there was never any mmo worth playing. it's always been the worst genre, the thing that made them novel was the interactions you had with other people. worldwide communication via internet has become ubiquitous so there's really nothing left worthwhile about mmos.
Even if other players being present was a worthwhile factor, it’s not as if the MMORPG has ever been unique in that regard. Several popular and successful RPGs have been multiplayer or co-op without also being garbage, grindy, and feeling entitled to charge ridiculous prices
dude even everquest turned into a skinner box after like 1 year
mmos are a cursed genre
Not even close moron.
mmorpgs have entire set worlds with limited resources and complex economies. They create a multiplayer experience which is impossible under any other circumstance. They also had extremely real communities and a social dynamic that doesn't even exist in the real world anymore unless you live in a small village.
>limited resources
How is it limited if I and every one of my homies can simply do the appropriate quest and we can all have some Dreadscale armor? It's not limited at all, it's like a boyscout merit badge with stat boosts.
Nah.
At this point I'm all mmo'd out. It's just too much edging and shitty leveling before a mediocre and formulaic endgame. inb4 gacha systems.
Personally I found that lobby based progression games scratched that itch. PoE, Deep Rock, shit like that.
osrs is fun but it's monotonous as all hell and it isn't particularly social, I could probably count the number of meaningful social interactions I've had in osrs on one hand.
Warhammer Age of Reckoning if you want to participate in big fantasy PvP battles. There is also Chrome Rivals if you want big PvP battles with lots of jets dogfighting, but IDK how the population is nowadays.
FFXI Horizon if you want a really long progression journey. I no-lifed Horizon at launch, spending 200 hours over two weeks on it and only got to level 35 as a dragoon before I had to stop and look for a real job. Seriously, that game will take you nonths if not years to reach level cap and beat Promathia. There was a sense of communityas you need a party of 3-6 players (usually 6) to level grind after level 10, sometimes assembling a raid of 18 players to farm quest items in dungeons for 2 hours.
Ultima Online Outlands if you want a sandbox MMORPG where you can be a criminal and break into people's houses and stuff.
Old School Runescape
SWG private servers
Minecraft servers, depending on what mods they use
>Or is it all gacha-like, hyper-skinner-boxes?
/thread
Ask your morbidly obese mother, she probably ate all of them.
there was never any mmo worth playing. it's always been the worst genre, the thing that made them novel was the interactions you had with other people. worldwide communication via internet has become ubiquitous so there's really nothing left worthwhile about mmos.
Playing an RPG with real people present seems like a worthwhile point of differentiation
How is it different, just boot up any jarpig and invite your buds over.
Even if other players being present was a worthwhile factor, it’s not as if the MMORPG has ever been unique in that regard. Several popular and successful RPGs have been multiplayer or co-op without also being garbage, grindy, and feeling entitled to charge ridiculous prices
dude even everquest turned into a skinner box after like 1 year
mmos are a cursed genre
Not even close moron.
mmorpgs have entire set worlds with limited resources and complex economies. They create a multiplayer experience which is impossible under any other circumstance. They also had extremely real communities and a social dynamic that doesn't even exist in the real world anymore unless you live in a small village.
>limited resources
How is it limited if I and every one of my homies can simply do the appropriate quest and we can all have some Dreadscale armor? It's not limited at all, it's like a boyscout merit badge with stat boosts.
osrs or Gankerscape
>troonyscape
Ruined by modern game design years ago by developers that dont understand the original purpose of said design, art style, and themes
buzzwords
runescape was good because of its quests and its quests are still top tier even in comparison to single player rpg quests
Nah.
At this point I'm all mmo'd out. It's just too much edging and shitty leveling before a mediocre and formulaic endgame. inb4 gacha systems.
Personally I found that lobby based progression games scratched that itch. PoE, Deep Rock, shit like that.
Fallout Online may be worth consideration, it lets you experience joy of oldschool MMO gaming that's absent from modern casualized vidya.
Epoch WoW private server looks promising. Everything else is quite bad.
I'm more excited for WallCraft. a bunch of class tweaks as well as every profession being available to every character
Is Phantasy Star Online any good? I always thought the robots you could play as looked cool
It was good before New Genesis released.
Now it's not.
These games focusing everything on raiding was a mistake
>Or is it all gacha-like, hyper-skinner-boxes?
It literally always was
I think that Warmane 7x exp server is alright if you want just go through the pvr content levelling up.
osrs is fun but it's monotonous as all hell and it isn't particularly social, I could probably count the number of meaningful social interactions I've had in osrs on one hand.
Warhammer Age of Reckoning if you want to participate in big fantasy PvP battles. There is also Chrome Rivals if you want big PvP battles with lots of jets dogfighting, but IDK how the population is nowadays.
FFXI Horizon if you want a really long progression journey. I no-lifed Horizon at launch, spending 200 hours over two weeks on it and only got to level 35 as a dragoon before I had to stop and look for a real job. Seriously, that game will take you nonths if not years to reach level cap and beat Promathia. There was a sense of communityas you need a party of 3-6 players (usually 6) to level grind after level 10, sometimes assembling a raid of 18 players to farm quest items in dungeons for 2 hours.
Ultima Online Outlands if you want a sandbox MMORPG where you can be a criminal and break into people's houses and stuff.
Old School Runescape
SWG private servers
Minecraft servers, depending on what mods they use
I swear, FFXI is so damn boring, it's not just the worst MMO but one of the worst games I ever played
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