into it, I guess.
Wew i just started replaying it like 3 days ago
Now my playthrough can go straight into the trash
Woah no frickin way. There better be an editor.
Based, I love FTL and ItB but always felt the latter was lacking in replayability.
FLT is better game of the two. I finished Breach once with every team, but I haven't touched it since. Gameplay is fine, very chess like in a way that you need to predict several moves ahead. There's just not enough diversity in maps and enemies, so even when you go at the campaign with different team, they all end up playing the same.
>you need to predict several moves ahead
No you don't, except maybe in the final fight you sometimes benefit from thinking one turn ahead. If anything, thinking ahead is harmful for most of the game, since every turn it balances itself so that you're capable of handling it well (at least about 98% of the time), if you're at the expected power level, which is determined by the island count. The final encounter is the only exception to this.
Honestly, saying something like that makes me question if you've actually played the game. Or maybe you're just grandstanding with epic chess analogies.
>saying something like that makes me question if you've actually played the game.
It's more than likely. The game doesn't advertise that it sets itself up to be solved, so normal people play and think they're smart... which is how good puzzles work.
Or maybe anon played several years ago and just remembers it being a fun game and said one mildly unrelated thing because he forgot it's not that.
No need to get upset.
I think some of the setups rely on mechanics that take multiple turns to kill, so I see why someone would misremember having to think turns ahead. But angry anon is right, you have to deal with everything the turn it becomes active and you usually need to spend all of your actions to do it. I remember being surprised how well this worked, probably the game makes sure to spawn enemies only in places you can actually deal with them safely. In retrospect, I think that's part of the reason it's much less replayable than FTL, there is a theme park feel to it, the game is trying hard to ensure you have fun rather than trying to kill you. You don't have to - and can't actually git gud in ITB.
Based calmposter
>upset
>angry
>calm
lolwut, astroturfing much?
Did you think we were all the same anon or something?
Real words are more fun than memewords.
>Shill thread
>Someone says something that's not negative even by the standards of a hugbox, let alone /vst/ but does take a big shit on the strategy aspect of the game
>3 separate "anons" spend a part of their post passive aggressively trying to characterize this guy as angry and upset, like as if anybody genuinely from here would care in the first place even if he was lol
Sure, it's all just a coincidence. Don't @ me with your shill team, I'm nta, and besides I'm outta this potemkin village
You're on to something.
This, I like the game but honestly it gets boring when you are >tfw too intelligent (like me) because you can't lose. I can see the optimal play every round, there's zero need to think ahead, just perform the optimal move and you'll win 100% of the time with zero difficulty.
>FTL is better game of the two.
Hell no it isn't, FTL is a braindead numbers game where luck is more influential than strategy.
Lmao, ItB is basically
>Did the vek move into the environmental hazards or stupid positions for free kills?
or
>Did the vek actually attack you in a way where you will need to play optimally to win the encounter
or
>Did the vek attack you well enough that even perfect play will require you to make a sacrifice
Even in games where i get no luck i can generally win. Luck is a good factor in the game but just understanding what should be upgraded for your circumstances is more important.
Just when you haven't learned the game enough. I thought the game was impossible at first, but the more I played it, the more I understood that it's just about making the right decisions to mitigate risk-factors. Now I can win at max difficulty with a high probability.
>luck
>FTL is a good game, but I think into the breach was done better. They learned from their mistakes.
I never looked into the breach but early FTL did have shitty luck-based mechanic. You'd retry run a billion time to obtain the right even for the crystal cruiser.
FTL:Adv have new mechanic but it remain very luck based.
You think you've got the hang of it, but you'll still feel pray to a chain of back luck that kill the entire crew of your fully boosted dream ship right before the final boss
You are absolutely right, runs in FTL can be decided solely by luck. However, the level of content that exists which that luck revolves around ensures that many runs will be quite different, and as a result it ends up being quite fun. Into the Breach was a fun enough game, but it was extremely barebones despite the team selection. I did not find it a very compelling game, once I completed it and played with every team, like other anon I did not play it again except when I wanted something fairly mindless to do while watching some or another program. I do like the additions they have made and will try them out, but I overall found Into the Breach a bit of a disappointment. It is a good game, but that is all.
he's absolutely wrong, people have 100+ win streaks in ftl
Of course, I won't say that there is no way to manage the luck factor in the game. I know that with quite a bit of experience and careful play you can mitigate it and produce a long string of victory. But for most players it's definitely the case that you will experience radical changes in difficulty based on RNG, which is something that just does not exist in ItB. For the average gamer, runs are more difficult to manage for sure, and in my opinion it makes the game more fun. I would say I am more of a casual gamer in that regard, and that is why I liked FTL vastly more than ItB
if a good player can consistently win on the highest difficulty level it's not a high luck factor. the average gamer is a fricking moron, and should stick to slots, or if he likes to live dangerously, minesweeper - a game with a considerably higher luck factor than ftl.
>you will experience radical changes in difficulty based on RNG, which is something that just does not exist in ItB.
The same mission can go from easy victory to "lost two objectives and grid" solely because of spawn and vek targeting rng. Backup your save before a hard mission and try replaying it several times to see for yourself.
Players boasting >95% win rates on hard instantly invalidates all the crybabies whinging about luck. You're just bad.
>FLT is better game of the two.
FTL is a good game, but I think into the breach was done better. They learned from their mistakes.
Finally some good fricking kino
Any mods for this game people would recommend to play in the meantime?
There's a mod that replaces the ugly women with cute anime girls.
cringe
homosexual.
>He thinks Bethany is ugly
Shit taste.
I've only played on one island on Unfair, but so far the new melee beetle enemies are a pain in the ass with certain tiles.
Huh, was thinking of going back to it, I never did complete it fully. Pretty awesome of the devs to keep tinkering with their product, you always know they're passionate about the game.
Seems like a big expansion, I kind of got bored of the original
the shitty, generic and talentless shilling is putting me off it tbqh
they should have hired better advertisers
>Shills
Nobody is being paid to advertise the game, do your own research then decide if you like it or not
i have no idea what they as a studio have been doing all these years. its been over a decade since ftl came out and itb isnt exactly fresh either
probably just retired on a fat stack of cash, only working a few hours a week
p based, not gonna lie thats what id end up doing if i struck gold as hard as they did. yes its reviews over 10 years but still
like, i don't blame them, but it's not something that leads to a consistent output of good vidya
take ur meds bro
Shit, nice. Shame its not out now since I'm traveling and could use a low specs strategy to play
Super fricking nice. IttB was great fun but I hit the point where I'd seen pretty much everything it had to offer so this is most welcome
On this day, I am most pleased. Can't wait to get some more mechs to play with
So will there be more achievements? I found it fun to handicap myself to get them all.
butthurt shills are the funniest kind. maybe they should try not being shit at their jobs.
>Defend the train
>Your Blitzkrieg
>blitzkrieg
>opting to play a train map
>no choice
perfect game ruined, time to restart. better luck next time.
Its easier if you are fighting scarabs because they can't attack within 1 tile, too bad other missions suck too
>Defend the robots
>Unfreeze 5 buildings and also kill 7 enemies
>Defend the land mover
>Defend the bombs
There are a few more but at least you get extra units to do stuff
I'd play it but it being all more of a random generated puzzle game than strategy game kinda decreases interest.
I'll just go back to my SRPG backlog
Always a way to win without grid damage my ass, perfect run cancelled
>Always a way to win without grid damage
Has anyone actually made such statement? I think even on Normal difficulty you can get unlucky enough to get a position that is not solvable with "perfect" result
But that's fine, perfectionists can go frick themselves.
i see a 15% chance to win without grid damage, time to git gud anon
could've deployed your bug mech on that tile
I absolutely love this game. FTL and ItB are 2 of my favorite indie games... are these frickers ever going to release anything new?
Most likely no it seems considering how much time has passed
good
No, they are busy having perpetual gay sex on a giant pile of cum soaked money (allegedly)
i wish there's a rpg version of itb
i want a pvp version of itb
Vek player would just set up unwinnable scenarios where mech player can't sufficiently defend objective/grid and immediately step on time pods.
Be grateful that the Vek are so aggressive that they set themselves up to die.
you boys gonna tackle new content with a familiar team (new bugs, difficulty level, weapons, etc) or jump right in with unlocking a new squad and dying horribly?
I WILL play on the new hard difficulty with a new team that I have no idea how to play and I WILL get my ass kicked but I WILL have fun doing so.
