Is C gear the worst thing for the replayability of gen 5?

Is C gear the worst thing for the replayability of gen 5? It takes up your entire bottom screen for the whole game and it's completely useless now. This and the festival plaza tutorial in gen 7 are the worst implementations of online I can remember.

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  1. 2 weeks ago
    Anonymous

    the people shitting these games out are morons

  2. 2 weeks ago
    Anonymous

    Yes, and the fact that the game always asks if you want to turn on wireless communications whenever you load your save when you could just turn it on manually while playing makes an already bad feature even worse.

  3. 2 weeks ago
    Anonymous

    it’s funny every other gen they made the bottom screen shit.

    It was good in gen 4, shit in gen 5, good in gen 6, then shit in gen 7 again.

    • 2 weeks ago
      Anonymous

      This, why they kept changing it anyway?

  4. 2 weeks ago
    Anonymous

    It wouldn't have been as offensive if HGSS hadn't basically perfected the use of the bottom screen.

    • 2 weeks ago
      Anonymous

      Even if it went directly from DP Poketch to C-Gear, it still would've been a massive downgrade. The Poketch had some good apps to help on your adventure. The C-Gear was almost entirely for multiplayer and now dead online services.

    • 2 weeks ago
      Anonymous

      >HGSS hadn't basically perfected the use of the bottom screen
      I think it's overrated. The only part about it I liked was how you could register two key items at once, and rarely used the touch screen to navigate it anyway.
      I'd say the XY bottom screen was the best one in the franchise.

      • 2 weeks ago
        Anonymous

        >I'd say the XY bottom screen was the best one in the franchise.
        I'd say the best one goes to ORAS. It has all of XY's and more.

        This, why they kept changing it anyway?

        >AreaNav in the Rotomdex's concept art
        Such a slap in the face. If only the Rotomdex's map worked like the AreaNav.

    • 2 weeks ago
      Anonymous

      >set character to auto run
      I adored this and was shocked it wasn't in gen 5, or even DPP

      • 2 weeks ago
        Anonymous

        I've been playing the series in order and it's really jarring going from HGSS to BW and not having auto-run. I get that BW was developed in parallel to HGSS so a lot of features didn't make it over like following Pokemon etc, but then they still didn't re-implement it in BW2. it's baffling.

    • 2 weeks ago
      Anonymous

      hgss has the worst bottom screen
      terrible layout, a complete downgrade to platinum's quirky poketch
      i honestly dont mind the bw/b2w2 bottom screens
      they look stylish
      wish they had some functionality, but really dont mind it

      • 2 weeks ago
        Anonymous

        poketch is nice but i think they should have let you switch between it and a proper pause menu for the bottom screen. the real downgrade in hgss is the pc storage; they removed the mass move function and it just feels laggier in general. it’s offset by not getting “saving a lot of data” everytime u use the pc and having a better bag ui though

        • 2 weeks ago
          Anonymous

          HGSS's bag ui is the worst in the series

      • 2 weeks ago
        Anonymous

        >hgss has the worst bottom screen
        this is just contrarianism. there are lots of valid reasons to criticize HGSS but this isn't one of them. arguably it's a step down from the poketch, but frankly most of the poketch apps are gimmicks that you barely use. they were cool at the time, but have lost the novelty. and the c-gear is literally dead weight now. the HGSS menu remains the most functional UI of the DS era, even if not the most innovative

        • 2 weeks ago
          Anonymous

          >this badly organized shit
          >good

          • 2 weeks ago
            Anonymous

            What's the problem with it? Everything thing you need is one tap away on the bottom screen.

          • 2 weeks ago
            Anonymous

            Would you rather have the Pokégear be the bottom screen menu?

  5. 2 weeks ago
    Anonymous

    I like downloading the skins off ProjectPokemon and injecting them with PKHeX whenever I play them again

  6. 2 weeks ago
    Anonymous

    C-Gear is the worst idea brought up in gen 5, and I usually see them as games with no flaws. They walked back so much in favor of Wi-Fi features which haven't worked in 10 years (WFC was only online for 3 years of Pokemon B&W's life)

  7. 2 weeks ago
    Anonymous

    yeah it sucks. I never even liked it at the time, now it's just total dead weight. Gen 4 had really good use of the touch screen in both Dppt and HGSS so it's really disappointing.

  8. 2 weeks ago
    Anonymous

    If we're talking BW specifically it's the early game that takes forever to start introducing new mons.

    • 2 weeks ago
      Anonymous

      I'd say the low level curve and high evolution levels is worse because it makes a lot of pokemon unavailable until the end of the game or even the postgame in some cases

      • 2 weeks ago
        Anonymous

        this is an overblown non-issue. only seven lines in the game evolve above level 48, and only 4 above level 52. it's a little high but not unreasonable. so what if you have to use an NFE for longer? is it really that much of a hindrance?

