I lost hope. Last time I got excited for new RTS was when Grey Goo was supposed to come out and I never even had a chance to play it beyond first two missions as it would randomly "lose connection to server" or something like that. In single player mode. With internet off.
never heard about grey goo but damn man, sounds bad to be done likes.
i got half hopes for stormgate, while it looks like slop with artstation art style, thinking it my be good for custom games and the do a good map editor
>2015
yo dog lets make an RTS and make it always online, ppl love always online
feels bad that autism killed it, some thing about it looks bad to me but at the same time other stuff look really fricking cool
The Human and Goo factions looked really interesting to me but when I went to do the single player campaign, you were forced to play the Beta which was a really vanilla and boring faction. Soured me on the game so I refunded it.
it was mid, it was basically Starcraft 2 for people who wanted a slightly better looking version of it. Except always online, with netcoding problems, and disconnects...
what's a good modern good rts? last one i was hyped for was supcom. if your talking about those games where u control some army units that hide and shit like the Last train, no i'm not into that
im still mad that the supcom games are stuck on 32bits, so they can't use more than 2gigs of RAM. And yes i have that app that allows you to allocate more to the program, but the engines just not designed for it. The majority of games i've played of supcom+supcom 2, where i get the biggest maps and pick loads of opponents, crashes. It sucks.
I didn't know about that, but it looks like maybe there are some that try to pick up supcom.
i can't remember the name but there's one that pretty much identical to that ( feels more cold in the the design, as no bad ass robo on cover, or this cool looking maps ) can't remember the name rn hope i'm not misleading
I didn't know about that, but it looks like maybe there are some that try to pick up supcom.
i can't remember the name but there's one that pretty much identical to that ( feels more cold in the the design, as no bad ass robo on cover, or this cool looking maps ) can't remember the name rn hope i'm not misleading
Yeah i saw beyond all reason but only on a flat
ty homie
You can try beyond all reason even if it looks more stylized has smaller maps than supcom.
played the remastered campaign and that shit bullshit man. >last map requires me to constantly ferry in units in a tiny space >all I do is suicide bomb the enemy radar stations and artillery stations, while endless waves of enemy rape my drop zone
not enough space, to not get overwhelmed early on. had to do endlessly suicidal strike missions, before my Perimeter was clean enough to build towers and artillery, without getting my ass beaten in immediately
I had to look up a youtube video for that, but yea.
top right is your drop zone, its tiny and there are 6 enemy rocket artillery positions with giga rape artillery, combined with endless waves of enemies coming from all directions. you can barely get your first units in, before the enemies hit you. Dunno how you can get CB Towers and Ripple Turrets/Tanks up fast enough to counter that shit
If you mean this one, I think you need to kill the air unit factories somewhere to the north, as that's where the gunship rapers really mess you up. That's what I did anyway, I think they've messed with campaign balance over time.
I had to look up a youtube video for that, but yea.
top right is your drop zone, its tiny and there are 6 enemy rocket artillery positions with giga rape artillery, combined with endless waves of enemies coming from all directions. you can barely get your first units in, before the enemies hit you. Dunno how you can get CB Towers and Ripple Turrets/Tanks up fast enough to counter that shit
Funny story about grey goo. It turned out there was no ai at all and all the enemies were actually outsourced to actual human beings in India getting payed pennies to play the game against you. That's why it was always online even in single player.
what's a good modern good rts? last one i was hyped for was supcom. if your talking about those games where u control some army units that hide and shit like the Last train, no i'm not into that
There's one called Sanctuary coming out which might be a supcom successor. Apparently that's what Chris Taylor called it anyway (original TA/SC developer).
>new RTS is announced >campaign is either bare minimum tedium or completely absent >everything hyperfixated on esports, trying to be the next starcraft
Multiplayer's good but the most important thing is to have an actual fricking game included, which no RTS seems to care about anymore.
Hatred (game was fine, but the few mods that were made, literally never worked for me)
Also Homeworld and Homeworld 2 had modding sections, which were disasters and crashed all the time. The mods were never updated either.
Agreed. I think it must be Kickstarter backers who are just in too deep on it and in denial over how top to bottom bad it is. There was nothing good about it, and not only that, but it had zero potential to improve or be worth giving another look.
same fricking here. its laughably bad, played 1 match during the closed alpha and fml it was barebones and felt like i was playing some bland as frick rts dime-a-dozen from the late 90s. How anyone can honestly look forward to this is beyond me aside from sunken cost fallacy kickstarter backers
>I wasn't expecting much but this is a complete waste of everyone elses time
It is remarkable how bad they are at selling their game to the public.
Ignoring for a second that the game itself is bad: they are also just incredibly, incredibly bad at basic fricking marketing and PR. Which in hindsight might be a good thing (from the consumer point of view, at least they can't trick anyone into getting hyped for what inevitably will be a subpar product), but you would expect industry veterans to fricking have some basic comprehension of how to show off their product in a way that would not fricking repulse even the most hopeful of customers.
EVERYTHING about Stormgate feels completely amateurish, it's honestly kinda fascinating.
They're former Blizzard devs
They think they're the best, but they were just part of a larger company who was the best
Everyone keeps saying how bad Blizzard has been in the past years, and when these people advertise themselves as ex Blizz employees everyone was mocking them but you know, it just might be the kind of good people. Funny thing is that Stormgate is everything wrong with Blizzard, no soul whatsoever, x10. Its like they're just applying everything wrong they learned on Blizzard into their own game. It completely devoid of soul and gameplay. It's stale as frick and derivative. Visually isn't enticing, and gameplay is very very very basic.
I really don't know what people could've expected.
>Everyone keeps saying how bad Blizzard has been in the past years, and when these people advertise themselves as ex Blizz employees
What they are banking on is that they are blizzard employees back from era before Blizzard became a joke. Again - the lead designer is an ex-WC3 lead, a guy who literally left the studio after Frozen Throne was released. A lot of the other people also worked with blizzard either during the late WC3 period, or during early SC2 era: a lot of people who worked on Wings of Liberty are there, which most SC fans will agree was the best campaign of SC2.
Personally, I find it all a bit surreal, because as far as I'm concerned, Blizzard became a joke with WC3. That is when the studio abandoned any semblance of soul and embraced the fricking committee-designed, plastic, corporate shell of itself.
I know I'm very much alone on this sentiment. For some reason, most people still fricking fellate WC3, but to me it was the first - and only needed - sign that Blizzard has gone to absolute shit, at least as far as "soul" is concerned. It's when the studio fully embraced the Dreamworks cartoon approach to tone and audience.
So yeah, I was absolutely, 100% not suprised when I saw how hideous Stormgate looks. I feel like it is exactly what Blizzard has been doing since 2002, and I'm kinda amused that only now people are starting to notice how bad it is.
>WC3 was shit because it's cartoony?
It's not about being cartoony, it's a specific type of cartoonishness that is the problem. It's that ugly, plastic, cheap shit that american children love so much that I despise. That a-cultural, tonally completely inconsistent tripe that could as well be made by an early A.I. for all the actual imagination it involves.
The kind of cartoon that studios like Dreamwork or Illumination spew out, the kind of shit that exists to sell Minions merch. Stuff that is made by people who have no actual interest in the world, stuff that isn't rooted in some strong theme or source - just exaggeration because kids like big expression, with zero depth.
1 month ago
Anonymous
What you're describing are cartoons
You might not like it but you can't say a game is terrible and the company has fallen just because of the art style
1 month ago
Anonymous
>What you're describing are cartoons
I can think of a thousand cartoons that have an immense amount of actual charm and soul to them. Watership down is a cartoon, but it has immense weight and emotion behind it. The works of people like Miyazaki (the animator), Zeman, the Brothers-in-shirt stuff, works of Don Bluth or Brad Bird if you want a more widely known examples.
Being a cartoon does not mean your work is brain-dead. It's just that thanks to the anti-cultural nature of America, it became seen as synonymous in modern day.
And as far as I'm concerned, if your massive epic singleplayer fantasy campaign focused game is so hideous, so completely devoid of any relatability, or charm, or imagination, so eye-goungingly ugly that I want to puke:
Yeah, that makes your game terrible, and you should probably fricking stop doing what you are doing.
And when you see that this is what you end up with after you made something as memorable and charming as SC1, yeah: Your company has clearly fallen, you lost all your talent, and you should just frick off and die.
1 month ago
Anonymous
WC3 is an early 3D game, they didn't have a lot to work with
Did you actually play it when it came out? It looked better than its contemporaries
1 month ago
Anonymous
>WC3 is an early 3D game, they didn't have a lot to work with
First of all, there have been already tons of 3D games that looked great at the time. Homeworld 1, a fully 3D RTS that came out 4 FRICKING YEARS BEFORE WC3, was absolutely fricking beautiful. It still IS fricking beautiful, literally fricking looks absolutely amazing 25 years later.
Second of all, knowing when and how to use your tech is an important skill, and one they clearly lacked.
Third - the absolute vomit-inducing ugliness of the game extends to every aspect of it, safe for literally one single cinematic. It's in dialogue and characters, most of the CG, in the root of it's... "worldbuilding" (I have never fricking felt like I'm raping a term by just using like as much as I do now).
And yes, I played it on release. It looked, sounded and played like trash back then. It's a fundamental design problem, not a matter of technology.
It's the studio firing every single talented person because talent, passion or effort scare your average morons, and deciding that they are going to aim at the complete moron playerbase from now on.
1 month ago
Anonymous
Homeworld 1 was a space game, they had no background to render
The art style was a bit strange but they did better than other games were doing at the time
1 month ago
Anonymous
>Homeworld 1 was a space game, they had no background to render
This is both wrong and completely irrelevant. Homeworld looked amazing because the people who made it were not brain-dead cretins. They both had a head full of creative ideas, great inspiration to draw from, and the motivation to put actual effort into their work, and also understood the technology and planned around it. They used the right tool for the right job.
WC3 was made by people who have never fricking left their american apartment, their only source of inspiration was a 30 hours ninja fricking turtles marathon, and who did not even for a second stop to think about how the tech may influence the product, because thinking is for losers and dumb geeks.
1 month ago
Anonymous
>This is both wrong
There is no terrain in space, it's just an empty void
This means they can spend all their polygon budget on the spaceships
It's very easy to make a good looking space game, because space is full of nothing
1 month ago
Anonymous
>WC3 was made by people who have never fricking left their american apartment, their only source of inspiration was a 30 hours ninja fricking turtles marathon
Also I agree with this, but this also apples to Starcraft and Warcraft 1 and 2, none of them looked realistic
1 month ago
Anonymous
>Also I agree with this, but this also apples to Starcraft and Warcraft 1 and 2, none of them looked realistic
It has nothing to do with realism, and it absolutely does not apply to Starcraft at the least. You might be right with WC1 and 2, though especially in case of WC1, that game was so damn basic judging it on it's art style is a bit unfair.
But SC was a game absolutely drenched in atmosphere, with absolutely fantastic art style and tone. Everything from the cinematics past the soundtrack to the ingame sprite work is consistent and has a clear, unique charm to it. It's done by people who have something to say, because they have some kind of relationship to and interest in, the world outside.
1 month ago
Anonymous
Warcraft 3 also has an atmosphere, it's just one you don't like
Starcraft was made by the same fricking people as Warcraft 3, including the same artists
1 month ago
Anonymous
Warcraft 3 is a product of it's era. Pic rel. That's just a specific type of 3d jank that was simply needed back in the day.
WORLD of Warcraft (and its disastrous consequences for the franchise) is where I'll agree with you.
1 month ago
Anonymous
>Warcraft 3 is a product of it's era
Again, games like Homeworld prove that era has frick all to do with it. Lack of talent or any motivation to do things well does.
1 month ago
Anonymous
a low polygon budget is fine for spaceships or robots like in total annihilation. But bad if you're trying to render animated 3d characters and not use prerendered sprites.
1 month ago
Anonymous
>a low polygon budget is fine for spaceships or robots like in total annihilation.
Again both wrong and irrelevant. Each individual fricking unit in Warcraft 3 has more polygon than the entire fricking fleet in homeworld combined, and it does not make them any less fricking hideous. And also: NOBODY FRICKING FORCED BLIZZARD TO USE 3D TECH, YOU FRICKING moronS.
If your tech is absolute trash, if your 3D modelers became 3D artists purely because they kept trying to eat the crayons when somebody asked them to do hand-illustration - maybe DON'T MAKE YOUR GAME FRICKING 3D. Maybe fricking spend 3 fricking seconds thinking about what engine and what art style is viable for your god fricking damn flagship franchise, maybe chose art style and technology that isn't even remotely capable of actually doing what you need it to do.
Nobody.
Forced.
Blizzard.
To make.
The game.
In 3D.
They made that decision themselves, because they are fricking morons, and so are you for defending it.
1 month ago
Anonymous
>Each individual fricking unit in Warcraft 3 has more polygon than the entire fricking fleet in homeworld combined
No it doesn't
You're making things up, you sound deranged
1 month ago
Anonymous
>You're making things up, you sound deranged
No, I just don't fricking suck blizzard's wiener like you do.
The processing power, and subsequently, the available poly budget literally grew exponentially over the course of nearly half a decade that separates Homeworld from Warcraft 3. I was exaggerating a bit, but literally every single minor combatant in WC3 literally has twice the poly count than even the biggest ship in Homeworld has. The fact that HW1 does not have terrain does not in any, even fricking universe, excuse WC3 hideousness. WC3 has more polygon's to work with per character, than HW has per ship.
And you are still completely ignoring my main point, which is:
If you can't make your game look good in 3D, the right solution is to not make your game 3D. It's THAT FRICKING SIMPLE.
1 month ago
Anonymous
>literally every single minor combatant in WC3 literally has twice the poly count than even the biggest ship in Homeworld has
this is also incorrect, WC3 units are pretty low poly. Polygon budget is why all games from that era look fricking hideous except space games
I don't like WC3's art style, the proportions are too fricking wacky and it's too colorful, but objectively, it works. It's a very readable game, it's aged much better than other games from the era because of the art decisions they made >If you can't make your game look good in 3D, the right solution is to not make your game 3D
Are you sure you were alive when this came out? Back then, if the game wasn't 3D it was nothing, it was laughably outdated
1 month ago
Anonymous
>this is also incorrect, WC3 units are pretty low poly.
I can safely say that you haven't played Homeworld.
And it STILL DOES NOT MATTER YOU GOD DAMN CRETIN.
FRICKING ADDRESS THE MAIN POINT, OR FRICK OFF YOU BRAINDEAD FRICKING FANBOY.
1 month ago
Anonymous
I did address it
1 month ago
Anonymous
No, you said "it's not their fault at all, you see, the god of gaming industry in 2003 took a shotgun and pressed it against blizzard's head, they totally did not have a choice in this even though 2D RTS games still existed, in fact especially in RTS space the vast majority of playerbase desperately begged developers to go back to 2D, literally nobody wanted 3D RTS games because of clearly absolutely unfit the technology was to it, but the magical Gaming God literally threatened to kill blizzard and rape their children if they go 2D.
Your explaination is dogshit, and also very clearly comes from someone who wasn't around at the time, because again, the massive industry-wide sentiment was that 2D graphics are better suited for RTS games, and where every single 3D RTS was slammed for how ugly it looked.
Not only did WC3 did not need to be fully 3D, but people were literally fricking begging the developers to not make it 3D. They actively went against what everyone wanted them to do.
1 month ago
Anonymous
During the early 3D era, everyone was making 3D games, even though objectively they looked like shit, because it was the new thing
If Warcraft 3 was 2D it would have been considered laughably outdated
If you were playing games at the time you should know this
1 month ago
Anonymous
>During the early 3D era, everyone was making 3D games, even though objectively they looked like shit, because it was the new thing
Wrong.
Incompetent souless morons were making 3D games even though they objectively looked like shit, because incompetent, souless morons didn't actually care about the quality of what they are making at all.
And that is my point.
WC3 was a trash game made by incompetent souless morons who gave ZERO FRICKS that their game is going to be brain-dead hideous trash, because they had absolutely no passion or creative ambition.
That is my whole point. That WC3 was the first game where blizzard abandoned any ambition to make anything else than the most bland souless corporate shit possible, just mechanically checking off the boxes of what the marketing department told them to do.
I understand that every other trash AAA studio at the time did this as well. But that does not justify it. It just proves that by the time they were making WC3, Blizzard was souless corporate trash company.
1 month ago
Anonymous
So what you're trying to say is that games shouldn't have switched to 3D because it looked worse than 2D at the time?
1 month ago
Anonymous
If your game would play the same, but look better in 2D, yes. You absolutely should have not switched into 3D is that action didn't fricking improve you game in any way - in fact, it would make it objectively a lot worse.
Though again, it's a chicken and an egg scenario here. WC3 switched into 3D because the people who made it were souless, brainless corporate scum.
So I have no doubt that the game would be absolute trash in 2D as well. Souless braindead corporate scum does not make good or interesting games.
Switching to 3D was a symptom of the studio being dead. Not the cause of it's death.
1 month ago
Anonymous
People wanted 3D games at the time
If it was 2D, it would have been considered outdated and irrelevant by the gaming audience
You think that would be smart?
1 month ago
Anonymous
And once again you keep the tradition of being both objectively wrong and saying something completely irrelevant at the same time.
1 month ago
Anonymous
Objectively 3D games were seen as modern, fresh and desirable. 2D games were old, clunky and outdated. If a new AAA game wasn't 3D at the time, it would have been a big mistake
1 month ago
Anonymous
>Objectively 3D games were seen as modern, fresh and desirable.
Objectively they were not.Objectively, 3 biggest RTS releases prior to WC3 all massively failed to even begin to compete with motherfricking Age of Empires 2 because they were 3D and people absolutely fricking hated it. Objectively, games like Age of Mythology sold less than 1/4th of what Age of Empires 2 sold, and objectively, every single living RTS fan was literally explicitly begging the developers to stop doing this shit, desperately asking for the games to go back to 2D because this shit was ugly, pointless, performance-wasting, and something nobody actually asked for.
Objectively you are wrong and an underaged homosexual.
1 month ago
Anonymous
I was a game developer at the time and I had a lot of trouble getting 2D games published because publishers (and players) wanted 3D games
All 4 of the 5 big RTS lineages released successful 3D RTS games, AoE was the only franchise that didn't
Stop throwing a tantrum
1 month ago
Anonymous
But even Ensemble studios moved to 3D with Age of Mythology and then AoE 3.
1 month ago
Anonymous
>During the early 3D era, everyone was making 3D games, even though objectively they looked like shit, because it was the new thing
Some of them were still making 2D games because they knew better, but journalists (which controlled sales more in the pre-youtube days) were always wienersucking morons who jumped on the latest popular and casual trends.
1 month ago
Anonymous
Only Japan was making 2D games at the time
Journalists pre-Internet had barely any power over the game industry at all
1 month ago
Anonymous
>Journalists pre-Internet had barely any power over the game industry at all
Imagine not remembering how big gaming magazines here.
1 month ago
Anonymous
*were
1 month ago
Anonymous
Gaming magazines literally wrote whatever the game companies told them to wrote
1 month ago
Anonymous
Not him but WC3 art style is largely defined by the technical limitations of the time.
>watch stormgate >the only part that leaves me impressed is how there's an APC that changes forms when you load a unit into it >later play red alert 2 for the first time and become even more disappointed by stormgate
not one original feature, jesus christ
Actiblizz games were never good. They got popular because they've been around forever and people didn't have other options at the time. This led the devs to think they were actually so good, they didn't need to put effort into anything.
I think him saying that is like a girl telling you you have a big pp. you want to believe.
starcraft 2 was gigantic, strong esports bullshit that spun for decade, the hype when it came out was insane. Maybe he means margins like the game cost 50mil, made 500mil, but they spent extra 300 on autistic stuff. while the 'armor' doesn't include the price of the base game which is essentially the market for that.
starcraft 2 was gigantic(it still is biggest rts on market) but rts is a niche market compared to casino gatcha trash npcs and 2billion of bugmen play.
>Maybe he means margins
This is probably it. The reason that guy was working overtime for 2 years wasn't because no one was playing SC2, it was because it was insanely popular game. Justin.tv guys made twitch just to stream Starcraft 2. The sc2 general was one of the first generals on Ganker. The thing is, it probably took someone one day to make that mount and it sold well. But there some nuance to that story we aren't getting.
yeah the story is a lot more nuanced. i read a comment explaining it when this first made the rounds on reddit. but i don't remember shit. i just know you're not supposed to take it at face value
They were giving away WOL when LOV hit because the game is that dead. Esports dont make you a lot of money if youre also the one supplying all the money for the stadium and electronics. Why do you think WOW is getting a new xpack every 2 years, even after 20 years, while SC2 is in maintenance mode. They didnt even make more mission packs like nova covert ops, even when they initially said they would.
SC2 was putrid dogshit, so I don't really see what the issue is. >dev telegraphs that they're going to split the game into three separate parts, basically telling 90% of the playerbase not to bother until the "complete edition" is out >no custom maps because Blizzard is eternally assblasted about DotA and you're not even allowed to look at the map maker without signing away your life and your firstborn child >WoL online is hilariously fricked balance-wise, only reaching a state of "slightly playable" a few months before HotS drops >HotS is literally a repeat of launch WoL, except now it's shifted in favor of Z instead of 95% of comp matches being PvP and TvT >LotV fricks it up yet again, and this time doesn't bother to balance anything because their business model has shifted towards selling MTX in a shitty hero mode no one cares about >Campaign is fanfiction-tier garbage the whole way through. WoL had a handful of missions that were interesting and fun, followed by HotS and LotV where they gave up on novel objectives and just made every single mission a shitty "mass units and a+click on the minimap until you win"
No shit it didn't make any money, you fricking loser.
>no custom maps because Blizzard is eternally assblasted about DotA and you're not even allowed to look at the map maker without signing away your life and your firstborn child
I thought the dota assblast came much later, and custom game were dog shit becaues of the game design, The dark blue everywhere, dark blue UI. did 1 zombie hero survival and i couldn't see where the frick is my hero, or wtf are we doing was fricking horrible compared to wc3 clearness.
