*is a completely irrelevant mechanic 98% of the time*
Nothing Ever Happens Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
*is a completely irrelevant mechanic 98% of the time*
Nothing Ever Happens Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
I ain't falling for that watermark bait... I ain't...
>My little borther asked me to trade him one and used it on sand attack when we were kids.
Based, sand attack is so strong smogon banned it.
Sand attack is not banned, Double Team is.
lmao is that for real
why do people even play that
yes it’s real
people play it because it’s faster than the real meta
you can play the real meta on Showdown but there will be less people playing
>faster than the real meta
Not wrong since Showdown don't use drawn out attack animations, Turn 1K plus on cart would be hours longer
The idea is that lowering accuracy is easier to reset while increasing evasion is harder to reset. Still moronic
Lmao, do smogies really?
I use them in pokemmo for sweet scent and horde wiping moves, that's about it.
PP ups would be useful if you could actually get more of them in-game. You get so few of them that it basically doesn't even matter.
you can just buy them in SV
PP Max is still stupidly rare though and overpriced in auctions
Still waiting for them to drop PP Ups entirely and just give each move its own unique PP amount like they did for Revival Blessing, the current system hasn't ever been changed and it's so outdated
Change for the sake of change is how you end up with irredeemable games like Sonic.
I'd rather all PP just be set to 5 in multiplayer, regardless of PP ups. It would make abilities like Pressure and moves like Spite actually worth it. Imagine if you had to actually think about when to use your attacks or else you ran the risk of being PP stalled out of them.
PP does feel redundant outside of long dungeons and full 6v6s, yeah.
>Still waiting for them to drop PP Ups entirely
This. Stadium didn't need PP Ups and it would reduce the grind in making competitive teams.
>treat everyone's PP like a transformed Ditto's
I'm not against this. Having the cap at 5 or 10 for multiplayer and battle facilities sounds reasonable, more so than a forced 20 minute battle timer.
if they change PP at all I can really only see them moving to the SP/MP system that all other games have where stronger moves use more SP/MP.
Alternatively, a status like "Tired" where moves cost increased PP
PP is based on the weapon durability from Final Fantasy Legend/SaGa, but is not well used in game since it's so rare for you to go long without a Pokemon Center. I'm not sure how to resolve this within Pokemon's system. PP is almost completely irrelevant, even in comp where it only matters for one or two moves.
How an I supposed to last through the Elite Four with Hyperbeam if I don't use Ether/Elixer
Limited supply consumables? Nah, those go in the PC.
If I know I am keeping the move, it's ok to use PP Up
Some moves have only 5 pp and 10 pp isn't reliable
Using them on anything more than that is just for stall though