I am ready but the game is not reeeeeeeeeee
The 19th is here but my game is not advanced yet. WAKE UP CHINA REEEEEE
ITZ coming!
Now I have to wait till im off work because these little b***hes had to wait.
AHHH IT'S OUT!!!
How is it anon?
The game is basically a little sliding block puzzle game with no replay value. Huge disappointment compared to FTL. I donno why they bothered making dlc almost 5 years later
Ok so unfair mode is pretty fricking unfair but I managed to beat a 4 island run, got this new weapon which seems incredible for both instakilling vek and denying ground vek from approaching key areas.
>Turn 4 tiles into instant vek death
Yeah that seems pretty damn good. Thoughts on the new mechs?
The squads I've played around with are fricking weird.
Still trying to figure out how to play them
I liked Fire homosexuals, now we have Bombermechs but me brain feels tiny for them, you can do so much swappery with them it's unreal.
Is page 2 all the new mech teams?
The last 5 squads are new (except the secret one)
Bombermechs feel like complete garbage on island one but the moment you get 2 bombs they start to really ramp up since you can do all sorts of zany shit
>plant a bomb for the brute to shoot through, then walk the bomb elsewhere
>plant a bomb specifically for the swapping mech to use
>bodyblock damage with bombs or block spawns
>plant a bomb so you can bump something into it
it'll take some more getting used to but I can already feel my head hurting on island 2 hard mode.
I don’t know what new mechs to unlock first, I might just go from top to bottom…or should I go from bottom to top ahhhhhhhh!
conservativebros it is our time
>add busted-strong abilities like this, technician, and move/hp in the same skill
>lmao +3 grid def
I havent seen most of the new pilots yet, only a guy that gets shield and +3 move when you reset turn, pretty good with Isaac Clark
>>lmao +3 grid def
Step aside
It may not help in combat but deciding to cash in for enough reputation to get a reactor core and then some is actually something worth considering.
You cant fricking make any decisions with grid defense
What does Popular Hero do?
Get another summoning weapon, i.e. ACID Tank, Tank, even better with Conservative
>What does Popular Hero do?
The hero sells for 4 rep to an island instead of 1.
Fantastic when you get it on a generic you're about to sell.
Conservative + Shield Tanks is fricking moronic OP. Poop them on the first turns and they just solve problems over and over and over.
Conservative + any tank is stupidly strong. Double acid tank means a total vek wipe every turn.
Tanks in general are all moronic strong because the it's basically a whole mech at and insane value. Even without conservative they don't even take up a turn to deploy as they can immediately act and then proceed to influence every proceeding turn. If anything they could tune down the amount they move or something. But yea, if you roll conservative + any deployable, you have literally no excuse not to win. Maybe not so much on unfair, but I haven't fricked around with Unfair much yet. If you want to get even more OP, Silica + Conservative + Tanks, sell his OG weapon and get more tanks, so you can deploy 4 tanks by round 2.
Also, why is Chad Kwan so based?
>why is Chad Kwan so based?
Mobility is king and being able to move through enemy units is as good as having flying but without the power core cost.
Not on Cataclysm. Why do they only have one flyer?
They don't really need it imo as they have access to one shotting anything that isn't flying really early. Tossing is just really good and Kwan just instantly upgrades the shit out of any melee mech because of how dependant they are or what angle they attack from.
Conservative is moronicly strong.
wew lad
forgot mah pic
>shoot 2 bomblings
>freeze a vek
>unfreeze yourself with one of the bombs and deal damage with the other
Wew lad indeed
I got Silica with the spider squad too, pumping out 4 damage and making 2 spiders a turn is breddy good too.
What are the new enemies like? I cant play atm
The new moth enemies are fricking annoying
>artillery targeting so you cant bodyblock
>push on hit so you need to move instead of tanking a hit
>self-push that loves to slam into buildings
>flying
>common enemy
Its more of a threat than the other basic bugs since it can threaten 3 things at once
There’s a flying unit that makes fog when it starts it’s attack, much like how those land units web you.
There’s a land unit that attacks and pushes you, but also pushes himself backwards. They are annoying. There’s some more of those passive floating balloons that give new abilities to other vek.
There’s more but I only had time to clear one island last night.
Oh and there’s a enemy that makes a rock, that explodes if damaged. They aren’t too bad.
the boss version easily gets out of hand. i'm absolutely going for a t1/t2 kill on in next time i face one
There are some new psions
>vek become fireproof and leave fire when killed
>vek spawn an egg sack when killed
>vek gain boost power (+1 damage to all attacks)
And there are boss variants of all of the new enemies and the basegame enemies that didn't have a boss variant
Honestly I wonder what balancing they did to all this because with the new enemies and their attacks and the huge variety in mech attacks it feels like more than ever now you have the problem where you are already fricked on your first turn of your first island of your first run because the mech team you chose doesnt have the necessary tools to compete with the enemy attacks
>mech team you chose doesnt have the necessary tools to compete with the enemy attacks
That’s why they tell you what enemies you face on each island to avoid that.
hard is easier now
time to play on unfair
Holy shit.
lol conservative ice generator
i've got to get a conservative bethany
>Second turn of the first Hive Island phase
>All enemies group up on one side of the island
>One entrance to them is blocked off by lava
>A blobber fricking blocked off a 1 tile entrance with a blob
>Which was the only other entrance
Unfair is really some shit at times.
>Minimalist mecha game
Is exactly what I look for in a mecha game
Is a minimalist, mecha flavoured, puzzle game. Please don't get of your way just to be stupid.
I regret posting this
I was frustrated by not getting a perfect island
one use of the ice generator trivializes most missions
now i get two
lol
Frick this robot b***h. I hate her island the most.
>need to unlock new team with medals
Oh boy, I never bothered to get all chievos.
I just want to play with the new teams, any cheats to unlock them?
you can just open your profile with notepad and go change all the squad slots to "true"
My first go of Advanced Edition was very fun. Started with my veteran +1 speed, starting with core Archimedes in the Mist Eater's flyer and good lord the maneuverability was insane. Swept through a 4 island run without breaking a sweat despite being incredibly rusty.
Holy shit the Cataclysm squad is hilarious
70/70 achievo's complete
new squads kinda soulless (not enough Primes)
fire squad brute upgrade being push seems like shitty design that they couldn't balance properly. every fricking brute pushes on a shot
I just can't get all the achievements... managed to unlock all the squads except for the bugs.
One of the new mission objectives is "Dont kill 5 vek!", but why tho
I wanna kill all the vek. Also I imagine its a total pain on squads who's main strength is just, you know, hitting Vek real hard
Yeah these suck balls
You have to play really fricking smart and block a maximum of spawns
I FRICKING HATE MOTHS
very cool
>Conservative fully powered Ice Generator at the start of island 3
Why yes I would like to completely trivialize the rest of the game for myself, thank you.
Now you're just spoiling me, I'm going to buy it on the principle of the matter but I hardly even know what to do with it.
>that one girl that's constantly boosted
>rolls conservative
>find a missile barrage
time to delete literally every enemy on the map, holy shit
So is there any actual gameplay in FTL, or is it just learning what events give max expected value of scrap? I've done some playthorughs and they usually end due to a string of bad luck, is there any way to mitigate that?
yeah loads, people have 100+ win streaks. git gud son.
How do? Is there a guide online?
Random element =/= no gameplay
Game that let me minmax with no risk of error are boring to me.
That say, FTL is better now than when you needed ridiculous luck to unlock the Crystal cruiser.
I also hate other type of game who hide their complete absence of gameplay by using random generator to hide that nothing you do is what actually win the game.
Posting my old home made meme.
I'm convinced Tumblebugs are the most dangerous enemies in the game, by far
You get punished just by them existing somehow even harder than spiders or blobbers
>final stage is bugged and freezes on enemy spawn
>have to wait for the Switch's ungodly long update verification process
Oh my fricking God.
I think I'm gonna pick up FTL to tide myself over, I was killing it with the Hazardous Mechs and Abe. How similar are the two games?
Not at all similar aside from being from the same developers.
FTL has way more RNG baked into its risk assessment and moment to moment gameplay (every single attack has a % chance to miss, both on you and against you), with it being real-time with pause rather than turn-based.
Still a good game but don't go in with expectations of it being like ITB.
The Flame Behemoths wish they had this power
But the swap mech evens it back out in the end
Is four walking bombs a turn as broken as I imagine it is?
>*trivializes your run*
My last run had Conservative Mafan with Ice Generator. Easiest run of my life.
The Mist Eaters are so fricking broken lmao
Broken howso? Only squad I've not played yet but they look mediocre.