SC2 had a map maker from the start, but it didn't have online lobbies or servers. The server browser wasn't added until much later, and that was around the time the DotA assblast came in full force because the EULA for using the custom game browser basically stated, in no small terms, that you had to sign away all rights and all ownership for anything you make.
So no one bothered because this was post-D3 Blizzard which deliberately went out of their way to spite their players and purposefully frick everything up.
i did not know that, interesting.
looking now at release dates Starcraft 2 -2010 doto 2 - 2013
RTS games are only good for their campaigns
they usually die quickly because the multiplayer scene becomes a nest of minmaxing autists
campaign are allright but i got 1000 hours on wc3 custom before even trying the campaign. and spent a good chunk of time on supreme commander playing pvp with hamachi Black folk in like 3 to 5 hour games. only tried the campaign last year and it was arrite
It's astounding how little effort they put into it as it went on. The campaigns, the units, the multiplayer balancing. The only reason to play SC2 now is arcade or custom campaigns.
Zerg was favored throughout the game's lifespan. Queens are impossible to balance, a truly game-breaking unit. You can't balance a faction that has perfect map coverage and no need for production facilities-- On a big enough map, the Zerg player's macro APM is the only major game-deciding factor.
dont forget that the entire game was made for asiatic click esports and not because blizzard had any interest in making it. Specially if you look at the dev videos a big reason why SC2 is dog shit is because unlike their past games where they wanted to try new shit and improve on what was bad they just tried their hardest to copy SC1.
>HotS is literally a repeat of launch WoL, except now it's shifted in favor of Z instead of 95% of comp matches being PvP and TvT
The funniest part of SC2's balance was the insane swings.
Whenever they balanced for pros, average silver~plat players got cheese that basically couldn't be countered except by 200 APM asiatics. Whenever they balanced for the average players, it swung pros overwhelmingly towards shit like queen lings
game shouldnt be balanced around silver-plat shitters lmao, i had 8 year break from sc2 and recently decided to try sc2 and landed in diamond playing as off race zerg without even using the new units expansions brought, cant imagine the subhumans who are stuck in silver and ego to claim that the game should be balanced around them lmao
Sure, but statistically, 80% of the playerbase needs somewhere to reside, and if the game is shit for them, it's not going to have an audience.
That's why Blizz has completely abandoned SC2, because there's no way to have their esports market and also monetize a regular playerbase.
dude if you are silver and you lose game to another silver its not a balance issue, its 100% skill issue and it can be easily solved by just practicing the game instead whining and blaming others. No idea whats wrong with zoomer generation but 1v1 pvp games are dead cause they cant blame being shit on teammates like in moba or team fps, "stress-free" upbringing and consolation prize on everything they do fricked them up and they cant cope with failure.
1 month ago
Anonymous
if you are in a street race and lose it is 100% an engine issue just pour more money into buying a faster car and you will win every time
>game shouldnt be balanced around silver-plat shitters lmao,
I agree, it should be balanced around bronze level players
No one gives a shit about a bunch of tryhards
>HotS is literally a repeat of launch WoL, except now it's shifted in favor of Z
The saga of trying to balance HoTS was a complete disaster. Pre-nerf mine and hellbats steamrolled P and Z, then Blizzard overcorrected and vP was basically unwinnable and it took a shitload of circular tweaking and nerfs to undo. That's how you ended up with HoTS being so zerg favored.
>shitty hero mode no one cares about
co-op is the most played game mode in sc2 by a considerable margin
Co-op in sc2 is a lot of fun, and the commanders are very reasonably priced compared to the announcers and unit skin MTX. There are only a set number of missions and enemy compositions, so eventually you get the objective and attack wave timings down enough that it gets easy when playing brutal on lower level commanders. There are mutators to make brutal even harder and more interesting, which are nice but hit or miss.
Overall it's the best RTS multiplayer experience available right now. Too bad it will never get any more content.
>18 commanders >3 are free by default >another 4 are free if you buy the full game >another 1 or 2 are free if you buy sc1 remaster, or at least they were I don't know if that's still a deal anymore
So between 9 and 11 commanders to optionally pay for $5 each. Each commander if you level it up to p3 takes like 15-20 hours depending on how soon you crank up the difficulty, also available for b+ and mutations. It's a very reasonable price in a great game mode. Each announcer is $5 or $10, and each full custom skin set is fricking $85 on its own. Now that is israelite shit.
>All that text
$0 is the fair price when I've already paid $120 for a game. Sorry, Blizzdrone.
1 month ago
Anonymous
>$120
You're a Black person. I hate Blizzard. The full sc2 game with all 3 campaigns is $40. It's on sale for $30 right now, but again I hate Blizzard and don't fricking care how you buy it.
i have all of sc2 and sc:r and i've never seen a promotion or anything about getting more than the base 3
The trilogy came with Swann, Zagara, Vorazun, and Karax. I got them for free. The sc1 remaster had Fenix and/or Stukov at some point, but I never got those myself.
1 month ago
Anonymous
>haha guys I hate blizzard too but you can't deny that it's a great deal! it's only [amount of money] lol what's the big deal haha
drink bleach.
1 month ago
Anonymous
Dumb fricking Black person blatant lying undermines any point you have like saying the price of a thing is triple what it actually is
>a random mount made more money than SC2 >obviously this means MTX is the problem, and not the fact that no one bought SC2 because it was a terrible game
I can't wait until this wannabe script kiddie homosexual gets cancelled
Ex Blizzard QA who got hired purely by nepotism talks about being a L337 hacker and gamedev despite releasing a barebones RPG maker game and having defcon badges by being the 5th member of a winning team
QA isn't highly regarded anywhere.
Devs hate them for creating more workload and consumers hate them for not catching every single problem.
It's extremely tiring and thankless work, no one makes a career out of it unless there's some kind of pipeline that gets them into design/management.
1 month ago
Anonymous
figured. thansk
1 month ago
Anonymous
Depends on the industry and company. I've worked as an SDET for 10+ years, pretty comfy and my department never has layoffs
1 month ago
Anonymous
Can confirm.
t. worked two years in QA at Sony
Anyone care to elaborate? Thinking of getting into QA
1 month ago
Anonymous
It was my first job out of college, paid minimum wage, and was the most fun job I ever had simply because of the great crew I worked with. I quit after two years because it was clearly dead-end work and I wasn't gunning to do anything else in the industry. It's kind of like working the mail room. I heard years later that my entire department ended up getting outsourced. This was about fifteen years ago.
tester from blizzard
despite his larps he didnt do shit on the games, wasnt even a tester himself for most of his time there, he was "testing manager" who thought agile and all other bullshit scam workflows to so poos in india
lol, lmao even
his claim is fricking idiotic
starcraft 2 made 1 billion$, entire yearly revenue from wow was less than 500mln$ at its peak, mostly from subscriptions, how is it physically possible for a single wow mount to make more?
also what he means? revenue? net profit? and how would he know?
he was a tester in a subsidiary of activation, he wouldnt know any more than the public investor releases, which contradict his claim
its like some homosexual box shuffler working in amazon magazine telling you how the investing spending looks in another country, laughable
i looked at his linkedin and it all seems like made up shit with make up positions with made up descriptions
worst part? im a lead in a big studio, and i still have no fricking idea what is that moron even does
Promoting from within is moronic. Why would you hire a play test monkey for important cybersecurity work...
1 month ago
Anonymous
he explained it in one of his shorts if i remember right, basically he dodged a round of layoffs and then took advantage of an opportunity of some sort
1 month ago
Anonymous
My takeaway is to never put my bank details or email into a blizzard game because they've cheaped out on security
he wasn't a game dev at blizzard as far as i'm aware
My takeaway is to never put my bank details or email into a blizzard game because they've cheaped out on security
that should be obvious, despite how much he loves to brag about how he knew who all the bot accounts were or w/e blizzard wasn't exactly known for being a paragon of security, it's why they pushed 2fa so hard in wow back in the early 2010s, people kept getting hacked
My argument is that Blizzard makes trash both ways and the moron in the clip is a QA tester who makes clickbait by pretending to be a dev. Thanks for your support.
> A microtransaction in the most well-established game that shifted the entire MMO genre, also one of the most played game on Earth at the time has a broader appeal than the autistic dead genre known to be accessible only by hyper-autistic Koreans knowing it's the second game in the licence which is a direct continuation of the story > This literally who brings "overtime" as an argument, knowing that absolutely no one in the world gives a shit >blames microtransactions because he's simply jealous
impressive, I guess he left blizzard to make his own "indie adventure game" which sold 100 copies and is roaming twitter every day like the failure he is?
>which is a direct continuation of the story
SC2 had frick-all to do with SC1+BW until they started cramming memberberries into it in HotS. Metzen literally just pulled some shit out of his ass because he forgot what happened in the games he supposedly wrote.
Anon that's not true at all. You incite a riot against Mengsk's regime using a recording of his speech after he betrays Kerrigan and Raynor. Also Dr Narud and Zeratul hybrid shit that both sucked balls and I wish never happened.
>Talks shit no one can crack his game >Guy in his chat says he'll crack it within a week >Gets cracked in 10 minutes >Bans anyone who mentions it in his chat now.
Fricking deserved.
Yes. There hasn't been a RTS like this in literally 20 years. Act of War 2005 I guess counts but it was command and conquer generals minus the cool units.
Yeah it was mentioned here before i think. looks very un-inspiring and generic sloppy, the color pallets like the purple minerals, and light blue, at 0:14 the alien with chrismas hat looking thing on his head is meh. look well done and polished but the elements mix together is so wierd. The steamgame play where you see the guy building or attacking the wierd flowery buildings.. like who would want to play that race?
Yes, campaigns are the main selling point, but do not forget, like another Anon said, the custom maps aspect of it.
A tolerable RTS with a satisfying campaign and a cool map making tool so the community can have hours of fun will succeed.
Alas they are always talking about PvP and e-sport so they are doomed to fail.
RTS is bizarre because you have high number of people avoiding multiplayer because dislike that the highest level play is very micro and APM focused despite the fact that for the vast majority of skill levels where most players reside, perfect micro and APM do not matter.
I guess the fact that multiplayer is mostly 1v1 and you don't really have anyone to shoulder your frick ups onto is part of why people get discouraged as well but at the same time if you go into stuff like 2v2 or 3v3, etc, you have turbo autists who are just as dogshit at the game at everyone else criticizing every flaw their allies made.
>you have turbo autists who are just as dogshit at the game at everyone else criticizing every flaw their allies made.
I always liked 1v1 more for this reason, at least random team games. I remember having some fun team games with Ganker in Wings of Liberty, everyone picks Protoss, everyone picks the black guy for a portrait, everyone 4 gate rushes one player for example. I never really had anxiety in 1v1.
Yeah you bring an interesting pov, but i assume you are talking about more Starcraft type of games, less units more Micro and shit
I think in games where u get to spam more units none stuff the game play in team changes alot, i've seen some game that looks identical to supreme commander ( forgot the name) but basically it was 4 v 4 and than each one took a role, 1 guy doing only Eco, another rushes like a mother fricker. and honestly all the choas in it looks more fun because its hard to do the tactical 'pick up tank in medivac, move it 2 meters, drop tank, tank fires, pick tank up' like the mass battles were less pin point skill dependant.
>I guess the fact that multiplayer is mostly 1v1
It's this, it's both more execution based rather than tactics based until higher levels and simply less fun than playing with bunch of other people present, either fighting against everyone, in teams or even with teams that you can make during game itself
I'm looking forward to aom retold and agony lords of hell. everything else that is coming out looks like blatant rehashes of either c&c, sc2 or wc3. I want better effort in the setting, factions and lore. not just recoloured and renamed existing factions from games I've already played.
>postponed indefinetely
it was delayed to next year. madmind always has interesting concepts but their execution is mostly messy since their technical team is very small. shame that one of the very few non porn focused mature/adult game dev studio can't survive in the industry
Aom retold looks like hero of might and magic turned 3d
Agony lords look like a novel idea but what is a 2 men team? those ussually come with the basic idea but lacking in other stuff sadly.
>what is a 2 men team?
that's probably true. the devs have like 4 games in the pipeline and they are having a hard time developing all of them together. I like the idea and factions though, it is refreshing amidst a sea of copycats.
homie damn 4 games in the pipelines.
Well at least those Black folk are trying new things and get developing experience that it not angry birds, would be interesting to see where they are in 4 years
>new decent budget RTS is announced >RTS is coming back guys!!!11!1!! >its another blizzshit clone both visually and gameplay wise >comes with the most barebones possible features because its depending on multiplayer esports homosexualry to make its money >dies because esports Black folk will just keep playing blizzshit and non esports Black folk wont care to play barebones shit after the fotw wears off >is RTS as a genre dead??? >repeat every other year
we'll never get something that tries to do anything interesting or different like world in conflict ever again unless the industry completely crashes and is forced to reset, granted that's how most of the industry is not just RTS's
The only one that looks like a blizzard clone is Stormgate, some others looks like cnc clones. but some good ideas.
We need 1 of them to be done well, not be an eye sore and barebones and have some custom fricking games
>some others looks like cnc clones.
nah
they look like Generals clones, which was a SC-ified pile of shit to begin with that didn't play like C&C at all
I don't hold much hope, but it is nice to see that some interest in RTS is sparking up again.
Homeworld 3, D.O.R.F., Tempest Rising, Zero Space, Falling Frontier and Empire of the Ants all look like they could be pretty neat.
Plus, there is some interesting stuff happening in the hybrid zone, with games like Manor Lords, Earth of Oryn etc...
I don't expect a new RTS golden era, but it's nice to see some additional variety in the industry.
I find it fascinating that you people are around literally copy-pasting someone else's opinions for a fricking decade now.
Whats with the manor lord, i remember i saw that it looked third person or something with zooming out, and suddenly its appearing in 'RTS 2024 babyyyyy top 10 list' or someshit
>Whats with the manor lord, i remember i saw that it looked third person or something with zooming out,
Mannor Lords has always been the same thing: A Banished/Ostriv inspired colony management game that just happens to have some (presumably fairly light) combat elements. Which is hardly a new thing in the city-building genre (see Pharaoh, Anno, Majesty etc...).
According to the dev, the combat is optional, not a core feature, you can disable it entirely when tweaking your game's starting settings.
If you want to see a game that is closest to Mannor Lord, go play Ostriv. It's basically the same game except without the combat elements.
homeworld 3 demo indicates they're going back to hit chance instead of simulating basic ballistics again so until we see more its in the Gearbox bin
dorf is another cnc clone even if the artstyle is refreshing
tempest rising is another cnc clone but doesn't have any surface personality the way dorf does
zero space is a starcraft clone
falling frontier might be interesting but its too early to tell anything
empire of the ants is hardly looks like an rts game unless its pikmin
half of these fall into the trope and the other half we barely know anything because its so early in development
I love how your argument is literally "I fricking hate how all of these games play like a traditional RTS, the only thing worse than that is all the games that don't play like a traditional RTS, it's all shit!!!!!"
You homosexuals are really god damn hilarious. Seriously, the whole "Whinning does not make you interesting" thing - did you seriously not understand it yet?
>man I wish they would try something new instead of aping warcraft, starcraft, and command and conquer >well what about these games that ape warcraft, starcraft, and command and conquer? >thats exactly the opposite of what I said >wow you didn't change your stance when I showed you examples that supported your stance?
holy frick do you need to go back you brain dead leddit Black person
>dorf is another cnc clone
nah, it's specifically a KKnD clone, even the name is a reference to it >tempest rising is another cnc clone
nah, it's a Generals clone, which was EA's attempt at an SC clone
none of the purported C&C clones actually play like C&C, it's always either Generals shit (Grey Goo) or 2D SC clone
If HW3 releases and does not have ballistic simulation then the game which started development and the game which has released are not the same game. This would indicated that HW3 was scrapped and remade from almost-scratch, that's what it would indicated. We will see in 10 days.
squadrons were fricking up their ability to target things in almost exactly the same way they were in the remaster before they fixed it so it could go either way
we'll just have to wait and see it seems
Stormgate has so little effort in it im convinced its a scam, last grift by Californian boomer has-beens, if it fails(which most likely is) they will say its players fault, drop the project and go back to their villas with extra 50million in the pockets.
I haven't looked into it but I wonder what positions these ex starcraft devs working on stormgate actually held
could be another back4blood where its a bunch of literal whos that didn't contribute anything of note trying to make a clone
>I haven't looked into it but I wonder what positions these ex starcraft devs working on stormgate actually held
https://frostgiant.com/
Literally lists every single employee's original role in Blizzard (and any other company they had worked on), as well as their current position within the new studio.
Also, it's funny how nobody seemed to pick up on this yet, but Stormgate is really not trying to be the new Starcraft.
It's trying to be the new Warcraft 3.
>man I wish they would try something new instead of aping warcraft, starcraft, and command and conquer >well what about these games that ape warcraft, starcraft, and command and conquer? >thats exactly the opposite of what I said >wow you didn't change your stance when I showed you examples that supported your stance?
holy frick do you need to go back you brain dead leddit Black person
Child, stop embarrassing yourself. We get it. You don't like RTS games, you don't play RTS games, you don't really care about games in general, you are here to endlessly beg for attention like the pathetic social media addicted prostitute that you are. And you think that complaining makes you look cool.
We get it. We just find it very, very sad. And we do wish you'd frick off to an actual social media site instead, since this is - or at least used to be - a place where people interested in games actually discuss them, and not a surrogate twitter for zoomie homosexuals too insecure to be on real twitter.
you're being amazingly oblivious to how much your tourism is showing
you can't handle the argument because you're a moronic consumer that doesn't understand why everyone is tired of seeing the same shit over and over again because you've only started playing vidya in the last 10 years when it became the hip thing to do on twitter which is why you project so violently and fall on the most homosexual appeal to group insults known to mankind
now go back you brain damaged Black person
>you're being amazingly oblivious to how much your tourism is showing
I really wish you could appreciate the irony of saying "You DON'T treat this site as a surrogate social media outlet where pathetic children who were bullied out of twitter desperately beg for attention and aproval 24/7? You must be a tourist!"
So let me make this absolutely clear, child. You are a social media addicted prostitute who genuinely needs approval of people on Ganker, trying to call others "consumers" for caring more about games, than about self image.You are the most pathetic, brainwashed NPC in the universe, you are literally more product of social media and their psychological manipulation, than you are a human. I could fricking write a script in under 200 lines of code that could entirely replace you an all the contribution to any discussion you have ever made in your entire life.
Again. Complaining does not make you look cool. It never has, and it never will. Nobody gives a frick about you, and nobody ever will give a frick about you. You are not a cool, hip anti-consumer bad-ass, you are a child pestering others for a second of acknowledgement, literal prostitute completely humiliating yourself for any form of recognition. You do not even comprehend conversation anymore - that is how much social media has washed your brain clean.
I need you to know this. And I need you to realize that everyone around you knows this too.
People respond to you because they pity you. That is the best achievement you can ever dream off.
Enjoy your stay here, you brain dead zoomie prostitute.
Nobody else will do, so you might as well.
1 month ago
Anonymous
thanks for proving it further you fricking immense tourist, now go back to your shithole and stay there
1 month ago
Anonymous
>now go back to your shithole and stay there
Unlike you, I have nowhere "back" to go to. I know you assume that since you washed up here because you were bullied off some soc-media site, that everyone else has to be like you.
But I have only ever posted on Ganker, because I did not want be part of social media.
So do understand that the fact that shitstains like you came here and infested this place with your desperate bullshit is really fricking annoying to me.
Tell me honestly, you pathetic piece of shit:
Why are you on a videogame discussion board when you hate the idea of people discussing games?
Why are you posting about genres of games you have never played, nor ever had any interest in playing?
Can you genuinely fricking answer those questions? Can you act like a human being for once?
Come. Prove that you are more than an NPC for once.
1 month ago
Anonymous
>I have only ever posted on Ganker
keep telling yourself that because its blatantly obvious that isn't true because you type like a fricking gay that came straight from reddit
when stupid Black folk like you try to prop up derivative trash I will point out that you're discussing derivative trash
I can spot derivative trash because I've been playing video games and RTS's longer than you've probably been alive you fricking underage tourist
now go back and have a nice day you fricking tasteless homosexual because Black folk like you are the reason the industry has turned into such a shitpile
1 month ago
Anonymous
>keep telling yourself that because its blatantly obvious that isn't true because you type like a fricking gay that came straight from reddit
It's called "talking like a human" and it's what people used to do before social media turned them into literal trash like you.
I do have to appreciate the irony of complaining that I talk like I came from reddit because I don't talk exclusively in brain-dead meme phrases though. Given the history of the animosity between Ganker and Reddit, that is really fricking hilarious.
Keep trying to fit in, child. Keep desperately begging for approval. Keep desperately screeching "I'm actually cool, look at me, I'm cool, please fricking acknowledge how cool I am, please, please fricking notice me!"
Just don't be suprised when an actual old-gay will call you out on your insufferable homosexualry. Some of us were raised in a different environment, where self-humiliation wasn't the sole purpose of on-line presence.
Just don't delude yourself. Nobody will ever take you seriously. Nobody will ever think you are cool. Nobody will ever fricking believe you are an adult when you have to "prove it" by whinning about genres of games you have never played in your life.
But I guess any ackowneldgement at all is enough for a literal addict like you.
1 month ago
Anonymous
>talking like a human
talking like a fricking reddit troon more like
its telling that someone who can't understand why RTS is a stagnant genre on both ends of the industry acts like this
now go back you fricking homosexual, you don't fit in here and you don't like it when people point out you don't fit in here so stick to the shithole you spawned in
1 month ago
Anonymous
>talking like a fricking reddit troon more like
Could you be any more of a literal NPC, child? You are literally offended by the notion of people not talking in regurgitated brain-dead meme-speak.
Ten minutes ago you were trying to convince us how you are an old-gay with thousands of hours in RTS games, now you literally cannot go a line without mentioning troons.
But thank you, thank you for illustrating my point so well. You can't even use your own words anymore, kid. And you think you'll impress someone into thinking that you are an adult?
How fricking delusional are you?