        • 2 weeks ago
          Anonymous

          it's pretty ridiculous to have 11 evolution lines that evolve at elite four levels or higher, especially when the story is based around the new pokemon and they could've easily avoided the whole situation by just having bosses be at higher levels or making the pokemon evolve at lower levels

          • 2 weeks ago
            Anonymous

            >11
            retarf

    • 2 weeks ago
      Anonymous

      I'd say the low level curve and high evolution levels is worse because it makes a lot of pokemon unavailable until the end of the game or even the postgame in some cases

      both are a consequence of the game being absurdly linear

      in any other region you have access to most of the game’s pokemon by 2/3rds in so they don’t need to force high levels

      • 2 weeks ago
        Anonymous

        >both are a consequence of the game being absurdly linear
        no they're not

        • 2 weeks ago
          Anonymous

          yes they are

          • 2 weeks ago
            Anonymous

            no they're not
            i know you touch yourself to the thought of doing gyms out of order but making the game linear isn't why the early game options are bad or or the late game mons evolve at high levels. that's moreso a result of introducing new mons at a steady rate up until the very end of the game, and BW's smaller dex. making the game nonlinear would not solve either issue because the game being linear is not why they exist.

            • 2 weeks ago
              Anonymous

              > making the game linear isn't why the early game options are bad or or the late game mons evolve at high levels
              But that’s precisely why they’re bad. The other regions have better early game options because they let you explore more optional areas/routes instead of being forced into a straight line. The other regions don’t have high evolution levels because you can find basically everything in the middle of the game if you know where to explore.

              • 2 weeks ago
                Anonymous

                it sounds like you're fixated on the idea of linearity being bad and are working backwards to link unrelated problems to it
                gamefreak could have easily put more pokemon in the early game, and made most of the dex available by midgame, while still having a linear map.

              • 2 weeks ago
                Anonymous

                > it sounds like you're fixated on the idea of linearity being bad
                It is, when the game doesn’t use the linearity to its advantage in any way.

                > gamefreak could have easily put more pokemon in the early game
                You’re right, they could’ve, if they made areas like the dreamyard and the daycare route accessible before the 1st gym.

                > and made most of the dex available by midgame,
                You’re right, they could’ve, if they made the region more complex and loop onto itself in different ways instead of making it a literal line.

              • 2 weeks ago
                Anonymous

                case in point.

              • 2 weeks ago
                Anonymous

                If you dump more Pokemon earlier into the game but keep the region linear you just run into a different problem where the entire back half of the game is just filled with repetitive shit you’ve already seen. Either way the game only becomes worse by being linear.

              • 2 weeks ago
                Anonymous

                >where the entire back half of the game is just filled with repetitive shit you’ve already seen.
                but i thought having everything available by midgame was a good thing? you can't have it both ways.

              • 2 weeks ago
                Anonymous

                > but i thought having everything available by midgame was a good thing?
                It is, if it’s the result of the player having agency to explore different areas midgame.

              • 2 weeks ago
                Anonymous

                that doesn't actually solve the problem. if you've seen everything by midgame, then the rest of the game will be things you've seen before.
                you know you can just say that linearity is bad, most everyone is going to agree with you. even people who like BW. you don't need to link other problems to it in some grand unified theory of bad game design.

              • 2 weeks ago
                Anonymous

                > if you've seen everything by midgame, then the rest of the game will be things you've seen before.
                Who said you’ll see everything by midgame? If two different people play TOTK, and they’re both halfway through the game, they both could have visited completely different areas. That’s the magic of non-linear games, Unova fanboy.

              • 2 weeks ago
                Anonymous

                >Who said you’ll see everything by midgame?
                you

              • 2 weeks ago
                Anonymous

                I didn’t say that though.

              • 2 weeks ago
                Anonymous

                you did
                does having everything available by midgame not mean you can see everything by midgame?
                by the way: kanto, the most non-linear game in the series that isn't open world, locks pokemon to lategame. everything in the safari zone, or after you get surf? that's late game. might as well throw the fishing encounters in there too because you only get in fuchsia city. and don't say "oh well you can do the gyms out of order" you still have to progress through the story surrounding them. the only major event that's non-linear is silph co., because you can do it at any point between pokemon tower and viridian gym.

    • 2 weeks ago
      Anonymous

      for me, the only problem is leveling up
      that exp formula is disgusting

      • 2 weeks ago
        Anonymous

        Shaking grass/Audino is the only xp grinding I ever enjoyed in a game. But this is partly just cuz I like catching the rare encounters. Are you trying to level up those late-game mons that evolve at ridiculously high levels? I honestly never tried to use any of the late game mons, I imagine it would be frustrating

    • 2 weeks ago
      Anonymous

      I love the BW1 early game t bh. I've replayed it so many times but I still like it.
      I like Patrat, I like Munna, I like the cave with Drilbur. I like the starters.
      I like getting the daycare so early (you can even leave 1 mon there before you continue on your journey, then come back when you have fly and pick it up after and it'll have reached level 30 or so)
      I like the desert resort, I like the routes to the west and east of Nimbasa city. I like the shaking grass.
      In my playthroughs I honestly enjoy the early game the most, but usually start to get bored at or after Driftveil city.

  9. 2 weeks ago
    Anonymous

    it isn't

  10. 2 weeks ago
    Anonymous

    Locking achievements for 100% completion behind online multiplayer features was the spattered dead bug on B2W2’s pristine windshield

  11. 2 weeks ago
    Anonymous

    Nah, they were good. Sorry you couldn't read when they came out.

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