You can completely trivialise the game by denying a lot of space thanks to the smog mech, especially with the "more smoke" upgrade
Mind control is also insanely helpful to block or create murder suicides.
Any enemy types they should hard avoid?
Can't really think of any hard counter
The spiderling eggs are a bit annoying because you have to waste a turn destroying them to free your mechs and it's hard to combo with it, but that's about it
Anything to watch out for, like specific weapons other than
or missions to avoid or whatever?
"Kill 7 enemies" aren't always easy, as you are incapacitating enemies more than killing them
train maps can be annoying due to limited pushing, but with some plane upgrades should still be fine
Also the Mosquitoes are LITERALLY healing you
>Mist Eaters
okay
>Mist Eaters with based Abe
literally unstoppable
WELL
WELL
WELL
good lord that's an instant win on Mist Eaters, the only thing they lack is AoE
I'm going to make the Fury Road storm scene looks like a fricking joke.
>My instincts tell me life shouldn't be so horrible
Its over
How do you feel about Unfair mode? I've been used to clearing Hard 4 Island runs without fail, but I haven't been able to win even a 2 island win on Unfair at all. I'm I just a brainlet who needs to change how he plays> I've been trying to get something rolling with Rift Walkers.
>So busted even Unfair feels like a breeze
I just can't stop eating mist
I got distracted and lost a hard mode run in the final cave with mistwalkers... with Abe as my returning pilot.
>Throw a perfect island by showboating, because I forget the beetle pushes when it attacks
OVERCONFIDENCE
Any good ways to force this achievement out? It's the last one I need.
I don't mind even if the whole run is dedicated to getting it done and I plan the abandon the timeline right afterwards.
Get 4 bombs at once, also you can kill summons like blobber bombs and spider eggs (even ones made by the prion effect), and your bombs are themselves units they are counted for that
I got it entirely by accident by causing 1hp shits to die in a funny conga line and killing some vek normally without even resorting to this, it just depends on your vek spawn population.
I'd probably go for the Detritus Contraption mission
I tried to get it on purpose and failed then gave up and just kept playing and got it 20 minutes later in the boom bot mission on the ice island. There's 4 boom bots and they explode on death which makes it very easy to chain them, include some vek and the bomblet and you don't even need to suicide your mechs in any way.
Just picked up this game. I've had a hard time my first few combats but I'm having fun. I figure I shouldn't turn on the update stuff until I'm more acquainted with the base game. Also I'm playing on normal but some people have recommended me to start on easy.
You'll do fine on normal, easy can trick you into thinking the way to win is by killing the vek instead of shuffling them around long enough for them to be useless and also killing them
Keep it to basegame enemies at the very least, some of the new ones are simply harder to deal with and you haven't played the game enough to be familiar with your options.
Since you just started the first reactor core goes to building immune and then you can freestyle with whatever upgrade route you want, they're pretty flexible.
But anon, unless I misremember stuff, Rift walkers do not have any weapons with "building immune".
Good luck. Feel free to experiment and remember:
>burning vek with 2 hp who do is not threatening a building is no longer a problem.
>your mechs can tank hits. Buildings do not.
>always if possible try to bait veks into attacking your mechs and not buildings.
>do not be afraid to use "1 per battle" ability at the start
>you can protect buildings from meele vek by setting fires and smoke around them.
>Ice and smoke can extinguish fires.
>cores>reputation>grid power
Also a bit counter intuitive, but taking building damage does not prevent you from getting a perfect island(extra reward at the end)
Just accomplishing every objective works
My tip however would be, DO NOT LET ENEMIES WHO SUMMON LIVE
Thanks for the tips guys. Started a run today and cleared all islands then the final mission. I even managed to do a perfect island.
Now it's all about trying out different runs with squads, pilots, going for achievements, increasing the difficulty... right? Any tips for squads to unlock first or should I mostly go in order?
No particular order and just unlock whatever you like, try diff shit and get more achievements so you can unlock more shit.
The squad right of the Rift Walkers and the bottom right one are the most powerful on that page, if you want an easy time and easy achievements. Both squads excel at zoning and area denial, which are the hallmarks of strong squads for higher difficulties.
>top right
Spams smoke to stun and damage enemies. Quite fun and easy.
>mid right
Chain lightning. Perfect for clearing out swarms. Just make sure to watchout for friendly fire and don't ever take any escort missions.
Tricky, but fun
>bottom right
Hans! Bring ze flammenwehrfer!
No direct damage, but set everything on fire. Also, great manipulation abilities.
Very easy to use and very powerful. And fun.
>Bottom left
Supposedly experts at manipulating enemy positions. Nothing great, but they are fun enough
>mid left
Shield projector is great. Piercing laser can put out good damage, but beware ff. Ramming mech is awesome if you give him Abe as a pilot.
Not recommended for newbies, but still fun.
I love this game, bros. Anyone else here dig the Arachnophobes? It's the only new squad I've unlocked so far and it kicks ass
Arachnophiles seem insanely good, because both of their starting weapons can easily deal with 2 enemies, sometimes 3. The Slide Mech is nice too, cause with just one power core it can get a free shield every turn. I got Archimedes in mine and it was so easy to deal with an enemy and then block a spawn without taking any damage.
What would the best skills for an Abe for the Mist Eaters be? Skilled I'm presuming and something else.
>bonus objectives not having consequences on future missions
I sometimes think Subset Games have an incredible game design sense but still go for the strict minimum because they know it's enough to make a good game
>Try Unfair for the first time
>actually challenging; end up taking grid damage in a few missions
>second island shop has ice generator
>rest of the game is really easy
Ice generator is so fricking dumb
>immediately disable one or multiple enemies
>still count against unit limit so reduces enemy spawns
>other enemies waste their turns trying to free them instead of attacking cities
Frozen in general is insanely good
What is the benefit of Unfair, other than higher score?
The new pilots that boost weapon damage are S+ tier, especially when given line-based weapons.
Since I'm pretty damn sure the skills a pilot will unlock are pre-determined, is there any way to tell what they will be without grinding 75xp on them?
They are not, in fact Kai Miller (the pilot with arrogant boost) got opener on my last run as their second skill, which is completely redundant and useless. I don't remember what her level 2 ability was the last time I used her, but it wasn't "opener"
They are man, used them for my last run and it was the best run yet. Put Kai Miller (the pilot who has boost as long as they're max hp) in the ricochet tank, and had specialist/nanobot repair (the one that repairs the whole squad when the pilot repairs) on my slide mech. Was also fun to use the spider drones to block spawns.
>They are not, in fact Kai Miller (the pilot with arrogant boost) got opener on my last run as their second skill, which is completely redundant and useless. I don't remember what her level 2 ability was the last time I used her, but it wasn't "opener"
I think you misunderstand what I'm saying.
Once you have a pilot in your party, their ??? are set and not random, simply not unlocked / visible yet. You can reset the turn after unlocking their first or second ability, wait until the next mission whatever, it will always be the same ability that unlocks.
I'm asking what the quickest way to see those abilities that people know are. I'm currently trying to get an Abe with the skills I want by starting with a new Abe and the Zenith Guard, kill 25xp worth of units and then abandon the timeline if it's not a skill I want and repeat until I have an Abe I want.
Problem is, all the new skills have massively diluted the pool, used to be fairly quick and easy to get +1 reactor +1 move, but now if I want Skilled or Opener or something instead of +1 move then it's a pain in the fricking ass.
Yes they're rolled at the time of discovering them. Its why killing the cyborg pilots doesn't reroll their skills when you level them back up
The only way to find their info in advance is to look at memory addresses but at that point you're basically cheating already.
What's the fastest squad / mech to grind xp with then that you've found?
I don't think you understand how pilot skills work. They reset every game except for your time traveler. If you then find that pilot later, they'll be at level 1 again and may get different skills.
Do you still not understand what I'm doing, after everything I've said? Do I need to repeat myself? I'm using a brand new version of the pilot each time and discarding the old one entirely.
Blobbers have to be one of the most OP units on Unfair. Those c**ts will shoot goo to places you can't reach, and will use them to completely block off movement, making you waste actions and turns.
FRICK BLOBBERS
FUUCK I had ALL the cheevos already 100% done but now it dropped to 78%!
Kai Miller is busted. too bad she looks like shit
Tough luck b***h, she's going to save your timeline too.