1 month ago
Anonymous
I'm simply calling you what you are and it sets you off because it falls outside your leddit safe words to use list which is why you use nothing but the gaygiest appeal to group put downs that women use on each other because you're a moronic tourist troon
now go back and have a nice day
1 month ago
Anonymous
>I'm simply calling you what you are
Kid, you can't even fricking use your own words to insult someone. You have to parrot the latest epic cool meme buzzword to do so.
That is how much of a fricking braindead sheep you are. That is how much you lost (or perhaps never aquired) the capacity to think for yourself.
You are a cattle. Which is par for the course nowdays, but it is hilarious when you try to pretend you are an old-school mature individual.
When you can't fricking communicate in means other than copy-pasting the latest cool epic memes buzzwords.
1 month ago
Anonymous
calling you a Black person homosexual reddit troon is using my own words
trying to act patronizing on the internet when you can't provide evidence to the contrary of the continued stagnation of the RTS genre is proof that you're a Black person homosexual reddit troon who isn't from here and doesn't belong here
you probably just think everyone here who disagrees with you is simply a zoomer npc parroting each other because that's the default and correct reaction to someone with such blatantly homosexual tourist opinions like yourself
now go back and have a nice day you fricking tourist and get the frick out of my hobby before you shit it up even more than you already have
1 month ago
Anonymous
>calling you a Black person homosexual reddit troon is using my own words
Yeah, that is kinda my point. "Your own words" are brain-dead meme-homosexualry endlessly spouted by 12 years old children obsessed with fitting in.
Again, maybe don't call others "tourists" and tell them to "go back" when when your brain cannot even begin to comprehend that calling everyone a "troon" is an obnoxious 2 years old meme that makes anyone above the age of 13 want to kill themselves out of second-hand-embarassement.
Pro-tip, child: Adults don't talk exclusively in obnoxious memes. I know the two fricking years of popularity of some brain-dead sheep-talk is an eternity to a child, but to adult people, these fads are just annoying, because again: to an actual adult, the half-life of epic on-line lingo is a fricking drop in a bucket.
All you are achieving here is proving that you haven't been here for long enough to realize that calling someone a troon is an obnoxious fad. Just like calling everyone a "cuck" was two years ago, and "shill" was before that, and "casual" before that.
I'm getting tired of you, so let me sum this up:
If you so desperately, DESPERATELY want to convince others that you totally aren't an obnoxious child, maybe prove that your mental horizon is more than 12 months, and your vocabulary has not been defined by the most recent wave of brain-dead shitposting.
Trying to complain about games being "derivative" when you can't even fricking use human language and have to literally regurgitate the latest buzzword is just not going to work, child.
It's really fricking common sense.
1 month ago
Anonymous
derivative is the perfect word to describe games that are simply aping the style of pre existing games
if calling out derivative games for being derivative makes you mad you should reexamine your tastes and opinions which I understand is a very difficult thing to do for someone so completely brain addled by leddit consumerism where you just guzzle whatever garbage is put in front of you because you never played games during their heyday and have no standard to go by whats good and what isn't
now go back and have a nice day you fricking tourist
1 month ago
Anonymous
Kid. I could go on to explain in detail the difference between itteration and derrivation. To explain how itteration is key the industry's development, maybe go and start explaining the concept of a genre. I could also go back to your original post, and point out in detail how your complaint was not that the game's are derrivative in the first place - your complaint was just factually wrong (you complained that all of the games are just copies of Starcraft - something you proved wrong by your own very next post, not to mention half those games you condemned based on being too similar to some other game, while the other you complained about NOT being similar enough)... but we all know this is pointless.
You never were in for an actual honest discussion, you have never played any of the games you brought up in the first place, this has never been about games, this has never been even about discussion.
And that is really the point. The point is that we can tell you you are doing, child. That nobody is taking you seriously. That you are not only pathetic, and incapable of actual discussion - but that you are also way too transparent in the process of doing that.
We know what you are doing, child. Does that seriously not bother you? Do you seriously not have the part of brain that tells you to stop when people call you out on your bullshit?
Do you have really absolutely no fricking self-awareness what so ever?
1 month ago
Anonymous
these games aren't iterations because they're not sequels and rarely if ever involve staff from the game they are aping, which makes them derivative
now go back and have a nice day
1 month ago
Anonymous
You don't know what iteration or derivation means
1 month ago
Anonymous
>these games aren't iterations because they're not sequels
Holy shit, what do you even fricking say to that?
Child, for FRICK SAKE, you are already on-line. If you see people using words you have never heard before, GOOGLE THEM. It's literally one click away.
You pretend to be an adult but not only do you not know what the word "Iteration" means, but you literally don't even think of fricking opening another tab and looking it up?!
How? How do you make a creature this fricking moronic?! How do you break a human into something this pathetic?
1 month ago
Anonymous
you can continue to seethe but it wont change the fact that you're wrong
now go back and have a nice day troon
1 month ago
Anonymous
You are a moron that thinks iteration is a sequel, shut up fricking zoomer, fricking embarrasing lmao
1 month ago
Anonymous
That other guy is a tool, but you're being a moron. Iterating on an idea doesn't mean the same people make a sequel, it means someone took an idea and expanded on it or took it in another direction.
1 month ago
Anonymous
>this entire post
brother, please take a chill pill and go for a walk
1 month ago
Anonymous
>RTS >Iterative
What fricking iteration, you are lucky when a game tries to add a small twist to the two decades old formula these days, nevermind actually improve or add to it in notable way
1 month ago
Anonymous
least deranged sloppa consumer
1 month ago
Anonymous
He's right you really are a troon
1 month ago
Anonymous
What do you think he'll respond to you, " You are right?" What happened that you are so mad
1 month ago
Anonymous
awooga
1 month ago
Anonymous
could be a shill, or worse a dev, this and stormgate get like this more often than not
1 month ago
Anonymous
Really? ill check them next time, its so weird to shit was interesting and chill and then somebody with personal feelings said something that hurt another guys feelings 3000KM away and now they are emotional about it and others wanna chimp in
i don't care about whatever you're posting, but who is that? she has some fat knockers for a korean woman
sorry man i donno, i think she is government lady and this is a oneitty , try searching japanesekorean goverment nipslip godspeed
1 month ago
Anonymous
nothing comes up. Honestly, it's probably ai generated
1 month ago
Anonymous
try yandex reverse image search anon, it gives results
1 month ago
Anonymous
what the frick lol... who wears shit like this at a political event. asia is amazing
1 month ago
Anonymous
come on anon
1 month ago
Anonymous
let me dream, anon. Look at those jugs.
1 month ago
Anonymous
try yandex reverse image search anon, it gives results
So fricking stupid that don't realize is AI just by looking at the soulles eyes, lmao
1 month ago
Anonymous
>soulles eyes
That describes living chinks as well, it's not a filter
1 month ago
Anonymous
what the frick lol... who wears shit like this at a political event. asia is amazing
The articles with those images say it's AI generated
Man AI has come a long fricking way in just a couple years
1 month ago
Anonymous
Daaamn, i've seen some stuff on the other board but always something looks ai~ish, here nothing smells ai, even knowing still doesn't. yeah i'm still gonna keep em
1 month ago
Anonymous
The only hint is that her facial structure is slightly different in each pic. But you really have to be paying attention to pick that out
1 month ago
Anonymous
that and the extra boob in the rightmost image
1 month ago
Anonymous
Oh kek I didn't even notice. All the blood rushes out of my brain and into my wiener
1 month ago
Anonymous
>women will never be real
its so hard to go on bros...
1 month ago
Anonymous
If you jerk off it'll stop being so hard.
1 month ago
Anonymous
i don't care about whatever you're posting, but who is that? she has some fat knockers for a korean woman
1 month ago
Anonymous
>talking like a human
talking like a fricking reddit troon more like
its telling that someone who can't understand why RTS is a stagnant genre on both ends of the industry acts like this
now go back you fricking homosexual, you don't fit in here and you don't like it when people point out you don't fit in here so stick to the shithole you spawned in
>talking like a fricking reddit troon more like
Could you be any more of a literal NPC, child? You are literally offended by the notion of people not talking in regurgitated brain-dead meme-speak.
Ten minutes ago you were trying to convince us how you are an old-gay with thousands of hours in RTS games, now you literally cannot go a line without mentioning troons.
But thank you, thank you for illustrating my point so well. You can't even use your own words anymore, kid. And you think you'll impress someone into thinking that you are an adult?
How fricking delusional are you?
srsly dudes, turn off screen and take a 10 from the keyboard
1 month ago
Anonymous
I'm gonna go sunbathe later today, just waiting a few hours for the UV index to drop so I don't get nuked
1 month ago
Anonymous
Good shit,waiting for when the water get abit warmer here
1 month ago
Anonymous
>I have only ever posted on Ganker
keep telling yourself that because its blatantly obvious that isn't true because you type like a fricking gay that came straight from reddit
when stupid Black folk like you try to prop up derivative trash I will point out that you're discussing derivative trash
I can spot derivative trash because I've been playing video games and RTS's longer than you've probably been alive you fricking underage tourist
now go back and have a nice day you fricking tasteless homosexual because Black folk like you are the reason the industry has turned into such a shitpile
>you're being amazingly oblivious to how much your tourism is showing
I really wish you could appreciate the irony of saying "You DON'T treat this site as a surrogate social media outlet where pathetic children who were bullied out of twitter desperately beg for attention and aproval 24/7? You must be a tourist!"
So let me make this absolutely clear, child. You are a social media addicted prostitute who genuinely needs approval of people on Ganker, trying to call others "consumers" for caring more about games, than about self image.You are the most pathetic, brainwashed NPC in the universe, you are literally more product of social media and their psychological manipulation, than you are a human. I could fricking write a script in under 200 lines of code that could entirely replace you an all the contribution to any discussion you have ever made in your entire life.
Again. Complaining does not make you look cool. It never has, and it never will. Nobody gives a frick about you, and nobody ever will give a frick about you. You are not a cool, hip anti-consumer bad-ass, you are a child pestering others for a second of acknowledgement, literal prostitute completely humiliating yourself for any form of recognition. You do not even comprehend conversation anymore - that is how much social media has washed your brain clean.
I need you to know this. And I need you to realize that everyone around you knows this too.
People respond to you because they pity you. That is the best achievement you can ever dream off.
Enjoy your stay here, you brain dead zoomie prostitute.
Nobody else will do, so you might as well.
Black folk kiss and make out or something, u said it, said ur piece now say frick dat homie and move on, calm down
>It's trying to be the new Warcraft 3.
Ah, it's you. Thanks for shilling this shit game on Ganker and wasting my time.
PSA for anons: stormgate doesn't even have hero units. It's nothing like warcraft 3. It's a starcraft clone and a really shit one at that, I've played flash games with more substance.
Both of you are absolute fricking morons who have absolutely nothing to add to the thread.
And just for the record, I don't think stormgate leaning so heavily on Warcraft 3 is a good thing. In fact, it's the sole reason why I have absolutely zero interest in Stormgate, why I did not even bother listing it when I listed interesting upcoming RTS.
But keep on belching your moronic bullshit kids, calling other's "shills" because the fact they actually do play games make you feel insecure... at this point, this thread is a god damn joke, so why not: keep posting, let us laugh at what a shitshow an average Ganker poster has become.
1 month ago
Anonymous
>no refutation
Can't say I'm surprised! I'm suuure you don't care about the game at all when you wrote multiple paragraphs seething when I pointed out it was fricking trash.
1 month ago
Anonymous
There is nothing to refute, you didn't make a claim of your own I could refute to begin with, zoomie.
You are just shaking and pissing yourself, screeching something about shills randomly, still completely mind-raped from when I called out your vapid bullshit earlier in the thread.
Stormgate fricking even reuses the neutral creeps mechanic from WC3 you absolute moron. The infernals are literally the undead from WC3 down to fricking identical buildings and the god damn identical shroud mechanic. You even have the fricking destrutable trees for frick sake!
That is nothing to say about finer elements, namely TTK production pace.
The main reason why Stormgate looks so immediately repulsive - beyond the WC3-like hideous cartoony artstyle, is how fricking sluggish it looks and feels, and that is precisely because the entire pace of the game is taken DIRECTLY from WC3, which was defined by units taking roughly a decade to cycle between attacks.
Stormgate has the exact same pacing, time to kill, animation speed, production scaling that WC3 had. Which I hated even back when it was new, but it's especially gauling after SC2 came and increased the pacing tenfold.
This is why the general response to Stormgate is so negative. It's because like WC3, it's boring to watch after you get used to how fast and dynamic SC2 was. Going back to WC3 design philosophy is the thing that is killing stormgate the most. Even more than the awful art direction.
But it's not surprising. The lead designer of Stormgate is a former WC3 campaign designer, it's a guy who's last work on an RTS was WC3. He was completely gone from Blizzard by the time SC2 started development (by that time he was working with InExile).
All of this would be well familiar to you if you had played any of the games we are talking about here, but you haven't.
You are just a zoomie whose sole experience with gaming is through youtube.
1 month ago
Anonymous
>The lead designer of Stormgate is a former WC3 campaign designer, it's a guy who's last work on an RTS was WC3.
Campaigngays losing once again lol
im not saying they are unknown scammers, its blizzard employees but they are old cali boomers who havent made a good game in 20 years. They wont be doing crunches to deliver game like they did as ambitious 20+ year olds, its looks like just low effort attempt where they paid themselves million salary to for unremarkable, derivative product.
>new RTS is announced >campaign is either bare minimum tedium or completely absent >everything hyperfixated on esports, trying to be the next starcraft
Multiplayer's good but the most important thing is to have an actual fricking game included, which no RTS seems to care about anymore.
>new RTS gets announced >devs try to charge $40-$60 for it >happily wait for it to drop to the real value of $15 or less in a sale because this genre is only good for single player >devs go bankrupt and everyone shocked that the genre is """dead"""
RTS are not for multiplayer. If devs understood that these games are only worth $10-$20 and priced accordingly, none of these issues would exist.
>all RTS needs is a new classic game >oh well, it's not as good AoE2 or SC >RTS failed because it never reinvented itself >meanwhile fighting games shit out 20 new sequels every year with the only difference being one gimmick
every RTS released after 2000 tried something new
Terraforming, unit cloning, RTS-RPG mix, unit/army configurator, RTS MMO, mobile bases, grand scale, TCG, skill trees, manual unit training, planetary battles, 3d space
Is this Planetary annihilation? i was hyped for it long ago but never actually played
https://store.steampowered.com/app/1672320/Fragile_Existence/
World war is not my style, but the shrapnell at 1:17 when the blood from the dead soldiers comes out makes me think this game will have soul
https://store.steampowered.com/app/1128860/Men_of_War_II/
>https://store.steampowered.com/app/1422440/Cataclismo/
This looks interesting. But their previous game Moonlighter was ok at frist, but got old very quickly. Hopefully this game will have more depth.
Anyone here playing Outpost: Infinity Siege? its got RTS elements mixed in, the base building is better than sex once you've amassed a decent amount of materials to build the endgame-tier bases.
I liked tempest rising's demo so much that it actually got me into C&C, I'm playing through the series right now and loving it. honestly wish I played these games sooner
DORF also looks pretty good but I'm mostly hyped for TR
and can't believe I'm saying this but I'm actually optimistic about a game for once
RTS player here, I have played since fkin wc2 came out, and I love scbw and I still play it all the time. The problem is RTS is full of absolute homosexuals. All me to explain.
Starcraft 1 is too hard of a game for normal people to enjoy. Here are some of the key skills that you need to be competent in before you can even ""enjoy"" the nuances of a starcraft game:
1. You have to be absolutely self motivating. You will lose 100 games before you win a single game online vs the biggest noob. The game teaches you absolute nothing, you need to go out and find shit. Later when you're actually good, you need to self diagnose and SOLVE your issues because they'll be too idiosyncratic to solve with guides or general information. This involves a lot of mental introspection and fortitude.
2. You have to understand economics on a fundamental level. Do I build an scv here, or build a marine and all in? Every second the game progresses, the decisions become more complex. Throw in the uncertainty of fog of war and it makes it even more complex because now everything is weighted by probabilities (is he going 12 nexus, did he cut goons after his 3rd gate finished to make his 3rd nexus faster, did he cut all his probes to make hidden gates to just jam goons down my throat?)
3. mechanical dexterity
4. consistent and focused time investment
5. takes a cool head, playing under pressure and making correct decisions
6. zero social support since no one plays it
7. learning korean past a certain point for practice partners/access to content
See, all of these factors are difficult. Also, if you can do all of these things, you can EASILY just get a high paying job with 1/10th the effort of hitting S on broodwar and have a good life. The only people actually playing the game are either geniuses or absolute fricking degenerates. this applies to both the korean and the foreign scene. so no, I don't think rts is coming back.
dont know if your trolling becuase you took the time to type it while its such a narrow pov based crackin'.
i wanna have fun, not ass sweat. not be cracked or feel exhausted after a game. for example an 8 FFA so much chaos and stuff out of your control you better have fun instead of popping a vein on the forehead, trash talk for fun, and so on
i have no idea what crackin means but yeah I am writing from a competitive standpoint. Yes campaign and casual multiplayer rts exist too, and they can still be successful. I meant more as a competitive game
ment cracking as the fast responses, high alert playing for an hour just to warm up your fingers, stuff like that.
i always thought of the competitive scene as being a by product of a fun game(never really tried went after it) excluding sc1
age of empires,wc3,red alert, supcom were special because they standalone were exciting to play. here i'm abit lost because maybe it was because i was a kid at the time, maybe because each game felt like a new and novel idea.
>Starcraft 1 is too hard of a game for normal people to enjoy.
I played this game when I was 8. I went through the campaign and played custom maps with my friends when I got older. I played FFA/BGB and NR15/20 on Battle.net.
I was and still am, a bad SC1 player (SC2 is a different story), you don't have to be good to enjoy SC as there are plenty of different ways to play beyond 1v1 ladder.
I'm moderately interested in this one
https://store.steampowered.com/app/2610770/Dust_Front_RTS/
But in general I have no hopes for any RTS games, the whole genre only devolved over time
Yeah, I played the demo and it seemed like a decent C&C style game. The releases of C&C on Steam make me think those will get some remasters like 1 and RA. I still have the definitive editions of AoE and Stronghold to play as well, and now AoM comes out this year supposedly.
I've only played sc2 ladder as a zerg back years ago when wings of liberty was released and goddamn I hated injecting larva so much. I didn't like how blizzard replaced defiler with infestor either. I also hated terran bioball with stimpack and their fricking medivacs. I've no clue how the game is doing these days.
Except the fricking coop mode was like $5 a commander or some shit crazy. I'd much rather have pay $20 for a coop expansion than the nickle and diming they decided go with for "free" to play. It's a really fun mode to play with the bros, such a shame.
Except the fricking coop mode was like $5 a commander or some shit crazy. I'd much rather have pay $20 for a coop expansion than the nickle and diming they decided go with for "free" to play. It's a really fun mode to play with the bros, such a shame.
Yeaahhh dood, the coop was such a great idea hope there was more of it and true frick the microtransaction shit. frick you blizzard for Base, Expension,Microtransaction, shit we gonna add loot box, shit less doo eet F2P, shit homie we gon do overwatch 2 sun.
Bobby understood the future is in mobile
the thing is, the RTS audience is too small
and the thing that the audience wants, there is already a perfectly good game out there for it.
Starcraft looks and plays amazing to this day, Stronghold, the same. Age of Empires 2 even has a competetive fricking scene for it. the list goes on and on and on
Look at any "classic" RTS game and it's something that still looks and plays amazingly, and has had a ton of updates and fixes over the years. expectations for a new game would be through the roof, and no matter how good the game is, it probably won't deliver for what you guys want
>hasn't played the games >doubts the opinions of those who played it anyway
petroglyph isn't Westwood by the way. only a handful of westwood employees still remain in it.
>Westwood literally can't miss with an RTS.
C&C is overrated around here
They aren't very good, nor even completely playable
They're kinda shit to be honest unless Red Alert and Tiberian Sun
You hate Starcraft, you hate every attempt at making a new game, you by principle hate everything that came out in the past 15 years
You guys need to face the truth and realize that maybe you're part of the reason the genre is on life support
>be a fan >buy the games >play them >will probably buy this whenever it comes out >You guys need to face the truth and realize that maybe you're part of the reason the genre is on life support
What is with this mindset of Ganker to yell at the people that do care as if it is their fault?
>You guys need to face the truth and realize that maybe you're part of the reason the genre is on life support
Have the devs tried making games with new premises yet? I have seen dozens WC3 custom maps that alone do more to push the genre in various directions than I have seen actually released in last two decades
Like seriously, technical quality goes up but the only notable change in ages was the fact that pathfinding isn't absolute garbage nowadays
>maybe you're part of the reason the genre is on life support
Blizzard isn't entitled to my money. If they want it, they should make something worth buying.
SC2 is on life support because it's a terrible game. It failed to capture an audience because the dev left out crucial features for sleazy corporate reasons.
It's amazing that the OWL failed the way it did, because it was a 1:1 repeat of what Blizzard tried and failed to do with their takeover of the GSL.
If there were any justice, Blizzard would already be dead. Instead they're allowed to continue squatting on the market because of unethical financial practices.
There any games where unit options are extremely basic, probably just a rock paper scissors set up with no elite options, but the resource production is extremely versatile and involved and dependent on location and maps features. So a game heavily focused on based building and economy and securing resource points over everything else?
I kind of get the complaint about the art style. I feel the same thing about AoE4 compared to AoE2. I have never met anyone who has thought AoE4 looks better than AoE2 HD. AoE4 has other things going for it like more "unique" civs, but the actual visual style itself? This makes me wonder how the art director was able to make it that far without anyone telling him that the new art style is a step backwards. I personally wish they would just take all of AoE4 and re-implement it all on AoE2's engine. AoE4 will never look good.
I think the UI for 4 is one of the most offensive things about its visual style
I could live with the somewhat minimalist graphical style but the UI is completely soulless corporate junk that makes it unpleasant to look at
you would hardly be able to guess its an AoE game if you didn't know beforehand
Let's be real everyone, Tzar is what every RTS game should be templated after >Tons of varied units >Tons of research, most of it with actually unique effects >Many ways of acquiring units outside of training them >Solid fortifications system >Good campaign with varying scenarios
Preferably with better map editor and pathfinding though
Yeah it's one of better intros to the genre with big campaign that teaches you all of the mechanics in the game for all of the factions which carry over surprisingly well into other games
They Are Billions could been much more well received and popular had it not been for the dev's own hubris. I can't hate them for it, though. They stuck to their guns.
It's nothing but ironman mode. Go ahead and call me a pleb, get it out of your system. But when a single match can last 12+ hours and there is no saving other than picking up from where you left off, it makes for the most painful game to learn. Invested into the wrong technology early in the game since you don't know shit? Well too bad, you just lost 8 hours. Or there was a gap in the rocks that you did see behind your base and a single zombie broke through? There goes your 12 hour game. The campaign is even more unforgiving since you don't know that in 10 missions you will needed to have gone for a certain tech tree if you wanted to complete it on normal difficulty. I don't even want to save scum, just limit me to only saving once an hour or once every three hours so I can have some checkpoints. Or let me have mutlipe saves in a campaign so I can learn without having to restart the entire thing. It's just too painful of a game to learn and play. Ironman mode should be for after you figure everything out, not before.
>ToB matches last two hours at most
Not the scrimmage maps. Zombies come at you at a fixed rate. I've easily had one go like 8 hours with a really high zombie count.
from glory to goo might scratch the same itch because its totally not they are billions
it's super early though and I'm shit at these so I can't claim to provide a good metric but it might be worth keeping an eye on
I played it for abit and the Campaign feels fricking great and the train stuff is really cool just not into ww stuff( got to general morozov cinematic https://www.youtube.com/watch?v=0WPRpUyaNFc ) reminded me of how old in game scenematics felt
This game is just bursting soul unironically. You can really tell the devs passion for telling the story of the tsekkoslovak legion in an engaging way, and it's evident in tons of little things that just make the feel of game perfect for what its going for. Highly recommend this to anyone like me who cares almost more about the aesthetics and feel of strategy and management games rather than the actual gameplay, not to say that isn't great by all means.
Tried it and wanted to like it, but it felt like it was trying to combine too many different things without balancing them well. It's not "real time tactics" it's mashed together RTS, cRPG, and management.
I am playing AoE 2 campaign and BW campaign. Occassionaly AoE 2 compstomp. Playing regular MP is far too tiresome nowadays imo
I can't stop playing this
AoE4 is just good, i don't think anyone else besides Ganker says it's bad. Relic isn't even in charge of it anymore, they fricked off to shit on CoH3 while AoE4 is being done by World's Edge
seen a couple things try that but it's either chink mmo garbage or not mountain blade but worse
Maybe if you did like an Escape from Tarkov thing. You start off with little shitty baby units and you have to go into an instance, scavenge some resources and pull out while dealing with some NPCs as well as hostile players who want to yoink your shit, so you have to choose between focusing your resources between scouting units who have high line of sight and are quick, attack units which are powerful but slow and easy to spot, and supply units which are the things actually able to extract valuable resources from a location without having to fight.
Are there RTS that aren't asiaticclick? The only one that I played that kinda fit the bill is multiplayer HOI4 but then I'd feel like a bunch of people here would screech it's not the same genre.
>NEW RTS GAMES IN 2024(allegedly) >SC2 clone >C&C clone >another SC2 clone >another C&C clone >yet ANOTHER SC2 clone (but with hero units so it's WC3+SC2 combined) >TA clone >Supcom clone >Banished clone >another Banished clone >for once, something creative, but it's done by just one person
And from the bigger studios: >WC3 is on life support >SC1 and SC2 are on life support >AoE2, 3 and 4 are getting so fricking much content that I wish I liked these games more >CoH3 is slowly getting playable, but it's still far from good
RTS is dead and perhaps it's a good thing. Frick campaigns and frick custom maps, you people are so braindead that you consider turtling against AI for 3 hours and simple elementary school-tier puzzles challenging and are a disgrace to what could've been the best 1v1 experience in existence along with fighting games, there is literally nothing new for comp players and what already exists is just stale.
It's time to reinstall Anno 1602 and call it a day I guess.
The average 'RTS' fan on Ganker is a shitter who wants to base-build and cries about muh esports or asiaticclick whenever someone is actually good at it.
There are some strategy games that just suck in SP.
I've been playing some DUNC: Spice wars recently and the SP is ok but the unpredictability and long term planning/politicking from other human players is what really brings the game together and makes up for it's short comings.
I've watched some of Spirit of the Laws videos on YouTube and it's just put me off playing it multilayer, not that I ever did, I enjoyed the comfy campaigns and skirmishes.
He breaks everything down too much into 'optimal play and actions' where if you haven't found your sheep and have 7 villagers 1 minute into the game you've already lost.
I've watched some of Spirit of the Laws videos on YouTube and it's just put me off playing it multilayer, not that I ever did, I enjoyed the comfy campaigns and skirmishes.
He breaks everything down too much into 'optimal play and actions' where if you haven't found your sheep and have 7 villagers 1 minute into the game you've already lost.
I don't like how AoE players will parrot "YOU DON'T NEED APM". Like homie what? Sure there's more periods of downtime especially in the early game, but by midgame you need to be tabbing between your base and your armies, it's arguably even worse than in brood war at times because a single mangonel shot can instantly lose you the game, and this balance of fights on a knife's edge becomes even more pronounced in the lategame when you have thousands of gold/food worth of units clumped up able to be killed by a stray shot.
I've watched some of Spirit of the Laws videos on YouTube and it's just put me off playing it multilayer, not that I ever did, I enjoyed the comfy campaigns and skirmishes.
He breaks everything down too much into 'optimal play and actions' where if you haven't found your sheep and have 7 villagers 1 minute into the game you've already lost.
Play AoE4
Also stop worrying about the super optimal ways of playing. No one really bothers IRL that much unless you're a sweatlord. And you'll be surprised how, almost in any RTS, just game knowledge and wits can win over excessive micro and sweatlordiness.
To enjoy these games you gotta enjoy your defeats as much as your wins. It's awesome when you lose but you know you got better. It's even more awesome when you beat somebody being a timed rushing gay with a pincer attack or backdoor, a bunch of wise economic decisions or plain outsmart.
Go out there and have fun. SotL is for minmaxing stuff, yet you'll realize everyone is as moronic as you are online.
I don't like saying you don't need APM too as that makes drooling morons that can't even learn to control group bind think they can play and then come to complain.
Stormgate has nice polish but needs more flair and style. Zerospace seems cool with the massive variety of strategies. D.O.R.F seems wacky and fun. At least one of these should end up good.
>Zerospace seems cool with the massive variety of strategies
Zero Space looks fricking hideous, it has the same fricking problem with identity that Stormgate has. But there are some people involved in the development that I do actually trust somewhat, so I'm still not entirely resigned to it being bad. A lot of people involved to some of the best user-made content for SC2. It's very obviously an ACTUAL SC2 "clone", in a sense that it very deliberately actually tries to emulate that game, but it's trying to emulate it's more interesting aspects, namely the coop and user made campaigns, rather than the competitive aspect of it.
Damn dude, i've just looked up zerospace and imo its sad to see, they have a cool concept that looks like it needs some more work. but the unit design is horrible, the No sharp edges, everything has this smooth look about them, the aliens look more like a buttplug then scary alien species.
I can't this Mobile gameEpic game polished"AI please make me Artstation award winning Style" is killing my soul so hard on the inside.
RTS (not counting asiatic clickers) are mostly for autistic white guys, many of whom are eastern Euros. At best you'll get a few Russian weebs with shit taste that might try it.
coombait won't work with RTS. The irony is that RTS filters out both coomers and women.
What's the big difference between BAR and FaF? FaF is just a server browser for reviving supcom no? and BAR is a newer attempt to rebuild it so it will be possible to continue editing the game, meaning BAR should be the superior version excluding the cool cinematics, and cover art and the way the robots made you feel, or am i wrong?
BAR is a different game, FAF is supcom but they changed more than enough thinks to call it a mod
>why is everyone trying to make SC clones >every RTS thread is just talking about SC and asiaticshit and APM autism and whatever
Maybe if you homosexuals talked about something other than asiaticshit, they would make something else.
It didn't the thread turned to this halfs way when 2 Black folk started arguing about it.
its like 1 moron joins in some take, somebody else can'ttake it and responds and first moron can'ttake it too and they argue with some pitch in. Its not everyone, just small number of people who can't stop
You know what I want to see one time, even thought it's more or less impossible due to the way rts has to be on a more or less flat plane?
An RTS that incorporates mechanically just how much of a pain in the ass it is to deal with highly motivated insurgent forces in dense jungles, mountains and tunnels systems. No rts, or fps really, let's you go Full Viet Cong
ORDERS? picked up the C&C collection on steamers for nine bux UP'AND'OVER family shared it with my dad, we've been playing RA2 nonstop since. so much SOVL so much CH&RM its unreal. PICK'EMUP SET'EMDOWN yeah its mostly just a reskin of tiberium wars SPREAD THE GOO but it doesnt feel gimmickey and the gameplays solid KIROV REPORTINK u know what they say if it aint broke dont fix it NO ONE HERE BUT US TREES!
Any games that have RTS-like combat/tactics/strategy but with a focus on more complex infrastructure-building and supply lines? Saw a clip in that D.O.R.F. video with combat happening around/under pipeline installations and remembered I had always wanted a game like this.
Factorio is focused way too much on optimizing the supply lines, before anyone recommends that. It drops a lot of the depth of combat/tactics/strategy in favour of its focus.
dyson sphere program maybe?
never touched it myself; could be a good reason why but I couldn't name it off the top of my head
don't think its very RTS though
I wonder why nobody mentioned this in the thread, or Planetary annihilation. Is it because the game is not RTS or is it because of the Mobile phone look?
>download BAR for the first time >play against ai 1 v 1 >get destroyed in 5 minutes max, multiple times
back to playing league of legends
sucks having weak genes bros
cool game btw
it takes a couple games to figure out. playing with buddies is also a great way to learn the game. I would recommend the "chicken" mode, but the chickens have nukes so its kinda hard if you dont know how to defend against the hoardes of chickens :p
Play against the Raptors or the Scavengers as the other anon said
Or join an 8v8, it's crazy and the community is also not that good generally, so they're welcoming to newbs
Has anyone played Godsworn? I saw it get released in early access but I haven’t heard shit about it. Guess it died. I also got the new Age of Shitmar RTS on humble last month but haven’t tried it
Personally, I actually have some ideas for RTS game but there are two serious problems I see and which would affect any small developer, especially one man ones - AI and pathfinding. Are there any existing solutions for that or any independent developer would have to code them from the scratch? Without these or with barely functional, no RTS can exist (maybe except Original War where there was no AI, just tons of scripts but this is even more demanding solution).
I'm replaying Populous: The Beginning and having a blast. There's a lot of custom campaigns that have been made over the 25 years the game's been out, and apparently there's even a small but dedicated online multiplayer community (but I haven't played that at all).
For a 25 year old RTS it's definitely got some kinks and isn't that complex on a surface level, but does a lot of unique things and it's great to actually mix RTS with god games since you can shape the world with a bunch of spells. Craft more land to build on or to bridge across gaps, sink the enemy base into the ground, summon volcanos that cover an entire swath of land in lava, fun shit.
Crazy that a game from 1998 has fully functional, 3d terrain management in the game itself when most RTS games even these days are just flat maps. Also if you think that WOLOLO in AoE is bad, this game has a Preacher that automatically converts ANY enemy units that walk next to him, with no cooldown, makes those units sit down while he preaches, can preach to as many units as he wants to at once, and if you put magical shield on him then holy frick you are so boned. Better have preachers of your own.
Impressively fun. Like real fun, no pretendo fun. I am looking for it as well. Had some beta jank but overall much more enjoyable than, say, CoH3, even though they're pretty different but you know people is gonna compare them anyways.
I think CoH 3 gets a lot of unnecessary stick but I'd agree. MoW 2 was more fun. I just hope they don't frick it up too much with the latest delay and rework. Some of the feedback players were giving was moronic.
>the feedback players were giving was moronic.
I'm afraid of this phenomenon as well
I've seen good games die on the beta>release gap because of this shit
>the feedback players were giving was moronic.
I'm afraid of this phenomenon as well
I've seen good games die on the beta>release gap because of this shit
Any examples come to your heads? i hear of this phenomena but never seen it. like what did the community say it wants the company added and it turned to be shit when incorporated?
>like what did the community say it wants the company added and it turned to be shit when incorporated?
Not specifically to RTS but
Foxhole. It had a Skirmish mode that was like one 1 hour, maybe hour and a half RTS/Battlefield hybrid that just werked. The devs went on and on into making it an MMO and listening to clangays and it's absurdly dilluted and boring now.
I remember Dropzone. It was a MOBA/RTS kind of fusion, where you controlled 3 heroes against another player with his own 3 heroes. The devs were thinking on making it 1v1 but had the layout for 3 or 4v4 player matches (up to 12 heroes per team) and it would've been just great. Community opposed and convinced them it wasn't the original ADN as it was more about being a sweaty 1v1 SC2 kind of competitiveness, where the mechanics weren't as fleshed out. Died promptly.
MWO and the whale fanbase as well. They're so resistant to change that PGI (already fricktards) won't touch what its stopping the game from taking off, and always listen to the community over common sense, unless it's a major frickup from their side, a thing that does happen because PGI are fricktards indeed.
I could think of more. It's a common occurrence actually. Devs have this idea, but "fans" that are vocal about their exploits demand and strongarm the devs about their preferred way of playing. Imagine something like Helldivers 2 devs caving into the Railgun meta and leaving it the way it was. Completely moronic.
The average 'RTS' fan on Ganker is a shitter who wants to base-build and cries about muh esports or asiaticclick whenever someone is actually good at it.
RTS has been seeing steady fun releases for a few years now.
Nothing will ever hit AoE2 or SC:BW tier of being major industry shakers again but there's still plenty of fun games, mostly from the indie sphere since the big boys asking AAA money, Like Relic, 343 or Frontier have been shitting the bed hard.
Good, I hate all those "super HD patches" with resolutions pumped to absurd levels. Why even use minimal when your 4k monitor displays entire map at once? Oh yeah, I forgot the part when you need magnifying glass to see units because game was designed with 800x600 in mind. Frick. That.
Also go ahead and try Beyond All Reason
Its my favorite RTS in years and it's free. Puts to shame a lot of other games both in graphics to QoL to performance to fun. It's just fun and packed with content for FREE
This shows what passionate people can achieve if the stars align
What's the big difference between BAR and FaF? FaF is just a server browser for reviving supcom no? and BAR is a newer attempt to rebuild it so it will be possible to continue editing the game, meaning BAR should be the superior version excluding the cool cinematics, and cover art and the way the robots made you feel, or am i wrong?
FaF is a lot more a few new units , a lot of qol stuff , random map gen for ladder and a decent dev team . Bar is trying to be sup com but different and is years behind base sup com and decades behind FaF its cool that there trying but no real reason to play it unless FaF's bigger balance issues and performance are a deal breaker . The best thing bout BAR is for now is the better player base FaF has such an awful player base sometimes .
The actual reason 'RTS' is "dead" is because it has fractured in to multiple different genres the fulfill each niche.
Like base-building/turtling?
Play a city-builder
Like hero units and ability casting?
Play a MOBA
Like massive armies?
Play a game like Total War
Like the strategical elements without the APM requirement of RTS?
There are tons of turn-based games and 4X's
Actual reason is that APM asiaticclicking coor hardcore RTS players so insist to build RTS game upon is toxic and not fun. Classical RTS foundation is flawed as soon as game approaches PvP.
What is common for all games you mentioned? They don't have that asiaticclick APM overload foundation. They all have drastically reduced players APM load.
Company of heroes style game but with stabby instead of shooty. I've not played any of the post-release content but for a first RTS it's solid. Nothing amazing but nothing offensive either. >Ashes of Singularity Escalation
Poor mans supcom. Better off just playing FAF or BAR/Zero-k >Wargame Red Dragon
I fricking hate it because I got bullied hard by P2W merkavas years ago >Iron Harvest
Far too close to CoH for its own good. The mech units don't feel like a unit class of their own and are in practice just a weird looking traditional tank which is shame since the alternate history stuff is the biggest draw the game has. Apparently got a huge re-work to add a RISK style campaign like Dark crusade.
Why? I was the one asking originally and I played and finished all campaigns in European Escalation. I have all three on Steam but only played tutorial for AirLand and didn't like idea of having mp-like skirmishes instead of proper missions. I heard that while Red Dragon keeps this, they are better.
I'm currently replaying RA3 Uprising and am loving it. I wish more games embracced the more silly side of RTS, they're all so serious on war and stuff that it kinds of grows dull.
Not really. I've moved on from RTS because of all the disappointment.T otal War Warhammer fills that niche for me now in battles.
Nothing since BW/WC3 has stacked up unless you go for niches. Like Blitzkrieg2. SC2 I played alot of but only because the custom games were interesting until I started recognizing patterns from how easy everything was to make it seemed to stifle creativity.
Props to the Element Defence devs breaking out of custom games and making their own standalone I guess, but it's pretty cheap feeling and the wienersuckers sell "mazing" as a DLC. Element TD2
People didn't really need to get creative with workarounds or to implement ideas. Or keep the scope of the custom map within most limitations (except map size).
So everything became samey and pointlessly grindy or stat bloated.
I dont fully understand the samey pointless thing ur talking about tbh.
If i look back at WC3 customs for example at the beggining the game mode were very simple. like start with a hero find a 'castle' u stand in a circle the castle is yours and it spawns u units and you kill others, simple enough that i tried to remake it in the custom games. but as the time progressed somebody would do something cool or new and others would copy from that. i remember when first came out a game with the ability to save progress, somebody figured that out. and after that a bunch of other games with that feature will come out with vastly different ideas.
Maybe there wasn't enough hype around SC customs instead of easier to use system?
Man, all I want is a DE of galactic battlegrounds, and EAW to have better multithreaded support. Don’t care about new when the gameplay of the old is good enough: just needs optimization for modern hardware.
Microsoft and Blizzard were the only studios able to make good RTS games that stood the test of time, and both of those studios have gone to absolute shit
I lost hope. Last time I got excited for new RTS was when Grey Goo was supposed to come out and I never even had a chance to play it beyond first two missions as it would randomly "lose connection to server" or something like that. In single player mode. With internet off.
never heard about grey goo but damn man, sounds bad to be done likes.
i got half hopes for stormgate, while it looks like slop with artstation art style, thinking it my be good for custom games and the do a good map editor
>2015
yo dog lets make an RTS and make it always online, ppl love always online
feels bad that autism killed it, some thing about it looks bad to me but at the same time other stuff look really fricking cool
The Human and Goo factions looked really interesting to me but when I went to do the single player campaign, you were forced to play the Beta which was a really vanilla and boring faction. Soured me on the game so I refunded it.
It's been ten years, it's safe to give RTS another try man.
>ten years
No that can't be..
it was mid, it was basically Starcraft 2 for people who wanted a slightly better looking version of it. Except always online, with netcoding problems, and disconnects...
im still mad that the supcom games are stuck on 32bits, so they can't use more than 2gigs of RAM. And yes i have that app that allows you to allocate more to the program, but the engines just not designed for it. The majority of games i've played of supcom+supcom 2, where i get the biggest maps and pick loads of opponents, crashes. It sucks.
You can try beyond all reason even if it looks more stylized has smaller maps than supcom.
I didn't know about that, but it looks like maybe there are some that try to pick up supcom.
i can't remember the name but there's one that pretty much identical to that ( feels more cold in the the design, as no bad ass robo on cover, or this cool looking maps ) can't remember the name rn hope i'm not misleading
Ashes of the Singularity?
Yeah i saw beyond all reason but only on a flat
ty homie
This but with generals 2. The game was actually made and I got to play it at gamescom
I just play pic for a few weeks whenever i get an RTS itch and move on.
played the remastered campaign and that shit bullshit man.
>last map requires me to constantly ferry in units in a tiny space
>all I do is suicide bomb the enemy radar stations and artillery stations, while endless waves of enemy rape my drop zone
CB towers and Ripple tanks are your friend
jeff goldblum looking rough
not enough space, to not get overwhelmed early on. had to do endlessly suicidal strike missions, before my Perimeter was clean enough to build towers and artillery, without getting my ass beaten in immediately
I had to look up a youtube video for that, but yea.
top right is your drop zone, its tiny and there are 6 enemy rocket artillery positions with giga rape artillery, combined with endless waves of enemies coming from all directions. you can barely get your first units in, before the enemies hit you. Dunno how you can get CB Towers and Ripple Turrets/Tanks up fast enough to counter that shit
shit for got the image
If you mean this one, I think you need to kill the air unit factories somewhere to the north, as that's where the gunship rapers really mess you up. That's what I did anyway, I think they've messed with campaign balance over time.
?list=PL-Qt8zXK51N8meOsjwIznCGMvmE98nhIh&t=50
nah posted it here
its an absolute shitshow
Funny story about grey goo. It turned out there was no ai at all and all the enemies were actually outsourced to actual human beings in India getting payed pennies to play the game against you. That's why it was always online even in single player.
i dont believe it
No release date but still
nothing says sci fi strategy like anime schoolgirls
True
>RTS
>20 resources
homie thats a colony sim
are you one of those mindbroken homosexuals who's still pretending modern rts are good or even tolerable?
what's a good modern good rts? last one i was hyped for was supcom. if your talking about those games where u control some army units that hide and shit like the Last train, no i'm not into that
>play not RTS
>waaah why isn't this a RTS?
nagar wat?
when the hell is socrates gonna complete this shit?
source on pic?
There's one called Sanctuary coming out which might be a supcom successor. Apparently that's what Chris Taylor called it anyway (original TA/SC developer).
okay yeah found it, looks exactly like supcom with better graphics, i hope they bring something new to the table but yeah thats great to see.
Third time the chart. just seen this on thier page. The idea sounds fun as frick. but at the same time 'we broke'
hope the best of luck to them
>Sanctuary
>coming out
I'll believe it when I see it hahahaha
>A Supreme Commander successor that finally uses modern multi core processors.
>Modern devs can't optimize at all.
Well, frick.