Wouldn't Technician be good on her?
imo the god roll for kai would be adrenaline and reactor, and just put her on a ranged mek.
technician would also be bretty good but mainly if you wanna put her on a melee class
I got her with Masochist, which is a decent fallback, though ideally you don't wanna need it
imagine if you got technician on her
Don't care, my Aryan superman self-insert Harold is still the best for me.
15+10 is 25, but it costs 20 to unlock the remaining squad?
Global Achievements?
Wait i'm moronic i thought you were complaining about not being able to get all the squads
The devs just added some leeway so you don't have to get every single achievement to get the whole crew
I have yet to download the dlc.
Can someone give me a list of new pilot skills?
Read the wiki?
I can't read.
Is the spider squad easy? I reckon the 15 kills (I assume you have to get 15 kills to get 15 spawns) cheevo needs Easy mode.
No, I did it on normal mode no problem. 15 kills in one island is very doable. Kai Miller in the spider mech makes it trivial.
I got all 3 achievements with them on a single 4 island run of hard mode, easiest shit of my life.
Did it on easy, didn't wanna take risks and holy frick the 3rd one was all about luck.
I want a mod that lets me simply pick and choose what skills I want on my initial time traveller.
I can effectively get any combo of skills on any pilot as it is, but it just takes a bunch of abandoned timelines to do. It's pointless busywork doing it legit, I wanna just unlock my skills of choice and go back to actually playing the game.
Refractor Laser is actually insane, especially with Boost. At some point I'll get it the +2 damage upgrade too.
das it mane
So I had my first win by running the torus. Now I am however at an impasse. How the hell am I supposed to beat the game with the federation cruiser? The ship sucks.
So all the new pilots are trans?
Please stop seeing trannies everywhere.
nobody enjoys a bigot, anon
Frick off homosexual. Not even that guy and I was going to ask if these "trans" were int he room with us right now, but lgbt is a cancer and you need to leave.
Trans people exist. And they save mankind. Deal with it.
lmao trans people are fricking mentally ill and typically live on welfare.
>Kazaak with Technician
max repair skill Mantis let's go
>Technician, +1 reactor Kai Miller
What squad / mech would 'she' be best in for Unfair difficulty?
Probably any mech with the ability to maximize the value of that extra damage with multitargeting. Artillery mech + buildings immune gets you 2 damage aoe with push immediately out the gate on a mech that avoids the frontline, but its your call i havent done much in unfair mode yet
After an evening of experimentation, the most promising lead seems like the Blitzkrieg. Three damage early game lightning whip killing 4 vek at once feels it it gives me a chance, just a shame the hook is absolute garbage.
I think to make that work you really need to invest a core into max HP on the hook mech because you are going to annihilate it with 3 damage whips
and I misspoke earlier, I meant the siege mech on judo since it does 4 aoe damage before considering boost, plus you get vek hormones to help with cutting down the sheer number of bugs you have to deal with.
>I think to make that work you really need to invest a core into max HP on the hook mech because you are going to annihilate it with 3 damage whips
It's armoured so it survives one whip, by which time I'm unlikely to need to whip it a second time.
how do i knock mitty back?
tge fricking working together cheevo doesn't include the unit itself??
Fun custom squads?
Just before I started playing, I noticed I had a 3x Boulder Mech custom squad on Hard. Was a cake walk with them even a year after I last played, they are just the best.
Unironically 3 swap mechs
Mix and match the rusting hulks and most eater passives to get lethal attack cancelling that don't cancel your attacks
Now I know how I'm gonna do my all in one class achievement. Thanks for the suggestion
possibly easiest win I've ever had. especially since I got the smoke trail as well
Is there a difficulty ranking for the new squads/cheevs?
Dear god, have mercy
This is why I always get RST out of the way first. Usually leave Detritus for last because of all the ACID and free missions like the disposal unit one.
I do them second and get Pinnacle out of the way, because my otherwise perfect runs tend to get ruined by an excess of robot bullshit.
The terraformer and now sandstorm missions are pretty free too, the ones where the edge of the map collapses is pretty easy too
Now the one defending rienfield bombs....
>have all the ITB achievements
>achievements total on GoG : 515
>update comes out
>do all three achievements of one squad, can see all three in my activity feed
>achievements total on GoG : 517
This kills me and my autism.
Somebody convince me why this might be worth the two power cores with Cataclysm.
Depends. Does shielded damage stop a cracked tile from breaking (since it did 0 damage)? If not then it's absolutely not worth it. If yes then it's probably still not.
my anime protagonist
Refractor Laser is so nuts.
What does Grid charger do?
it does 1 damage and gives you a pip of grid but has limited use 1.
How is this defined?
If they hit another Vek, will they still take damage?
If they hit a mountain or something similar, will they still take damage?
>If they hit another Vek, will they still take damage?
no
>If they hit a mountain or something similar, will they still take damage?
no
Seriously? That's pretty shit then, it should cost 1 if it has to whiff entirely to count.
it could cost zero and it'd still be one of the weaker passives
Vek comes from German "go away". It is a reference to the fact that people want them to go away.
Cool fact, anon. Thanks for sharing
First time beating Unfair, used the Cataclysm squad.
The 3rd island, which for me was the archive, went to hell in a handbasket and I very nearly lost the entire run right there and then. Train mission went poorly, defend the satellites was even worse with the single worst map layout I've ever seen in 150 hours of playing, and then a bad repairs mission where the vek immediately took almost every repair platform.
Train mission is so hard when any kind of webbing enemy is involved. Nice job on the win.
started the game recently and had some clears on normal but it's been mostly rift walkers and rust hulks, and even then some games can go wrong. plus if run pick judoka, zenith, blitzkrieg... i usually can't make it past the first island. besides playing more is there any place to learn how to use teams and mechanics better? with some teams like frozen giants it's hard to make every action of every mech useful in every turn especially when swarmed
you'll learn with practice. a majority of resources for learning are just mechanics, and the rest is you figuring out how to piece those mechanics together into a cohesive strategy. are there any specific things you want advice on?
Heat Sinker cheevos are super easy.
>Pilot gets "Thick Skin"
>On Heat Sinkers
Please tell me that it doesn't make pilots immune to the boost...
FRICK ME IN THE ASS ANONS TUMBLEBUGS ARE SUCH BULLSHIT HOLY FRICK NUGGET
Should I use Vera with this squad? Seems like I might regret it.
You don't need her for the smoke, the passive lets your units consume smoke. She's a decent pilot otherwise, at the start of a mission when you can put her in range of annoying webbing enemies to waste their turns.
>the one new guy who is white
>total trash skill for baddies
that thing is stronger than you think, it's at least in the top half
>need to humiliate yourself by pressing the reset button
you humiliate yourself every time you post, why break a habit
t. babby who plays on Easy and still presses restart
post perfect 30k or slink away in shame as the poser you are
you were saying?
Custom Squad doesn't count sweaty
>5th place is barely even 27k
The heart is there, the skill is def not.
A shield on demand and a potential get out of jail free card for when shit goes sideways is very nice.
How do I send this bigot to the gulag?
Give him an ice generator.
What?
The joke is that he is a conservative, therefore an enemy of the state.
Sounds about left, aka a fricking moron.
>chemical-free food
>happy farmers
lmao
there's a portrait of you at the bottom too, right under the stay home sign
I'm a farmer, homosexual.
post perfect 30k in farming simulator 22 or slink away in shame as the poser you are
I dare you to tell me those aren't worth a perfect score
I've seen way better apples in Tesco, 0/10 apply yourself
would mist eaters be more OP by making a custom squad and changing control mech the rocket mech? or even the jet mech? what about changing the pulse mech in the hulks with the smog mech?
>would mist eaters be more OP by making a custom squad and changing control mech the rocket mech?
Yes, absolutely. The Mist Eaters rocket thing that spawns 4 smoke + the passive that makes smoke do damage (Rocket Mech starts with it) makes the game trivial
The mist squad seems to be pretty bad against the blobbers.
Yeah they are a bit weak against spammy enemies, but that's their only weakness. That's why thunder smoke is insane on them.
How does one prosped with the Zenith Squad on hard and unfair?
Get replacement prime weapon asap. Getting a good science weapon will help too
Probably the worst squad for avoiding grid damage since laser mech cant push, it can only damage, even the hazardous mechs are better off
Going through a campaign right now. Swapped out the laser for a spear and The Big One.
First time I can remember an enemy literally getting stuck. Must be because of the new ones A.I.
It's pretty common on the dam map or with the rock mech, since I don't think Vek ever attack rocks.
>t0 time pod spawns over chasm-to-be
love this meme
>Thruster Mech
Silica (can attack twice if not moving) / +3 Grid / Invulnerable
Archimedes (move after shooting) / +3 Grid / --
Which is better and why?