If you care more about single player than multiplayer aspect, unironically play factorio.
BAR
>what's a good modern rts?
>proceeds to say he doesn't like rts
Aoe2de
>new RTS is announced
>campaign is either bare minimum tedium or completely absent
>everything hyperfixated on esports, trying to be the next starcraft
Multiplayer's good but the most important thing is to have an actual fricking game included, which no RTS seems to care about anymore.
hopefully the trend stops now with overwatch being buttpluged
hyperfixated on esports, trying to be the next starcraft
Name 5 RTS released in the last 10 years that are as you describe.
>Game gets played for a few months
>Completely dead multiplayer after that
>No hope of redemption
>Company files for bankrupcy
Every time.
There's literally one game that's trying to be starcraft, and it's being made by starcraft people.
If anything everyone is trying to be the next C&C.
ENTER...
Abysmal pile of dogshit. Instantly uninstalled and removed from my wishlist after one match of the beta/demo.
it looks lacking yeah, but do you think if they make custom game server browser and a good map editor will be good?
No, the gameplay is garbage. The graphics are garbage. It's just a terrible bootleg Starcraft 2.
i've bought a few games with those features, or at least they were promised. The problem is, if the game isn't popular, nobody develops for it.
thats true. what were they called? want to take a look
Hatred (game was fine, but the few mods that were made, literally never worked for me)
Also Homeworld and Homeworld 2 had modding sections, which were disasters and crashed all the time. The mods were never updated either.
I cant believe people are still hyped after the beta. Felt so limp and boring. Like some chink bootleg version of SC2
Agreed. I think it must be Kickstarter backers who are just in too deep on it and in denial over how top to bottom bad it is. There was nothing good about it, and not only that, but it had zero potential to improve or be worth giving another look.
same fricking here. its laughably bad, played 1 match during the closed alpha and fml it was barebones and felt like i was playing some bland as frick rts dime-a-dozen from the late 90s. How anyone can honestly look forward to this is beyond me aside from sunken cost fallacy kickstarter backers
>Play the beta
>It's super duper blandest SHIT
I wasn't expecting much but this is a complete waste of everyone elses time
>I wasn't expecting much but this is a complete waste of everyone elses time
It is remarkable how bad they are at selling their game to the public.
Ignoring for a second that the game itself is bad: they are also just incredibly, incredibly bad at basic fricking marketing and PR. Which in hindsight might be a good thing (from the consumer point of view, at least they can't trick anyone into getting hyped for what inevitably will be a subpar product), but you would expect industry veterans to fricking have some basic comprehension of how to show off their product in a way that would not fricking repulse even the most hopeful of customers.
EVERYTHING about Stormgate feels completely amateurish, it's honestly kinda fascinating.
They're former Blizzard devs
They think they're the best, but they were just part of a larger company who was the best
Everyone keeps saying how bad Blizzard has been in the past years, and when these people advertise themselves as ex Blizz employees everyone was mocking them but you know, it just might be the kind of good people. Funny thing is that Stormgate is everything wrong with Blizzard, no soul whatsoever, x10. Its like they're just applying everything wrong they learned on Blizzard into their own game. It completely devoid of soul and gameplay. It's stale as frick and derivative. Visually isn't enticing, and gameplay is very very very basic.
I really don't know what people could've expected.
>Everyone keeps saying how bad Blizzard has been in the past years, and when these people advertise themselves as ex Blizz employees
What they are banking on is that they are blizzard employees back from era before Blizzard became a joke. Again - the lead designer is an ex-WC3 lead, a guy who literally left the studio after Frozen Throne was released. A lot of the other people also worked with blizzard either during the late WC3 period, or during early SC2 era: a lot of people who worked on Wings of Liberty are there, which most SC fans will agree was the best campaign of SC2.
Personally, I find it all a bit surreal, because as far as I'm concerned, Blizzard became a joke with WC3. That is when the studio abandoned any semblance of soul and embraced the fricking committee-designed, plastic, corporate shell of itself.
I know I'm very much alone on this sentiment. For some reason, most people still fricking fellate WC3, but to me it was the first - and only needed - sign that Blizzard has gone to absolute shit, at least as far as "soul" is concerned. It's when the studio fully embraced the Dreamworks cartoon approach to tone and audience.
So yeah, I was absolutely, 100% not suprised when I saw how hideous Stormgate looks. I feel like it is exactly what Blizzard has been doing since 2002, and I'm kinda amused that only now people are starting to notice how bad it is.
WC3 was shit because it's cartoony?
>WC3 was shit because it's cartoony?
It's not about being cartoony, it's a specific type of cartoonishness that is the problem. It's that ugly, plastic, cheap shit that american children love so much that I despise. That a-cultural, tonally completely inconsistent tripe that could as well be made by an early A.I. for all the actual imagination it involves.
The kind of cartoon that studios like Dreamwork or Illumination spew out, the kind of shit that exists to sell Minions merch. Stuff that is made by people who have no actual interest in the world, stuff that isn't rooted in some strong theme or source - just exaggeration because kids like big expression, with zero depth.
What you're describing are cartoons
You might not like it but you can't say a game is terrible and the company has fallen just because of the art style
>What you're describing are cartoons
I can think of a thousand cartoons that have an immense amount of actual charm and soul to them. Watership down is a cartoon, but it has immense weight and emotion behind it. The works of people like Miyazaki (the animator), Zeman, the Brothers-in-shirt stuff, works of Don Bluth or Brad Bird if you want a more widely known examples.
Being a cartoon does not mean your work is brain-dead. It's just that thanks to the anti-cultural nature of America, it became seen as synonymous in modern day.
And as far as I'm concerned, if your massive epic singleplayer fantasy campaign focused game is so hideous, so completely devoid of any relatability, or charm, or imagination, so eye-goungingly ugly that I want to puke:
Yeah, that makes your game terrible, and you should probably fricking stop doing what you are doing.
And when you see that this is what you end up with after you made something as memorable and charming as SC1, yeah: Your company has clearly fallen, you lost all your talent, and you should just frick off and die.
WC3 is an early 3D game, they didn't have a lot to work with
Did you actually play it when it came out? It looked better than its contemporaries
>WC3 is an early 3D game, they didn't have a lot to work with
First of all, there have been already tons of 3D games that looked great at the time. Homeworld 1, a fully 3D RTS that came out 4 FRICKING YEARS BEFORE WC3, was absolutely fricking beautiful. It still IS fricking beautiful, literally fricking looks absolutely amazing 25 years later.
Second of all, knowing when and how to use your tech is an important skill, and one they clearly lacked.
Third - the absolute vomit-inducing ugliness of the game extends to every aspect of it, safe for literally one single cinematic. It's in dialogue and characters, most of the CG, in the root of it's... "worldbuilding" (I have never fricking felt like I'm raping a term by just using like as much as I do now).
And yes, I played it on release. It looked, sounded and played like trash back then. It's a fundamental design problem, not a matter of technology.
It's the studio firing every single talented person because talent, passion or effort scare your average morons, and deciding that they are going to aim at the complete moron playerbase from now on.
Homeworld 1 was a space game, they had no background to render
The art style was a bit strange but they did better than other games were doing at the time
>Homeworld 1 was a space game, they had no background to render
This is both wrong and completely irrelevant. Homeworld looked amazing because the people who made it were not brain-dead cretins. They both had a head full of creative ideas, great inspiration to draw from, and the motivation to put actual effort into their work, and also understood the technology and planned around it. They used the right tool for the right job.
WC3 was made by people who have never fricking left their american apartment, their only source of inspiration was a 30 hours ninja fricking turtles marathon, and who did not even for a second stop to think about how the tech may influence the product, because thinking is for losers and dumb geeks.
>This is both wrong
There is no terrain in space, it's just an empty void
This means they can spend all their polygon budget on the spaceships
It's very easy to make a good looking space game, because space is full of nothing
>WC3 was made by people who have never fricking left their american apartment, their only source of inspiration was a 30 hours ninja fricking turtles marathon
Also I agree with this, but this also apples to Starcraft and Warcraft 1 and 2, none of them looked realistic
>Also I agree with this, but this also apples to Starcraft and Warcraft 1 and 2, none of them looked realistic
It has nothing to do with realism, and it absolutely does not apply to Starcraft at the least. You might be right with WC1 and 2, though especially in case of WC1, that game was so damn basic judging it on it's art style is a bit unfair.
But SC was a game absolutely drenched in atmosphere, with absolutely fantastic art style and tone. Everything from the cinematics past the soundtrack to the ingame sprite work is consistent and has a clear, unique charm to it. It's done by people who have something to say, because they have some kind of relationship to and interest in, the world outside.
Warcraft 3 also has an atmosphere, it's just one you don't like
Starcraft was made by the same fricking people as Warcraft 3, including the same artists
Warcraft 3 is a product of it's era. Pic rel. That's just a specific type of 3d jank that was simply needed back in the day.
WORLD of Warcraft (and its disastrous consequences for the franchise) is where I'll agree with you.
>Warcraft 3 is a product of it's era
Again, games like Homeworld prove that era has frick all to do with it. Lack of talent or any motivation to do things well does.
a low polygon budget is fine for spaceships or robots like in total annihilation. But bad if you're trying to render animated 3d characters and not use prerendered sprites.
>a low polygon budget is fine for spaceships or robots like in total annihilation.
Again both wrong and irrelevant. Each individual fricking unit in Warcraft 3 has more polygon than the entire fricking fleet in homeworld combined, and it does not make them any less fricking hideous. And also: NOBODY FRICKING FORCED BLIZZARD TO USE 3D TECH, YOU FRICKING moronS.
If your tech is absolute trash, if your 3D modelers became 3D artists purely because they kept trying to eat the crayons when somebody asked them to do hand-illustration - maybe DON'T MAKE YOUR GAME FRICKING 3D. Maybe fricking spend 3 fricking seconds thinking about what engine and what art style is viable for your god fricking damn flagship franchise, maybe chose art style and technology that isn't even remotely capable of actually doing what you need it to do.
Nobody.
Forced.
Blizzard.
To make.
The game.
In 3D.
They made that decision themselves, because they are fricking morons, and so are you for defending it.
>Each individual fricking unit in Warcraft 3 has more polygon than the entire fricking fleet in homeworld combined
No it doesn't
You're making things up, you sound deranged
>You're making things up, you sound deranged
No, I just don't fricking suck blizzard's wiener like you do.
The processing power, and subsequently, the available poly budget literally grew exponentially over the course of nearly half a decade that separates Homeworld from Warcraft 3. I was exaggerating a bit, but literally every single minor combatant in WC3 literally has twice the poly count than even the biggest ship in Homeworld has. The fact that HW1 does not have terrain does not in any, even fricking universe, excuse WC3 hideousness. WC3 has more polygon's to work with per character, than HW has per ship.
And you are still completely ignoring my main point, which is:
If you can't make your game look good in 3D, the right solution is to not make your game 3D. It's THAT FRICKING SIMPLE.
>literally every single minor combatant in WC3 literally has twice the poly count than even the biggest ship in Homeworld has
this is also incorrect, WC3 units are pretty low poly. Polygon budget is why all games from that era look fricking hideous except space games
I don't like WC3's art style, the proportions are too fricking wacky and it's too colorful, but objectively, it works. It's a very readable game, it's aged much better than other games from the era because of the art decisions they made
>If you can't make your game look good in 3D, the right solution is to not make your game 3D
Are you sure you were alive when this came out? Back then, if the game wasn't 3D it was nothing, it was laughably outdated
>this is also incorrect, WC3 units are pretty low poly.
I can safely say that you haven't played Homeworld.
And it STILL DOES NOT MATTER YOU GOD DAMN CRETIN.
FRICKING ADDRESS THE MAIN POINT, OR FRICK OFF YOU BRAINDEAD FRICKING FANBOY.
I did address it
No, you said "it's not their fault at all, you see, the god of gaming industry in 2003 took a shotgun and pressed it against blizzard's head, they totally did not have a choice in this even though 2D RTS games still existed, in fact especially in RTS space the vast majority of playerbase desperately begged developers to go back to 2D, literally nobody wanted 3D RTS games because of clearly absolutely unfit the technology was to it, but the magical Gaming God literally threatened to kill blizzard and rape their children if they go 2D.
Your explaination is dogshit, and also very clearly comes from someone who wasn't around at the time, because again, the massive industry-wide sentiment was that 2D graphics are better suited for RTS games, and where every single 3D RTS was slammed for how ugly it looked.
Not only did WC3 did not need to be fully 3D, but people were literally fricking begging the developers to not make it 3D. They actively went against what everyone wanted them to do.
During the early 3D era, everyone was making 3D games, even though objectively they looked like shit, because it was the new thing
If Warcraft 3 was 2D it would have been considered laughably outdated
If you were playing games at the time you should know this
>During the early 3D era, everyone was making 3D games, even though objectively they looked like shit, because it was the new thing
Wrong.
Incompetent souless morons were making 3D games even though they objectively looked like shit, because incompetent, souless morons didn't actually care about the quality of what they are making at all.
And that is my point.
WC3 was a trash game made by incompetent souless morons who gave ZERO FRICKS that their game is going to be brain-dead hideous trash, because they had absolutely no passion or creative ambition.
That is my whole point. That WC3 was the first game where blizzard abandoned any ambition to make anything else than the most bland souless corporate shit possible, just mechanically checking off the boxes of what the marketing department told them to do.
I understand that every other trash AAA studio at the time did this as well. But that does not justify it. It just proves that by the time they were making WC3, Blizzard was souless corporate trash company.
So what you're trying to say is that games shouldn't have switched to 3D because it looked worse than 2D at the time?
If your game would play the same, but look better in 2D, yes. You absolutely should have not switched into 3D is that action didn't fricking improve you game in any way - in fact, it would make it objectively a lot worse.
Though again, it's a chicken and an egg scenario here. WC3 switched into 3D because the people who made it were souless, brainless corporate scum.
So I have no doubt that the game would be absolute trash in 2D as well. Souless braindead corporate scum does not make good or interesting games.
Switching to 3D was a symptom of the studio being dead. Not the cause of it's death.
People wanted 3D games at the time
If it was 2D, it would have been considered outdated and irrelevant by the gaming audience
You think that would be smart?
And once again you keep the tradition of being both objectively wrong and saying something completely irrelevant at the same time.
Objectively 3D games were seen as modern, fresh and desirable. 2D games were old, clunky and outdated. If a new AAA game wasn't 3D at the time, it would have been a big mistake
>Objectively 3D games were seen as modern, fresh and desirable.
Objectively they were not.Objectively, 3 biggest RTS releases prior to WC3 all massively failed to even begin to compete with motherfricking Age of Empires 2 because they were 3D and people absolutely fricking hated it. Objectively, games like Age of Mythology sold less than 1/4th of what Age of Empires 2 sold, and objectively, every single living RTS fan was literally explicitly begging the developers to stop doing this shit, desperately asking for the games to go back to 2D because this shit was ugly, pointless, performance-wasting, and something nobody actually asked for.
Objectively you are wrong and an underaged homosexual.
I was a game developer at the time and I had a lot of trouble getting 2D games published because publishers (and players) wanted 3D games
All 4 of the 5 big RTS lineages released successful 3D RTS games, AoE was the only franchise that didn't
Stop throwing a tantrum
But even Ensemble studios moved to 3D with Age of Mythology and then AoE 3.
>During the early 3D era, everyone was making 3D games, even though objectively they looked like shit, because it was the new thing
Some of them were still making 2D games because they knew better, but journalists (which controlled sales more in the pre-youtube days) were always wienersucking morons who jumped on the latest popular and casual trends.
Only Japan was making 2D games at the time
Journalists pre-Internet had barely any power over the game industry at all
>Journalists pre-Internet had barely any power over the game industry at all
Imagine not remembering how big gaming magazines here.
*were
Gaming magazines literally wrote whatever the game companies told them to wrote
Not him but WC3 art style is largely defined by the technical limitations of the time.
>watch stormgate
>the only part that leaves me impressed is how there's an APC that changes forms when you load a unit into it
>later play red alert 2 for the first time and become even more disappointed by stormgate
not one original feature, jesus christ
Actiblizz games were never good. They got popular because they've been around forever and people didn't have other options at the time. This led the devs to think they were actually so good, they didn't need to put effort into anything.
The trash bin, maybe. The beta was absolute garbage.
Dogshit beta I want my 15 dollars back
it's just sc2 and that's not a compliment.
good for the devs cause that's what they were aiming for.
It's not SC2, it's WC3 in space.
ive watched grubby play this and it looks like wc3 with sc models
lol, lmao even
a moron and his money are soon parted, right?
I think him saying that is like a girl telling you you have a big pp. you want to believe.
starcraft 2 was gigantic, strong esports bullshit that spun for decade, the hype when it came out was insane. Maybe he means margins like the game cost 50mil, made 500mil, but they spent extra 300 on autistic stuff. while the 'armor' doesn't include the price of the base game which is essentially the market for that.
starcraft 2 was gigantic(it still is biggest rts on market) but rts is a niche market compared to casino gatcha trash npcs and 2billion of bugmen play.
>Maybe he means margins
This is probably it. The reason that guy was working overtime for 2 years wasn't because no one was playing SC2, it was because it was insanely popular game. Justin.tv guys made twitch just to stream Starcraft 2. The sc2 general was one of the first generals on Ganker. The thing is, it probably took someone one day to make that mount and it sold well. But there some nuance to that story we aren't getting.
yeah the story is a lot more nuanced. i read a comment explaining it when this first made the rounds on reddit. but i don't remember shit. i just know you're not supposed to take it at face value
SC2 wasn't insanely popular. It was moderately popular. WoW was insanely popular
>starcraft 2 was gigantic, strong esports bullshit
esports doesnt make money bro
They were giving away WOL when LOV hit because the game is that dead. Esports dont make you a lot of money if youre also the one supplying all the money for the stadium and electronics. Why do you think WOW is getting a new xpack every 2 years, even after 20 years, while SC2 is in maintenance mode. They didnt even make more mission packs like nova covert ops, even when they initially said they would.
SC2 was putrid dogshit, so I don't really see what the issue is.
>dev telegraphs that they're going to split the game into three separate parts, basically telling 90% of the playerbase not to bother until the "complete edition" is out
>no custom maps because Blizzard is eternally assblasted about DotA and you're not even allowed to look at the map maker without signing away your life and your firstborn child
>WoL online is hilariously fricked balance-wise, only reaching a state of "slightly playable" a few months before HotS drops
>HotS is literally a repeat of launch WoL, except now it's shifted in favor of Z instead of 95% of comp matches being PvP and TvT
>LotV fricks it up yet again, and this time doesn't bother to balance anything because their business model has shifted towards selling MTX in a shitty hero mode no one cares about
>Campaign is fanfiction-tier garbage the whole way through. WoL had a handful of missions that were interesting and fun, followed by HotS and LotV where they gave up on novel objectives and just made every single mission a shitty "mass units and a+click on the minimap until you win"
No shit it didn't make any money, you fricking loser.
>no custom maps because Blizzard is eternally assblasted about DotA and you're not even allowed to look at the map maker without signing away your life and your firstborn child
I thought the dota assblast came much later, and custom game were dog shit becaues of the game design, The dark blue everywhere, dark blue UI. did 1 zombie hero survival and i couldn't see where the frick is my hero, or wtf are we doing was fricking horrible compared to wc3 clearness.
SC2 had a map maker from the start, but it didn't have online lobbies or servers. The server browser wasn't added until much later, and that was around the time the DotA assblast came in full force because the EULA for using the custom game browser basically stated, in no small terms, that you had to sign away all rights and all ownership for anything you make.
So no one bothered because this was post-D3 Blizzard which deliberately went out of their way to spite their players and purposefully frick everything up.
i did not know that, interesting.
looking now at release dates Starcraft 2 -2010 doto 2 - 2013
campaign are allright but i got 1000 hours on wc3 custom before even trying the campaign. and spent a good chunk of time on supreme commander playing pvp with hamachi Black folk in like 3 to 5 hour games. only tried the campaign last year and it was arrite
It's astounding how little effort they put into it as it went on. The campaigns, the units, the multiplayer balancing. The only reason to play SC2 now is arcade or custom campaigns.
Zerg was favored throughout the game's lifespan. Queens are impossible to balance, a truly game-breaking unit. You can't balance a faction that has perfect map coverage and no need for production facilities-- On a big enough map, the Zerg player's macro APM is the only major game-deciding factor.
dont forget that the entire game was made for asiatic click esports and not because blizzard had any interest in making it. Specially if you look at the dev videos a big reason why SC2 is dog shit is because unlike their past games where they wanted to try new shit and improve on what was bad they just tried their hardest to copy SC1.
>shitty hero mode no one cares about
co-op is the most played game mode in sc2 by a considerable margin
>HotS is literally a repeat of launch WoL, except now it's shifted in favor of Z instead of 95% of comp matches being PvP and TvT
The funniest part of SC2's balance was the insane swings.
Whenever they balanced for pros, average silver~plat players got cheese that basically couldn't be countered except by 200 APM asiatics. Whenever they balanced for the average players, it swung pros overwhelmingly towards shit like queen lings
game shouldnt be balanced around silver-plat shitters lmao, i had 8 year break from sc2 and recently decided to try sc2 and landed in diamond playing as off race zerg without even using the new units expansions brought, cant imagine the subhumans who are stuck in silver and ego to claim that the game should be balanced around them lmao
Sure, but statistically, 80% of the playerbase needs somewhere to reside, and if the game is shit for them, it's not going to have an audience.
That's why Blizz has completely abandoned SC2, because there's no way to have their esports market and also monetize a regular playerbase.
dude if you are silver and you lose game to another silver its not a balance issue, its 100% skill issue and it can be easily solved by just practicing the game instead whining and blaming others. No idea whats wrong with zoomer generation but 1v1 pvp games are dead cause they cant blame being shit on teammates like in moba or team fps, "stress-free" upbringing and consolation prize on everything they do fricked them up and they cant cope with failure.
if you are in a street race and lose it is 100% an engine issue just pour more money into buying a faster car and you will win every time
>game shouldnt be balanced around silver-plat shitters lmao,
I agree, it should be balanced around bronze level players
No one gives a shit about a bunch of tryhards
you should stick to gatchas and mobile games troon
>troon
last time i checked the only confirmed troon is an esports shitter called scarlet
>HotS is literally a repeat of launch WoL, except now it's shifted in favor of Z
The saga of trying to balance HoTS was a complete disaster. Pre-nerf mine and hellbats steamrolled P and Z, then Blizzard overcorrected and vP was basically unwinnable and it took a shitload of circular tweaking and nerfs to undo. That's how you ended up with HoTS being so zerg favored.
Co-op in sc2 is a lot of fun, and the commanders are very reasonably priced compared to the announcers and unit skin MTX. There are only a set number of missions and enemy compositions, so eventually you get the objective and attack wave timings down enough that it gets easy when playing brutal on lower level commanders. There are mutators to make brutal even harder and more interesting, which are nice but hit or miss.
Overall it's the best RTS multiplayer experience available right now. Too bad it will never get any more content.
>commanders are very reasonably priced
A reasonable price is $0. I already paid for the game, schlomo.
>18 commanders
>3 are free by default
>another 4 are free if you buy the full game
>another 1 or 2 are free if you buy sc1 remaster, or at least they were I don't know if that's still a deal anymore
So between 9 and 11 commanders to optionally pay for $5 each. Each commander if you level it up to p3 takes like 15-20 hours depending on how soon you crank up the difficulty, also available for b+ and mutations. It's a very reasonable price in a great game mode. Each announcer is $5 or $10, and each full custom skin set is fricking $85 on its own. Now that is israelite shit.
>All that text
$0 is the fair price when I've already paid $120 for a game. Sorry, Blizzdrone.
>$120
You're a Black person. I hate Blizzard. The full sc2 game with all 3 campaigns is $40. It's on sale for $30 right now, but again I hate Blizzard and don't fricking care how you buy it.
The trilogy came with Swann, Zagara, Vorazun, and Karax. I got them for free. The sc1 remaster had Fenix and/or Stukov at some point, but I never got those myself.
>haha guys I hate blizzard too but you can't deny that it's a great deal! it's only [amount of money] lol what's the big deal haha
drink bleach.
Dumb fricking Black person blatant lying undermines any point you have like saying the price of a thing is triple what it actually is
i have all of sc2 and sc:r and i've never seen a promotion or anything about getting more than the base 3
>"mass units and a+click on the minimap until you win
tell me you played on normal without telling me you played on normal.
WoL was good you moronic homosexual
>a random mount made more money than SC2
>obviously this means MTX is the problem, and not the fact that no one bought SC2 because it was a terrible game
I can't wait until this wannabe script kiddie homosexual gets cancelled
who is this dude? i think i've seen a clip of him before. what's his deal?
Ex Blizzard QA who got hired purely by nepotism talks about being a L337 hacker and gamedev despite releasing a barebones RPG maker game and having defcon badges by being the 5th member of a winning team
thanks. are QA's even highly regarded in the gaming industry?
QA isn't highly regarded anywhere.
Devs hate them for creating more workload and consumers hate them for not catching every single problem.
It's extremely tiring and thankless work, no one makes a career out of it unless there's some kind of pipeline that gets them into design/management.
figured. thansk
Depends on the industry and company. I've worked as an SDET for 10+ years, pretty comfy and my department never has layoffs
Anyone care to elaborate? Thinking of getting into QA
It was my first job out of college, paid minimum wage, and was the most fun job I ever had simply because of the great crew I worked with. I quit after two years because it was clearly dead-end work and I wasn't gunning to do anything else in the industry. It's kind of like working the mail room. I heard years later that my entire department ended up getting outsourced. This was about fifteen years ago.
Can confirm.
t. worked two years in QA at Sony
some mildly autistic dude that lies about everything
tester from blizzard
despite his larps he didnt do shit on the games, wasnt even a tester himself for most of his time there, he was "testing manager" who thought agile and all other bullshit scam workflows to so poos in india
his claim is fricking idiotic
starcraft 2 made 1 billion$, entire yearly revenue from wow was less than 500mln$ at its peak, mostly from subscriptions, how is it physically possible for a single wow mount to make more?
also what he means? revenue? net profit? and how would he know?
he was a tester in a subsidiary of activation, he wouldnt know any more than the public investor releases, which contradict his claim
its like some homosexual box shuffler working in amazon magazine telling you how the investing spending looks in another country, laughable
>tester from blizzard
he was originally a game tester who was promoted into doing security shit (read: pentesting, social engineering, etc.)
i looked at his linkedin and it all seems like made up shit with make up positions with made up descriptions
worst part? im a lead in a big studio, and i still have no fricking idea what is that moron even does
he apparently did QA on a lot of blizzard games
Promoting from within is moronic. Why would you hire a play test monkey for important cybersecurity work...
he explained it in one of his shorts if i remember right, basically he dodged a round of layoffs and then took advantage of an opportunity of some sort
My takeaway is to never put my bank details or email into a blizzard game because they've cheaped out on security
so not a game developer
he wasn't a game dev at blizzard as far as i'm aware
that should be obvious, despite how much he loves to brag about how he knew who all the bot accounts were or w/e blizzard wasn't exactly known for being a paragon of security, it's why they pushed 2fa so hard in wow back in the early 2010s, people kept getting hacked
sc2 made money over it's entire life time
he's talking about wings of liberty alone
looks like a pre-OP to me.
wow is also a terrible game, its fricking moronic to spend $15 for a cosmetic horse. you have no real argument.
My argument is that Blizzard makes trash both ways and the moron in the clip is a QA tester who makes clickbait by pretending to be a dev. Thanks for your support.
> A microtransaction in the most well-established game that shifted the entire MMO genre, also one of the most played game on Earth at the time has a broader appeal than the autistic dead genre known to be accessible only by hyper-autistic Koreans knowing it's the second game in the licence which is a direct continuation of the story
> This literally who brings "overtime" as an argument, knowing that absolutely no one in the world gives a shit
>blames microtransactions because he's simply jealous
impressive, I guess he left blizzard to make his own "indie adventure game" which sold 100 copies and is roaming twitter every day like the failure he is?
>which is a direct continuation of the story
SC2 had frick-all to do with SC1+BW until they started cramming memberberries into it in HotS. Metzen literally just pulled some shit out of his ass because he forgot what happened in the games he supposedly wrote.
Anon that's not true at all. You incite a riot against Mengsk's regime using a recording of his speech after he betrays Kerrigan and Raynor. Also Dr Narud and Zeratul hybrid shit that both sucked balls and I wish never happened.
did you know this guy used to work at blizzard? man, this guy knows EVERYTHING
>Talks shit no one can crack his game
>Guy in his chat says he'll crack it within a week
>Gets cracked in 10 minutes
>Bans anyone who mentions it in his chat now.
Fricking deserved.
what was the game?
Why would I? Indie devs do not know how to create fun and great solo campaigns. Who cares?
Yes. There hasn't been a RTS like this in literally 20 years. Act of War 2005 I guess counts but it was command and conquer generals minus the cool units.
The demo looked decent tbh.
This one is not announced, but the art style looks cool as shit imo
https://store.steampowered.com/app/2388620/DORF_RealTime_Strategic_Conflict/
here is another rouged looking one
https://store.steampowered.com/app/2610770/Dust_Front_RTS/
They look cool, and i really hope they come out. but it just seems like suddenly there's a bunch to choose from
also this shit, dont see to much the point of it but https://store.steampowered.com/app/1439750/9Bit_Armies_A_Bit_Too_Far/
Anybody knows of anymore?
Global conflagration was okay, I liked it.
Tempest rising shows promise.
>Global conflagration was okay
It sucked. It takes c&c generals and tries to combine it with coh but it just doesn't work.
Dust front and DORF are really the ones I'm loooking forward the most.
this one looks like it has decent potential tbh
https://store.steampowered.com/app/1605850/ZeroSpace/
Yeah it was mentioned here before i think. looks very un-inspiring and generic sloppy, the color pallets like the purple minerals, and light blue, at 0:14 the alien with chrismas hat looking thing on his head is meh. look well done and polished but the elements mix together is so wierd. The steamgame play where you see the guy building or attacking the wierd flowery buildings.. like who would want to play that race?
RTS games are only good for their campaigns
they usually die quickly because the multiplayer scene becomes a nest of minmaxing autists
>minmaxing autists
Minmaxing autists as in any person who is better than you at the game and beats your ass.
Yes, campaigns are the main selling point, but do not forget, like another Anon said, the custom maps aspect of it.
A tolerable RTS with a satisfying campaign and a cool map making tool so the community can have hours of fun will succeed.
Alas they are always talking about PvP and e-sport so they are doomed to fail.
RTS is bizarre because you have high number of people avoiding multiplayer because dislike that the highest level play is very micro and APM focused despite the fact that for the vast majority of skill levels where most players reside, perfect micro and APM do not matter.
I guess the fact that multiplayer is mostly 1v1 and you don't really have anyone to shoulder your frick ups onto is part of why people get discouraged as well but at the same time if you go into stuff like 2v2 or 3v3, etc, you have turbo autists who are just as dogshit at the game at everyone else criticizing every flaw their allies made.
>you have turbo autists who are just as dogshit at the game at everyone else criticizing every flaw their allies made.
I always liked 1v1 more for this reason, at least random team games. I remember having some fun team games with Ganker in Wings of Liberty, everyone picks Protoss, everyone picks the black guy for a portrait, everyone 4 gate rushes one player for example. I never really had anxiety in 1v1.
Yeah you bring an interesting pov, but i assume you are talking about more Starcraft type of games, less units more Micro and shit
I think in games where u get to spam more units none stuff the game play in team changes alot, i've seen some game that looks identical to supreme commander ( forgot the name) but basically it was 4 v 4 and than each one took a role, 1 guy doing only Eco, another rushes like a mother fricker. and honestly all the choas in it looks more fun because its hard to do the tactical 'pick up tank in medivac, move it 2 meters, drop tank, tank fires, pick tank up' like the mass battles were less pin point skill dependant.
>I guess the fact that multiplayer is mostly 1v1
It's this, it's both more execution based rather than tactics based until higher levels and simply less fun than playing with bunch of other people present, either fighting against everyone, in teams or even with teams that you can make during game itself
any fun ones to turtle up against a.i. in?
Mindustry is more of an automation sim than an RTS, but it's basically built around tower defense with some occasional command missions
This one seems promising
https://store.steampowered.com/app/1328990/Godsworn/
Pretty impressive for a two person dev-team. Basically a WC3+AoM mix with a setting inspired by the northern crusades in the baltics
Though the controls are kinda wonky right now from what I played
I'm looking forward to aom retold and agony lords of hell. everything else that is coming out looks like blatant rehashes of either c&c, sc2 or wc3. I want better effort in the setting, factions and lore. not just recoloured and renamed existing factions from games I've already played.
>agony lords of hell
the demo was bad but I really hope they do it right though.
No chance, the game was postponed indefinetely and madmind studios is pretty much dead company... Its too bad cause idea was interesting
>postponed indefinetely
it was delayed to next year. madmind always has interesting concepts but their execution is mostly messy since their technical team is very small. shame that one of the very few non porn focused mature/adult game dev studio can't survive in the industry
Aom retold looks like hero of might and magic turned 3d
Agony lords look like a novel idea but what is a 2 men team? those ussually come with the basic idea but lacking in other stuff sadly.
>what is a 2 men team?
that's probably true. the devs have like 4 games in the pipeline and they are having a hard time developing all of them together. I like the idea and factions though, it is refreshing amidst a sea of copycats.
homie damn 4 games in the pipelines.
Well at least those Black folk are trying new things and get developing experience that it not angry birds, would be interesting to see where they are in 4 years
i want more coh and dow clones instead of c&c and starcraft's
Didn't this game go complete radio silence since the demo?
>new decent budget RTS is announced
>RTS is coming back guys!!!11!1!!
>its another blizzshit clone both visually and gameplay wise
>comes with the most barebones possible features because its depending on multiplayer esports homosexualry to make its money
>dies because esports Black folk will just keep playing blizzshit and non esports Black folk wont care to play barebones shit after the fotw wears off
>is RTS as a genre dead???
>repeat every other year
we'll never get something that tries to do anything interesting or different like world in conflict ever again unless the industry completely crashes and is forced to reset, granted that's how most of the industry is not just RTS's
The only one that looks like a blizzard clone is Stormgate, some others looks like cnc clones. but some good ideas.
We need 1 of them to be done well, not be an eye sore and barebones and have some custom fricking games
We've passed the Esports area its declining
>some others looks like cnc clones.
nah
they look like Generals clones, which was a SC-ified pile of shit to begin with that didn't play like C&C at all
I don't hold much hope, but it is nice to see that some interest in RTS is sparking up again.
Homeworld 3, D.O.R.F., Tempest Rising, Zero Space, Falling Frontier and Empire of the Ants all look like they could be pretty neat.
Plus, there is some interesting stuff happening in the hybrid zone, with games like Manor Lords, Earth of Oryn etc...
I don't expect a new RTS golden era, but it's nice to see some additional variety in the industry.
I find it fascinating that you people are around literally copy-pasting someone else's opinions for a fricking decade now.
Whats with the manor lord, i remember i saw that it looked third person or something with zooming out, and suddenly its appearing in 'RTS 2024 babyyyyy top 10 list' or someshit
>Whats with the manor lord, i remember i saw that it looked third person or something with zooming out,
Mannor Lords has always been the same thing: A Banished/Ostriv inspired colony management game that just happens to have some (presumably fairly light) combat elements. Which is hardly a new thing in the city-building genre (see Pharaoh, Anno, Majesty etc...).
According to the dev, the combat is optional, not a core feature, you can disable it entirely when tweaking your game's starting settings.
If you want to see a game that is closest to Mannor Lord, go play Ostriv. It's basically the same game except without the combat elements.
homeworld 3 demo indicates they're going back to hit chance instead of simulating basic ballistics again so until we see more its in the Gearbox bin
dorf is another cnc clone even if the artstyle is refreshing
tempest rising is another cnc clone but doesn't have any surface personality the way dorf does
zero space is a starcraft clone
falling frontier might be interesting but its too early to tell anything
empire of the ants is hardly looks like an rts game unless its pikmin
half of these fall into the trope and the other half we barely know anything because its so early in development
I love how your argument is literally "I fricking hate how all of these games play like a traditional RTS, the only thing worse than that is all the games that don't play like a traditional RTS, it's all shit!!!!!"
You homosexuals are really god damn hilarious. Seriously, the whole "Whinning does not make you interesting" thing - did you seriously not understand it yet?
>man I wish they would try something new instead of aping warcraft, starcraft, and command and conquer
>well what about these games that ape warcraft, starcraft, and command and conquer?
>thats exactly the opposite of what I said
>wow you didn't change your stance when I showed you examples that supported your stance?
holy frick do you need to go back you brain dead leddit Black person
>dorf is another cnc clone
nah, it's specifically a KKnD clone, even the name is a reference to it
>tempest rising is another cnc clone
nah, it's a Generals clone, which was EA's attempt at an SC clone
none of the purported C&C clones actually play like C&C, it's always either Generals shit (Grey Goo) or 2D SC clone
If HW3 releases and does not have ballistic simulation then the game which started development and the game which has released are not the same game. This would indicated that HW3 was scrapped and remade from almost-scratch, that's what it would indicated. We will see in 10 days.
>homeworld 3 demo indicates they're going back to hit chance instead of simulating basic ballistics
You'd think they'd learn at some point.
squadrons were fricking up their ability to target things in almost exactly the same way they were in the remaster before they fixed it so it could go either way
we'll just have to wait and see it seems
Stormgate has so little effort in it im convinced its a scam, last grift by Californian boomer has-beens, if it fails(which most likely is) they will say its players fault, drop the project and go back to their villas with extra 50million in the pockets.
I haven't looked into it but I wonder what positions these ex starcraft devs working on stormgate actually held
could be another back4blood where its a bunch of literal whos that didn't contribute anything of note trying to make a clone
>I haven't looked into it but I wonder what positions these ex starcraft devs working on stormgate actually held
https://frostgiant.com/
Literally lists every single employee's original role in Blizzard (and any other company they had worked on), as well as their current position within the new studio.
Also, it's funny how nobody seemed to pick up on this yet, but Stormgate is really not trying to be the new Starcraft.
It's trying to be the new Warcraft 3.
Child, stop embarrassing yourself. We get it. You don't like RTS games, you don't play RTS games, you don't really care about games in general, you are here to endlessly beg for attention like the pathetic social media addicted prostitute that you are. And you think that complaining makes you look cool.
We get it. We just find it very, very sad. And we do wish you'd frick off to an actual social media site instead, since this is - or at least used to be - a place where people interested in games actually discuss them, and not a surrogate twitter for zoomie homosexuals too insecure to be on real twitter.
you're being amazingly oblivious to how much your tourism is showing
you can't handle the argument because you're a moronic consumer that doesn't understand why everyone is tired of seeing the same shit over and over again because you've only started playing vidya in the last 10 years when it became the hip thing to do on twitter which is why you project so violently and fall on the most homosexual appeal to group insults known to mankind
now go back you brain damaged Black person
>you're being amazingly oblivious to how much your tourism is showing
I really wish you could appreciate the irony of saying "You DON'T treat this site as a surrogate social media outlet where pathetic children who were bullied out of twitter desperately beg for attention and aproval 24/7? You must be a tourist!"
So let me make this absolutely clear, child. You are a social media addicted prostitute who genuinely needs approval of people on Ganker, trying to call others "consumers" for caring more about games, than about self image.You are the most pathetic, brainwashed NPC in the universe, you are literally more product of social media and their psychological manipulation, than you are a human. I could fricking write a script in under 200 lines of code that could entirely replace you an all the contribution to any discussion you have ever made in your entire life.
Again. Complaining does not make you look cool. It never has, and it never will. Nobody gives a frick about you, and nobody ever will give a frick about you. You are not a cool, hip anti-consumer bad-ass, you are a child pestering others for a second of acknowledgement, literal prostitute completely humiliating yourself for any form of recognition. You do not even comprehend conversation anymore - that is how much social media has washed your brain clean.
I need you to know this. And I need you to realize that everyone around you knows this too.
People respond to you because they pity you. That is the best achievement you can ever dream off.
Enjoy your stay here, you brain dead zoomie prostitute.
Nobody else will do, so you might as well.
thanks for proving it further you fricking immense tourist, now go back to your shithole and stay there
>now go back to your shithole and stay there
Unlike you, I have nowhere "back" to go to. I know you assume that since you washed up here because you were bullied off some soc-media site, that everyone else has to be like you.
But I have only ever posted on Ganker, because I did not want be part of social media.
So do understand that the fact that shitstains like you came here and infested this place with your desperate bullshit is really fricking annoying to me.
Tell me honestly, you pathetic piece of shit:
Why are you on a videogame discussion board when you hate the idea of people discussing games?
Why are you posting about genres of games you have never played, nor ever had any interest in playing?
Can you genuinely fricking answer those questions? Can you act like a human being for once?
Come. Prove that you are more than an NPC for once.
>I have only ever posted on Ganker
keep telling yourself that because its blatantly obvious that isn't true because you type like a fricking gay that came straight from reddit
when stupid Black folk like you try to prop up derivative trash I will point out that you're discussing derivative trash
I can spot derivative trash because I've been playing video games and RTS's longer than you've probably been alive you fricking underage tourist
now go back and have a nice day you fricking tasteless homosexual because Black folk like you are the reason the industry has turned into such a shitpile
>keep telling yourself that because its blatantly obvious that isn't true because you type like a fricking gay that came straight from reddit
It's called "talking like a human" and it's what people used to do before social media turned them into literal trash like you.
I do have to appreciate the irony of complaining that I talk like I came from reddit because I don't talk exclusively in brain-dead meme phrases though. Given the history of the animosity between Ganker and Reddit, that is really fricking hilarious.
Keep trying to fit in, child. Keep desperately begging for approval. Keep desperately screeching "I'm actually cool, look at me, I'm cool, please fricking acknowledge how cool I am, please, please fricking notice me!"
Just don't be suprised when an actual old-gay will call you out on your insufferable homosexualry. Some of us were raised in a different environment, where self-humiliation wasn't the sole purpose of on-line presence.
Just don't delude yourself. Nobody will ever take you seriously. Nobody will ever think you are cool. Nobody will ever fricking believe you are an adult when you have to "prove it" by whinning about genres of games you have never played in your life.
But I guess any ackowneldgement at all is enough for a literal addict like you.
>talking like a human
talking like a fricking reddit troon more like
its telling that someone who can't understand why RTS is a stagnant genre on both ends of the industry acts like this
now go back you fricking homosexual, you don't fit in here and you don't like it when people point out you don't fit in here so stick to the shithole you spawned in
>talking like a fricking reddit troon more like
Could you be any more of a literal NPC, child? You are literally offended by the notion of people not talking in regurgitated brain-dead meme-speak.
Ten minutes ago you were trying to convince us how you are an old-gay with thousands of hours in RTS games, now you literally cannot go a line without mentioning troons.
But thank you, thank you for illustrating my point so well. You can't even use your own words anymore, kid. And you think you'll impress someone into thinking that you are an adult?
How fricking delusional are you?
I'm simply calling you what you are and it sets you off because it falls outside your leddit safe words to use list which is why you use nothing but the gaygiest appeal to group put downs that women use on each other because you're a moronic tourist troon
now go back and have a nice day
>I'm simply calling you what you are
Kid, you can't even fricking use your own words to insult someone. You have to parrot the latest epic cool meme buzzword to do so.
That is how much of a fricking braindead sheep you are. That is how much you lost (or perhaps never aquired) the capacity to think for yourself.
You are a cattle. Which is par for the course nowdays, but it is hilarious when you try to pretend you are an old-school mature individual.
When you can't fricking communicate in means other than copy-pasting the latest cool epic memes buzzwords.
calling you a Black person homosexual reddit troon is using my own words
trying to act patronizing on the internet when you can't provide evidence to the contrary of the continued stagnation of the RTS genre is proof that you're a Black person homosexual reddit troon who isn't from here and doesn't belong here
you probably just think everyone here who disagrees with you is simply a zoomer npc parroting each other because that's the default and correct reaction to someone with such blatantly homosexual tourist opinions like yourself
now go back and have a nice day you fricking tourist and get the frick out of my hobby before you shit it up even more than you already have
>calling you a Black person homosexual reddit troon is using my own words
Yeah, that is kinda my point. "Your own words" are brain-dead meme-homosexualry endlessly spouted by 12 years old children obsessed with fitting in.