Silica if you have enough cores to have the team up and running as well as his passive.
Archimedes otherwise, as there's room for a useful skill when leveling him and you don't yet have enough cores to get their passive abilities online.
Obviously there are edge cases where you'd rather have Archimedes for a non-straight movement without dealing damage after doing your first attack, but in general it depends on how many cores you have amassed and how much time you have left to level up.
Bombermechs are the worst new squad, right? Heatsinkers are also pretty lame, especially in the beginning, but I was surprised how easy their cheevs turned out to be.
What? I found Bombermechs insanely good once you get the 2 bomb upgrade.
And the Bomber cheevo "No Survivors" looks like something pretty fricked to get on anywhere above Normal.
bombermechs are nuts because the walking bombs are insanely versatile
if you put silica on the bomb launcher you can 4 of them a turn. the worst new squad is the arachnid squad because they have the same strengths as the bombermechs(versatile, disposable sub-units) but instead of getting to summon 2 for free they can only get 1 by killing an enemy with an attack that only does 1 damage.
the spider is also usually in some moronic spot, unlike the bombs
Although it's pretty cool that the spiders don't despawn
I'd understand the appeal except that they die when they attack so you still only get to use them once
The Bombermechs is the only squad I can't stand. The bomb bots are low damage and have zero push or other redeeming features, all they're good for is body blocking in front of ranged attacks or on top of spawn points. I've only been able to do two islands and on normal difficulty with them, couldn't stand playing them any longer than that.
Arachnophiles I beat 4 island hard difficulty with 29,XXX saved on my first attempt. They have decent push and I'm not forced to use the spider bot, so much better.
If your squad requires a super specific pilot to be good, it's not a good squad.
they don't require silica to be good, they require him to be the undisputed best squad in the game. all they require to be top tier is the 2 bomb upgrade, which you'll get on the first island.
they were my first win on Unfair on a run where I never found silica. you're discounting the biggest synergy of the bombs: the swap mech. by combining the two you can put any vek you want on any tile you want. And you can move the bomb after swapping to run over and block an attack or a spawn, or deal damage. this is literally the most powerful starting combo you can get out of a non-custom squad.
Okay, so you reposition one Vek for the cost of moving two of your three mechs.
How do you now deal with the remaining 5 Vek (let's say you blocked one of them so it's only 4) with a single boom bot that you probably had to place awkwardly due to it being impossible to do both on the same line, plus the Pierce Mech?
you don't have a single boombot, you still have 2. You can move the one you swap after you swap it.
fire one boombot into the intended location, swap it with a vek. run your two boombots into locations where they block shots or spawns or set up for the pierce bot. this really isn't hard.
You can almost always deal with 2 vek at once using the swap, too, since it's extremely easy to make them kill each other with it. If you move a vek that's aiming at a building to a position where it'll not only miss but also block a shot from another vek or kill a vek that's trying to shoot something, that's 2. On higher difficulties you always need to be looking for ways to do this, unfair especially, and this is 100% the easiest way in the game that you can get off of a starting team.
I mean, the ice generator or the fan might be stronger but you can't start with those, they're just the RNG deciding you get to win this run for free.
>you don't have a single boombot, you still have 2. You can move the one you swap after you swap it.
>fire one boombot into the intended location, swap it with a vek. run your two boombots into locations where they block shots or spawns or set up for the pierce bot. this really isn't hard.
It might as well be one boombot, because hoping to have both placed where you want them is pie in the sky. Either it got swapped with a Vek and is now positioned against a city so it'd damage the city if you blow it up, or you positioned the Bombling Mech initially to get the shot off onto the right square so after swapping it still has 3 move, but the second bomb is probably against the edge of the map and unuseable because of the shitty Bombling Mech placement. Either way, realistically you only have one to play with still here.
>You can almost always deal with 2 vek at once using the swap, too, since it's extremely easy to make them kill each other with it. If you move a vek that's aiming at a building to a position where it'll not only miss but also block a shot from another vek or kill a vek that's trying to shoot something, that's 2. On higher difficulties you always need to be looking for ways to do this, unfair especially, and this is 100% the easiest way in the game that you can get off of a starting team.
I literally said this in my comment, but what about the other 4 Vek?
>I literally said this in my comment, but what about the other 4 Vek?
swap deals with 2 so it's actually only 3, block with boombot, block with boombot, shoot with pierce mech
this is assuming that all 5 are actually hitting buildings, which usually only happens if your initial mech positioning was trash
>swap deals with 2 so it's actually only 3
Unfair starts with two alphas and four regulars.
>block with boombot, block with boombot
As I already explained, completely unrealistic unless you're hacking in perfect maps every time.
>this is assuming that all 5 are actually hitting buildings, which usually only happens if your initial mech positioning was trash
You're acting like you always get a choice, sometimes you only get 4 or 5 tiles to even place on thanks to mission related obstructions or whatever.
>Unfair starts with two alphas and four regulars.
there's usually a psion in there, I've also found that they tend to trip over each other and there's often one vek that can't even find a way through the traffic jam to attack things. This is why I try to take a first island that doesn't have fliers because they'll bypass this.
>As I already explained, completely unrealistic unless you're hacking in perfect maps every time.
I don't what to say, it's really not. Occasionally your placement ends up so awkward that one of them is useless, but this an occasional issue. You're acting like it's every time.
>You're acting like you always get a choice, sometimes you only get 4 or 5 tiles to even place on thanks to mission related obstructions or whatever.
part of winning on unfair is not taking missions where you don't have the freedom of mech placement to avoid getting screwed on turn 1. With bad mech placement it is entirely possible to get an arrangement that literally no baseline squad can come out of unscathed. You need to be drawing some heat with your mechs.
>there's usually a psion in there
"Usually" is far from a guarantee, and you need guarantees for something like Unfair. If you're reliant on luck you carry you you're probably dead island 2.
>I don't what to say, it's really not. Occasionally your placement ends up so awkward that one of them is useless, but this an occasional issue. You're acting like it's every time.
To repeat what I said above, you need reliable strategies. If occasionally your strategy is useless, you're going to get fricked sooner rather than later.
>part of winning on unfair is not taking missions where you don't have the freedom of mech placement to avoid getting screwed on turn 1. With bad mech placement it is entirely possible to get an arrangement that literally no baseline squad can come out of unscathed. You need to be drawing some heat with your mechs.
If you're taking the easy way out instead of the iron man route (max +rep obtainable per island or bust) then I look down on your 'victory'.
>"Usually" is far from a guarantee, and you need guarantees for something like Unfair. If you're reliant on luck you carry you you're probably dead island 2.
You're describing the worst possible situation as if it happens every time. And even in that situation, these tools serve you better than any other tools you can have at game start. Barring RNG gifts from god like the ice generator, this is the best you're gonna get.
>To repeat what I said above, you need reliable strategies. If occasionally your strategy is useless, you're going to get fricked sooner rather than later.
It's not useless, even in this rare hypothetical scenario where one of your bots is flung too far out to be useful, you still have another one which still being useful.
>If you're taking the easy way out instead of the iron man route (max +rep obtainable per island or bust) then I look down on your 'victory'.
You can get away with this on hard but on Unfair this seems like you're just being stubborn and probably have to restart a billion times in order to get a run where doing this doesn't lead to you running into a brick wall. Some of these missions are untenable, particularly ones where there are loads of obstructions limiting your mech placement or vulnerable objectives placed too deep into enemy territory to protect on turn one. Choosing them anyway isn't honourable, it's stupid, you're choosing to lose. So sure, you look down on my victory and I'll laugh at your defeat.
>You're describing the worst possible situation as if it happens every time.
I'm not you absolute fricking spastic. I'm describing it as if it happens sometimes, and if a strategy isn't reliable at least 90% of the time then it's not going to last you for 22 missions. It's maybe 70% reliable if I'm generous, and that's with two bombs.
>And even in that situation, these tools serve you better than any other tools you can have at game start. Barring RNG gifts from god like the ice generator, this is the best you're gonna get.
Let's finally stop ignoring your childish fantasies and address the elephant in the room here:
All your theory crafting and postulating? It's based on the assumption that you can use two bombs. That's a three power upgrade, or two without moving with a specific pilot. You're unlikely to have that before the first island is over unless you get a lucky protect the robot lab mission early on. Are you praying to RNG to let you have an easy first mission and resetting a dozen times until you get one?