Again, maybe don't call others "tourists" and tell them to "go back" when when your brain cannot even begin to comprehend that calling everyone a "troon" is an obnoxious 2 years old meme that makes anyone above the age of 13 want to kill themselves out of second-hand-embarassement.
Pro-tip, child: Adults don't talk exclusively in obnoxious memes. I know the two fricking years of popularity of some brain-dead sheep-talk is an eternity to a child, but to adult people, these fads are just annoying, because again: to an actual adult, the half-life of epic on-line lingo is a fricking drop in a bucket.
All you are achieving here is proving that you haven't been here for long enough to realize that calling someone a troon is an obnoxious fad. Just like calling everyone a "cuck" was two years ago, and "shill" was before that, and "casual" before that.
I'm getting tired of you, so let me sum this up:
If you so desperately, DESPERATELY want to convince others that you totally aren't an obnoxious child, maybe prove that your mental horizon is more than 12 months, and your vocabulary has not been defined by the most recent wave of brain-dead shitposting.
Trying to complain about games being "derivative" when you can't even fricking use human language and have to literally regurgitate the latest buzzword is just not going to work, child.
It's really fricking common sense.
derivative is the perfect word to describe games that are simply aping the style of pre existing games
if calling out derivative games for being derivative makes you mad you should reexamine your tastes and opinions which I understand is a very difficult thing to do for someone so completely brain addled by leddit consumerism where you just guzzle whatever garbage is put in front of you because you never played games during their heyday and have no standard to go by whats good and what isn't
now go back and have a nice day you fricking tourist
Kid. I could go on to explain in detail the difference between itteration and derrivation. To explain how itteration is key the industry's development, maybe go and start explaining the concept of a genre. I could also go back to your original post, and point out in detail how your complaint was not that the game's are derrivative in the first place - your complaint was just factually wrong (you complained that all of the games are just copies of Starcraft - something you proved wrong by your own very next post, not to mention half those games you condemned based on being too similar to some other game, while the other you complained about NOT being similar enough)... but we all know this is pointless.
You never were in for an actual honest discussion, you have never played any of the games you brought up in the first place, this has never been about games, this has never been even about discussion.
And that is really the point. The point is that we can tell you you are doing, child. That nobody is taking you seriously. That you are not only pathetic, and incapable of actual discussion - but that you are also way too transparent in the process of doing that.
We know what you are doing, child. Does that seriously not bother you? Do you seriously not have the part of brain that tells you to stop when people call you out on your bullshit?
Do you have really absolutely no fricking self-awareness what so ever?
these games aren't iterations because they're not sequels and rarely if ever involve staff from the game they are aping, which makes them derivative
now go back and have a nice day
You don't know what iteration or derivation means
>these games aren't iterations because they're not sequels
Holy shit, what do you even fricking say to that?
Child, for FRICK SAKE, you are already on-line. If you see people using words you have never heard before, GOOGLE THEM. It's literally one click away.
You pretend to be an adult but not only do you not know what the word "Iteration" means, but you literally don't even think of fricking opening another tab and looking it up?!
How? How do you make a creature this fricking moronic?! How do you break a human into something this pathetic?
you can continue to seethe but it wont change the fact that you're wrong
now go back and have a nice day troon
You are a moron that thinks iteration is a sequel, shut up fricking zoomer, fricking embarrasing lmao
That other guy is a tool, but you're being a moron. Iterating on an idea doesn't mean the same people make a sequel, it means someone took an idea and expanded on it or took it in another direction.
>this entire post
brother, please take a chill pill and go for a walk
>RTS
>Iterative
What fricking iteration, you are lucky when a game tries to add a small twist to the two decades old formula these days, nevermind actually improve or add to it in notable way
least deranged sloppa consumer
He's right you really are a troon
What do you think he'll respond to you, " You are right?" What happened that you are so mad
awooga
could be a shill, or worse a dev, this and stormgate get like this more often than not
Really? ill check them next time, its so weird to shit was interesting and chill and then somebody with personal feelings said something that hurt another guys feelings 3000KM away and now they are emotional about it and others wanna chimp in
sorry man i donno, i think she is government lady and this is a oneitty , try searching japanesekorean goverment nipslip godspeed
nothing comes up. Honestly, it's probably ai generated
try yandex reverse image search anon, it gives results
what the frick lol... who wears shit like this at a political event. asia is amazing
come on anon
let me dream, anon. Look at those jugs.
So fricking stupid that don't realize is AI just by looking at the soulles eyes, lmao
>soulles eyes
That describes living chinks as well, it's not a filter
The articles with those images say it's AI generated
Man AI has come a long fricking way in just a couple years
Daaamn, i've seen some stuff on the other board but always something looks ai~ish, here nothing smells ai, even knowing still doesn't. yeah i'm still gonna keep em
The only hint is that her facial structure is slightly different in each pic. But you really have to be paying attention to pick that out
that and the extra boob in the rightmost image
Oh kek I didn't even notice. All the blood rushes out of my brain and into my wiener
>women will never be real
its so hard to go on bros...
If you jerk off it'll stop being so hard.
i don't care about whatever you're posting, but who is that? she has some fat knockers for a korean woman
srsly dudes, turn off screen and take a 10 from the keyboard
I'm gonna go sunbathe later today, just waiting a few hours for the UV index to drop so I don't get nuked
Good shit,waiting for when the water get abit warmer here
Black folk kiss and make out or something, u said it, said ur piece now say frick dat homie and move on, calm down
Stormgate has zero elements from wc3.
The maps/minerals even look like starcraft.
>It's trying to be the new Warcraft 3.
Ah, it's you. Thanks for shilling this shit game on Ganker and wasting my time.
PSA for anons: stormgate doesn't even have hero units. It's nothing like warcraft 3. It's a starcraft clone and a really shit one at that, I've played flash games with more substance.
Both of you are absolute fricking morons who have absolutely nothing to add to the thread.
And just for the record, I don't think stormgate leaning so heavily on Warcraft 3 is a good thing. In fact, it's the sole reason why I have absolutely zero interest in Stormgate, why I did not even bother listing it when I listed interesting upcoming RTS.
But keep on belching your moronic bullshit kids, calling other's "shills" because the fact they actually do play games make you feel insecure... at this point, this thread is a god damn joke, so why not: keep posting, let us laugh at what a shitshow an average Ganker poster has become.
>no refutation
Can't say I'm surprised! I'm suuure you don't care about the game at all when you wrote multiple paragraphs seething when I pointed out it was fricking trash.
There is nothing to refute, you didn't make a claim of your own I could refute to begin with, zoomie.
You are just shaking and pissing yourself, screeching something about shills randomly, still completely mind-raped from when I called out your vapid bullshit earlier in the thread.
Stormgate fricking even reuses the neutral creeps mechanic from WC3 you absolute moron. The infernals are literally the undead from WC3 down to fricking identical buildings and the god damn identical shroud mechanic. You even have the fricking destrutable trees for frick sake!
That is nothing to say about finer elements, namely TTK production pace.
The main reason why Stormgate looks so immediately repulsive - beyond the WC3-like hideous cartoony artstyle, is how fricking sluggish it looks and feels, and that is precisely because the entire pace of the game is taken DIRECTLY from WC3, which was defined by units taking roughly a decade to cycle between attacks.
Stormgate has the exact same pacing, time to kill, animation speed, production scaling that WC3 had. Which I hated even back when it was new, but it's especially gauling after SC2 came and increased the pacing tenfold.
This is why the general response to Stormgate is so negative. It's because like WC3, it's boring to watch after you get used to how fast and dynamic SC2 was. Going back to WC3 design philosophy is the thing that is killing stormgate the most. Even more than the awful art direction.
But it's not surprising. The lead designer of Stormgate is a former WC3 campaign designer, it's a guy who's last work on an RTS was WC3. He was completely gone from Blizzard by the time SC2 started development (by that time he was working with InExile).
All of this would be well familiar to you if you had played any of the games we are talking about here, but you haven't.
You are just a zoomie whose sole experience with gaming is through youtube.
>The lead designer of Stormgate is a former WC3 campaign designer, it's a guy who's last work on an RTS was WC3.
Campaigngays losing once again lol
>he's still buttblasted
>reddit spacing
truly, what are the odds
im not saying they are unknown scammers, its blizzard employees but they are old cali boomers who havent made a good game in 20 years. They wont be doing crunches to deliver game like they did as ambitious 20+ year olds, its looks like just low effort attempt where they paid themselves million salary to for unremarkable, derivative product.
>new RTS gets announced
>devs try to charge $40-$60 for it
>happily wait for it to drop to the real value of $15 or less in a sale because this genre is only good for single player
>devs go bankrupt and everyone shocked that the genre is """dead"""
RTS are not for multiplayer. If devs understood that these games are only worth $10-$20 and priced accordingly, none of these issues would exist.
>this genre is only good for single player
You're not helping
>this genre is only good for single player
found the shitter
>all RTS needs is a new classic game
>oh well, it's not as good AoE2 or SC
>RTS failed because it never reinvented itself
>meanwhile fighting games shit out 20 new sequels every year with the only difference being one gimmick
every RTS released after 2000 tried something new
Terraforming, unit cloning, RTS-RPG mix, unit/army configurator, RTS MMO, mobile bases, grand scale, TCG, skill trees, manual unit training, planetary battles, 3d space
I didn't care for the demo to be honest, but maybe it'll turn out to be pretty good. My hopes currently lie with Age of Mythology: Retold
not if it's just gonna be more iterations on dune 2
>it is
yeah not interested. this genre died because nobody does anything interesting anymore.
I liked the demo. Is there a release date yet?
no the devs recently fired half their studio so I guess there are going to be some issues.
Sorry didn't dive in to the details of this things to much.
this shit looks like warzone2100
and that's a good thing!
dead genre
lost to moba
lol
moba is actually dead with less chance for revival than RTS
>this year
haha...I wish
Those walkers at 7 seconds are literally the AT-PT's from Star Wars. They look and move just like those in Galactic Battlegrounds lol
It can be late a little, no big deal
I can't tolerate RTS without grid based building at all. Am I autistic?
Nah homie there are many different things that can hit you rite
Here, found some Wierd stuff, what do you think
https://store.steampowered.com/app/2162310/Existence_The_Outer_Reach/
https://store.steampowered.com/app/1422440/Cataclismo/
Is this Planetary annihilation? i was hyped for it long ago but never actually played
https://store.steampowered.com/app/1672320/Fragile_Existence/
World war is not my style, but the shrapnell at 1:17 when the blood from the dead soldiers comes out makes me think this game will have soul
https://store.steampowered.com/app/1128860/Men_of_War_II/
>https://store.steampowered.com/app/1422440/Cataclismo/
This looks interesting. But their previous game Moonlighter was ok at frist, but got old very quickly. Hopefully this game will have more depth.
Goodpoint, now that i'm looking at it again looks likely to be one of those
>https://store.steampowered.com/app/1422440/Cataclismo/
Cataclismo seems good
Stronghold vibe
Anyone here playing Outpost: Infinity Siege? its got RTS elements mixed in, the base building is better than sex once you've amassed a decent amount of materials to build the endgame-tier bases.
I liked tempest rising's demo so much that it actually got me into C&C, I'm playing through the series right now and loving it. honestly wish I played these games sooner
DORF also looks pretty good but I'm mostly hyped for TR
and can't believe I'm saying this but I'm actually optimistic about a game for once
>play game that plays nothing like another game
>"bro this got me into that other game"
it plays a lot like generals idk what youre talking about
Oh dude i hope your hype wont be ruined, but i tihnk cnc put a high bar with the cinematics, and red alert music oh lawd.
but its great to hear ya having a good time chief
Why would I get hyped for RTS? They're almost universally dogshit and only a handful of them are fun to play.
hype is a big word but still, is because there are some that look like they could join the handful, not a new age to replace forknite
RTS player here, I have played since fkin wc2 came out, and I love scbw and I still play it all the time. The problem is RTS is full of absolute homosexuals. All me to explain.
Starcraft 1 is too hard of a game for normal people to enjoy. Here are some of the key skills that you need to be competent in before you can even ""enjoy"" the nuances of a starcraft game:
1. You have to be absolutely self motivating. You will lose 100 games before you win a single game online vs the biggest noob. The game teaches you absolute nothing, you need to go out and find shit. Later when you're actually good, you need to self diagnose and SOLVE your issues because they'll be too idiosyncratic to solve with guides or general information. This involves a lot of mental introspection and fortitude.
2. You have to understand economics on a fundamental level. Do I build an scv here, or build a marine and all in? Every second the game progresses, the decisions become more complex. Throw in the uncertainty of fog of war and it makes it even more complex because now everything is weighted by probabilities (is he going 12 nexus, did he cut goons after his 3rd gate finished to make his 3rd nexus faster, did he cut all his probes to make hidden gates to just jam goons down my throat?)
3. mechanical dexterity
4. consistent and focused time investment
5. takes a cool head, playing under pressure and making correct decisions
6. zero social support since no one plays it
7. learning korean past a certain point for practice partners/access to content
See, all of these factors are difficult. Also, if you can do all of these things, you can EASILY just get a high paying job with 1/10th the effort of hitting S on broodwar and have a good life. The only people actually playing the game are either geniuses or absolute fricking degenerates. this applies to both the korean and the foreign scene. so no, I don't think rts is coming back.
dont know if your trolling becuase you took the time to type it while its such a narrow pov based crackin'.
i wanna have fun, not ass sweat. not be cracked or feel exhausted after a game. for example an 8 FFA so much chaos and stuff out of your control you better have fun instead of popping a vein on the forehead, trash talk for fun, and so on
i have no idea what crackin means but yeah I am writing from a competitive standpoint. Yes campaign and casual multiplayer rts exist too, and they can still be successful. I meant more as a competitive game
ment cracking as the fast responses, high alert playing for an hour just to warm up your fingers, stuff like that.
i always thought of the competitive scene as being a by product of a fun game(never really tried went after it) excluding sc1
age of empires,wc3,red alert, supcom were special because they standalone were exciting to play. here i'm abit lost because maybe it was because i was a kid at the time, maybe because each game felt like a new and novel idea.
>Starcraft 1 is too hard of a game for normal people to enjoy.
Good.
>Starcraft 1 is too hard of a game for normal people to enjoy.
I played this game when I was 8. I went through the campaign and played custom maps with my friends when I got older. I played FFA/BGB and NR15/20 on Battle.net.
I was and still am, a bad SC1 player (SC2 is a different story), you don't have to be good to enjoy SC as there are plenty of different ways to play beyond 1v1 ladder.
Zoomers think all RTS games must be really hard because their only knowledge of them is esports
I'm moderately interested in this one
https://store.steampowered.com/app/2610770/Dust_Front_RTS/
But in general I have no hopes for any RTS games, the whole genre only devolved over time
Yeah, I played the demo and it seemed like a decent C&C style game. The releases of C&C on Steam make me think those will get some remasters like 1 and RA. I still have the definitive editions of AoE and Stronghold to play as well, and now AoM comes out this year supposedly.
>a decent C&C style game
it doesn't play like C&C at all tho?
>tho
Never seen someone that wasn't moronic type this out.
sc2 is still the best RTS on the market and its even free to play.
I've only played sc2 ladder as a zerg back years ago when wings of liberty was released and goddamn I hated injecting larva so much. I didn't like how blizzard replaced defiler with infestor either. I also hated terran bioball with stimpack and their fricking medivacs. I've no clue how the game is doing these days.
Are you me?
Except the fricking coop mode was like $5 a commander or some shit crazy. I'd much rather have pay $20 for a coop expansion than the nickle and diming they decided go with for "free" to play. It's a really fun mode to play with the bros, such a shame.
Yeaahhh dood, the coop was such a great idea hope there was more of it and true frick the microtransaction shit. frick you blizzard for Base, Expension,Microtransaction, shit we gonna add loot box, shit less doo eet F2P, shit homie we gon do overwatch 2 sun.
Bobby understood the future is in mobile
the thing is, the RTS audience is too small
and the thing that the audience wants, there is already a perfectly good game out there for it.
Starcraft looks and plays amazing to this day, Stronghold, the same. Age of Empires 2 even has a competetive fricking scene for it. the list goes on and on and on
Look at any "classic" RTS game and it's something that still looks and plays amazingly, and has had a ton of updates and fixes over the years. expectations for a new game would be through the roof, and no matter how good the game is, it probably won't deliver for what you guys want
Westwood studios (the guys who made command and conquer) have made an RTS and are working on the sequel.
I'm not interested in RTS anymore but I recently learned about it and figured you nerds would like to know.
all of petroglyphs games are disappointing.
>westwood makes an RTS
>disappointing
I sincerely doubt that friend. Westwood literally can't miss with an RTS.
>hasn't played the games
>doubts the opinions of those who played it anyway
petroglyph isn't Westwood by the way. only a handful of westwood employees still remain in it.
>Westwood literally can't miss with an RTS.
C&C is overrated around here
They aren't very good, nor even completely playable
They're kinda shit to be honest unless Red Alert and Tiberian Sun
>Westwood literally can't miss with an RTS.
Tiberian Sun
>all of petroglyphs games are disappointing.
I really wish sega's moronation hadn't ruined universe at war.
I just can't get into games with voxel style and I'm not picky about bad looking games either.
D.O.R.F.
Tempest Rising
Sanctuary Shattered Sun
We eatin gud
Also play BAR
>play BAR
no.
why not?
You hate Starcraft, you hate every attempt at making a new game, you by principle hate everything that came out in the past 15 years
You guys need to face the truth and realize that maybe you're part of the reason the genre is on life support
>be a fan
>buy the games
>play them
>will probably buy this whenever it comes out
>You guys need to face the truth and realize that maybe you're part of the reason the genre is on life support
What is with this mindset of Ganker to yell at the people that do care as if it is their fault?
>new game
>it's an old game but worse
>it's your fault the genre is dying
>You guys need to face the truth and realize that maybe you're part of the reason the genre is on life support
Have the devs tried making games with new premises yet? I have seen dozens WC3 custom maps that alone do more to push the genre in various directions than I have seen actually released in last two decades
Like seriously, technical quality goes up but the only notable change in ages was the fact that pathfinding isn't absolute garbage nowadays
>maybe you're part of the reason the genre is on life support
Blizzard isn't entitled to my money. If they want it, they should make something worth buying.
SC2 is on life support because it's a terrible game. It failed to capture an audience because the dev left out crucial features for sleazy corporate reasons.
It's amazing that the OWL failed the way it did, because it was a 1:1 repeat of what Blizzard tried and failed to do with their takeover of the GSL.
If there were any justice, Blizzard would already be dead. Instead they're allowed to continue squatting on the market because of unethical financial practices.
There any games where unit options are extremely basic, probably just a rock paper scissors set up with no elite options, but the resource production is extremely versatile and involved and dependent on location and maps features. So a game heavily focused on based building and economy and securing resource points over everything else?
Mindustry I guess?
Hmm it seems like any RTS ever fricking produced
Doesn't sound like any C&C game I've played at all.
I kind of get the complaint about the art style. I feel the same thing about AoE4 compared to AoE2. I have never met anyone who has thought AoE4 looks better than AoE2 HD. AoE4 has other things going for it like more "unique" civs, but the actual visual style itself? This makes me wonder how the art director was able to make it that far without anyone telling him that the new art style is a step backwards. I personally wish they would just take all of AoE4 and re-implement it all on AoE2's engine. AoE4 will never look good.
I think the UI for 4 is one of the most offensive things about its visual style
I could live with the somewhat minimalist graphical style but the UI is completely soulless corporate junk that makes it unpleasant to look at
you would hardly be able to guess its an AoE game if you didn't know beforehand
Let's be real everyone, Tzar is what every RTS game should be templated after
>Tons of varied units
>Tons of research, most of it with actually unique effects
>Many ways of acquiring units outside of training them
>Solid fortifications system
>Good campaign with varying scenarios
Preferably with better map editor and pathfinding though
cant play rts with vertical UI, horizontal position (aoe2,sc style) is vastly superior
Holy shit this looks so good, as in so clear to read and understand.
Yeah it's one of better intros to the genre with big campaign that teaches you all of the mechanics in the game for all of the factions which carry over surprisingly well into other games
They Are Billions could been much more well received and popular had it not been for the dev's own hubris. I can't hate them for it, though. They stuck to their guns.
>the dev's own hubris
What hubris?
ToB is basically what every RTS beggar is saying they want, yet none of them seem to be playing it
It's nothing but ironman mode. Go ahead and call me a pleb, get it out of your system. But when a single match can last 12+ hours and there is no saving other than picking up from where you left off, it makes for the most painful game to learn. Invested into the wrong technology early in the game since you don't know shit? Well too bad, you just lost 8 hours. Or there was a gap in the rocks that you did see behind your base and a single zombie broke through? There goes your 12 hour game. The campaign is even more unforgiving since you don't know that in 10 missions you will needed to have gone for a certain tech tree if you wanted to complete it on normal difficulty. I don't even want to save scum, just limit me to only saving once an hour or once every three hours so I can have some checkpoints. Or let me have mutlipe saves in a campaign so I can learn without having to restart the entire thing. It's just too painful of a game to learn and play. Ironman mode should be for after you figure everything out, not before.
ToB matches last two hours at most, but point taken about the difficulty
>ToB matches last two hours at most
Not the scrimmage maps. Zombies come at you at a fixed rate. I've easily had one go like 8 hours with a really high zombie count.
Wtf is a scrimmage match?
ToB has a time limit, 80 days at max. That's a two hour game, unless you're spending literally ten hours paused or something
Non-campaign maps. You can choose map size and other things, but it's all randomly generated when you start.
yeah, survival is 80 days
It's not 2 hours. You're saying a day in only 1.5 minutes long, that is not the case.
I've played a shitton of ToB, my games last two hours, and I use the pause feature
I can't believe you've played the same map for 8 hours
I never use the pause feature, so I'm not sure why you think it's only 2 hours long.
https://they-are-billions.fandom.com/wiki/Time
from glory to goo might scratch the same itch because its totally not they are billions
it's super early though and I'm shit at these so I can't claim to provide a good metric but it might be worth keeping an eye on
i love this game. it has everything i enjoy about they are billions without the shit steampunk art style
They Are Billions stumbled at making a campaign which sucks because the core gameplay is so good
I want to play some base building focused RTS like Stronghold, any good ones from the last decade?
They Are Billions
I've played both but thank you
Factorio if squint a bit on definition of RTS
It's Real Time Tactics but Last Train Home is pretty good
https://store.steampowered.com/app/1469610/Last_Train_Home/
pretty
I played it for abit and the Campaign feels fricking great and the train stuff is really cool just not into ww stuff( got to general morozov cinematic https://www.youtube.com/watch?v=0WPRpUyaNFc ) reminded me of how old in game scenematics felt
Yeah I got hooked by the demo which goes past that cutscene. It's like 5 hours, pretty long
Damn, good to hear, hope it goes well for them.
This game is just bursting soul unironically. You can really tell the devs passion for telling the story of the tsekkoslovak legion in an engaging way, and it's evident in tons of little things that just make the feel of game perfect for what its going for. Highly recommend this to anyone like me who cares almost more about the aesthetics and feel of strategy and management games rather than the actual gameplay, not to say that isn't great by all means.
>tsekkoslovak
Holy shit I've never seen anyone butcher the name of that country this badly.
ETL and neither czech or slovak are among them.
Based for knowing he can't spell it, saying 'frick it, they know what i'm talking bout and the point is positive' and going for it
They don't even exist anymore so it doesn't matter
>tsekkoslovak
fricking KEK thanks for the laugh
Tried it and wanted to like it, but it felt like it was trying to combine too many different things without balancing them well. It's not "real time tactics" it's mashed together RTS, cRPG, and management.
Just play AoE2 and Broodwar.
I am playing AoE 2 campaign and BW campaign. Occassionaly AoE 2 compstomp. Playing regular MP is far too tiresome nowadays imo
I can't stop playing this
AoE4 is just good, i don't think anyone else besides Ganker says it's bad. Relic isn't even in charge of it anymore, they fricked off to shit on CoH3 while AoE4 is being done by World's Edge
I think the thing that turned me off AoE4 was that the initial videos made it look weirdly cheap
I'm really REALLY put off by the mobile game graphics
Can't stand the art style and scaling in AoE IV, it somehow looks worse than AoE III
This
the genre can't flourish in the corporate state the industry is in so you might as well not play waste time and money on anything new
only if new mental omega releases in 2024
what is mental omega?
Sins of a Solar Empire 2 is still in Early Access and is on the fricking EGS but I enjoyed what I played of it.
I hope it turns out well even if it just ends up being a glorified engine update I just hope it doesn't take 5+ years to come out
We will never ever get a modern equivalent of mechcommander.
bring some mechcommander footage Black person
Gents, thanks for teh thread imma sleep
The other pics on the twitter account that made those pictures is generally hard to notice they're AI.
This dude is living his best life, just generating big tiddy AI b***hes all day https://twitter.com/AIkawa_AIko_jp2
Is there like an MMO where everyone controls their own small squads of units and factories. I can't tell if that would be fun or terrible
Not really do-able as an MMO because of latency issues
You can play Factorio with 100+ people though
Maybe if you did like an Escape from Tarkov thing. You start off with little shitty baby units and you have to go into an instance, scavenge some resources and pull out while dealing with some NPCs as well as hostile players who want to yoink your shit, so you have to choose between focusing your resources between scouting units who have high line of sight and are quick, attack units which are powerful but slow and easy to spot, and supply units which are the things actually able to extract valuable resources from a location without having to fight.
seen a couple things try that but it's either chink mmo garbage or not mountain blade but worse
Are there RTS that aren't asiaticclick? The only one that I played that kinda fit the bill is multiplayer HOI4 but then I'd feel like a bunch of people here would screech it's not the same genre.
SupCom
not a true RTS, but I had fun with the Broken Arrow open beta and I'm looking forward to it
https://playstormgate.com/news/frost-giant-business-faq
It's over
SC2 came out 10 years ago though?
Every CNC game before RA2 is shit. Every CNC game after Generals ZH is shit.
>NEW RTS GAMES IN 2024(allegedly)
>SC2 clone
>C&C clone
>another SC2 clone
>another C&C clone
>yet ANOTHER SC2 clone (but with hero units so it's WC3+SC2 combined)
>TA clone
>Supcom clone
>Banished clone
>another Banished clone
>for once, something creative, but it's done by just one person
And from the bigger studios:
>WC3 is on life support
>SC1 and SC2 are on life support
>AoE2, 3 and 4 are getting so fricking much content that I wish I liked these games more
>CoH3 is slowly getting playable, but it's still far from good
RTS is dead and perhaps it's a good thing. Frick campaigns and frick custom maps, you people are so braindead that you consider turtling against AI for 3 hours and simple elementary school-tier puzzles challenging and are a disgrace to what could've been the best 1v1 experience in existence along with fighting games, there is literally nothing new for comp players and what already exists is just stale.
It's time to reinstall Anno 1602 and call it a day I guess.
All comp players regardless of genre must be raped to death
This kills the SP-only baby
There are some strategy games that just suck in SP.
I've been playing some DUNC: Spice wars recently and the SP is ok but the unpredictability and long term planning/politicking from other human players is what really brings the game together and makes up for it's short comings.
Yes, the MPchads won and as a result the genre has been totally inert garbage for decades.
Your particular demographic is prone to trooning out.
I've watched some of Spirit of the Laws videos on YouTube and it's just put me off playing it multilayer, not that I ever did, I enjoyed the comfy campaigns and skirmishes.
He breaks everything down too much into 'optimal play and actions' where if you haven't found your sheep and have 7 villagers 1 minute into the game you've already lost.
I don't like how AoE players will parrot "YOU DON'T NEED APM". Like homie what? Sure there's more periods of downtime especially in the early game, but by midgame you need to be tabbing between your base and your armies, it's arguably even worse than in brood war at times because a single mangonel shot can instantly lose you the game, and this balance of fights on a knife's edge becomes even more pronounced in the lategame when you have thousands of gold/food worth of units clumped up able to be killed by a stray shot.
Play AoE4
Also stop worrying about the super optimal ways of playing. No one really bothers IRL that much unless you're a sweatlord. And you'll be surprised how, almost in any RTS, just game knowledge and wits can win over excessive micro and sweatlordiness.
To enjoy these games you gotta enjoy your defeats as much as your wins. It's awesome when you lose but you know you got better. It's even more awesome when you beat somebody being a timed rushing gay with a pincer attack or backdoor, a bunch of wise economic decisions or plain outsmart.
Go out there and have fun. SotL is for minmaxing stuff, yet you'll realize everyone is as moronic as you are online.
AoE4 has horrible graphics
>implying AoE1, 2 and 3 didn't
I don't like saying you don't need APM too as that makes drooling morons that can't even learn to control group bind think they can play and then come to complain.
Sanctuary and zerospace are what I am looking forward to. Also zerok-k and Beyond All Reason are great rts games.
Any RTS game made by former Blizzard employees is going to be trash, Blizzard killed RTS games, these people don't understand why
LoL killed RTS games, these people don't understand why
RTS games were dead before MOBAs
DotA first and then LoL literally syphoned all RTS playerbase.
yes, because RTS was dead
Is the year 2000?
I am cautiously anticipating Homeworld 3, Tempest Rising, and Sea Power.
Falling Frontier is the only game I'm looking forward after Homeworld 3 demo proved to be dogshit.
Stormgate has nice polish but needs more flair and style. Zerospace seems cool with the massive variety of strategies. D.O.R.F seems wacky and fun. At least one of these should end up good.
>Zerospace seems cool with the massive variety of strategies
Zero Space looks fricking hideous, it has the same fricking problem with identity that Stormgate has. But there are some people involved in the development that I do actually trust somewhat, so I'm still not entirely resigned to it being bad. A lot of people involved to some of the best user-made content for SC2. It's very obviously an ACTUAL SC2 "clone", in a sense that it very deliberately actually tries to emulate that game, but it's trying to emulate it's more interesting aspects, namely the coop and user made campaigns, rather than the competitive aspect of it.
Damn dude, i've just looked up zerospace and imo its sad to see, they have a cool concept that looks like it needs some more work. but the unit design is horrible, the No sharp edges, everything has this smooth look about them, the aliens look more like a buttplug then scary alien species.
I can't this Mobile gameEpic game polished"AI please make me Artstation award winning Style" is killing my soul so hard on the inside.
RTS has been perfected already, no reason to wish for new games
>AOE 2
>BW/SC2
>C&C RA/Generals
>CoH 1-2
>DoW 1-2
>AoM
>WC2/3
there's something for everyone
I think there should be more Myth clones and Majesty clones. Thank you for reading My Post.
How much success do you think and indie rts could manage if the made most of the units cute little girls and sexy furries
coombait alone can't get you far. if the game is shit, the dev(s) will shit the bed too.
RTS (not counting asiatic clickers) are mostly for autistic white guys, many of whom are eastern Euros. At best you'll get a few Russian weebs with shit taste that might try it.
coombait won't work with RTS. The irony is that RTS filters out both coomers and women.
BAR is a different game, FAF is supcom but they changed more than enough thinks to call it a mod
I am playing Black Moon Chronicles
>why is everyone trying to make SC clones
>every RTS thread is just talking about SC and asiaticshit and APM autism and whatever
Maybe if you homosexuals talked about something other than asiaticshit, they would make something else.
It didn't the thread turned to this halfs way when 2 Black folk started arguing about it.
its like 1 moron joins in some take, somebody else can'ttake it and responds and first moron can'ttake it too and they argue with some pitch in. Its not everyone, just small number of people who can't stop
wc3 is cartoony but not fortnite/civilization 6 cal arts tier cartoony
I want to see more CoH clones, I'm tired of SC and C&C clones hogging everything.
sorry esports Black folk don't like CoH because there's randomness involved so interactions aren't cut and dry
Imagine Dawn of War / Company of Heroes on an engine that isn't sluggish, clunky pig shit
im already heartbroken after Company of Heroes 3
Revive custom games to bring back RTS, simple as.
Thank you, faunally 300 posts in and a sane person comes in.
You know what I want to see one time, even thought it's more or less impossible due to the way rts has to be on a more or less flat plane?
An RTS that incorporates mechanically just how much of a pain in the ass it is to deal with highly motivated insurgent forces in dense jungles, mountains and tunnels systems. No rts, or fps really, let's you go Full Viet Cong
ORDERS? picked up the C&C collection on steamers for nine bux UP'AND'OVER family shared it with my dad, we've been playing RA2 nonstop since. so much SOVL so much CH&RM its unreal. PICK'EMUP SET'EMDOWN yeah its mostly just a reskin of tiberium wars SPREAD THE GOO but it doesnt feel gimmickey and the gameplays solid KIROV REPORTINK u know what they say if it aint broke dont fix it NO ONE HERE BUT US TREES!
Any games that have RTS-like combat/tactics/strategy but with a focus on more complex infrastructure-building and supply lines? Saw a clip in that D.O.R.F. video with combat happening around/under pipeline installations and remembered I had always wanted a game like this.
Single-player only is perfect fine.
Factorio is focused way too much on optimizing the supply lines, before anyone recommends that. It drops a lot of the depth of combat/tactics/strategy in favour of its focus.
dyson sphere program maybe?
never touched it myself; could be a good reason why but I couldn't name it off the top of my head
don't think its very RTS though
Damn this is pretty in that ballpark, thanks. Looking for a bit more human flavour but I think this is worth keeping an eye on regardless.
I wonder why nobody mentioned this in the thread, or Planetary annihilation. Is it because the game is not RTS or is it because of the Mobile phone look?
>download BAR for the first time
>play against ai 1 v 1
>get destroyed in 5 minutes max, multiple times
back to playing league of legends
sucks having weak genes bros
cool game btw
it takes a couple games to figure out. playing with buddies is also a great way to learn the game. I would recommend the "chicken" mode, but the chickens have nukes so its kinda hard if you dont know how to defend against the hoardes of chickens :p
Play against the Raptors or the Scavengers as the other anon said
Or join an 8v8, it's crazy and the community is also not that good generally, so they're welcoming to newbs
I’ve been replaying DoWII. Pretty cozy.
Has anyone played Godsworn? I saw it get released in early access but I haven’t heard shit about it. Guess it died. I also got the new Age of Shitmar RTS on humble last month but haven’t tried it
>Godsworn
there was a demo recently. I skipped it because it felt like wc3
>that TotalBiscuit youtube comment with "arena FPS" substituted with "RTS"
i will saverts
I shan't support furry
This game was so fricking bad, they had to unpublish the demo they put out for the last preview event. I played it. It fricking sucked dick.
no. the rts games i know about dont have cool looking/sounding units and dont have a mapmaker to make maps to compstomp on.
When is DORF coming out? It looks fun as long as I can mainly use infantry.
I really should play company of heroes 1/2 since i got them from a humble bundle like ten years ago
lmao the THQ "we're frickin' done" bundle?
the first one is pretty good I don't remember as much about the second one
Do people have no shame in making literal C&C clones and name it a new game?
you should know by now that the industry doesn't give a frick about making blatant copy pastes over and over as long as it sells
Personally, I actually have some ideas for RTS game but there are two serious problems I see and which would affect any small developer, especially one man ones - AI and pathfinding. Are there any existing solutions for that or any independent developer would have to code them from the scratch? Without these or with barely functional, no RTS can exist (maybe except Original War where there was no AI, just tons of scripts but this is even more demanding solution).
You can set up navmesh in unreal engine and pray that it works.
I'm replaying Populous: The Beginning and having a blast. There's a lot of custom campaigns that have been made over the 25 years the game's been out, and apparently there's even a small but dedicated online multiplayer community (but I haven't played that at all).
For a 25 year old RTS it's definitely got some kinks and isn't that complex on a surface level, but does a lot of unique things and it's great to actually mix RTS with god games since you can shape the world with a bunch of spells. Craft more land to build on or to bridge across gaps, sink the enemy base into the ground, summon volcanos that cover an entire swath of land in lava, fun shit.
Crazy that a game from 1998 has fully functional, 3d terrain management in the game itself when most RTS games even these days are just flat maps. Also if you think that WOLOLO in AoE is bad, this game has a Preacher that automatically converts ANY enemy units that walk next to him, with no cooldown, makes those units sit down while he preaches, can preach to as many units as he wants to at once, and if you put magical shield on him then holy frick you are so boned. Better have preachers of your own.
Can't wait for Men of War 2 later this year
>t-that's not RTS!
Suck my chode
Played the MoW2 beta
Impressively fun. Like real fun, no pretendo fun. I am looking for it as well. Had some beta jank but overall much more enjoyable than, say, CoH3, even though they're pretty different but you know people is gonna compare them anyways.
I think CoH 3 gets a lot of unnecessary stick but I'd agree. MoW 2 was more fun. I just hope they don't frick it up too much with the latest delay and rework. Some of the feedback players were giving was moronic.
>the feedback players were giving was moronic.
I'm afraid of this phenomenon as well
I've seen good games die on the beta>release gap because of this shit
Any examples come to your heads? i hear of this phenomena but never seen it. like what did the community say it wants the company added and it turned to be shit when incorporated?
>like what did the community say it wants the company added and it turned to be shit when incorporated?
Not specifically to RTS but
Foxhole. It had a Skirmish mode that was like one 1 hour, maybe hour and a half RTS/Battlefield hybrid that just werked. The devs went on and on into making it an MMO and listening to clangays and it's absurdly dilluted and boring now.
I remember Dropzone. It was a MOBA/RTS kind of fusion, where you controlled 3 heroes against another player with his own 3 heroes. The devs were thinking on making it 1v1 but had the layout for 3 or 4v4 player matches (up to 12 heroes per team) and it would've been just great. Community opposed and convinced them it wasn't the original ADN as it was more about being a sweaty 1v1 SC2 kind of competitiveness, where the mechanics weren't as fleshed out. Died promptly.
MWO and the whale fanbase as well. They're so resistant to change that PGI (already fricktards) won't touch what its stopping the game from taking off, and always listen to the community over common sense, unless it's a major frickup from their side, a thing that does happen because PGI are fricktards indeed.
I could think of more. It's a common occurrence actually. Devs have this idea, but "fans" that are vocal about their exploits demand and strongarm the devs about their preferred way of playing. Imagine something like Helldivers 2 devs caving into the Railgun meta and leaving it the way it was. Completely moronic.
I hope it lives up to the hype
The average 'RTS' fan on Ganker is a shitter who wants to base-build and cries about muh esports or asiaticclick whenever someone is actually good at it.
I was hoping to be having sex this year but if this game is good, I might do both.
RTS has been seeing steady fun releases for a few years now.
Nothing will ever hit AoE2 or SC:BW tier of being major industry shakers again but there's still plenty of fun games, mostly from the indie sphere since the big boys asking AAA money, Like Relic, 343 or Frontier have been shitting the bed hard.
>EA puts C&C on Steam
>not even an update for modern resolutions and tweaking the UI a bit
Good, I hate all those "super HD patches" with resolutions pumped to absurd levels. Why even use minimal when your 4k monitor displays entire map at once? Oh yeah, I forgot the part when you need magnifying glass to see units because game was designed with 800x600 in mind. Frick. That.
Also go ahead and try Beyond All Reason
Its my favorite RTS in years and it's free. Puts to shame a lot of other games both in graphics to QoL to performance to fun. It's just fun and packed with content for FREE
This shows what passionate people can achieve if the stars align
Worse FaF maybe worth a play in 5 years of dev time
What's the big difference between BAR and FaF? FaF is just a server browser for reviving supcom no? and BAR is a newer attempt to rebuild it so it will be possible to continue editing the game, meaning BAR should be the superior version excluding the cool cinematics, and cover art and the way the robots made you feel, or am i wrong?
FaF is a lot more a few new units , a lot of qol stuff , random map gen for ladder and a decent dev team . Bar is trying to be sup com but different and is years behind base sup com and decades behind FaF its cool that there trying but no real reason to play it unless FaF's bigger balance issues and performance are a deal breaker . The best thing bout BAR is for now is the better player base FaF has such an awful player base sometimes .
The actual reason 'RTS' is "dead" is because it has fractured in to multiple different genres the fulfill each niche.
Like base-building/turtling?
Play a city-builder
Like hero units and ability casting?
Play a MOBA
Like massive armies?
Play a game like Total War
Like the strategical elements without the APM requirement of RTS?
There are tons of turn-based games and 4X's
Actual reason is that APM asiaticclicking coor hardcore RTS players so insist to build RTS game upon is toxic and not fun. Classical RTS foundation is flawed as soon as game approaches PvP.
What is common for all games you mentioned? They don't have that asiaticclick APM overload foundation. They all have drastically reduced players APM load.
Since we have RTS thread, can anyone voice opinion on these games:
>Ancestors Legacy
>Ashes of Singularity Escalation
>Wargame Red Dragon
>Iron Harvest
I'm looking for some RTS to play and I already played most of well known ones.
Company of heroes style game but with stabby instead of shooty. I've not played any of the post-release content but for a first RTS it's solid. Nothing amazing but nothing offensive either.
>Ashes of Singularity Escalation
Poor mans supcom. Better off just playing FAF or BAR/Zero-k
>Wargame Red Dragon
I fricking hate it because I got bullied hard by P2W merkavas years ago
>Iron Harvest
Far too close to CoH for its own good. The mech units don't feel like a unit class of their own and are in practice just a weird looking traditional tank which is shame since the alternate history stuff is the biggest draw the game has. Apparently got a huge re-work to add a RISK style campaign like Dark crusade.
Red Dragon is just dogshit compared to Airland
Why? I was the one asking originally and I played and finished all campaigns in European Escalation. I have all three on Steam but only played tutorial for AirLand and didn't like idea of having mp-like skirmishes instead of proper missions. I heard that while Red Dragon keeps this, they are better.
I'm currently replaying RA3 Uprising and am loving it. I wish more games embracced the more silly side of RTS, they're all so serious on war and stuff that it kinds of grows dull.
Funny how RA3 was hated by fans precisely because it was so silly.
I liked it but overall game was sometimes too fast. Hard to use infantry when it dies within seconds.
Not really. I've moved on from RTS because of all the disappointment.T otal War Warhammer fills that niche for me now in battles.
Nothing since BW/WC3 has stacked up unless you go for niches. Like Blitzkrieg2. SC2 I played alot of but only because the custom games were interesting until I started recognizing patterns from how easy everything was to make it seemed to stifle creativity.
Props to the Element Defence devs breaking out of custom games and making their own standalone I guess, but it's pretty cheap feeling and the wienersuckers sell "mazing" as a DLC. Element TD2
>until I started recognizing patterns from how easy everything was to make it seemed to stifle creativity.
please explain i dont understand.
The ease of access of the map editing made it shit?
People didn't really need to get creative with workarounds or to implement ideas. Or keep the scope of the custom map within most limitations (except map size).
So everything became samey and pointlessly grindy or stat bloated.
I dont fully understand the samey pointless thing ur talking about tbh.
If i look back at WC3 customs for example at the beggining the game mode were very simple. like start with a hero find a 'castle' u stand in a circle the castle is yours and it spawns u units and you kill others, simple enough that i tried to remake it in the custom games. but as the time progressed somebody would do something cool or new and others would copy from that. i remember when first came out a game with the ability to save progress, somebody figured that out. and after that a bunch of other games with that feature will come out with vastly different ideas.
Maybe there wasn't enough hype around SC customs instead of easier to use system?
Man, all I want is a DE of galactic battlegrounds, and EAW to have better multithreaded support. Don’t care about new when the gameplay of the old is good enough: just needs optimization for modern hardware.
I'm patiently waiting for WARNO.
what does this bring to the table that red alert 2 didn't perfect decades ago?
Microsoft and Blizzard were the only studios able to make good RTS games that stood the test of time, and both of those studios have gone to absolute shit