Let's face facts here: The Bombling Mech and the squad as a whole feel incomplete, it desperately needs a second upgrade (ideally for 1 core) that gives it a little something extra that would give the squad reliability. Something, anything.
>+1 damage
>Push
>A.C.I.D
>Building Immunity
>+1 bomb move range
>Bombs leave a 1hp corpse that lasts until the start of your turn (even if they die of natural causes)
Just anything would do. Hell I'd even begrudgingly take it if the weapon could fire both bombs on the same line instead of being forced to do a diff line. Right now the squad is not reliable.
>You can get away with this on hard but on Unfair this seems like you're just being stubborn and probably have to restart a billion times in order to get a run where doing this doesn't lead to you running into a brick wall.
Skill issue. Use a squad that will work 90%+ of the time and you'll be fine as long as you're not bad.
Run and you'll never improve.
It's not theorycrafting, I'm playing and winning as we speak. This is practical, applied information. I am winning, you are bad, the situations you describe occur so infrequently that they do not prevent me from winning the game.
>the situations you describe occur so infrequently
You should probably stop hacking the game to add in several reactor cores to start then, if not starting the game with enough power for a 2nd bomb is "infrequent" to you.
Apply yourself, take challenges, you should start to see yourself improve slowly over time.
What a nonsensical post, utterly devoid of argument. Of course I am not hacking the game to add several reactor cores. The ability is quite good even without the upgrade. As is the swap ability. Pierce leaves something to be desired but hey, it kills things.
Hell, get this: if the squad is as bad as you say, then I am the one who is experiencing more difficulty, not you. Therefore, attempting to argue against my skill is pointless. Either I am better than you for winning with a bad squad, and therefore you should defer to my greater skill and experience, or the squad is good, in which case you are wrong. You cannot win.
Bruh, you ignored my entire post in order to have a one line cry at me.
Okay then how about we stop ignoring the flaws in your argument for a minute and use your own words against you. To repeat back what you've said:
>1: You pick and choose your missions, taking the easiest path for yourself
>2: Despite this, problems are "infrequent" instead of "never"
This is not an indicator of reliability, it's a damning report of how unreliable your squad is that despite choosing the easiest path for yourself you are STILL running into problems.
I want you to do something for us:
Think of every map variation you've ever seen, every hazard combo, every mission type combo, every enemy combo. That's 100%.
Of all those possible permutations, what percentage does this squad work on with the base weapons? Be honest now.
That percentage is your "reliability" as I've been describing it.
I didn't ignore your post, it had no substance. You also continue to ignore most of mine, so anyway I think we'd be even on that score.
I don't take the easiest path, I take the hardest path that doesn't appear to lead to guaranteed failure. I often take the path leading to the highest rep, but sometimes I see a 2 star mission that is obviously untenable and do not take it.
And if we're going to continue this, I first want you to do something for me: name a squad that, using only its starting weapons, has a reliability of 100% in your estimation. If you need to take a specific pilot, you can, but no custom squad. If you can't do that, your entire argument is pointless, because I never said 100%, I said best. As in, superior to all others. Not perfect, merely better.
>I didn't ignore your post, it had no substance.
It was entirely substance, and was right at the character limit. I'm talking about this one:
that you ignored almost entirely to have a cry.
>You also continue to ignore most of mine, so anyway I think we'd be even on that score.
Show me one thing of your I've ignored. I don't quote every line so I save space, that doesn't mean I'm not replying to it.
>I don't take the easiest path, I take the hardest path that doesn't appear to lead to guaranteed failure.
Also known as the easiest path. No mission is hopeless to a good squad, it's a matter of practice and throwing yourself at those missions that look hard at first until they become easier for you. Not that this applies to a bad squad.
>name a squad that, using only its starting weapons, has a reliability of 100% in your estimation.
None, obviously. At no point have I ever said 100%, I've not said anything over 90% which just goes to show how dishonest you are in your arguments, the skill comes in mitigating as much of the rest of that 10% as you can. Bombermechs is maybe 70% to 80% in a best case scenario, it's way too low for me and has too many "ifs" and "buts" to it.
spiders are so much better because they persist and can push
>anything
>better than freezing
imagine being an icecuck and not killing vek
The boost mechanic is kind of painful for self damage weapons like the charge mech. It seems really easy for pilots to roll a boost skill and wind up forced to repair for a turn even if you max hp.
I think the a noticeable problem with Boomer squad is that you get literally no XP on one bot and almost no XP on another bot.
Sounds great for one of those self-damage 1-2 mechs. In before he gets some worthless skill like Popular in the end.
The Chinaman-woman or the ice generator? Normally I'd pick the ice right away but the ability sounds useful for the blocking achievement with the Bombs.
I mean, she's good, but Ice Generator is the strongest weapon in the game
Second strongest, if you've never abused it before then try the wind torrent. It even got a buff in the recent update to make it free to equip and it is the single best use for Silica in the game, despite that one guy's insistence that he's godly with the Bombling Mech.
Though, if I have somebody with a natural shield and conservative and a flying mech to put them in, then the Ice Generator wins out with little problem.
chen rong is a mans name
Are any of the islands better/worse for blocking emerging Vek? Maybe the desert one is bad because of all the holes.
Ice
loads of water and ice tiles that they can't spawn on
no free missions like the terraformer/disposal unit/artillery support missions where you can instakill everything and then just focus on blocking
robots everywhere which count towards enemy spawn rating so less vek spawn
sources of freezing when frozen enemies also count toward enemy spawn rating and prevent more spawns
some missions don't even have vek spawn at all, they all just start frozen on the map
also the island is just kinda cancer in general so doing any challenges on it is a pain in the ass
Haha, hilarious!
ItB confirmed to be a game for children
what should I know going into hard mode? I've looked it up and it just seems to be more vek spawn and alpha vek
Took me until Advanced update until I finally got him... had all the other ones from FTL (the bad ones).
And I immediately find out that the reduction of HP to 1 overwrites even Networked Armor. Doesn't sound logical but okay.
>get Zoltan-but-bad (same Opener) from the same island
Thank frick, destroying the "acid rain dispenser" also counted as an unit dying + there was one of those tongue spawning things.
bethany is better than the zoltan
Why?
Mosquitos can kill through ice??
Oh right, kill goes through ice.
How do I determine what pilots work best with what teams? Understand how some teams work but not how pilits affect things tactically/strategically.
What did he mean by this?
>Mantis with Adrenaline
GOTTA GO FAST
Best island order for Cataclysm Squad? I assume desert one for last to cope if I don't get the cheevs earlier.
Honestly it depends on the enemy spawns.
Personally I take the island with leapers so I can have the drill getting kills asap. Same idea for the arachnophile squad. Then I spend some cores getting them to 2 damage so I can get work done off basic scarab and hornets
this weapon i found in a pod is not worth it right? better to use the core with the health and backburn one for +2 damage
although i wouldn't be able to spam at buildings anymore
Seems pretty damn good to me.
true, I was thinking it would be useful on the volcano but I wanted to do the 4th island as well, where liquid isn't as common. i can just switch it out though like you said
Flood Drill is really good when it works but it's so situational. It shouldn't have a reactor slot cost because it just does nothing on many maps.
To be fair, you can view the map beforehand and swap it in or out as you see fit. You're not going to be surprised by a completely dry map.
True, you've got me there. It's just more micromanagement than I care to deal with.
how are we doing chicks?
>tfw you play the Armored Train mission without noticing it's an Armored Train
>think you failed protecting it because there's just no way to prevent that one Vek who's in the way
>but then
>Spend 10 minutes trying everything
>It fricking PULVERIZES the bug
to which mech in zenith guard would ice generator work best with? laser and charge both have 1 free slot which seems better than removing one of defense mech's weapons
Science mech for sure, so you can fly it out from between the new ice sculptures.
Only reason you might use one of the others is so the science mech can shield them first, so they don't get frozen, if you so desire.
Wow, two FTL's back to back. Literally never happened to me in classic.
An anti-abortion mantis...
the mantises simply have strong opinions on immigration and border control.
They have very nuanced opinions like "waaah I don't like this netflix show thread #4960482"
i made a funny joke about the lore of faster than light.
you complain about people having different political opinions.
If you didn't like my joke that's okay.
Core of the Earth with no push abilities except Prime mech...
Got both in this based map which literally kills 4 by dropping into Cataclysm with the AI just standing there, despite being on Hard.
>start game
>take single building damage/lose an objective
>restart game
how do i stop this
don't press the reset button
you're welcome
don't take damage
don't start game
Would you even bother to use the +1 Use? It's a conservative mantis, so he can use 2x Fist and 2x Ice, or he can use his repair for 2 damage. Literally godlike drops.
Stop stealing all my luck, on my last Unfair run I only found one useable weapon before the final fight, had loads of power cores and nothing I could spend them on.
>control mech can't make enemies walk into water
what are some other things that you were disappointed you couldn't do?
It is disappointing, but Control Mech is still one of the best (if not the best) Science Mechs in the game so it's fair I suppose.
I remember being disappointed that the Judo Mech can't suplex a Vek into another Vek.
Took me only 4 days to finish all the Advanced Edition achievements/squads. Sad.
>Burrowers are immune to Enrage Shot, but it doesn't tell you.
>those HPs
>first mission
>with Arachnophiles, which deal 1 damage
I guess Unfair is not supposed to be winnable without massive casualities?
The dev didn't intend for it to be doable perfectly, but it is possible and has already been done by people with video proof - even without a past traveller.
>even without a past traveller.
No fricking way. You need a really good one or get insanely lucky. And it for sure isn't possible with all squads. Maybe custom squad.
>No fricking way. You need a really good one or get insanely lucky. And it for sure isn't possible with all squads. Maybe custom squad.
First time playing the update, he unlocks the first new squad on the list, plays them with a fresh Archimedes, gets a cool 40k with no objectives failed.
I don't claim to be able to play anywhere NEAR that good or thought such a thing was possible, but apparently it's possible to play that good.
I thought no pilot means you start with 3x normal pilot.
>no past traveller
The "past" is the key part of this. Besides, he picked Archimedes so he wouldn't even have an ability at first until get gets a spare core.
this custom squad with a fresh mafan was breddy gud. it could easily do a perfect game with a little luck.
now to get an unfair 4IW with a standard squad.
>he unlocks the first new squad on the list
it helps that the exchange mech is ridiculously strong, possibly even stronger than a permashielded ice mech
trying out the froze titans with bethany and once you've improved move and given shield to the aegis there's not much to do with cores besides hoping for a new weapon for mirror it seems. it's just odd compared to my last run which was flame behemoths and they require a lot more cores to get going as efficiently
Thank god, ice generator again. But the other one is kinda shit innit? Never used pull tank, but this one gets two.
Well, was smooth sailing after God rewarded the mantis for its Judeo-Christian beliefs. I honestly don't think there's anything better than Conservative Mantis with Ice Generator. But possibility for a perfect run was gone before first island was over.
>I honestly don't think there's anything better than Conservative Mantis with Ice Generator
Maybe Atheistic Progressive Engi with Climate Changer?
just joking
Made me look up if there was an Engi pilot added.
>Higurashi: When (All You Get From A Time Pod Is A Reactor Core So You) Cry
so this is just a shittier cluster artillery
What they don't tell you is it's "target anywhere on the map and pick what you wanna push."
>bombermech with the player turn global shield
Balanced.
>Zenith Guard with the player turn global shield
>the "wind" modifier in RST
Holy AIDS.
m8 it's just a conveyor belt
No. The conveyor belts aren't map wide, never push into buildings, and don't fricking change position randomly every round.
git gud
>never push into buildings
3x Exchange Mech vs 3x Boulder Mech, which is better and why?
Your attention please.
Frick blobbers.
Frick diggers.
And FRICK spiders.
How would this do on Unfair?
3 Hook Mech Unfair win when?
Wow, they refer to him as Pilot Simp. They omit the "The".
I wonder what his traits are
Epic reward.
Combined with a few of the new update things, no longer complete and utter garbage.
Now it's just pretty bad.
Elaborate
I mean, is it not obvious?
You have abilities that let pilots survive death, you have a pilot that lets you repair adjacent units as an ability to save them from death, and you have a weapon that fully heals all your mechs to revive them so you can go kaboom again etc.
smug volatile mechs.png
if you get it early remember that you can just unequip one of your generic pilots and suicide without losing anything valuable. even if you only use it on the last turn it's a really strong move.
>even the escape pods are telling you to have a nice day
Why does this happen everytime I boot the game?
try disabling your mods
Hmm, I haven't played the games in year and I simply grabbed the latest version to see the new stuff, as far as I know I have no mods installed, maybe it saved some mod-related stuff to my profile, I can still play normally at least.
Since when do pilots have voices
It must be referring to their dialogue.
Don't really like the bombermechs but damn are they good in a terraforming mission
frick moths
Frick the boulder Black folk.
>Unequip Archimedes
>"In my timeline humans aren't allowed to carry weapons, let alone disarm a robot"
Uhh Pinacles Bros??? What did he mean by this???
He comes from a future where humans aren't quite cattle, but they don't have rights either.
Archimedes is a cutting-edge robotic intelligence (a Sentient, he finds the term "robot" and "artificial" to be discriminatory) from Pinnacle designed to act as a Human Relations officer. It has come from a timeline where Pinnacle "oversaw" the islands (the Pinnacle Island Network: P.I.N.) and tended to the humans' needs (much like how you would take care of animals on a farm, but not in a mean or ruthless way – the Sentients simply saw themselves as benevolent caretakers to keep the humans from hurting themselves).
Name my band.
Arty party
I don't feel so good
Ice the alpha stinger, rock on e3, rocket the bug on c3 into the mountain. Eat all the damage.
not the anon you're replying to but doesn't rock on e3 kill his rock throwing mech? he takes 1 damage from the bump and then it kills him with it's 3 damage hit.
Rock only pushes sideways.
>ice block moves over bucket (time pod)
>lose time pod
of course
>Get conservative on a basic NPC pilot
>First island reward are both Smoke Drop and Ice Generator, on Unfair
Bruh.
Generic Pilots can often end up better than named pilots frequently, I kinda like them getting some spotlight
Or maybe its just the new skills being too strong, but so are the new vek so frick em
>Generic Pilots can often end up better than named pilots frequently
Only after Advanced Edition.
my colors are bugged, i heard they wanted to patch this i hope they do soon
discovered a bug by accident, for an easy healing achievement with the hazardous mechs, if you pick a map with the advanced edition repair platforms and keep moving to them then undoing the move it counts as healing and gives you the achievement
Man the refractor laser is just flat out better than the vanilla laser.
>detritus device on C7 to deal 1 damage to everything
>tank to secure a time pod on G3 and deliver a 2 damage airstrike along the whole 2 line
>artemis artillery on D2 to do 1 push damage to the enemies on D3,4 and E2, F2
>refractor laser as shown to finish them all off.
Turned a maximum threat opening into a trivial mission.
These guys fricking suck holy shit
yeah they're pretty shit. they seem to be balanced around the bug injector being good, but it's not
It'd be serviceable if it spawned a spider even if it doesn't kill the target/lands on an empty tile.
The first Island is a nightmare with that one fricking base damage.
i had a really good time playing them when i put kai miller on the spider mech.
but yeah with the regular 1 dmg the squad is pretty dogshit.
Truthbomb.
The slide mech is utter garbage.
when i saw the slide mech i thought it had rotor blades on top which would mean it's a flying mech, but it's not. it's definitely one of the worst mechs in the game
lel what?
They're my favorite of the new squads thus far. I won my first run with them, almost a completely perfect run. I put Kai in the arachnoid mech, and the slide mech I found incredibly useful, especially after you get the "self shield" function. I can't believe you guys are saying it's the worst, they're so disruptive lol. I love racing them into clusters of enemies and force the veks to spawn block. so easy to block 2, plus you can block a spawn with a spider drone. Also, being able to bank shots with the bulky boi is pretty broken, especially once you're an island in and can pick up some extra damage.
Plus, depending on the layout of the map you may want Kai on the bulk mech.
oh people had this exact discussion already lol
First time seeing an enemy targeting an empty tile at the start of the turn
was there a bomb there?
Also
>Bombling mech to D7, bomb to D4
>Exchange mech to G3, exchange bouncer with bomb on D4
>Pierce mech to A4 shoot C4 through mountain
>Terraform 4, 5 line
>Bomb to F2 to block
Left with 1 bouncer, one scarab at 1 hp
Are any of the rest better than Abe for carry over?
The purple hair has fricking Popular Hero and +3 Grid (so both useless garbo) and the Zoltan has Finisher and Opener, which is pretty shit if you want him on ice mech.
>finisher
Almost as bad as thick skin.
>try Hazardous Mechs on Unfair
>instantly lose 1 pilot in first mission
Ebin
just unequip them. let camerabro take the wheel.
So what's everyone's favorite mech team from the update? I had a blast with my mist eaters + cataclysm runs, but still have mixed feelings on the other 3 so far. Heatsinkers especially feel like dogshit and I can't figure out what to do with them.
I've played bomb squad, mist eaters, and cataclysm so far and mist eaters felt the strongest. Cataclysm let me do a full 4 island run the fastest out of the three but I didn't feel like I was playing them to their theme since I picked up an ACID tank and killed everything with damage rather than using the drill mech. Bomb squad was a disaster that took me 5 hours to do a 2 island victory and I never felt the bombs were worth it, but neither did I ever get the double bomb upgrade.
heatsinkers need some bootstrapping, once they get some reactors they start shitting fire absolutely everywhere
>"break buildings out of ice" on cataclysm
>forget building immune makes ice unbreakable
Hurrrr.
>rest of the island is behind train mission
>digger spawns, pic related
Why do moths have 5 fricking health anyway.
I can only assume the pitcher mech has 6 move because that's the only way I can see how it ended up in that position in one turn.
>Triptych Mech to G5, Tri-rocket E5
Drill Mech to D5, drill moth to flip attack direction
>Pitcher Mech to E5, throw digger to E2
>eat the 4 grid damage
>train runs into rock on F4
I think you're just fricked
>because that's the only way I can see how it ended up in that position in one turn.
could have opener
What are those chevron? like icons on the alpha veks?
Boost, ups a unit's damage by 1
I'm fairly certain it only applies for one shot but I could be wrong
Is Zenith Guard the worst vanilla squad? I can't figure out how to make them work together. It's like I'm constantly a mech down because I have to use two mechs actions to prevent just one threat.
>get Abe, put him in rammer
>get building immune asap
>don't be afraid to use shield to protect buildings, even preemptively.
>try to get a remote support tank. It helps a lot
>do either Pinnacle (frost to absorb lasers safely and avoid collaterals) or Deitrus (easy kills with acid) first
At least they are not Frozen Titans or Steel Judokas.
>get Abe, put him in rammer
Having Abe in the rammer is not going to change consistently needing 2 mechs to deal with just 1 vek.
>get building immune asap
Laser mech doens't get building immune, it only has ally immune.
>don't be afraid to use shield to protect buildings,
Again, that's using two mechs to prevent what is usually just a single threat. Action economy is so important and having to double up on the same enemy all the time is absolutely killing my runs.
>At least they are not Frozen Titans or Steel Judokas.
Had less trouble with either of them them than I did Zenith Guard. Frozen Titans with the pilot that gives a sheild at the start of the match is EZ mode, and Judoka has a strictly better version of the attraction pulse on the grav mech.
>Steel Judokas.
Steel Judoka are probably the squad most capable of getting a perfect 40k run on Unfair with no objectives failed, it's just that their skill floor is so high that other squads will get the average player a better result.
>Steel Judoka are probably the squad most capable of getting a perfect 40k run on Unfair with no objectives failed
Caveat I forgot to include: this is out of the older squads and not including shit like the Mist Eaters.
>including shit like the Mist Eaters.
Mist eaters was my first perfect 30k score and I wasn't even particularly troubled getting it, that squad is so strong
I like putting Silica in the laser mech and firing muh lazar.
But yeah it isn't as efficient a squad as some, really helps getting a good new weapon for the science or brute.
For me its the blitz guys
>electric mech is bad for dealing with any vek over 2 health since lol no push but is optimal for killing squadmates and failing defence objectives
>even better at killing teammates with building chain upgrade
>rock mech is alright but opportunities to block vek with it are low since its always picking up slack for the electric mech, and its push is expertly designed to never push in the direction you want
>dont even remember what the last mech is
homie what? Blitz is the shit.
>the squad is the best because when I played it the spider mech dealt twice as much damage as it does normally
People have no issue using that argument for Frozen Titans and Bethany though
you know what? frick this island
>unfair zenith guard
>29k civilians in three island
Impressive. Very nice.
This game is evil, I swear if you're playing with Adam the game actually gives you turns that cannot be solved without using up your reset.
Your fault for using him.
>zenith guard
>abe in the charge mech
>technician
DO YOU LIKE
MY CAR
UNTZ UNTZ UNTZ UNTZ UNTZ UNTZ UNTZ UNTZ UNTZ UNTZ
>Start a run as Arachnophiles
>Heard they're not very good
>Pick up Kai halfway through, instantly put her in the arachnoid mech
>Breeze through the rest of the islands with 3 damage injector
>Final Island this happens:
?t=17529
Everything became so routine I stopped thinking. Still, the second half ended up being pretty easy thanks to the ice generator.
Remind yourself that over confidence is a slow and insidious killer.
I still can't get the new fire dudes to click with me. I get that the strategy is to start lots of fires and stand in them boost their damage, but their starting kit feels really weak.
Are there any pilots that synergize well with their mechs?
Having 2 mechs starting at 2 damages (if boosted) is nothing to sneeze at. Add to that the burn damage and the ability to push for 2 of them (the brute gets it for just 1 core) and this team is pretty good. Also it's nice to have a team where Kai is garbage for a change.
I'd say start with Mafan on the science or brute mech for their respective 1 core upgrade, or Henry/Lily on the prime. The brute is good to go for the rest of the run once it can push, the science needs that +2 range, +3 is whatever. The rest needs to be dumped on the prime, both upgrades are great and it really needs increased movement.
>if boosted
big if, they're terrible at starting fires on the first island
Hence Mafan on the science mech.
Otherwise you need to try to keep the other 2 aligned so that they can get napalm'd in one shot. And start on the forest island.
I agree the base prime is pretty bad, but the upgrades make up for it later on. Its damage is low but it can hit 2 tiles, push 4 and doubles that with the upgrade. That's some serious potential for taking care of multiple threats at once. The range upgrade can also mitigate the bad mobility.
>The science mech is likewise one of the worst in the game.
The starting range is indeed quite bad, you really need to maximize that push+burn value.
Not that I love this squad or anything, but I find it fairly versatile. The main problem being the mobility on the prime.
Base prime is utter garbage. Bad damage, its push doesn't damage, bad range, no movement, constantly body blocked, high change of friendly fire in crowded urban setups.
The science mech is likewise one of the worst in the game.
flamer mech is definitely underrated, having access to a side push directly in front of you in something a lot of stuff in this game can't do, and can solve a lot of situations you would otherwise have to eat damage in.
>miss
>miss
>miss
>miss
>miss
yeah ftl is soooooo fun luck doesnt matter at all
how do i into the new flame squad? they seem utterly awful at the start
almost no mech can deal with a vek on its own
I thought so too before going into it but I found that it wasn't actually a problem. Did you pick your first island based on the enemy lineup or did you just do archive because it's first? Leapers, hornets, and scarabs are easily dealt with even without any cores. Avoid 3 HP lineups, soldier psions, and shell psions.
>almost no mech can deal with a vek on its own
This is intentional, the squad is built around the napalm mech and its passive. Even though you're using one of your actions to support another mech instead of dealing with the vek directly the two target attack of the quick-fire rockets and the 2 range on the thermal discharger makes up for it. You should be using the napalm mechs firestorm generator to boost the damage of the quick-fire mech and the dispersal mech should be used to clean up what's left or clear up the firing line for the quick-fire mech. Ideally on deployment you should be positioned to boost both the quick-fire mech and the dispersal mech for a solid opening turn.
This was my second mission and a good demonstration of the multi-target ability of the quick-fire mech and dispersal mech, along with the boost to clean up the objective and most enemies on the first turn: https://youtu.be/n5SH91OiEQA?t=2149
The Prime Mech is fricking awful and trash and brings the party down. The Brute mech on the other hand is one of the highest potential Brutes in the game, but sometimes the game decides that you're not allowed to have fun and have to play with half potential for the entire island and that's when things get sketchy. And again, they get sketchy mainly because your Prime can't be relied on to do anything at all. The Science mech is decent. Very reliable, but not good enough to compensate for the Prime shitting the bed.
The correct way to play this squad is by starting with a pilot that gets the most out of the Brute mech (Kai Miller, Henry Kwan or maybe Morgan Lejeune) and then hope to god there's any other Prime class weapon available for purchase on the first two islands.
We will need a new thread in the next 24h or so btw.
Are alpha diggers exclusive to hard and unfair?
Gonna try for my first perfect hard run with these guys
With that squad I wish you the very best of luck you're going to need it.
abe isamu is my homie
id ride or die with this dude any day
Somebody make a new thread today please, this has been one of my fave threads in a while.